|
On February 04 2014 21:23 boxerfred wrote:Show nested quote +On February 04 2014 20:38 Ghanburighan wrote:On February 04 2014 20:27 Zealously wrote:On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch). Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right? I think you guys have lived in the first world a bit too long. Take a trip. See the world. Yeah! That sounds just great! I'll just enjoy my full time job for two more months so I can afford it - wait, am I losing the point of the argumentation?
Hydro claims that people who are into making games shouldn't do it with the sc2 editor, because doing it as a standalone is financially more feasable because you own the IP to it amongst others. Zeal claims that people who are into making games aren't in for the money, because they can get a full time job...? Hm...
|
Bisutopia19152 Posts
This is a GREAT announcement. I'm really excited that there's this opportunity for the modding community!
Good luck Creators!
|
Thats discussion is retarded... people will make it if they want it.. they know what they do. stop being smartasses k thx
|
times like this I wish I was unemployed
|
Northern Ireland23767 Posts
Sigh, I mean it's cool and everything but if Blizz really valued the modding community Bnet 2.0 would not have been such a monstrous fucking mess when it launched
|
On February 04 2014 20:27 Zealously wrote:Show nested quote +On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch). Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
hey, you're not allowed to post
|
That's great but isn't this a little too late ?
|
On February 04 2014 21:53 renkin wrote: That's great but isn't this a little too late ?
Better late than never. Besides, I'm not sure what you mean with "too" late. I'm pretty sure that you are allowed to submit already existing maps (or at least I hope so because you should be able to do that).
|
How can anyone actually be hating on this? makes no sense at all.
|
good stuff, hopefully some great stuff comes out of this
|
On February 04 2014 21:55 JustPassingBy wrote:Show nested quote +On February 04 2014 21:53 renkin wrote: That's great but isn't this a little too late ? Better late than never. Besides, I'm not sure what you mean with "too" late. I'm pretty sure that you are allowed to submit already existing maps (or at least I hope so because you should be able to do that).  Too late probably in the sense of this shit should have been there in 2011. Obviously it's not like modders will go "nah this is way too late fuck you and your money". It's like a lot of things Blizz has been doing recently with SC2 and WCS, it's generally pretty good but also a source of frustration since a pickle on LSD could have seen the necessity of these initiatives and changes three years ago.
Still, better late than never.
|
This isn't the first time they are doing this FYI.
|
Northern Ireland23767 Posts
On February 04 2014 22:42 Squat wrote:Show nested quote +On February 04 2014 21:55 JustPassingBy wrote:On February 04 2014 21:53 renkin wrote: That's great but isn't this a little too late ? Better late than never. Besides, I'm not sure what you mean with "too" late. I'm pretty sure that you are allowed to submit already existing maps (or at least I hope so because you should be able to do that).  Too late probably in the sense of this shit should have been there in 2011. Obviously it's not like modders will go "nah this is way too late fuck you and your money". It's like a lot of things Blizz has been doing recently with SC2 and WCS, it's generally pretty good but also a source of frustration since a pickle on LSD could have seen the necessity of these initiatives and changes three years ago. Still, better late than never. It smacks of 'oh shit the playerbase is declining, better throw money at it'. If they'd actually pre-planned, not fucked up Bnet 2.0, not disabled previous third-party UI mods etc then I'd be all for it.
As it is it strikes me as a desperate roll of the dice to try to keep hold of the playerbase, as even Blizzard don't think that it'll hold up until the LoTV launch.
|
Eh, don't know if they're that desperate yet, viewership numbers are holding up ok, even if the playerbase has started to evaporate. I actually don't know how bad the decline is in terms of active players, it's possible they've seen a big drop and someone pushed a panic button.
Bnet 2.0 will probably live in infamy for all time, you don't really get do-overs in the gaming industry. I think these initiatives are great, but you're never going to make up for three years of not doing it. You don't get a second first impression.
|
Northern Ireland23767 Posts
I'm not sure viewership is holding up. It does for tournaments but when there aren't any on the number of people watching regular streams seems way down.
I'm not Blizzard bashing either, I just don't think their current approach is necessarily the best one. Throwing money at streamers is a way to reward them, but it's affecting only the ones who are already big. In-client advertisement for say 'upcoming streamer' and change the highlighted stream every week/couple of days would perhaps help bring in fresh faces.
Likewise with this. Giving money is cool, but equally DoTA happened without that kind of support because the system was in place to facilitate it on the older Bnet architecture.
|
Awesome, let's get back to the good ol days of the Warcraft 3 modding! Turret defense was invented on SC for goodness sakes!
|
I'm pretty happy to see Blizzard continue to push the arcade and provide a little support to the community! I can't wait to see what people come up with
|
Yeah I really don't like how the old boys syndrome is creeping into everything, the new MLG Ender's Game thingy is great for NA, but then it's only invitationals for already established players. We've got sub-standard casters still getting gigs all the time because they've been around for a long time. The streaming awards are only for players who are already well established. We're basically asphyxiating what precious little new blood we have before they can even break out.
As for personal streams, I think the complete lack of social interaction with opponents or anyone at all makes player streams really dull to watch after a while. I've started watching more Dota 2 recently as I've more or less switched over entirely to that game as a player. Just watching a few pro players doing some random pubs can still be pretty fun, there is constant back and forth and communication, banter with each other and opponents. If you're going to watch someone sit in silence with a stone-wall face and play for 5 hours, it better be a pretty amazing fucking game. Starcraft 2 just is not entertaining enough on its own to keep many people interested for the sake of the gameplay alone.
I don't know, I get the feeling Blizzard is running out of ideas about what to do with their older IPs. The complete failure to monetize SC2 outside of selling expansions is just baffling. Diablo 3 was...Diablo 3. WC3 was like the wild west, everyone could play, everyone could mod and interference from Blizzard was extremely rare. Somehow I think an environment like that is more conducive to creating a timeless game like BW or CS.
|
If only something that isn't terribly generic and derivative could win...
Does anyone remember even as far back as the beta when people would make third person and top-down arena shooters? When some guy/team more or less recreated Metal Slug in the SC2 engine? What about that first-person shooter that Husky showcased on his channel? Isn't it fucking sad that those fun things were swept away in favor of more DotA-clones and TDs that bring nothing new to the table?
This seems like a step in the right direction, certainly, but we'll have to wait and see if it motivates people to work on such ambitious projects again, and more to the point if Blizzard can give them enough exposure to have people actually *play* those arcade games.
|
Bisutopia19152 Posts
On February 04 2014 20:38 Ghanburighan wrote:Show nested quote +On February 04 2014 20:27 Zealously wrote:On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch). Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right? I think you guys have lived in the first world a bit too long. Take a trip. See the world. I'm pretty sure Zealously was being sarcastic here because of Dehyd's ridiculous comment.
|
|
|
|