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Starbow - Page 14

Forum Index > SC2 General
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IMplying
Profile Joined August 2012
Germany58 Posts
January 13 2014 00:34 GMT
#261
The edges of your logo looked weird. Made one without the jaggies. Hope you like it.

+ Show Spoiler +
[image loading]
superpanda27
Profile Blog Joined October 2012
111 Posts
January 13 2014 00:47 GMT
#262
On January 13 2014 09:03 Cheerio wrote:
Show nested quote +
On January 13 2014 08:50 Plansix wrote:
On January 13 2014 08:48 Cheren wrote:
On January 13 2014 08:42 Plansix wrote:
On January 13 2014 08:36 Cheerio wrote:
On January 13 2014 08:29 superpanda27 wrote:
On January 13 2014 07:56 Cheerio wrote:
Also what kind of hard proof do you guys expect? Suppose zlefin runs some tests and presents it's results. How do you know he did actually gather those numbers himself or made them up to back up his theory? In the end when a person comes in and says something weird with the math behind it or not it's all down to whether people will believe him or not (his numbers can't be verified anyway, the only way to disprove him is to make your own test, something clearly none of you is going to do), it's just that a person who posts numbers looks knowledgeable. I find it hilarious.


The proof that he did those tests, running the test showing results, and/or that other people verified that he was right. The original thread he posted his results in another thread got deleted, so people will take what evidence has been given to them which is liquipedia/Blizzard. To go beyond what was given to us is not our prerogative, but his because he is the one who says it is wrong. It's like asking a jury/judge to decide a verdict without being given actual evidence by a prosecution other than prosecutor saying that the defendant committed the crime.

However, Cheren is the only one who provided some kind of evidence of liquipedia/blizzard numbers being wrong, which is what people had been asking for. zlefin kept going on and on that we should take his word, but he did so without zero backing until Cheren linked us that thread. I'd be more willing to believe zlefin now, but before that it was well-known and generally trusted site versus a complete stranger.

...who as of now by the look of things turned out to be right. I guess you should give credit where credit is due. I also think when a person goes against the mainstream opinion providing insights (whether with proves or not) and turns out to be right in the end he should be praised, not flamed for his indecent behavior.

So Cheren deserves credit for showing his work. Zlefin not so much, since he invoked the lazy "trust me bro, its true" argument, regardless if he went against the main stream or not.


I used nothing but the power of the search function.

Which I praise you for. It is more than Zlefin did.

So let me break it down. What Cheren did was quoting somebody else's words that they made some tests and stim effect is around 72% (no proofs are given there). Zlefin did essentially the same, he just quoted himself, but he also relied on his own work, for which the praise is due since it is correct. And you are praising Cheren, BUT NOT zlefin. Ok.


But there is work there in that, all we had was zlefin's word that he was sure that Blizzard/Liquipedia was wrong. If he had shown that thread in the beginning people probably would not have hounded him. I don't understand why you don't understand why people were understandably skeptical of zlefin.
fierywinds
Profile Joined October 2010
22 Posts
Last Edited: 2014-01-13 00:48:31
January 13 2014 00:47 GMT
#263
Hey btw one thing I've noticed is that thing that protrudes above the nexus when you research the khaydarin thing, it should be made a lot smaller. It can block the view of units directly above the nexus, or make it hard to see or click on probes mining gas if the gas is positioned above the nexus.

Possibly change the colour of the top of the nexus but not have something protruding like that?
SparksIgnite
Profile Joined October 2013
Canada7 Posts
January 13 2014 00:57 GMT
#264
Just spent 2 hours playing 1v1's and 2v2's on Fighting Spirit, the positional battles, the harass, the plethora of units and builds and transitions... simply amazing!

Great Mod!
no...
Great Game!

Best elements of both!
[NrG] SparksIgnite | Masters | Protoss | NA
SoleSteeler
Profile Joined April 2003
Canada5446 Posts
January 13 2014 01:18 GMT
#265
Watched a couple games. PvT is definitely cool. TvZ didn't seem too impressive, so far. It seems there's a lot of upgrades... Like the dropship picking up sieged siege tanks, chrono boost for terran, call-down SCV, having to research chrono boost for protoss... that all seem a bit off for this game. Too many upgrades/abilities kinda makes the game feel less fluid to me. I like how you delayed warp-in until almost the late game, though. Dragoons look good too!
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
Last Edited: 2014-01-13 01:55:35
January 13 2014 01:24 GMT
#266
On January 13 2014 10:18 SoleSteeler wrote:
Watched a couple games. PvT is definitely cool. TvZ didn't seem too impressive, so far. It seems there's a lot of upgrades... Like the dropship picking up sieged siege tanks, chrono boost for terran, call-down SCV, having to research chrono boost for protoss... that all seem a bit off for this game. Too many upgrades/abilities kinda makes the game feel less fluid to me. I like how you delayed warp-in until almost the late game, though. Dragoons look good too!


Most of the stuff you mention has to be upgrades. Otherwise it would in various ways break the game. For instance, we previously had instant access to CB, and that made protoss way too good early game --> then it just accelerated. One example: 2gate opening was an instawin vs Zerg.

Besides that, I personally also enjoy the build order variety it adds to the matchup.
Call-down scv isn't an upgrade, but a replacement for the Mule.

I am also not exactly sure why you think upgrades like Siege-Tank pickup makes the game less fluent?
SoleSteeler
Profile Joined April 2003
Canada5446 Posts
January 13 2014 01:34 GMT
#267
I didn't express what I meant clearly... I more mean... it seems a bit cheesy/gimmicky. Breaks my immersion a bit? Call down SCV, especially. Maybe make it an actual MULE graphic that does the same thing as now?

Chrono boost being for both terran/protoss is a bit silly, no? The call-supply graphic seemed off, too.

I don't think CB makes protoss too good early game in SC2. And an unscouted cheese should probably be pretty effective anyway, and was in BW as well?

The siege tank/dropship ability just seems way too specialized. I can't think of any other unit interactions similar to that in either BW/SC2.

I was also confused by what the queens were doing with the hatchery... one ability was to make it spawn larva quicker (but still a max of 3) and there were a couple others?

Anyway, maybe some of these things are just "culture shock" but they just felt a bit awkward to watch.

I am interested, though. Is that wiki on the units/abilities up yet?
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2014-01-13 01:51:32
January 13 2014 01:41 GMT
#268
On January 13 2014 09:47 superpanda27 wrote:
Show nested quote +
On January 13 2014 09:03 Cheerio wrote:
On January 13 2014 08:50 Plansix wrote:
On January 13 2014 08:48 Cheren wrote:
On January 13 2014 08:42 Plansix wrote:
On January 13 2014 08:36 Cheerio wrote:
On January 13 2014 08:29 superpanda27 wrote:
On January 13 2014 07:56 Cheerio wrote:
Also what kind of hard proof do you guys expect? Suppose zlefin runs some tests and presents it's results. How do you know he did actually gather those numbers himself or made them up to back up his theory? In the end when a person comes in and says something weird with the math behind it or not it's all down to whether people will believe him or not (his numbers can't be verified anyway, the only way to disprove him is to make your own test, something clearly none of you is going to do), it's just that a person who posts numbers looks knowledgeable. I find it hilarious.


The proof that he did those tests, running the test showing results, and/or that other people verified that he was right. The original thread he posted his results in another thread got deleted, so people will take what evidence has been given to them which is liquipedia/Blizzard. To go beyond what was given to us is not our prerogative, but his because he is the one who says it is wrong. It's like asking a jury/judge to decide a verdict without being given actual evidence by a prosecution other than prosecutor saying that the defendant committed the crime.

However, Cheren is the only one who provided some kind of evidence of liquipedia/blizzard numbers being wrong, which is what people had been asking for. zlefin kept going on and on that we should take his word, but he did so without zero backing until Cheren linked us that thread. I'd be more willing to believe zlefin now, but before that it was well-known and generally trusted site versus a complete stranger.

...who as of now by the look of things turned out to be right. I guess you should give credit where credit is due. I also think when a person goes against the mainstream opinion providing insights (whether with proves or not) and turns out to be right in the end he should be praised, not flamed for his indecent behavior.

So Cheren deserves credit for showing his work. Zlefin not so much, since he invoked the lazy "trust me bro, its true" argument, regardless if he went against the main stream or not.


I used nothing but the power of the search function.

Which I praise you for. It is more than Zlefin did.

So let me break it down. What Cheren did was quoting somebody else's words that they made some tests and stim effect is around 72% (no proofs are given there). Zlefin did essentially the same, he just quoted himself, but he also relied on his own work, for which the praise is due since it is correct. And you are praising Cheren, BUT NOT zlefin. Ok.


But there is work there in that, all we had was zlefin's word that he was sure that Blizzard/Liquipedia was wrong. If he had shown that thread in the beginning people probably would not have hounded him. I don't understand why you don't understand why people were understandably skeptical of zlefin.

this is exactly the problem, that people are hounding others not knowing whether they are right or wrong (a type of bullying behavior). A person has the right to state an opinion with or without the hard proofs, if you are flaming him for it you are implying you know he is wrong or you are just being an ass.
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
Last Edited: 2014-01-13 02:15:05
January 13 2014 01:57 GMT
#269
The siege tank/dropship ability just seems way too specialized. I can't think of any other unit interactions similar to that in either BW/SC2.


Specialized? I think its the most fun ability in the game. I often just gets dropships and put them over my army so I can micro injured tanks back during battles. That !@#$%^&* is incredible fun and I can't wait to see how that works in the hands of prop players because only the sky is the limit here.

Its very possible that its actually imbalanced along with dropship boost atm., but I think so far most reponses have been positive as it makes terran harass very strong. Unlike Sc2, mech doesn't feel passive turtlish/deathballish.

I was also confused by what the queens were doing with the hatchery... one ability was to make it spawn larva quicker (but still a max of 3) and there were a couple others?


Queen may get a 2nd look soon. While it cannot be the Sc2-queen, the current solution isn't very clean/intuitive.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 13 2014 02:03 GMT
#270
On January 13 2014 10:41 Cheerio wrote:
Show nested quote +
On January 13 2014 09:47 superpanda27 wrote:
On January 13 2014 09:03 Cheerio wrote:
On January 13 2014 08:50 Plansix wrote:
On January 13 2014 08:48 Cheren wrote:
On January 13 2014 08:42 Plansix wrote:
On January 13 2014 08:36 Cheerio wrote:
On January 13 2014 08:29 superpanda27 wrote:
On January 13 2014 07:56 Cheerio wrote:
Also what kind of hard proof do you guys expect? Suppose zlefin runs some tests and presents it's results. How do you know he did actually gather those numbers himself or made them up to back up his theory? In the end when a person comes in and says something weird with the math behind it or not it's all down to whether people will believe him or not (his numbers can't be verified anyway, the only way to disprove him is to make your own test, something clearly none of you is going to do), it's just that a person who posts numbers looks knowledgeable. I find it hilarious.


The proof that he did those tests, running the test showing results, and/or that other people verified that he was right. The original thread he posted his results in another thread got deleted, so people will take what evidence has been given to them which is liquipedia/Blizzard. To go beyond what was given to us is not our prerogative, but his because he is the one who says it is wrong. It's like asking a jury/judge to decide a verdict without being given actual evidence by a prosecution other than prosecutor saying that the defendant committed the crime.

However, Cheren is the only one who provided some kind of evidence of liquipedia/blizzard numbers being wrong, which is what people had been asking for. zlefin kept going on and on that we should take his word, but he did so without zero backing until Cheren linked us that thread. I'd be more willing to believe zlefin now, but before that it was well-known and generally trusted site versus a complete stranger.

...who as of now by the look of things turned out to be right. I guess you should give credit where credit is due. I also think when a person goes against the mainstream opinion providing insights (whether with proves or not) and turns out to be right in the end he should be praised, not flamed for his indecent behavior.

So Cheren deserves credit for showing his work. Zlefin not so much, since he invoked the lazy "trust me bro, its true" argument, regardless if he went against the main stream or not.


I used nothing but the power of the search function.

Which I praise you for. It is more than Zlefin did.

So let me break it down. What Cheren did was quoting somebody else's words that they made some tests and stim effect is around 72% (no proofs are given there). Zlefin did essentially the same, he just quoted himself, but he also relied on his own work, for which the praise is due since it is correct. And you are praising Cheren, BUT NOT zlefin. Ok.


But there is work there in that, all we had was zlefin's word that he was sure that Blizzard/Liquipedia was wrong. If he had shown that thread in the beginning people probably would not have hounded him. I don't understand why you don't understand why people were understandably skeptical of zlefin.

this is exactly the problem, that people are hounding others not knowing whether they are right or wrong (a type of bullying behavior). A person has the right to state an opinion with or without the hard proofs, if you are flaming him for it you are implying you know he is wrong or you are just being an ass.

Enough, we get it. People have their opinions and we all have a right to them. Lets stop derailing the thread arguing over who is a bigger D-bag for being a meanie on the internet.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ynot_Fighting
Profile Blog Joined April 2008
United States216 Posts
January 13 2014 02:06 GMT
#271
After watching a bunch of games of this mod/design, I just fell in love with it. I quit SC 2 due to a number of reasons Starbow "fixed". Starbow is what I wish SC2 was. I wanted a SC2 to be like an updated brood war, not this death ball imbalance madness. I really think the players need to take it upon themselves to promote this game and help create waves. A ladder season would be a terrific addition with a cash prize. Not only a ladder season but a clan league for it. This needs to be promoted to no end. I have read through majority of this thread and it truly looks like 90% of the people who have played or watched replays saw a ton of hope and loved it!

What a great start! I really hope this game grows and we need to be the voice for this mod. This game brings out the inner brood war love within me without feeling guilty for playing sc 2.

We can do it!!
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 13 2014 02:13 GMT
#272
I would say it's too early for anyone to get really up in arms about anything in the mod tbh. I'll sit down and break the game the coming few days and see what happens.

A few things I noticed that make the game quite different, some bad, some good. I'd be interested in the thought process behind most of these:

- Dropships being able to boost means that scourge can't hit them, which prevents the ability to defend drops zvt with scourge. Makes it mighty hard for the zerg if they're playing a good terran,
- The casting range on defiler spells seems a little off. They seem to need to be quite close in to cast dark swarm, much much closer than bw at any rate.
- Spider mines don't work in the same way as bw, they seem to take much longer to burrow and it seems much easier for protoss to defuse them with goons and zealots. It is also much harder to mine up goons and kill them with groups of vultures. Also, do vultures die faster?
- Reavers are incredibly strong. They have less delay from dropping to shooting, the scarabs don't dud as often and even if they do, they do way more splash damage. Must be a nightmare to code though, and it isn't impossible, but seriously, reavers are very strong right now. You also can't prevent damage by move commanding back from a scarab.
- Mutalisks, since they can stack unlimited, are very hard to deal with for terran. Terran probably has to revert to 1 fac, CC, science vessel rushes for the time being to deal with the muta cloud.
- Medics require a tech lab now. Is there any reason for getting rid of the Academy, or is it just for variety?
- EMP has a much larger aoe, which makes it good for using on the whole protoss army rather than just arbiters. It also casts very fast now, so Arbiters are much weaker late game PvT.

I'll need to play around with the timings of protoss tech rushes PvT to see what happens, but currently it seems that having scan on the orbital makes DT's a bit worse and having the ability to chrono out certain units makes reavers a little stronger. I think 10 gate 15 gate might also be a bit too good on unramped maps, but I still need to test. We'll find out if Kwark starts playing and Longinus gets into the map pool at any rate.

Another interesting thing I've noticed is that information is a bit harder to gather vs zerg for protoss. Zerg will be one two hatcheries and 2 queens rather than building a third hatchery right away. So zerg can mind game Protoss and to a far lesser extent Terran, by altering their gas timing and having only two hatcheries. Again, will need to test further before I can even comment. Queens do seem to be worth getting, but maybe not as early, same with the orbital perhaps. Will have to see if there are good reasons to use all the abilities tomorrow.
My. Copy. Is. Here.
Ynot_Fighting
Profile Blog Joined April 2008
United States216 Posts
January 13 2014 02:20 GMT
#273
On January 13 2014 11:13 Piy wrote:
I would say it's too early for anyone to get really up in arms about anything in the mod tbh. I'll sit down and break the game the coming few days and see what happens.

A few things I noticed that make the game quite different, some bad, some good. I'd be interested in the thought process behind most of these:

- Dropships being able to boost means that scourge can't hit them, which prevents the ability to defend drops zvt with scourge. Makes it mighty hard for the zerg if they're playing a good terran,
- The casting range on defiler spells seems a little off. They seem to need to be quite close in to cast dark swarm, much much closer than bw at any rate.
- Spider mines don't work in the same way as bw, they seem to take much longer to burrow and it seems much easier for protoss to defuse them with goons and zealots. It is also much harder to mine up goons and kill them with groups of vultures. Also, do vultures die faster?
- Reavers are incredibly strong. They have less delay from dropping to shooting, the scarabs don't dud as often and even if they do, they do way more splash damage. Must be a nightmare to code though, and it isn't impossible, but seriously, reavers are very strong right now. You also can't prevent damage by move commanding back from a scarab.
- Mutalisks, since they can stack unlimited, are very hard to deal with for terran. Terran probably has to revert to 1 fac, CC, science vessel rushes for the time being to deal with the muta cloud.
- Medics require a tech lab now. Is there any reason for getting rid of the Academy, or is it just for variety?
- EMP has a much larger aoe, which makes it good for using on the whole protoss army rather than just arbiters. It also casts very fast now, so Arbiters are much weaker late game PvT.

I'll need to play around with the timings of protoss tech rushes PvT to see what happens, but currently it seems that having scan on the orbital makes DT's a bit worse and having the ability to chrono out certain units makes reavers a little stronger. I think 10 gate 15 gate might also be a bit too good on unramped maps, but I still need to test. We'll find out if Kwark starts playing and Longinus gets into the map pool at any rate.

Another interesting thing I've noticed is that information is a bit harder to gather vs zerg for protoss. Zerg will be one two hatcheries and 2 queens rather than building a third hatchery right away. So zerg can mind game Protoss and to a far lesser extent Terran, by altering their gas timing and having only two hatcheries. Again, will need to test further before I can even comment. Queens do seem to be worth getting, but maybe not as early, same with the orbital perhaps. Will have to see if there are good reasons to use all the abilities tomorrow.


Agreed. However, no one is saying it is perfect. The general consensus is excitement. The game fixes a lot of big issues players have with SC 2. On a strategic level yes, there will need to be continued fixes as with all RTS games. But how exciting to have a MOD attempting to correct a lot of debated issues with SC 2 and provide attempted answers.
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
Last Edited: 2014-01-13 02:46:44
January 13 2014 02:30 GMT
#274
Dropships being able to boost means that scourge can't hit them, which prevents the ability to defend drops zvt with scourge. Makes it mighty hard for the zerg if they're playing a good terran,


Yes but is that a bad thing, balance aside?


- The casting range on defiler spells seems a little off. They seem to need to be quite close in to cast dark swarm, much much closer than bw at any rate.


This is being looked at atm.

- Spider mines don't work in the same way as bw, they seem to take much longer to burrow and it seems much easier for protoss to defuse them with goons and zealots. It is also much harder to mine up goons and kill them with groups of vultures. Also, do vultures die faster?


I actually don't think this is the case. Spider Mine and Vultures works slightly different, but overall effect should be roughly the same when you do the math. But trust me on this one, Spider Mine and Vulture's have for a long time been attempted to perfectly replicate how they worked in BW. But that turned out to be impossible to do due to some editor-issues. The current solution is by far the best yet (though it may not be perfect).

- Reavers are incredibly strong. They have less delay from dropping to shooting, the scarabs don't dud as often and even if they do, they do way more splash damage. Must be a nightmare to code though, and it isn't impossible, but seriously, reavers are very strong right now. You also can't prevent damage by move commanding back from a scarab.


Mixed responses here. Crank thought they were weaker. Anyway remember that terran has Maurauders (and Ghosts) w/ Zerg having Roaches. These things tanks much better than Marines/Hydras. There is also a marker on the Reavers target, so good players better can micro against it. But yeh, it is the intention that bio should be viable vs protoss, and the Reaver was kinda too good vs them in BW, so I hope that isn't the case here. If it turns out to be too strong then changes are needed.

- Mutalisks, since they can stack unlimited, are very hard to deal with for terran. Terran probably has to revert to 1 fac, CC, science vessel rushes for the time being to deal with the muta cloud.


I think that if that was really the case, then you would see top BW pro's practice 2*12 Mutalisks. If you have replays of reasoanble high level quality (master+) w/ a terran player that does a build that should be strong vs Mutalisks (without rushing for SV's) and still gets raped by them. Please upload it. From my experience it takes a bit of practice to deal with them, but certainly not impossible.

Another thing I do vs Mutalisks is to go mech and use Vikings like protoss gets corsairs. (I upgrade speed blindly btw). You can watch some of Dec's casts from earlier today and see it. Later on in the game (when Muta threat is dealt with), you can use Vikings for harass purposes. That's really a completely different way from how they work in Sc2, and IMO a lot more fun.


- EMP has a much larger aoe, which makes it good for using on the whole protoss army rather than just arbiters. It also casts very fast now, so Arbiters are much weaker late game PvT.


EMP has higher AOE in BW than in Sc2. Last time, I checked, radius is smaller for EMP in Sbow, though it indeed casts faster. Note though that SV is 3 supply compared to 2 in BW. That makes them less strong late game.

I'll need to play around with the timings of protoss tech rushes PvT to see what happens, but currently it seems that having scan on the orbital makes DT's a bit worse and having the ability to chrono out certain units makes reavers a little stronger. I think 10 gate 15 gate might also be a bit too good on unramped maps, but I still need to test. We'll find out if Kwark starts playing and Longinus gets into the map pool at any rate.


Yeh DT rushes are generally worse. Worth pointing out that though is that Spider Mines doesn't detect. As a compensation to protoss, I think Stargate openings are better vs terran as Sentinels can be pretty good if properly used (but its detection-ability needs a fix).


Another interesting thing I've noticed is that information is a bit harder to gather vs zerg for protoss. Zerg will be one two hatcheries and 2 queens rather than building a third hatchery right away. So zerg can mind game Protoss and to a far lesser extent Terran, by altering their gas timing and having only two hatcheries. Again, will need to test further before I can even comment. Queens do seem to be worth getting, but maybe not as early, same with the orbital perhaps. Will have to see if there are good reasons to use all the abilities tomorrow.


I don't understand this here? 2 queens with mediocore larva inject efficiency = 1 macro hatch. How does it metagame anything that Zerg builds queens instead of Hatches?

Further, note that protoss is somewhat stronger here early game due the combo of the following factors;

1) Rift is incredible strong vs zerg and so far extremely underused from what I watched. Players needs to abuse this one a lot more.
2) Stalkers allow for scouting around the 8th minute mark (or so) assuming you go for quick twilight. It has highground vision so you can blink into the main of the zerg and scout.
3) Stalker can deal with Mutalisks, you no longer need to get Corsairs every game (blindly).
4) Legspeed research time is faster (even without CB). This makes it easier to deal without Hydra timing attacks (which would destroy a nonforge player in BW).
5) Due the combo of the above 4 factors, 1gate expand is (probably) also viable, which further increases the strenght of protoss pressure.

Overall, it is the intention to create a lot more early game variability in PvZ where protoss is very weak in BW. Instead, protoss has a bit lower cost efficiency in the midgame due to lower DPS Psy Storm + Roaches.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
Last Edited: 2014-01-13 02:52:46
January 13 2014 02:52 GMT
#275
On January 13 2014 11:30 Hider wrote:
Show nested quote +
Dropships being able to boost means that scourge can't hit them, which prevents the ability to defend drops zvt with scourge. Makes it mighty hard for the zerg if they're playing a good terran,


Yes but is that a bad thing, balance aside?

I think so for a couple of reasons -- a minor gameplay reason and a major spectating reason.

Minor Gameplay reason: it takes away one of the two main reasons for scourge in ZvT. While yes, scourge can still kill Sci Vessels, it is always when units fill more than just one VERY specific role.

Major Spectating reason: scourge vs dropship moments are some of the most tense moments in mid game ZvT from Broodwar, and if they could always boost away, I feel like that would be much less interesting. I liked that dropships were still fast enough that you could run a decent distance toward your army so that you didn't definitely lose the dropship to scourge.
Niosus
Profile Joined April 2010
Belgium1 Post
Last Edited: 2014-01-13 02:58:11
January 13 2014 02:57 GMT
#276
Hey, not sure if you have tried it before or if it has been suggested so I'm sorry if this is not relevant.

A way to solve the highground advantage without a RNG is by changing the range. You could increase the range of the units on the high ground or decrease it for the units below (or both). It might not work and I have no idea how much this would affect the balance but it's probably worth at least thinking about.
When in doubt: C4
Hider
Profile Blog Joined May 2010
Denmark9404 Posts
Last Edited: 2014-01-13 03:10:36
January 13 2014 02:59 GMT
#277
On January 13 2014 11:52 Beef Noodles wrote:
Show nested quote +
On January 13 2014 11:30 Hider wrote:
Dropships being able to boost means that scourge can't hit them, which prevents the ability to defend drops zvt with scourge. Makes it mighty hard for the zerg if they're playing a good terran,


Yes but is that a bad thing, balance aside?

I think so for a couple of reasons -- a minor gameplay reason and a major spectating reason.

Minor Gameplay reason: it takes away one of the two main reasons for scourge in ZvT. While yes, scourge can still kill Sci Vessels, it is always when units fill more than just one VERY specific role.

Major Spectating reason: scourge vs dropship moments are some of the most tense moments in mid game ZvT from Broodwar, and if they could always boost away, I feel like that would be much less interesting. I liked that dropships were still fast enough that you could run a decent distance toward your army so that you didn't definitely lose the dropship to scourge.


I think in most realistic cases the excitement is still there. Like, let's say terran shift-clicks a dropship around the edges of the map and zerg has patrolled Scourges in that location. Then the spectator will be able to follow the dropship getting closer to the scourges and it is now a question of whether the terran can be fast enough to A) spot the scourges on the minimap and B) React afterwards by boosting it away before the Scourge hits it. When that is said, there is ofc always the question of how strong/efficient Dropship boost should be.

So its a different type of excitement, but I still believe its there. We also have SV's vs Scourges "excitement", which I guess kinda replicates the dropship vs scourge from BW.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 13 2014 03:07 GMT
#278
Looks a lot better than HOTS to be honest.

It really needs a ladder, and a tournament. Do a kickstarter or something, get a 2k prize pool and some casters together and throw a huge tournament.
tsuxiit
Profile Joined July 2010
1305 Posts
January 13 2014 04:21 GMT
#279
Wow. Such a better game than Starcraft 2.
Mohdoo
Profile Joined August 2007
United States15721 Posts
January 13 2014 04:22 GMT
#280
I'm sad that we have this great game at our disposal, but that there will never be an infrastructure for it. It is definitively better than SC2. But Blizzard is going to keep trying to make minor fixes to a shit game, meanwhile we have a fully functional, fun, exciting alternative. Arg, it's just so frustrating.
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