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Starbow - Page 275

Forum Index > SC2 General
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Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 24 2014 21:37 GMT
#5481
Hmm unearthed, what does that mean?
It looked interesting the small things i saw(the pictures are not 100%)

Any details on what it is?
And fix the pictures?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-03-24 21:49:11
March 24 2014 21:48 GMT
#5482
It works
labbe
Profile Joined October 2010
Sweden1456 Posts
Last Edited: 2014-03-24 22:03:13
March 24 2014 22:02 GMT
#5483
I wish more people were playing ladder on EU. So hard to find games!
Lopata
Profile Joined July 2007
Czech Republic42 Posts
March 24 2014 22:59 GMT
#5484
http://www.twitch.tv/esubalopata stream 5500k points EU zerg
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
March 25 2014 11:07 GMT
#5485
On March 25 2014 07:02 labbe wrote:
I wish more people were playing ladder on EU. So hard to find games!


seems like player numbers in general have been falling since i started playing a few weeks back. There were always 60+ ppl online, now its usually 20-30
ESPORTS ILLUMINATI
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
March 25 2014 11:30 GMT
#5486
Just needs another invitational or some event to keep the community dynamic, but that's asking a lot. Cause usually just playing for fun isn't it enough for known players(they have they're own obligations.)
I am boss. -Minami-ke
GoldforGolden
Profile Joined September 2012
China102 Posts
Last Edited: 2014-03-25 11:53:04
March 25 2014 11:50 GMT
#5487
It looks like starbow success relies on sc2 failure.
And sc2 is doing well recently with iem etc

I guess there just ain't a lot of people find starbow fun enough to switch and stay when sc2 is doing well again

Twitch chat tl thread reddit etc all shows more care for 2v2 than the starbow match.

All starbow content is pretty downvoted quickly.
Then the starbow reddit is pretty dead.
Even this thread is mostly staying on main page just because maybe 6ish posters repeatedly discuss stuff and other bump by posting stream links
We think too much, feel too little
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 25 2014 13:30 GMT
#5488
--- Nuked ---
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 25 2014 13:37 GMT
#5489
People just had expectations that couldn't be fulfilled.
I think you are right laertes, if you have fun playing it, PLAY IT!!
The main problem here is that people want to play vs similar skilled opponents, that is often just not the case with a low playerbase...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
Last Edited: 2014-03-25 13:59:12
March 25 2014 13:55 GMT
#5490
Starbow isn't dying, that's whats most important. Sure 80 concurrent players isn't happening at the moment, but the mod is still pretty much unfinished. It's not going to disappear overnight.

I analogize Starbow is what Project M is to the Smash community. A development project where players took matters into their own hands and developed a game on their design philosophy using the predecessor game(Melee) as a base. That sort of project started in 2008 and its gained tons of momentum.



As long as Starbow players keep playing and Starbow developers keep at it, who knows where its going to end up.
I am boss. -Minami-ke
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 25 2014 13:57 GMT
#5491
We are definitely still working on it. Tournaments are still being organized and Korea will happen soon. We have no idea how much Korea will happen if that makes any sense.
aka KanBan85. Working on Starbow.
Zhadez10
Profile Joined January 2014
Iceland39 Posts
March 25 2014 14:00 GMT
#5492
You know, I really think a great majority of people who watch SC2 tournaments and such really don't play the game anymore. Husky's latest SB cast already has 34k viewers and ONLY positive feedback. People love Starbow but so few actually play it.
Weerwolf
Profile Joined November 2010
75 Posts
March 25 2014 14:11 GMT
#5493
Yeah, Im one of them. SC2 sucked all the will to play out of me, but I watch Starbow at Psy and twitch almost daily.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 25 2014 20:40 GMT
#5494
Streaming some ladder for about 1 hour :D

http://www.twitch.tv/SC2_Starbow
aka KanBan85. Working on Starbow.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 25 2014 23:44 GMT
#5495
25th of March - Small bug fix patch
  • Spider Mines given an unselectable flag

  • Scarab double damage bug should be fixed.

  • Planetary Fortress and Archon now offset when shooting a unit under the Dark Swarm.

  • PF Now properly hits a burrowed lurker with its direct attack.

  • Vultures now properly deal 20 damage to stalker shields.
aka KanBan85. Working on Starbow.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
March 26 2014 10:10 GMT
#5496
Unit test map "Starbow Tester 2.0" Updated!
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 26 2014 10:43 GMT
#5497
Pathfinding

We have had little to no complain about the unit idle spread, which is why we have let it stay the way it is. We are actually not too happy with it though, even though you may be. We'd rather see units spread out as they move and not when they are standing still. Since most people seem happy with the idle spread we thought it was best to make a test-map with a new solution and not patch right away.

More info about pathing:
+ Show Spoiler +
With this pathing, if you a-move your army across the map, you will give your opponent a small, natural defenders advantage, which I like. Players will be rewarded for setting armies in tactical positions and microing larger groups of melee units. You also need to do your own splitting vs units such as banelings, since this will replace the idle spread if received well.


VOD to show how new unit pathing may look like:



Vultures:

Vultures do not act the way they did in BW. We will probably never be able to replicate that 100% (and we may not want to either), but we feel this is a step in the right direction.

VOD to show new vulture micro:



Test-map

To test new pathing and new vulture micro, go to arcade and type: "Sbow Pathfinding Test"

Should be up on NA and EU at least. Please, test this yourself before giving feedback.

Huge thanks to Decembersclam for adding this and making the testmap and also to Antez for most of the vulture micro engine!
aka KanBan85. Working on Starbow.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 26 2014 10:45 GMT
#5498
Dont take things for granted xiphias.

Even tho i never speak about it i hate the autospread
404AlphaSquad
Profile Joined October 2011
839 Posts
March 26 2014 10:48 GMT
#5499
New pathing looks sick
aka Kalevi
Thyriaen
Profile Joined December 2011
Switzerland41 Posts
Last Edited: 2014-03-26 11:10:59
March 26 2014 11:02 GMT
#5500
On January 12 2014 13:30 decemberscalm wrote:
Show nested quote +
On January 12 2014 13:27 The_Red_Viper wrote:
On January 12 2014 13:23 decemberscalm wrote:
@bo1b
I didn't take it as a super negative. Just explaining why there isn't anything new in place, I'm sure there are plenty that are quick to think we'd rather just copy BW instead of try something new.

That is indeed the goal!!!

We've had years of development to figure out what is anti fun and have patched accordingly. Right now we are looking at reapers vs lings for instance, that might get a slight adjustment. Same with queen enrage.

Hope to see you on b.net some time.

Why not just half the dmg if you attack from low ground? I think the 50% misschance is more exciting, but i think that would do the trick too (i guess?)

It breaks the armor system. Units that fire more often are punished more than units with slower punchier attacks.

Upgrades scale better on cliffs combat which is even odder.

I don't think I've ever played a game of SB so far and thought MAN I really got screwed by RNG there.

Every time you attack up a cliff you know the risk. Its a calculated risk at that point.

It would still be cool to have a nice non-rng solution of course.


I dont think that is the case if your half the damage after the armor calculation is done. Maybe it is not possible to achive this with the tools you have to your disposal in the editor?

Thy
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