• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:00
CEST 20:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)78Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
How to Block Australia, Brazil, Singapore Servers 5.0.15 Patch Balance Hotfix (2025-10-8) Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle BW General Discussion Map with fog of war removed for one player? Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2118 users

1/24 Balance test map - Page 14

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 12 13 14 15 16 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
January 23 2014 19:58 GMT
#261
So whats the point building roaches?
Give thanks and praise!
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 23 2014 19:58 GMT
#262
holy shit 100/25 hydralisk
133 221 333 123 111
b0ub0u
Profile Joined September 2009
Canada445 Posts
January 23 2014 19:58 GMT
#263
How about Hydras 125/25 ?
In the swarm we trust
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 23 2014 19:59 GMT
#264
Go hydra buff that will be sexy.
When I think of something else, something will go here
Creager
Profile Joined February 2011
Germany1914 Posts
January 23 2014 19:59 GMT
#265
On January 24 2014 04:56 ZenithM wrote:
Show nested quote +
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.
... einmal mit Profis spielen!
goody153
Profile Blog Joined April 2013
44212 Posts
January 23 2014 20:00 GMT
#266
On January 24 2014 04:58 b0ub0u wrote:
How about Hydras 125/25 ?

75/50 wouldn't address anything .. but would ease the heart of zergs i guess
this is a quote
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-01-23 20:03:48
January 23 2014 20:01 GMT
#267
On January 24 2014 04:52 Big J wrote:
Show nested quote +
On January 24 2014 04:48 DinoMight wrote:
So Snute and Firecake played a few long PvZs and now they feel the need to mess up everything? There have always been boring ways to play every matchup. Some players choose to play like that. I think the biggest problem that the SC2 balance team is missing is that you can do a lot with maps. You can nerf Blink Stalker alins into oblivion by map design alone. Yet DK & co are focused on shutting down every timing attack or any part of the game that people don't like as soon as it pops up rather than allowing players to find a solution or simply redesigning the maps a little to compensate.

I think the PO nerf AND TW nerf AND ghost buff all together will make Templar openings VERY hard to do because as Bomber showed yesterday... make some bio, pull all SCVs, EMP the crap out of everything and LOLOLOLOL. The strategy to hold something like this when scouted was to get a few sentries and FF off to delay or time warp etc. while that last bit of Storm finishes. Now with all the nerfs + buffed ghosts you won't be able to do that. Will be very difficult IMO.

If Blizzard wants to make mech work, design maps with longer rush distance and easier to defend 3rd and 4th bases. Mech is gas starved for a while and the little bit of gas from ghost EMP is not what's going to make the difference.


yes, you can tinker around with maps until only one map design is left that is available, because you cannot make a different map. Or they may try to balance the game with different maps in mind, which sounds much more fun.


They don't have to go all or nothing. They could make a few maps where mech is better and a few maps where bio is better. This way the player makes a strategic decision to go one or the other based on the map.

PvZ is an example of a matchup that is really really great at the moment. Pretty much every unit composition is viable in one case or another. On really really open maps, I tend to avoid sentry-centric builds and go for more Chargelot Archon style. On maps with tighter chokes, I can go Sentry/Immortal or Sentry/Void Ray. The decision of what I'm making is based on the map to a certain degree. Same way that in PvP, you could choose to do a Robo expand or a Blink allin based on how well the map allows for either.

I think the worst thing in a strategy game is taking out the strategy part... reducing options and turning it into a game of who can execute what their race is supposed to do the best.

The Hydra buff to me pushes the game in that direction. Having blink allins be viable on every map because of a huge ledge to the main and then nerfing the crap out of other things to compensate seems silly doesn't it? Much better to leave the threat of Blink Allins, make it only viable on a few maps, and have Terran players suspect it only on 1-2 maps rather than having to be prepared for it on every map in the map pool.

This way, the Terran can open with something like a hellion drop and not worry abouthaving to defend a blink allin.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 23 2014 20:01 GMT
#268
On January 24 2014 04:59 Creager wrote:
Show nested quote +
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..
Moderatorshe/her
TL+ Member
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2014-01-23 20:02:05
January 23 2014 20:01 GMT
#269
I'll accept any change as long as it makes people shut up about balance.

On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..

science vessel wooo
The Bomber boy
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
January 23 2014 20:01 GMT
#270
I wish they would be more risky with their patches. How can you have a revolutionary game without revolutionary design?

Bring back Rob Pardo!!
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
ReMinD_
Profile Joined May 2013
Croatia846 Posts
January 23 2014 20:04 GMT
#271
Finally, Hydra's cost will be more in line with their efficiency.
Parting: Well, even I can make better maps than these.
imrusty269
Profile Joined January 2014
United States1404 Posts
January 23 2014 20:05 GMT
#272
On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Lockdown with smartcast? Mass ghosts will kill everything protoss then.
Bbyong | MMA | Polt | Dream | Maru | Mvp
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 23 2014 20:05 GMT
#273
On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Lockdown with smart cast might be a bit too strong unless it required hella energy. Part of the reason it was ok in BW was you had to select every ghost individually to do it...

Also, being able to lockdown Colossus just seems unfair. 2 lockdowns and the bio army just roflstomps the Protoss. I think it's a little late in game design for that... Just my 2 cents though.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Creager
Profile Joined February 2011
Germany1914 Posts
January 23 2014 20:05 GMT
#274
On January 24 2014 05:01 The_Templar wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Nah, it would be great as you can see how Science Vessels work perfectly in Starbow (okay, maybe a bit too strong even?)... It's just Blizzard wanted to deviate from BW when designing SC2, that's the sole reason we're stuck with this clusterfuck. I mean, who'd prefer Swarm Hosts over Lurkers and Vipers over Defilers?

Pretty obvious answer here, if you ask me.

I'm kinda glad, they seem to FINALLY start working on that, but it could've been so much easier... And when you're right at it, FUCKING CHANGE THORS, those guys are fucking useless against anything but reaaaaaally clumped Mutas!!!!
... einmal mit Profis spielen!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 23 2014 20:06 GMT
#275
On January 24 2014 05:05 imrusty269 wrote:
Show nested quote +
On January 24 2014 05:01 The_Templar wrote:
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

you could just give EMP to raven and give ghosts lockdown, this would buff mech and fix a lot of TvP as well as giving ravens a use.
This might be too drastic or stupid though..


Lockdown with smartcast? Mass ghosts will kill everything protoss then.

Hmm.. figured there was a flaw somewhere.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2014 20:06 GMT
#276
On January 24 2014 05:01 DinoMight wrote:
Show nested quote +
On January 24 2014 04:52 Big J wrote:
On January 24 2014 04:48 DinoMight wrote:
So Snute and Firecake played a few long PvZs and now they feel the need to mess up everything? There have always been boring ways to play every matchup. Some players choose to play like that. I think the biggest problem that the SC2 balance team is missing is that you can do a lot with maps. You can nerf Blink Stalker alins into oblivion by map design alone. Yet DK & co are focused on shutting down every timing attack or any part of the game that people don't like as soon as it pops up rather than allowing players to find a solution or simply redesigning the maps a little to compensate.

I think the PO nerf AND TW nerf AND ghost buff all together will make Templar openings VERY hard to do because as Bomber showed yesterday... make some bio, pull all SCVs, EMP the crap out of everything and LOLOLOLOL. The strategy to hold something like this when scouted was to get a few sentries and FF off to delay or time warp etc. while that last bit of Storm finishes. Now with all the nerfs + buffed ghosts you won't be able to do that. Will be very difficult IMO.

If Blizzard wants to make mech work, design maps with longer rush distance and easier to defend 3rd and 4th bases. Mech is gas starved for a while and the little bit of gas from ghost EMP is not what's going to make the difference.


yes, you can tinker around with maps until only one map design is left that is available, because you cannot make a different map. Or they may try to balance the game with different maps in mind, which sounds much more fun.


They don't have to go all or nothing. They could make a few maps where mech is better and a few maps where bio is better. This way the player makes a strategic decision to go one or the other based on the map.

PvZ is an example of a matchup that is really really great at the moment. Pretty much every unit composition is viable in one case or another. On really really open maps, I tend to avoid sentry-centric builds and go for more Chargelot Archon style. On maps with tighter chokes, I can go Sentry/Immortal or Sentry/Void Ray. The decision of what I'm making is based on the map to a certain degree. Same way that in PvP, you could choose to do a Robo expand or a Blink allin based on how well the map allows for either.

I think the worst thing in a strategy game is taking out the strategy part... reducing options and turning it into a game of who can execute what their race is supposed to do the best.

The Hydra buff to me pushes the game in that direction. Having blink allins be viable on every map because of a huge ledge to the main and then nerfing the crap out of other things to compensate seems silly doesn't it?


The "huge ledge" to the main is what happens if you make main+natural setups that are not just "one entrance+dead airspace around". If you go through the history of maps, most of them had that ledge in one way or another, but blink allins have not always been so strong:
Ohana
Cloud Kingdom
Daybreak
...

Yeonsu, Polar Night and Heavy Rain main+natural setups are very similar to those above - yet with blink/obs it hasn't caused problems, yet with MSC/blink it does.
ZenithM
Profile Joined February 2011
France15952 Posts
January 23 2014 20:06 GMT
#277
On January 24 2014 04:59 Creager wrote:
Show nested quote +
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

Yeah I agree, but 200/100 does indeed sound better for mech.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
January 23 2014 20:07 GMT
#278
Blizzard balance testing: now featuring changes that do not go far enough with 100% more random changes that make no sense!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 23 2014 20:07 GMT
#279
On January 24 2014 05:05 Creager wrote:
And when you're right at it, FUCKING CHANGE THORS, those guys are fucking useless against anything but reaaaaaally clumped Mutas!!!!


They're pretty good agaisnt units not named Immortals and Zealots.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Creager
Profile Joined February 2011
Germany1914 Posts
January 23 2014 20:08 GMT
#280
On January 24 2014 05:06 ZenithM wrote:
Show nested quote +
On January 24 2014 04:59 Creager wrote:
On January 24 2014 04:56 ZenithM wrote:
On January 24 2014 04:38 Plansix wrote:
On January 24 2014 04:35 goody153 wrote:
On January 24 2014 04:34 The_Templar wrote:
On January 24 2014 04:33 BlueLanterna wrote:
TBQH i would prefer a revert of ghost cost to 150/150 instead of 200/100

hmmm... why?

200/100 is better than the 150/150 . Or they could just make it 150/100 or 150/75

150/75? Let's not go crazy here. That's only slightly more costly than a stalker and I know which one I would take.

But you support Blizzard's 100/25 hydralisk?


Actually I liked the 150/150 ghost better, because when you go bio, you have more gas to spare than minerals, simple as that.
Just give EMP to Raven instead, it will render the Ghost useless, but that's also Blizzards' fault for nerfing snipe in the most shitty way possible.

Yeah I agree, but 200/100 does indeed sound better for mech.


That's true but tbh I simply don't consider Ghosts to be a fully fledged part of any mech army EVER
... einmal mit Profis spielen!
Prev 1 12 13 14 15 16 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 275
BRAT_OK 84
JuggernautJason71
Railgan 21
MindelVK 11
StarCraft: Brood War
Britney 25563
Calm 4582
Rain 2268
Larva 524
Stork 338
firebathero 235
PianO 165
Soulkey 122
hero 106
Hyun 102
[ Show more ]
Barracks 51
Killer 28
scan(afreeca) 15
Movie 14
NaDa 6
Dota 2
qojqva3735
Counter-Strike
fl0m1053
Heroes of the Storm
XaKoH 101
Other Games
Beastyqt570
Mlord447
ceh9343
KnowMe179
crisheroes172
C9.Mang0144
Hui .111
ArmadaUGS90
Dewaltoss30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 33
• 80smullet 6
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3695
League of Legends
• TFBlade980
Other Games
• imaqtpie1418
• Shiphtur321
Upcoming Events
Wardi Open
17h
CranKy Ducklings
1d 16h
Safe House 2
1d 23h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.