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Starbow - Page 69

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Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37120 Posts
January 17 2014 15:26 GMT
#1361
So I see all these comments about people saying how much fun they're having watching Starbow streams. Where should I look to find some for myself?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ETisME
Profile Blog Joined April 2011
12898 Posts
January 17 2014 15:38 GMT
#1362
On January 17 2014 23:43 Grumbels wrote:
Show nested quote +
On January 17 2014 23:36 Daralii wrote:
On January 17 2014 23:26 Plansix wrote:
On January 17 2014 23:17 Lorch wrote:
On January 17 2014 08:48 SCST wrote:
On January 17 2014 08:42 Kabel wrote:
Starbow patch update

Special thanks to Ahli who reached out and helped us with a ton of bug fixes!
(And of course to everyone who is involved in the work!)

Bug fixes:
+ Show Spoiler +

changelog:
- deleted enGB locale. Having multiple locales during development just adds the risk of having param value errors.
- created a new Siege Tank (Siege Mode) pick-up implemented. This doesn't use triggers and should work better than what you were using. I've also added a workaround for the creep engulfment bug on siege tanks after they've been power grabbed.
- removed trigger code that didn't do anything (wait at the end of a trigger, custom value to 0 at map start)
- altered the damage switches to use the default case instead of executing the last validator
- fixed typos I encountered in tooltips, deleted line breaks at the end of a tooltip
- added a text to "Arm Interceptor"s, Temporal Field research, Tunneling Claw research requirement
- fixed Ghost's Nuke requirement text
- fixed Ghost's Shock ability's targeting search area (now potential targets below the targeting marker are tinted and have a model attached)
- fixed Medic's Matrix cast range indicator
- fixed Hives being unable to train Swarm Queens
- added hallucination death of Carriers, Corsair, Scout, Arbiter, Observer, Reaver, Null Ward
- fixed Archon not receiving shield upgrade level 1's level increment and icon change (shields go up)
- fixed Arbiter not receiving shield upgrades
- fixed Reaver not receiving shield upgrades
- fixed Corsair not receiving shield upgrades
- fixed Observatory not receiving shield upgrades
- fixed Arbiter Tribunal not receiving shield upgrades
- fixed Nexus with Khaydarin Citadel not receiving shield upgrades
- fixed Siege Tank's 90mm Cannon not displaying the correct damage after the first weapon upgrade (dealt damage was correct)
- fixed tunneling Roaches not receiving a bonus from the armor upgrade
- fixed unburrowed Lurkers not receiving the correct stats from Ground Carpace Level 3
- raised Viper Nest's armor from 0 to 1 to match it with all other Zerg structures
- fixed Swarm Queen's receiving 1 armor while burrowed
- moved Spider Mine to Terran Hotkey group
- replaced Nydus Worm with Greater Nydus Worm and Nydus Network with Greater Nydus Network in the hotkey setup window
- moved Dragoon's "Set Rally Point" to the same position as on the other Warp Gate units
- removed the Sensor Tower and Aberration from the hotkey setup window
- fixed Ghost having too many buttons in the hotkey setup window
- fixed Lurker not showing the burrowed version of its Command Card in the hotkey setup window
- fixed Null Ward unit not appearing in the hotkey setup window
- fixed Mutalisk and Larvae showing wrong buttons on their command card in the hotkey setup window
- fixed the Viking's transform button in fighter mode
- fixed Swarm Queen's morphing requirement to show its Spawning Pool condition, too
- fixed Swarm Queen's Enrage Cooldown not ticking when she is burrowed
- fixed that burrowed Swarm Queens could attack when they were burrowed while being enraged
- fixed Siege Tanks, Ghosts, Guardians and Reavers not shooting at passive units like Ghosts with Hold Fire
- fixed problems with the Siege Tank (Siege Mode)'s attack model
- fixed impact visuals for Goliath's rocket attack, Siege Tank (Tank Mode), Reaper and Marauder attack
- added Burrow to the Defiler
- correced default Hotkey for Unburrow (R) for the Lurker and its position on the command card
- fixed missing Firebat, Guardian, Scourge, Roach, Devourer, Scout in hotkey setup window
- fixed Null Ward's shield name and it now receives Shield Armor Upgrades
- resolved simple command card problems:
- Spider Mine's Detonate button has been moved to the bottom left of the command card
- Arbiter now displays the ability buttons and hides the default buttons
- removed the attack button for Null Ward
- Corsair does no longer display the default buttons
- Lurkers will now burrow, if you order different unit types to burrow
- fixed some hitpoint bar offsets
- fixed Null Ward's appearance in the glossary
- removed units that aren't appearing in the game from the glossary
- added missing units to the glossary
- removed strong/weak against in glossary
- fixed concussive and explosion damage types not inflicting damage on Larva's, Overlord's and Mutalisk's Cocoons
- fixed Dropship's mouse hitzone and increased the size of the selection circle
- fixed units missing all other units for 1.5 seconds after missing an attack
- fixed Reapers always hitting with their first pistol
- fixed Marines and Marauders inside a bunker never missing units
- fixed siege tanks (tank mode) always hitting with their attack


Graphical & animation fixes

+ Show Spoiler +

- Queen Enrage visuals updated
- Goliath anti-air attack should now properly display an impact effect when hitting Light and Medium units
- Scourge has a new model
- Defiler has a new death model
- Dropship has a new portrait
- Viking impact visuals has had its size reduced
¨- Roaches should now properly display their movement animations when using the Tunnel ability


Balance changes:
+ Show Spoiler +

- Stalker starts with 5 range and better Blink. Range upgrade and improved Blink upgrade removed.
- Sentinel damage increased from 5 to 6.
- Roach damage taken while using the Tunnel ability increased from 50% to 75%.
- Reaper bombs damage vs structures reduced from 180 to 120. (Still 60 vs everything else)
- Carrier damage nerfed from Sc2 values 2x5 to 2x4 to better fit with the basic BW balance we use as a point of reference atm.


Later on will we try to focus on other potential balance, design and gameplay issues, for example Spider mines, macro mechanics and much more. Please continue to share more thoughts!


Wow that was quick. I could get used to this kind of response timing . . .


Starbow has literally seen more changes in its development cycle than regular sc2 from wol beta to current version.

You were not in Beta, lot changes back then. Ah speed rays and 1 supply roaches.

1 supply roaches with 2 armor. x_x

Blizzard tends to try and keep things relatively static once beta ends.

I do prefer the dota method of having competitive versions, experimental versions and seasons, where after every season the experimental version becomes the competitive version. Blizzard on the other hand has the clumsy expansion system and realistically never made the changes to sc2 that were needed early on, instead they waited three years before the expansion at which point it already was very late in the development cycle.

(although starbow probably needs to decide on some game-changing aspects within the next few weeks, just to get it out of the way of development)

the chinese scene is complaining about some heroes already.
and like SC2, they are showing stats to support their claim. KDA, pick rate etc

It gets to show the nature of a ladder system is meant to piss people off :p
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 17 2014 15:39 GMT
#1363
On January 18 2014 00:26 Seeker wrote:
So I see all these comments about people saying how much fun they're having watching Starbow streams. Where should I look to find some for myself?

the link is in the OP, but in a kind of awkward place under the vods.
http://twitch.tv/search?query=starbow#stq=starbow&stp=1
aka ChillyGonzalo / GnozL
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
January 17 2014 15:49 GMT
#1364
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
thisisonly
Profile Joined May 2011
Germany5 Posts
January 17 2014 15:51 GMT
#1365
I noticed that the barracks is the only terran building that doesn't have a "select worker" button while being constructed- is that intended? Kinda confusing ^^
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 17 2014 15:54 GMT
#1366
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.


ye cause thats an ez thing to do
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Justikhar
Profile Joined May 2011
United States56 Posts
January 17 2014 16:09 GMT
#1367
On January 17 2014 20:56 Zaphod Beeblebrox wrote:
Show nested quote +
On January 17 2014 20:23 Dragonei wrote:
On January 17 2014 20:19 Zaphod Beeblebrox wrote:
On January 17 2014 20:06 GoldforGolden wrote:
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.


We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible.
Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW.

The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently.


Right now the mod is "balanced". Well, my point is that 1 week or 2 weeks is not enough time to establish a metagame. Lot of people and pros or high masters have to try new things.. Lot of them. You guys need to let the game and meta evolve and then see if you have to change something. But nobody knows anything for the meta by now so i would not touch anything by now. Great Mod hope it outs Hots.


That is our plan as well. The metagame needs to evolve before we go into more specific balance changes and additions. Whatever is changed over the next few weeks will most likely be QoL changes, bugfixes and fixing glaring balance issues - maybe with some experimental unit changes sprinkled in. It is however great to see that all races are capable of holding their own in all matchups in the current pre-metagame (thats a nice word).
I have high hopes that the metagame in a weeks time will be much different from BW, but retain the themes of expansion based strategy.


Totally agree w/ this. We'll see how the meta develops over a couple months. Looks great so far! Thanks and congrats on the early success!
Justikhar
Profile Joined May 2011
United States56 Posts
January 17 2014 16:12 GMT
#1368
On January 18 2014 00:26 Seeker wrote:
So I see all these comments about people saying how much fun they're having watching Starbow streams. Where should I look to find some for myself?


You can just type Starbow into the Twitch search box on the left hand panel and you'll get a few, but that is admittedly limited to people who put Starbow in their channel description/title.

You can also check out Huk, Crank, Idra and a few other pros as they've all been giving it a shot over the last few days. If they have 'previous broadcasts' enabled on their channel, you'll be able to watch vods there as well.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 17 2014 16:31 GMT
#1369
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Daralii
Profile Joined March 2010
United States16991 Posts
January 17 2014 16:32 GMT
#1370
On January 18 2014 01:31 Plansix wrote:
Show nested quote +
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

Often trying to sabotage DotA/Dota 2 in the process.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
January 17 2014 16:33 GMT
#1371
On January 18 2014 01:31 Plansix wrote:
Show nested quote +
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

People who don't write software for a living seem to have a different definition of "just" than those of us who do.
The frumious Bandersnatch
Noocta
Profile Joined June 2010
France12578 Posts
January 17 2014 16:36 GMT
#1372
On January 18 2014 01:32 Daralii wrote:
Show nested quote +
On January 18 2014 01:31 Plansix wrote:
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

Often trying to sabotage DotA/Dota 2 in the process.


I wouldn't call deleting all the dota 1 forums and putting a link to Riot games instead on the link only " trying", but heh.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lorch
Profile Joined June 2011
Germany3711 Posts
January 17 2014 16:40 GMT
#1373
On January 18 2014 01:32 Daralii wrote:
Show nested quote +
On January 18 2014 01:31 Plansix wrote:
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

Often trying to sabotage DotA/Dota 2 in the process.


ANd any other esports that may be harmful to lol in any way shape or form (see BLC).
ANLProbe
Profile Joined October 2013
667 Posts
January 17 2014 16:43 GMT
#1374
Why don't you use the Spider mine pathing from the SC2 Terran campaign but buff the damage etc?
Go TAEJA
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 17 2014 16:46 GMT
#1375
Riot has become a bit cut throat for my taste now a days, it's true. But such is business and they know they have to fight to be top dog. It would be better if they were smarter about it though.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 17 2014 16:53 GMT
#1376
http://www.rageselect.com/~ragesele/index.php/feature/latest-news/former-blizzard-employee-greg-street-moves-to-riot-games haha
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-01-17 16:58:14
January 17 2014 16:58 GMT
#1377
On January 18 2014 01:36 Noocta wrote:
Show nested quote +
On January 18 2014 01:32 Daralii wrote:
On January 18 2014 01:31 Plansix wrote:
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

Often trying to sabotage DotA/Dota 2 in the process.


I wouldn't call deleting all the dota 1 forums and putting a link to Riot games instead on the link only " trying", but heh.

They also sold the DotA trademark to Blizzard so they would be legally obligated to sue Valve over it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-01-17 17:08:12
January 17 2014 17:06 GMT
#1378
On January 18 2014 01:58 Daralii wrote:
Show nested quote +
On January 18 2014 01:36 Noocta wrote:
On January 18 2014 01:32 Daralii wrote:
On January 18 2014 01:31 Plansix wrote:
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

Often trying to sabotage DotA/Dota 2 in the process.


I wouldn't call deleting all the dota 1 forums and putting a link to Riot games instead on the link only " trying", but heh.

They also sold the DotA trademark to Blizzard so they would be legally obligated to sue Valve over it.

Blizzard owned Dota thought the terms of service in WC3. Blizzard sued because a lot of the models and heroes in dota look a lot like stuff from WC3. Until recently they had a character called windrunner, like Sylvana Windrunner of blizzard fame. Blizzard just sued to protect their copyrights to their art and characters. To be honest, for a copyright dispute, Valve and Blizzard worked that out so everyone got what they wanted.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-01-17 17:10:27
January 17 2014 17:09 GMT
#1379
Can you allow for Zerglings to morph into Scourges and/or experiment with extending Baneling Nest into Baneling/Scourge building instead of just baneling one?
Daralii
Profile Joined March 2010
United States16991 Posts
January 17 2014 17:24 GMT
#1380
On January 18 2014 02:06 Plansix wrote:
Show nested quote +
On January 18 2014 01:58 Daralii wrote:
On January 18 2014 01:36 Noocta wrote:
On January 18 2014 01:32 Daralii wrote:
On January 18 2014 01:31 Plansix wrote:
On January 18 2014 00:49 XXXSmOke wrote:
What would be truly epic is if you guys pulled what Riot did with LoL.

Take established game >>>>>>>>>>> Make your own game out of it>>>>>>>> Yay we actually have good ideas and now we get the monies and the players get the happies.

You do know that a lot of the guys who founded Riot worked on the Dota all stars mod, right? They just took what they learned from dota and made a commercial game.

Often trying to sabotage DotA/Dota 2 in the process.


I wouldn't call deleting all the dota 1 forums and putting a link to Riot games instead on the link only " trying", but heh.

They also sold the DotA trademark to Blizzard so they would be legally obligated to sue Valve over it.

Blizzard owned Dota thought the terms of service in WC3. Blizzard sued because a lot of the models and heroes in dota look a lot like stuff from WC3. Until recently they had a character called windrunner, like Sylvana Windrunner of blizzard fame. Blizzard just sued to protect their copyrights to their art and characters. To be honest, for a copyright dispute, Valve and Blizzard worked that out so everyone got what they wanted.

The clause was only added to WC3 after the map editor for SC2 was made available.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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