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Starbow - Page 168

Forum Index > SC2 General
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Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
February 10 2014 04:35 GMT
#3341
didn't tl say they were looking for writers a little while ago?
WombaT
Profile Blog Joined May 2010
Northern Ireland26486 Posts
February 10 2014 04:37 GMT
#3342
Yeah, and I'm still trying to get my application done haha
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 10 2014 05:16 GMT
#3343
Im new to sc2, just tried sc2 just because of Starbow. My question is how do you overcharge factory/barracks all at once? How do you warp in units at a proxy pylon? I now have 80% understanding of howtos on Zerg. My P and T needs more. =)
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
elmerpogs
Profile Joined August 2011
Philippines441 Posts
February 10 2014 05:16 GMT
#3344
i can warp in units (1 unit) LOL. how do you warp in a number of units?
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 10 2014 05:22 GMT
#3345
On February 10 2014 14:16 elmerpogs wrote:
i can warp in units (1 unit) LOL. how do you warp in a number of units?


Hold "shift + hot-key (for the unit you want to warp in)"

Make sure you have checked: "Display hotkeys on command card" under "Gameplay" in the "Options" menu. Helps with things like "overcharge"
aka KanBan85. Working on Starbow.
GoShox
Profile Blog Joined December 2007
United States1843 Posts
February 10 2014 06:14 GMT
#3346
Artosis is streaming!

http://www.teamliquid.net/video/streams/Artosis
thepuppyassassin
Profile Joined April 2011
900 Posts
February 10 2014 06:21 GMT
#3347
On February 10 2014 15:14 GoShox wrote:
Artosis is streaming!

http://www.teamliquid.net/video/streams/Artosis



OMG YAY! Is this the first time he's done Starbow? I missed the beginning will vods be available?
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
February 10 2014 06:51 GMT
#3348
Someone tell him to use Chrono on factories
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-10 08:05:31
February 10 2014 07:07 GMT
#3349
@Bugs
Some maps have none-passable terrain for flying units.
Its probably worth to look into this for the ladder. And the big tournament in marsch to

EDIT: artosis is funny :D


EDIT2:
@Bug
Protoss shield reg a bit to fast i think.
And sometimes not consistent either(unsure about this tho)
SCST
Profile Joined November 2011
Mexico1609 Posts
February 10 2014 07:29 GMT
#3350
Think some serious attention needs to be put on mapmakers. We need maps.

Where are you guys? There's seemingly endless numbers of mapmakers for SC2. You'd think they'd be jumping all over the potential for new and unique maps for a new and unique game.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Meerel
Profile Joined March 2012
Germany713 Posts
February 10 2014 07:32 GMT
#3351
look here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=418055
SDMF
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-02-10 07:55:46
February 10 2014 07:48 GMT
#3352
Artosis complaining about spider mines. . . but these are the old ones still? Where are the new spider mines that we've seen numerous times in this thread? Must be in test map still.

On February 10 2014 16:32 Meerel wrote:
look here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=418055


Great thanks!
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
February 10 2014 07:56 GMT
#3353
That Hearthstone APM is kicking in. Artosis will figure it out eventually.
I am boss. -Minami-ke
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 10 2014 08:01 GMT
#3354
New mines are not up yet. Kabel was talking about releasing new patch today.
aka KanBan85. Working on Starbow.
Schopenhauer17
Profile Joined March 2013
16 Posts
February 10 2014 08:04 GMT
#3355
New mines: cant wait!
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-02-10 08:47:04
February 10 2014 08:42 GMT
#3356
Some slightly radical ideas to make the SC2 units more viable/fun in Starbow:

Stalker: Add hallucination ability with cool-down (similar to sentry but no mana)

Baneling: Add ability to manually detonate. Enemy units within a certain radius of detonation are slowed for a bit

Roach Not much to add, might just need a little buff to make it more viable.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
coZy
Profile Joined March 2012
United States65 Posts
February 10 2014 08:52 GMT
#3357
On February 10 2014 17:42 SCST wrote:
Some slightly radical ideas to make the SC2 units more viable/fun in Starbow:

Stalker: Add hallucination ability with cool-down (similar to sentry but no mana)

Baneling: Add ability to manually detonate. Enemy units within a certain radius of detonation are slowed for a bit

Roach Not much to add, might just need a little buff to make it more viable.


For the stalker, it's already got blink with high ground sight without upgrades, so giving it a hallucination ability would be kinda pointless. At least I think the high ground sight with blink is still in the game, haven't played in a couple weeks.

I don't think the baneling idea makes much sense. Seems like an ability like that would never be used. People would rather have damage be done imo than have units be slowed, plus banelings already have a tough time catching up to other units so it'd be even less viable without a complete redesign of the unit.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
February 10 2014 08:53 GMT
#3358
Add hallucination ability with cool-down (similar to sentry but no mana)


Not sure if you are aware of this. But Stalker already has high-ground vision.
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-02-10 09:01:08
February 10 2014 08:59 GMT
#3359
On February 10 2014 17:52 coZy wrote:
Show nested quote +
On February 10 2014 17:42 SCST wrote:
Some slightly radical ideas to make the SC2 units more viable/fun in Starbow:

Stalker: Add hallucination ability with cool-down (similar to sentry but no mana)

Baneling: Add ability to manually detonate. Enemy units within a certain radius of detonation are slowed for a bit

Roach Not much to add, might just need a little buff to make it more viable.


For the stalker, it's already got blink with high ground sight without upgrades, so giving it a hallucination ability would be kinda pointless. At least I think the high ground sight with blink is still in the game, haven't played in a couple weeks.

I don't think the baneling idea makes much sense. Seems like an ability like that would never be used. People would rather have damage be done imo than have units be slowed, plus banelings already have a tough time catching up to other units so it'd be even less viable without a complete redesign of the unit.



Good points. I'm really just tossing anything that comes to mind out. Something has to be done/added to these units to make them more viable, even if it's slightly ridiculous or radical.

Maybe stalkers should have a personal cloaking ability in addition to blink. Might be interesting to expand on the "assassin" theme. Cloak can be researched.

I'm stumped regarding baneling. Any ideas?


"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
February 10 2014 09:04 GMT
#3360
Actually a 0.5 second cloak after blink does not sound like a horrible idea...

Maybe requires upgraded blink, but certainly a way to make Stalkers that extra bit more deadly when controlled right.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
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