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Suggestion for a Mech tvp Buff - Page 22

Forum Index > SC2 General
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Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2013-12-05 14:15:58
December 05 2013 14:15 GMT
#421
On December 05 2013 22:27 -Celestial- wrote:
Show nested quote +
On December 05 2013 22:04 Destructicon wrote:
Nice dodging skills there, instead of doing the sensible thing of going at each of my points to pick apart my argument you just skip them all together. I adore your powers of argumentation!


You made the assertion that the game is figured out and by association nobody will ever develop another build basically until LotV. I find that an absurd statement to make, it reminds me of that famous misquote "everything that can be invented has been invented". In short there is nothing there I need to argue against, I can simply wait a couple of months for the tournament scene to prove you wrong.


Show nested quote +
On December 05 2013 22:03 MvS.MiKE wrote:
Imo Ravens should have a singletarget or a rly small AoE EMP abillity (Smaller then the ghost EMP). Then you could make tanks vs toss, since ravens would have EMP vs immortals, And since its a singletarget or smaller then the ghost EMP it should be cheaper in energy. Let's say it cost 50 energy, then u could still get a PDD and a HSM + EMP. Making the raven a pretty good unit for its cost, And the EMP should probably have the same range as the HSM. Then the ravens should still have to into suicide range but it would still be worth it since u would take out the immortal shield, SAving your tanks.


Really not sure how helpful basically duplicating abilities would be to be honest. I think I personally prefer the aforementioned thing about using the idea behind lockdown somehow if it has to be like that.


This isn't real life, where science and technology have almost infinite room to grow in all directions. This is a game with fixed rules, it has a framework and everything in it has to fall withing that framework. Theoretically there are a couple of thousand builds and unit combinations, in practice only a couple of dozen unit combinations and only a couple of tens of builds are viable because of the rules of the game.

That is just how it is. Out of all the combinations out there, pro gamers, trough their hard work, dedication and communication have found the most viable builds and unit combinations. They will continue this process until new viable ways to play are found, but they CAN'T innovate if there is no room to innovate, and this is the situation in which we are now.

You can think its as absurd as you like, however choosing to not believe it, doesn't make it any less real, logical or true.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
rpddropshot
Profile Joined March 2011
United States82 Posts
December 05 2013 15:09 GMT
#422
All I want to see is SpecialEndrey cast a GoOdy game like the good ol' Battle in Berlin days
Baconator. Buck Double. Rodeo Cheeseburger. Beef Bacon 'n Cheddar.
Aveng3r
Profile Joined February 2012
United States2411 Posts
December 05 2013 18:31 GMT
#423
On December 05 2013 19:39 -Celestial- wrote:
Show nested quote +
On December 05 2013 05:41 Aveng3r wrote:
On December 04 2013 12:47 lost_artz wrote:
I still find it hilarious Mech players refuse to build ghosts for EMP.

The second you see High Temps terran players go for Ghosts, but somehow that's impossible for Mech players to do vs Immortals. It's not exactly as if you're not floating a lot of resources playing mech either. The most you would need is 2 Barracks producing Ghosts to counter-act any Immortals or High Temps. They can also EMP any other Toss units. In addition to this a single Ghost is capable of 2 EMPs at the same time (with enough energy) which in essence can remove up to 200 health from a group of units almost instantly. Yes, it regens but not if you engage directly afterwards. Yet you'd rather complain about how Immortals are OP still.

You guys already have a solution to the issue, just being so damn stuck in your ways and use it. If nothing else you can HSM the damn things, spell damage doesn't get reduced on Immortals.

you must be some sort of dense.

If that was the solution, we would see it at high level play. News flash- that is not the solution.



See this kind of mentality is utterly absurd. Just because you don't see something RIGHT NOW at high levels doesn't mean its not viable. It just means the game isn't figured out fully.


We didn't see Ghosts for ages in 2011 until Terrans finally "got around" to trying them out (after insisting for months they were terrible). They were immediately nerfed because they were far too good.

Zerg didn't start off using Broodlord Infestor every single game in WoL despite the fact it proved to be "the solution" to winning lategame as Zerg. That developed over a long period of time.

Protoss didn't magically just know that a great way to deal with the aforementioned Broodlord Infestor is to mass up a bunch of sentries and immortals and go for the throat before Zerg ever gets there.


There's a ton of other things. Hell, every single build in the game can be classified this way because they had to be designed and refined. But the point is that if you honestly believe that "its never been done successfully before so its crap" is true then I bet you're still confused why every PvP didn't stay as 4-gate vs 4-gate.

I mean I'm not saying any particular thing is viable; but your argument against it is utterly absurd.

I understand your point. However at this point it is pretty clear that while a perfect ghost mech armyis powerful, there is no viable to get there before Protoss overwhelms you.

Mech players have been trying to make it work vs Protoss since day 1 to no avai. You seem to contend that there is some secret solution out there that we just haven't discovered yet- this is not the case.

I carve marble busts of assassinated world leaders - PM for a quote
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