• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:32
CET 21:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1717 users

Changes in League Distribution [Graphs and Data]

Forum Index > SC2 General
Post a Reply
Normal
IMplying
Profile Joined August 2012
Germany58 Posts
December 04 2013 08:34 GMT
#1
Made some graphs to illustrate how much the sizes of the leagues have changed.

+ Show Spoiler +
[image loading]
ander
Profile Blog Joined September 2010
Canada403 Posts
December 04 2013 08:40 GMT
#2
Man, diamond and masters now is the same size as masters was then. Being masters is really the equivalent of high masters in previous seasons. Crazy.
IMplying
Profile Joined August 2012
Germany58 Posts
December 04 2013 08:47 GMT
#3
On December 04 2013 17:40 ander wrote:
Man, diamond and masters now is the same size as masters was then. Being masters is really the equivalent of high masters in previous seasons. Crazy.


Well, if you're being really precise you could even point out that Masters and Diamond combined are now smaller than Masters was back then so being Top Platinum right now is the same as being low Masters a few months ago.
papaz
Profile Joined December 2009
Sweden4149 Posts
December 04 2013 11:23 GMT
#4
wow, approximately 85% are bronze to gold.
Slydie
Profile Joined August 2013
1927 Posts
December 04 2013 11:32 GMT
#5
But the mmr limits have stayed about the same, right?
Buff the siegetank
Verator
Profile Joined June 2010
United States283 Posts
December 04 2013 11:41 GMT
#6
The severe reduction in players is depressingly what a lot of us have felt was happening, and expecting to happen. Sad to see it is this bad though, around a 50% loss in playerbase, especially for anyone in the medium ranges
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
tar
Profile Joined October 2010
Germany991 Posts
December 04 2013 12:09 GMT
#7
something postive we can get out of this: everyone who is not getting in masters atm can now just say: well, obviously the league distribution is to blame :D
whoever I pick for my anti team turns gosu
Paljas
Profile Joined October 2011
Germany6926 Posts
December 04 2013 12:16 GMT
#8
so, back to the old WoL system, no?
TL+ Member
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 04 2013 12:17 GMT
#9
On December 04 2013 21:09 tar wrote:
something postive we can get out of this: everyone who is not getting in masters atm can now just say: well, obviously the league distribution is to blame :D


It's not even to "blame". It's just a different distribution which requires a different interpretation of what we consider being of this or this level (if league ever represented that correctly).
LiquipediaWanderer
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2013-12-04 12:27:19
December 04 2013 12:26 GMT
#10
On December 04 2013 21:17 Ragnarork wrote:
Show nested quote +
On December 04 2013 21:09 tar wrote:
something postive we can get out of this: everyone who is not getting in masters atm can now just say: well, obviously the league distribution is to blame :D


It's not even to "blame". It's just a different distribution which requires a different interpretation of what we consider being of this or this level (if league ever represented that correctly).


well, that's my point. I always thought ppl cared too much about the ladder ranking. Those countless times, when ppl claimed they were masters material or their opponent being just a platinum scrub. It's just a batch saying you are part of a certain percentage of players. There are no entry requirements for a league yet I really feel a lot of ppl think differntly
whoever I pick for my anti team turns gosu
Salient
Profile Joined August 2011
United States876 Posts
December 04 2013 13:40 GMT
#11
The whole notion of leagues is ridiculous. Just display everyone's ELO rating like in chess.
fastr
Profile Joined February 2011
France902 Posts
December 04 2013 13:46 GMT
#12
The ladder is fucking ridiculous right now. I have a smurf account that I used to play terran on, was diamond with this like 5 month ago, then I got demoted to gold due to inactivity and that stupid mmr decay stuff, and now I just played a bronze with 24 apm. Get your shit together Blizzard.
ffadicted
Profile Joined January 2011
United States3545 Posts
December 04 2013 14:47 GMT
#13
On December 04 2013 22:40 Salient wrote:
The whole notion of leagues is ridiculous. Just display everyone's ELO rating like in chess.


That would be TOO smart imo.
I'm glad to see the master's distribution back to 2% as it should be, but DAMN, diamond and plat are low %'s
SooYoung-Noona!
Sakoha
Profile Joined October 2013
United Kingdom25 Posts
December 04 2013 15:07 GMT
#14
I thought blizzard was trying to make their league system bell-shaped in distribution (so highest number of players in gold, then silver + plat). Any reason why they seemed to have switched to bottom-heavy?
Slydie
Profile Joined August 2013
1927 Posts
December 04 2013 15:17 GMT
#15
I have a theory that less players, mmr decay and higher average skill levels is the reason for this, while the actual mmr thresholds have remained the same. Everyone need to fight harder to get their points. Active and skilled players take up all the spots in the upper leagues now, and all the decayed players make it harder to advance.

Even go get out of bronze, you need to win games, but against who? There are not many noobs left now but plenty of decayed silver/gold/plat players.
Buff the siegetank
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
December 04 2013 16:42 GMT
#16
Blizzard did a very bad job in league distribution, and it's hurting the game a lot. Some day we may see 80% of players leaving the game and some old diamond players appearing in bronze league.... and guess what they'll do?
tar
Profile Joined October 2010
Germany991 Posts
December 04 2013 19:15 GMT
#17
So what, if I end in Gold/Silver/Bronze one day yet my oppoentns still play decently, I have no objections.
whoever I pick for my anti team turns gosu
TeeTS
Profile Joined June 2011
Germany2762 Posts
December 04 2013 19:26 GMT
#18
WoW, this explains actually a lot.
Kyrao
Profile Joined July 2010
United States161 Posts
December 04 2013 19:30 GMT
#19
Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline...
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 04 2013 19:34 GMT
#20
On December 05 2013 04:30 Kyrao wrote:
Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline...

I think some of the original player base quit a long time ago, or played just the one placement match every season, no?
Moderatorshe/her
TL+ Member
imrepresent
Profile Joined December 2013
United States7 Posts
December 04 2013 19:35 GMT
#21
I'm really hating this new system. I'm gold in 2v2 and every game is just me and my friend getting stomped by people who should be in masters league.
Starcraft Name: Represent - Code: 779 - Region NA - Mech Gang or Die - Bronze League Brawler
zajeBEASTY
Profile Joined March 2011
Poland40 Posts
December 05 2013 22:27 GMT
#22
On December 05 2013 04:30 Kyrao wrote:
Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline...

Its nothing unusual to be true - when hots lunched many new and old players started to play - its normall for every game, every expansion. It would be better to know the numbers a 1-2 month before hots lunch to compare.
http://www.duchprawdy.com/poemat.htm / http://www.valtorta.org/the_poem__freeonlinereadingoffer.asp - Poemat Boga-Człowieka / Poem of the Man-God
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
December 05 2013 22:30 GMT
#23
I think that most of the gold and below players just switched to unranked, hence the league adjustments.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
seak99
Profile Joined November 2013
Canada69 Posts
December 05 2013 23:18 GMT
#24
That's crazy that almost half the player base is now in bronze... demoralizing to say the least.
That shouldn't have anything to do with the player base. I thought they had set percentages for the league.
Like Masters at 2, Diamond at 18, plat at 20.. and so on
DomiNater
Profile Blog Joined September 2010
United States527 Posts
December 05 2013 23:25 GMT
#25
Damn... thanks for this. It makes so much sense. I was Diamond back in WoL but now I'm Gold in 1v1 on HotS. I was playing ZvT and getting double/triple dropped by Terrans as they were also attacking my natural... I hadn't seen people play like that in a LONG time in my Gold league.
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
Hoon
Profile Joined December 2010
Brazil891 Posts
December 07 2013 03:41 GMT
#26
That's a much better looking league distribution.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
December 07 2013 03:45 GMT
#27
I saw this same chart posted on Reddit. This was my response to that:

I want to point out a very important caveat when it comes to these charts: the data is muddied regarding who has and hasn't decayed. As we've established by now, the inactivity threshold is two weeks and decay ramps up to an average league's worth of rating at four weeks linearly, where it caps out.

Are Bronze and Silver 65%+ of the player pool? Yes and no. In terms of all accounts present in the ladder, yes, the nios.kr/SC2Ranks data is accurate. However, in terms of the active playerbase it's probably not nearly that skewed.

Remember that there are now two metrics which measure "activity": one is the league apportionment metric which defines the league rating boundaries through a certain number of weeks' worth of unspent bonus pool (I covered this in a TL post previously), and the other is the decay metric that I just mentioned. The former is intended to redistribute the leagues according to the ideal distribution, which it appears to do effectively when viewed through the apportionment metric lens, and the latter is designed to cater to inactive users so they're not overwhelmed when they become rusty and return to the game.

I would like to see a parse which sorts players by last game played per league, as well as a parse covering the number of games played per league. That way, we might have a better idea as to how many within that 65% figure actually constitute players who are queued up playing games.

Because of decay, inactive players are pushed downward a little bit. This has been going on since HotS Season 1, and we're in Season 6 now. If a Master player just played his placement match every season and that's it, like a lot of players tend to do, then by now he'd be in Bronze. Is that necessarily a problem? Again, yes and no. Yes because on a micro scale, it sucks if a true-Bronze player faces a player with Master-level mechanics. Even if that Master-level player is pretty rusty, it's going to be a stomp, flat out. However, that decayed player is only playing one game per season, meaning his impact on the entire Bronze league ends after that one game. The players in lower leagues will face a range of active true-leaguers and decayed players, we just don't know the frequency of each. It's also no secret that the lower the skill segment, the lower the activity level in general (Master players simply play more often, that's why their bonus pool accumulation rate is higher), and this complicates the matter because the number of active low-leaguers is pretty small to begin with.

I also wanted to acknowledge the declining playerbase. First, the data in the image is a little misleading. Season 3 ended on June 11, 2013 and the June 1 snapshot here is only ten days before the end of the season. Season 6, which we're in now, will end on December 27, 2013 -- twenty-four days away. That's not to say the playerbase hasn't declined, though. It has, and that's happened with every season after a product launch. Are we going to get 150,000 players to join the ladder in two weeks? Probably not. At least at that time, though, we'll be comparing apples to apples. Here are a couple of data points I was able to grab from archive.org snapshots of SC2Ranks:

Season 14 (Aug 19 2013 snapshot [season ends Aug 26 2013], SC2Ranks 2.0 overhaul): 471,590 players
Season 15 (Nov 7 2013 snapshot [season ends Nov 11 2013]): 354,694 players

Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate.
Moderator
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 07 2013 03:47 GMT
#28
Proud to be in Masters then xD
Bulugulu
Profile Joined March 2011
Israel250 Posts
December 07 2013 03:54 GMT
#29
I like this, even though some people that were higher leagues are kind of pissed now.
This way it means a bit more to be in those leagues.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
NiHiLuSsc2
Profile Blog Joined November 2012
United States50 Posts
December 07 2013 04:13 GMT
#30
for fucks sake, can we shrink gold league back down to where it was back in WoL please. there is going to be an influx of trash preventing players who deserve to be promoted back
PBJT
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 07 2013 04:18 GMT
#31
Well.. the master distribution seems about right for the top but a bit broken for diamond and below. Blizzard did say they wanted 2% for master, not 10% that it turned out to be. Now just take the 30% in bronze and 8% in silver and give 14% to diamond, 13% to plat, and the rest to gold and the league distribution should be fine. So based on this graph though it shows that master is fine... so if youre not in master i dont think its the game =/. The only problem now is that people cant say "i am a diamond playing at a master level but i have grandmaster knowledge cause i watch lots of day9 and gsl" anymore but they can say "i should be master but game broken blame blizz"
rice_devOurer
Profile Joined July 2012
United States773 Posts
December 07 2013 05:02 GMT
#32
I remember diamond (hots season 2) being easier than the gold league I am in these days.... I guess this might explain part of it?
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Genie1
Profile Joined April 2011
Canada333 Posts
December 07 2013 05:59 GMT
#33
I bet more people play unranked over ranked. I think the system needs an overhaul.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-07 06:02:09
December 07 2013 06:02 GMT
#34
I wonder why it's so hard for Blizzard to balance the thing out, it should quite be easy right ?
Drake
Profile Joined October 2010
Germany6146 Posts
December 07 2013 06:02 GMT
#35
well at first 2% in master would be perfect, so its still to much (the 7% was a bug and they try to fix it)
also its only half the players, so when you try fix such a bug AND half the players left the game ... its ok it needs a bit of time and ALSO there are still TO MUCH! players in master !
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
December 07 2013 07:02 GMT
#36
Again, the numbers just don't reflect the in-game reality. The lower leagues are larger because of inactive players decaying downward, so their position is moot anyway since they're playing so few games. Some of them intend to be active and are just coming back from an extended break, in which case they won't remain in their lower league for very long if they return to their former skill level.

Is the system working as intended? Yes. Players are decaying according to specification.

Are there unintended consequences? Not really, no. Blizzard doesn't need to acknowledge aggregator sites like SC2Ranks/Nios.kr because they have all the data stored internally, and the way they read the populations is through an activity filter that those sites don't use.

The real question is whether the decay is too aggressive and causing players to either play less often or quit outright. They could try tuning the decay rate or tuning the cap, or by introducing a rebound mechanic to catch up on decay. It could be some combination of these.
Moderator
RJ231
Profile Joined January 2011
Canada19 Posts
December 07 2013 07:03 GMT
#37
On December 07 2013 12:45 Excalibur_Z wrote:
Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate.


I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again.

I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
December 07 2013 10:48 GMT
#38
On December 07 2013 16:03 RJ231 wrote:
Show nested quote +
On December 07 2013 12:45 Excalibur_Z wrote:
Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate.


I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again.

I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball.


Also LoL has the advantage of being able to blame team mates + imbalance for loses. Quite the plus for those who don't like to admit when they are sucking. Anyways sc2 is fairly good RTS for casuals, admittedly the speed the game moves at is maybe not casual friendly (seeing your whole army die in 3 seconds flat after being slightly out of position can be brutal). If you want to be reminded how an RTS can be incredibly not causal friendly I suggest you install sc1 bw. The design argument is fair enough and something everyone is entitled to an opinion on, regardless the level you play at. For me sc2 Protoss is like a good RTS race.......... for another RTS. Always needed a redesign imo.
Mahavishnu
Profile Joined August 2010
Canada396 Posts
December 07 2013 10:52 GMT
#39
On December 05 2013 04:15 tar wrote:
So what, if I end in Gold/Silver/Bronze one day yet my oppoentns still play decently, I have no objections.

Why isn't this the only reaction ever?
everything is gravity
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
December 07 2013 11:06 GMT
#40
I first started to ladder when HotS was released. Diamond in 2 seasons and stuck in Plat in my third, then stopped playing ever since I guess partly because of this. This is demotivating and frustrating sure, but it's more of my problem than Blizzard's. People might be stuck in a lower league now than where they were a few seasons ago but they are still with people around the same skill level as them.
"Start yo" -FlaSh
iliketurtles
Profile Joined October 2013
Germany6 Posts
December 07 2013 13:08 GMT
#41
fyi playing unranked can place you against someone queing for ranked.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 07 2013 13:27 GMT
#42
On December 04 2013 22:40 Salient wrote:
The whole notion of leagues is ridiculous. Just display everyone's ELO rating like in chess.

It is "Elo", not "ELO" in all caps.

Elo is optimized for games like chess. The Starcraft ranking uses a Glicko variant which has some advantages over Elo because it includes a confidence interval which is useful for matchmaking.
You don't choose to play zerg. The zerg choose you.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
December 07 2013 13:32 GMT
#43
isn't this great? finally it means at least something to be in masters now, with such a small percentile being in it.
same as diamond. Those two are harder to achieve now =)
virpi
Profile Blog Joined August 2009
Germany3599 Posts
December 07 2013 14:12 GMT
#44
I'm so angry right now. I can't play a lot of games, so naturally, my mmr dropped quite a bit. I've dropped all the way from diamond to silver, and luckily, I'm not the only one! I just played against a former masters player who wrecked the shit out of me. On the other hand, I sometimes play against real silver players, and completely own them. THIS IS NOT FUN.
I don't care if I lose, but I want to have close games. There's just no point in either stomping a noob or getting stomped.

I study, work and make music full time, so I simply can't play tons of games in my spare time. I love the game, but unless Blizzard fixes the ladder system, I don't see any point in playing SC2 casually. It's way too random.

The league distribution percentages look fine, it's okay if the highest leages are hard to reach. But they really have to do something about mmr deflation.
first we make expand, then we defense it.
asdfOu
Profile Joined August 2011
United States2089 Posts
December 07 2013 14:35 GMT
#45
mid masters is like low dia-mid dia now lol
rip prime
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
December 07 2013 15:36 GMT
#46
isnt the ladder still bugged? i was rank 32 in plat last season and now im in silver league O_o. while i maintained a positive win loss ratio. same with 4v4. i was top 8 dia and now im in silver. could explain the lower percentages in the higher leagues.
broodwar wasn't perfect
Big J
Profile Joined March 2011
Austria16289 Posts
December 07 2013 15:55 GMT
#47
wow, that means low Master players may even have fallen into Platinum. :O
RampancyTW
Profile Joined August 2010
United States577 Posts
December 07 2013 16:11 GMT
#48
On December 07 2013 16:03 RJ231 wrote:
Show nested quote +
On December 07 2013 12:45 Excalibur_Z wrote:
Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate.


I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again.

I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball.
And this, ladies and gentlemen, is the real problem with SC2 and its playerbase.

People don't want a balanced game, they want a game that lets them win easier. And since this is what the majority of members of each race desire, everybody's unhappy, because unless their own strong gameplay mechanics are left in while those of their opponents are removed, they'll always get upset over something.
asron
Profile Joined October 2013
France6 Posts
December 07 2013 16:23 GMT
#49
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2013-12-07 16:45:55
December 07 2013 16:42 GMT
#50
Meh SC2 will eventually just become the hardcore enthusiast game much like ICCup on BW was. And this isn't a bad thing, it's just that it is too difficult and interesting to capture the interest of the majority.

Additionally, most players that quit the game are Terran, and if you don't believe that you are deluding yourself.

Look at the race distribution for anything below the pro-scene. Not really a debate that Terran is much more frustrating and difficult to play. (Source: I was a high masters/low-gm terran player in 2011 that has played a handful of games in the last year because eventually losing to 100 apm toss players causes burnout).
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
December 07 2013 16:54 GMT
#51
Ah this makes sense, was masters and decayed down to silver, won 5-6 games in a row really quickly and up to gold. And then I got brutally put down by some gold player. Just completely and utterly wiped. Then more easy wins all the way up through diamond with the occasional very, very hard game randomly interspersed. I was extremely puzzled but I understand what was happening, I was playing some other decayed players every now and then.
My wife for hire! - Zealot
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 07 2013 16:58 GMT
#52
what are these numbers based on?


The harder it becomes, the more you should focus on the basics.
sage_francis
Profile Joined December 2006
France1823 Posts
December 07 2013 17:11 GMT
#53
it is much better like this
Grixx
Profile Joined March 2013
Belgium26 Posts
December 07 2013 18:29 GMT
#54
I have been in gold since the beginning of HotS and ended up in Silver this season, played 2-3 games and got promoted back to gold, now however my matchups are totaly unbalanced, 1 game I get a former gold or plat player and the game is close and fun to play or I get a former diamond or low master and they wreck me. Quite proud to have made it to gold this season though and still having a quite good win/loss ratio :D
The early bird gets the worm, but the second mouse gets the cheese.
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2013-12-08 12:31:39
December 08 2013 12:28 GMT
#55
On December 08 2013 01:23 asron wrote:
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...


"The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do).
Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range.

The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm.
whoever I pick for my anti team turns gosu
Vandrad
Profile Joined November 2011
Germany951 Posts
December 08 2013 12:31 GMT
#56
On December 05 2013 04:30 Kyrao wrote:
Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline...

It's sad to see. But at the same time this also means that the overal skill has risen.
I used to be low masters a year ago. Now I played gold for fun and people there are playing like low dia a year ago.
And who are you, the proud lord said, that I must bow so low?
Exempt.
Profile Joined May 2011
United States470 Posts
December 08 2013 12:51 GMT
#57
I think one factor that people havent mentioned yet is that some of us actually have feelings.

After you're called an idiot-fuckwad for your millionth game. (literally 90%+ masters game result in someone leaving and flaming the other guy) you get really tired of it. You NEVER have any conversations with anyone, if you try to they just assume youre cheesing or they say something that is cocky or annoying. There is no social interface, playing with friends sucks because of how the game is set-up and designed. The community and pro-scene is very closed off compared to how the scenes compare in dota or lol. The game is very mechanical so unless you enjoy partaking of that aspect over and over you dont playout the parts of the game that actually do tend to be fun. If you try and do the parts that are fun (attacking a lot) you get shittalked for going 'allin' instead of playing 'standard macro'.

I'm sorry, but it's no surprise that this game died. I am not a masochist and I'm not interested in having to continually deal with these issues/atmosphere just because I admire the difficulty that's behind the game and it's apparent that many others didn't enjoy it either.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 08 2013 13:22 GMT
#58
Rts games always let you feel like you're the one on the recieving end. If you knew what mistakes you where making and they are easy fixes you wouldnt make them.
A zerg player will feel that widow mines are too strong
a terran player will argue that theres no way of dealing with zerglings, and widow mines get countered by micro
the protoss will laugh at terran and zerg and make a colossus

: )

Also 10k players would be enough to decently ladder, even warcraft 3 is still playable on the ladder as a bad player
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
December 08 2013 13:25 GMT
#59
This does change/mean a lot to a lot of people. Makes me feel slightly less bad now that I'm high diamond instead of mid master, haha Regardless, it's a change they should tell their players about...
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 08 2013 13:28 GMT
#60
does anyone know if there is a source of fresh mmr?
lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right?

so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 08 2013 13:34 GMT
#61
I just hate the decay, they might want to consider adding a no decay rule if someones winrate is above 80% T.T .
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 08 2013 13:40 GMT
#62
You illuminated the current issue with league distribution very well. People should just realise that their ranks may be different now due to a discrepancy in the sample size of players.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Frex
Profile Joined March 2012
Finland888 Posts
December 08 2013 14:36 GMT
#63
It´s also worth noting that currently there is about 210k players ranked in the ladder while 6 months ago there was 360k players.

Now, what I find the most interesting is that we actually have more bronze players now than 6 months ago.

Surely something must have gone awry.
skunk_works
Profile Joined April 2011
United States109 Posts
December 08 2013 15:30 GMT
#64
oh no im not (insert league here) so i must go complain
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
December 08 2013 17:52 GMT
#65
On December 08 2013 22:28 weikor wrote:
does anyone know if there is a source of fresh mmr?
lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right?

so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works


I think the term you're looking for is "zero sum" and yes, that is how it works. The difference now is that players who haven't played for 2-4 weeks have their MMR drop.
Moderator
asron
Profile Joined October 2013
France6 Posts
December 08 2013 19:09 GMT
#66
On December 08 2013 21:28 tar wrote:
Show nested quote +
On December 08 2013 01:23 asron wrote:
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...


"The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do).
Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range.

The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm.


That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition

i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better"
it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense

that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog...
you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded
or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber)

and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR

let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long :
yes, it was true, back in the days a noob could go diamond or master with a correct ally
and the noob is pretty sure that he is actually a real diamond/master
now he's way better but silver no matter what he's doing and he will left the game

that's the problem : after such false rewards the step back is blowing the game

Lets speak now of iccup
this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years

what make the success of bw was the "other ways" to play the game and gets a reward

10% of the buyers on hardcore ladder if they wanted to
all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin)
in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you
you want better stats? 10 seconds, the time to create a new account
you want to have fun? you fake to be a girl and join a noob team
you want to relax : you haunt the channel saying shit all day long on a smurf

blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want

and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back

well, ok, the game is definitively dead, thanks to blizz
tar
Profile Joined October 2010
Germany991 Posts
December 08 2013 21:14 GMT
#67
On December 09 2013 04:09 asron wrote:
Show nested quote +
On December 08 2013 21:28 tar wrote:
On December 08 2013 01:23 asron wrote:
that means more than that
that means that the game is dying and will die fast

usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them

dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it

as i already said here, it's only a question of kiddoing us and bigbrothering us

the ladder is an issue because we can't really play without it, in bw the ladder was never played at all...


"The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do).
Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range.

The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm.


That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition

i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better"
it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense

that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog...
you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded
or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber)

and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR

let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long :
yes, it was true, back in the days a noob could go diamond or master with a correct ally
and the noob is pretty sure that he is actually a real diamond/master
now he's way better but silver no matter what he's doing and he will left the game

that's the problem : after such false rewards the step back is blowing the game

Lets speak now of iccup
this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years

what make the success of bw was the "other ways" to play the game and gets a reward

10% of the buyers on hardcore ladder if they wanted to
all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin)
in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you
you want better stats? 10 seconds, the time to create a new account
you want to have fun? you fake to be a girl and join a noob team
you want to relax : you haunt the channel saying shit all day long on a smurf

blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want

and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back

well, ok, the game is definitively dead, thanks to blizz


no. just no. also, Arcade.
whoever I pick for my anti team turns gosu
Waise
Profile Joined June 2013
3165 Posts
December 08 2013 21:37 GMT
#68
On December 07 2013 19:52 Mahavishnu wrote:
Show nested quote +
On December 05 2013 04:15 tar wrote:
So what, if I end in Gold/Silver/Bronze one day yet my oppoentns still play decently, I have no objections.

Why isn't this the only reaction ever?

because the league system creates an ingame ego, players identify personally with their league ranking. the ego factor was probably intended as a way to motivate players to ladder and try to advance, but the flip side comes when you take away their shiny logo and they freak out over something that should have absolutely no real value or meaning
ffadicted
Profile Joined January 2011
United States3545 Posts
December 08 2013 21:52 GMT
#69
IMO, just like gaming in general, the crowd is moving towards ezpz reward me for everything attitude. Old school gaming was the sh*t, it was hard, it punished you, it didn't give a f*ck if you were stuck or if the bosses required 50 tries to beat or if you had to spend hours and hours leveling up in an RPG... beating games back then was a motherfucking accomplishment. I still remember how happy I was when I first beat ninja gaiden.

Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point.

Anyway, where this rant is going is the responses I've seen in the forums around. Stuff like MMR decay can be frustrated, but there's nothing embarrassing about being in silver or gold if that's legit where you belong. We should WANT a game where people in gold are sick nerd ballers and the skill level of the game is super high. Not a game where you can play couple games a day casually and make masters. IDK why that's what ppl want... easier games like LoL can provide that if you want, so maybe that's why a lot are switching. But I want SC to stick to it's roots, and be a ridiculously hard game to play that only the ppl with the toughest skin and will to improve and learn from their mistakes can be succesful at.

Honestly, places like unranked and arcade need to be expanded for those who just want to have fun. Problem is when people want to have easy casual fun AND be very competitive. Those just don't (AND SHOULD NEVER) mix honestly.
SooYoung-Noona!
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 08 2013 22:06 GMT
#70
Oh wow, happy that I was diamond (high dia) and stayed that way. This means I did actually improve :D
"Peter the Acretree chops some wood"
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-12-08 22:10:26
December 08 2013 22:09 GMT
#71
On December 09 2013 06:52 ffadicted wrote:
IMO, just like gaming in general, the crowd is moving towards ezpz reward me for everything attitude. Old school gaming was the sh*t, it was hard, it punished you, it didn't give a f*ck if you were stuck or if the bosses required 50 tries to beat or if you had to spend hours and hours leveling up in an RPG... beating games back then was a motherfucking accomplishment. I still remember how happy I was when I first beat ninja gaiden.
what you're describing is not "the crowd moving toward" any attitude, it is the phenomenon of gaming becoming more of a mainstream hobby and more people playing games casually. this is not a bad thing, nor does it reflect any change in any "crowd." many people (myself included, even though i consider myself an older generation of gamer) don't always have time to die against a boss 50 times and enjoy the ability to sit down with a game and mindlessly crank out some fun. there's nothing wrong with wanting games to be accessible to more people instead of some kind of weird bragging right for obsessive nerds

On December 09 2013 06:52 ffadicted wrote:Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point.
someone figured out achievements as a marketing tactic and put it to use. again, nothing "changed." if achievements were around in 1990 and the player base were as large and diverse as it is today, games would be exactly the same. it's a psychological mechanism of human behavior, not a cultural trend. on the contrary, many many gamers in this generation are active and vocal in pointing out how ridiculous achievements are (you beat level 1 - achievement unlocked!) so i don't at all agree with your claim that it's the players' fault
Mantaza
Profile Joined January 2011
Germany87 Posts
December 09 2013 02:07 GMT
#72
i was wondering why it takes me so long to get up leagues. I made a 3 month break and jsut now started playing again i was always a high master protoss and now i played my qualifier game got plat and am trying to get up and i noticed that a lot of players are better now but still i win like 86% of my games and still didnt got promoted with 30 games when HotS launched i played 16games and got from plat back to master in that time.
Well im not sure about the distribution for the lower leagues but masters is fine it was like that early in WoL and now its back to 2%.
Normal
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs Lambo
ByuN vs ScarlettLIVE!
TriGGeR vs Gerald
ComeBackTV 911
UrsaTVCanada616
CranKy Ducklings257
IndyStarCraft 251
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 283
IndyStarCraft 260
UpATreeSC 99
JuggernautJason71
Railgan 51
StarCraft: Brood War
Leta 166
Backho 50
sas.Sziky 44
Bale 6
League of Legends
Trikslyr55
Counter-Strike
ScreaM1253
pashabiceps989
byalli869
Heroes of the Storm
Liquid`Hasu364
Other Games
Grubby3270
qojqva1501
Beastyqt763
B2W.Neo444
fl0m419
Mlord418
shahzam399
ToD100
C9.Mang096
QueenE52
ZombieGrub30
OptimusSC210
Organizations
Counter-Strike
PGL150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 44
• Dystopia_ 2
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 15
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4343
League of Legends
• Nemesis3619
• imaqtpie1883
• TFBlade1022
Other Games
• Shiphtur241
• tFFMrPink 12
Upcoming Events
Korean StarCraft League
6h 28m
CranKy Ducklings
13h 28m
IPSL
21h 28m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
21h 28m
BSL 21
23h 28m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 13h
WardiTV Korean Royale
1d 15h
IPSL
1d 21h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 21h
[ Show More ]
BSL 21
1d 23h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.