havnt seen a thread about this contest yet, i think its a pretty big deal for the modding scene
The Blizzard community has a long history of creating amazing games using our engines and tools. StarCraft II is no exception, and we’re constantly blown away by the quality of games that players create. Now that the Arcade is free, we think this is a great time to encourage the creation of awesome games. We’re sending out the call: wow us with the most amazing Arcade games ever made using the StarCraft II Map Editor and Art Tools, and we’ll award over fifteen thousand dollars and other amazing perks to the winning entries. If you’ve always wanted to create your own game, this contest is for you! The contest duration will be four months, ending on May 31, 2014. After a thorough review, we’ll pick the semi-finalists from the pool of entries and ask the community to help us decide on the winners. That’s right, the players themselves will narrow it down to the final five from which we will select first, second, and third place winners.
When we first announced the Rock the Cabinet contest, we knew we’d get some amazing submissions, but we were not prepared. We're overwhelmed by the diversity and quality of the games we're seeing during our Arcade Night play-tests. As we’ve been sharing these entries around the office the excitement surrounding the contest has multiplied. Some of our creative teams have been so impressed they’ve offered their time to create new art and sound assets.
In addition to the official prizes, we are thrilled to announce these new Rock on! Bonus Arcade Assets:
Grand Prize
Art created by the StarCraft II art team including: A custom loading screen A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock Audio created by the Blizzard sound team including: An original theme song An ambient track designed for your game Second & Third Place
Art created by the StarCraft II art team including: A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock An ambient track designed for your game and composed by our Sound Department Fourth & Fifth Place
A unique game icon for the Arcade browse screen
Developers take heed -- these new assets are awaiting you at the finish line, so push hard! Polish up those games and deliver the best product you can. You have until May 31, 2014 to get your submission in. You can view the official rules here: http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html
Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Interesting.
I suppose blizzard also owns all the IP for anything people make in the aracde?
Lol that's ridiculous. If they want to boost the modding community of the game they should update their tutorials and creat new ones. When you don't know anything about mapping the Sc2 map editor is scarier than counter strike's source SDK...
Blizzard should spend their money on tutorials and detailed descriptions of every element of the World Edit.
On February 04 2014 20:21 algue wrote: Lol that's ridiculous. If they want to boost the modding community of the game they should update their tutorials and creat new ones. When you don't know anything about mapping the Sc2 map editor is scarier than counter strike's source SDK...
Blizzard should spend their money on tutorials and detailed descriptions of every element of the World Edit.
Shouldn't we be rather happy that they are actually throwing money at the modding community? I mean originally they didn't even want to let community maps on ladder and there was no arcade to begin with. Plus we never saw that "map market" they talked about at some blizzcon and everything made in sc2 belongs to blizzard so imho this is pretty cool of them to do given all the shit we currently have to take from them. I doubt there will be many completely new games as I feel like 4 months is fairly little time to create something entirely new.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
oh thats pretty cool, to bad I tend to never finish something hehe. good luck to everyone taking part in it. Also a pretty good move by Blizzard. Wonder if it pays of at the end.
I guess this is why gameheart released a ctf game today? Game is looking great.
The arcade still needs a lot of improvement though, there is almost no way for the new games to be successful because it's too hard to build a playerbase
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
$7,000 Developer Jam Session The first place winner will participate in a video conference with select members of the StarCraft II development for an intimate chat about all things game development. Tickets to the next BlizzCon Localization Winners will have their game text localized in Chinese, Taiwanese, Korean, Russian, and Spanish. Second Place
$5,000 Tickets to the next BlizzCon Localization Winners will have their game text localized in Chinese, Taiwanese, Korean, Russian, and Spanish. Third Place
$3,000 Tickets to the next BlizzCon Localization Winners will have their game text localized in Chinese, Taiwanese, Korean, Russian, and Spanish.
Blizzard really pushing the Arcade i like this move WIth the influx of people downloading Battle.net in order to play hearthstone i hope we will see SC2 player number rise a little.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
There is huge difference between developing a web/mobile game and a mod for SC2...
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
Yeah! That sounds just great! I'll just enjoy my full time job for two more months so I can afford it - wait, am I losing the point of the argumentation?
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
Yeah! That sounds just great! I'll just enjoy my full time job for two more months so I can afford it - wait, am I losing the point of the argumentation?
yea first you need to strap on your jobhelmet, squeeze into jobcannon and shoot yourself into jobland where all the jobs are.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
Yeah! That sounds just great! I'll just enjoy my full time job for two more months so I can afford it - wait, am I losing the point of the argumentation?
Hydro claims that people who are into making games shouldn't do it with the sc2 editor, because doing it as a standalone is financially more feasable because you own the IP to it amongst others. Zeal claims that people who are into making games aren't in for the money, because they can get a full time job...? Hm...
Sigh, I mean it's cool and everything but if Blizz really valued the modding community Bnet 2.0 would not have been such a monstrous fucking mess when it launched
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
On February 04 2014 21:53 renkin wrote: That's great but isn't this a little too late ?
Better late than never. Besides, I'm not sure what you mean with "too" late. I'm pretty sure that you are allowed to submit already existing maps (or at least I hope so because you should be able to do that).
On February 04 2014 21:53 renkin wrote: That's great but isn't this a little too late ?
Better late than never. Besides, I'm not sure what you mean with "too" late. I'm pretty sure that you are allowed to submit already existing maps (or at least I hope so because you should be able to do that).
Too late probably in the sense of this shit should have been there in 2011. Obviously it's not like modders will go "nah this is way too late fuck you and your money". It's like a lot of things Blizz has been doing recently with SC2 and WCS, it's generally pretty good but also a source of frustration since a pickle on LSD could have seen the necessity of these initiatives and changes three years ago.
On February 04 2014 21:53 renkin wrote: That's great but isn't this a little too late ?
Better late than never. Besides, I'm not sure what you mean with "too" late. I'm pretty sure that you are allowed to submit already existing maps (or at least I hope so because you should be able to do that).
Too late probably in the sense of this shit should have been there in 2011. Obviously it's not like modders will go "nah this is way too late fuck you and your money". It's like a lot of things Blizz has been doing recently with SC2 and WCS, it's generally pretty good but also a source of frustration since a pickle on LSD could have seen the necessity of these initiatives and changes three years ago.
Still, better late than never.
It smacks of 'oh shit the playerbase is declining, better throw money at it'. If they'd actually pre-planned, not fucked up Bnet 2.0, not disabled previous third-party UI mods etc then I'd be all for it.
As it is it strikes me as a desperate roll of the dice to try to keep hold of the playerbase, as even Blizzard don't think that it'll hold up until the LoTV launch.
Eh, don't know if they're that desperate yet, viewership numbers are holding up ok, even if the playerbase has started to evaporate. I actually don't know how bad the decline is in terms of active players, it's possible they've seen a big drop and someone pushed a panic button.
Bnet 2.0 will probably live in infamy for all time, you don't really get do-overs in the gaming industry. I think these initiatives are great, but you're never going to make up for three years of not doing it. You don't get a second first impression.
I'm not sure viewership is holding up. It does for tournaments but when there aren't any on the number of people watching regular streams seems way down.
I'm not Blizzard bashing either, I just don't think their current approach is necessarily the best one. Throwing money at streamers is a way to reward them, but it's affecting only the ones who are already big. In-client advertisement for say 'upcoming streamer' and change the highlighted stream every week/couple of days would perhaps help bring in fresh faces.
Likewise with this. Giving money is cool, but equally DoTA happened without that kind of support because the system was in place to facilitate it on the older Bnet architecture.
I'm pretty happy to see Blizzard continue to push the arcade and provide a little support to the community! I can't wait to see what people come up with
Yeah I really don't like how the old boys syndrome is creeping into everything, the new MLG Ender's Game thingy is great for NA, but then it's only invitationals for already established players. We've got sub-standard casters still getting gigs all the time because they've been around for a long time. The streaming awards are only for players who are already well established. We're basically asphyxiating what precious little new blood we have before they can even break out.
As for personal streams, I think the complete lack of social interaction with opponents or anyone at all makes player streams really dull to watch after a while. I've started watching more Dota 2 recently as I've more or less switched over entirely to that game as a player. Just watching a few pro players doing some random pubs can still be pretty fun, there is constant back and forth and communication, banter with each other and opponents. If you're going to watch someone sit in silence with a stone-wall face and play for 5 hours, it better be a pretty amazing fucking game. Starcraft 2 just is not entertaining enough on its own to keep many people interested for the sake of the gameplay alone.
I don't know, I get the feeling Blizzard is running out of ideas about what to do with their older IPs. The complete failure to monetize SC2 outside of selling expansions is just baffling. Diablo 3 was...Diablo 3. WC3 was like the wild west, everyone could play, everyone could mod and interference from Blizzard was extremely rare. Somehow I think an environment like that is more conducive to creating a timeless game like BW or CS.
If only something that isn't terribly generic and derivative could win...
Does anyone remember even as far back as the beta when people would make third person and top-down arena shooters? When some guy/team more or less recreated Metal Slug in the SC2 engine? What about that first-person shooter that Husky showcased on his channel? Isn't it fucking sad that those fun things were swept away in favor of more DotA-clones and TDs that bring nothing new to the table?
This seems like a step in the right direction, certainly, but we'll have to wait and see if it motivates people to work on such ambitious projects again, and more to the point if Blizzard can give them enough exposure to have people actually *play* those arcade games.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
I'm pretty sure Zealously was being sarcastic here because of Dehyd's ridiculous comment.
I also go with better late than never. maybe the free arcade will bring more ppl in, even so atm it feels really lonely there compared to the early WoL times
I'm curious to see what comes out of this. Maybe I'll start playing some arcade games again. I used to play a lot early on in sc2 but not so much lately
On February 04 2014 23:17 MasterOfPuppets wrote: If only something that isn't terribly generic and derivative could win...
Does anyone remember even as far back as the beta when people would make third person and top-down arena shooters? When some guy/team more or less recreated Metal Slug in the SC2 engine? What about that first-person shooter that Husky showcased on his channel? Isn't it fucking sad that those fun things were swept away in favor of more DotA-clones and TDs that bring nothing new to the table?
This seems like a step in the right direction, certainly, but we'll have to wait and see if it motivates people to work on such ambitious projects again, and more to the point if Blizzard can give them enough exposure to have people actually *play* those arcade games.
Yeah that's a good point. Those were cool because they showcased the actual power of the tools at the modder's exposure.
It's essentially mobile/tablet gaming in a nutshell. Derivative game after derivative game that people go nuts over, but will call me a nerd for liking Starcraft, a game of real depth. Go figure :p
On February 04 2014 23:20 Wombat_NI wrote: Yeah that's a good point. Those were cool because they showcased the actual power of the tools at the modder's exposure.
And it's such a powerful tool too... I used to follow SC2Mapster for a while, and people were coming up with all kinds of crazy shit. There was even a contest to see who could make the coolest hero skill/ability, and it's insane what people were coming up with, it actually looked and felt fucking amazing. What became of that? Who knows because nobody plays that kind of games on arcade.
On February 04 2014 23:20 Wombat_NI wrote: It's essentially mobile/tablet gaming in a nutshell. Derivative game after derivative game that people go nuts over, but will call me a nerd for liking Starcraft, a game of real depth. Go figure :p
And it's so fucking sad. So fucking sad. It doesn't even have to be what I mentioned, like I remember playing various kinds of horde mode co-op survival games, some with different playable classes, some with powerups, some with other cool mechanics vis-a-vis repairable barricades and having to use torches/glowsticks to be able to see in the dark. Co-op horde mode games are still all the rage, so why did those never get popular?
I don't know man, it just feels like such a massive waste, that there should be this powerful and relatively simple engine that comes with so many premade assets, that there should be skilled people in the community who can make use of that, but that nobody should care of anything but the simplest and most dumbed down of "games".
Neat, though 4 months to create a game; most devs would rather learn an actual language, develop something mobile or free and make just as much as first place with the potential to make even more.
On February 04 2014 23:37 Butterednuts wrote: Neat, though 4 months to create a game; most devs would rather learn an actual language, develop something mobile or free and make just as much as first place with the potential to make even more.
People have done it in less time during the beta, and for no pay. Just saying. ;p
I'd say this isn't for the people who have no idea how to make a mod/game, but rather the mappers who have the skill and the expertise but aren't motivated to put in the effort because nobody gives a shit about their maps. :/
On February 04 2014 23:48 reapsen wrote: I think it would be better to organize some kind of
"KING OF THE ARCADE" tournament with that 15000$
I mean the amazing games are already there, they just need to be played.
So instead of incentivizing developers to make even more, it should incentivize the players to play them.
If players only turn up because there is money involved, they will leave after the tournament is done. If developers create a good map or mode, players will stick around to play said map or mode.
The game should support at least one, but no more than six players. You can make a single player RPG or a battle-arena game, but we don’t want the lobby size to be too big. Six is a good maximum for us.
Seems a bit restrictive. So much for Kobold Tribes, Strikers or Chu Chu Train sized games.
On February 04 2014 23:51 Caihead wrote: If developers create a good map or mode, players will stick around to play said map or mode.
Bullshit.
Tons of good maps have been created, most of them died out, if they even had the fortune to be played by more than a dozen people to begin with.
Again, it's a good idea for Blizzard to do this, but at the same time the biggest problem is that people tend to only play the simplest and most accessible games around. And this also raises the issue, how exactly will Blizzard choose a winner for this contest? Is it popularity? Because then they'd only breed the same parasitic trend that plagues flash games and mobile games as of late...
Don't know why this is met with such disdain, wasn't incentives for the people who make arcade games what the community wanted? I think this is a fantastic idea and hope we'll get some cool new mods out of this. + Show Spoiler +
if they do this type of thing again, maybe Blizzard could offer an internship type of thing to the winner, i think that'd be a cool idea
On February 04 2014 23:51 Caihead wrote: If developers create a good map or mode, players will stick around to play said map or mode.
Bullshit.
Tons of good maps have been created, most of them died out, if they even had the fortune to be played by more than a dozen people to begin with.
Again, it's a good idea for Blizzard to do this, but at the same time the biggest problem is that people tend to only play the simplest and most accessible games around. And this also raises the issue, how exactly will Blizzard choose a winner for this contest? Is it popularity? Because then they'd only breed the same parasitic trend that plagues flash games and mobile games as of late...
It's a small but crucial thing. Inability to name your own custom lobbies, or having a list of lobbies to join.
Imagine, you go Starbow, instead of being auto-matched with somebody, you pick from a list of titles like 'Ex B-Minus BW Player 1v1' or 'Complete Noob 1v1!' and it really makes it easier to find people of equivalent familiarity with the game than you.
It's not foolproof by any means, but I hate the removal of that kind of functionality and automating all this kind of thing, unless you find people in a channel and organise on that behalf.
It was the same when you grow tired of ladder and want to practice 1v1. You have to go around channels whoring for games, in the old Bnet you could make 'Diamond P wants 1v1 vT' and get people joining you for that.
I can't tell if the ppl in here are dead serious about "lol just take 4 months to learn new language and make mobile game from scratch and ez 10K". Do ppl actually think that's how it works? lol
On topic, this is wicked cool, especially with the new tools they've released. The SC2 map engine is sick powerful and has tons of potential, hoping to see some great stuff out there
On February 04 2014 20:21 algue wrote: Lol that's ridiculous. If they want to boost the modding community of the game they should update their tutorials and creat new ones. When you don't know anything about mapping the Sc2 map editor is scarier than counter strike's source SDK...
Blizzard should spend their money on tutorials and detailed descriptions of every element of the World Edit.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
On February 04 2014 20:21 algue wrote: Lol that's ridiculous. If they want to boost the modding community of the game they should update their tutorials and creat new ones. When you don't know anything about mapping the Sc2 map editor is scarier than counter strike's source SDK...
Blizzard should spend their money on tutorials and detailed descriptions of every element of the World Edit.
The turorials are outdated, there's a ton of miss translations and the teaching method is just bad. Blizzard's tutorial is only recommended if you want to learn how to make a melee map, the rest is awful.
On February 04 2014 20:21 algue wrote: Lol that's ridiculous. If they want to boost the modding community of the game they should update their tutorials and creat new ones. When you don't know anything about mapping the Sc2 map editor is scarier than counter strike's source SDK...
Blizzard should spend their money on tutorials and detailed descriptions of every element of the World Edit.
The turorials are outdated, there's a ton of miss translations and the teaching method is just bad. Blizzard's tutorial is only recommended if you want to learn how to make a melee map, the rest is awful.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Interesting.
I suppose blizzard also owns all the IP for anything people make in the aracde?
Nah, look at Dota. Blizzard let them have everything except the words 'Defense' of the 'Ancients'. Dota still uses a large amount of WC3 assets directly, especially text (item names, descriptions, effects, ability names, descriptions, effects, hero names, etc) and Blizzard doesn't give a shit.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Interesting.
I suppose blizzard also owns all the IP for anything people make in the aracde?
Nah, look at Dota. Blizzard let them have everything except the words 'Defense' of the 'Ancients'. Dota still uses a large amount of WC3 assets directly, especially text (item names, descriptions, effects, ability names, descriptions, effects, hero names, etc) and Blizzard doesn't give a shit.
I'm pretty sure Blizzard gives more than a shit, and tried to stop Dota 2 from ever launching the way it is.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Interesting.
I suppose blizzard also owns all the IP for anything people make in the aracde?
Nah, look at Dota. Blizzard let them have everything except the words 'Defense' of the 'Ancients'. Dota still uses a large amount of WC3 assets directly, especially text (item names, descriptions, effects, ability names, descriptions, effects, hero names, etc) and Blizzard doesn't give a shit.
This is true. The only part Blizzard was concerned with was protecting their IP and characters like "Sylvana windrunner". That's why you see so many name and model changes in dota 2. But blizzard doesn't really want that dota 2 money.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Interesting.
I suppose blizzard also owns all the IP for anything people make in the aracde?
Nah, look at Dota. Blizzard let them have everything except the words 'Defense' of the 'Ancients'. Dota still uses a large amount of WC3 assets directly, especially text (item names, descriptions, effects, ability names, descriptions, effects, hero names, etc) and Blizzard doesn't give a shit.
I'm pretty sure Blizzard gives more than a shit, and tried to stop Dota 2 from ever launching the way it is.
That's not true, they just sued to protect the IP. I am sure valve knew it was going to happen, since do many characters in dota looked similar WC3 characters when the game first launched in early beta. Blizzard just did what both sides needed, filed a law suit to clear up what would and would not be ok.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
First world problem to realize not everyone can afford to travel as much as you.
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
First world problem to realize not everyone can afford to travel as much as you.
Not that it's to the point that I was making, but if people can travel even less than me, they're poor indeed
On February 04 2014 20:13 dehydrogenaza wrote: Or you could just learn AS3 or even JS with something like Phaser, take your gameplay idea to the web + mobile free market and make pretty much guaranteed 7k (= 1st prize) for those 4 months (including learning from scratch).
Or people could stop doing game-related things and get a full-time job, maybe two, and make more than 7k (= 1st prize) for those for months, right?
I think you guys have lived in the first world a bit too long. Take a trip. See the world.
First world problem to realize not everyone can afford to travel as much as you.
Not that it's to the point that I was making, but if people can travel even less than me, they're poor indeed
Which was technically my point,
Majority of people can't "travel" and hence it is presumptuous to say "You've lived in the first world too long. Take a trip. See the world."
Not that I disagree with your slight to them. $7k in 4 months is very very low income in the US but not low income outside the US.
This has been updated with new prizes: From the Blizzard launcher
When we first announced the Rock the Cabinet contest, we knew we’d get some amazing submissions, but we were not prepared. We're overwhelmed by the diversity and quality of the games we're seeing during our Arcade Night play-tests. As we’ve been sharing these entries around the office the excitement surrounding the contest has multiplied. Some of our creative teams have been so impressed they’ve offered their time to create new art and sound assets.
In addition to the official prizes, we are thrilled to announce these new Rock on! Bonus Arcade Assets:
Grand Prize
Art created by the StarCraft II art team including: A custom loading screen A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock Audio created by the Blizzard sound team including: An original theme song An ambient track designed for your game Second & Third Place
Art created by the StarCraft II art team including: A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock An ambient track designed for your game and composed by our Sound Department Fourth & Fifth Place
A unique game icon for the Arcade browse screen
Developers take heed -- these new assets are awaiting you at the finish line, so push hard! Polish up those games and deliver the best product you can. You have until May 31, 2014 to get your submission in. You can view the official rules here: http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html
Good luck!
Pretty cool imo
Mod should update the OP please.
theirs also a list of 50 valid entries on the launcher that was released several hours ago, might be harder to copy over though
When we first announced the Rock the Cabinet contest, we knew we’d get some amazing submissions, but we were not prepared. We're overwhelmed by the diversity and quality of the games we're seeing during our Arcade Night play-tests. As we’ve been sharing these entries around the office the excitement surrounding the contest has multiplied. Some of our creative teams have been so impressed they’ve offered their time to create new art and sound assets.
In addition to the official prizes, we are thrilled to announce these new Rock on! Bonus Arcade Assets:
Grand Prize
Art created by the StarCraft II art team including: A custom loading screen A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock Audio created by the Blizzard sound team including: An original theme song An ambient track designed for your game Second & Third Place
Art created by the StarCraft II art team including: A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock An ambient track designed for your game and composed by our Sound Department Fourth & Fifth Place
A unique game icon for the Arcade browse screen
Developers take heed -- these new assets are awaiting you at the finish line, so push hard! Polish up those games and deliver the best product you can. You have until May 31, 2014 to get your submission in. You can view the official rules here: http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html
Good luck!
Pretty cool imo
Mod should update the OP please.
theirs also a list of 50 valid entries on the launcher that was released several hours ago, might be harder to copy over though
On May 15 2014 14:52 NovemberstOrm wrote: This has been updated with new prizes: From the Blizzard launcher + Show Spoiler +
When we first announced the Rock the Cabinet contest, we knew we’d get some amazing submissions, but we were not prepared. We're overwhelmed by the diversity and quality of the games we're seeing during our Arcade Night play-tests. As we’ve been sharing these entries around the office the excitement surrounding the contest has multiplied. Some of our creative teams have been so impressed they’ve offered their time to create new art and sound assets.
In addition to the official prizes, we are thrilled to announce these new Rock on! Bonus Arcade Assets:
Grand Prize
Art created by the StarCraft II art team including: A custom loading screen A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock Audio created by the Blizzard sound team including: An original theme song An ambient track designed for your game Second & Third Place
Art created by the StarCraft II art team including: A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock An ambient track designed for your game and composed by our Sound Department Fourth & Fifth Place
A unique game icon for the Arcade browse screen
Developers take heed -- these new assets are awaiting you at the finish line, so push hard! Polish up those games and deliver the best product you can. You have until May 31, 2014 to get your submission in. You can view the official rules here: http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html
Good luck!
Pretty cool imo
Mod should update the OP please.
theirs also a list of 50 valid entries on the launcher that was released several hours ago, might be harder to copy over though
On May 15 2014 14:52 NovemberstOrm wrote: This has been updated with new prizes: From the Blizzard launcher + Show Spoiler +
When we first announced the Rock the Cabinet contest, we knew we’d get some amazing submissions, but we were not prepared. We're overwhelmed by the diversity and quality of the games we're seeing during our Arcade Night play-tests. As we’ve been sharing these entries around the office the excitement surrounding the contest has multiplied. Some of our creative teams have been so impressed they’ve offered their time to create new art and sound assets.
In addition to the official prizes, we are thrilled to announce these new Rock on! Bonus Arcade Assets:
Grand Prize
Art created by the StarCraft II art team including: A custom loading screen A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock Audio created by the Blizzard sound team including: An original theme song An ambient track designed for your game Second & Third Place
Art created by the StarCraft II art team including: A unique game icon for the Arcade browse screen A custom made portrait players will be able to unlock An ambient track designed for your game and composed by our Sound Department Fourth & Fifth Place
A unique game icon for the Arcade browse screen
Developers take heed -- these new assets are awaiting you at the finish line, so push hard! Polish up those games and deliver the best product you can. You have until May 31, 2014 to get your submission in. You can view the official rules here: http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html
Good luck!
Pretty cool imo
Mod should update the OP please.
theirs also a list of 50 valid entries on the launcher that was released several hours ago, might be harder to copy over though