• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:35
CEST 13:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Why there arent any 256x256 pro maps? [BSL22] RO16 Group B - Saturday 21:00 CEST BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2130 users

Suggestion for a Mech tvp Buff - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 22 Next All
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2013-12-03 22:50:20
December 03 2013 22:49 GMT
#241
since Seeker Missile and Yamato are overlapping so much, remove Seeker Missile and give EMP

also increase Raven acceleration speed
KT FlaSh FOREVER
Aveng3r
Profile Joined February 2012
United States2411 Posts
December 03 2013 22:59 GMT
#242
its amazing that something like this hasnt been tried, just to see if it could work. Seriously, what does the balance team have to lose by giving something like this a shot? if it doesnt work, then fine, but how they can ignore constant petitioning to make mech viable tvp is beyond me.
I carve marble busts of assassinated world leaders - PM for a quote
Bagi
Profile Joined August 2010
Germany6799 Posts
December 03 2013 23:05 GMT
#243
On December 04 2013 07:59 Aveng3r wrote:
its amazing that something like this hasnt been tried, just to see if it could work. Seriously, what does the balance team have to lose by giving something like this a shot? if it doesnt work, then fine, but how they can ignore constant petitioning to make mech viable tvp is beyond me.

One would think that changes like these is what the test maps were intended for. Meaningful changes, not just giving tanks 0.2 seconds faster attack.
thirtyapm
Profile Joined January 2012
521 Posts
December 03 2013 23:09 GMT
#244
this is a really smart suggestion, it is atleast worth a try
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 03 2013 23:12 GMT
#245
On December 04 2013 08:05 Bagi wrote:
Show nested quote +
On December 04 2013 07:59 Aveng3r wrote:
its amazing that something like this hasnt been tried, just to see if it could work. Seriously, what does the balance team have to lose by giving something like this a shot? if it doesnt work, then fine, but how they can ignore constant petitioning to make mech viable tvp is beyond me.

One would think that changes like these is what the test maps were intended for. Meaningful changes, not just giving tanks 0.2 seconds faster attack.


A lot of the Viking's assault mode also gets massively improved if you made it 6x2 damage instead of 12 flat damage.

Hark, what baseball through yonder window breaks?
Nightshake
Profile Joined November 2010
France412 Posts
December 03 2013 23:14 GMT
#246
This is very interesting !
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2013-12-03 23:18:49
December 03 2013 23:17 GMT
#247
i dont like this idea - for 2 reasons.

- tanks dont really feel "tanky" anymore - they are supposed to be slow and hard hitting
- winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army.


my suggestion would be to make the thor cheaper (or slighly buff it) and introduce Tech Lab Reactors for 100/50 at armory tech.
Furthermore, i would buff SCV's from 45 to 50 HP.

would be worth a try i think.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Arco
Profile Joined September 2009
United States2090 Posts
December 03 2013 23:22 GMT
#248
On December 03 2013 21:30 ( bush wrote:
Just add a bonus against protoss shields, while making tanks ignore (or at least being stronger) the immortal's hardened shields.

Let's just make Tanks launch nukes while they're at it.
Growiel
Profile Joined October 2010
Korea (South)363 Posts
December 03 2013 23:26 GMT
#249
On December 04 2013 08:17 KalWarkov wrote:
introduce Tech Lab Reactors for 100/50 at armory tech.
Furthermore, i would buff SCV's from 45 to 50 HP.


Those are two of the worst ideas ever had in term of StarCraft balance.

Buffing SVCs would destroy the early game scouting / worker wars and they can already be repaired and it wouldn't help with the issue at hand.

Techlab reactors are just plain OP, if Terran has those, I want raptor lings.
StarCraft II for ever.
peidongyang
Profile Joined January 2009
Canada2084 Posts
December 03 2013 23:27 GMT
#250
cool suggestion

but maybe make it so tanks can fire emp shells or some shit? idk, doesnt really fit into the whole lore doesnt it

nor does it make sense for a tank to fire like a thor...

maybe a tankthor?
the throws never bothered me anyway
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
December 03 2013 23:36 GMT
#251
On December 04 2013 08:17 KalWarkov wrote:
i dont like this idea - for 2 reasons.

- tanks dont really feel "tanky" anymore - they are supposed to be slow and hard hitting
- winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army.


my suggestion would be to make the thor cheaper (or slighly buff it) and introduce Tech Lab Reactors for 100/50 at armory tech.
Furthermore, i would buff SCV's from 45 to 50 HP.

would be worth a try i think.


A.) Tanks are not very fast, nor do they deal much damage.
B.) PDD is useless because stalkers suck up their energy too quickly. Dark Swarm only worked because you couldn't "drain it" with a critical mass of troops.

Also, the last thing Terran needs is more reasons to pull SCVs

And what's the point of Armory reactors? if you don't like add-ons, don't play terran.
Hark, what baseball through yonder window breaks?
Bagi
Profile Joined August 2010
Germany6799 Posts
December 03 2013 23:40 GMT
#252
On December 04 2013 08:17 KalWarkov wrote:
- winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army.

Not saying you are wrong but immobility and production time are not something that are going to go away, so mech armies should to be accordingly powerful to compensate for this.

So instead of "mech can beat any army if it gets the perfect engagement" it should be "the other guy needs to get a perfect flank to beat a mech army if he failed to do econ damage".
Lorch
Profile Joined June 2011
Germany3692 Posts
December 03 2013 23:42 GMT
#253
On December 04 2013 07:49 Lunareste wrote:
since Seeker Missile and Yamato are overlapping so much, remove Seeker Missile and give EMP

also increase Raven acceleration speed


Imo this by itself would fix the immortal issue. EMPing + target firing + not having to go barracks/ghost academy to counter them would be huge for my personal meching. Plus I'd go in line with blizzards idea to make mech into air or a mech/air army THE army to go for when you mech that they started to establish by combining upgrades.
GrimZeRo
Profile Joined January 2011
United States113 Posts
December 03 2013 23:57 GMT
#254
On December 04 2013 08:22 Arco wrote:

Let's just make Tanks launch nukes while they're at it.


I second this, tank nukes please.
Hearthstone, Borderlands, SC2, D3 and more! http://www.twitch.tv/promisesplays
RaZorwire
Profile Joined April 2012
Sweden718 Posts
Last Edited: 2013-12-04 00:14:50
December 04 2013 00:12 GMT
#255
On December 04 2013 07:49 Lunareste wrote:
since Seeker Missile and Yamato are overlapping so much, remove Seeker Missile and give EMP

also increase Raven acceleration speed


Why would you want to do that? You would be making Ravens more or less useless vs Z and T, in order to get them to perform as slower, more expensive, non-cloaking flying Ghosts. What's the point?

I mean, sure, you'd prefer to build Ravens rather than Ghosts when goiong mech, but why remove it from the othet two MUs?

Besides, Yamato and Seeker don't really overlap. One has splash, the other does not.
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
Last Edited: 2013-12-04 00:17:49
December 04 2013 00:13 GMT
#256
On December 04 2013 08:36 Thieving Magpie wrote:
Show nested quote +
On December 04 2013 08:17 KalWarkov wrote:
i dont like this idea - for 2 reasons.

- tanks dont really feel "tanky" anymore - they are supposed to be slow and hard hitting
- winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army.


my suggestion would be to make the thor cheaper (or slighly buff it) and introduce Tech Lab Reactors for 100/50 at armory tech.
Furthermore, i would buff SCV's from 45 to 50 HP.

would be worth a try i think.


A.) Tanks are not very fast, nor do they deal much damage.
B.) PDD is useless because stalkers suck up their energy too quickly. Dark Swarm only worked because you couldn't "drain it" with a critical mass of troops.

Also, the last thing Terran needs is more reasons to pull SCVs

And what's the point of Armory reactors? if you don't like add-ons, don't play terran.

You took what he said completely out of context; he said to use PDD to counteract Tempest shots, e.g. when a Protoss player is trying to snipe your units from far away. If you're engaging an army that includes a large quantity of Stalkers, i.e. enough to quickly suck up PDD energy, then you don't just use one PDD, you use enough to absorb a significant number of projectiles.

I'm not agreeing with the guy you quoted by any means, because, frankly, his balance suggestions are pretty outrageous. It's just that the fact that there are players who think PDD is useless is quite baffling, to me.

As for the proposed Siege Tank buff, it's quote interesting. As long as it was one instantaneous shot with 2 "attacks", it sounds like it would, at te very least, be worth testing. I doubt this proposal has gone under Blizzard's radar by now. I have faith in their attention to the community.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
December 04 2013 00:14 GMT
#257
Funny that it'd make it twice as hard on CPU. Tank volleys create some pretty hard FPS dips :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
habibe
Profile Joined March 2011
Canada43 Posts
Last Edited: 2013-12-06 08:41:54
December 04 2013 00:14 GMT
#258
Whitewing
Profile Joined October 2010
United States7483 Posts
December 04 2013 00:34 GMT
#259
How about for LOTV we just do a complete protoss overhaul to fix the TvP mech problem, rather than a band aid fix for mech right now?

I'm pretty sure if you made warp gate way later, nerfed immortals a bit, put them down to 3 supply and put them back on the gateway where they were originally intended to be, made warp gates produce slower than gateways so it's a choice which one, and did a few other changes, mech wouldn't be as weak vs. toss.

Because the problem here isn't the mech units really, it's that their counters are too strong. Vs. zerg swarm hosts and vipers are a problem, vs. protoss immortals are an issue.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
claybones
Profile Blog Joined September 2011
United States244 Posts
December 04 2013 00:36 GMT
#260
You would have to make the armor bonus it's own shot so that lings still always die in one hit with +1 attack.
Prev 1 11 12 13 14 15 22 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group B
Solar vs herOLIVE!
TriGGeR vs NightMare
Tasteless701
IntoTheiNu 390
Ryung 329
IndyStarCraft 236
Rex111
3DClanTV 102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 664
Ryung 329
IndyStarCraft 239
Rex 108
StarCraft: Brood War
Britney 51505
Horang2 1548
Shuttle 606
Rush 365
Soma 365
Hyuk 351
EffOrt 326
firebathero 204
Last 197
Leta 187
[ Show more ]
ggaemo 165
ToSsGirL 107
Pusan 86
Hm[arnc] 74
PianO 71
Sharp 62
[sc1f]eonzerg 54
Sacsri 40
NaDa 30
Sea.KH 24
JulyZerg 19
IntoTheRainbow 19
Barracks 17
yabsab 15
Shine 14
Noble 12
GoRush 11
Dota 2
XaKoH 808
XcaliburYe237
monkeys_forever187
Counter-Strike
zeus1345
edward111
Other Games
singsing2296
B2W.Neo1282
Liquid`RaSZi714
DeMusliM339
TKL 122
Livibee90
ArmadaUGS59
MindelVK20
Organizations
Other Games
BasetradeTV600
Dota 2
PGL Dota 2 - Main Stream59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• LUISG 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1660
Upcoming Events
uThermal 2v2 Circuit
2h 25m
BSL
7h 25m
IPSL
7h 25m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
12h 25m
Replay Cast
21h 25m
Wardi Open
22h 25m
Afreeca Starleague
22h 25m
Jaedong vs Light
Monday Night Weeklies
1d 4h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
[ Show More ]
Afreeca Starleague
1d 22h
Snow vs Flash
WardiTV Invitational
1d 23h
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
4 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.