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Starbow - Page 76

Forum Index > SC2 General
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SCST
Profile Joined November 2011
Mexico1609 Posts
January 17 2014 23:51 GMT
#1501
On January 18 2014 08:47 Arco wrote:
Show nested quote +
On January 18 2014 08:44 SCST wrote:
On January 18 2014 08:40 Arco wrote:
On January 18 2014 08:38 SCST wrote:
On January 18 2014 08:37 Arco wrote:
Okay, let me know when you find a build that's good in PvZ until then playing BW style is unwinnable against a player of equal skill.


You must be trolling man, if you won't shut up about Broodwar after like 5 posts explaining to you that this game isn't Broodwar

Not trolling at all, but please tell me what innovative Starbow strat you have to win PvZ, because the only way to play PvZ is BW style without Phoenix, Colossus, Force Fields, Void Rays, SC2 Stalkers, early game Warpgate etc.


Alright the game is not explored yet. It's been out for like a week. There many elements adopted from both SC2 and BW, but also completely new features that don't exist in either game. This is a completely new game with a new, undiscovered meta. Complaining that BW strategies don't work is ridiculous - try something new, dude. Enjoy exploring new strategies. Hell, the meta will be figured out soon enough. Half the fun of this being a new mod is figuring out shit that no one else has and going on a win streak. Just relax.

I tried everything...not just BW strats.


Comeon . . . you tried "everything possible" in this game in less than a week? Are you at a sufficient skill level that you can make those assertions? I haven't seen any pro's dogmatically state that anything is completely broken in this thread. Even Greg "Idra" Fields made fairly minor suggestions and always added the caveat "I'm not sure if I'm wrong" at the end, because he knows that a game can't be fully explored in a week by any human being unless they are God.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 17 2014 23:52 GMT
#1502
On January 18 2014 08:49 Arco wrote:
Show nested quote +
On January 18 2014 08:47 Hider wrote:

Not trolling at all, but please tell me what innovative Starbow strat you have to win PvZ, because the only way to play PvZ is BW style without Phoenix, Colossus, Force Fields, Void Rays, SC2 Stalkers, early game Warpgate etc.


Have you tried 1gate expand into Zealot/Stalker --> templar tech + lots of rift usage? Everytime I use it, I expect my zerg opponent to rage, cus it feels like such an imbalanced strategy.

I'll look into trying it, I haven't tried many variations of the 1 gate expand build, that sounds like an interesting new build for Starbow though. I'll give it a try. Thanks for the suggestion.

Also if you go for a templar tech, don't forget to get warp gates. 2 Warp prisms + zealot warpins in 2 of their bases, using rifts to recall it all back all while pushing the front is incredibly satisfying.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2014-01-17 23:57:07
January 17 2014 23:54 GMT
#1503
On January 18 2014 08:51 Hider wrote:
Show nested quote +
On January 18 2014 08:49 Arco wrote:
On January 18 2014 08:47 Hider wrote:

Not trolling at all, but please tell me what innovative Starbow strat you have to win PvZ, because the only way to play PvZ is BW style without Phoenix, Colossus, Force Fields, Void Rays, SC2 Stalkers, early game Warpgate etc.


Have you tried 1gate expand into Zealot/Stalker --> templar tech + lots of rift usage? Everytime I use it, I expect my zerg opponent to rage, cus it feels like such an imbalanced strategy.

I'll look into trying it, I haven't tried many variations of the 1 gate expand build, that sounds like an interesting new build for Starbow though. I'll give it a try. Thanks for the suggestion.


Yeh I suggest you try to be very active early on with Zealots. If you can get off a drone kill or 2 is great, but mainly try to force Queen to waste energy and for scouting purposes + deny 3rd. Always try to have roughly 50 energy saved up so you can Rift home.
When twilight tech is done I typically get 1 stalker just and blink it into main (remember it has high ground vision) to see what opponent is doing. If Mutas you continue Stalker production, if risk of Lurker tech you go for Robo + Dragoons.
Further, against the risk of a speedhydra rush, its important to chrono out Legspeed (which already researches faster than in BW), and rely on mass Zealots against the Hydras. If you macro well and also chrono your gateways out, you should be able to hold it off.

Do you add either Templar or Cannons versus speed hydra aggression? I find storm dodging too useful on the SC2 engine and the Storm strength makes it even worse.
On January 18 2014 08:51 SCST wrote:
Show nested quote +
On January 18 2014 08:47 Arco wrote:
On January 18 2014 08:44 SCST wrote:
On January 18 2014 08:40 Arco wrote:
On January 18 2014 08:38 SCST wrote:
On January 18 2014 08:37 Arco wrote:
Okay, let me know when you find a build that's good in PvZ until then playing BW style is unwinnable against a player of equal skill.


You must be trolling man, if you won't shut up about Broodwar after like 5 posts explaining to you that this game isn't Broodwar

Not trolling at all, but please tell me what innovative Starbow strat you have to win PvZ, because the only way to play PvZ is BW style without Phoenix, Colossus, Force Fields, Void Rays, SC2 Stalkers, early game Warpgate etc.


Alright the game is not explored yet. It's been out for like a week. There many elements adopted from both SC2 and BW, but also completely new features that don't exist in either game. This is a completely new game with a new, undiscovered meta. Complaining that BW strategies don't work is ridiculous - try something new, dude. Enjoy exploring new strategies. Hell, the meta will be figured out soon enough. Half the fun of this being a new mod is figuring out shit that no one else has and going on a win streak. Just relax.

I tried everything...not just BW strats.


Comeon . . . you tried "everything possible" in this game in less than a week? Are you at a sufficient skill level that you can make those assertions? I haven't seen any pro's dogmatically state that anything is completely broken in this thread. Even Greg "Idra" Fields made fairly minor suggestions and always added the caveat "I'm not sure if I'm wrong" at the end, because he knows that a game can't be fully explored in a week by any human being unless they are God.

It's almost like I edited that post, but thanks for the wall of text.
404AlphaSquad
Profile Joined October 2011
839 Posts
January 17 2014 23:57 GMT
#1504
On January 18 2014 08:33 Arco wrote:
Show nested quote +
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


Do you really think the devs are listening to you if you dont bring any real evidence for your point ? No. So quit whining and show some facts to back up your point more.
aka Kalevi
SCST
Profile Joined November 2011
Mexico1609 Posts
January 17 2014 23:57 GMT
#1505
On January 18 2014 08:54 Arco wrote:

It's almost like I edited that post, but thanks for the wall of text.


It was 3 sentences . . . 0.o
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
January 18 2014 00:04 GMT
#1506
On January 18 2014 08:33 Arco wrote:
Show nested quote +
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


you missed the part where it said this isnt broodwar.

l2play.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Arco
Profile Joined September 2009
United States2090 Posts
January 18 2014 00:07 GMT
#1507
On January 18 2014 09:04 GrandSmurf wrote:
Show nested quote +
On January 18 2014 08:33 Arco wrote:
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


you missed the part where it said this isnt broodwar.

l2play.

That's funny, because every matchup plays almost exactly like Brood War.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-01-18 00:17:33
January 18 2014 00:10 GMT
#1508
To the devs, are you guys going to change the projectile animation of Roaches? It looks kind of bad, some sort of fire missile, and when they kill the unit it bursts into flames, like when it is killed by Hellions/Colossi. Can we just get the only acid saliva back please? :D

On January 18 2014 09:07 Arco wrote:
Show nested quote +
On January 18 2014 09:04 GrandSmurf wrote:
On January 18 2014 08:33 Arco wrote:
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


you missed the part where it said this isnt broodwar.

l2play.

That's funny, because every matchup plays almost exactly like Brood War.

Well, not really. I mean for now, people probably are playing it like in Brood War. The things people aren't using enough from Zerg perspective for example are Banelings, Roaches and Vipers.

Ensnare with Smart Casting is sick good, Banelings help a ton against mass Zealots that Zerg are usually having problems with and you get them faster than Lurkers. Roaches are crazy good against Protoss and are quite mobile with Tunneling Claws(or whatever it is called), they are also really tanky with 2 armors and damage reduction when burrowed.

Muta, Ling, Baneling SC2 style is great, so is Hydra, Roach, Lurkers where in both cases you should later do the transition to Vipers/Ultras/Defilers/Guardians.

BW strategies definitely work, but those aren't the only ones that work.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
Last Edited: 2014-01-18 00:11:03
January 18 2014 00:10 GMT
#1509
On January 18 2014 09:07 Arco wrote:
Show nested quote +
On January 18 2014 09:04 GrandSmurf wrote:
On January 18 2014 08:33 Arco wrote:
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


you missed the part where it said this isnt broodwar.

l2play.

That's funny, because every matchup plays almost exactly like Brood War.


I think the current meta of TvT is very very different. Its insanely actionpacked right from the start.
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
Last Edited: 2014-01-18 00:22:12
January 18 2014 00:11 GMT
#1510
Do you add either Templar or Cannons versus speed hydra aggression? I find storm dodging too useful on the SC2 engine and the Storm strength makes it even worse.


Storm.

But I don't rush for it. I get up a sizeable gateway unit size. With 1gate expand and constant pressure all game long (without losing too much due to rift), you can match the zerg in production (since there never is a period where he can drone up safely).

EDIT: one thing I am not certain of is forge and robo timing. Some times I get both, some times I just get one of them. Like you could consider totally skipping Robo tech, and get a forge. Against a Lurker rush, you get a significant amount of cannons up while teching to Robo. But if he doesn't go Lurker tech, you will have more invested into your army.

Another possible variation Go sentinel!
The advantage of this unit is a bit overlooked since it provides valuable detection. Further if you manually target with Nullsphre it will have 7 range, which means you can deal with Lurkers (it deals 40 damage to lurkers fyi). So vs a Lurker rush you can set up a defensive Nullsphres which should make you relatively safe.
The weakness of the Sentinel opening is that you delay your leglot reseach a bit which makes you vulnerable against Hydra timings, however I think even slowlots may do reasonable well if your Nullsphres can connect with the Hydras (as it slows them down).

Anyway, I think there are lots of stuffs to be figured out. Too early IMO to say the meta will end up being similar to BW.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-18 00:18:48
January 18 2014 00:14 GMT
#1511
On January 18 2014 09:07 Arco wrote:
Show nested quote +
On January 18 2014 09:04 GrandSmurf wrote:
On January 18 2014 08:33 Arco wrote:
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


you missed the part where it said this isnt broodwar.

l2play.

That's funny, because every matchup plays almost exactly like Brood War.


That's why you're losing.


@Devleopers:

I wonder if (because the game is going somewhat mainstream now) there should be a notation in this thread on an appropriate way to make balance suggestions? Maybe a template or something.

There's a reason that there is a designated balance thread for Starcraft 2 - because RTS players are often incredibly opinionated and arrogant and often shit up entire threads with balance complaints.

"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 18 2014 00:23 GMT
#1512
Im a gold Terran, if anyone wants to practice with me, plz lemme know! I will be in the starbow chat, getting harder to find games, would like something more consistent.
http://www.twitch.tv/rebufferingg
Dragonei
Profile Joined March 2012
Spain28 Posts
January 18 2014 00:27 GMT
#1513
Developers priority should be a ranking.. That is what is gonna keep with the tournaments StarBow alive..
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 18 2014 00:39 GMT
#1514
Not to whine ... but what is the point of ghosts? Has anyone figured out how to use them yet? That shock spell has such a small AOE and the projectile is so slow.
Dun tuch my cheezbrgr
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 18 2014 00:39 GMT
#1515
Ranking system is in the works.

What is needed most right now is a stable player base. Play games, be on chat and enjoy the fun. The hype is settling down by now, so it is time to actually focus more on just playing and figuring stuff out. We really appreciate all the support we have got, but at the end of the day, the mod will die down again if people spend more time hyping and posting "SC2 is ded" on various forums than actually keeping the mod going.
The more people play, the more they are going to find stuff to talk about and find things that might need changing. Having the game active and alive will also mean more reason for new players to get online and play.

The period of hype is coming to a close - now lets show SC2 that this mod has longevity... and hype some more once free arcade rolls out.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
SCST
Profile Joined November 2011
Mexico1609 Posts
January 18 2014 00:43 GMT
#1516
On January 18 2014 09:39 Zaphod Beeblebrox wrote:
Ranking system is in the works.

What is needed most right now is a stable player base. Play games, be on chat and enjoy the fun. The hype is settling down by now, so it is time to actually focus more on just playing and figuring stuff out. We really appreciate all the support we have got, but at the end of the day, the mod will die down again if people spend more time hyping and posting "SC2 is ded" on various forums than actually keeping the mod going.
The more people play, the more they are going to find stuff to talk about and find things that might need changing. Having the game active and alive will also mean more reason for new players to get online and play.

The period of hype is coming to a close - now lets show SC2 that this mod has longevity... and hype some more once free arcade rolls out.


I don't think the hype is over yet, honestly. I don't see anything wrong with that either. The first decent tournament (Razer Starbow) is coming out and we'll see what happens there. Quite a few Pro's are participating. People talking about the game definitely can't hurt the player base growing.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Ardias
Profile Joined January 2014
Russian Federation610 Posts
January 18 2014 00:44 GMT
#1517
I've had a lot of fun with this mod, hope it will be able to handle consistent and large enough playerbase, it seems worth it for me. Also I believe there should be Starbow strategy discussing thread in SC2 Strategy subforum, so this thread may be left for other kinds of questions.
Mess with the best or die like the rest.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
January 18 2014 00:44 GMT
#1518
@ ghosts
watch this game

I'd say they have a lot of potential
Working on Starbow!
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 18 2014 00:46 GMT
#1519
On January 18 2014 09:39 Zaphod Beeblebrox wrote:
Ranking system is in the works.

What is needed most right now is a stable player base. Play games, be on chat and enjoy the fun. The hype is settling down by now, so it is time to actually focus more on just playing and figuring stuff out. We really appreciate all the support we have got, but at the end of the day, the mod will die down again if people spend more time hyping and posting "SC2 is ded" on various forums than actually keeping the mod going.
The more people play, the more they are going to find stuff to talk about and find things that might need changing. Having the game active and alive will also mean more reason for new players to get online and play.

The period of hype is coming to a close - now lets show SC2 that this mod has longevity... and hype some more once free arcade rolls out.


Is it possible that you marvelous people make a video on explaining the differences/similarities between StarBow and BW/SC2? Or was that already made? I think if such video exists, it would open people's mind and dissipate any skepticism they might have over the game and ultimately join on the fun. Most of my friends kept asking me questions about this mod and I'm not knowledgeable enough to know all the details of it in order to convey the mod's aspects so I think it would greatly help the communities to be bridged together.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 18 2014 00:49 GMT
#1520
On January 18 2014 09:14 SCST wrote:
Show nested quote +
On January 18 2014 09:07 Arco wrote:
On January 18 2014 09:04 GrandSmurf wrote:
On January 18 2014 08:33 Arco wrote:
On January 18 2014 08:32 Ammanas wrote:
On January 18 2014 08:27 Arco wrote:
Zerg is so imba versus Toss in this mod it isn't even funny, Storm and Reaver are terrible compared to their BW counterparts and Hydras are better than their BW counterparts. Fix please.

nope, you are just bad~~ (sorry, couldn't help it. whining about imbalance in a game without any real strategies discovered is just weird).

lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming.


you missed the part where it said this isnt broodwar.

l2play.

That's funny, because every matchup plays almost exactly like Brood War.



There's a reason that there is a designated balance thread for Starcraft 2 - because RTS players are often incredibly opinionated and arrogant and often shit up entire threads with balance complaints.



HAHAHA! You've just described many SC2 General and LR threads over the last couple of years. :D
KT best KT ~ 2014
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