also increase Raven acceleration speed
Suggestion for a Mech tvp Buff - Page 13
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Lunareste
United States3596 Posts
also increase Raven acceleration speed | ||
Aveng3r
United States2411 Posts
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Bagi
Germany6799 Posts
On December 04 2013 07:59 Aveng3r wrote: its amazing that something like this hasnt been tried, just to see if it could work. Seriously, what does the balance team have to lose by giving something like this a shot? if it doesnt work, then fine, but how they can ignore constant petitioning to make mech viable tvp is beyond me. One would think that changes like these is what the test maps were intended for. Meaningful changes, not just giving tanks 0.2 seconds faster attack. | ||
thirtyapm
521 Posts
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Thieving Magpie
United States6752 Posts
On December 04 2013 08:05 Bagi wrote: One would think that changes like these is what the test maps were intended for. Meaningful changes, not just giving tanks 0.2 seconds faster attack. A lot of the Viking's assault mode also gets massively improved if you made it 6x2 damage instead of 12 flat damage. | ||
Nightshake
France412 Posts
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KalWarkov
Germany4126 Posts
- tanks dont really feel "tanky" anymore - they are supposed to be slow and hard hitting - winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army. my suggestion would be to make the thor cheaper (or slighly buff it) and introduce Tech Lab Reactors for 100/50 at armory tech. Furthermore, i would buff SCV's from 45 to 50 HP. would be worth a try i think. | ||
Arco
United States2090 Posts
On December 03 2013 21:30 ( bush wrote: Just add a bonus against protoss shields, while making tanks ignore (or at least being stronger) the immortal's hardened shields. Let's just make Tanks launch nukes while they're at it. | ||
Growiel
Korea (South)363 Posts
On December 04 2013 08:17 KalWarkov wrote: introduce Tech Lab Reactors for 100/50 at armory tech. Furthermore, i would buff SCV's from 45 to 50 HP. Those are two of the worst ideas ever had in term of StarCraft balance. Buffing SVCs would destroy the early game scouting / worker wars and they can already be repaired and it wouldn't help with the issue at hand. Techlab reactors are just plain OP, if Terran has those, I want raptor lings. | ||
peidongyang
Canada2084 Posts
but maybe make it so tanks can fire emp shells or some shit? idk, doesnt really fit into the whole lore doesnt it nor does it make sense for a tank to fire like a thor... maybe a tankthor? | ||
Thieving Magpie
United States6752 Posts
On December 04 2013 08:17 KalWarkov wrote: i dont like this idea - for 2 reasons. - tanks dont really feel "tanky" anymore - they are supposed to be slow and hard hitting - winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army. my suggestion would be to make the thor cheaper (or slighly buff it) and introduce Tech Lab Reactors for 100/50 at armory tech. Furthermore, i would buff SCV's from 45 to 50 HP. would be worth a try i think. A.) Tanks are not very fast, nor do they deal much damage. B.) PDD is useless because stalkers suck up their energy too quickly. Dark Swarm only worked because you couldn't "drain it" with a critical mass of troops. Also, the last thing Terran needs is more reasons to pull SCVs And what's the point of Armory reactors? if you don't like add-ons, don't play terran. | ||
Bagi
Germany6799 Posts
On December 04 2013 08:17 KalWarkov wrote: - winning fights is not the problem of mech if you do it correctly and have the right composition (even tempests shouldnt be a problem, PDD guys) - it is immobility and the time it needs to reproduce army. Not saying you are wrong but immobility and production time are not something that are going to go away, so mech armies should to be accordingly powerful to compensate for this. So instead of "mech can beat any army if it gets the perfect engagement" it should be "the other guy needs to get a perfect flank to beat a mech army if he failed to do econ damage". | ||
Lorch
Germany3667 Posts
On December 04 2013 07:49 Lunareste wrote: since Seeker Missile and Yamato are overlapping so much, remove Seeker Missile and give EMP also increase Raven acceleration speed Imo this by itself would fix the immortal issue. EMPing + target firing + not having to go barracks/ghost academy to counter them would be huge for my personal meching. Plus I'd go in line with blizzards idea to make mech into air or a mech/air army THE army to go for when you mech that they started to establish by combining upgrades. | ||
GrimZeRo
United States113 Posts
On December 04 2013 08:22 Arco wrote: Let's just make Tanks launch nukes while they're at it. I second this, tank nukes please. | ||
RaZorwire
Sweden718 Posts
On December 04 2013 07:49 Lunareste wrote: since Seeker Missile and Yamato are overlapping so much, remove Seeker Missile and give EMP also increase Raven acceleration speed Why would you want to do that? You would be making Ravens more or less useless vs Z and T, in order to get them to perform as slower, more expensive, non-cloaking flying Ghosts. What's the point? I mean, sure, you'd prefer to build Ravens rather than Ghosts when goiong mech, but why remove it from the othet two MUs? Besides, Yamato and Seeker don't really overlap. One has splash, the other does not. | ||
wongfeihung
United States763 Posts
On December 04 2013 08:36 Thieving Magpie wrote: A.) Tanks are not very fast, nor do they deal much damage. B.) PDD is useless because stalkers suck up their energy too quickly. Dark Swarm only worked because you couldn't "drain it" with a critical mass of troops. Also, the last thing Terran needs is more reasons to pull SCVs And what's the point of Armory reactors? if you don't like add-ons, don't play terran. You took what he said completely out of context; he said to use PDD to counteract Tempest shots, e.g. when a Protoss player is trying to snipe your units from far away. If you're engaging an army that includes a large quantity of Stalkers, i.e. enough to quickly suck up PDD energy, then you don't just use one PDD, you use enough to absorb a significant number of projectiles. I'm not agreeing with the guy you quoted by any means, because, frankly, his balance suggestions are pretty outrageous. It's just that the fact that there are players who think PDD is useless is quite baffling, to me. As for the proposed Siege Tank buff, it's quote interesting. As long as it was one instantaneous shot with 2 "attacks", it sounds like it would, at te very least, be worth testing. I doubt this proposal has gone under Blizzard's radar by now. I have faith in their attention to the community. | ||
Cyro
United Kingdom20275 Posts
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habibe
Canada43 Posts
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Whitewing
United States7483 Posts
I'm pretty sure if you made warp gate way later, nerfed immortals a bit, put them down to 3 supply and put them back on the gateway where they were originally intended to be, made warp gates produce slower than gateways so it's a choice which one, and did a few other changes, mech wouldn't be as weak vs. toss. Because the problem here isn't the mech units really, it's that their counters are too strong. Vs. zerg swarm hosts and vipers are a problem, vs. protoss immortals are an issue. | ||
claybones
United States244 Posts
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