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WCS 2014: Partial Region Lock, GSL returns, and more - Pag…

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BaneRiders
Profile Joined August 2013
Sweden3630 Posts
November 21 2013 21:02 GMT
#601
Much as I like the new partial region lock with wild cards and pre-qualifying events coming up, I don't like the fact that Koreans and Europeans in Premier/Challenger league outside their region can continue to camp there happily without putting in any effort in the ladder in EU / AM. That was a big part of the problem, wasn't it? In my opinion you should have to put in an effort to keep your spot in Premier / Challenger as well between the seasons. Extend the 200 wins on the ladder requirement for all players: qualifiers, challenger league and premier league players alike. And no barcode!
Earth, Water, Air and Protoss!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 21 2013 22:05 GMT
#602
Finally a GSL again instead of the WCS GSL. Bring it on!
You don't choose to play zerg. The zerg choose you.
SorrowShine
Profile Joined October 2011
698 Posts
November 22 2013 00:19 GMT
#603
I like it
theMagus
Profile Joined February 2013
578 Posts
Last Edited: 2013-11-22 01:56:54
November 22 2013 01:01 GMT
#604
On November 22 2013 03:01 JimmyJRaynor wrote:
Show nested quote +
On November 21 2013 10:22 Plansix wrote:
On November 21 2013 10:15 pretensile wrote:
There is some rampant PR gimmickry and fudged numbers at work here, which won't be obvious to anyone who doesn't investigate more deeply.

The biggest PR move is the claim that the prize pool for WCS Korea is greater than ever. Yet let us look back on GSLs of the past and compare:

For GSL Season 1 of 2013, the combined prize pool for Code S/A was 172.8 million won.

For WCS Season 1/3 of 2013, the combined prize pool was around 151 million won.

For every season of GSL after the first year (2011-2012), the combined prize pool has been 172.8 million won.

In the first year of the GSL (GSL open season 1-3 of 2010), the prize pool was nearly 200 million won for each of the three tourneys.

For 2014, each of the three GSLs will feature an "expanded" prize pool of 177 million won. So yes, technically WCS Korea now features a whopping 4.2 million won ($4,000 USD) over previous Code S/A seasons, or 26 million won ($24,600) over past WCS seasons.

However --
1) There are no longer any season finals for Koreans to compete in.
2) The very existence of OSL, and possibly even Proleague, may be in jeopardy.
3) Koreans are now technically region-locked out of other regions.
4) Three entire tourneys for the whole region is a drastic step down since the very first year of the GSL (new game, and also compensated a bit with the largest prize pools). 2011 had a grand total of seven GSLs and one super tourney. 2012 had five GSLs and one OSL. 2013 had one GSL and three WCS Koreas (two GSL, one OSL).

Anyone looking at these facts can easily see that, barring an explosion of foreigner events in 2014 (which only the most privileged Korean progamers can attend anyway), the opportunities and total prize pool for Korean gamers are actually reduced in the coming year. The only thing that's changed is that GSL is pretty much the only game in town now, and has reverted to its previous prize pool (only $4k more than previous GSLs), but far more heavily weighted at the top for the sake of appearances and publicity (70 million won for first place compared to 50 million won in the past).

If Ongamenet decided to throw a bunch of OSLs and Proleague seasons, this would change the picture dramatically, but why would they? They have their hands full with a very successful League of their own (they filled out stadiums just with the opening day of this season of Champions) and have no incentive now that they are no longer a WCS partner.

I see the light now. This man has shown me the truth of Blizzards lies. Going to burn all my hearthstone cards right after I finish uninstalling Lost Viking.



Sarcasm just lowers the signal to noise ratio of this thread.

Blizzard is not lying.
They are packaging the truth of a smaller 2014 SC2 prize pool in a very nice way. This will anger people who can see past it.

It sucks that Blizzard is slowly lowering the prize money, however, SC2 is still the best supported RTS game by a country fucking mile.

I hope the partial region lock thingie allows the creation of "local heroes" although i hardly would call some new SC2 pro from Vancouver making it big as my "local" hero.


after blizzard explicitly stating why they reduced the number of tournament seasons in a year (and hence the resulting overall prize pool is somewhat reduced compared to past years) which is to give third-party tournament organizers chances to flourish, you still have people who would just rather find some ulterior motive behind their decisions. contrast this to how some people, on the other hand, were complaining that blizzard is ruining the scene by aiming to control everything in it. this will annoy people who can see this happening :/
"Give away the stone. Let the oceans take and transmutate this cold and fated anchor. Let the waters kiss and transmutate these leaden grudges into gold. Let go."
iMAniaC
Profile Joined March 2010
Norway703 Posts
November 22 2013 01:26 GMT
#605
On November 21 2013 23:12 Firestorm wrote:
Show nested quote +
On November 21 2013 23:07 iMAniaC wrote:
Wow! All of this is great news! Blizzard has really listened to everyone and found the best solutions to the criticism, even when compromises had to be made! I'm really hyped for 2014 now

One aspect that I found really exciting, which hasn't been mentioned a lot in this thread yet, is all the potential for new partners to improve the scene. Some of the criticism against WCS 2013 was that it was too much and too closed down, essentially monopolizing SC2 broadcast time. With the WCS 2014 partner program, there is a lot of incentive for people to organize SC2 stuff, with the possibility of becoming an official WCS event and I especially like the entry-level grassroots tier. A very quick look at this year's (Wiki)Major Tournaments, shows that tournaments such as Ireland's n00bc0n and Hong Kong's 1st eSports Tournament could potentially have been WCS events in 2014 (with maybe very minor changes). The way I read the table, it's also possible for leagues to be WCS events. If so, then TeSL or a possible SC2 Dream(Hack)League could also be WCS events. This point is especially interesting in regards to Korea, I think, where we might perceive a sort of broadcast vacuum which is up for grabs for whoever decides to fill those days that are not GSL or GSTL. I have a feeling that GOM might try to grab that chance if OGN doesn't. GOM has shown that they are able to do interesting and fun stuff that is not just Code S/A GSL or GSTL, so they might have some cool side-tournament up their sleeve. Overall, I think we can look forward to many exciting announcements next year.

One thought that struck my mind: If I'm not mistaken, Japan is usually considered a part of East Asia, but the other East Asian countries are all accounted for in other ways. My guess is that Japan would be considered part of Southeast Asia for the purposes of qualifiers into WCS AM, but that point remains kind of ambiguous...


That event is indefinitely postponed.


Hmm. I knew it was postponed, but not indefinitely. Oh well. The point still stands, though. There may be an increased incentive to making such kind of events, as they may qualify as WCS events.

On November 22 2013 02:09 ffadicted wrote:
[First part of post]+ Show Spoiler +
On November 22 2013 00:55 vjcamarena wrote:
Show nested quote +
On November 21 2013 23:36 ffadicted wrote:
It's a loooong shot that this will get answered, but I do have a question for kimaphan / blizzard.

What is your reasoning for (correctly) acknowledging the higher difficulty and greater number of high caliber players in the Korean region and raising the prize pool accordingly, but leaving the points pool exactly the same? I don't understand how one thing could happen without the other?

Anyone else feel free to help me understand too lol


Actually, what it seems to me is they acknowledged Korea as the most densely populated progamer area. Extra money=extra incentive to keep progaming (whoever wins WCS Korea is set for a year or two). The purpose is, I believe, to reach a level at which all SCII talent in the world is equally able to develop and all leagues are equally strong, so all leagues have equal points.

Edit: And if the leagues aren't equally strong, the best league will beat the others in community tournaments (Dreamhacks et al) and get the extra points there.

Only interpretation according to which it makes any sense. Thoughts?


Understandable, but think about it. Region lock the way they did it is fine and dandy, but there's two much easier and natural ways of doing it:

1. Offer more money at all levels in Korea
2. Offer higher chance of making it to the Global Finals

They tried doing 1, but failed at it because they're giving it all to first place. I could have gotten my conversion rates wrong, but looks like every spot other than first makes LESS money in Korea than they do in EU and AM, so from there, there is almost no incentive for koreans currently in AM and EU to leave and go back to korea to revive the scene with more competition, and expand the foreigner field in AM and EU


As far as 2 goes, same thing. You think that equal points will help foreigners, but it won't, it'll keep koreans in AM and EU, cuz at the end of the day, unless you're winning the whole thing, you're gonna get the same amoutn of points and more money in FAR FAR easier regions... IMO even more koreans should jump ship and head to AM and EU now, and that's what I would suggest if I was their managers.

[Second part of post]+ Show Spoiler +
Blizzard tried, but at the end of the day, by not giving more points to KR (their fault) and the stupid prize distribution (GOM's fault), they have failed at trying to do what they set out to do. And as far as the events outside of WCS, that's a moot point really, as only privileged koreans can manage to go and would've gone anyway regardless of these changes.

Killing this region debate was actually an easy 3 step process:

1. Offer significant more money to Koreans from top to bottom as financial incentive for Koreans to compete back home. They have failed at this. The top level Koreans capable of winning the giant first place prize were already competing in WCS Korea. The mid/lower end koreans have no financial incentive to go play in a harder tournament to make less money. They have failed completely in this task.

2. Offer somewhat larger chances of making it to Global Finals by increasing the point pool. Doesn't have to be massive, but give incentive again for lower/mid tier koreans to compete back home by giving more points out to good performances in the hardest tournament in the world. They did nothing to mitigate this, and failed completely. There is no point incentive to go back home.

3. Host more tournaments for Koreans in Korea. This is up to third parties GOM, OGN, etc... GSL is now reduced to 3 a year instead of the old 5, and OSL is gone completely. No other tournaments announced. This is by far a worst case scenario.

So the way I see it, how have they improved anything? The Korean scene is still f*cked with no way to help it improve coming in 2014. This soft region lock does little to help with the Korean invasion, as they still have some spots to sneak in from, and it'll be very hard to eliminate the current Korean population from those two tournaments (don't get me wrong though, this is good if blizz and GOM are gonna do jack sh*t about the points and prize distribution). The only improvements I see are (hopefully) better non-WCS events feeding into the WCS system, and the scheduling.

Overall, 2014 is going to be a bad year for Starcraft in Korea unless something huge gets announced (more tournaments from third parties there, GOM hosting more than just the WCS GSLs, OGN making miraculous OSL comeback, etc...) I really would love to hear from blizz a response to this since kimaphan is lurknig in this thread, but I won't hold my breath lol

PS: For the record, I'm not blaming this all on Blizzard. It's partially on them, partially on GOM, partially on OSL and partially on the non-existant third parties holding tournaments lol

EDIT: Wooo, 3K posts ^^ Sexy Templar


I hid the rest of your post because I was only going to comment on the one thing I bolded. If I missed some crucial connection that was mentioned elsewhere, my apologies.

Anyway, I think you're underestimating how hard it will be for a Korean to actually get into WCS AM or EU. For AM (just for season 1), only three new Koreans will get to enter each season and for EU only six (which becomes two and four, respectively from season 2 onwards). That means that they don't get to stomp Americans or Europeans automatically by playing in a different region, first they have to prove that they are the three/six best Koreans to do so. If a bunch of Koreans did as you suggested and tried out in AM or EU, the ladder wildcard tournament might be the most stacked part of the tournament. Moreover, after having fought with loads of other Koreans for a top3/top6 placing, there's a 50% chance to face another Korean in a single, decisive Bo5 in Challenger League in AM (and 1/6 chance in EU, but that's not too bad). Doesn't sound like ez mode to me I don't know if there will be limitations in attending GSL qualifiers if you're trying to qualify for AM or EU, but if there are, then that would be another roadblock. Besides, the ladder wildcard isn't just for Koreans, it's for absolutely everyone in Masters who chose that region, if I understood it correctly. You never know; there might even be some strong foreigners there

But I agree fully that the Koreans who are already in AM/EU would be mad to leave, at least the way things seem to be right now.
Rainling
Profile Joined June 2011
United States456 Posts
November 22 2013 02:36 GMT
#606
This is so sick! Thanks for listening Blizzard!
pretensile
Profile Joined August 2010
135 Posts
Last Edited: 2013-11-22 02:43:44
November 22 2013 02:42 GMT
#607
A lot of misconceptions are being fostered, mainly because who can be bothered to look at the actual numbers?

1) WCS Korea has a much larger prize pool than AM and EU.
The total prize pool for Korea is less than 20% larger than either AM or EU. Are Koreans only 20% better than their other-regional counterparts, or have only 20% more progamers in sum? That is up for you to decide.

2) The prize pool for Korea has been dramatically inflated.
The first place prize (70 million won) is sizeably larger than those of GSLs past (50 million won), and many times larger than the 22.4 million pot of previous WCS Koreas (poor Soulkey, Maru, and Dear!). But the total prize pool is only 15% greater than WCS seasons in 2013 -- and that's not including the now-defunct season finals.

And the pool is essentially the same as GSLs of the past; only $4-5k USD, depending on exchange rates, separates them. However, there are only 3 GSLs now, compared to the 5-7 of previous years.

That said, I think Blizzard is just about doing all that it can -- and probably should -- do. Whether you agree with their changes at times or not, their support of their game has been far and beyond the call of any other developer/publisher in the RTS genre. Personally I would have liked to see how the tournament ecosystem would have evolved naturally on its own without the WCS system -- the way it did from 2010 to 2012 -- but I suppose that ship has sailed.

And when it comes to ships sailing, it pains me to say it, but I can't help but think a further downsizing of the Korea scene is in order. Korea has by far the most developed progamer/team culture and history, but frankly that doesn't mean much if there isn't the funding or popularity to support it. It is not incumbent on Blizzard or even GOM to continually sink funds into the Korean scene if there isn't the audience to buoy it; even in pro sports, you only expand franchises and leagues into regions and cities where the interest is deemed sustainable.

In terms of StarCraft 2 popularity alone, it's clear the EU region should be the most richly rewarded and invested in, from a business perspective. And also from a business perspective, if Mr. Chae believes that having a lopsidedly top-heavy prize pool is the way to go in order to generate hype and interest (even at the expense of other players), then all I can do is support him.

At this point, all I can do is sit back, enjoy the games, and hope for the best!
JJH777
Profile Joined January 2011
United States4392 Posts
November 22 2013 04:23 GMT
#608
Not sure why everyone is acting like this stuff is good news... Everything is shrinking. I guess with more time in-between you could theoretically have other companies doing stuff like OGN/MLG/etc. but I really doubt it. I don't think the reason MLG got out of SC2 is because they couldn't find a date that WCS wasn't on. OGN is possible I suppose but even if they do an OSL or two that's still just 3 GSLs and 1-2 OSLs. Nothing compared to what we got in 2011 and 2012.

I really don't like getting rid of the season finals. That means the only times we will see players in different regions playing against each other is at blizzcon or occasionally at things like Dreamhack and IEM but at those tournaments it won't be the best of the best from each region it will just be a random mashup of players. It also means that Blizzcon isn't going to be the absolute best because representatives from Korea now have way less opportunity for points. The players in WCS AM/EU are the koreans that go to tons of foreign events. The Koreans that play mostly/only in Korea are going to be pretty screwed for getting to blizzcon unless OGN really does do some OSLs. It will be very possible that we could have someone win one of the GSLs next year and not get to Blizzcon. That will be completely ridiculous if it happens and it is a very large possibility with the removal of season finals and just the new point setup in general.

Korea barely has more prize money than the other regions and it all went to first place.... This is not going to lure a single Korean back to GSL. It needed like double the prize pool. It also should have been given more points not just prize money.
Krayze
Profile Joined May 2009
United States213 Posts
November 22 2013 05:34 GMT
#609
Great changes, shows they listen to the community. I'm excited!
riyanme
Profile Joined September 2010
Philippines940 Posts
November 22 2013 08:32 GMT
#610
i highly doubt an OSL this 2014. KESPA organize only PROLEAGUE.
-
vjcamarena
Profile Joined October 2013
Spain493 Posts
November 22 2013 10:18 GMT
#611
On November 22 2013 02:09 ffadicted wrote:
Show nested quote +
On November 22 2013 00:55 vjcamarena wrote:
On November 21 2013 23:36 ffadicted wrote:
It's a loooong shot that this will get answered, but I do have a question for kimaphan / blizzard.

What is your reasoning for (correctly) acknowledging the higher difficulty and greater number of high caliber players in the Korean region and raising the prize pool accordingly, but leaving the points pool exactly the same? I don't understand how one thing could happen without the other?

Anyone else feel free to help me understand too lol


Actually, what it seems to me is they acknowledged Korea as the most densely populated progamer area. Extra money=extra incentive to keep progaming (whoever wins WCS Korea is set for a year or two). The purpose is, I believe, to reach a level at which all SCII talent in the world is equally able to develop and all leagues are equally strong, so all leagues have equal points.

Edit: And if the leagues aren't equally strong, the best league will beat the others in community tournaments (Dreamhacks et al) and get the extra points there.

Only interpretation according to which it makes any sense. Thoughts?


Understandable, but think about it. Region lock the way they did it is fine and dandy, but there's two much easier and natural ways of doing it:

1. Offer more money at all levels in Korea
2. Offer higher chance of making it to the Global Finals

They tried doing 1, but failed at it because they're giving it all to first place. I could have gotten my conversion rates wrong, but looks like every spot other than first makes LESS money in Korea than they do in EU and AM, so from there, there is almost no incentive for koreans currently in AM and EU to leave and go back to korea to revive the scene with more competition, and expand the foreigner field in AM and EU

As far as 2 goes, same thing. You think that equal points will help foreigners, but it won't, it'll keep koreans in AM and EU, cuz at the end of the day, unless you're winning the whole thing, you're gonna get the same amoutn of points and more money in FAR FAR easier regions... IMO even more koreans should jump ship and head to AM and EU now, and that's what I would suggest if I was their managers.

Blizzard tried, but at the end of the day, by not giving more points to KR (their fault) and the stupid prize distribution (GOM's fault), they have failed at trying to do what they set out to do. And as far as the events outside of WCS, that's a moot point really, as only privileged koreans can manage to go and would've gone anyway regardless of these changes.

Killing this region debate was actually an easy 3 step process:

1. Offer significant more money to Koreans from top to bottom as financial incentive for Koreans to compete back home. They have failed at this. The top level Koreans capable of winning the giant first place prize were already competing in WCS Korea. The mid/lower end koreans have no financial incentive to go play in a harder tournament to make less money. They have failed completely in this task.

2. Offer somewhat larger chances of making it to Global Finals by increasing the point pool. Doesn't have to be massive, but give incentive again for lower/mid tier koreans to compete back home by giving more points out to good performances in the hardest tournament in the world. They did nothing to mitigate this, and failed completely. There is no point incentive to go back home.

3. Host more tournaments for Koreans in Korea. This is up to third parties GOM, OGN, etc... GSL is now reduced to 3 a year instead of the old 5, and OSL is gone completely. No other tournaments announced. This is by far a worst case scenario.

So the way I see it, how have they improved anything? The Korean scene is still f*cked with no way to help it improve coming in 2014. This soft region lock does little to help with the Korean invasion, as they still have some spots to sneak in from, and it'll be very hard to eliminate the current Korean population from those two tournaments (don't get me wrong though, this is good if blizz and GOM are gonna do jack sh*t about the points and prize distribution). The only improvements I see are (hopefully) better non-WCS events feeding into the WCS system, and the scheduling.

Overall, 2014 is going to be a bad year for Starcraft in Korea unless something huge gets announced (more tournaments from third parties there, GOM hosting more than just the WCS GSLs, OGN making miraculous OSL comeback, etc...) I really would love to hear from blizz a response to this since kimaphan is lurknig in this thread, but I won't hold my breath lol

PS: For the record, I'm not blaming this all on Blizzard. It's partially on them, partially on GOM, partially on OSL and partially on the non-existant third parties holding tournaments lol

EDIT: Wooo, 3K posts ^^ Sexy Templar


I can see whereyou're coming from, but I'm not sure it's time (yet) to be that pessimistic. Mr. Chae just said this in an interview. (Interview transcription)

Q; There are many complaints about GSL decreasing the number of tournaments 3 in 2014.?
A: We wanted to run GSL this year, too, but could not. However, we will begin next year with the thought of starting fresh. We are trying to make a system that puts much thought into the teams and players. There are only 3 tournaments with the name “GSL”, but the possibility of creation of new tournaments is high. Business viability of that possibility will be explored.

Remember, we have no idea about the number of Koreans watching GOMTv. Even if it were smaller than other games' crowds, that wouldn't mean there isn't a viable Korean crowd. Yesterday's CJEntus vs EvilGeniuses (as a very simple not at all scientific example) seemed to have about half the korean-speaking viewers as english-speaking viewers on twitch... And there's also the possibility of making korean-accessible, korean-watchable tournaments in South East Asia...

My point is: let's wait and see whether Korea can fund more tournaments. If they can, maybe we're just worrying too much, and both money and points will sort themselves out?
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
j1nzo
Profile Joined February 2012
Germany367 Posts
November 22 2013 10:36 GMT
#612
i like the changes, gj listening to the community
also
GSL mo'fos!
♞ rest in peace Madiba ♞
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 22 2013 13:25 GMT
#613
1 4 Polt America 4375
2 5 HerO America 3450
3 3 Jaedong America 3150
4 9 MMA Europe 2850
5 1 Soulkey Korea 2750
6 11 TaeJa America 2750
7 2 INnoVation Korea 2600
8 10 MC Europe 2525
9 17 Revival America 2450
10 7 Maru Korea 2425
11 23 HyuN America 2400
12 16 NaNiwa Europe 2200
13 14 Mvp Europe 2100
14 15 duckdeok Europe 2050
15 31 Life Korea 1925
16 12 sOs Korea 1850

17 18 Oz America 1850
18 24 soO Korea 1800
19 6 Dear Korea 1750
20 19 Rain Korea 1750
21 27 VortiX Europe 1650
22 13 aLive America 1625
23 37 StarDust Europe 1600
24 20 ForGG Europe 1525
25 30 Stephano Europe 1525
26 21 Scarlett America 1450
27 26 TLO Europe 1450
28 8 Bomber Korea 1425
29 42 LucifroN Europe 1400
30 32 Symbol Korea 1350

This is how the WCS rankings would have looked without the Season Finals. It looks closer to the real list than I thought which is a good thing.

I still think that removing the Season Finals will make it harder for WCS Korea players to be fairly represented at Blizzcon, because it's such a competitive region that it can be extremely difficult to be consistent. For example everyone says how sOs had a bad S2/3, but in S2 he was eliminated in RO32 because he lost a BO1 to Maru and a BO1 to soO (Who are both WCS Korea finalists).

The Koreans locked into WCS EU/AM have it easy because the number of new Koreans going in to challenge them is small so they'll mainly be competing amongst each other for the rest of the year. A lot of the EU/AM Koreans are also those fortunate enough to be sent to most foreign tournaments as well. HerO, JD, Polt and TaeJa are pretty likely to make it to Blizzcon 2014 IMO, unless Korean teams step it up and send a lot of players to foreign events, or if we get other Korean events that award WCS points such as OSLs, but OGN doesn't seem to be interested in doing so.
sigm
Profile Joined December 2010
192 Posts
Last Edited: 2013-11-22 13:30:37
November 22 2013 13:26 GMT
#614
GSL should definetly give out more WCS points to reflect the greater challenge it presents compared to the US and EU regions. I mean, at the end of the year it's the amount of points and not the amount of prize money you've got that gets a player into the global finals, so why should any Korean players who now have a spot in the US/EU leagues and have a good chance of getting the top places in those go back into the GSL to play for the same amount of points and a slightly larger monetary reward but at the expense of much greater challenge? The way I see it, the extra increase in GSL prize money isn't worth the possibility of getting less points than in the other leagues, where your chances getting the top spots are higher, and as such the chances to go to the global finals and get the big payouts are higher as well.
figq
Profile Blog Joined May 2010
12519 Posts
November 22 2013 15:21 GMT
#615
On November 21 2013 21:39 GolemMadness wrote:
Show nested quote +
On November 21 2013 21:27 Dingodile wrote:
On November 21 2013 21:21 GolemMadness wrote:
On November 21 2013 20:58 figq wrote:
Best: GSL is back to dominance, higher prize; partial region lock seems nicely done.
Worst: Increasing the WCS points for the winners. Doesn't accomplish anything good - the winner is sometimes an arbitrary guy. It's better to stimulate people who play very strong the whole year and finish in the top, than someone who accidentally wins once.

P.S. Excited for OGN doing Hearthstone. :D


The winner is sometimes an arbitrary guy who accidentally wins once? What does that even mean?

I think he means: In sc2, we saw too many one-hit wonder (never seen before, won one tournament suddenly and then never seen again).


That's not the equivalent of the winner being some random guy who won by accident, though.

SC2 is a volatile game. Among the top players often times any one of them could win an event. If you run the same event immediately again, perhaps someone other among them would win it. The guy who wins the number one place tends to be overhyped. The real strong ones shine when you see them make the top group again and again over a long period. Instead of giving even more points to the event winner, distribute the points in a more balanced fashion, so that you don't create artificial hype behind players who win one event and then almost completely disappear. Those guys then just come to the year final to be beaten by more consistent players. It's already a problem that the winners from the beginning of the year are going to be weaker than the winners from the end of the year when all of them come to the year finals. Adding even more points to the winners makes this problem even bigger. Hopefully you'd understand what I mean now.
If you stand next to my head, you can hear the ocean. - Day[9]
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 22 2013 15:41 GMT
#616
The potential for a new OSL is good news! The rest, might just as well be white noise.
1000 at least.
sCnInfinity
Profile Joined March 2013
Germany82 Posts
November 22 2013 15:48 GMT
#617
So Polt will win every Season of WCS AM
Long live the King Of Wings
rename
Profile Joined February 2012
Estonia329 Posts
November 22 2013 15:54 GMT
#618
On November 22 2013 13:23 JJH777 wrote:
I really don't like getting rid of the season finals. That means the only times we will see players in different regions playing against each other is at blizzcon or occasionally at things like Dreamhack and IEM but at those tournaments it won't be the best of the best from each region it will just be a random mashup of players. It also means that Blizzcon isn't going to be the absolute best because representatives from Korea now have way less opportunity for points. .


I would not worry about that too much.
In korea, GSL has been on for almost non-stop with very few breaks.

With upcoming 6-week periods of no individual competition between seasons, there is way more room for some extra korean tournaments - and with established studios, the only thing seperating smaller GomTV/OGN ran tournament from WCS points is the decision "should we go 10k or 25k prize pool?".
Musicus
Profile Joined August 2011
Germany23576 Posts
November 22 2013 16:00 GMT
#619
On November 23 2013 00:48 sCnInfinity wrote:
So Polt will win every Season of WCS AM


Yeah it's kinda sad we can already say that Polt and Jaedong will be at Blizzcon.
Maru and Serral are probably top 5.
monsta
Profile Joined November 2012
172 Posts
November 22 2013 16:05 GMT
#620
AWESOME CHANGES!!! ♥ blizzard!
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