Comeon . . . you tried "everything possible" in this game in less than a week? Are you at a sufficient skill level that you can make those assertions? I haven't seen any pro's dogmatically state that anything is completely broken in this thread. Even Greg "Idra" Fields made fairly minor suggestions and always added the caveat "I'm not sure if I'm wrong" at the end, because he knows that a game can't be fully explored in a week by any human being unless they are God.
Starbow - Page 76
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SCST
Mexico1609 Posts
Comeon . . . you tried "everything possible" in this game in less than a week? Are you at a sufficient skill level that you can make those assertions? I haven't seen any pro's dogmatically state that anything is completely broken in this thread. Even Greg "Idra" Fields made fairly minor suggestions and always added the caveat "I'm not sure if I'm wrong" at the end, because he knows that a game can't be fully explored in a week by any human being unless they are God. | ||
Ammanas
Slovakia2166 Posts
On January 18 2014 08:49 Arco wrote: I'll look into trying it, I haven't tried many variations of the 1 gate expand build, that sounds like an interesting new build for Starbow though. I'll give it a try. Thanks for the suggestion. Also if you go for a templar tech, don't forget to get warp gates. 2 Warp prisms + zealot warpins in 2 of their bases, using rifts to recall it all back all while pushing the front is incredibly satisfying. | ||
Arco
United States2090 Posts
On January 18 2014 08:51 Hider wrote: Yeh I suggest you try to be very active early on with Zealots. If you can get off a drone kill or 2 is great, but mainly try to force Queen to waste energy and for scouting purposes + deny 3rd. Always try to have roughly 50 energy saved up so you can Rift home. When twilight tech is done I typically get 1 stalker just and blink it into main (remember it has high ground vision) to see what opponent is doing. If Mutas you continue Stalker production, if risk of Lurker tech you go for Robo + Dragoons. Further, against the risk of a speedhydra rush, its important to chrono out Legspeed (which already researches faster than in BW), and rely on mass Zealots against the Hydras. If you macro well and also chrono your gateways out, you should be able to hold it off. Do you add either Templar or Cannons versus speed hydra aggression? I find storm dodging too useful on the SC2 engine and the Storm strength makes it even worse. On January 18 2014 08:51 SCST wrote: Comeon . . . you tried "everything possible" in this game in less than a week? Are you at a sufficient skill level that you can make those assertions? I haven't seen any pro's dogmatically state that anything is completely broken in this thread. Even Greg "Idra" Fields made fairly minor suggestions and always added the caveat "I'm not sure if I'm wrong" at the end, because he knows that a game can't be fully explored in a week by any human being unless they are God. It's almost like I edited that post, but thanks for the wall of text. | ||
404AlphaSquad
839 Posts
On January 18 2014 08:33 Arco wrote: lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming. Do you really think the devs are listening to you if you dont bring any real evidence for your point ? No. So quit whining and show some facts to back up your point more. | ||
SCST
Mexico1609 Posts
On January 18 2014 08:54 Arco wrote: It's almost like I edited that post, but thanks for the wall of text. It was 3 sentences . . . 0.o | ||
GrandSmurf
Netherlands462 Posts
On January 18 2014 08:33 Arco wrote: lol being bad is macroing BW strats perfectly (lol sc2 UI) and dying everytime to the same stuff I stop in BW? Okay...keep dreaming. you missed the part where it said this isnt broodwar. l2play. | ||
Arco
United States2090 Posts
On January 18 2014 09:04 GrandSmurf wrote: you missed the part where it said this isnt broodwar. l2play. That's funny, because every matchup plays almost exactly like Brood War. | ||
Ramiz1989
12124 Posts
On January 18 2014 09:07 Arco wrote: That's funny, because every matchup plays almost exactly like Brood War. Well, not really. I mean for now, people probably are playing it like in Brood War. The things people aren't using enough from Zerg perspective for example are Banelings, Roaches and Vipers. Ensnare with Smart Casting is sick good, Banelings help a ton against mass Zealots that Zerg are usually having problems with and you get them faster than Lurkers. Roaches are crazy good against Protoss and are quite mobile with Tunneling Claws(or whatever it is called), they are also really tanky with 2 armors and damage reduction when burrowed. Muta, Ling, Baneling SC2 style is great, so is Hydra, Roach, Lurkers where in both cases you should later do the transition to Vipers/Ultras/Defilers/Guardians. BW strategies definitely work, but those aren't the only ones that work. | ||
Hider
Denmark9341 Posts
On January 18 2014 09:07 Arco wrote: That's funny, because every matchup plays almost exactly like Brood War. I think the current meta of TvT is very very different. Its insanely actionpacked right from the start. | ||
Hider
Denmark9341 Posts
Do you add either Templar or Cannons versus speed hydra aggression? I find storm dodging too useful on the SC2 engine and the Storm strength makes it even worse. Storm. But I don't rush for it. I get up a sizeable gateway unit size. With 1gate expand and constant pressure all game long (without losing too much due to rift), you can match the zerg in production (since there never is a period where he can drone up safely). EDIT: one thing I am not certain of is forge and robo timing. Some times I get both, some times I just get one of them. Like you could consider totally skipping Robo tech, and get a forge. Against a Lurker rush, you get a significant amount of cannons up while teching to Robo. But if he doesn't go Lurker tech, you will have more invested into your army. Another possible variation Go sentinel! The advantage of this unit is a bit overlooked since it provides valuable detection. Further if you manually target with Nullsphre it will have 7 range, which means you can deal with Lurkers (it deals 40 damage to lurkers fyi). So vs a Lurker rush you can set up a defensive Nullsphres which should make you relatively safe. The weakness of the Sentinel opening is that you delay your leglot reseach a bit which makes you vulnerable against Hydra timings, however I think even slowlots may do reasonable well if your Nullsphres can connect with the Hydras (as it slows them down). Anyway, I think there are lots of stuffs to be figured out. Too early IMO to say the meta will end up being similar to BW. | ||
SCST
Mexico1609 Posts
On January 18 2014 09:07 Arco wrote: That's funny, because every matchup plays almost exactly like Brood War. That's why you're losing. @Devleopers: I wonder if (because the game is going somewhat mainstream now) there should be a notation in this thread on an appropriate way to make balance suggestions? Maybe a template or something. There's a reason that there is a designated balance thread for Starcraft 2 - because RTS players are often incredibly opinionated and arrogant and often shit up entire threads with balance complaints. | ||
rebuffering
Canada2436 Posts
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Dragonei
Spain28 Posts
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CannonsNCarriers
United States638 Posts
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Zaphod Beeblebrox
Denmark697 Posts
What is needed most right now is a stable player base. Play games, be on chat and enjoy the fun. The hype is settling down by now, so it is time to actually focus more on just playing and figuring stuff out. We really appreciate all the support we have got, but at the end of the day, the mod will die down again if people spend more time hyping and posting "SC2 is ded" on various forums than actually keeping the mod going. The more people play, the more they are going to find stuff to talk about and find things that might need changing. Having the game active and alive will also mean more reason for new players to get online and play. The period of hype is coming to a close - now lets show SC2 that this mod has longevity... and hype some more once free arcade rolls out. | ||
SCST
Mexico1609 Posts
On January 18 2014 09:39 Zaphod Beeblebrox wrote: Ranking system is in the works. What is needed most right now is a stable player base. Play games, be on chat and enjoy the fun. The hype is settling down by now, so it is time to actually focus more on just playing and figuring stuff out. We really appreciate all the support we have got, but at the end of the day, the mod will die down again if people spend more time hyping and posting "SC2 is ded" on various forums than actually keeping the mod going. The more people play, the more they are going to find stuff to talk about and find things that might need changing. Having the game active and alive will also mean more reason for new players to get online and play. The period of hype is coming to a close - now lets show SC2 that this mod has longevity... and hype some more once free arcade rolls out. I don't think the hype is over yet, honestly. I don't see anything wrong with that either. The first decent tournament (Razer Starbow) is coming out and we'll see what happens there. Quite a few Pro's are participating. People talking about the game definitely can't hurt the player base growing. | ||
Ardias
Russian Federation605 Posts
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SolidSMD
Belgium408 Posts
watch this game I'd say they have a lot of potential | ||
Xiphos
Canada7507 Posts
On January 18 2014 09:39 Zaphod Beeblebrox wrote: Ranking system is in the works. What is needed most right now is a stable player base. Play games, be on chat and enjoy the fun. The hype is settling down by now, so it is time to actually focus more on just playing and figuring stuff out. We really appreciate all the support we have got, but at the end of the day, the mod will die down again if people spend more time hyping and posting "SC2 is ded" on various forums than actually keeping the mod going. The more people play, the more they are going to find stuff to talk about and find things that might need changing. Having the game active and alive will also mean more reason for new players to get online and play. The period of hype is coming to a close - now lets show SC2 that this mod has longevity... and hype some more once free arcade rolls out. Is it possible that you marvelous people make a video on explaining the differences/similarities between StarBow and BW/SC2? Or was that already made? I think if such video exists, it would open people's mind and dissipate any skepticism they might have over the game and ultimately join on the fun. Most of my friends kept asking me questions about this mod and I'm not knowledgeable enough to know all the details of it in order to convey the mod's aspects so I think it would greatly help the communities to be bridged together. | ||
aZealot
New Zealand5447 Posts
On January 18 2014 09:14 SCST wrote: There's a reason that there is a designated balance thread for Starcraft 2 - because RTS players are often incredibly opinionated and arrogant and often shit up entire threads with balance complaints. HAHAHA! You've just described many SC2 General and LR threads over the last couple of years. :D | ||
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