1/24 Balance test map - Page 14
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Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread. | ||
Breach_hu
Hungary2431 Posts
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GenesisX
Canada4267 Posts
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b0ub0u
Canada445 Posts
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blade55555
United States17423 Posts
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Creager
Germany1884 Posts
On January 24 2014 04:56 ZenithM wrote: But you support Blizzard's 100/25 hydralisk? Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that. Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible. | ||
goody153
44020 Posts
On January 24 2014 04:58 b0ub0u wrote: How about Hydras 125/25 ? 75/50 wouldn't address anything .. but would ease the heart of zergs i guess | ||
DinoMight
United States3725 Posts
On January 24 2014 04:52 Big J wrote: yes, you can tinker around with maps until only one map design is left that is available, because you cannot make a different map. Or they may try to balance the game with different maps in mind, which sounds much more fun. They don't have to go all or nothing. They could make a few maps where mech is better and a few maps where bio is better. This way the player makes a strategic decision to go one or the other based on the map. PvZ is an example of a matchup that is really really great at the moment. Pretty much every unit composition is viable in one case or another. On really really open maps, I tend to avoid sentry-centric builds and go for more Chargelot Archon style. On maps with tighter chokes, I can go Sentry/Immortal or Sentry/Void Ray. The decision of what I'm making is based on the map to a certain degree. Same way that in PvP, you could choose to do a Robo expand or a Blink allin based on how well the map allows for either. I think the worst thing in a strategy game is taking out the strategy part... reducing options and turning it into a game of who can execute what their race is supposed to do the best. The Hydra buff to me pushes the game in that direction. Having blink allins be viable on every map because of a huge ledge to the main and then nerfing the crap out of other things to compensate seems silly doesn't it? Much better to leave the threat of Blink Allins, make it only viable on a few maps, and have Terran players suspect it only on 1-2 maps rather than having to be prepared for it on every map in the map pool. This way, the Terran can open with something like a hellion drop and not worry abouthaving to defend a blink allin. | ||
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The_Templar
your Country52797 Posts
On January 24 2014 04:59 Creager wrote: Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that. Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible. you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use. This might be too drastic or stupid though.. | ||
Wintex
Norway16835 Posts
On January 24 2014 05:01 The_Templar wrote: you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use. This might be too drastic or stupid though.. science vessel wooo | ||
CutTheEnemy
Canada373 Posts
Bring back Rob Pardo!! | ||
ReMinD_
Croatia846 Posts
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imrusty269
United States1404 Posts
On January 24 2014 05:01 The_Templar wrote: you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use. This might be too drastic or stupid though.. Lockdown with smartcast? Mass ghosts will kill everything protoss then. | ||
DinoMight
United States3725 Posts
On January 24 2014 05:01 The_Templar wrote: you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use. This might be too drastic or stupid though.. Lockdown with smart cast might be a bit too strong unless it required hella energy. Part of the reason it was ok in BW was you had to select every ghost individually to do it... Also, being able to lockdown Colossus just seems unfair. 2 lockdowns and the bio army just roflstomps the Protoss. I think it's a little late in game design for that... Just my 2 cents though. | ||
Creager
Germany1884 Posts
On January 24 2014 05:01 The_Templar wrote: you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use. This might be too drastic or stupid though.. Nah, it would be great as you can see how Science Vessels work perfectly in Starbow (okay, maybe a bit too strong even?)... It's just Blizzard wanted to deviate from BW when designing SC2, that's the sole reason we're stuck with this clusterfuck. I mean, who'd prefer Swarm Hosts over Lurkers and Vipers over Defilers? Pretty obvious answer here, if you ask me. I'm kinda glad, they seem to FINALLY start working on that, but it could've been so much easier... And when you're right at it, FUCKING CHANGE THORS, those guys are fucking useless against anything but reaaaaaally clumped Mutas!!!! | ||
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The_Templar
your Country52797 Posts
On January 24 2014 05:05 imrusty269 wrote: Lockdown with smartcast? Mass ghosts will kill everything protoss then. Hmm.. figured there was a flaw somewhere. | ||
Big J
Austria16289 Posts
On January 24 2014 05:01 DinoMight wrote: They don't have to go all or nothing. They could make a few maps where mech is better and a few maps where bio is better. This way the player makes a strategic decision to go one or the other based on the map. PvZ is an example of a matchup that is really really great at the moment. Pretty much every unit composition is viable in one case or another. On really really open maps, I tend to avoid sentry-centric builds and go for more Chargelot Archon style. On maps with tighter chokes, I can go Sentry/Immortal or Sentry/Void Ray. The decision of what I'm making is based on the map to a certain degree. Same way that in PvP, you could choose to do a Robo expand or a Blink allin based on how well the map allows for either. I think the worst thing in a strategy game is taking out the strategy part... reducing options and turning it into a game of who can execute what their race is supposed to do the best. The Hydra buff to me pushes the game in that direction. Having blink allins be viable on every map because of a huge ledge to the main and then nerfing the crap out of other things to compensate seems silly doesn't it? The "huge ledge" to the main is what happens if you make main+natural setups that are not just "one entrance+dead airspace around". If you go through the history of maps, most of them had that ledge in one way or another, but blink allins have not always been so strong: Ohana Cloud Kingdom Daybreak ... Yeonsu, Polar Night and Heavy Rain main+natural setups are very similar to those above - yet with blink/obs it hasn't caused problems, yet with MSC/blink it does. | ||
ZenithM
France15952 Posts
On January 24 2014 04:59 Creager wrote: Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that. Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible. Yeah I agree, but 200/100 does indeed sound better for mech. | ||
fighter2_40
United States420 Posts
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DinoMight
United States3725 Posts
On January 24 2014 05:05 Creager wrote: And when you're right at it, FUCKING CHANGE THORS, those guys are fucking useless against anything but reaaaaaally clumped Mutas!!!! They're pretty good agaisnt units not named Immortals and Zealots. | ||
Creager
Germany1884 Posts
On January 24 2014 05:06 ZenithM wrote: Yeah I agree, but 200/100 does indeed sound better for mech. That's true but tbh I simply don't consider Ghosts to be a fully fledged part of any mech army EVER ![]() | ||
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