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Changes in League Distribution [Graphs and Data] - Page 4

Forum Index > SC2 General
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FeyFey
Profile Joined September 2010
Germany10114 Posts
December 08 2013 13:34 GMT
#61
I just hate the decay, they might want to consider adding a no decay rule if someones winrate is above 80% T.T .
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 08 2013 13:40 GMT
#62
You illuminated the current issue with league distribution very well. People should just realise that their ranks may be different now due to a discrepancy in the sample size of players.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Frex
Profile Joined March 2012
Finland888 Posts
December 08 2013 14:36 GMT
#63
It´s also worth noting that currently there is about 210k players ranked in the ladder while 6 months ago there was 360k players.

Now, what I find the most interesting is that we actually have more bronze players now than 6 months ago.

Surely something must have gone awry.
skunk_works
Profile Joined April 2011
United States109 Posts
December 08 2013 15:30 GMT
#64
oh no im not (insert league here) so i must go complain
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
December 08 2013 17:52 GMT
#65
On December 08 2013 22:28 weikor wrote:
does anyone know if there is a source of fresh mmr?
lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right?

so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works


I think the term you're looking for is "zero sum" and yes, that is how it works. The difference now is that players who haven't played for 2-4 weeks have their MMR drop.
Moderator
asron
Profile Joined October 2013
France6 Posts
December 08 2013 19:09 GMT
#66
On December 08 2013 21:28 tar wrote:
Show nested quote +
On December 08 2013 01:23 asron wrote:
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...


"The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do).
Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range.

The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm.


That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition

i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better"
it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense

that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog...
you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded
or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber)

and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR

let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long :
yes, it was true, back in the days a noob could go diamond or master with a correct ally
and the noob is pretty sure that he is actually a real diamond/master
now he's way better but silver no matter what he's doing and he will left the game

that's the problem : after such false rewards the step back is blowing the game

Lets speak now of iccup
this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years

what make the success of bw was the "other ways" to play the game and gets a reward

10% of the buyers on hardcore ladder if they wanted to
all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin)
in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you
you want better stats? 10 seconds, the time to create a new account
you want to have fun? you fake to be a girl and join a noob team
you want to relax : you haunt the channel saying shit all day long on a smurf

blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want

and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back

well, ok, the game is definitively dead, thanks to blizz
tar
Profile Joined October 2010
Germany991 Posts
December 08 2013 21:14 GMT
#67
On December 09 2013 04:09 asron wrote:
Show nested quote +
On December 08 2013 21:28 tar wrote:
On December 08 2013 01:23 asron wrote:
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...


"The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do).
Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range.

The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm.


That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition

i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better"
it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense

that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog...
you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded
or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber)

and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR

let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long :
yes, it was true, back in the days a noob could go diamond or master with a correct ally
and the noob is pretty sure that he is actually a real diamond/master
now he's way better but silver no matter what he's doing and he will left the game

that's the problem : after such false rewards the step back is blowing the game

Lets speak now of iccup
this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years

what make the success of bw was the "other ways" to play the game and gets a reward

10% of the buyers on hardcore ladder if they wanted to
all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin)
in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you
you want better stats? 10 seconds, the time to create a new account
you want to have fun? you fake to be a girl and join a noob team
you want to relax : you haunt the channel saying shit all day long on a smurf

blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want

and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back

well, ok, the game is definitively dead, thanks to blizz


no. just no. also, Arcade.
whoever I pick for my anti team turns gosu
Waise
Profile Joined June 2013
3165 Posts
December 08 2013 21:37 GMT
#68
On December 07 2013 19:52 Mahavishnu wrote:
Show nested quote +
On December 05 2013 04:15 tar wrote:
So what, if I end in Gold/Silver/Bronze one day yet my oppoentns still play decently, I have no objections.

Why isn't this the only reaction ever?

because the league system creates an ingame ego, players identify personally with their league ranking. the ego factor was probably intended as a way to motivate players to ladder and try to advance, but the flip side comes when you take away their shiny logo and they freak out over something that should have absolutely no real value or meaning
ffadicted
Profile Joined January 2011
United States3545 Posts
December 08 2013 21:52 GMT
#69
IMO, just like gaming in general, the crowd is moving towards ezpz reward me for everything attitude. Old school gaming was the sh*t, it was hard, it punished you, it didn't give a f*ck if you were stuck or if the bosses required 50 tries to beat or if you had to spend hours and hours leveling up in an RPG... beating games back then was a motherfucking accomplishment. I still remember how happy I was when I first beat ninja gaiden.

Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point.

Anyway, where this rant is going is the responses I've seen in the forums around. Stuff like MMR decay can be frustrated, but there's nothing embarrassing about being in silver or gold if that's legit where you belong. We should WANT a game where people in gold are sick nerd ballers and the skill level of the game is super high. Not a game where you can play couple games a day casually and make masters. IDK why that's what ppl want... easier games like LoL can provide that if you want, so maybe that's why a lot are switching. But I want SC to stick to it's roots, and be a ridiculously hard game to play that only the ppl with the toughest skin and will to improve and learn from their mistakes can be succesful at.

Honestly, places like unranked and arcade need to be expanded for those who just want to have fun. Problem is when people want to have easy casual fun AND be very competitive. Those just don't (AND SHOULD NEVER) mix honestly.
SooYoung-Noona!
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 08 2013 22:06 GMT
#70
Oh wow, happy that I was diamond (high dia) and stayed that way. This means I did actually improve :D
"Peter the Acretree chops some wood"
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-12-08 22:10:26
December 08 2013 22:09 GMT
#71
On December 09 2013 06:52 ffadicted wrote:
IMO, just like gaming in general, the crowd is moving towards ezpz reward me for everything attitude. Old school gaming was the sh*t, it was hard, it punished you, it didn't give a f*ck if you were stuck or if the bosses required 50 tries to beat or if you had to spend hours and hours leveling up in an RPG... beating games back then was a motherfucking accomplishment. I still remember how happy I was when I first beat ninja gaiden.
what you're describing is not "the crowd moving toward" any attitude, it is the phenomenon of gaming becoming more of a mainstream hobby and more people playing games casually. this is not a bad thing, nor does it reflect any change in any "crowd." many people (myself included, even though i consider myself an older generation of gamer) don't always have time to die against a boss 50 times and enjoy the ability to sit down with a game and mindlessly crank out some fun. there's nothing wrong with wanting games to be accessible to more people instead of some kind of weird bragging right for obsessive nerds

On December 09 2013 06:52 ffadicted wrote:Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point.
someone figured out achievements as a marketing tactic and put it to use. again, nothing "changed." if achievements were around in 1990 and the player base were as large and diverse as it is today, games would be exactly the same. it's a psychological mechanism of human behavior, not a cultural trend. on the contrary, many many gamers in this generation are active and vocal in pointing out how ridiculous achievements are (you beat level 1 - achievement unlocked!) so i don't at all agree with your claim that it's the players' fault
Mantaza
Profile Joined January 2011
Germany87 Posts
December 09 2013 02:07 GMT
#72
i was wondering why it takes me so long to get up leagues. I made a 3 month break and jsut now started playing again i was always a high master protoss and now i played my qualifier game got plat and am trying to get up and i noticed that a lot of players are better now but still i win like 86% of my games and still didnt got promoted with 30 games when HotS launched i played 16games and got from plat back to master in that time.
Well im not sure about the distribution for the lower leagues but masters is fine it was like that early in WoL and now its back to 2%.
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