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Starbow - Page 67

Forum Index > SC2 General
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AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
January 17 2014 10:28 GMT
#1321
I've been really enjoying this, it's gotten me playing SC2 and enjoying it again after half a year or more of no interest. I'd love to see a ranking system, but please don't implement a matchmaker - I have had so much fun finding people to play games with and chatting with them that the few times I've gone back to try HotS ladder I've just felt depressed by the anonymity of it.
The frumious Bandersnatch
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 17 2014 10:29 GMT
#1322
On January 17 2014 12:41 IdrA wrote:
i did try to manually activate mines a couple times, does it work oddly if you have multiple mines selected when you do it? or does only one trigger then?
i never tried it in small enough situations to trigger them one by one.


Just tested it in the unit tester to make sure. Apparently it has smartcast attached to it. So if you select 5 Spider Mines. Press "E" and left click on opponents units (unlike Widow Mines, you need to "press" before you right click), then only 1 will go off instantly, the remaining will go off after 1.8 seconds.
I guess this is probably a situation where smartcast makes the game alot harder, and its probably not a good thing. I will talk to Kabel about removing smartcast for it.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 17 2014 10:33 GMT
#1323
On January 17 2014 19:13 Parcelleus wrote:
This mod has nothing to do with SC2. It is a BW mod using the SC2 engine. This mod is all about BW.

If you want a different SC2 experience, try SC2 mod "One Goal".

Don't be obnoxious, there are plenty of sc2 experiences in this mod.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-01-17 10:48:53
January 17 2014 10:48 GMT
#1324
On January 17 2014 19:33 bo1b wrote:
Show nested quote +
On January 17 2014 19:13 Parcelleus wrote:
This mod has nothing to do with SC2. It is a BW mod using the SC2 engine. This mod is all about BW.

If you want a different SC2 experience, try SC2 mod "One Goal".

Don't be obnoxious, there are plenty of sc2 experiences in this mod.


So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0.
*burp*
fLyiNgDroNe
Profile Joined September 2005
Belgium4062 Posts
January 17 2014 10:50 GMT
#1325
On January 17 2014 19:48 Parcelleus wrote:
Show nested quote +
On January 17 2014 19:33 bo1b wrote:
On January 17 2014 19:13 Parcelleus wrote:
This mod has nothing to do with SC2. It is a BW mod using the SC2 engine. This mod is all about BW.

If you want a different SC2 experience, try SC2 mod "One Goal".

Don't be obnoxious, there are plenty of sc2 experiences in this mod.


So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0.


So um ... why again are you talking about SC2 and One Goal in a thread named "StarBow"?
Drone is a way of living
SeventhPride
Profile Joined February 2012
712 Posts
January 17 2014 10:53 GMT
#1326
Tried this game and I got to say its really really fun. That is something that I have not experience in sc2 recently. Plus add on the fact that its a arcade game which means no "patches" are coming in the form of expansion packs, I got to say this is starting to look good. at least it serves as a wake up call to blizzard if this game is so popular that legacy of the void doesnt warrent a purchase anymore.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2014-01-17 10:54:01
January 17 2014 10:53 GMT
#1327
On January 17 2014 19:50 fLyiNgDroNe wrote:
Show nested quote +
On January 17 2014 19:48 Parcelleus wrote:
On January 17 2014 19:33 bo1b wrote:
On January 17 2014 19:13 Parcelleus wrote:
This mod has nothing to do with SC2. It is a BW mod using the SC2 engine. This mod is all about BW.

If you want a different SC2 experience, try SC2 mod "One Goal".

Don't be obnoxious, there are plenty of sc2 experiences in this mod.


So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0.


So um ... why again are you talking about SC2 and One Goal in a thread named "StarBow"?


Why not ?
*burp*
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 17 2014 10:55 GMT
#1328
On January 17 2014 19:48 Parcelleus wrote:
Show nested quote +
On January 17 2014 19:33 bo1b wrote:
On January 17 2014 19:13 Parcelleus wrote:
This mod has nothing to do with SC2. It is a BW mod using the SC2 engine. This mod is all about BW.

If you want a different SC2 experience, try SC2 mod "One Goal".

Don't be obnoxious, there are plenty of sc2 experiences in this mod.


So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0.
That actually is a compliment.
fmod
Profile Blog Joined November 2013
Cayman Islands330 Posts
Last Edited: 2014-01-17 11:00:52
January 17 2014 11:00 GMT
#1329
So after playing with the spider mine target firing a bit in the unit tester, i think it's actually quite cool. When they hit it's even stronger than bw. It might take some serious micro to use them effectively though.
I don't particularly like you.
GoldforGolden
Profile Joined September 2012
China102 Posts
January 17 2014 11:06 GMT
#1330
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.
We think too much, feel too little
Dragonei
Profile Joined March 2012
Spain28 Posts
January 17 2014 11:09 GMT
#1331
On January 17 2014 20:06 GoldforGolden wrote:
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.

to make a game far from Bw is Blizz there..
fLyiNgDroNe
Profile Joined September 2005
Belgium4062 Posts
January 17 2014 11:12 GMT
#1332
On January 17 2014 20:06 GoldforGolden wrote:
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.


That might be a valid point indeed, but i personally feel that the goal of SB should not be to influence blizzard, but rather to make a gaming environment which is more suited for competitive scene. Whether this can be achieved by new, unique units and abilities or by inviting back some best cases from BW or WoL/HotS - this should be irrelevant.
Drone is a way of living
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 17 2014 11:19 GMT
#1333
On January 17 2014 20:06 GoldforGolden wrote:
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.


We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible.
Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW.

The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Dragonei
Profile Joined March 2012
Spain28 Posts
January 17 2014 11:23 GMT
#1334
On January 17 2014 20:19 Zaphod Beeblebrox wrote:
Show nested quote +
On January 17 2014 20:06 GoldforGolden wrote:
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.


We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible.
Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW.

The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently.


Right now the mod is "balanced". Well, my point is that 1 week or 2 weeks is not enough time to establish a metagame. Lot of people and pros or high masters have to try new things.. Lot of them. You guys need to let the game and meta evolve and then see if you have to change something. But nobody knows anything for the meta by now so i would not touch anything by now. Great Mod hope it outs Hots.
SeventhPride
Profile Joined February 2012
712 Posts
January 17 2014 11:26 GMT
#1335
On January 17 2014 20:19 Zaphod Beeblebrox wrote:
Show nested quote +
On January 17 2014 20:06 GoldforGolden wrote:
all these features of starbow (or most) will not be implemented because starbow plays too similar to BW.
and as we know, Blizzard isn't interested in making SC2 more BW style.

So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much.


We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible.
Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW.

The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently.

Thank you for creating this awesome game. I got to say I am really really loving it. Please don't stop developing it
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
Last Edited: 2014-01-17 11:28:56
January 17 2014 11:27 GMT
#1336
Having played a few more games of this, it's fun but I don't see the hype lasting very long for it. Would much rather play Broodwar :3
@QxGDarkCell ._.
fmod
Profile Blog Joined November 2013
Cayman Islands330 Posts
January 17 2014 11:29 GMT
#1337
I feel like mine range needs to be reduced a little bit now. It's impossible to clear mines with hydras and an overseer if the terran is manually activating his mines. As protoss if you try to clear them you will still lose dragoons even with an obs and range.

Another option would be making them killable after they activated just like in bw.
I don't particularly like you.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-17 11:40:53
January 17 2014 11:40 GMT
#1338
^How about suiciding one unit into the minefield to detonate all the mines? How effective is that?
sorry for dem one liners
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-01-17 11:49:02
January 17 2014 11:48 GMT
#1339
As protoss if you try to clear them you will still lose dragoons even with an obs and range.


Range is 5.25 with manual activation. Dragoon have 6 range after upgrade.
Its possible though that manual activation (without smartcast) should be something like 4.9 (so ranged Hydras/bio can kill manually activated Mines). Kabel chose a value above 5 as it according to him didn't really work properly with a range below 5. However, 4.9 is probably still fine.
dani`
Profile Joined January 2011
Netherlands2402 Posts
January 17 2014 11:48 GMT
#1340
On January 17 2014 20:40 NukeD wrote:
^How about suiciding one unit into the minefield to detonate all the mines? How effective is that?

Very, from what I've seen you can trigger a pretty large amount of mines just running a unit through.
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