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Starbow - Page 236

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Hider
Profile Blog Joined May 2010
Denmark9447 Posts
March 01 2014 01:04 GMT
#4701
im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot


Did you watch the linked youtube video? 5 dragoons were amoved in BW as well. The results were random. Some times they killed it before. Other times they didn't. But when they did in BW, the effect of the splash was alot more severe. So in average, it seems as it balancewise not being stronger in Starbow.
Jermman
Profile Joined November 2011
Canada174 Posts
Last Edited: 2014-03-01 01:09:11
March 01 2014 01:08 GMT
#4702
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.
Terran/Random Player
TT1
Profile Blog Joined December 2008
Canada10061 Posts
March 01 2014 01:11 GMT
#4703
On March 01 2014 10:04 Hider wrote:
Show nested quote +
im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot


Did you watch the linked youtube video? 5 dragoons were amoved in BW as well. The results were random. Some times they killed it before. Other times they didn't. But when they did in BW, the effect of the splash was alot more severe. So in average, it seems as it balancewise not being stronger in Starbow.


i dont need to watch a video of a SC2 mod trying to replicate goon vs mine engagements when i play BW every day. that would never happen in BW, you cant mimic that situation because the AI and game speed (lat/lag) is completely different in BW
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 01 2014 01:11 GMT
#4704
On March 01 2014 10:08 Jermman wrote:
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.

I don't think you can micro mines any longer.
"Nerfing Toss can just make them stronger"
Season
Profile Blog Joined May 2010
United States301 Posts
March 01 2014 01:11 GMT
#4705
On March 01 2014 10:08 Jermman wrote:
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.


If you're talking about being able to target-fire with mines, they actually removed that when they re-made the spider mine (making it more like it was in BW). Otherwise I'm not sure how you would micro a mine, unless you mean micro'ing a vulture to place a mine..
TT1
Profile Blog Joined December 2008
Canada10061 Posts
March 01 2014 01:13 GMT
#4706
On March 01 2014 10:08 Jermman wrote:
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.


hey bro how do i know where his mines are burrowed bro, i cant stutter step my goons every inch of the map bro
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-03-01 01:27:27
March 01 2014 01:15 GMT
#4707
On March 01 2014 10:11 TT1 wrote:
Show nested quote +
On March 01 2014 10:04 Hider wrote:
im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot


Did you watch the linked youtube video? 5 dragoons were amoved in BW as well. The results were random. Some times they killed it before. Other times they didn't. But when they did in BW, the effect of the splash was alot more severe. So in average, it seems as it balancewise not being stronger in Starbow.


i dont need to watch a video of a SC2 mod trying to replicate goon vs mine engagements when i play BW every day. that would never happen in BW, you cant mimic that situation because the AI and game speed (lat/lag) is completely different in BW


I think the point of the video is that Starbow-mine isn't 100% = BW mine. But as you could see in the video, some times BW Spider Mines did go off on 5-amoved Dragoons. That's why I can't understand how you would say it would never happen in BW.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 01 2014 01:16 GMT
#4708
On March 01 2014 10:01 TT1 wrote:
Show nested quote +
On March 01 2014 08:40 Hider wrote:
Not sure if December wanted to make a post about it. But below is a video of the differences between Spider Mines in BW and Starbow. This is a a reponse to TT1 not being satifised about not being able to amove 5 Dragoons vs Spider Mines in Starbow, but if you look at the below video I am not convinced that Starbow Mines are better on average.




Drunk as hell on my vacations to Colonge's Karneval and I can't believe people are complaining about balance. There's no problem about imbalance, just find strategies to overcome your issues! Isn't this a strategy game? Isn't this a game aimed for elite minds? Cmon, keep those brains working!


I think TT1 was angry because he thought he lost to some random guy (and most people believe they deserve to win).
However, Dirtybag is arguable the best/top 3 Starbow player atm going by internal results. He is 5-4 against RSVP over the last couple of days and 3-2 against the RedBanddit. Note that while Dirtybag had less APM than TT1, he had roughly 30 more in EAPM than him, so at least on the ouside one can't objectievely say that Dirtybag's mechanics aren't of a certain caliber.


im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot

also you can spam eapm aswell just by clicking alot :D, in the 2 games i lost i was supply blocked for 20 secs to his 4-5mins +. that just doesnt make any sense to me, i kept losing goons inefficiently to his vulture harass but i dont know how i could have handled it any better. vults just move so fast and mines always trade efficiently

anyways im done with this argument. its ur game, do w/e u want with it. ill be done after tomorrow


TT1, as much as we love you, I'm quite sure you'll figure out how to deal with them black crowes
Just give it one or two spins and you'll be there.

PD: Anyway, your beloved country devastated curling, so just give other countries the chance, man!
PD2: Canada plays really aggresive curling. I wasn't aware that missiles were allowd.
Helping Starbow :: a.k.a. SoaH
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 01 2014 01:18 GMT
#4709
On March 01 2014 10:13 TT1 wrote:
Show nested quote +
On March 01 2014 10:08 Jermman wrote:
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.


hey bro how do i know where his mines are burrowed bro, i cant stutter step my goons every inch of the map bro

I am pretty disappointed in your attitude, i hope innovation will teach you some manners tomorrow.
BRO
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Jermman
Profile Joined November 2011
Canada174 Posts
March 01 2014 01:21 GMT
#4710
On March 01 2014 10:13 TT1 wrote:
Show nested quote +
On March 01 2014 10:08 Jermman wrote:
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.


hey bro how do i know where his mines are burrowed bro, i cant stutter step my goons every inch of the map bro


How about an obs or sentinal you arrogant retard. The games you were talking about werent won or Lost by early game goons.

And unless they changed it within the last 24 hours, you can micro mines soon as they pop. You can move then not just target fire.

User was banned for this post.
Terran/Random Player
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
March 01 2014 01:24 GMT
#4711

Seriously though, educated balance discussion is one thing, this is entirely another. Sad to see one who was a pillar of the community go on such a rant
Izerman
Profile Joined May 2013
Sweden99 Posts
March 01 2014 01:32 GMT
#4712
It sucks to loose, come back tomorrow TT1
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
March 01 2014 01:33 GMT
#4713
Spider mines are pretty troublesome, especially when a pack of vultures get inside your dragoon group and start placing mines. You have to stop attacking the vultures and move your goons back before re-engaging which gives the vultures a bunch of free dps. This makes roaming the map clearing mine-fields a little hard when vultures that outnumber your clearing pack show up. I'm not exactly sure how you would nerf them though outside of a very minor speed reduction.
Jawra
Profile Joined June 2011
Sweden146 Posts
Last Edited: 2014-03-01 01:38:17
March 01 2014 01:38 GMT
#4714
No need to nerf them really, only one person this far seems to think that there even is a problem with them. We'll see how other Protosses deal with them tomorrow, such as Crank and rsvp.
FromShouri
Profile Blog Joined April 2012
United States862 Posts
March 01 2014 01:38 GMT
#4715
On March 01 2014 10:33 Kaos_StarCraft wrote:
Spider mines are pretty troublesome, especially when a pack of vultures get inside your dragoon group and start placing mines. You have to stop attacking the vultures and move your goons back before re-engaging which gives the vultures a bunch of free dps. This makes roaming the map clearing mine-fields a little hard when vultures that outnumber your clearing pack show up. I'm not exactly sure how you would nerf them though outside of a very minor speed reduction.


I feel like people just aren't performing the correct micro. Ive played plenty of PvTs and am not at all afraid of that situation or mines in general. Ive been mine clearing easily with 2-3 goons, just keep them spread instead of clumped.

Really TT1, is your only complaint that you have to make 5-6 obs every PvT(which...is...standard....)....
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
TT1
Profile Blog Joined December 2008
Canada10061 Posts
Last Edited: 2014-03-01 02:08:37
March 01 2014 01:45 GMT
#4716
On March 01 2014 10:15 Hider wrote:
Show nested quote +
On March 01 2014 10:11 TT1 wrote:
On March 01 2014 10:04 Hider wrote:
im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot


Did you watch the linked youtube video? 5 dragoons were amoved in BW as well. The results were random. Some times they killed it before. Other times they didn't. But when they did in BW, the effect of the splash was alot more severe. So in average, it seems as it balancewise not being stronger in Starbow.


i dont need to watch a video of a SC2 mod trying to replicate goon vs mine engagements when i play BW every day. that would never happen in BW, you cant mimic that situation because the AI and game speed (lat/lag) is completely different in BW


Eh, the point is that it doesn't actually replciate it. Its different, but as you could see in BW, some times Spider Mines did go off on 5-amoved Dragoons. That's why I can't understand how you would say it would never happen in BW.


the odds of a mine going off vs 5 goons is pretty low in BW. it was more of a pathing based thing, if u a moved into a mine ur goons would walk in a line, the first goon would glitch into the mine but the ones in the back would kill the mine before it got to the goon. if u only have 2/3 goons their attack would glitch and theyd run into the mine

in general starbow vultures/mines are much better than in BW because the AI is so much better. mines dont explode on each other and u cant drag them with zeals like you used to in BW, and theyre much easier to place. on top of that vultures are insanely fast which makes it easy to harass with them. when u couple that with terran chrono/being able to produce them 2 at a time the unit becomes extremely strong
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
tehredbanditt
Profile Joined July 2010
103 Posts
March 01 2014 01:48 GMT
#4717
On March 01 2014 10:33 Kaos_StarCraft wrote:
Spider mines are pretty troublesome, especially when a pack of vultures get inside your dragoon group and start placing mines. You have to stop attacking the vultures and move your goons back before re-engaging which gives the vultures a bunch of free dps. This makes roaming the map clearing mine-fields a little hard when vultures that outnumber your clearing pack show up. I'm not exactly sure how you would nerf them though outside of a very minor speed reduction.

This was the case in bw too. Any ways, dirtybag is the best terran I've played in starbow. He is experienced in this mod and seems to be a great tactician as well. Regardless of wither the spider mine proves to be overpowered or underpowered, the dismissal of his skill is not warranted.
life of lively to live to life of full life thx to shield battery
Jawra
Profile Joined June 2011
Sweden146 Posts
March 01 2014 01:52 GMT
#4718
On March 01 2014 10:45 TT1 wrote:
Show nested quote +
On March 01 2014 10:15 Hider wrote:
On March 01 2014 10:11 TT1 wrote:
On March 01 2014 10:04 Hider wrote:
im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot


Did you watch the linked youtube video? 5 dragoons were amoved in BW as well. The results were random. Some times they killed it before. Other times they didn't. But when they did in BW, the effect of the splash was alot more severe. So in average, it seems as it balancewise not being stronger in Starbow.


i dont need to watch a video of a SC2 mod trying to replicate goon vs mine engagements when i play BW every day. that would never happen in BW, you cant mimic that situation because the AI and game speed (lat/lag) is completely different in BW


Eh, the point is that it doesn't actually replciate it. Its different, but as you could see in BW, some times Spider Mines did go off on 5-amoved Dragoons. That's why I can't understand how you would say it would never happen in BW.


the odds of a mine going off vs 5 goons is pretty low in BW. it was more of a pathing based thing, if u a moved into a mine ur goons would walk in a line, the first goon would glitch into the mine but the ones in the back would kill the mine before it got to the goon. if u have 2 goons both of them would glitch before they could get a shot in

in general starbow vultures/mines are much better than in BW because the AI is so much better. mines dont explode on each other and u cant drag them with zeals like you used to in BW, and theyre much easier to place. on top of that vultures are insanely fast which makes it easy to harass with them


You should just watch the video that Hider put up.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 01 2014 01:52 GMT
#4719
On March 01 2014 10:45 TT1 wrote:
Show nested quote +
On March 01 2014 10:15 Hider wrote:
On March 01 2014 10:11 TT1 wrote:
On March 01 2014 10:04 Hider wrote:
im sorry but when u a move FIVE dragoons (and im sure this would happen with more than 5 goons aswell) into a single mine the mine shouldnt even come close to damaging a goon, and this is 1 mine were talking about.. terrans usually have more than 1 mine in a spot


Did you watch the linked youtube video? 5 dragoons were amoved in BW as well. The results were random. Some times they killed it before. Other times they didn't. But when they did in BW, the effect of the splash was alot more severe. So in average, it seems as it balancewise not being stronger in Starbow.


i dont need to watch a video of a SC2 mod trying to replicate goon vs mine engagements when i play BW every day. that would never happen in BW, you cant mimic that situation because the AI and game speed (lat/lag) is completely different in BW


Eh, the point is that it doesn't actually replciate it. Its different, but as you could see in BW, some times Spider Mines did go off on 5-amoved Dragoons. That's why I can't understand how you would say it would never happen in BW.


the odds of a mine going off vs 5 goons is pretty low in BW. it was more of a pathing based thing, if u a moved into a mine ur goons would walk in a line, the first goon would glitch into the mine but the ones in the back would kill the mine before it got to the goon. if u only have 2/3 goons their attack would glitch and theyd run forward into the mine

in general starbow vultures/mines are much better than in BW because the AI is so much better. mines dont explode on each other and u cant drag them with zeals like you used to in BW, and theyre much easier to place. on top of that vultures are insanely fast which makes it easy to harass with them


I believe you're right, but we're talking about SB here.
Helping Starbow :: a.k.a. SoaH
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-03-01 02:01:37
March 01 2014 01:57 GMT
#4720
On March 01 2014 10:48 tehredbanditt wrote:
Show nested quote +
On March 01 2014 10:33 Kaos_StarCraft wrote:
Spider mines are pretty troublesome, especially when a pack of vultures get inside your dragoon group and start placing mines. You have to stop attacking the vultures and move your goons back before re-engaging which gives the vultures a bunch of free dps. This makes roaming the map clearing mine-fields a little hard when vultures that outnumber your clearing pack show up. I'm not exactly sure how you would nerf them though outside of a very minor speed reduction.

This was the case in bw too. Any ways, dirtybag is the best terran I've played in starbow. He is experienced in this mod and seems to be a great tactician as well. Regardless of wither the spider mine proves to be overpowered or underpowered, the dismissal of his skill is not warranted.


I think the biggest difference between Vulture here and in BW in terms of effect on direct compact are these;

- Vultures have 10 less HP than in BW
- Vultures move a lot better in Sbow (we can say that about all units, but some units benefits more from it).
- It is generally less hurtful to be hit by spider mines than in BW (splash is less in Sbow)
- Vultures have 1.5 casting range of Spider Mines, which makes them slightly more effective at landing spider mines during battles.
- Macromechanics (incl. reactor) overall favor heavier Vulture production relative to BW (w/ slightly less siege tanks instead). So generally in Sbow, the terran is gonna have more Vultures in a normal situation than in BW.

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