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Starbow - Page 165

Forum Index > SC2 General
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coZy
Profile Joined March 2012
United States65 Posts
February 08 2014 02:04 GMT
#3281
On February 08 2014 11:01 TT1 wrote:
is the ladder up yet? im waiting for it to come out before i restart playing o-o


Naw it's not out yet. I know a few people who are doing that, myself included.
kawazu
Profile Joined May 2010
United States111 Posts
February 08 2014 02:42 GMT
#3282
I have a suggestion that would help make air units more microable.

I think you guys are still using separation point, but there is a better way to do it.

Give air units a separation point of 0 and give them a behavior that uses the Apply Force effect on nearby air units.

I'd suggest a value of around 0.0004.(for whatever, reason air units are much more susceptible Apply Force effects than ground units)

This causes clumps of units to slowly spread out without stopping units from going into glide.
murphs
Profile Joined April 2011
Ireland417 Posts
February 08 2014 02:56 GMT
#3283
On February 08 2014 11:01 TT1 wrote:
is the ladder up yet? im waiting for it to come out before i restart playing o-o


Likewise, I really look forward to it.
WombaT
Profile Blog Joined May 2010
Northern Ireland25339 Posts
February 08 2014 03:33 GMT
#3284
Having a lot of fun with this, hopefully get to see some of you guys when this ladder launches especially, I shall be languishing somewhere near the bottom methinks :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 08 2014 03:37 GMT
#3285
Really happy to see the Spidermine to be 1 step closer to the BW model and that the devs decided to revert back the Irradiate to its original dmg.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
GoShox
Profile Blog Joined December 2007
United States1837 Posts
February 08 2014 05:08 GMT
#3286
One of my viewers asked for some replays, so I made a replay pack and figured I might as well post it here too, since it doesn't look like uploading replays is too common yet. Most of the games are PvT and PvZ, since PvP is by far my weakest, but there's a couple PvP's in there. For reference since people like to ask, I was B- on iCCup in Brood War and a Master's SC2 player.

Link: https://www.dropbox.com/s/unu1wfng7kny7m5/sMi.Shox replays.zip
Vejita00
Profile Joined February 2014
United States11 Posts
Last Edited: 2014-02-08 06:25:52
February 08 2014 06:20 GMT
#3287
Ignore, I am an idiot.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-02-08 06:27:25
February 08 2014 06:27 GMT
#3288
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.
aka KanBan85. Working on Starbow.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 08 2014 07:31 GMT
#3289
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-02-08 07:52:44
February 08 2014 07:50 GMT
#3290
Any thoughts on revamping the roach, baneling and stalker yet and improving them? These units must be in the game in some form, in my opinion. Otherwise it's just another SC2: Brood War rehash. Not that it would be a terrible thing to have a second clone of Brood War in the SC2 engine, but I think what people are most excited about here is watching and playing something that's a bit different.

Anyhow just concerned that should things go in that direction (clone) people might start to lose interest.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Ramiz1989
Profile Joined July 2012
12124 Posts
February 08 2014 10:38 GMT
#3291
On February 08 2014 16:31 FabledIntegral wrote:
Show nested quote +
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.

Why with the Viper, it doesn't have Blinding cloud. It has Ensnare, Abduct and Consume.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
maybenexttime
Profile Blog Joined November 2006
Poland5558 Posts
February 08 2014 11:05 GMT
#3292
Will Firebats and Marauders require Techlab? I think they come too early in the game, feels a bit like C&C. :<
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 08 2014 11:50 GMT
#3293
On February 08 2014 16:31 FabledIntegral wrote:
Show nested quote +
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.



I would imagine the issue with Dweb is that smart casting would make it too easy to use. Would be testable though, Sair Reaver is not as good in Starbow anyway (not tested post corsair buff/scourge nerf though)
My. Copy. Is. Here.
ANLProbe
Profile Joined October 2013
667 Posts
Last Edited: 2014-02-08 12:09:45
February 08 2014 12:08 GMT
#3294
Have the Spider mines been updated yet?
Go TAEJA
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 08 2014 12:09 GMT
#3295
Streaming Starbow now ^.^ http://www.twitch.tv/beastyqt
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-08 12:20:03
February 08 2014 12:17 GMT
#3296
What is the plan of recall? Its pretty bad atm.

@Bugs
Marauder is medium on america server. Atleast it was yesterday.

Tau cross. The 3player map spawn.(triangel spawn)
Minerals are further away on america server
bearhug
Profile Joined September 2010
United States999 Posts
Last Edited: 2014-02-08 12:31:25
February 08 2014 12:20 GMT
#3297
On February 08 2014 16:31 FabledIntegral wrote:
Show nested quote +
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.


Goliath as an anti-air ground unit should have strong ground-to-air attack, even against carriers. This is the design rule BW strictly follows. It is because air units have mobility advantages(not necessarily speed, but the ability to fly over any terrain; this is a huge plus). There must be a counter to them on the ground.

The problem you mentioned is not really a problem. You can either mix ground units (archons, etc) to assist or make use of the terrain. It's not like you build a bunch of almighty carriers and A-move to a equally economy opponent and auto win. In BW, no one uses carriers to fight against mass goliath directly unless there is an overwhelming economy advantage so that it doesn't matter.

Keep carriers and goliath as what they are in BW. They are fine,
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
bearhug
Profile Joined September 2010
United States999 Posts
February 08 2014 15:12 GMT
#3298
On February 08 2014 03:44 Foxxan wrote:
Show nested quote +
On February 07 2014 22:58 bearhug wrote:
I hope the design of Starbow follow some universal rules, such as centered on economy, strong ground-to-air attack & weak air-to-ground damage (except the ultimate units: carrier, bc), high ground advantages, little to zero map/terrain changing ability(ie, no force field like ability).

Dallan Christensen, the leading designer of SCBW, once said that those simple rules are what made SC BW a great and stable game. The game is like a ecosystem or a society, in which the physical rules/ human laws are critical for the sustainability & stability of the whole system. Just like a country built based on laws/constitutions is more sustainable than a dictatorships regime where decisions are usually made randomly depending on the ruler's desire.

Keep the good work going!


Thats interesting.
Where did u read that?

BTW: Have you looked at the banshee?
Strong air-to-ground but with no AA. Thought?


I forget where I read that interview article. :D

Based on the rules, the banshee should be nerfed, directly or indirectly, for example: reduce its air-to-ground damage or reduce its health/speed, or increase its cost/build time & requirement.




We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 08 2014 15:17 GMT
#3299
The banshee already has weaker air to ground than in sc2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 08 2014 16:42 GMT
#3300
On February 09 2014 00:12 bearhug wrote:

Based on the rules, the banshee should be nerfed, directly or indirectly, for example: reduce its air-to-ground damage or reduce its health/speed, or increase its cost/build time & requirement.



The banshee is already a 3 supply unit. Takes 3 shots to kill a worker. Already extremely fragile in head on fights. It's no guardian. It's a unit that rewards great micro and decision making.
I am boss. -Minami-ke
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