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Starbow - Page 166

Forum Index > SC2 General
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MysticaL
Profile Joined December 2003
Canada118 Posts
February 08 2014 16:56 GMT
#3301
Just watching the first game, holy crap, this overhaul to current SC2 makes the game so much more interesting...
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
February 08 2014 17:17 GMT
#3302
On February 09 2014 01:56 MysticaL wrote:
Just watching the first game, holy crap, this overhaul to current SC2 makes the game so much more interesting...

Just saw my first batch of games too and I'm thinking the same. I had forgot what it was like to enjoy watching a vP game :O
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 08 2014 19:41 GMT
#3303
On February 08 2014 16:31 FabledIntegral wrote:
Show nested quote +
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.


If it isn't done already, why don't we remove Binding Cloud from Viper and add in Ensnare as Viper?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-02-08 20:18:11
February 08 2014 20:13 GMT
#3304
That's what the Viper has had since we added it to the game

Also: streaming now

www.twitch.tv/SC2_Starbow
aka KanBan85. Working on Starbow.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 08 2014 20:20 GMT
#3305
On February 09 2014 04:41 Xiphos wrote:
Show nested quote +
On February 08 2014 16:31 FabledIntegral wrote:
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.


If it isn't done already, why don't we remove Binding Cloud from Viper and add in Ensnare as Viper?

It is already that way, Viper had Ensnare from the start and not Blinding Cloud.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 08 2014 21:07 GMT
#3306
Just casted an epic ZvT on Tau Cross.

Really showing how interesting all the stages of Starbow game-play can be:

aka KanBan85. Working on Starbow.
GoShox
Profile Blog Joined December 2007
United States1843 Posts
February 08 2014 21:13 GMT
#3307
Gonna stream some games!

http://www.twitch.tv/smishox
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-08 21:39:50
February 08 2014 21:13 GMT
#3308
For an ability for the corsair, why not the old oracle ability they showed in blizzcon? The one that worked like contaminate but could also disable tech and static defense. It could be a researched ability, 125 energy, lasts for 20 seconds, creating a shield around the building that is destructable. Can be used both offensively and defensively. Stats can be different of course.

I can't watch the video on mobile, xiphias. Edit: nevermind, works now
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-08 21:38:01
February 08 2014 21:35 GMT
#3309
sry doublepost
aka Kalevi
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-02-08 21:37:15
February 08 2014 21:36 GMT
#3310
On February 09 2014 06:13 Grumbels wrote:
For an ability for the corsair, why not the old oracle ability they showed in blizzcon? The one that worked like contaminate but could also disable tech and static defense. It could be a researched ability, 125 energy, lasts for 20 seconds, creating a shield around the building that is destructable. Can be used both offensively and defensively. Stats can be different of course.

I can't watch the video on mobile, xiphias.


It isnt up yet, because it was just played.


On February 09 2014 06:07 Xiphias wrote:
Just casted an epic ZvT on Tau Cross.

Really showing how interesting all the stages of Starbow game-play can be:

http://www.youtube.com/watch?v=0WxSThT9Y2o


Terran seems obviously totally OP there !
jk, :D
aka Kalevi
bearhug
Profile Joined September 2010
United States999 Posts
Last Edited: 2014-02-09 00:30:37
February 09 2014 00:29 GMT
#3311
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-09 01:30:27
February 09 2014 00:38 GMT
#3312
NEW MAP!


Starbow - Praetor Proving Grounds

Details:
Made in honor of Praetor Fenix, Steward of the Templar. En taro Fenix!
Map made by Infleto (Copied from the Starbow team).

2 player map. top vs bottem

[image loading]

Other Pics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Pleas Test for balance and give feed back.
After some testing, this map has a size issue that needs to be addressed (way too large). I have took it off Battle.net until I make changes.



WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2014-02-09 00:48:31
February 09 2014 00:47 GMT
#3313
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...


Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design.

It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors.

Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.
Average means I'm better than half of you.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 09 2014 00:51 GMT
#3314
On February 09 2014 09:47 WolfintheSheep wrote:
Show nested quote +
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...




Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.

Mhm, no i can't agree with that at all.
Maybe you could elaborate`?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 09 2014 03:05 GMT
#3315
On February 09 2014 09:51 The_Red_Viper wrote:
Show nested quote +
On February 09 2014 09:47 WolfintheSheep wrote:
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...




Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.

Mhm, no i can't agree with that at all.
Maybe you could elaborate`?

I did. You just didn't quote it.
Average means I'm better than half of you.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 09 2014 03:23 GMT
#3316
On February 09 2014 09:47 WolfintheSheep wrote:
Show nested quote +
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...


Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design.

It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors.

Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.


Wc3 is a completely different rts game.
So there are obviously another set of rules for that rts style

So i dont get what u mean either with your last sentence
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
February 09 2014 03:26 GMT
#3317
I tried looking this up before posting and couldn't find so;
is there a live list of pros that are currently streaming Starbow? Much appreciated
unintentionally intoxicated
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2014-02-09 03:40:03
February 09 2014 03:32 GMT
#3318
On February 09 2014 12:23 Foxxan wrote:
Show nested quote +
On February 09 2014 09:47 WolfintheSheep wrote:
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...


Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design.

It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors.

Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.


Wc3 is a completely different rts game.
So there are obviously another set of rules for that rts style

So i dont get what u mean either with your last sentence


He is saying that one shouldn't follow the footstep of the greatest esport ever existed so far and attempt to emulate its success.

On February 08 2014 16:31 FabledIntegral wrote:
Show nested quote +
On February 08 2014 15:27 Xiphias wrote:
@Corsairs

They currently don't have an ability because we are a bit unsure what it should be. It will have an ability before Starbow is out of beta.


I take it the BW ability is not desireable / nearly overlaps with the viper? I was playing vs mech and I built a ton of corsairs only to find out there was no dweb and I was very sad as my carriers were killed by mass goliath shortly after.


If it isn't done already, why don't we remove Binding Cloud from Viper and add in Ensnare as Viper?
[/QUOTE]
It is already that way, Viper had Ensnare from the start and not Blinding Cloud. [/QUOTE]

Then I'm perplexed on the reasoning of that quote of having Viper overlapping in roles w/ Corsairs since they are nothing alike.

On topic:
I think there needs to be some some overhaul of StarBow units to not make them unique from each other and to elevate their micro potential. It's really strange not seeing much Stalker play.

Can I purpose something? I know that the main grief people have w/ the forcefield is that once it works, you can't micro against it. But how about we make it that the forcefield have some amount of HP on them that makes the opponent be able to destroy them in order to get out? Such ability might be able to introduce some new high micro intensive moment into the gameplay.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 09 2014 03:50 GMT
#3319
On February 09 2014 12:23 Foxxan wrote:
Show nested quote +
On February 09 2014 09:47 WolfintheSheep wrote:
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...


Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design.

It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors.

Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.


Wc3 is a completely different rts game.
So there are obviously another set of rules for that rts style

So i dont get what u mean either with your last sentence


Hahahaha..."obviously". Yeah, I guess hindsight makes everything obvious, doesn't it? Wc3 invented that type of RTS, there were no "rules" before it. And when the game was announced, there were a shit ton of people who denouncing it before they even played it because "it wasn't like Wc2 or SC:BW" and "RTS isn't RPG", and so on. And I guess hindsight made them "obviously" wrong.

If you want amazing games to be made, then you need developers who will innovate and do things because "it seems cool".
Average means I'm better than half of you.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 09 2014 04:04 GMT
#3320
On February 09 2014 12:50 WolfintheSheep wrote:
Show nested quote +
On February 09 2014 12:23 Foxxan wrote:
On February 09 2014 09:47 WolfintheSheep wrote:
On February 09 2014 09:29 bearhug wrote:
I believe the design a RTS game like SC2 should follow some reasonable and universal rules. In contrary, if the developer design/balance the game based on
1. this is cool;
2 we like the design of xxx.
3. we don't like seeing ...
4. we believe Force Fields are a very unique ability...
5. we want to encourage people to use xxx unit
7. this will make the game more interesting... .....

you already know the result...


Yeah, the result is Starcraft 1. "Cool", "unique" and "interesting" is what made Blizzard break out from the universal "rule" of symmetrical design.

It's also what made Warcraft 3 a vastly different, but still successful, game than all of its predecessors.

Even if you don't like what's in SC2, you'd have to be a complete fool to think repeating the exact same formulas is even close to a smart idea.


Wc3 is a completely different rts game.
So there are obviously another set of rules for that rts style

So i dont get what u mean either with your last sentence


Hahahaha..."obviously". Yeah, I guess hindsight makes everything obvious, doesn't it? Wc3 invented that type of RTS, there were no "rules" before it. And when the game was announced, there were a shit ton of people who denouncing it before they even played it because "it wasn't like Wc2 or SC:BW" and "RTS isn't RPG", and so on. And I guess hindsight made them "obviously" wrong.

If you want amazing games to be made, then you need developers who will innovate and do things because "it seems cool".


Doesnt matter who invented that style or when. The relevant part is it is a different rts style, thats a fact. And with that fact, we know there are other logics to it.
'Shitton' of people who denouncing it. Ye, obviously people do that, thats how mankind works, we have opinions on everything and we decide if its good or bad without knowing shit about it.

You can still innovate even with the universal rules.
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