Starbow - Page 137
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StarscreamG1
Portugal1653 Posts
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Waise
3165 Posts
On January 27 2014 09:04 StarscreamG1 wrote: Ouch, the irradiate nerf seems it went too far :\ and the honeymoon ends | ||
StarscreamG1
Portugal1653 Posts
I believe things can be reversed if required, this is not blizzard ![]() | ||
TT1
Canada10009 Posts
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Qwyn
United States2779 Posts
On January 27 2014 06:39 Season wrote: Zerg also has the ability Nurturing Swarm which allows buildings to build faster ^^ I'm well aware of that, lol. But that's BUILDINGS, not units ^^. | ||
Qwyn
United States2779 Posts
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Xiphos
Canada7507 Posts
I think Zerg should gain the make unit faster, Protoss should get the faster upgrade due to their vast spells, and Terran should get the faster building one as Terran requires the most buildings. This to fits their "themes" I suppose. Its spectacular lore-wise. For other mechanics, I guess the fact that Protoss got to Wrap units helps with their lack of speed. Terrans got the Salvage which make sense to convert ressources And Zerg got the creep regen to make up for their weak bodies. So that part I really adore. I wonder what the SB devs think of the speed up mechanics suggestion. | ||
SCST
Mexico1609 Posts
On January 27 2014 09:38 Xiphos wrote: I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster. I think this is exactly what I was trying to point out as extremely dangerous in my previous posts. . . It does sound like a fun/good idea in theory, but then we end up with races that handle so differently that races will end up dictating the skills that are required of each player. Do we really want SC2 again, where the skills required of each race looks something like: Protoss = low APM, low macro, medium micro, high tactics Terran = medium APM, medium macro, high micro, medium tactics Zerg = high APM, high macro, low micro, low tactics How about instead of the race dictating the performance of these mechanics we allow the players to show their skills with each race regardless of which they play? | ||
404AlphaSquad
839 Posts
On January 27 2014 09:38 Xiphos wrote: I think we need to make it so that one race can make buildings faster, another can upgrade faster, and another to make units faster. I think Zerg should gain the make unit faster, Protoss should get the faster upgrade due to their vast spells, and Terran should get the faster building one as Terran requires the most buildings. This to fits their "themes" I suppose. Its spectacular lore-wise. For other mechanics, I guess the fact that Protoss got to Wrap units helps with their lack of speed. Terrans got the Salvage which make sense to convert ressources And Zerg got the creep regen to make up for their weak bodies. So that part I really adore. I wonder what the SB devs think of the speed up mechanics suggestion. I wonder why so many people suddenly want to reinvent the wheel. Starbow atm has stable macro mechanics, that dont need to be changed currently and reward players with more apm. why change it, to something completely different again? | ||
Xiphos
Canada7507 Posts
On January 27 2014 09:47 SCST wrote: I think this is exactly what I was trying to point out as extremely dangerous in my previous posts. . . It does sound like a fun/good idea in theory, but then we end up with races that handle so differently that races will end up dictating the skills that are required of each player. Do we really want SC2 again, where the skills required of each race looks something like: Protoss = low APM, low macro, medium micro, high tactics Terran = medium APM, medium macro, high micro, medium tactics Zerg = high APM, high maco, low micro, low tactics How about instead of the race dictating the performance of these mechanics we allow the players to show their skills with each race regardless of which they play? Ok I thought about it. If you want to have more "diverse" play, the ideal method to approach the problem would be for: One queen can only research 1 of the 3 speed-up mechanics One Nexus can only be upgraded to 1 of the 3 speed-up mechanics One of Terran's unit/buildings can only be upgrade to 1 of the 3 speed-up mechanics. This create "diverse" play as it offers players more choice to balance out b/w the 3 aspects. | ||
GTPGlitch
5061 Posts
On January 27 2014 08:11 CannonsNCarriers wrote: Hider, Would you consider reducing the research time or build cost on the marine/marauder weapon range? It is too easy to just die to 3 ranged upgraded goons in the beginning of the game. It's not that hard. I mean, if you've expanded you're basically required to build a bunker and pull 2-3 scv's to repair, but that's it. I don't know how you're playing but generally speaking you need to take gas fairly quickly after CC (if rax first) or rax (if CC first) and kind of rush out a tank or the range upgrade. Just make sure you don't wall your natural or put anything in front of the bunker until you have a tank or enough things to force the dragoons back and you should be fine. | ||
Black Gun
Germany4482 Posts
On January 27 2014 09:48 404AlphaSquad wrote: I wonder why so many people suddenly want to reinvent the wheel. Starbow atm has stable macro mechanics, that dont need to be changed currently and reward players with more apm. why change it, to something completely different again? i agree. the macro mechanics can be finetuned at a later point when the rest of starbow is more developed. there are simply things with higher priority atm. but starbow is on a good path. it might actually become more popular than the game itself in the long run - if blizzards balance team continues to fail... | ||
Mindflow
Korea (South)320 Posts
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shin_toss
Philippines2589 Posts
On January 27 2014 06:35 HaN- wrote: I decided to try to make a Starbow logo, tell me what u guys think! (work in progress) ![]() This is awesome. Also what page is the Balance patch? so hard to find in 1 thread. There should be an official update thread separate from the Mod gameplay discussion. | ||
Kabel
Sweden1746 Posts
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Lunareste
United States3596 Posts
On January 27 2014 08:45 SolidSMD wrote: @SCST Well, most of the changes we discuss are not purely balance related. For example: right now we are discussing a change for the marauder, the reason is: bio does not perform well versus protoss. There can be loads of reasons why bio does not perform well, but the clear reason we can find is that compared to hots, chargelots are a lot faster and marauders don't have concussive shot. For this reason kiting isn't rewarded enough for bio, so we're probably gonna make the marauder more agile in the next patch, for example same speed as marines. There are a lot of flaws like this in the game and we don't need to wait for the metagame to develop before addressing these issues. *edit: To clarify, marauders are slower than marines right now. My two cents: If you make so many units have the same move speed, it is another problem that leads to deathballing. Think about why it works so well in sc2 with units like the Colossus: because it requires almost no attention to keep a "meatshield" around it, since it moves as the same speed as units that should be much more agile (like a stalker) | ||
CannonsNCarriers
United States638 Posts
On January 27 2014 09:53 GTPGlitch wrote: It's not that hard. I mean, if you've expanded you're basically required to build a bunker and pull 2-3 scv's to repair, but that's it. I don't know how you're playing but generally speaking you need to take gas fairly quickly after CC (if rax first) or rax (if CC first) and kind of rush out a tank or the range upgrade. Just make sure you don't wall your natural or put anything in front of the bunker until you have a tank or enough things to force the dragoons back and you should be fine. I have been holding it fine. I just watch others die on streams in sad ways. The problem is 1 rax FE where the terran doesn't know that timing, he just dies. | ||
Lightswarm
Canada966 Posts
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StarscreamG1
Portugal1653 Posts
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Xiphos
Canada7507 Posts
On January 27 2014 09:53 Black Gun wrote: i agree. the macro mechanics can be finetuned at a later point when the rest of starbow is more developed. there are simply things with higher priority atm. but starbow is on a good path. it might actually become more popular than the game itself in the long run - if blizzards balance team continues to fail... They can try working on both facet simultaneously. I'm saying that I'm rather perplexed by the choice of both Protoss/Terran having a "Chronoboost" ability while Zerg have the fast building one. It doesn't seem like symmetrical design to me. But ofc they can convince me to accept it. | ||
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