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1/24 Balance test map - Page 14

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 12 13 14 15 16 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
January 23 2014 19:58 GMT
#261
So whats the point building roaches?
Give thanks and praise!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 23 2014 19:58 GMT
#262
holy shit 100/25 hydralisk
133 221 333 123 111
b0ub0u
Profile Joined September 2009
Canada445 Posts
January 23 2014 19:58 GMT
#263
How about Hydras 125/25 ?
In the swarm we trust
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 23 2014 19:59 GMT
#264
Go hydra buff that will be sexy.
When I think of something else, something will go here
Creager
Profile Joined February 2011
Germany1962 Posts
January 23 2014 19:59 GMT
#265
On January 24 2014 04:56 ZenithM wrote:
Show nested quote +
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.
... einmal mit Profis spielen!
goody153
Profile Blog Joined April 2013
44306 Posts
January 23 2014 20:00 GMT
#266
On January 24 2014 04:58 b0ub0u wrote:
How about Hydras 125/25 ?

75/50 wouldn't address anything .. but would ease the heart of zergs i guess
this is a quote
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-01-23 20:03:48
January 23 2014 20:01 GMT
#267
On January 24 2014 04:52 Big J wrote:
Show nested quote +
On January 24 2014 04:48 DinoMight wrote:
So Snute and Firecake played a few long PvZs and now they feel the need to mess up everything? There have always been boring ways to play every matchup. Some players choose to play like that. I think the biggest problem that the SC2 balance team is missing is that you can do a lot with maps. You can nerf Blink Stalker alins into oblivion by map design alone. Yet DK & co are focused on shutting down every timing attack or any part of the game that people don't like as soon as it pops up rather than allowing players to find a solution or simply redesigning the maps a little to compensate.

I think the PO nerf AND TW nerf AND ghost buff all together will make Templar openings VERY hard to do because as Bomber showed yesterday... make some bio, pull all SCVs, EMP the crap out of everything and LOLOLOLOL. The strategy to hold something like this when scouted was to get a few sentries and FF off to delay or time warp etc. while that last bit of Storm finishes. Now with all the nerfs + buffed ghosts you won't be able to do that. Will be very difficult IMO.

If Blizzard wants to make mech work, design maps with longer rush distance and easier to defend 3rd and 4th bases. Mech is gas starved for a while and the little bit of gas from ghost EMP is not what's going to make the difference.


yes, you can tinker around with maps until only one map design is left that is available, because you cannot make a different map. Or they may try to balance the game with different maps in mind, which sounds much more fun.


They don't have to go all or nothing. They could make a few maps where mech is better and a few maps where bio is better. This way the player makes a strategic decision to go one or the other based on the map.

PvZ is an example of a matchup that is really really great at the moment. Pretty much every unit composition is viable in one case or another. On really really open maps, I tend to avoid sentry-centric builds and go for more Chargelot Archon style. On maps with tighter chokes, I can go Sentry/Immortal or Sentry/Void Ray. The decision of what I'm making is based on the map to a certain degree. Same way that in PvP, you could choose to do a Robo expand or a Blink allin based on how well the map allows for either.

I think the worst thing in a strategy game is taking out the strategy part... reducing options and turning it into a game of who can execute what their race is supposed to do the best.

The Hydra buff to me pushes the game in that direction. Having blink allins be viable on every map because of a huge ledge to the main and then nerfing the crap out of other things to compensate seems silly doesn't it? Much better to leave the threat of Blink Allins, make it only viable on a few maps, and have Terran players suspect it only on 1-2 maps rather than having to be prepared for it on every map in the map pool.

This way, the Terran can open with something like a hellion drop and not worry abouthaving to defend a blink allin.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 23 2014 20:01 GMT
#268
On January 24 2014 04:59 Creager wrote:
Show nested quote +
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..
ModeratorI am still alive, somehow
TL+ Member
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
Last Edited: 2014-01-23 20:02:05
January 23 2014 20:01 GMT
#269
I'll accept any change as long as it makes people shut up about balance.

On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..

science vessel wooo
The Bomber boy
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 23 2014 20:01 GMT
#270
I wish they would be more risky with their patches. How can you have a revolutionary game without revolutionary design?

Bring back Rob Pardo!!
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
January 23 2014 20:04 GMT
#271
Finally, Hydra's cost will be more in line with their efficiency.
Parting: Well, even I can make better maps than these.
imrusty269
Profile Joined January 2014
United States1404 Posts
January 23 2014 20:05 GMT
#272
On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Lockdown with smartcast? Mass ghosts will kill everything protoss then.
Bbyong | MMA | Polt | Dream | Maru | Mvp
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 23 2014 20:05 GMT
#273
On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Lockdown with smart cast might be a bit too strong unless it required hella energy. Part of the reason it was ok in BW was you had to select every ghost individually to do it...

Also, being able to lockdown Colossus just seems unfair. 2 lockdowns and the bio army just roflstomps the Protoss. I think it's a little late in game design for that... Just my 2 cents though.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Creager
Profile Joined February 2011
Germany1962 Posts
January 23 2014 20:05 GMT
#274
On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Nah, it would be great as you can see how Science Vessels work perfectly in Starbow (okay, maybe a bit too strong even?)... It's just Blizzard wanted to deviate from BW when designing SC2, that's the sole reason we're stuck with this clusterfuck. I mean, who'd prefer Swarm Hosts over Lurkers and Vipers over Defilers?

Pretty obvious answer here, if you ask me.

I'm kinda glad, they seem to FINALLY start working on that, but it could've been so much easier... And when you're right at it, FUCKING CHANGE THORS, those guys are fucking useless against anything but reaaaaaally clumped Mutas!!!!
... einmal mit Profis spielen!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 23 2014 20:06 GMT
#275
On January 24 2014 05:05 imrusty269 wrote:
Show nested quote +
On January 24 2014 05:01 The_Templar wrote:
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Lockdown with smartcast? Mass ghosts will kill everything protoss then.

Hmm.. figured there was a flaw somewhere.
ModeratorI am still alive, somehow
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2014 20:06 GMT
#276
On January 24 2014 05:01 DinoMight wrote:
Show nested quote +
On January 24 2014 04:52 Big J wrote:
On January 24 2014 04:48 DinoMight wrote:
So Snute and Firecake played a few long PvZs and now they feel the need to mess up everything? There have always been boring ways to play every matchup. Some players choose to play like that. I think the biggest problem that the SC2 balance team is missing is that you can do a lot with maps. You can nerf Blink Stalker alins into oblivion by map design alone. Yet DK & co are focused on shutting down every timing attack or any part of the game that people don't like as soon as it pops up rather than allowing players to find a solution or simply redesigning the maps a little to compensate.

I think the PO nerf AND TW nerf AND ghost buff all together will make Templar openings VERY hard to do because as Bomber showed yesterday... make some bio, pull all SCVs, EMP the crap out of everything and LOLOLOLOL. The strategy to hold something like this when scouted was to get a few sentries and FF off to delay or time warp etc. while that last bit of Storm finishes. Now with all the nerfs + buffed ghosts you won't be able to do that. Will be very difficult IMO.

If Blizzard wants to make mech work, design maps with longer rush distance and easier to defend 3rd and 4th bases. Mech is gas starved for a while and the little bit of gas from ghost EMP is not what's going to make the difference.


yes, you can tinker around with maps until only one map design is left that is available, because you cannot make a different map. Or they may try to balance the game with different maps in mind, which sounds much more fun.


They don't have to go all or nothing. They could make a few maps where mech is better and a few maps where bio is better. This way the player makes a strategic decision to go one or the other based on the map.

PvZ is an example of a matchup that is really really great at the moment. Pretty much every unit composition is viable in one case or another. On really really open maps, I tend to avoid sentry-centric builds and go for more Chargelot Archon style. On maps with tighter chokes, I can go Sentry/Immortal or Sentry/Void Ray. The decision of what I'm making is based on the map to a certain degree. Same way that in PvP, you could choose to do a Robo expand or a Blink allin based on how well the map allows for either.

I think the worst thing in a strategy game is taking out the strategy part... reducing options and turning it into a game of who can execute what their race is supposed to do the best.

The Hydra buff to me pushes the game in that direction. Having blink allins be viable on every map because of a huge ledge to the main and then nerfing the crap out of other things to compensate seems silly doesn't it?


The "huge ledge" to the main is what happens if you make main+natural setups that are not just "one entrance+dead airspace around". If you go through the history of maps, most of them had that ledge in one way or another, but blink allins have not always been so strong:
Ohana
Cloud Kingdom
Daybreak
...

Yeonsu, Polar Night and Heavy Rain main+natural setups are very similar to those above - yet with blink/obs it hasn't caused problems, yet with MSC/blink it does.
ZenithM
Profile Joined February 2011
France15952 Posts
January 23 2014 20:06 GMT
#277
On January 24 2014 04:59 Creager wrote:
Show nested quote +
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

Yeah I agree, but 200/100 does indeed sound better for mech.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
January 23 2014 20:07 GMT
#278
Blizzard balance testing: now featuring changes that do not go far enough with 100% more random changes that make no sense!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 23 2014 20:07 GMT
#279
On January 24 2014 05:05 Creager wrote:
And when you're right at it, FUCKING CHANGE THORS, those guys are fucking useless against anything but reaaaaaally clumped Mutas!!!!


They're pretty good agaisnt units not named Immortals and Zealots.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Creager
Profile Joined February 2011
Germany1962 Posts
January 23 2014 20:08 GMT
#280
On January 24 2014 05:06 ZenithM wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

Yeah I agree, but 200/100 does indeed sound better for mech.


That's true but tbh I simply don't consider Ghosts to be a fully fledged part of any mech army EVER
... einmal mit Profis spielen!
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