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Starbow - Page 137

Forum Index > SC2 General
Post a Reply
Prev 1 135 136 137 138 139 346 Next
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 27 2014 00:04 GMT
#2721
Ouch, the irradiate nerf seems it went too far :\
Waise
Profile Joined June 2013
3165 Posts
January 27 2014 00:22 GMT
#2722
On January 27 2014 09:04 StarscreamG1 wrote:
Ouch, the irradiate nerf seems it went too far :\

and the honeymoon ends
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 27 2014 00:25 GMT
#2723
On January 27 2014 09:22 Waise wrote:
Show nested quote +
On January 27 2014 09:04 StarscreamG1 wrote:
Ouch, the irradiate nerf seems it went too far :\

and the honeymoon ends

I believe things can be reversed if required, this is not blizzard
TT1
Profile Blog Joined December 2008
Canada10096 Posts
January 27 2014 00:26 GMT
#2724
mechanic SAGI;
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
January 27 2014 00:27 GMT
#2725
On January 27 2014 06:39 Season wrote:
Show nested quote +
On January 27 2014 06:25 Qwyn wrote:
Hmmmm, Protoss gateway chrono @100% really feels like it breaks the pace of early game ZvP...The cost of the unit (zealot) remains the same and Protoss incorporates it as part of their build - but chrono makes it come out in half the speed and IMO gate expand is waaaay safer than FFE and is more efficient to boot. Really feels like it's a bit too much.

Zerg still feels like it got shafted in the macro mechanic department, IMO. Especially since T and P have macro mechanics which DECREASE build time, but Z only has a macro mechanic which makes larva regenerate slightly faster (I've posted about this before, but its implementation is quite un-intuitive IMO).

Still crossing my fingers and hoping for an update in that regard. In the meanwhile, having fun translating builds and coming up with strategies.


Zerg also has the ability Nurturing Swarm which allows buildings to build faster ^^


I'm well aware of that, lol. But that's BUILDINGS, not units ^^.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2014-01-27 00:31:15
January 27 2014 00:30 GMT
#2726
Thank you so much Kabel that's so awesome (talking about macro mechanics). Feel pretty jolly now ^^.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 27 2014 00:38 GMT
#2727
I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster.

I think Zerg should gain the make unit faster,
Protoss should get the faster upgrade due to their vast spells,
and Terran should get the faster building one as Terran requires the most buildings.

This to fits their "themes" I suppose. Its spectacular lore-wise.

For other mechanics, I guess the fact that Protoss got to Wrap units helps with their lack of speed.
Terrans got the Salvage which make sense to convert ressources
And Zerg got the creep regen to make up for their weak bodies.

So that part I really adore.

I wonder what the SB devs think of the speed up mechanics suggestion.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
SCST
Profile Joined November 2011
Mexico1609 Posts
Last Edited: 2014-01-27 00:50:53
January 27 2014 00:47 GMT
#2728
On January 27 2014 09:38 Xiphos wrote:
I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster.



I think this is exactly what I was trying to point out as extremely dangerous in my previous posts. . . It does sound like a fun/good idea in theory, but then we end up with races that handle so differently that races will end up dictating the skills that are required of each player.

Do we really want SC2 again, where the skills required of each race looks something like:

Protoss = low APM, low macro, medium micro, high tactics

Terran = medium APM, medium macro, high micro, medium tactics

Zerg
= high APM, high macro, low micro, low tactics


How about instead of the race dictating the performance of these mechanics we allow the players to show their skills with each race regardless of which they play?
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-01-27 00:48:49
January 27 2014 00:48 GMT
#2729
On January 27 2014 09:38 Xiphos wrote:
I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster.

I think Zerg should gain the make unit faster,
Protoss should get the faster upgrade due to their vast spells,
and Terran should get the faster building one as Terran requires the most buildings.

This to fits their "themes" I suppose. Its spectacular lore-wise.

For other mechanics, I guess the fact that Protoss got to Wrap units helps with their lack of speed.
Terrans got the Salvage which make sense to convert ressources
And Zerg got the creep regen to make up for their weak bodies.

So that part I really adore.

I wonder what the SB devs think of the speed up mechanics suggestion.


I wonder why so many people suddenly want to reinvent the wheel. Starbow atm has stable macro mechanics, that dont need to be changed currently and reward players with more apm. why change it, to something completely different again?
aka Kalevi
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 27 2014 00:52 GMT
#2730
On January 27 2014 09:47 SCST wrote:
Show nested quote +
On January 27 2014 09:38 Xiphos wrote:
I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster.



I think this is exactly what I was trying to point out as extremely dangerous in my previous posts. . . It does sound like a fun/good idea in theory, but then we end up with races that handle so differently that races will end up dictating the skills that are required of each player.

Do we really want SC2 again, where the skills required of each race looks something like:

Protoss = low APM, low macro, medium micro, high tactics

Terran = medium APM, medium macro, high micro, medium tactics

Zerg
= high APM, high maco, low micro, low tactics


How about instead of the race dictating the performance of these mechanics we allow the players to show their skills with each race regardless of which they play?


Ok I thought about it. If you want to have more "diverse" play, the ideal method to approach the problem would be for:

One queen can only research 1 of the 3 speed-up mechanics
One Nexus can only be upgraded to 1 of the 3 speed-up mechanics
One of Terran's unit/buildings can only be upgrade to 1 of the 3 speed-up mechanics.

This create "diverse" play as it offers players more choice to balance out b/w the 3 aspects.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
January 27 2014 00:53 GMT
#2731
On January 27 2014 08:11 CannonsNCarriers wrote:
Hider,

Would you consider reducing the research time or build cost on the marine/marauder weapon range? It is too easy to just die to 3 ranged upgraded goons in the beginning of the game.


It's not that hard. I mean, if you've expanded you're basically required to build a bunker and pull 2-3 scv's to repair, but that's it.

I don't know how you're playing but generally speaking you need to take gas fairly quickly after CC (if rax first) or rax (if CC first) and kind of rush out a tank or the range upgrade. Just make sure you don't wall your natural or put anything in front of the bunker until you have a tank or enough things to force the dragoons back and you should be fine.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2014-01-27 00:54:04
January 27 2014 00:53 GMT
#2732
On January 27 2014 09:48 404AlphaSquad wrote:
Show nested quote +
On January 27 2014 09:38 Xiphos wrote:
I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster.

I think Zerg should gain the make unit faster,
Protoss should get the faster upgrade due to their vast spells,
and Terran should get the faster building one as Terran requires the most buildings.

This to fits their "themes" I suppose. Its spectacular lore-wise.

For other mechanics, I guess the fact that Protoss got to Wrap units helps with their lack of speed.
Terrans got the Salvage which make sense to convert ressources
And Zerg got the creep regen to make up for their weak bodies.

So that part I really adore.

I wonder what the SB devs think of the speed up mechanics suggestion.


I wonder why so many people suddenly want to reinvent the wheel. Starbow atm has stable macro mechanics, that dont need to be changed currently and reward players with more apm. why change it, to something completely different again?

i agree. the macro mechanics can be finetuned at a later point when the rest of starbow is more developed. there are simply things with higher priority atm. but starbow is on a good path. it might actually become more popular than the game itself in the long run - if blizzards balance team continues to fail...

"What am I supposed to do against this?" - "Lose!" :-]
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
January 27 2014 01:02 GMT
#2733
is it just me or do lurkers feel really strong agaisnt T right now? Bio that is ofc
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 27 2014 01:16 GMT
#2734
On January 27 2014 06:35 HaN- wrote:
I decided to try to make a Starbow logo, tell me what u guys think! (work in progress)

[image loading]


This is awesome.

Also what page is the Balance patch? so hard to find in 1 thread. There should be an official update thread separate from the Mod gameplay discussion.
AKMU / IU
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 27 2014 01:18 GMT
#2735
All patch notes are saved in the opening post.
Creator of Starbow
Lunareste
Profile Joined July 2011
United States3596 Posts
January 27 2014 01:25 GMT
#2736
On January 27 2014 08:45 SolidSMD wrote:
@SCST
Well, most of the changes we discuss are not purely balance related. For example: right now we are discussing a change for the marauder, the reason is: bio does not perform well versus protoss. There can be loads of reasons why bio does not perform well, but the clear reason we can find is that compared to hots, chargelots are a lot faster and marauders don't have concussive shot. For this reason kiting isn't rewarded enough for bio, so we're probably gonna make the marauder more agile in the next patch, for example same speed as marines.
There are a lot of flaws like this in the game and we don't need to wait for the metagame to develop before addressing these issues.

*edit: To clarify, marauders are slower than marines right now.


My two cents: If you make so many units have the same move speed, it is another problem that leads to deathballing.

Think about why it works so well in sc2 with units like the Colossus: because it requires almost no attention to keep a "meatshield" around it, since it moves as the same speed as units that should be much more agile (like a stalker)
KT FlaSh FOREVER
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 27 2014 01:26 GMT
#2737
On January 27 2014 09:53 GTPGlitch wrote:
Show nested quote +
On January 27 2014 08:11 CannonsNCarriers wrote:
Hider,

Would you consider reducing the research time or build cost on the marine/marauder weapon range? It is too easy to just die to 3 ranged upgraded goons in the beginning of the game.


It's not that hard. I mean, if you've expanded you're basically required to build a bunker and pull 2-3 scv's to repair, but that's it.

I don't know how you're playing but generally speaking you need to take gas fairly quickly after CC (if rax first) or rax (if CC first) and kind of rush out a tank or the range upgrade. Just make sure you don't wall your natural or put anything in front of the bunker until you have a tank or enough things to force the dragoons back and you should be fine.


I have been holding it fine. I just watch others die on streams in sad ways.

The problem is 1 rax FE where the terran doesn't know that timing, he just dies.
Dun tuch my cheezbrgr
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
January 27 2014 01:30 GMT
#2738
not sure if this was mentioned but has anyone noticed how slow the overlords move? they take sooooo long to scout even a natural on map like fighting spirit
Team[AoV]
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 27 2014 01:35 GMT
#2739
A bit OT but... Is the Goliath a medium unit? Wiki Starbow doesn't say it :\
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
January 27 2014 01:46 GMT
#2740
On January 27 2014 09:53 Black Gun wrote:
Show nested quote +
On January 27 2014 09:48 404AlphaSquad wrote:
On January 27 2014 09:38 Xiphos wrote:
I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster.

I think Zerg should gain the make unit faster,
Protoss should get the faster upgrade due to their vast spells,
and Terran should get the faster building one as Terran requires the most buildings.

This to fits their "themes" I suppose. Its spectacular lore-wise.

For other mechanics, I guess the fact that Protoss got to Wrap units helps with their lack of speed.
Terrans got the Salvage which make sense to convert ressources
And Zerg got the creep regen to make up for their weak bodies.

So that part I really adore.

I wonder what the SB devs think of the speed up mechanics suggestion.


I wonder why so many people suddenly want to reinvent the wheel. Starbow atm has stable macro mechanics, that dont need to be changed currently and reward players with more apm. why change it, to something completely different again?

i agree. the macro mechanics can be finetuned at a later point when the rest of starbow is more developed. there are simply things with higher priority atm. but starbow is on a good path. it might actually become more popular than the game itself in the long run - if blizzards balance team continues to fail...



They can try working on both facet simultaneously.

I'm saying that I'm rather perplexed by the choice of both Protoss/Terran having a "Chronoboost" ability while Zerg have the fast building one. It doesn't seem like symmetrical design to me. But ofc they can convince me to accept it.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
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