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Suggestion for a Mech tvp Buff - Page 11

Forum Index > SC2 General
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NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
December 03 2013 20:38 GMT
#201
thats actually quite a cool suggestion! but what about this; nerf the immortal, buff GW units, remove WG mechanic and nerf/remove forcefields and nerf colossus? :D
Bagi
Profile Joined August 2010
Germany6799 Posts
December 03 2013 20:38 GMT
#202
On December 04 2013 05:34 aZealot wrote:
Let's keep trying to stuff a square peg into a round hole, shall we? >_<

TvP meta has to be changed eventually, or do you think people will still want to watch medivac timing attacks that either win or lose the game for terran 3 years from now?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 03 2013 20:41 GMT
#203
On December 04 2013 05:38 NEEDZMOAR wrote:
thats actually quite a cool suggestion! but what about this; nerf the immortal, buff GW units, remove WG mechanic and nerf/remove forcefields and nerf colossus? :D

Remove swarm host, add lurker. Bring back dragoons. Making pathing worse and 12 unit select. Did I miss anything?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 03 2013 20:41 GMT
#204
On December 04 2013 03:50 Whitewing wrote:
NonY posted this earlier today about mech:


Good thoughts.


On December 04 2013 03:58 GoOdy wrote:
I would not call that a good thought^^
He is just saying he has to scaut, if both options are possible and toss has a lot of different options to scaut: MSC, Obs, hallu, Oracle and it is very easy to scaut what composition the terran player is using, if there are 2+ Fax it is mech and if there are 2+ Rax its bio and then toss has still a lot of time to react^^
And you cant just tech switch like a zerg and fake a 5 rax opening and then go for mech^^


Exactly. A lot of nony's "anti-bio" or "anti-mech" arguments are the Protoss not scouting and blindly countering one...

Just seems like he's trying to create an argument against not making mech viable -_- I find it hard to believe a Protoss will not scout into the Terran's base in HOTS and see, "oh 5 factories," or "oh 5 barracks."

It's interesting because for example on ladder right now...there are Protoss players that rarely if ever scout and they will do as Nony described...they'll play anti-bio and not scout a thing and then be "surprised" when the Terran has 6 tanks and 10 hellbats...that's not a mech or bio issue lol. That's a "i didn't bother to scout anything" issue.
Sup
RaZorwire
Profile Joined April 2012
Sweden718 Posts
December 03 2013 20:43 GMT
#205
On December 04 2013 05:38 NEEDZMOAR wrote:
thats actually quite a cool suggestion! but what about this; nerf the immortal, buff GW units, remove WG mechanic and nerf/remove forcefields and nerf colossus? :D


Buff GW units and remove Warp gate? So we can have 200/200 deathballs of unkillable Zealots? No thanks.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 03 2013 20:44 GMT
#206
Two attacks would make it still perform differently against units with higher armor value, such as Ultralisks. Even Zerglings as a matter of fact, a +1 tank should 1 shot a Zergling even with +3 armor currently. Not even sure how the attacks would scale with upgrades granted it's +3 vs nonarmored atm.
shubcraft
Profile Blog Joined April 2010
Germany145 Posts
December 03 2013 20:46 GMT
#207
slightly OT: In BW bio TvP wasnt viable, now it is. Did ppl back in the days cry for bio TvP as well?
There are 10 ninjas hiding in this post ...
Bagi
Profile Joined August 2010
Germany6799 Posts
December 03 2013 20:52 GMT
#208
On December 04 2013 05:46 shubcraft wrote:
slightly OT: In BW bio TvP wasnt viable, now it is. Did ppl back in the days cry for bio TvP as well?

Not really, but BW TvP is a way way better match-up than SC2 TvP even with just one style being viable.
iggym
Profile Joined September 2012
United States49 Posts
Last Edited: 2013-12-03 20:54:36
December 03 2013 20:54 GMT
#209
Correct me if I'm wrong: if the tanks are 18+7, doesn't that mean they do 24 damage per shot to a 1 armored target? So three double shots does 144 damage? So a 0/0 roach is left with 1 hp, when they used to be three-shotted?

That sounds like a problem for early game.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 03 2013 20:59 GMT
#210
On December 04 2013 05:54 iggym wrote:
Correct me if I'm wrong: if the tanks are 18+7, doesn't that mean they do 24 damage per shot to a 1 armored target? So three double shots does 144 damage? So a 0/0 roach is left with 1 hp, when they used to be three-shotted?

That sounds like a problem for early game.

You can tweak dammage a little to make it fair.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
December 03 2013 21:00 GMT
#211
I'd prefer some thor buff. It's prettymuch underused and therefor has potential for an interesting buff.
I have the best fucking lawyers in the country including the man they call the Malmis.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
December 03 2013 21:00 GMT
#212
On December 04 2013 05:54 iggym wrote:
Correct me if I'm wrong: if the tanks are 18+7, doesn't that mean they do 24 damage per shot to a 1 armored target? So three double shots does 144 damage? So a 0/0 roach is left with 1 hp, when they used to be three-shotted?

That sounds like a problem for early game.


Yeah, the effects of this change would lead to some stuff like this. In the particular case of roaches, though, they tend to clump up so much that the splash damage should make this irrelevant in most real situations. Hopefully.
cloneThorN
Profile Joined September 2012
Denmark302 Posts
Last Edited: 2013-12-03 21:02:49
December 03 2013 21:01 GMT
#213
On December 04 2013 01:27 Phaenoman wrote:
Show nested quote +
On December 04 2013 01:18 ffadicted wrote:
On December 04 2013 01:17 Noocta wrote:
On December 03 2013 22:15 ChadMann wrote:
idk.. I think Immortals are supposed to kill mech..... Maybe you should just make ghosts?


The idea that you need ghost to play mech TvP is exactly why Mech TvP doesn't work.


How is that a reasonable statement? Why is it unfair mech would need to EMP


When did he say its "unfair"? I think he wants to say: the ghost is no mech unit. But if I want to win i am forced to do bio units nonetheless.
Or: I need to play 1h games.
I have to agree to an earlier post: U can't play mech offensively at all. Changing that would be healthy for the game imo.


You can't play offensive swarmhost play either...

Edit: Every single ZvP where zerg goes swarmhost, will last atleast another, unless protoss surrender out of pure boredom.
I can do anything i want, until otherwise is proven.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-03 21:03:17
December 03 2013 21:02 GMT
#214
On December 04 2013 06:01 cloneThorN wrote:
Show nested quote +
On December 04 2013 01:27 Phaenoman wrote:
On December 04 2013 01:18 ffadicted wrote:
On December 04 2013 01:17 Noocta wrote:
On December 03 2013 22:15 ChadMann wrote:
idk.. I think Immortals are supposed to kill mech..... Maybe you should just make ghosts?


The idea that you need ghost to play mech TvP is exactly why Mech TvP doesn't work.


How is that a reasonable statement? Why is it unfair mech would need to EMP


When did he say its "unfair"? I think he wants to say: the ghost is no mech unit. But if I want to win i am forced to do bio units nonetheless.
Or: I need to play 1h games.
I have to agree to an earlier post: U can't play mech offensively at all. Changing that would be healthy for the game imo.


You can't play offensive swarmhost play either...


Yes you can, Nydus SH of 3 bases with Hydras/Queens/Spore for exemple is very aggressive for exemple.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
December 03 2013 21:05 GMT
#215
Yes you can, Nydus SH of 3 bases with Hydras/Queens/Spore for exemple is very aggressive for exemple.



Or if you are Life as shown at DH winter vs Naniwa that was some serious aggro SH play .....
evilCursor
Profile Joined November 2011
Germany49 Posts
December 03 2013 21:05 GMT
#216
looks really solid to me
Nerevar
Profile Joined January 2013
547 Posts
December 03 2013 21:07 GMT
#217
On December 04 2013 05:41 Plansix wrote:
Show nested quote +
On December 04 2013 05:38 NEEDZMOAR wrote:
thats actually quite a cool suggestion! but what about this; nerf the immortal, buff GW units, remove WG mechanic and nerf/remove forcefields and nerf colossus? :D

Remove swarm host, add lurker. Bring back dragoons. Making pathing worse and 12 unit select. Did I miss anything?

Replace all 1v1 ladder maps with Fighting Spirit, and replace all team game and FFA maps with BGH.
Neighbor
Profile Joined May 2009
United States119 Posts
December 03 2013 21:10 GMT
#218
On December 04 2013 05:46 shubcraft wrote:
slightly OT: In BW bio TvP wasnt viable, now it is. Did ppl back in the days cry for bio TvP as well?

Deep 6 was a build capable of taking down Protoss of the likes of Bisu/Best and was incredibly entertaining whenever someone used it.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
December 03 2013 21:12 GMT
#219
Deep 6 was a build capable of taking down Protoss of the likes of Bisu/Best and was incredibly entertaining whenever someone used it.


It was also extremely fun to use ofcourse most of bw was really fun
RaZorwire
Profile Joined April 2012
Sweden718 Posts
December 03 2013 21:12 GMT
#220
On December 04 2013 06:00 Eatme wrote:
I'd prefer some thor buff. It's prettymuch underused and therefor has potential for an interesting buff.


I wouldn't mind something being done about Thors either, but buffing tanks seems more urgent since it would (hypothetically) allow Terrans to create tank lines that Protoss can't just break by balling up their units and a-moving. Forcing Protoss to be the multi-tasking harass-based race for once would be pretty cool, and tanks are better suited for that than Thors.
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