Changes in League Distribution [Graphs and Data] - Page 4
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FeyFey
Germany10114 Posts
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NeThZOR
South Africa7387 Posts
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Frex
Finland888 Posts
Now, what I find the most interesting is that we actually have more bronze players now than 6 months ago. Surely something must have gone awry. | ||
skunk_works
United States109 Posts
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Excalibur_Z
United States12181 Posts
On December 08 2013 22:28 weikor wrote: does anyone know if there is a source of fresh mmr? lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right? so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works I think the term you're looking for is "zero sum" and yes, that is how it works. The difference now is that players who haven't played for 2-4 weeks have their MMR drop. | ||
asron
France6 Posts
On December 08 2013 21:28 tar wrote: "The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do). Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range. The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm. That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better" it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog... you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber) and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long : yes, it was true, back in the days a noob could go diamond or master with a correct ally and the noob is pretty sure that he is actually a real diamond/master now he's way better but silver no matter what he's doing and he will left the game that's the problem : after such false rewards the step back is blowing the game Lets speak now of iccup this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years what make the success of bw was the "other ways" to play the game and gets a reward 10% of the buyers on hardcore ladder if they wanted to all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin) in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you you want better stats? 10 seconds, the time to create a new account you want to have fun? you fake to be a girl and join a noob team you want to relax : you haunt the channel saying shit all day long on a smurf blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back well, ok, the game is definitively dead, thanks to blizz | ||
tar
Germany991 Posts
On December 09 2013 04:09 asron wrote: That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better" it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog... you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber) and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long : yes, it was true, back in the days a noob could go diamond or master with a correct ally and the noob is pretty sure that he is actually a real diamond/master now he's way better but silver no matter what he's doing and he will left the game that's the problem : after such false rewards the step back is blowing the game Lets speak now of iccup this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years what make the success of bw was the "other ways" to play the game and gets a reward 10% of the buyers on hardcore ladder if they wanted to all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin) in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you you want better stats? 10 seconds, the time to create a new account you want to have fun? you fake to be a girl and join a noob team you want to relax : you haunt the channel saying shit all day long on a smurf blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back well, ok, the game is definitively dead, thanks to blizz no. just no. also, Arcade. | ||
Waise
3165 Posts
On December 07 2013 19:52 Mahavishnu wrote: Why isn't this the only reaction ever? because the league system creates an ingame ego, players identify personally with their league ranking. the ego factor was probably intended as a way to motivate players to ladder and try to advance, but the flip side comes when you take away their shiny logo and they freak out over something that should have absolutely no real value or meaning | ||
ffadicted
United States3545 Posts
Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point. Anyway, where this rant is going is the responses I've seen in the forums around. Stuff like MMR decay can be frustrated, but there's nothing embarrassing about being in silver or gold if that's legit where you belong. We should WANT a game where people in gold are sick nerd ballers and the skill level of the game is super high. Not a game where you can play couple games a day casually and make masters. IDK why that's what ppl want... easier games like LoL can provide that if you want, so maybe that's why a lot are switching. But I want SC to stick to it's roots, and be a ridiculously hard game to play that only the ppl with the toughest skin and will to improve and learn from their mistakes can be succesful at. Honestly, places like unranked and arcade need to be expanded for those who just want to have fun. Problem is when people want to have easy casual fun AND be very competitive. Those just don't (AND SHOULD NEVER) mix honestly. | ||
Anacreor
Netherlands291 Posts
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Waise
3165 Posts
On December 09 2013 06:52 ffadicted wrote: what you're describing is not "the crowd moving toward" any attitude, it is the phenomenon of gaming becoming more of a mainstream hobby and more people playing games casually. this is not a bad thing, nor does it reflect any change in any "crowd." many people (myself included, even though i consider myself an older generation of gamer) don't always have time to die against a boss 50 times and enjoy the ability to sit down with a game and mindlessly crank out some fun. there's nothing wrong with wanting games to be accessible to more people instead of some kind of weird bragging right for obsessive nerdsIMO, just like gaming in general, the crowd is moving towards ezpz reward me for everything attitude. Old school gaming was the sh*t, it was hard, it punished you, it didn't give a f*ck if you were stuck or if the bosses required 50 tries to beat or if you had to spend hours and hours leveling up in an RPG... beating games back then was a motherfucking accomplishment. I still remember how happy I was when I first beat ninja gaiden. On December 09 2013 06:52 ffadicted wrote:Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point. someone figured out achievements as a marketing tactic and put it to use. again, nothing "changed." if achievements were around in 1990 and the player base were as large and diverse as it is today, games would be exactly the same. it's a psychological mechanism of human behavior, not a cultural trend. on the contrary, many many gamers in this generation are active and vocal in pointing out how ridiculous achievements are (you beat level 1 - achievement unlocked!) so i don't at all agree with your claim that it's the players' fault | ||
Mantaza
Germany87 Posts
Well im not sure about the distribution for the lower leagues but masters is fine it was like that early in WoL and now its back to 2%. | ||
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