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Changes in League Distribution [Graphs and Data] - Page 3

Forum Index > SC2 General
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iliketurtles
Profile Joined October 2013
Germany6 Posts
December 07 2013 13:08 GMT
#41
fyi playing unranked can place you against someone queing for ranked.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 07 2013 13:27 GMT
#42
On December 04 2013 22:40 Salient wrote:
The whole notion of leagues is ridiculous. Just display everyone's ELO rating like in chess.

It is "Elo", not "ELO" in all caps.

Elo is optimized for games like chess. The Starcraft ranking uses a Glicko variant which has some advantages over Elo because it includes a confidence interval which is useful for matchmaking.
You don't choose to play zerg. The zerg choose you.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
December 07 2013 13:32 GMT
#43
isn't this great? finally it means at least something to be in masters now, with such a small percentile being in it.
same as diamond. Those two are harder to achieve now =)
virpi
Profile Blog Joined August 2009
Germany3599 Posts
December 07 2013 14:12 GMT
#44
I'm so angry right now. I can't play a lot of games, so naturally, my mmr dropped quite a bit. I've dropped all the way from diamond to silver, and luckily, I'm not the only one! I just played against a former masters player who wrecked the shit out of me. On the other hand, I sometimes play against real silver players, and completely own them. THIS IS NOT FUN.
I don't care if I lose, but I want to have close games. There's just no point in either stomping a noob or getting stomped.

I study, work and make music full time, so I simply can't play tons of games in my spare time. I love the game, but unless Blizzard fixes the ladder system, I don't see any point in playing SC2 casually. It's way too random.

The league distribution percentages look fine, it's okay if the highest leages are hard to reach. But they really have to do something about mmr deflation.
first we make expand, then we defense it.
asdfOu
Profile Joined August 2011
United States2089 Posts
December 07 2013 14:35 GMT
#45
mid masters is like low dia-mid dia now lol
rip prime
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
December 07 2013 15:36 GMT
#46
isnt the ladder still bugged? i was rank 32 in plat last season and now im in silver league O_o. while i maintained a positive win loss ratio. same with 4v4. i was top 8 dia and now im in silver. could explain the lower percentages in the higher leagues.
broodwar wasn't perfect
Big J
Profile Joined March 2011
Austria16289 Posts
December 07 2013 15:55 GMT
#47
wow, that means low Master players may even have fallen into Platinum. :O
RampancyTW
Profile Joined August 2010
United States577 Posts
December 07 2013 16:11 GMT
#48
On December 07 2013 16:03 RJ231 wrote:
Show nested quote +
On December 07 2013 12:45 Excalibur_Z wrote:
Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate.


I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again.

I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball.
And this, ladies and gentlemen, is the real problem with SC2 and its playerbase.

People don't want a balanced game, they want a game that lets them win easier. And since this is what the majority of members of each race desire, everybody's unhappy, because unless their own strong gameplay mechanics are left in while those of their opponents are removed, they'll always get upset over something.
asron
Profile Joined October 2013
France6 Posts
December 07 2013 16:23 GMT
#49
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2013-12-07 16:45:55
December 07 2013 16:42 GMT
#50
Meh SC2 will eventually just become the hardcore enthusiast game much like ICCup on BW was. And this isn't a bad thing, it's just that it is too difficult and interesting to capture the interest of the majority.

Additionally, most players that quit the game are Terran, and if you don't believe that you are deluding yourself.

Look at the race distribution for anything below the pro-scene. Not really a debate that Terran is much more frustrating and difficult to play. (Source: I was a high masters/low-gm terran player in 2011 that has played a handful of games in the last year because eventually losing to 100 apm toss players causes burnout).
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
December 07 2013 16:54 GMT
#51
Ah this makes sense, was masters and decayed down to silver, won 5-6 games in a row really quickly and up to gold. And then I got brutally put down by some gold player. Just completely and utterly wiped. Then more easy wins all the way up through diamond with the occasional very, very hard game randomly interspersed. I was extremely puzzled but I understand what was happening, I was playing some other decayed players every now and then.
My wife for hire! - Zealot
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 07 2013 16:58 GMT
#52
what are these numbers based on?


The harder it becomes, the more you should focus on the basics.
sage_francis
Profile Joined December 2006
France1823 Posts
December 07 2013 17:11 GMT
#53
it is much better like this
Grixx
Profile Joined March 2013
Belgium26 Posts
December 07 2013 18:29 GMT
#54
I have been in gold since the beginning of HotS and ended up in Silver this season, played 2-3 games and got promoted back to gold, now however my matchups are totaly unbalanced, 1 game I get a former gold or plat player and the game is close and fun to play or I get a former diamond or low master and they wreck me. Quite proud to have made it to gold this season though and still having a quite good win/loss ratio :D
The early bird gets the worm, but the second mouse gets the cheese.
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2013-12-08 12:31:39
December 08 2013 12:28 GMT
#55
On December 08 2013 01:23 asron wrote:
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...


"The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do).
Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range.

The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm.
whoever I pick for my anti team turns gosu
Vandrad
Profile Joined November 2011
Germany951 Posts
December 08 2013 12:31 GMT
#56
On December 05 2013 04:30 Kyrao wrote:
Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline...

It's sad to see. But at the same time this also means that the overal skill has risen.
I used to be low masters a year ago. Now I played gold for fun and people there are playing like low dia a year ago.
And who are you, the proud lord said, that I must bow so low?
Exempt.
Profile Joined May 2011
United States470 Posts
December 08 2013 12:51 GMT
#57
I think one factor that people havent mentioned yet is that some of us actually have feelings.

After you're called an idiot-fuckwad for your millionth game. (literally 90%+ masters game result in someone leaving and flaming the other guy) you get really tired of it. You NEVER have any conversations with anyone, if you try to they just assume youre cheesing or they say something that is cocky or annoying. There is no social interface, playing with friends sucks because of how the game is set-up and designed. The community and pro-scene is very closed off compared to how the scenes compare in dota or lol. The game is very mechanical so unless you enjoy partaking of that aspect over and over you dont playout the parts of the game that actually do tend to be fun. If you try and do the parts that are fun (attacking a lot) you get shittalked for going 'allin' instead of playing 'standard macro'.

I'm sorry, but it's no surprise that this game died. I am not a masochist and I'm not interested in having to continually deal with these issues/atmosphere just because I admire the difficulty that's behind the game and it's apparent that many others didn't enjoy it either.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 08 2013 13:22 GMT
#58
Rts games always let you feel like you're the one on the recieving end. If you knew what mistakes you where making and they are easy fixes you wouldnt make them.
A zerg player will feel that widow mines are too strong
a terran player will argue that theres no way of dealing with zerglings, and widow mines get countered by micro
the protoss will laugh at terran and zerg and make a colossus

: )

Also 10k players would be enough to decently ladder, even warcraft 3 is still playable on the ladder as a bad player
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
December 08 2013 13:25 GMT
#59
This does change/mean a lot to a lot of people. Makes me feel slightly less bad now that I'm high diamond instead of mid master, haha Regardless, it's a change they should tell their players about...
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 08 2013 13:28 GMT
#60
does anyone know if there is a source of fresh mmr?
lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right?

so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works
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