Burrow (R):
![[image loading]](http://i.imgur.com/nllDFZj.png)
Unburrow (E):
![[image loading]](http://i.imgur.com/38C7HxN.png)
Forum Index > SC2 General |
starithm
United States118 Posts
Burrow (R): ![]() Unburrow (E): ![]() | ||
Golgotha
Korea (South)8418 Posts
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Golgotha
Korea (South)8418 Posts
On January 17 2014 13:08 starithm wrote: I played a game on Fighting Spirit, and lurker's burrow (R) hotkey is still not the same as unburrow (E). Please fix this issue. Thank you. Burrow (R): ![]() Unburrow (E): ![]() cant u just hotkey change that yourself? also, that is actually a preference for some people to have it be different hotkeys. | ||
LuckyFool
United States9015 Posts
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PineapplePizza
United States749 Posts
What zerg can do with nurturing swarm is kind of ridiculous O_o you can tech nearly instantly, and you're largely safe because you have ghettoseers, instabuilding spines, and megaqueens with half-price transfuses. | ||
SCST
Mexico1609 Posts
On January 17 2014 13:45 PineapplePizza wrote: These macro-mechanics really need to be reconsidered. Stuff like this really warped sc2 gameplay (especially tvz) and it feels terrible having to slam a box on every reactor barracks every 10 seconds to build properly. What zerg can do with nurturing swarm is kind of ridiculous O_o you can tech nearly instantly, and you're largely safe because you have ghettoseers, instabuilding spines, and megaqueens with half-price transfuses. I think the whole point is to have some elements of Starcraft 2 still in the game. If you take away stuff like that it it's going to revert closer to Broodwar. We saw how the Broodwar SC2 mod has been received and it hasn't been good. I'd say let's just see how the meta develops, watch what happens at Razer Starbow and go from there. The mod's only gone public for like a week, no need to blow our load too fast here. | ||
starithm
United States118 Posts
On January 17 2014 13:11 Golgotha wrote: cant u just hotkey change that yourself? also, that is actually a preference for some people to have it be different hotkeys. You are right. Done! :D | ||
rebuffering
Canada2436 Posts
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Bagi
Germany6799 Posts
On January 17 2014 13:51 SCST wrote: Show nested quote + On January 17 2014 13:45 PineapplePizza wrote: These macro-mechanics really need to be reconsidered. Stuff like this really warped sc2 gameplay (especially tvz) and it feels terrible having to slam a box on every reactor barracks every 10 seconds to build properly. What zerg can do with nurturing swarm is kind of ridiculous O_o you can tech nearly instantly, and you're largely safe because you have ghettoseers, instabuilding spines, and megaqueens with half-price transfuses. I think the whole point is to have some elements of Starcraft 2 still in the game. If you take away stuff like that it it's going to revert closer to Broodwar. We saw how the Broodwar SC2 mod has been received and it hasn't been good. I'd say let's just see how the meta develops, watch what happens at Razer Starbow and go from there. The mod's only gone public for like a week, no need to blow our load too fast here. I'd say the macro mechanics are more of a callback to BW where you had to actually look at your base and cycle through the production manually. Its not as awkward as having no MBS but you can clearly see that its a compromise between the BW and SC2 models of macro. | ||
castleeMg
Canada757 Posts
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elmerpogs
Philippines441 Posts
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Pursuit_
United States1330 Posts
On January 17 2014 14:07 elmerpogs wrote: First we have DOTA1 on the WC Engine, then there's DOTA2 standalone on Valves hand. Will Starbow be heading that direction. And if that happens, I guess you know where most of us are heading to. Pretty sure Starbow doesn't have enough original content for that, it would clearly infringe on copyrights, if someone made an entirely unique RTS (i.e. different races and units) it might be possible. | ||
Xiphias
Norway2223 Posts
Also, I would consider the Arbiter death + recall a bug so that should also get fixed in the near future. | ||
Survivor61316
United States470 Posts
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Survivor61316
United States470 Posts
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Doominator10
United States515 Posts
On January 17 2014 12:41 IdrA wrote: i did try to manually activate mines a couple times, does it work oddly if you have multiple mines selected when you do it? or does only one trigger then? i never tried it in small enough situations to trigger them one by one. That's a good question. Let us know when you find the answer (There is a Starbow Unit tester if you just want to look at that specifically) | ||
Salient
United States876 Posts
But I don't like how the map-makers cut out phoenixes. They are so much more interesting and useful than corsairs. I think they should also leave the sentry in the game, but make the force-fields destructible objects with hitpoints. Finally, there was no need to change out the Oracle for some castrated replacement unit (sentinel). It would be fine to nerf the damage or whatever, but there's no need to remove it from the game. | ||
Dragnor
10 Posts
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NapkinBox
United States314 Posts
On January 17 2014 14:41 Survivor61316 wrote: ^ Yeah exactly what he said. Comparing SB to DotA is apples and oranges really. Plus, after the DotA disaster I would assume blizzard has put some sort of catch in their terms of use that say they either own all material created for the arcade, or that they at least get first crack at licensing it. They talked about it on Unfiltered. Blizzard owns anything and everything in the Arcade. | ||
TheWorldToCome
United States452 Posts
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