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Starbow - Page 65

Forum Index > SC2 General
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starithm
Profile Blog Joined July 2013
United States118 Posts
January 17 2014 04:08 GMT
#1281
I played a game on Fighting Spirit, and lurker's burrow (R) hotkey is still not the same as unburrow (E). Please fix this issue. Thank you.

Burrow (R):

[image loading]

Unburrow (E):

[image loading]
http://www.twitch.tv/starithm
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 17 2014 04:11 GMT
#1282
man it's so nice seeing balance changes being made so quickly and bugs being fixed. I understand it shouldn't change dramatically all the damn time, but the devs here are responsive enough to change things back and fix blatant errors.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 17 2014 04:11 GMT
#1283
On January 17 2014 13:08 starithm wrote:
I played a game on Fighting Spirit, and lurker's burrow (R) hotkey is still not the same as unburrow (E). Please fix this issue. Thank you.

Burrow (R):

[image loading]

Unburrow (E):

[image loading]


cant u just hotkey change that yourself? also, that is actually a preference for some people to have it be different hotkeys.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 17 2014 04:15 GMT
#1284
played a handful of games for the first time tonight and it was definitely really fun. great job developers, hope to see tournaments and more stuff pop up for this!
PineapplePizza
Profile Joined June 2010
United States749 Posts
January 17 2014 04:45 GMT
#1285
These macro-mechanics really need to be reconsidered. Stuff like this really warped sc2 gameplay (especially tvz) and it feels terrible having to slam a box on every reactor barracks every 10 seconds to build properly.

What zerg can do with nurturing swarm is kind of ridiculous O_o you can tech nearly instantly, and you're largely safe because you have ghettoseers, instabuilding spines, and megaqueens with half-price transfuses.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-17 04:56:14
January 17 2014 04:51 GMT
#1286
On January 17 2014 13:45 PineapplePizza wrote:
These macro-mechanics really need to be reconsidered. Stuff like this really warped sc2 gameplay (especially tvz) and it feels terrible having to slam a box on every reactor barracks every 10 seconds to build properly.

What zerg can do with nurturing swarm is kind of ridiculous O_o you can tech nearly instantly, and you're largely safe because you have ghettoseers, instabuilding spines, and megaqueens with half-price transfuses.


I think the whole point is to have some elements of Starcraft 2 still in the game. If you take away stuff like that it it's going to revert closer to Broodwar. We saw how the Broodwar SC2 mod has been received and it hasn't been good. I'd say let's just see how the meta develops, watch what happens at Razer Starbow and go from there. The mod's only gone public for like a week, no need to blow our load too fast here.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
starithm
Profile Blog Joined July 2013
United States118 Posts
January 17 2014 04:57 GMT
#1287
On January 17 2014 13:11 Golgotha wrote:
Show nested quote +
On January 17 2014 13:08 starithm wrote:
I played a game on Fighting Spirit, and lurker's burrow (R) hotkey is still not the same as unburrow (E). Please fix this issue. Thank you.

Burrow (R):

[image loading]

Unburrow (E):

[image loading]


cant u just hotkey change that yourself? also, that is actually a preference for some people to have it be different hotkeys.


You are right. Done! :D
http://www.twitch.tv/starithm
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 17 2014 05:03 GMT
#1288
I just played for 5 hours straight lol. The last time i played that much SC was in 2012, when i was really into the game, took all of 2013 off, and now, im back and it feels great!
http://www.twitch.tv/rebufferingg
Bagi
Profile Joined August 2010
Germany6799 Posts
January 17 2014 05:03 GMT
#1289
On January 17 2014 13:51 SCST wrote:
Show nested quote +
On January 17 2014 13:45 PineapplePizza wrote:
These macro-mechanics really need to be reconsidered. Stuff like this really warped sc2 gameplay (especially tvz) and it feels terrible having to slam a box on every reactor barracks every 10 seconds to build properly.

What zerg can do with nurturing swarm is kind of ridiculous O_o you can tech nearly instantly, and you're largely safe because you have ghettoseers, instabuilding spines, and megaqueens with half-price transfuses.


I think the whole point is to have some elements of Starcraft 2 still in the game. If you take away stuff like that it it's going to revert closer to Broodwar. We saw how the Broodwar SC2 mod has been received and it hasn't been good. I'd say let's just see how the meta develops, watch what happens at Razer Starbow and go from there. The mod's only gone public for like a week, no need to blow our load too fast here.

I'd say the macro mechanics are more of a callback to BW where you had to actually look at your base and cycle through the production manually.

Its not as awkward as having no MBS but you can clearly see that its a compromise between the BW and SC2 models of macro.
castleeMg
Profile Blog Joined January 2013
Canada787 Posts
Last Edited: 2014-01-17 05:08:08
January 17 2014 05:06 GMT
#1290
played a few games, i feel like the spider mine and arbiter statis/recall need to be fixed but other than that, its lots of fun. it feels like an expansion pack of broodwar. id love to see ladder rankings and tournaments soon
AKA: castle[eMg]@USEast/ iCCup
elmerpogs
Profile Joined August 2011
Philippines441 Posts
January 17 2014 05:07 GMT
#1291
First we have DOTA1 on the WC Engine, then there's DOTA2 standalone on Valves hand. Will Starbow be heading that direction. And if that happens, I guess you know where most of us are heading to.
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
January 17 2014 05:20 GMT
#1292
On January 17 2014 14:07 elmerpogs wrote:
First we have DOTA1 on the WC Engine, then there's DOTA2 standalone on Valves hand. Will Starbow be heading that direction. And if that happens, I guess you know where most of us are heading to.


Pretty sure Starbow doesn't have enough original content for that, it would clearly infringe on copyrights, if someone made an entirely unique RTS (i.e. different races and units) it might be possible.
In Somnis Veritas
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 17 2014 05:39 GMT
#1293
The spider mine will probably see some change in the next patch. We are aware of them being a bit easier to defuse than in BW. Next patch perhaps.

Also, I would consider the Arbiter death + recall a bug so that should also get fixed in the near future.

aka KanBan85. Working on Starbow.
Survivor61316
Profile Joined July 2012
United States470 Posts
January 17 2014 05:41 GMT
#1294
^ Yeah exactly what he said. Comparing SB to DotA is apples and oranges really. Plus, after the DotA disaster I would assume blizzard has put some sort of catch in their terms of use that say they either own all material created for the arcade, or that they at least get first crack at licensing it.
Liquid Fighting
Survivor61316
Profile Joined July 2012
United States470 Posts
January 17 2014 05:44 GMT
#1295
Spider mines just need to be used differently than in bw. The developers have already stated that they went in a completely different direction with it because recreating the bw mine was virtually impossible. Using them as a buffer between the tank line as the toss army for example though is really nice. Just make sure to siege your tanks where they will be able to hit the dragoons if the goons get in range to fire on the mines.
Liquid Fighting
Doominator10
Profile Joined August 2012
United States515 Posts
January 17 2014 05:56 GMT
#1296
On January 17 2014 12:41 IdrA wrote:
i did try to manually activate mines a couple times, does it work oddly if you have multiple mines selected when you do it? or does only one trigger then?
i never tried it in small enough situations to trigger them one by one.


That's a good question. Let us know when you find the answer
(There is a Starbow Unit tester if you just want to look at that specifically)
Your DOOM has arrived,,,, and is handing out cookies
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-01-17 06:06:33
January 17 2014 06:04 GMT
#1297
Cute arcade game. But I really don't like some of the modifications. Changing out the Colossus for the Reaver is fine. It's also fine to get rid of the MSC thanks to Dragoons.

But I don't like how the map-makers cut out phoenixes. They are so much more interesting and useful than corsairs. I think they should also leave the sentry in the game, but make the force-fields destructible objects with hitpoints. Finally, there was no need to change out the Oracle for some castrated replacement unit (sentinel). It would be fine to nerf the damage or whatever, but there's no need to remove it from the game.
Dragnor
Profile Joined May 2013
10 Posts
Last Edited: 2014-01-17 06:11:26
January 17 2014 06:10 GMT
#1298
you cant change hotkeys for a lot of new units, buildings because you will not find them in options, and also lurker does not have options for burrowed state, therefore you can not give it different hotkey to unborrow as it is for swarm host, etc...
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 17 2014 06:36 GMT
#1299
On January 17 2014 14:41 Survivor61316 wrote:
^ Yeah exactly what he said. Comparing SB to DotA is apples and oranges really. Plus, after the DotA disaster I would assume blizzard has put some sort of catch in their terms of use that say they either own all material created for the arcade, or that they at least get first crack at licensing it.


They talked about it on Unfiltered. Blizzard owns anything and everything in the Arcade.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
TheWorldToCome
Profile Joined January 2012
United States452 Posts
January 17 2014 06:43 GMT
#1300
Spiders mines seem almost worthless, they take too long to activate and are always killed before doing anything
Starcraft 2 was designed to have a best race. You play the worst one.
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