• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:03
CEST 01:03
KST 08:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)5Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Code S Season 2 - RO4 & Finals Results (2025) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30966 users

Starbow - Page 218

Forum Index > SC2 General
Post a Reply
Prev 1 216 217 218 219 220 346 Next
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
February 24 2014 00:13 GMT
#4341
I think 2-base SV puts you too much behind armywise which makes it difficult for you to secure a fast 3rd or just make a timing attack.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
February 24 2014 00:28 GMT
#4342
So I haven't played that many TvPs, but a 2 base bio push with lots of ghosts feels beastly strong. My micro is not that great, but it feels devastating against a P that goes 2 base robo. The ghosts give you a way to slow down and kill the initial dragoon contain. Ghost stun also provides a deadly counter to reaver drops (finally a way to make them stop shooting). In a big fight, ghost stun and seeker missile scales well.

Anyone else running ghosts in TvPs?
Dun tuch my cheezbrgr
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
Last Edited: 2014-02-24 00:43:23
February 24 2014 00:42 GMT
#4343
On February 24 2014 09:28 CannonsNCarriers wrote:
So I haven't played that many TvPs, but a 2 base bio push with lots of ghosts feels beastly strong. My micro is not that great, but it feels devastating against a P that goes 2 base robo. The ghosts give you a way to slow down and kill the initial dragoon contain. Ghost stun also provides a deadly counter to reaver drops (finally a way to make them stop shooting). In a big fight, ghost stun and seeker missile scales well.

Anyone else running ghosts in TvPs?


Seeker missiles aren't a big problem in the mu, but ghosts are imo too effective of a counter to reavers. They give Protoss very few options vs early bio push and remove a great deal of micro from the game, since shock completely negates shuttle reaver.

I think used defensively ghosts aren't a major problem, but I would advocate making the speed of the projectile a little slower on shock, to retain its utility vs clumped protoss units and tanks, but prevent it from instantly shutting down reavers.

I don't think it's a major problem that reavers are good vs bio and can kite them with a speed shuttle.
My. Copy. Is. Here.
rebuffering
Profile Joined December 2010
Canada2436 Posts
February 24 2014 03:44 GMT
#4344
Streams back up! Has not been a lucky day so far, but here we go again! http://www.twitch.tv/rebufferingg
http://www.twitch.tv/rebufferingg
Season
Profile Blog Joined May 2010
United States301 Posts
February 24 2014 06:16 GMT
#4345
Hmm as cool as an upgrade that it is.. I think the "Lidar Transmitters" (upgrade from Ebay that allows for scans to cost "charges" instead of energy) may need to be tweaked.

It's use along with calling down SCVs in TvT vs mech (tanks) is very strong in both limiting tank numbers and/or forcing unsieges while not really costing much for the user. It also leaves little options for the opposing player to defend against it.

I think it has been mentioned somewhere before, but just my thoughts on it~
Sikian
Profile Blog Joined September 2011
Spain177 Posts
February 24 2014 07:35 GMT
#4346
Yesterday I played with a HotS Gold guy through matchmaking (I'm HotS Gold as well) and he really struggled to get any macro and expansions going. We played some more practice games to identify the problems he was having, but after 4 games of trying, he just quit as he was utterly frustrated with how difficult it -- at least compared to HotS. Has anyone got any advice or similar for players that are struggling this way and/or have the feeling of starting to learn a whole RTS from the beginning?
Helping Starbow :: a.k.a. SoaH
coZy
Profile Joined March 2012
United States65 Posts
February 24 2014 08:01 GMT
#4347
On February 24 2014 16:35 Sikian wrote:
Yesterday I played with a HotS Gold guy through matchmaking (I'm HotS Gold as well) and he really struggled to get any macro and expansions going. We played some more practice games to identify the problems he was having, but after 4 games of trying, he just quit as he was utterly frustrated with how difficult it -- at least compared to HotS. Has anyone got any advice or similar for players that are struggling this way and/or have the feeling of starting to learn a whole RTS from the beginning?

I mean I had played some SC2 previously, only WoL though, was high Platinum when I played. Never played BW at all. I think it really depends on the mindset the person has, to be honest. I really wanted to know/learn how to play this game because it seemed like so much fun, so I played games over and over until I started to get a feel for the mechanics and just game sense in general. I lost sooo many games at first, didn't win a single one for like a week. He might just need to face versus an AI and learn how the mechanics feel now as well as how the units interact. But yeah, I think it's mainly just a mindset thing, gotta have the drive to learn.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
February 24 2014 08:29 GMT
#4348
I think it's the nature of the game, like Brood War, that you're only going to enjoy it if you enjoy doing things that are really, really hard.
The frumious Bandersnatch
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 24 2014 09:58 GMT
#4349
I finally played my first games of Starbow. Lost 3, won 2 and never felt like I lost unfairly (a feeling that made me quit Sc2 a long time ago). No stupid sentry or collosus in this game, thank god.
One big difference in playing Zerg between this and Sc2 is in how we use Queens to inject. In Starbow you use up a round of larva to make units and then inject all hatches while in Sc2 you do that every 40s or so. My muscle memory is just not used to doing it Starbow way.
Daumen
Profile Joined July 2011
Germany1073 Posts
February 24 2014 10:02 GMT
#4350
On February 24 2014 18:58 -Archangel- wrote:
I finally played my first games of Starbow. Lost 3, won 2 and never felt like I lost unfairly (a feeling that made me quit Sc2 a long time ago). No stupid sentry or collosus in this game, thank god.
One big difference in playing Zerg between this and Sc2 is in how we use Queens to inject. In Starbow you use up a round of larva to make units and then inject all hatches while in Sc2 you do that every 40s or so. My muscle memory is just not used to doing it Starbow way.


I think the Macro is very different for all races, I remember very clearly that I also had a very weird feeling because my musle memory was used to sc2. Im Terran and I am mostly talking about Mules and Overcharge, you used to have way more Minerals compared to gas in WoL/HotS and no Chronoboost abillity, now you do (overcharge). Its very different but as a Terran, it is way more fun to Macro in Starbow. Overcharge is a really cool abillity ;D

Do you think the Starbow Inject is more "fun" or the HotS one?
Or is both equally fun to play?
President of the ReaL Fan Club.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
Last Edited: 2014-02-24 10:52:00
February 24 2014 10:38 GMT
#4351
On February 24 2014 19:02 Daumen wrote:
Show nested quote +
On February 24 2014 18:58 -Archangel- wrote:
I finally played my first games of Starbow. Lost 3, won 2 and never felt like I lost unfairly (a feeling that made me quit Sc2 a long time ago). No stupid sentry or collosus in this game, thank god.
One big difference in playing Zerg between this and Sc2 is in how we use Queens to inject. In Starbow you use up a round of larva to make units and then inject all hatches while in Sc2 you do that every 40s or so. My muscle memory is just not used to doing it Starbow way.


I think the Macro is very different for all races, I remember very clearly that I also had a very weird feeling because my musle memory was used to sc2. Im Terran and I am mostly talking about Mules and Overcharge, you used to have way more Minerals compared to gas in WoL/HotS and no Chronoboost abillity, now you do (overcharge). Its very different but as a Terran, it is way more fun to Macro in Starbow. Overcharge is a really cool abillity ;D

Do you think the Starbow Inject is more "fun" or the HotS one?
Or is both equally fun to play?


Personally, I've enjoyed the Queen a bit more in SB than in HotS, as you have to be constantly paying attention to it. Anyways, I always do this stupid thing of injecting on more hatches than I have queens and there's always one of them waddling across half the map to reach that damned macro hatch.

How have you guys been injecting to avoid this kind of stuff happening?

EDIT: Thanks for the feedback, I hope it helps to keep other players motivated
Helping Starbow :: a.k.a. SoaH
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 24 2014 10:56 GMT
#4352
Starbow macro isn't too hard, you just have to get used to building a few more production facilities and so on. Maybe it's a useful tip for the loading screen: if you have excess money, build more production facilities. It's one of these things that should be obvious, but since people never think while playing they don't notice it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 24 2014 12:05 GMT
#4353
On February 24 2014 19:02 Daumen wrote:
Show nested quote +
On February 24 2014 18:58 -Archangel- wrote:
I finally played my first games of Starbow. Lost 3, won 2 and never felt like I lost unfairly (a feeling that made me quit Sc2 a long time ago). No stupid sentry or collosus in this game, thank god.
One big difference in playing Zerg between this and Sc2 is in how we use Queens to inject. In Starbow you use up a round of larva to make units and then inject all hatches while in Sc2 you do that every 40s or so. My muscle memory is just not used to doing it Starbow way.


I think the Macro is very different for all races, I remember very clearly that I also had a very weird feeling because my musle memory was used to sc2. Im Terran and I am mostly talking about Mules and Overcharge, you used to have way more Minerals compared to gas in WoL/HotS and no Chronoboost abillity, now you do (overcharge). Its very different but as a Terran, it is way more fun to Macro in Starbow. Overcharge is a really cool abillity ;D

Do you think the Starbow Inject is more "fun" or the HotS one?
Or is both equally fun to play?


Terran armies tend to be more mineral focused, even when going factory heavy mech armies. The only matchup where the gas really matters is TvZ, where you need to make sure you have the gas to support upgrades and vessel production.

Macro mechanics need to be adjusted for all stages of gameplay. Otherwise you end up with 200/200 food issues, with mule abuse and zergs who get to float 80 larva.
I am boss. -Minami-ke
Sikian
Profile Blog Joined September 2011
Spain177 Posts
February 24 2014 12:05 GMT
#4354
On February 24 2014 19:56 Grumbels wrote:
Starbow macro isn't too hard, you just have to get used to building a few more production facilities and so on. Maybe it's a useful tip for the loading screen: if you have excess money, build more production facilities. It's one of these things that should be obvious, but since people never think while playing they don't notice it.


That feels kind of true, as you need more production facilities that on HotS and WoL and maybe people are used to an amount of facilities per base which does not adjust to SB macro and economy. Or maybe I've got a terrible macro, hahaha.
Helping Starbow :: a.k.a. SoaH
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2014-02-24 12:22:31
February 24 2014 12:22 GMT
#4355
One of the main differences with Starbow macro is that 1 worker for 1 mineral patch is the efficient number early on, because they mine for a longer time. This is a thing people needs to get used to it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 24 2014 13:30 GMT
#4356
On February 24 2014 19:02 Daumen wrote:
Show nested quote +
On February 24 2014 18:58 -Archangel- wrote:
I finally played my first games of Starbow. Lost 3, won 2 and never felt like I lost unfairly (a feeling that made me quit Sc2 a long time ago). No stupid sentry or collosus in this game, thank god.
One big difference in playing Zerg between this and Sc2 is in how we use Queens to inject. In Starbow you use up a round of larva to make units and then inject all hatches while in Sc2 you do that every 40s or so. My muscle memory is just not used to doing it Starbow way.


I think the Macro is very different for all races, I remember very clearly that I also had a very weird feeling because my musle memory was used to sc2. Im Terran and I am mostly talking about Mules and Overcharge, you used to have way more Minerals compared to gas in WoL/HotS and no Chronoboost abillity, now you do (overcharge). Its very different but as a Terran, it is way more fun to Macro in Starbow. Overcharge is a really cool abillity ;D

Do you think the Starbow Inject is more "fun" or the HotS one?
Or is both equally fun to play?

I have not played enough games, but I think inject is easier in Starbow as a result of this. At the same time, it is less powerful so I think it is good this way.
As a total result, it is probably more fun. I hated inject in SC2 for a long time until I got used to it, and never still liked it. Always considered it a necessary evil, but Starbow might have found a better way.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
Last Edited: 2014-02-24 14:40:03
February 24 2014 14:38 GMT
#4357
It's definitely a lot harder than HotS, from a zerg's perspective anyways. I have 220-250 apm in HotS (some due to a lot of larvae being made into units at once) and I never really had any macro trouble, money was always low and I could do most of the things I wanted to with that apm. In starbow my apm is the same without the mass production of units at one time, as that can't really happen in starbow, and I have a hard time keeping up with the late game macro with everything else going on, as there is more multitasking involved in most games of starbow than in sc2. Add to that the fact that you generally have to micro the battles more and it becomes very hard to do all the things you want, or even close to all the things you want to unless you have jaedong's BW apm or something lol. I think this is a good thing but I can definitely see why it would be intimidating for people.

Edit: I do spam at the start of the game so the apm numbers are a bit inflated but generally remain the same in long games.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2014-02-24 15:24:56
February 24 2014 15:02 GMT
#4358
You're exaggerating about the macro aspect.

Just add a bunch of hatcheries and it's more or less the same as SC2 difficulty.

On 4-5 bases you should like literally have 3 hatches in the main and 2 hatches on each of the other bases.

If you're below 10 hatcheries on 5 bases, you're doing it wrong. 12-13 hatches for 5 base econ is a good number. It's not so much about difficulty as it is about getting used to adding more production buildings at the right time.

It's harder to re-max with a bank, sure, I give you that. But that doesn't mean there's more mechanical strain than in SC2. Like what can you do in Starbow to remedy floating 5000 minerals that's so mechanically straining? Even perfect injects will have a hard time helping you get rid of that bank immediately. You just add more hatcheries. There ain't more to it.

You float minerals because the design is different. Not because it's significantly more demanding mechanically.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 24 2014 15:12 GMT
#4359
On February 25 2014 00:02 LaLuSh wrote:
You're exaggerating about the macro aspect.

Just add a bunch of hatcheries and it's more or less the same as SC2 difficulty.

On 4-5 bases you should like literally have 3 hatches in the main and 2 hatches on each of the other bases.

If you're below 10 hatcheries on 5 bases, you're doing it wrong. 12-13 hatches for 5 base econ is a good number. It's not so much about difficulty as it is about getting used to adding more production buildings at the right time.

It's harder to re-max with a bank, sure, I give you that. But that doesn't mean there's more mechanical strain than in SC2. Like what can you do in Starbow to remedy floating 5000 minerals that's so mechanically straining? Even perfect injects will have a hard time helping you get rid of that bank immediately. You just add more hatcheries. There ain't more to it.


Are you playing starbow a lot or just flirting with it? I've always liked your balance/design threads in the past.
maru lover forever
Jermman
Profile Joined November 2011
Canada174 Posts
February 24 2014 15:30 GMT
#4360
Ok i peaked at rank 14 cheesing every game, i should probably actually learn to play this game now. What is a good build for each matchup? Im terran.
Terran/Random Player
Prev 1 216 217 218 219 220 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft125
RuFF_SC2 34
StarCraft: Brood War
Artosis 571
League of Legends
Dendi1215
Counter-Strike
Fnx 1859
Stewie2K915
Heroes of the Storm
Liquid`Hasu528
Khaldor165
Other Games
tarik_tv28729
summit1g11476
fl0m671
C9.Mang0576
shahzam558
Mew2King110
Maynarde101
Trikslyr54
Organizations
Other Games
gamesdonequick305
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 121
• Hupsaiya 49
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 83
• Diggity8
• Rasowy 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21484
League of Legends
• Doublelift4448
Other Games
• imaqtpie947
• Scarra480
• Shiphtur452
Upcoming Events
PiGosaur Monday
57m
PiGStarcraft125
RSL Revival
10h 57m
herO vs sOs
Zoun vs Clem
Replay Cast
1d
The PondCast
1d 10h
RSL Revival
1d 10h
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
2 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
2 days
SC Evo League
3 days
Road to EWC
3 days
[ Show More ]
Circuito Brasileiro de…
3 days
Sparkling Tuna Cup
4 days
Road to EWC
4 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.