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Changes in League Distribution [Graphs and Data]
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IMplying
Germany58 Posts
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ander
Canada403 Posts
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IMplying
Germany58 Posts
On December 04 2013 17:40 ander wrote: Man, diamond and masters now is the same size as masters was then. Being masters is really the equivalent of high masters in previous seasons. Crazy. Well, if you're being really precise you could even point out that Masters and Diamond combined are now smaller than Masters was back then so being Top Platinum right now is the same as being low Masters a few months ago. | ||
papaz
Sweden4149 Posts
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Slydie
1779 Posts
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Verator
United States283 Posts
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tar
Germany991 Posts
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Paljas
Germany6926 Posts
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Ragnarork
France9034 Posts
On December 04 2013 21:09 tar wrote: something postive we can get out of this: everyone who is not getting in masters atm can now just say: well, obviously the league distribution is to blame :D It's not even to "blame". It's just a different distribution which requires a different interpretation of what we consider being of this or this level (if league ever represented that correctly). | ||
tar
Germany991 Posts
On December 04 2013 21:17 Ragnarork wrote: It's not even to "blame". It's just a different distribution which requires a different interpretation of what we consider being of this or this level (if league ever represented that correctly). well, that's my point. I always thought ppl cared too much about the ladder ranking. Those countless times, when ppl claimed they were masters material or their opponent being just a platinum scrub. It's just a batch saying you are part of a certain percentage of players. There are no entry requirements for a league yet I really feel a lot of ppl think differntly | ||
Salient
United States876 Posts
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fastr
France901 Posts
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ffadicted
United States3545 Posts
On December 04 2013 22:40 Salient wrote: The whole notion of leagues is ridiculous. Just display everyone's ELO rating like in chess. That would be TOO smart imo. I'm glad to see the master's distribution back to 2% as it should be, but DAMN, diamond and plat are low %'s | ||
Sakoha
United Kingdom25 Posts
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Slydie
1779 Posts
Even go get out of bronze, you need to win games, but against who? There are not many noobs left now but plenty of decayed silver/gold/plat players. | ||
MarcoBrei
Brazil66 Posts
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tar
Germany991 Posts
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TeeTS
Germany2762 Posts
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Kyrao
United States161 Posts
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The_Templar
your Country52796 Posts
On December 05 2013 04:30 Kyrao wrote: Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline... I think some of the original player base quit a long time ago, or played just the one placement match every season, no? | ||
imrepresent
United States7 Posts
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zajeBEASTY
Poland40 Posts
On December 05 2013 04:30 Kyrao wrote: Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline... Its nothing unusual to be true - when hots lunched many new and old players started to play - its normall for every game, every expansion. It would be better to know the numbers a 1-2 month before hots lunch to compare. | ||
CutTheEnemy
Canada373 Posts
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seak99
Canada69 Posts
That shouldn't have anything to do with the player base. I thought they had set percentages for the league. Like Masters at 2, Diamond at 18, plat at 20.. and so on | ||
DomiNater
United States527 Posts
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Hoon
Brazil891 Posts
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Excalibur_Z
United States12180 Posts
I want to point out a very important caveat when it comes to these charts: the data is muddied regarding who has and hasn't decayed. As we've established by now, the inactivity threshold is two weeks and decay ramps up to an average league's worth of rating at four weeks linearly, where it caps out. Are Bronze and Silver 65%+ of the player pool? Yes and no. In terms of all accounts present in the ladder, yes, the nios.kr/SC2Ranks data is accurate. However, in terms of the active playerbase it's probably not nearly that skewed. Remember that there are now two metrics which measure "activity": one is the league apportionment metric which defines the league rating boundaries through a certain number of weeks' worth of unspent bonus pool (I covered this in a TL post previously), and the other is the decay metric that I just mentioned. The former is intended to redistribute the leagues according to the ideal distribution, which it appears to do effectively when viewed through the apportionment metric lens, and the latter is designed to cater to inactive users so they're not overwhelmed when they become rusty and return to the game. I would like to see a parse which sorts players by last game played per league, as well as a parse covering the number of games played per league. That way, we might have a better idea as to how many within that 65% figure actually constitute players who are queued up playing games. Because of decay, inactive players are pushed downward a little bit. This has been going on since HotS Season 1, and we're in Season 6 now. If a Master player just played his placement match every season and that's it, like a lot of players tend to do, then by now he'd be in Bronze. Is that necessarily a problem? Again, yes and no. Yes because on a micro scale, it sucks if a true-Bronze player faces a player with Master-level mechanics. Even if that Master-level player is pretty rusty, it's going to be a stomp, flat out. However, that decayed player is only playing one game per season, meaning his impact on the entire Bronze league ends after that one game. The players in lower leagues will face a range of active true-leaguers and decayed players, we just don't know the frequency of each. It's also no secret that the lower the skill segment, the lower the activity level in general (Master players simply play more often, that's why their bonus pool accumulation rate is higher), and this complicates the matter because the number of active low-leaguers is pretty small to begin with. I also wanted to acknowledge the declining playerbase. First, the data in the image is a little misleading. Season 3 ended on June 11, 2013 and the June 1 snapshot here is only ten days before the end of the season. Season 6, which we're in now, will end on December 27, 2013 -- twenty-four days away. That's not to say the playerbase hasn't declined, though. It has, and that's happened with every season after a product launch. Are we going to get 150,000 players to join the ladder in two weeks? Probably not. At least at that time, though, we'll be comparing apples to apples. Here are a couple of data points I was able to grab from archive.org snapshots of SC2Ranks: Season 14 (Aug 19 2013 snapshot [season ends Aug 26 2013], SC2Ranks 2.0 overhaul): 471,590 players Season 15 (Nov 7 2013 snapshot [season ends Nov 11 2013]): 354,694 players Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate. | ||
Psychobabas
2531 Posts
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Bulugulu
Israel250 Posts
This way it means a bit more to be in those leagues. | ||
NiHiLuSsc2
United States50 Posts
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phodacbiet
United States1734 Posts
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rice_devOurer
United States773 Posts
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Genie1
Canada333 Posts
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Faust852
Luxembourg4004 Posts
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Drake
Germany6146 Posts
also its only half the players, so when you try fix such a bug AND half the players left the game ... its ok it needs a bit of time and ALSO there are still TO MUCH! players in master ! | ||
Excalibur_Z
United States12180 Posts
Is the system working as intended? Yes. Players are decaying according to specification. Are there unintended consequences? Not really, no. Blizzard doesn't need to acknowledge aggregator sites like SC2Ranks/Nios.kr because they have all the data stored internally, and the way they read the populations is through an activity filter that those sites don't use. The real question is whether the decay is too aggressive and causing players to either play less often or quit outright. They could try tuning the decay rate or tuning the cap, or by introducing a rebound mechanic to catch up on decay. It could be some combination of these. | ||
RJ231
Canada19 Posts
On December 07 2013 12:45 Excalibur_Z wrote: Second, it's unclear why players are quitting the game. Maybe there are other games that have captured their interest, maybe it really is ladder frustration, maybe it's burnout, we can only speculate. I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again. I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball. | ||
Swift118
United Kingdom335 Posts
On December 07 2013 16:03 RJ231 wrote: I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again. I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball. Also LoL has the advantage of being able to blame team mates + imbalance for loses. Quite the plus for those who don't like to admit when they are sucking. Anyways sc2 is fairly good RTS for casuals, admittedly the speed the game moves at is maybe not casual friendly (seeing your whole army die in 3 seconds flat after being slightly out of position can be brutal). If you want to be reminded how an RTS can be incredibly not causal friendly I suggest you install sc1 bw. The design argument is fair enough and something everyone is entitled to an opinion on, regardless the level you play at. For me sc2 Protoss is like a good RTS race.......... for another RTS. Always needed a redesign imo. | ||
Mahavishnu
Canada396 Posts
On December 05 2013 04:15 tar wrote: So what, if I end in Gold/Silver/Bronze one day yet my oppoentns still play decently, I have no objections. Why isn't this the only reaction ever? | ||
NicksonReyes
Philippines4431 Posts
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iliketurtles
Germany6 Posts
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[F_]aths
Germany3947 Posts
On December 04 2013 22:40 Salient wrote: The whole notion of leagues is ridiculous. Just display everyone's ELO rating like in chess. It is "Elo", not "ELO" in all caps. Elo is optimized for games like chess. The Starcraft ranking uses a Glicko variant which has some advantages over Elo because it includes a confidence interval which is useful for matchmaking. | ||
[N3O]r3d33m3r
Germany673 Posts
same as diamond. Those two are harder to achieve now =) | ||
virpi
Germany3598 Posts
I don't care if I lose, but I want to have close games. There's just no point in either stomping a noob or getting stomped. I study, work and make music full time, so I simply can't play tons of games in my spare time. I love the game, but unless Blizzard fixes the ladder system, I don't see any point in playing SC2 casually. It's way too random. The league distribution percentages look fine, it's okay if the highest leages are hard to reach. But they really have to do something about mmr deflation. | ||
asdfOu
United States2089 Posts
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SCguineapig
Netherlands289 Posts
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Big J
Austria16289 Posts
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RampancyTW
United States577 Posts
On December 07 2013 16:03 RJ231 wrote: And this, ladies and gentlemen, is the real problem with SC2 and its playerbase.I thought I would give my opinion on this as I am one of the players who basically dropped the game after investing quite a lot of time/energy into it and I know a number of other high level players who did the same for similar reasons. The biggest issue is mainly that the game just isn't properly balanced, this along with the fact that blizzard takes far too long to admit their balance/design mistakes makes for some very frustrating and exhausting games. The thing I always hear people say is "well x just won this tournament so clearly x race isn't under powered" and they fail to realize that for the majority of the player base that unbalanced situation usually plays out much more clearly in the lower levels. If widow mines are tearing the very best zergs on the planet apart and costing them games how do you think I feel when I'm playing in master league and instantly lose the game to a unit that automatically fired a missile from underground and just wiped out a huge chunk of my army. When you see top players playing they are completely aware of the imbalances of the game and will do whatever they can to abuse/mitigate their effectiveness. For the average SC2 enthusiast they aren't quite as adept at recognizing these things and dealing with them so they end up losing to these forces in catastrophic ways that feels very bad to be quite honest, it doesn't help that it tends to happen again and again. I think that if Blizzard did a better job of acknowledging the imbalance in their games and were more proactive it would feel better as a player, it's exciting to me when I hear they've nerfed that or buffed this because it means now the game is likely more fair and there's this feeling that it's sort of "new" again since the match ups won't revolve around certain imbalances quite as much. I think another big issue is the game just isn't friendly to newer players, how do you actually play a race like zerg casually? For the race to even function you need to be on 80+ drones, have 4 hatcheries and then spend hours mastering weird keyboard sequences so your macro isn't complete crap. When I watch a game like league of legends on stream I can get excited and can go enter into a game and have a pretty decent time, maybe I'm not great but I don't necessarily feel like I'm being punished actively by the game for being new to it. There's this sort of progression to other games that I don't feel like SC2 has; either you're decent at it or you're complete garbage at it - and when you spend time trying to become decent at it you'll be constantly reminded of how slow it takes blizzard to actually fix things and how badly it feels to push yourself to your limit and then die to a giant attack-move protoss death ball. People don't want a balanced game, they want a game that lets them win easier. And since this is what the majority of members of each race desire, everybody's unhappy, because unless their own strong gameplay mechanics are left in while those of their opponents are removed, they'll always get upset over something. | ||
asron
France6 Posts
that means that the game is dying and will die fast usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it as i already said here, it's only a question of kiddoing us and bigbrothering us the ladder is an issue because we can't really play without it, in bw the ladder was never played at all... | ||
Kashll
United States1117 Posts
Additionally, most players that quit the game are Terran, and if you don't believe that you are deluding yourself. Look at the race distribution for anything below the pro-scene. Not really a debate that Terran is much more frustrating and difficult to play. (Source: I was a high masters/low-gm terran player in 2011 that has played a handful of games in the last year because eventually losing to 100 apm toss players causes burnout). | ||
HystericaLaughter
Australia720 Posts
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sabas123
Netherlands3121 Posts
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sage_francis
France1823 Posts
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Grixx
Belgium26 Posts
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tar
Germany991 Posts
On December 08 2013 01:23 asron wrote: that means more than that that means that the game is dying and will die fast usually, the more you play the more you win and blizzard did it all way wrong by rewarding noobs with fake diamond and master leagues long time ago... only a few people will still play a game that unrewards them dont forget that the common opinion here comes from a minority of people... in real life everybody thinks he's good and deserve more than he have and blizzard just can't figure out why their tricks did not work when bw was working without it as i already said here, it's only a question of kiddoing us and bigbrothering us the ladder is an issue because we can't really play without it, in bw the ladder was never played at all... "The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do). Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range. The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm. | ||
Vandrad
Germany951 Posts
On December 05 2013 04:30 Kyrao wrote: Anyone else find it interesting to see that the player base went from 367,439 to 211,965 in 6 months? That's over a 40% decline... It's sad to see. But at the same time this also means that the overal skill has risen. I used to be low masters a year ago. Now I played gold for fun and people there are playing like low dia a year ago. | ||
Exempt.
United States470 Posts
After you're called an idiot-fuckwad for your millionth game. (literally 90%+ masters game result in someone leaving and flaming the other guy) you get really tired of it. You NEVER have any conversations with anyone, if you try to they just assume youre cheesing or they say something that is cocky or annoying. There is no social interface, playing with friends sucks because of how the game is set-up and designed. The community and pro-scene is very closed off compared to how the scenes compare in dota or lol. The game is very mechanical so unless you enjoy partaking of that aspect over and over you dont playout the parts of the game that actually do tend to be fun. If you try and do the parts that are fun (attacking a lot) you get shittalked for going 'allin' instead of playing 'standard macro'. I'm sorry, but it's no surprise that this game died. I am not a masochist and I'm not interested in having to continually deal with these issues/atmosphere just because I admire the difficulty that's behind the game and it's apparent that many others didn't enjoy it either. | ||
weikor
Austria580 Posts
A zerg player will feel that widow mines are too strong a terran player will argue that theres no way of dealing with zerglings, and widow mines get countered by micro the protoss will laugh at terran and zerg and make a colossus : ) Also 10k players would be enough to decently ladder, even warcraft 3 is still playable on the ladder as a bad player | ||
Thalandros
Netherlands1151 Posts
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weikor
Austria580 Posts
lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right? so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works | ||
FeyFey
Germany10114 Posts
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NeThZOR
South Africa7387 Posts
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Frex
Finland888 Posts
Now, what I find the most interesting is that we actually have more bronze players now than 6 months ago. Surely something must have gone awry. | ||
skunk_works
United States109 Posts
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Excalibur_Z
United States12180 Posts
On December 08 2013 22:28 weikor wrote: does anyone know if there is a source of fresh mmr? lets say i have 1000 mmr and i win against someone with 1000, he might be at 990 and i would have 1010 - not changing mmr right? so before the decay system mmr would be equal (only inflated by new players donating and quitting) or am i wrong in how this works I think the term you're looking for is "zero sum" and yes, that is how it works. The difference now is that players who haven't played for 2-4 weeks have their MMR drop. | ||
asron
France6 Posts
On December 08 2013 21:28 tar wrote: "The more you play the more you win" is a concept that cannot work in a competition for there are a number of limiting factors that one cannot influence (ie your personal skill cap or everthing your competitors do). Also, what do you mean by rewarding with fake diamond and master leagues? The leagues are just an indicator where one is standing within the total player range. The bw argument is really weird in the context of your post since the bw community basically lived through iCCup which was far more competetive hardcore league then the system we have atm. That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better" it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog... you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber) and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long : yes, it was true, back in the days a noob could go diamond or master with a correct ally and the noob is pretty sure that he is actually a real diamond/master now he's way better but silver no matter what he's doing and he will left the game that's the problem : after such false rewards the step back is blowing the game Lets speak now of iccup this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years what make the success of bw was the "other ways" to play the game and gets a reward 10% of the buyers on hardcore ladder if they wanted to all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin) in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you you want better stats? 10 seconds, the time to create a new account you want to have fun? you fake to be a girl and join a noob team you want to relax : you haunt the channel saying shit all day long on a smurf blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back well, ok, the game is definitively dead, thanks to blizz | ||
tar
Germany991 Posts
On December 09 2013 04:09 asron wrote: That's exactly what i'm saying : you have to deal with the fact that sc2 is a game for 90% of the buyers and not a competition i know it's hard to understand but you have to forget urban legends like "i don't care losing" or "to lose makes me play better" it may be true for a hungry newcomer or for some retards that only remember their wins but its total crap i assure you even for 90% of the people that are saying such nonsense that being said, you have to understand that we all want to be REWARDED even you even your mum even your dog... you want to win you want to progress you want to beat your brother - i dont care : you need to feel rewarded or you will just stop for something more rewarding (or your dumb and i can demonstrate that to dumber) and blizzard knows that - that's why they allowed to be master after 5 ranking games, that's why they added the stupid level, that's why true ranking will never be shown and that's why they mixed RT/AT/R/UR let's speak of those 5 ranking games and channels with kiddo asking for diamond+ allies all day long : yes, it was true, back in the days a noob could go diamond or master with a correct ally and the noob is pretty sure that he is actually a real diamond/master now he's way better but silver no matter what he's doing and he will left the game that's the problem : after such false rewards the step back is blowing the game Lets speak now of iccup this is pretty clear : if iccup would have been the only way to play bw, bw would be dead after 2 years what make the success of bw was the "other ways" to play the game and gets a reward 10% of the buyers on hardcore ladder if they wanted to all the others were in open games, banning all players with good stats, and making the game fair (meaning a freewin) in bw you suck you're beated by an asshole ? well, you change your nick and noone will remember you you want better stats? 10 seconds, the time to create a new account you want to have fun? you fake to be a girl and join a noob team you want to relax : you haunt the channel saying shit all day long on a smurf blizzard used some pathetics tricks to keep people playing but there's only one way for such a nerve breaking game : you have to let people have their fun on their own and let them play who they want when they want in the way they want and i can predict that : the game will die and when it will be dead and IF blizz stops bigbrothering it, then the players will come back well, ok, the game is definitively dead, thanks to blizz no. just no. also, Arcade. | ||
Waise
3165 Posts
On December 07 2013 19:52 Mahavishnu wrote: Why isn't this the only reaction ever? because the league system creates an ingame ego, players identify personally with their league ranking. the ego factor was probably intended as a way to motivate players to ladder and try to advance, but the flip side comes when you take away their shiny logo and they freak out over something that should have absolutely no real value or meaning | ||
ffadicted
United States3545 Posts
Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point. Anyway, where this rant is going is the responses I've seen in the forums around. Stuff like MMR decay can be frustrated, but there's nothing embarrassing about being in silver or gold if that's legit where you belong. We should WANT a game where people in gold are sick nerd ballers and the skill level of the game is super high. Not a game where you can play couple games a day casually and make masters. IDK why that's what ppl want... easier games like LoL can provide that if you want, so maybe that's why a lot are switching. But I want SC to stick to it's roots, and be a ridiculously hard game to play that only the ppl with the toughest skin and will to improve and learn from their mistakes can be succesful at. Honestly, places like unranked and arcade need to be expanded for those who just want to have fun. Problem is when people want to have easy casual fun AND be very competitive. Those just don't (AND SHOULD NEVER) mix honestly. | ||
Anacreor
Netherlands291 Posts
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Waise
3165 Posts
On December 09 2013 06:52 ffadicted wrote: what you're describing is not "the crowd moving toward" any attitude, it is the phenomenon of gaming becoming more of a mainstream hobby and more people playing games casually. this is not a bad thing, nor does it reflect any change in any "crowd." many people (myself included, even though i consider myself an older generation of gamer) don't always have time to die against a boss 50 times and enjoy the ability to sit down with a game and mindlessly crank out some fun. there's nothing wrong with wanting games to be accessible to more people instead of some kind of weird bragging right for obsessive nerdsIMO, just like gaming in general, the crowd is moving towards ezpz reward me for everything attitude. Old school gaming was the sh*t, it was hard, it punished you, it didn't give a f*ck if you were stuck or if the bosses required 50 tries to beat or if you had to spend hours and hours leveling up in an RPG... beating games back then was a motherfucking accomplishment. I still remember how happy I was when I first beat ninja gaiden. On December 09 2013 06:52 ffadicted wrote:Nowadays, games are bullshit. Everything is easy, there's literally reward points for everything, validating players all the way through the game, and bosses you could beat with your eyes closed. IDK why this generation is so obsessed with having to be rewarded with everything, but it's just a matter of fact at this point. someone figured out achievements as a marketing tactic and put it to use. again, nothing "changed." if achievements were around in 1990 and the player base were as large and diverse as it is today, games would be exactly the same. it's a psychological mechanism of human behavior, not a cultural trend. on the contrary, many many gamers in this generation are active and vocal in pointing out how ridiculous achievements are (you beat level 1 - achievement unlocked!) so i don't at all agree with your claim that it's the players' fault | ||
Mantaza
Germany87 Posts
Well im not sure about the distribution for the lower leagues but masters is fine it was like that early in WoL and now its back to 2%. | ||
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