Starbow - Page 67
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AmericanUmlaut
Germany2573 Posts
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Hider
Denmark9341 Posts
On January 17 2014 12:41 IdrA wrote: i did try to manually activate mines a couple times, does it work oddly if you have multiple mines selected when you do it? or does only one trigger then? i never tried it in small enough situations to trigger them one by one. Just tested it in the unit tester to make sure. Apparently it has smartcast attached to it. So if you select 5 Spider Mines. Press "E" and left click on opponents units (unlike Widow Mines, you need to "press" before you right click), then only 1 will go off instantly, the remaining will go off after 1.8 seconds. I guess this is probably a situation where smartcast makes the game alot harder, and its probably not a good thing. I will talk to Kabel about removing smartcast for it. | ||
bo1b
Australia12814 Posts
On January 17 2014 19:13 Parcelleus wrote: This mod has nothing to do with SC2. It is a BW mod using the SC2 engine. This mod is all about BW. If you want a different SC2 experience, try SC2 mod "One Goal". Don't be obnoxious, there are plenty of sc2 experiences in this mod. | ||
Parcelleus
Australia1662 Posts
On January 17 2014 19:33 bo1b wrote: Don't be obnoxious, there are plenty of sc2 experiences in this mod. So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0. | ||
fLyiNgDroNe
Belgium3994 Posts
On January 17 2014 19:48 Parcelleus wrote: So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0. So um ... why again are you talking about SC2 and One Goal in a thread named "StarBow"? | ||
SeventhPride
712 Posts
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Parcelleus
Australia1662 Posts
On January 17 2014 19:50 fLyiNgDroNe wrote: So um ... why again are you talking about SC2 and One Goal in a thread named "StarBow"? Why not ? | ||
Yorbon
Netherlands4272 Posts
On January 17 2014 19:48 Parcelleus wrote: That actually is a compliment.So Starbow is closer to SC2 experience than "One Goal" ? It isnt, so stop trying to make out like this mod is SC2 2.0, it isnt. It is closer to BW 2.0. | ||
fmod
Cayman Islands330 Posts
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GoldforGolden
China102 Posts
and as we know, Blizzard isn't interested in making SC2 more BW style. So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much. | ||
Dragonei
Spain28 Posts
On January 17 2014 20:06 GoldforGolden wrote: all these features of starbow (or most) will not be implemented because starbow plays too similar to BW. and as we know, Blizzard isn't interested in making SC2 more BW style. So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much. to make a game far from Bw is Blizz there.. | ||
fLyiNgDroNe
Belgium3994 Posts
On January 17 2014 20:06 GoldforGolden wrote: all these features of starbow (or most) will not be implemented because starbow plays too similar to BW. and as we know, Blizzard isn't interested in making SC2 more BW style. So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much. That might be a valid point indeed, but i personally feel that the goal of SB should not be to influence blizzard, but rather to make a gaming environment which is more suited for competitive scene. Whether this can be achieved by new, unique units and abilities or by inviting back some best cases from BW or WoL/HotS - this should be irrelevant. | ||
Zaphod Beeblebrox
Denmark697 Posts
On January 17 2014 20:06 GoldforGolden wrote: all these features of starbow (or most) will not be implemented because starbow plays too similar to BW. and as we know, Blizzard isn't interested in making SC2 more BW style. So my recommendation to the dev is that instead of using this mod to influence blizzard decision, you should focus on making starbow more unique and not just a game that tries to imitate BW economy and units too much. We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible. Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW. The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently. | ||
Dragonei
Spain28 Posts
On January 17 2014 20:19 Zaphod Beeblebrox wrote: We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible. Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW. The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently. Right now the mod is "balanced". Well, my point is that 1 week or 2 weeks is not enough time to establish a metagame. Lot of people and pros or high masters have to try new things.. Lot of them. You guys need to let the game and meta evolve and then see if you have to change something. But nobody knows anything for the meta by now so i would not touch anything by now. ![]() | ||
SeventhPride
712 Posts
On January 17 2014 20:19 Zaphod Beeblebrox wrote: We used BW as a reference point for balance and design. Trying to make it exactly like BW is a huge mistake due to the changes the SC2 engine has, and we are well aware of that. Instead we aim to use the lessons learned from both BW and SC2 to make this mod as good as possible. Half a year ago the mod was a mess balance wise - then Kabel decied to redo balance with BW values. The goal was to start from BW and design new things from there instead of starting from SC2 and pulling in things from BW. The result is a pretty good base balance for the level of play we are seeing right now, but don't be surpriced if future changes will pull the mod further from BW and SC2 than it is currently. Thank you for creating this awesome game. I got to say I am really really loving it. Please don't stop developing it | ||
Dark.Carnival
United States5095 Posts
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fmod
Cayman Islands330 Posts
Another option would be making them killable after they activated just like in bw. | ||
NukeD
Croatia1612 Posts
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Hider
Denmark9341 Posts
As protoss if you try to clear them you will still lose dragoons even with an obs and range. Range is 5.25 with manual activation. Dragoon have 6 range after upgrade. Its possible though that manual activation (without smartcast) should be something like 4.9 (so ranged Hydras/bio can kill manually activated Mines). Kabel chose a value above 5 as it according to him didn't really work properly with a range below 5. However, 4.9 is probably still fine. | ||
dani`
Netherlands2402 Posts
On January 17 2014 20:40 NukeD wrote: ^How about suiciding one unit into the minefield to detonate all the mines? How effective is that? Very, from what I've seen you can trigger a pretty large amount of mines just running a unit through. | ||
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