• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:06
CEST 05:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon205.0.16 Hotfix (June 30) - Balance + Bug Fixes26Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5087 users

Starbow - Page 219

Forum Index > SC2 General
Post a Reply
Prev 1 217 218 219 220 221 346 Next
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
February 24 2014 15:49 GMT
#4361
On February 25 2014 00:02 LaLuSh wrote:
You're exaggerating about the macro aspect.

Just add a bunch of hatcheries and it's more or less the same as SC2 difficulty.

On 4-5 bases you should like literally have 3 hatches in the main and 2 hatches on each of the other bases.

If you're below 10 hatcheries on 5 bases, you're doing it wrong. 12-13 hatches for 5 base econ is a good number. It's not so much about difficulty as it is about getting used to adding more production buildings at the right time.

It's harder to re-max with a bank, sure, I give you that. But that doesn't mean there's more mechanical strain than in SC2. Like what can you do in Starbow to remedy floating 5000 minerals that's so mechanically straining? Even perfect injects will have a hard time helping you get rid of that bank immediately. You just add more hatcheries. There ain't more to it.

You float minerals because the design is different. Not because it's significantly more demanding mechanically.

That depends on the strategy of course, but you're right to a point. The faster injects and 3 larvae max on a hatch do make it harder to macro but the biggest thing for me is macroing with the more frequent battles with more micro.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
February 24 2014 16:05 GMT
#4362
Hey I only have Wings of Liberty, how would it fare if I launch up StarBow on the Arcade? Am I limited to Terran only?
Erase and improve
Ardias
Profile Joined January 2014
Russian Federation618 Posts
Last Edited: 2014-02-24 16:07:40
February 24 2014 16:06 GMT
#4363
On February 25 2014 00:30 Jermman wrote:
Ok i peaked at rank 14 cheesing every game, i should probably actually learn to play this game now. What is a good build for each matchup? Im terran.

In this thread there are bunch of different openings.

On February 25 2014 01:05 Surprise.820 wrote:
Hey I only have Wings of Liberty, how would it fare if I launch up StarBow on the Arcade? Am I limited to Terran only?

I believe you should be fine, and all races should be unlocked after patch 2.1.
Mess with the best or die like the rest.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 24 2014 16:12 GMT
#4364
On February 25 2014 01:05 Surprise.820 wrote:
Hey I only have Wings of Liberty, how would it fare if I launch up StarBow on the Arcade? Am I limited to Terran only?


Yes with Wings of Liberty, on arcade you can pick whatever races you want.
I am boss. -Minami-ke
Tuczniak
Profile Joined September 2010
1561 Posts
February 24 2014 16:24 GMT
#4365
Isn't arcade completely free to anyone?
Aldaris_
Profile Joined October 2012
France5 Posts
February 24 2014 16:35 GMT
#4366
Can somebody tell me why siege tank have so slow cooldown than Broodwar ? (3.125 in Broodwar , 4.5 in starbow)

Siege tank are a bit weak actually ...
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 24 2014 17:47 GMT
#4367
Zerg should never go over 1k minerals in starbow and should generally never max. The only time you'd max is maybe vs mech.

So there's really no need to be able to spend your bank like there is in SC2.
My. Copy. Is. Here.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-02-24 19:34:48
February 24 2014 19:13 GMT
#4368
On February 25 2014 01:35 Aldaris_ wrote:
Can somebody tell me why siege tank have so slow cooldown than Broodwar ? (3.125 in Broodwar , 4.5 in starbow)

Siege tank are a bit weak actually ...

The CD of 75 frames in siege mode translates to 4.38 of SC2 time.

Each frame in BW is 15 seconds long, so 75 frames/15=5 CD. But BW at faster runs faster than SC2 at fastest, so to account for that we multiply 5 by .875 getting us 4.375. All units in SBOW also have a slight attack speed nerf as well, I have dubbed it Kabel time. So 4.375* our modifier of 1.07=4.68.

So they actually shoot a tiny bit faster with respect to other units compared to BW.
WarpTV
Profile Joined August 2011
205 Posts
February 24 2014 20:56 GMT
#4369
After playing starbow for a month now, I can see there are a spots that need attention.

Zerg,

Scourge,
Scourge are far too smart for the games good. They take out corsairs/vessels much easer that what I remember form Brood War. They don't have the short pause before detonating.

Lurkers, The smarter pathing for marines hampers them. In Brood war marines had a nasty habit of forming up in a long line for lurker shots even when moving just a few in game units. In BW it took a good bit of micro to line marines up perpendicular to the lurker splash. In Starbow, Units line up perpendicular to lurkers on their own greatly effecting their splash.

Dark Swarm, I still feel the smart casting is a bit strong. Yet the limits put on defilers help a good bit. but more importantly, Tank's splash just needs to work under it.


Terran.

Orbital,
Call down SCV is really messing up TvT. It feels so bad to go mech and play vs Bio, Only to have the bio player drop scv's on your tanks just before stiming in.

Ghost,
Both ghost ability are effective but come out too soon. both need a lengthy recherches time. Ghost cloak is out very quick as well. Some options are moving requirements for upgrades to other buildings (and making the abilities upgrades to start with)

Science vessels.
Again smart casting issues. Yet unlike the defiler, there are not many effective limits.

Protoss,


High Templar,
Yet again smart casting issue. but to a much lesser extent than the other casters.


Jawra
Profile Joined June 2011
Sweden146 Posts
Last Edited: 2014-02-24 21:10:49
February 24 2014 21:09 GMT
#4370
I agree 100% with the Smart casting and it's been mentioned numerous times in the Starbow threads. Everytime I see Storm or Irradiate getting spammed with little to no effort at all, I cry a little inside, as I recall the skill required for people to do that in Brood War. Seeing it in first-person view in Bisu's matches was always so fuckin cool.

The offensive SCV drops is something that I too find quite silly and very abused in TvT for the friendly fire of Tanks, I don't like it really, it feels so gimmicky.

As for Scourge and Lurkers, yes they are very different in Starbow.
Scourges can very easily be moving shot by Mutas, while in BW you had to split them up so that some Mutas were chased by the Scourge and the other ones shot down the Scourges.
IIRC the devs have mentioned that they are thinking about the Lurker situation..so I don't know, but rushing up ramps with Marines in BW/Starbow is very different for sure.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 24 2014 21:17 GMT
#4371
Please guys...Im a bw hardcore fan but if starbowlimits anything like smartcasting the game would be too hard to attract people.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
February 24 2014 21:20 GMT
#4372
On February 25 2014 06:17 StarscreamG1 wrote:
Please guys...Im a bw hardcore fan but if starbowlimits anything like smartcasting the game would be too hard to attract people.


+1

Hobbling players with a UI that dates back to 1997 will not make a better game. Starbow has other APM sinks that are less punishing (the goofy macro mechanics).
Dun tuch my cheezbrgr
Jermman
Profile Joined November 2011
Canada174 Posts
February 24 2014 21:21 GMT
#4373
If you guys limit smart casting, consider starbow dead. There is absolutely no reason to do this.
Terran/Random Player
Jermman
Profile Joined November 2011
Canada174 Posts
February 24 2014 21:22 GMT
#4374
Although unlike the Guy above me i love the macro mechanics.
Terran/Random Player
Lunareste
Profile Joined July 2011
United States3596 Posts
February 24 2014 21:26 GMT
#4375
I'd like to see smart casting removed, actually. Anything that gives the game more depth and promotes good micro is a positive imo.
KT FlaSh FOREVER
Jermman
Profile Joined November 2011
Canada174 Posts
February 24 2014 21:29 GMT
#4376
If by "depth" you mean seriously crippling game balance, then sure. If you remove smartcasting but dont buff the spells then only like the top ten players are going to be able to play this game.
Terran/Random Player
labbe
Profile Joined October 2010
Sweden1456 Posts
February 24 2014 21:36 GMT
#4377
On February 25 2014 06:17 StarscreamG1 wrote:
Please guys...Im a bw hardcore fan but if starbowlimits anything like smartcasting the game would be too hard to attract people.

I disagree. People that would be put off by difficult mechanics aren't looking for an obscure Starcraft 2 mod in the first place. The game is already a very hardcore game and people that don't like these kinds of games won't suddenly flood the Starbow ladder because it's easier to cast some spells.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2014-02-24 21:37:42
February 24 2014 21:36 GMT
#4378
Smartcasting is necessary if SB is to be big (or I think so now). But I'm sure there are other ways how to make casting spells to take skill. I like reaper bombs for example.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 24 2014 21:38 GMT
#4379
On February 25 2014 06:29 Jermman wrote:
If by "depth" you mean seriously crippling game balance, then sure. If you remove smartcasting but dont buff the spells then only like the top ten players are going to be able to play this game.

such a hyperbole, the removal of smartcast wouldn't be THAT big of a deal.
I mean you click your caster, cast the spell and repeat, everyone who micros AT ALL can do stuff like that.
But yeah spells could be a bit stronger then i think.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Jermman
Profile Joined November 2011
Canada174 Posts
February 24 2014 21:42 GMT
#4380
Sure let me click each of my thirty vultures to drop a mine while in the middle of a battle while macroing. Thats going to be possible for the majority of players mhm.
Terran/Random Player
Prev 1 217 218 219 220 221 346 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft585
ViBE271
Nina 152
RuFF_SC2 139
Ketroc 29
StarCraft: Brood War
Rain 3823
GuemChi 3245
Free 183
HiyA 116
Noble 77
Mind 72
Sharp 30
Bale 28
Terrorterran 16
yabsab 11
[ Show more ]
Purpose 6
Dota 2
NeuroSwarm163
Counter-Strike
taco 477
Super Smash Bros
hungrybox1004
Other Games
summit1g9564
C9.Mang0632
PiGStarcraft459
Maynarde139
UpATreeSC51
JuggernautJason21
Organizations
Other Games
gamesdonequick1239
BasetradeTV366
Dota 2
PGL Dota 2 - Main Stream163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 132
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush861
• Stunt360
Upcoming Events
CrankTV Team League
7h 54m
Bombastic Starleague
16h 54m
The PondCast
1d 6h
HomeStory Cup
1d 7h
Replay Cast
1d 20h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.