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Starbow - Page 71

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0mg_t1red
Profile Joined March 2013
Russian Federation104 Posts
January 17 2014 18:37 GMT
#1401
lol its a lot of fun to read posts like "Starbow is better than Sc2" "Starbow has no deathballs" "I played Starbow 2 times and it s much more deverse than sc2" "Starbow will become more popular than sc2 in 3 months and Riot will make new bw i 4 and it will be SUPER MEGA POPULAR", its a quite anusuall and funny map but for now thats all.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 17 2014 18:40 GMT
#1402
Please take a look at how pathing handles stasis, it's incredibly buggy, units treat the units in stasis as if the dont exist and just keep bumping into them.
"Not you."
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2014-01-17 18:42:54
January 17 2014 18:42 GMT
#1403
On January 18 2014 03:27 Daralii wrote:
Show nested quote +
On January 18 2014 03:05 MaestroSC wrote:
On January 18 2014 02:58 JuNe-TrEe wrote:
To start off I am a child of Broodwar hands down it is the best game I have every played. SC2 never quite did it for me even though I still follow it and try to support and play it. I just don't have much of a drive or passion for SC2 like I did for Broodwar because of the overall design of the game. Anyways...

This is what I find interesting about the launch of this Starbow Mod and the state of SC2 and Blizzard right now:

-DotA came from a SC/WC3 mod, which lead to the LoL game (currently has the most viewers on Twitch.tv).
-Now Blizzard is focusing on making that Heroes of the Storm game to try and compete with the giant LoL scene.
-From what I have been reading a lot of people want major some major changes to SC2 because of the stale game play/design and the Baseball (Day9 post) effect it has on the gameplay.
-Now the SC2 community has made Starbow because they have not gotten the drastic changes they have been wanting in HotS and they seem to like the design of it with the collaboration of Broodwar and SC2 units.

What is so interesting is that Blizzard is basically loosing to its self and the map editor they have in their games. They don't listen to the community, the community makes the game they want, this in turn has created LoL by Riot, which is I think the most popular game right now. Now blizzard is trying to compete with it by making Heroes of the Storm...

Hopefully Blizzard will see that Starbow has made some good points and that making some major changes with overall Design of SC2 would be a good thing rather than the little balance tweaks they keep doing and the stupid boring new units they added into HotS (my opinion).

I wonder if one day some new company does what Riot did with LoL from the DotA idea with SC2 and we get the true next gen space themed update to the Broodwar we all love.


Every1 is still waiting for the true Broodwar successor. Because MOST of the BW fanatics/lovers dont look at SC2 as a successor to BW at all.

Some design decisions that ruined SC2 for me.
Banelings - having a unit that even when it "wins" it ends up as dead...not a fan.
Sentrys - Forcefields have gimped the protoss into having to play to the late game because for the first 20 minutes sentries are the only way to be effective. WTB zealots and dragoons.
Widow Mines - enough said.

Blizzard turned SC2 into a hardcore Rock paper scissors, with BW it was a lot more about strategy than "figure out a flavor of the month cheese/rush"

But IDK i am curious to see the future of Starbow. It would be amazing for them to pull a Riot Games, and come out with the real successor to BW.

Personally, I just find it sad that Blizzard is so out of touch with reality/its playerbase and simply refuses to address the major issues with their game, and its going to take losing their spot at the top of a genre...again. For them to realize they fucked up, and will be playing catch up again in the future (similar to what they are doing with Heroes of the Storm currently)
Just to clarify something, the crux of toss design issues is the warp gate. Being able to surpass movement means the units have to be weak early, but if they're weak early the player needs to have some way to either delay or control engagements. Enter the force field.

Also, how do scourge differ from banelings in that regard?


I totally agree with this and have been advocating removal or alteration of warp gate since season one.

Also just to add to what your'e saying @MaestroSC2

Widow mines are basically the same as spider mines given how long they take to cooldown.
Banelings > see scourges, infested terrans, and spider mines
Sentries > now toss has mscore, they don't need to make 8+ sentries like on WoL.

Also, if you think toss aggression is weak early game think again. Oracles, blink stalkers, immortal all ins. Toss has been the king of early game aggression since WoL. Remember 2 gate zealot? 4 gates? void ray all ins? blink all in? 7 gate? 6 gate blink? soul train? prxy oracle? Nice try. WG tech makes toss literally the best race at early game aggression because it removes defenders advantage.

I tried to play starbow yesterday and it was quite interesting, but I'm more interested in SC2 becoming a better game than a broodwar hybrid trying to be too much of both things and ending up with a lot of new issues. Goodluck Starbow, but hopefully only so far as to give Blizzard a good shock treatment to get their shit together.


dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 17 2014 18:47 GMT
#1404
I hope TL adds a streaming sidebar for Starbow soon
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2014-01-17 18:56:58
January 17 2014 18:50 GMT
#1405
On January 18 2014 03:31 Zealously wrote:
Show nested quote +
On January 18 2014 02:29 MaestroSC wrote:
On January 18 2014 01:46 Plansix wrote:
Riot has become a bit cut throat for my taste now a days, it's true. But such is business and they know they have to fight to be top dog. It would be better if they were smarter about it though.


+ Show Spoiler +
Smarter about what?

They have the most popular game, and the most popular esport.

They are the smartest in the scene currently.

And Back on topic:

People have been saying this since the release of SC2... Noone followed competitive BW because it was such a casual friendly game. Only hardcore fans enjoyed/played it because there was such a high skill cap, that it was enjoyable to watch, and feel like "Wow ill never be able to do that".

With SC2 they dumbed down and removed sooooo many mechanical skills from the game, and they made a game that was too competitive for casuals, and too casual for hardcore players. They alienated both groups, which is why we are seeing the decline of SC2's competitive scene. (not going to argue the whole end of the world blahblahblah etc shit, if you are capable of ignoring plummeting stream viewer numbers and fanbase then more power to you and your ignorance).

The custom map scene is what entertained/kept casuals playing. But Bnet2.0 fucking RUINED that scene, by having the worst interface for custom game finding ever.

-*And I wont even talk about the abomination that is custom games... literally SCBW and WCIII had the GREATEST custom map/custom game scene/selection of any games put out by any developer ever... and Blizzard completely fucking RUINED the system with bnet2.0.... how they haven't reverted to original Bnet just shows how out of touch with their playerbase/with reality this developer is. Blizzard went from the best custom map scene in the world, to a custom map scene where there are only 5-10 maps being played, ever.-*

IMO they need to take SC2 back to what BW was, a game with such a high skill cap, that you can just sit and marvel at the amazing players being made by these competitive gaming geniuses.

Seriously, all they needed to do was re-skin BW and people who loved BW, would still love Sc2. And I am really curious to see more from Starbow. I admittedly haven't seen any of it yet aside from a couple minutes, but if they really want this to be a true successor to BW, I am anxious to see more, and hope to see a lot of the mechanics and strategy put back into the game.

IMO what Blizzard should have done with SC2, enable grouping of more than 12 units, and allow auto-mining. The rest was completely unnecessary, in my personal opinion, as someone who was a HUGE fan of competitive BW and has lost all interest in Competitive SC2

+ Show Spoiler +

Everyone is allowed to have their own opinion and should have, but I'm getting a little tired of calling out the same damn "SC2 low skill cap"-bullshit time and again. The word you're looking for isn't "skill cap", no one is close to that - no one was close in BW and no one is even remotely close in Starcraft 2. It's fine if you don't like the game, but gross oversimplifications like "X ruined the game" help no one. RTS games aren't popular among anyone. It doesn't matter how hard or how easy you make it, an RTS will never be as popular as Call of Duty or League of Legends unless someone manages to redefine the entire genre. Re-skinning BW and releasing a game with an interface that is 15 years outdated and mechanics that are more likely to scare people off than make them fall in love with the game.
Further, the idea that SC2 is some grand-scale version of rock-paper-scissors is also incredibly stupid and biased. People don't achieve 75-80% win rates over months-long periods in rock paper scissors
.

After all, why do you think SC2 became so big internationally (spawning an entire (serious, I might add) international competitive scene where BW couldn't)?


not going to argue with most of your post because im not a fan of wasting time... however just your last sentence, should be easy enough to argue against.

Its not even comparable due to the timing. No video game had a decently sized competitive scene when BW was popular. But guess what? While no other game was supporting and keeping alive a pro-scene... BW was. When no other esport was touting year long seasons/franchises/sponsorships from major corporations, BW was.

BW was still decades ahead of any other esport/competitive game comparitively. Games are only now receiving their global attention/acceptance thanks to modern media. Thanks to the existance of live streaming. These things didnt exist until recently.

BW was succeeding as an Esport long before any of the things that created this global attention/focus on esports even existed.

You cant compare global esport acceptance/viewership from now to 15 years ago.

You cant compare the success/acceptance of SC2's competitive scene to BW by its world-wide acceptance. BW was a 15 yr old game, with a still living and thriving economy supporting its esports, no other game is even CLOSE to that. And now we are seeing the flash in the pan that was SC2.

You know why it was so popular? Because it was supposed to be the successor to the most successful esport ever.

BW was the proof of concept when it was 100X harder to put on competitions and share them with an audience, and prove that their can be a competitive career in video games and an ecosystem that can survive.

What did it take to watch BW as an American? Being up til 4am to watch a horribly quality video on a weeknight.
0mg_t1red
Profile Joined March 2013
Russian Federation104 Posts
January 17 2014 18:50 GMT
#1406
On January 18 2014 03:42 fighter2_40 wrote:
Show nested quote +
On January 18 2014 03:27 Daralii wrote:
On January 18 2014 03:05 MaestroSC wrote:
On January 18 2014 02:58 JuNe-TrEe wrote:
To start off I am a child of Broodwar hands down it is the best game I have every played. SC2 never quite did it for me even though I still follow it and try to support and play it. I just don't have much of a drive or passion for SC2 like I did for Broodwar because of the overall design of the game. Anyways...

This is what I find interesting about the launch of this Starbow Mod and the state of SC2 and Blizzard right now:

-DotA came from a SC/WC3 mod, which lead to the LoL game (currently has the most viewers on Twitch.tv).
-Now Blizzard is focusing on making that Heroes of the Storm game to try and compete with the giant LoL scene.
-From what I have been reading a lot of people want major some major changes to SC2 because of the stale game play/design and the Baseball (Day9 post) effect it has on the gameplay.
-Now the SC2 community has made Starbow because they have not gotten the drastic changes they have been wanting in HotS and they seem to like the design of it with the collaboration of Broodwar and SC2 units.

What is so interesting is that Blizzard is basically loosing to its self and the map editor they have in their games. They don't listen to the community, the community makes the game they want, this in turn has created LoL by Riot, which is I think the most popular game right now. Now blizzard is trying to compete with it by making Heroes of the Storm...

Hopefully Blizzard will see that Starbow has made some good points and that making some major changes with overall Design of SC2 would be a good thing rather than the little balance tweaks they keep doing and the stupid boring new units they added into HotS (my opinion).

I wonder if one day some new company does what Riot did with LoL from the DotA idea with SC2 and we get the true next gen space themed update to the Broodwar we all love.


Every1 is still waiting for the true Broodwar successor. Because MOST of the BW fanatics/lovers dont look at SC2 as a successor to BW at all.

Some design decisions that ruined SC2 for me.
Banelings - having a unit that even when it "wins" it ends up as dead...not a fan.
Sentrys - Forcefields have gimped the protoss into having to play to the late game because for the first 20 minutes sentries are the only way to be effective. WTB zealots and dragoons.
Widow Mines - enough said.

Blizzard turned SC2 into a hardcore Rock paper scissors, with BW it was a lot more about strategy than "figure out a flavor of the month cheese/rush"

But IDK i am curious to see the future of Starbow. It would be amazing for them to pull a Riot Games, and come out with the real successor to BW.

Personally, I just find it sad that Blizzard is so out of touch with reality/its playerbase and simply refuses to address the major issues with their game, and its going to take losing their spot at the top of a genre...again. For them to realize they fucked up, and will be playing catch up again in the future (similar to what they are doing with Heroes of the Storm currently)
Just to clarify something, the crux of toss design issues is the warp gate. Being able to surpass movement means the units have to be weak early, but if they're weak early the player needs to have some way to either delay or control engagements. Enter the force field.

Also, how do scourge differ from banelings in that regard?


I totally agree with this and have been advocating removal or alteration of warp gate since season one.

Also just to add to what your'e saying @MaestroSC2

Widow mines are basically the same as spider mines given how long they take to cooldown.
Banelings > see scourges, infested terrans, and spider mines
Sentries > now toss has mscore, they don't need to make 8+ sentries like on WoL.

Also, if you think toss aggression is weak early game think again. Oracles, blink stalkers, immortal all ins. Toss has been the king of early game aggression since WoL. Remember 2 gate zealot? 4 gates? void ray all ins? blink all in? 7 gate? 6 gate blink? soul train? prxy oracle? Nice try. WG tech makes toss literally the best race at early game aggression because it removes defenders advantage.

I tried to play starbow yesterday and it was quite interesting, but I'm more interested in SC2 becoming a better game than a broodwar hybrid trying to be too much of both things and ending up with a lot of new issues. Goodluck Starbow, but hopefully only so far as to give Blizzard a good shock treatment to get their shit together.



very true
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 17 2014 18:50 GMT
#1407
On January 18 2014 03:47 dgwow wrote:
I hope TL adds a streaming sidebar for Starbow soon


Maybe when there are serious tournaments and people actually know how to play it. Adding it at this point would be a little ridiculous, even though it's entertaining to watch.
AdministratorBreak the chains
JuNe-TrEe
Profile Joined April 2007
United States27 Posts
Last Edited: 2014-01-17 18:52:21
January 17 2014 18:51 GMT
#1408
I totally agree with this and have been advocating removal or alteration of warp gate since season one.

Also just to add to what your'e saying -

Widow mines are basically the same as spider mines given how long they take to cooldown.
Banelings > see scourges, infested terrans, and spider mines
Sentries > now toss has mscore, they don't need to make 8+ sentries like on WoL.

Also, if you think toss aggression is weak early game think again. Oracles, blink stalkers, immortal all ins. Toss has been the king of early game aggression since WoL. Remember 2 gate zealot? 4 gates? void ray all ins? blink all in? 7 gate? 6 gate blink? soul train? prxy oracle? Nice try. WG tech makes toss literally the best race at early game aggression because it removes defenders advantage.

I tried to play starbow yesterday and it was quite interesting, but I'm more interested in SC2 becoming a better game than a broodwar hybrid trying to be too much of both things and ending up with a lot of new issues. Goodluck Starbow, but hopefully only so far as to give Blizzard a good shock treatment to get their shit together.


Your points sum up why Blizzard needs the shock treatment I am hoping they do get their stuff together or they will loose what they originally started. In the mean time I will just try to have fun with SC2 and these new games like I used to when I was playing BW.
Tell me what you eat, and I will tell you what you are TF- [X] iM- sM's [3.33]
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2014-01-17 18:53:35
January 17 2014 18:52 GMT
#1409
[image loading]

mod motto.

oh, and if you separate Starbow streams from SC2 streams, people will be less likely to click on them (just as with reddit).
C.W.
Profile Joined August 2010
88 Posts
January 17 2014 19:11 GMT
#1410
Way back in the 90's when Blizzard came up with IP's like Warcraft, it's derivate Starcraft and Diablo the actualy gameplay, mechanics and setting were great and ahead of the rivals. That team got eventually disbanded and left because of poor personal choices within the corporation and what's left are people that try to cater with old names to the dwindling fan base with games and IP's that aren't fit to match the glory of the old games. Diablo 3 sucked, because they removed the fun aspects of the Diablo2 and got too greedy, even implementing shit like an real money auction house (wtf seriously).
What's going on with SC2 is that Blizz realized BW was huge in South Korea and had potential to be another cash cow like WoW, with potentially the whole NA and EU market waiting to be monopolized with a true "next-gen" RTS. SO SC2 got made and Blizzard while still being stronk in the marketing department couldn't deliver in terms of game mechanics. They thought that leaving the gameplay will suffice and looked at popular shit like the moba-genre games, and made SC2 a bit faster than it's predecessor, and the units a little bit more heavy hitting. Problem is that nobody wanted dat shit. Competetive SC2 nowadays is stale with little room for deviation since every unit has a direct counter.
Problems that those mechanics throw up cannot be solved by mere balance changes. There has to be a complete mechanics change to save sc2 by making it also accessible to the oldschool people. And this won't happen with Blizzard seemingly taking the other route of intensifying Kamehame-Ha battles between drama bitch queen Kerrigan and 2deep18u space god entities.

In the wake of that thank you so much for this mod. Now I can at least spend some time on a RTS again that also feels like BW.
t(','t)
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
January 17 2014 19:13 GMT
#1411
Really don't get the hype train. Game is pretty polished for a beta and a fan made custom game, but people are acting like this is the second coming of Jesus.

SC2 failed to captivate the casual public not because of its questionable design and balance decisions. This failure was due to BNET 2.0, an UMS scene which was a huge stepback from the BW and WC3 days, the glaring shortcomings of ranked team matches, a lack of basic social features which were absent for most of the game's shelf life, the blatant smurfing, hacking and portrait farming that plagued lower leagues, and so on.

Starbow cannot make up for these problems, especially with MOBA games being at their absolute prime. If it pleases the hardcore audience, awesome, but this won't be the "next dota".
Zed's dead, baby, Zed's dead.
C.W.
Profile Joined August 2010
88 Posts
Last Edited: 2014-01-17 19:20:07
January 17 2014 19:19 GMT
#1412
On January 18 2014 04:13 Romitelli wrote:
Really don't get the hype train. Game is pretty polished for a beta and a fan made custom game, but people are acting like this is the second coming of Jesus.

SC2 failed to captivate the casual public not because of its questionable design and balance decisions. This failure was due to BNET 2.0, an UMS scene which was a huge stepback from the BW and WC3 days, the glaring shortcomings of ranked team matches, a lack of basic social features which were absent for most of the game's shelf life, the blatant smurfing, hacking and portrait farming that plagued lower leagues, and so on.

Starbow cannot make up for these problems, especially with MOBA games being at their absolute prime. If it pleases the hardcore audience, awesome, but this won't be the "next dota".


By being a mod with no ranking or ladder system, by having to look up your opponents and socialize with them via channels, Starbow, without even having to play a game of it, already feels like Starcraft did in it's beginning online times.
No, it won't bring SC's popularity up and save the game. But dude, it#s fun to play starcraft again.
t(','t)
Ahzz
Profile Joined May 2007
Finland780 Posts
January 17 2014 19:26 GMT
#1413
This mod looks amazing. For the first time in a long time I considering on actually giving something SC related a shot!
Its funny how I notice this mod and how good it looks after reminscing about broodwar, the time I played a lot, the time I used to make FPVODs. Those times were so much fun.

I'll probably have to see how the genius unit design of BW transfers over to starbow though. Just LOVE the lurkers, the defilers, the science vessels, the overpowered storm....
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 17 2014 19:28 GMT
#1414
On January 18 2014 04:26 Ahzz wrote:
This mod looks amazing. For the first time in a long time I considering on actually giving something SC related a shot!
Its funny how I notice this mod and how good it looks after reminscing about broodwar, the time I played a lot, the time I used to make FPVODs. Those times were so much fun.

I'll probably have to see how the genius unit design of BW transfers over to starbow though. Just LOVE the lurkers, the defilers, the science vessels, the overpowered storm....


Oh my I remember your FPVODS. I watched those so many times when i started bw always enjoyed those helped my play a lot back in those old days :D
When I think of something else, something will go here
JuNe-TrEe
Profile Joined April 2007
United States27 Posts
January 17 2014 19:35 GMT
#1415

This mod looks amazing. For the first time in a long time I considering on actually giving something SC related a shot!
Its funny how I notice this mod and how good it looks after reminscing about broodwar, the time I played a lot, the time I used to make FPVODs. Those times were so much fun.

I'll probably have to see how the genius unit design of BW transfers over to starbow though. Just LOVE the lurkers, the defilers, the science vessels, the overpowered storm....


FPVODs now those were the days. I remember the first FPVOD I saw of XD's~Grrrr... I was like oh whatttt thats how you play SC!
Tell me what you eat, and I will tell you what you are TF- [X] iM- sM's [3.33]
Green_25
Profile Joined June 2013
Great Britain696 Posts
January 17 2014 19:39 GMT
#1416
The game seems fun, I like the different economics and macro mechanics.

I don't think it will replace sc2 for me, but then I still enjoy sc2 (apparently I am a minority), including sc2 protoss. Overall though this is still a really cool mod and I wish it all the success in the world, rts desperately needs competition.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
January 17 2014 19:40 GMT
#1417
On January 18 2014 04:11 C.W. wrote:
Way back in the 90's when Blizzard came up with IP's like Warcraft, it's derivate Starcraft and Diablo the actualy gameplay, mechanics and setting were great and ahead of the rivals. That team got eventually disbanded and left because of poor personal choices within the corporation and what's left are people that try to cater with old names to the dwindling fan base with games and IP's that aren't fit to match the glory of the old games. Diablo 3 sucked, because they removed the fun aspects of the Diablo2 and got too greedy, even implementing shit like an real money auction house (wtf seriously).
What's going on with SC2 is that Blizz realized BW was huge in South Korea and had potential to be another cash cow like WoW, with potentially the whole NA and EU market waiting to be monopolized with a true "next-gen" RTS. SO SC2 got made and Blizzard while still being stronk in the marketing department couldn't deliver in terms of game mechanics. They thought that leaving the gameplay will suffice and looked at popular shit like the moba-genre games, and made SC2 a bit faster than it's predecessor, and the units a little bit more heavy hitting. Problem is that nobody wanted dat shit. Competetive SC2 nowadays is stale with little room for deviation since every unit has a direct counter.
Problems that those mechanics throw up cannot be solved by mere balance changes. There has to be a complete mechanics change to save sc2 by making it also accessible to the oldschool people. And this won't happen with Blizzard seemingly taking the other route of intensifying Kamehame-Ha battles between drama bitch queen Kerrigan and 2deep18u space god entities.

In the wake of that thank you so much for this mod. Now I can at least spend some time on a RTS again that also feels like BW.


Everything you say here is opinion and yours is worth just as much as mine. Honestly, I like Diablo 3 and I like Starcraft 2. I think they are both fun to play. If you like Starbow, that's great too.
GoShox
Profile Blog Joined December 2007
United States1847 Posts
January 17 2014 19:52 GMT
#1418
On January 18 2014 04:26 Ahzz wrote:
This mod looks amazing. For the first time in a long time I considering on actually giving something SC related a shot!
Its funny how I notice this mod and how good it looks after reminscing about broodwar, the time I played a lot, the time I used to make FPVODs. Those times were so much fun.

I'll probably have to see how the genius unit design of BW transfers over to starbow though. Just LOVE the lurkers, the defilers, the science vessels, the overpowered storm....


I remember you! It's so cool to see so many players from the past coming back for this.

I will admit, yesterday was the first time in a long time that I was really excited to come home from work and play Starcraft. This game is just fun.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 17 2014 19:56 GMT
#1419
On January 18 2014 04:39 Green_25 wrote:
The game seems fun, I like the different economics and macro mechanics.

I don't think it will replace sc2 for me, but then I still enjoy sc2 (apparently I am a minority), including sc2 protoss. Overall though this is still a really cool mod and I wish it all the success in the world, rts desperately needs competition.

Your the minority in this thread, but there are plenty of people still plugging away at SC2. Just keep hitting that ladder button and have fun.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Survivor61316
Profile Joined July 2012
United States470 Posts
January 17 2014 19:58 GMT
#1420
On January 18 2014 04:13 Romitelli wrote:
Really don't get the hype train. Game is pretty polished for a beta and a fan made custom game, but people are acting like this is the second coming of Jesus.

SC2 failed to captivate the casual public not because of its questionable design and balance decisions. This failure was due to BNET 2.0, an UMS scene which was a huge stepback from the BW and WC3 days, the glaring shortcomings of ranked team matches, a lack of basic social features which were absent for most of the game's shelf life, the blatant smurfing, hacking and portrait farming that plagued lower leagues, and so on.

Starbow cannot make up for these problems, especially with MOBA games being at their absolute prime. If it pleases the hardcore audience, awesome, but this won't be the "next dota".

I think questionable game design and balance is a major reason why sc2 is losing popularity.. I know I stopped playing ladder because TvP is broken and is absolutely no fun to play. I don't even watch pro players play that MU anymore. Getting out of the lower leagues is such a challenge because of all the hard counters and such things (i.e. game design) that most people dont even try.
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