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Starbow - Page 237

Forum Index > SC2 General
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TT1
Profile Blog Joined December 2008
Canada10061 Posts
Last Edited: 2014-03-01 02:13:26
March 01 2014 02:02 GMT
#4721
On March 01 2014 10:38 FromShouri wrote:
Show nested quote +
On March 01 2014 10:33 Kaos_StarCraft wrote:
Spider mines are pretty troublesome, especially when a pack of vultures get inside your dragoon group and start placing mines. You have to stop attacking the vultures and move your goons back before re-engaging which gives the vultures a bunch of free dps. This makes roaming the map clearing mine-fields a little hard when vultures that outnumber your clearing pack show up. I'm not exactly sure how you would nerf them though outside of a very minor speed reduction.


I feel like people just aren't performing the correct micro. Ive played plenty of PvTs and am not at all afraid of that situation or mines in general. Ive been mine clearing easily with 2-3 goons, just keep them spread instead of clumped.

Really TT1, is your only complaint that you have to make 5-6 obs every PvT(which...is...standard....)....


On March 01 2014 10:21 Jermman wrote:
Show nested quote +
On March 01 2014 10:13 TT1 wrote:
On March 01 2014 10:08 Jermman wrote:
Tt1 you do realize you can micro mines... Right? What happens to everything else that is micro vs a move? A move loses to micro. Every time. Your argument is pretty stupid bro.


hey bro how do i know where his mines are burrowed bro, i cant stutter step my goons every inch of the map bro


How about an obs or sentinal you arrogant retard. The games you were talking about werent won or Lost by early game goons.

And unless they changed it within the last 24 hours, you can micro mines soon as they pop. You can move then not just target fire.

User was banned for this post.


you cant have an observer out in early game situations.. like right when terran is exping and u wanna pressure them with goons, or if ur trying to defend early game 2fact, 1base vult drops etc. also u cant have 5-6 observers in the middgame to defend vs multi-pronged harasses such as a vult drop in ur main and a runby in ur 3rd, theres plenty of situations like that. im not talking about clearing out mines with a group of goons in the midd/late game
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Levi_Vinter
Profile Joined January 2014
Sweden1 Post
March 01 2014 02:57 GMT
#4722
Threatening to stop playing the game because you think there's a balance issue sure is an intelligent way of solving problems.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 01 2014 03:11 GMT
#4723
You know, fellow players, there will always be unbalance problems, shall they be intrisically associated with the design itself or with the meta, so just flow with them -- grab a beer, a coke or anything of choice and get the back of your mind to think: "how the hell do I beat this?".

I sometimes imagine the Nazis fighting and saying "shit, man, this is so unbalanced! These american just come with fresh forces and in others' land!". They got obliterated (good stuff!), but we have the chance to think, put other stuff into the battlefield and look for a new step in the meta.

This is not a goddamn AI, we can beat what now works!

TT1, KEEP ON FIGHTING!
Helping Starbow :: a.k.a. SoaH
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
March 01 2014 03:12 GMT
#4724
On March 01 2014 12:11 Sikian wrote:
You know, fellow players, there will always be unbalance problems, shall they be intrisically associated with the design itself or with the meta, so just flow with them -- grab a beer, a coke or anything of choice and get the back of your mind to think: "how the hell do I beat this?".

I sometimes imagine the Nazis fighting and saying "shit, man, this is so unbalanced! These american just come with fresh forces and in others' land!". They got obliterated (good stuff!), but we have the chance to think, put other stuff into the battlefield and look for a new step in the meta.

This is not a goddamn AI, we can beat what now works!

TT1, KEEP ON FIGHTING!

Godwin's Law claims another thread!
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 01 2014 03:17 GMT
#4725
On March 01 2014 12:12 RDaneelOlivaw wrote:
Show nested quote +
On March 01 2014 12:11 Sikian wrote:
You know, fellow players, there will always be unbalance problems, shall they be intrisically associated with the design itself or with the meta, so just flow with them -- grab a beer, a coke or anything of choice and get the back of your mind to think: "how the hell do I beat this?".

I sometimes imagine the Nazis fighting and saying "shit, man, this is so unbalanced! These american just come with fresh forces and in others' land!". They got obliterated (good stuff!), but we have the chance to think, put other stuff into the battlefield and look for a new step in the meta.

This is not a goddamn AI, we can beat what now works!

TT1, KEEP ON FIGHTING!

Godwin's Law claims another thread!


Godwin's Law claims this thread to keep on until Nazis are proven to be in their mission to save humankind!

PD: Yay, welcome to the endless thread.
PD2: Thanks quoted guy for making me look for Godwin's Law, was really worth it
Helping Starbow :: a.k.a. SoaH
TT1
Profile Blog Joined December 2008
Canada10061 Posts
Last Edited: 2014-03-01 03:22:55
March 01 2014 03:19 GMT
#4726
On March 01 2014 11:57 Levi_Vinter wrote:
Threatening to stop playing the game because you think there's a balance issue sure is an intelligent way of solving problems.


that has nothing to do with it, im a casual gamer now and id rather spend my time playing bw than sb. sb is extremely fun but the game mechanics are more or less like sc2. it just isnt challenging enough, thats something ive mentioned since day 1. that doesnt mean i dont want the game to succeed or anything, it has alot of potential and i really like the community aswell
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Sikian
Profile Blog Joined September 2011
Spain177 Posts
March 01 2014 03:23 GMT
#4727
On March 01 2014 12:19 TT1 wrote:
Show nested quote +
On March 01 2014 11:57 Levi_Vinter wrote:
Threatening to stop playing the game because you think there's a balance issue sure is an intelligent way of solving problems.


that has nothing to do with it, im a casual gamer now and id rather spend my time playing bw than sb. sb is extremely fun but the game mechanics are exactly the same as sc2. it just isnt challenging enough, thats something ive mentioned since day 1. that doesnt mean i dont want the game to succeed or anything, it has alot of potential and i really like the community aswell


You had to be from Canada to be so... lovely... saying SB does not just give you what you want.

But don't worry, Kabel will have a special edition for hardcore and non-retarded gamers (as most of we are) in which you will have to assign logic paths to units!
Helping Starbow :: a.k.a. SoaH
InFaMOUs331
Profile Blog Joined August 2011
42 Posts
March 01 2014 03:26 GMT
#4728
On March 01 2014 12:23 Sikian wrote:
Show nested quote +
On March 01 2014 12:19 TT1 wrote:
On March 01 2014 11:57 Levi_Vinter wrote:
Threatening to stop playing the game because you think there's a balance issue sure is an intelligent way of solving problems.


that has nothing to do with it, im a casual gamer now and id rather spend my time playing bw than sb. sb is extremely fun but the game mechanics are exactly the same as sc2. it just isnt challenging enough, thats something ive mentioned since day 1. that doesnt mean i dont want the game to succeed or anything, it has alot of potential and i really like the community aswell


You had to be from Canada to be so... lovely... saying SB does not just give you what you want.

Can't determine who has sunk to lower standards.

Sikian
Profile Blog Joined September 2011
Spain177 Posts
Last Edited: 2014-03-01 03:45:57
March 01 2014 03:43 GMT
#4729
On March 01 2014 12:26 InFaMOUs331 wrote:
Show nested quote +
On March 01 2014 12:23 Sikian wrote:
On March 01 2014 12:19 TT1 wrote:
On March 01 2014 11:57 Levi_Vinter wrote:
Threatening to stop playing the game because you think there's a balance issue sure is an intelligent way of solving problems.


that has nothing to do with it, im a casual gamer now and id rather spend my time playing bw than sb. sb is extremely fun but the game mechanics are exactly the same as sc2. it just isnt challenging enough, thats something ive mentioned since day 1. that doesnt mean i dont want the game to succeed or anything, it has alot of potential and i really like the community aswell


You had to be from Canada to be so... lovely... saying SB does not just give you what you want.

Can't determine who has sunk to lower standards.



Comming from a newb Spaniard, I think it was like a <3.

I mean: calling him lovely, some mild sexual reference and understandig his problem... c'mon! He deservesa f*ck*g huge hug to keep his morale up! :D
Helping Starbow :: a.k.a. SoaH
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 01 2014 04:02 GMT
#4730
Hello, back at it again! http://www.twitch.tv/rebufferingg gunna try to get top 10 again, maybe stay there for more than 5 mins lol. GG GL!
http://www.twitch.tv/rebufferingg
GoShox
Profile Blog Joined December 2007
United States1845 Posts
March 01 2014 06:11 GMT
#4731
Haven't streamed in a while but I'm gonna stream some games

http://www.twitch.tv/smishox
GoShox
Profile Blog Joined December 2007
United States1845 Posts
March 01 2014 07:41 GMT
#4732
I didn't realize how bad Goons were against Mines until tonight when I played.. they rarely kill mines, if ever O_O
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 01 2014 08:52 GMT
#4733
Well they do just fine vs few mines even without observer as long as you micro correctly and not just a-move.
aka KanBan85. Working on Starbow.
GoldforGolden
Profile Joined September 2012
China102 Posts
Last Edited: 2014-03-01 08:55:52
March 01 2014 08:55 GMT
#4734
On March 01 2014 17:52 Xiphias wrote:
Well they do just fine vs few mines even without observer as long as you micro correctly and not just a-move.

yea TT1, learn2micro not just a move.
your history of BW should have taught you that one
We think too much, feel too little
SolidSMD
Profile Joined April 2011
Belgium408 Posts
March 01 2014 10:43 GMT
#4735
On March 01 2014 12:19 TT1 wrote:
Show nested quote +
On March 01 2014 11:57 Levi_Vinter wrote:
Threatening to stop playing the game because you think there's a balance issue sure is an intelligent way of solving problems.


that has nothing to do with it, im a casual gamer now and id rather spend my time playing bw than sb. sb is extremely fun but the game mechanics are more or less like sc2. it just isnt challenging enough, thats something ive mentioned since day 1. that doesnt mean i dont want the game to succeed or anything, it has alot of potential and i really like the community aswell


You argue that it's too hard to micro all your goons vs spider mines, on the other hand you say game mechanics aren't challenging enough...?
Let me point out the obvious, less apm needed for macro -> more apm left for microing multiple groups of units.
Working on Starbow!
ganil
Profile Joined August 2009
253 Posts
March 01 2014 11:03 GMT
#4736
Well, you have to agree that smartcasting + infinite unit selection make some game mechanics way easier.
Squat
Profile Joined September 2013
Sweden7978 Posts
March 01 2014 11:07 GMT
#4737
Look, TT1 does not owe SB anything, he as a casual gamer should play whatever he finds interesting and entertaining. When you say he is threatening to stop playing, you are unfairly misrepresenting his position.

I watched guys like Stork and Jangbi lose goons to mines all the time in BW, it's obviously not quite as easy as one might think. I personally like that it's hard, it's something that makes SB stand out.
"Digital. They have digital. What is digital?" - Donald J Trump
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-03-01 11:25:56
March 01 2014 11:24 GMT
#4738
On March 01 2014 20:03 ganil wrote:
Well, you have to agree that smartcasting + infinite unit selection make some game mechanics way easier.


I don't think anyone has yet mastered combining warp tech for Zealot/DT/HT/Stalker production with Gateway production for Dragoons at the same time. When you think of the potential for mixing in warptech into your play, it wouldn't surprise me if toss (in that regard) was at least as hard mechanically (if not harder) than in BW.

The difference here relative to BW though is that the mechanics aren't forced down on newer/less skilled players which reduces the entrance barriers.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 01 2014 12:00 GMT
#4739
For those who missed the qualifier:

http://www.youtube.com/playlist?list=PLyCGb0pwEr_QCt-BkbqLWP5MGqS29tyw-
aka KanBan85. Working on Starbow.
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 01 2014 12:03 GMT
#4740
Man, giX raped me like 5 times last night lol, came out of nowhere, now hes 39-5, in the top 10. Beasting it up yo!
http://www.twitch.tv/rebufferingg
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