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Starbow - Page 254

Forum Index > SC2 General
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itsMAHVELbaybee
Profile Joined October 2008
292 Posts
March 06 2014 21:50 GMT
#5061
On March 07 2014 01:32 iHirO wrote:
Show nested quote +
On March 07 2014 00:47 royalroadweed wrote:
@ Devs I'm curious as to why the engineering bay cannot lift off.


The Engineering Bay used to be able to fly in the Starcraft 2 Beta so all the animations currently exist. I imagine it's not added because you could do some pretty nasty expansion blocking with it and still fly away afterwards.


I think that could be a particularly broken thing since buildings make ling proof walls automatically. For example, on Fighting Spirit, you can block the natural choke with a barracks and ebay. Then siege behind it and be perfectly safe.
I am boss. -Minami-ke
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 07 2014 00:51 GMT
#5062
On March 07 2014 06:50 itsMAHVELbaybee wrote:
Show nested quote +
On March 07 2014 01:32 iHirO wrote:
On March 07 2014 00:47 royalroadweed wrote:
@ Devs I'm curious as to why the engineering bay cannot lift off.


The Engineering Bay used to be able to fly in the Starcraft 2 Beta so all the animations currently exist. I imagine it's not added because you could do some pretty nasty expansion blocking with it and still fly away afterwards.


I think that could be a particularly broken thing since buildings make ling proof walls automatically. For example, on Fighting Spirit, you can block the natural choke with a barracks and ebay. Then siege behind it and be perfectly safe.

It wasn't broken in broodwar >_>
"Nerfing Toss can just make them stronger"
Dragonei
Profile Joined March 2012
Spain28 Posts
March 07 2014 03:23 GMT
#5063
On March 07 2014 09:51 royalroadweed wrote:
Show nested quote +
On March 07 2014 06:50 itsMAHVELbaybee wrote:
On March 07 2014 01:32 iHirO wrote:
On March 07 2014 00:47 royalroadweed wrote:
@ Devs I'm curious as to why the engineering bay cannot lift off.


The Engineering Bay used to be able to fly in the Starcraft 2 Beta so all the animations currently exist. I imagine it's not added because you could do some pretty nasty expansion blocking with it and still fly away afterwards.


I think that could be a particularly broken thing since buildings make ling proof walls automatically. For example, on Fighting Spirit, you can block the natural choke with a barracks and ebay. Then siege behind it and be perfectly safe.

It wasn't broken in broodwar >_>


This is not Broodwar. Lot of things and mechanics (interface too) makes this diferent. Dont use Broodwar always as proof of all balance tips.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 07 2014 03:33 GMT
#5064
On March 07 2014 12:23 Dragonei wrote:
Show nested quote +
On March 07 2014 09:51 royalroadweed wrote:
On March 07 2014 06:50 itsMAHVELbaybee wrote:
On March 07 2014 01:32 iHirO wrote:
On March 07 2014 00:47 royalroadweed wrote:
@ Devs I'm curious as to why the engineering bay cannot lift off.


The Engineering Bay used to be able to fly in the Starcraft 2 Beta so all the animations currently exist. I imagine it's not added because you could do some pretty nasty expansion blocking with it and still fly away afterwards.


I think that could be a particularly broken thing since buildings make ling proof walls automatically. For example, on Fighting Spirit, you can block the natural choke with a barracks and ebay. Then siege behind it and be perfectly safe.

It wasn't broken in broodwar >_>


This is not Broodwar. Lot of things and mechanics (interface too) makes this diferent. Dont use Broodwar always as proof of all balance tips.

then don't use the fact that this isn't broodwar as proof that the fact that it wasn't broken in broodwar is worthless.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 07 2014 03:59 GMT
#5065
Back to work!! Streams up http://www.twitch.tv/rebufferingg
Classy music, classy plays.
http://www.twitch.tv/rebufferingg
Koz
Profile Joined October 2010
Brazil13 Posts
March 07 2014 04:12 GMT
#5066
On March 07 2014 12:33 The_Red_Viper wrote:
Show nested quote +
On March 07 2014 12:23 Dragonei wrote:
On March 07 2014 09:51 royalroadweed wrote:
On March 07 2014 06:50 itsMAHVELbaybee wrote:
On March 07 2014 01:32 iHirO wrote:
On March 07 2014 00:47 royalroadweed wrote:
@ Devs I'm curious as to why the engineering bay cannot lift off.


The Engineering Bay used to be able to fly in the Starcraft 2 Beta so all the animations currently exist. I imagine it's not added because you could do some pretty nasty expansion blocking with it and still fly away afterwards.


I think that could be a particularly broken thing since buildings make ling proof walls automatically. For example, on Fighting Spirit, you can block the natural choke with a barracks and ebay. Then siege behind it and be perfectly safe.

It wasn't broken in broodwar >_>


This is not Broodwar. Lot of things and mechanics (interface too) makes this diferent. Dont use Broodwar always as proof of all balance tips.

then don't use the fact that this isn't broodwar as proof that the fact that it wasn't broken in broodwar is worthless.


lol. Well said.
If we do not use BW as START POINT to compare broken things and balance what he wants to use?
SC2 pfff....
Code
Profile Blog Joined June 2009
Canada634 Posts
March 07 2014 04:12 GMT
#5067
Dweb currently doesn't stop Queens from attacking.

Not sure if its because its a spell that activates the attack and this is a bug or if this is working as intended..
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 07 2014 06:02 GMT
#5068
On March 07 2014 13:12 Code wrote:
Dweb currently doesn't stop Queens from attacking.

Not sure if its because its a spell that activates the attack and this is a bug or if this is working as intended..


That would be a bug imo. I'll let Kabel know if he does not already.
aka KanBan85. Working on Starbow.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 07 2014 09:20 GMT
#5069
Husky casted the Beastyqt vs Impact game.

GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 07 2014 10:32 GMT
#5070
Haha, Tasteless promoting Starbow on the GSL stream.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ardias
Profile Joined January 2014
Russian Federation617 Posts
March 07 2014 12:39 GMT
#5071
On March 07 2014 12:33 The_Red_Viper wrote:
Show nested quote +
On March 07 2014 12:23 Dragonei wrote:
This is not Broodwar. Lot of things and mechanics (interface too) makes this diferent. Dont use Broodwar always as proof of all balance tips.

then don't use the fact that this isn't broodwar as proof that the fact that it wasn't broken in broodwar is worthless.


Well, Dragonei is right in that regard. In BW you couldn't lower your supply depos, also it was so much harder to create a wall, which will be impossible to pass through, while in Starbow there is no problem with that due to SC2 mechanics and SC2 supply depos. That's why comparison of Starbow Ebay and BW Ebay is pointless.
Mess with the best or die like the rest.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
March 07 2014 12:43 GMT
#5072
--- Nuked ---
AnteZ
Profile Joined September 2011
Germany29 Posts
Last Edited: 2014-03-07 12:57:28
March 07 2014 12:57 GMT
#5073
I am streaming some starbow. Zerg at around 2000 points
http://www.twitch.tv/antez_tv
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 07 2014 15:22 GMT
#5074
If you want to hide your engineering bay then you can just build them in separate locations and your opponent might think your one single ebay is for turrets? I think the design is more consistent with engineering bays being unable to lift off and I'm not sure what gameplay purpose it should serve aside from being a perk for terran players.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ciox
Profile Joined March 2011
58 Posts
March 07 2014 15:45 GMT
#5075
In the starcraft beta the ebay had addons, that's why it still lifted off in the final game, every building that can lift off has the ability mainly so it can use addons properly. That's the "logic" of it, doesn't necessarily make a lifting off ebay pointless or useless.
Capresis
Profile Joined September 2008
United States518 Posts
March 07 2014 16:56 GMT
#5076
It had addons in the beta?! I played in the beta and can't remember that at all. Also I always instinctively build my ebay at forward tank lines because I can never remember that it can't fly... That's why they should be able to (=
Zhadez10
Profile Joined January 2014
Iceland39 Posts
March 07 2014 17:32 GMT
#5077
Saying that comparison to BW is worthless is really harsh, after all the core of the balance comes from BW. I too would like to get my flying engineering bays back, they had some good utility.
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 07 2014 21:01 GMT
#5078
Ah nothing like some laddering on a Friday, so care free, so awesome. Streams up ladies and gentleman, im #10 on the ladder right now!!!! lol wont last long dont worry. http://www.twitch.tv/rebufferingg
http://www.twitch.tv/rebufferingg
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
March 07 2014 21:21 GMT
#5079
On March 08 2014 02:32 Zhadez10 wrote:
Saying that comparison to BW is worthless is really harsh, after all the core of the balance comes from BW. I too would like to get my flying engineering bays back, they had some good utility.


Even though it isn't used at the present time, I do agree with you. It was a aspect of Brood War that was highly used as a scouting tactic or removal of Fog of War for siege tank harass/contain.

Comparison to Brood War is specifically what Starbow has done and sadly SC2 should have done (but this isn't a thread to discuss flaws of SC2). BW took countless patches/years to get balanced, but even during the periods it wasn't fully balanced, it still excelled and was overall enjoyable on competitive and casual levels. Starbow needs to continue doing the same thing, keeping an open mind and possibly having some Balance test maps put into play with upcoming patch ideas or methods to be used to see the outcome and overall communities ability to distinguish great changes from poor changes which will prevent retro'ing patches later on down the road.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 07 2014 21:47 GMT
#5080
We used to have test-maps for new and weird abilities / stats. It will probably happen again if radical ideas want to be tested by the dev's.
aka KanBan85. Working on Starbow.
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