Suggestion for a Mech tvp Buff - Page 11
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NEEDZMOAR
Sweden1277 Posts
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Bagi
Germany6799 Posts
On December 04 2013 05:34 aZealot wrote: Let's keep trying to stuff a square peg into a round hole, shall we? >_< TvP meta has to be changed eventually, or do you think people will still want to watch medivac timing attacks that either win or lose the game for terran 3 years from now? | ||
Plansix
United States60190 Posts
On December 04 2013 05:38 NEEDZMOAR wrote: thats actually quite a cool suggestion! but what about this; nerf the immortal, buff GW units, remove WG mechanic and nerf/remove forcefields and nerf colossus? :D Remove swarm host, add lurker. Bring back dragoons. Making pathing worse and 12 unit select. Did I miss anything? | ||
avilo
United States4100 Posts
On December 04 2013 03:50 Whitewing wrote: NonY posted this earlier today about mech: Good thoughts. On December 04 2013 03:58 GoOdy wrote: I would not call that a good thought^^ He is just saying he has to scaut, if both options are possible and toss has a lot of different options to scaut: MSC, Obs, hallu, Oracle and it is very easy to scaut what composition the terran player is using, if there are 2+ Fax it is mech and if there are 2+ Rax its bio and then toss has still a lot of time to react^^ And you cant just tech switch like a zerg and fake a 5 rax opening and then go for mech^^ Exactly. A lot of nony's "anti-bio" or "anti-mech" arguments are the Protoss not scouting and blindly countering one... Just seems like he's trying to create an argument against not making mech viable -_- I find it hard to believe a Protoss will not scout into the Terran's base in HOTS and see, "oh 5 factories," or "oh 5 barracks." It's interesting because for example on ladder right now...there are Protoss players that rarely if ever scout and they will do as Nony described...they'll play anti-bio and not scout a thing and then be "surprised" when the Terran has 6 tanks and 10 hellbats...that's not a mech or bio issue lol. That's a "i didn't bother to scout anything" issue. | ||
RaZorwire
Sweden718 Posts
On December 04 2013 05:38 NEEDZMOAR wrote: thats actually quite a cool suggestion! but what about this; nerf the immortal, buff GW units, remove WG mechanic and nerf/remove forcefields and nerf colossus? :D Buff GW units and remove Warp gate? So we can have 200/200 deathballs of unkillable Zealots? No thanks. ![]() | ||
FabledIntegral
United States9232 Posts
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shubcraft
Germany145 Posts
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Bagi
Germany6799 Posts
On December 04 2013 05:46 shubcraft wrote: slightly OT: In BW bio TvP wasnt viable, now it is. Did ppl back in the days cry for bio TvP as well? Not really, but BW TvP is a way way better match-up than SC2 TvP even with just one style being viable. | ||
iggym
United States49 Posts
That sounds like a problem for early game. | ||
Faust852
Luxembourg4004 Posts
On December 04 2013 05:54 iggym wrote: Correct me if I'm wrong: if the tanks are 18+7, doesn't that mean they do 24 damage per shot to a 1 armored target? So three double shots does 144 damage? So a 0/0 roach is left with 1 hp, when they used to be three-shotted? That sounds like a problem for early game. You can tweak dammage a little to make it fair. | ||
Eatme
Switzerland3919 Posts
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RaZorwire
Sweden718 Posts
On December 04 2013 05:54 iggym wrote: Correct me if I'm wrong: if the tanks are 18+7, doesn't that mean they do 24 damage per shot to a 1 armored target? So three double shots does 144 damage? So a 0/0 roach is left with 1 hp, when they used to be three-shotted? That sounds like a problem for early game. Yeah, the effects of this change would lead to some stuff like this. In the particular case of roaches, though, they tend to clump up so much that the splash damage should make this irrelevant in most real situations. Hopefully. | ||
cloneThorN
Denmark302 Posts
On December 04 2013 01:27 Phaenoman wrote: When did he say its "unfair"? I think he wants to say: the ghost is no mech unit. But if I want to win i am forced to do bio units nonetheless. Or: I need to play 1h games. I have to agree to an earlier post: U can't play mech offensively at all. Changing that would be healthy for the game imo. You can't play offensive swarmhost play either... Edit: Every single ZvP where zerg goes swarmhost, will last atleast another, unless protoss surrender out of pure boredom. | ||
Faust852
Luxembourg4004 Posts
On December 04 2013 06:01 cloneThorN wrote: You can't play offensive swarmhost play either... Yes you can, Nydus SH of 3 bases with Hydras/Queens/Spore for exemple is very aggressive for exemple. | ||
Pirfiktshon
United States1072 Posts
Yes you can, Nydus SH of 3 bases with Hydras/Queens/Spore for exemple is very aggressive for exemple. Or if you are Life as shown at DH winter vs Naniwa that was some serious aggro SH play ..... | ||
evilCursor
Germany49 Posts
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Nerevar
547 Posts
On December 04 2013 05:41 Plansix wrote: Remove swarm host, add lurker. Bring back dragoons. Making pathing worse and 12 unit select. Did I miss anything? Replace all 1v1 ladder maps with Fighting Spirit, and replace all team game and FFA maps with BGH. | ||
Neighbor
United States119 Posts
On December 04 2013 05:46 shubcraft wrote: slightly OT: In BW bio TvP wasnt viable, now it is. Did ppl back in the days cry for bio TvP as well? Deep 6 was a build capable of taking down Protoss of the likes of Bisu/Best and was incredibly entertaining whenever someone used it. | ||
Pirfiktshon
United States1072 Posts
Deep 6 was a build capable of taking down Protoss of the likes of Bisu/Best and was incredibly entertaining whenever someone used it. It was also extremely fun to use ![]() ![]() | ||
RaZorwire
Sweden718 Posts
On December 04 2013 06:00 Eatme wrote: I'd prefer some thor buff. It's prettymuch underused and therefor has potential for an interesting buff. I wouldn't mind something being done about Thors either, but buffing tanks seems more urgent since it would (hypothetically) allow Terrans to create tank lines that Protoss can't just break by balling up their units and a-moving. Forcing Protoss to be the multi-tasking harass-based race for once would be pretty cool, and tanks are better suited for that than Thors. | ||
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