EDIT: By the way, do you think we might get our own strategy section if we post more relevant Starbow strategy threads(Not one-off questions which are best fit for the Starbow forum) such as guides and other stuff with lots of work put into it?
I don't think it's necessary, the one specific thread is good enough.
On March 19 2014 18:38 Xiphias wrote: You can still micro against scourge as long as you have more than one corsair / viking. It's tricky though. Try to see which air unit the scourge is targeting. Keep that moving while you fire with the others. If you are far enough away when you start this "dance" then you should be able to kill the scourge before they hit..
This example is 2-3 corsairs / vikings vs 2 scourge. If you have tons of scourge then....
That's not where the issue lies. The issue is that you can't scout with your first corsair vs 3 hatch spire properly because theres a very good chance they'll die when you're running across the map back to your base.
It's important to the balance of the mu that corsairs can outrun scourge.
EDIT: By the way, do you think we might get our own strategy section if we post more relevant Starbow strategy threads(Not one-off questions which are best fit for the Starbow forum) such as guides and other stuff with lots of work put into it?
I must say I'm impressed with this mod. In my mind it fixes a lot of what I've been seeing as problems in SC2, like 'triangles' of strong units across the races (where each race needs an exceptionally strong unit because every other race has something exceptionally strong, like the Immortal is just a different power level from the Gateway units altogether). I also like the fact that Ultralisks are smaller, so Zerg gets higher power concentration late game. Well, there are many things I could say I like, but in short I think the modders have made a lot of really good decisions, and I wish SC2 was more like it.
Devs, is it possible you could contact different journalists and give them a press release or something? Or try to ask some of them to write articles about Starbow. Focus on how it is free to play and all that. What this game lacks the most at the moment is enough newbie players that will play the game with other newbie players that want to try it. (well and top level players to play with other top level players but that is fixed in other ways - through getting sponsors to pay for tournament prizes)
Getting word about it in gaming news will get it to larger groups of newbie players.
Watching that 2v2v2v2, I think it would be nice to have option to give opponent a vision of your units. It could be useful even in 1v1 just to show at the end what you have.
On March 20 2014 21:03 Tuczniak wrote: Watching that 2v2v2v2, I think it would be nice to have option to give opponent a vision of your units. It could be useful even in 1v1 just to show at the end what you have.
There is such a option. It is called watching the replay.
On March 20 2014 21:03 Tuczniak wrote: Watching that 2v2v2v2, I think it would be nice to have option to give opponent a vision of your units. It could be useful even in 1v1 just to show at the end what you have.
There is such a option. It is called watching the replay.
I decided to put up a test map with some potential changes that I am intereted in seeing how they play out in the game. They aren't added to the real map in the first place as many of them could have large effects on balance.
Name on EU: Sbow FS test 2
Changes
Terran - Ghost Shock only works vs biological. AOE and energy cost increased. (this one is bugged atm - doesn't work) - Medic healing nerfed but more efficient energywise. - Seeker Drone range energy cost reduced to 50 - Nuke casting range increased from 12 to 13 - Vulture HP increased to 80 - Spider Mine AOE increased (to match BW value more) - Speed Vultures movement speed reduced to 4.45 - Tanks in tankmode have reeived slightly higher attackspeed as a compensation for the more microable Dragoons.
Zerg - New Hydra vs Zealot micro - Zergling movement speed reduced from 2.9 to 2.7 (probe move at 2.61) - Speedlings have lower DPS, but movement speed increased from 4.35 to 4.75 - Scourges HP increased to 35 - Scourges turn and accelerate slower (so you can turn-micro against them with Corsairs/Muta/Viking etc.)
Protoss - Dragoon damage point set to 0 (means they can move just after shotting --> more microable) - Chrono Boost on Photo Cannon adds +50 Shield - Lower BT on Twilight, Templar tech, Robo and Robo Bay (20 second extra BT on legspeed research though) - Corsairs can now kite enemy air units
Information behind the changes can be found on this forum:
I decided to put up a test map with some potential changes that I am intereted in seeing how they play out in the game. They aren't added to the real map in the first place as many of them could have large effects on balance.
Terran - Ghost Shock only works vs biological. AOE and energy cost increased. (this one is bugged atm - doesn't work) - Medic healing nerfed but more efficient energywise. - Seeker Drone range energy cost reduced to 50 - Nuke casting range increased from 12 to 13 - Vulture HP increased to 80 - Spider Mine AOE increased (to match BW value more) - Speed Vultures movement speed reduced to 4.45 - Tanks in tankmode have reeived slightly higher attackspeed as a compensation for the more microable Dragoons.
Protoss - Dragoon damage point set to 0 (means they can move just after shotting --> more microable) - Chrono Boost on Photo Cannon adds +50 Shield - Lower BT on Twilight, Templar tech, Robo and Robo Bay (20 second extra BT on legspeed research though) - Corsairs can now kite enemy air units
Zerg - New Hydra vs Zealot micro - Zergling movement speed reduced from 2.9 to 2.7 (probe move at 2.61) - Speedlings have lower DPS, but movement speed increased from 4.35 to 4.75 - Scourges HP increased to 35 - Scourges turn and accelerate slower (so you can turn-micro against them with Corsairs/Muta/Viking etc.)
Information behind the changes can be found on this forum:
I hope people will try out those specific changes by the way. I did testing on that before, and I honestly thought that it was quite fun, but I never had the chance to see how it worked from the zerg's perspective, so I don't know how it feels to control scourge like this. It might be true that you can try to flank a little bit and do some micro tricks with the new values, so please try it out.
Been alternating BW and Starbow lately. I've gotta say, as much as I like starbow and some of its nicer UI features, its still missing that brutal difficulty of BW. Maybe that's a good thing, but it still doesn't feel as rewarding to win in SB as it does in BW, at least for me