Starbow - Page 166
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MysticaL
Canada118 Posts
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AlgeriaT
Sweden2195 Posts
On February 09 2014 01:56 MysticaL wrote: Just watching the first game, holy crap, this overhaul to current SC2 makes the game so much more interesting... Just saw my first batch of games too and I'm thinking the same. I had forgot what it was like to enjoy watching a vP game :O | ||
Xiphos
Canada7507 Posts
On February 08 2014 16:31 FabledIntegral wrote: I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after. If it isn't done already, why don't we remove Binding Cloud from Viper and add in Ensnare as Viper? | ||
Xiphias
Norway2223 Posts
![]() Also: streaming now www.twitch.tv/SC2_Starbow | ||
Ramiz1989
12124 Posts
On February 09 2014 04:41 Xiphos wrote: If it isn't done already, why don't we remove Binding Cloud from Viper and add in Ensnare as Viper? It is already that way, Viper had Ensnare from the start and not Blinding Cloud. | ||
Xiphias
Norway2223 Posts
Really showing how interesting all the stages of Starbow game-play can be: | ||
GoShox
United States1835 Posts
http://www.twitch.tv/smishox | ||
Grumbels
Netherlands7028 Posts
I can't watch the video on mobile, xiphias. Edit: nevermind, works now | ||
404AlphaSquad
839 Posts
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404AlphaSquad
839 Posts
On February 09 2014 06:13 Grumbels wrote: For an ability for the corsair, why not the old oracle ability they showed in blizzcon? The one that worked like contaminate but could also disable tech and static defense. It could be a researched ability, 125 energy, lasts for 20 seconds, creating a shield around the building that is destructable. Can be used both offensively and defensively. Stats can be different of course. I can't watch the video on mobile, xiphias. It isnt up yet, because it was just played. On February 09 2014 06:07 Xiphias wrote: Just casted an epic ZvT on Tau Cross. Really showing how interesting all the stages of Starbow game-play can be: http://www.youtube.com/watch?v=0WxSThT9Y2o Terran seems obviously totally OP there ! jk, :D | ||
bearhug
United States999 Posts
1. this is cool; 2 we like the design of xxx. 3. we don't like seeing ... 4. we believe Force Fields are a very unique ability... 5. we want to encourage people to use xxx unit 7. this will make the game more interesting... ..... you already know the result... | ||
WarpTV
205 Posts
Starbow - Praetor Proving Grounds Details: Made in honor of Praetor Fenix, Steward of the Templar. En taro Fenix! Map made by Infleto (Copied from the Starbow team). 2 player map. top vs bottem ![]() Other Pics + Show Spoiler + Pleas Test for balance and give feed back. After some testing, this map has a size issue that needs to be addressed (way too large). I have took it off Battle.net until I make changes. | ||
WolfintheSheep
Canada14127 Posts
On February 09 2014 09:29 bearhug wrote: I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on 1. this is cool; 2 we like the design of xxx. 3. we don't like seeing ... 4. we believe Force Fields are a very unique ability... 5. we want to encourage people to use xxx unit 7. this will make the game more interesting... ..... you already know the result... Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design. It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors. Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea. | ||
The_Red_Viper
19533 Posts
On February 09 2014 09:47 WolfintheSheep wrote: Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea. Mhm, no i can't agree with that at all. Maybe you could elaborate`? | ||
WolfintheSheep
Canada14127 Posts
On February 09 2014 09:51 The_Red_Viper wrote: Mhm, no i can't agree with that at all. Maybe you could elaborate`? I did. You just didn't quote it. | ||
Foxxan
Sweden3427 Posts
On February 09 2014 09:47 WolfintheSheep wrote: Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design. It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors. Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea. Wc3 is a completely different rts game. So there are obviously another set of rules for that rts style So i dont get what u mean either with your last sentence | ||
bnanaPEEL
Canada138 Posts
is there a live list of pros that are currently streaming Starbow? Much appreciated ![]() | ||
Xiphos
Canada7507 Posts
On February 09 2014 12:23 Foxxan wrote: Wc3 is a completely different rts game. So there are obviously another set of rules for that rts style So i dont get what u mean either with your last sentence He is saying that one shouldn't follow the footstep of the greatest esport ever existed so far and attempt to emulate its success. On February 08 2014 16:31 FabledIntegral wrote: I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after. If it isn't done already, why don't we remove Binding Cloud from Viper and add in Ensnare as Viper? [/QUOTE] It is already that way, Viper had Ensnare from the start and not Blinding Cloud. [/QUOTE] Then I'm perplexed on the reasoning of that quote of having Viper overlapping in roles w/ Corsairs since they are nothing alike. On topic: I think there needs to be some some overhaul of StarBow units to not make them unique from each other and to elevate their micro potential. It's really strange not seeing much Stalker play. Can I purpose something? I know that the main grief people have w/ the forcefield is that once it works, you can't micro against it. But how about we make it that the forcefield have some amount of HP on them that makes the opponent be able to destroy them in order to get out? Such ability might be able to introduce some new high micro intensive moment into the gameplay. | ||
WolfintheSheep
Canada14127 Posts
On February 09 2014 12:23 Foxxan wrote: Wc3 is a completely different rts game. So there are obviously another set of rules for that rts style So i dont get what u mean either with your last sentence Hahahaha..."obviously". Yeah, I guess hindsight makes everything obvious, doesn't it? Wc3 invented that type of RTS, there were no "rules" before it. And when the game was announced, there were a shit ton of people who denouncing it before they even played it because "it wasn't like Wc2 or SC:BW" and "RTS isn't RPG", and so on. And I guess hindsight made them "obviously" wrong. If you want amazing games to be made, then you need developers who will innovate and do things because "it seems cool". | ||
Foxxan
Sweden3427 Posts
On February 09 2014 12:50 WolfintheSheep wrote: Hahahaha..."obviously". Yeah, I guess hindsight makes everything obvious, doesn't it? Wc3 invented that type of RTS, there were no "rules" before it. And when the game was announced, there were a shit ton of people who denouncing it before they even played it because "it wasn't like Wc2 or SC:BW" and "RTS isn't RPG", and so on. And I guess hindsight made them "obviously" wrong. If you want amazing games to be made, then you need developers who will innovate and do things because "it seems cool". Doesnt matter who invented that style or when. The relevant part is it is a different rts style, thats a fact. And with that fact, we know there are other logics to it. 'Shitton' of people who denouncing it. Ye, obviously people do that, thats how mankind works, we have opinions on everything and we decide if its good or bad without knowing shit about it. You can still innovate even with the universal rules. | ||
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