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Call to Action: October 2 Balance Testing - Page 5

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lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 12:20 GMT
#81
On October 03 2013 18:55 TeeTS wrote:
Oracle speed: BAD idea. People cry about medivacs and now oracles, these things that 2shot workers and small light units, become as fast as mutas?

Terran mech upgrade merge: TvT only change again. D. Kim seems to have absolutely no idea, what his changes will do in what matchup. The Banshee change was of the same kind. These changes only shake up TvT. Will make it for Bio/(Tank) players very hard to transition into Sky Terran (against mech).

Siege Tank attack speed buff: "faster attack speed naturally means Siege Tanks will be better against their hard counters. " You wanted another proof of D.Kim´s lack of understanding of SC2? Here you have it, because this is plain wrong! This change makes Tanks way more better against things, they are already good against, while not changing anything against things they are bad.

Widow mine splash nerf: The balance change needed to send Terrans back to WoL. Here you have it. With the upgrade merge, you will still see those units in TvT for sure, because mech will be much stronger there because of the other 2 changes. But don´t expect WM or Hellbats in any non-mirror.

Roach burrow speed buff: Good change. Won´t break anything I guess? And will create some opportunities for zerg players to show some skill!

Oracle speed IS good idea: MOAR speed, MOAR skill. Everyone complains that SC2 is too easy, well i guess now it is not, if everything is er2482erarweryiwerhavfiawdk.filawegf fast.
Terran mech upgrade: do not be so sure. ForGG may actually like it, because well. Hellbats and vikings share fucking upgrades in all regards.
Siege tank attack speed buff: Should i remind you, that the best way to get rid of immortal shield is to attack it faster or remove it completely? DK chose the thing he could do without screwing up the game before expansion comes.
WM nerf... Won't comment on it as it is the thing that actually needs throughout testing the most of all those.
Roach burrow speed buff is just a quality-of-life buff, because i forgot when last time i have seen roaches with tunnelling claws. In that soulkey vs fantasy game at SPL i believe.
But then again, it is my IMO and i believe that all those numbers do need to have some slight tweaks (for one, i think widow mine range should be around 1.5, not 1.75 or 1.25).
DeMoN pulls off a Miracle and Flies to the Moon
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-10-03 12:26:29
October 03 2013 12:26 GMT
#82
On October 03 2013 21:16 Chaggi wrote:
Show nested quote +
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 12:45 GMT
#83
On October 03 2013 21:26 Everlong wrote:
Show nested quote +
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 12:47 GMT
#84
On October 03 2013 21:45 Chaggi wrote:
Show nested quote +
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

To be honest, the most boring thing about MMMM and Bio/Tank/WM possible is the fact that it works as 1 big push without multitasking madness in most(but obviously not all) cases. In fact, i start to feel like PvZ against SwarmHost player involves more multitask from both sides, than current TvZ.
DeMoN pulls off a Miracle and Flies to the Moon
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 12:49 GMT
#85
On October 03 2013 21:47 lolfail9001 wrote:
Show nested quote +
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

To be honest, the most boring thing about MMMM and Bio/Tank/WM possible is the fact that it works as 1 big push without multitasking madness in most(but obviously not all) cases. In fact, i start to feel like PvZ against SwarmHost player involves more multitask from both sides, than current TvZ.


Yeah, I'd agree on that. The multitasking of smaller battles around only happens in my TvZ games when everything just breaks down and nothing ever goes right.
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-10-03 13:01:00
October 03 2013 12:59 GMT
#86
On October 03 2013 21:20 lolfail9001 wrote:
Show nested quote +
On October 03 2013 18:55 TeeTS wrote:
Oracle speed: BAD idea. People cry about medivacs and now oracles, these things that 2shot workers and small light units, become as fast as mutas?

Terran mech upgrade merge: TvT only change again. D. Kim seems to have absolutely no idea, what his changes will do in what matchup. The Banshee change was of the same kind. These changes only shake up TvT. Will make it for Bio/(Tank) players very hard to transition into Sky Terran (against mech).

Siege Tank attack speed buff: "faster attack speed naturally means Siege Tanks will be better against their hard counters. " You wanted another proof of D.Kim´s lack of understanding of SC2? Here you have it, because this is plain wrong! This change makes Tanks way more better against things, they are already good against, while not changing anything against things they are bad.

Widow mine splash nerf: The balance change needed to send Terrans back to WoL. Here you have it. With the upgrade merge, you will still see those units in TvT for sure, because mech will be much stronger there because of the other 2 changes. But don´t expect WM or Hellbats in any non-mirror.

Roach burrow speed buff: Good change. Won´t break anything I guess? And will create some opportunities for zerg players to show some skill!

Oracle speed IS good idea: MOAR speed, MOAR skill. Everyone complains that SC2 is too easy, well i guess now it is not, if everything is er2482erarweryiwerhavfiawdk.filawegf fast.
Terran mech upgrade: do not be so sure. ForGG may actually like it, because well. Hellbats and vikings share fucking upgrades in all regards.
Siege tank attack speed buff: Should i remind you, that the best way to get rid of immortal shield is to attack it faster or remove it completely? DK chose the thing he could do without screwing up the game before expansion comes.
WM nerf... Won't comment on it as it is the thing that actually needs throughout testing the most of all those.
Roach burrow speed buff is just a quality-of-life buff, because i forgot when last time i have seen roaches with tunnelling claws. In that soulkey vs fantasy game at SPL i believe.
But then again, it is my IMO and i believe that all those numbers do need to have some slight tweaks (for one, i think widow mine range should be around 1.5, not 1.75 or 1.25).


"everyone complains that SC2 is too easy" Yeah, everygame we play and watch is executed perfectly. We don´t see any mechanical mistakes made by pros and this prooves, that SC2 is too easy.... oh wait!
We don´t need free harassment units. If you don´t risk anything while harassing, it´s just a complete design fail. medivac speed goes into the same direction, but at least, terran loses the units they drop from time to time (sometimes even the medivacs, since boost doesn´t last forever). Ever tried to catch a harassing mutalisk force as terran? I play terran and no I don´t try anymore, because it´s simply impossible. If the same is true for oracles now, well, GG protoss, you´ll win a lot more games now!
You clearly overestimate an 11% attack speed buff on the tanks. Tanks will still get shredded by immortals, there is no question about it. And it doesn´t change anything if you get 2 or 3 shots more onto them during the process.
ETisME
Profile Blog Joined April 2011
12700 Posts
Last Edited: 2013-10-03 13:02:56
October 03 2013 13:02 GMT
#87
On October 03 2013 21:45 Chaggi wrote:
Show nested quote +
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

I find terran winning in WoL during the last few months was extremely awesome.
Now it is a bit too boring, just a battle of mechanics.
Watching how a terran tear apart the zerg in WoL is awesome, especially when drops have more risk behind them.
it was only boring when a zerg roll'd a terran over.

I don't know, maybe it's just me.
It had a "boss mode" feel to it when zerg has a deathball out.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 13:06 GMT
#88
On October 03 2013 22:02 ETisME wrote:
Show nested quote +
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

I find terran winning in WoL during the last few months was extremely awesome.
Now it is a bit too boring, just a battle of mechanics.
Watching how a terran tear apart the zerg in WoL is awesome, especially when drops have more risk behind them.
it was only boring when a zerg roll'd a terran over.

I don't know, maybe it's just me.
It had a "boss mode" feel to it when zerg has a deathball out.

Yeah, i loved Ryung vs DRG game 1 because of it.
Ryung: oh you has infestor brood lord, cool. Oh wait, it is whirlwind.
DRG: NOOOOO, MY BASES *********, Damn, you have Ravens, GG.
DeMoN pulls off a Miracle and Flies to the Moon
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 13:06 GMT
#89
On October 03 2013 22:02 ETisME wrote:
Show nested quote +
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

I find terran winning in WoL during the last few months was extremely awesome.
Now it is a bit too boring, just a battle of mechanics.
Watching how a terran tear apart the zerg in WoL is awesome, especially when drops have more risk behind them.
it was only boring when a zerg roll'd a terran over.

I don't know, maybe it's just me.
It had a "boss mode" feel to it when zerg has a deathball out.


I guess. I know I felt a sense of pride of outplaying the other player completely when I won in WoL.

Then again, I lost a stupid amount too and was just like ...SIGH so I'm not sure how I feel like that.

No, I hated it. It was awful. That's when I loved Bio, Demuslim used to do it on stream a lot and it was just sweet. Marauders sniping Infestors was the best
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 03 2013 13:16 GMT
#90
On October 03 2013 21:45 Chaggi wrote:
Show nested quote +
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?

Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
October 03 2013 13:27 GMT
#91
On October 03 2013 12:22 geokilla wrote:
TvT. Mech only.


yea its looking that way >.< that or to prevent tank vs tank we might see TvT just turn into a massive cheese fest
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 13:33 GMT
#92
On October 03 2013 22:16 Everlong wrote:
Show nested quote +
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.
ETisME
Profile Blog Joined April 2011
12700 Posts
October 03 2013 13:36 GMT
#93
On October 03 2013 22:06 Chaggi wrote:
Show nested quote +
On October 03 2013 22:02 ETisME wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

I find terran winning in WoL during the last few months was extremely awesome.
Now it is a bit too boring, just a battle of mechanics.
Watching how a terran tear apart the zerg in WoL is awesome, especially when drops have more risk behind them.
it was only boring when a zerg roll'd a terran over.

I don't know, maybe it's just me.
It had a "boss mode" feel to it when zerg has a deathball out.


I guess. I know I felt a sense of pride of outplaying the other player completely when I won in WoL.

Then again, I lost a stupid amount too and was just like ...SIGH so I'm not sure how I feel like that.

No, I hated it. It was awful. That's when I loved Bio, Demuslim used to do it on stream a lot and it was just sweet. Marauders sniping Infestors was the best

holy! internet high 5
that's exactly what I did except I mained zerg and switched to T since I wanted to prepare myself for hots, just in case I want a race switch.
I followed this guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=344554
And I almost made it to master, even better than my Z lol
in fact I was having something like 80% win rate in TvZ and around 50% in TvT but I hit a wall when TvP diamond toss starts using storms and I haven't used ghost in my unit composition before
my hot keys were/are:
1 army
2 rax
3 starports
4 all ccs
0 for far away base

That worked for me because macro was so easy like this and I could just micro well and win with pure bio, even in TvT.
but it really doesn't work in TvP very well lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 13:38 GMT
#94
On October 03 2013 22:36 ETisME wrote:
Show nested quote +
On October 03 2013 22:06 Chaggi wrote:
On October 03 2013 22:02 ETisME wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.

I find terran winning in WoL during the last few months was extremely awesome.
Now it is a bit too boring, just a battle of mechanics.
Watching how a terran tear apart the zerg in WoL is awesome, especially when drops have more risk behind them.
it was only boring when a zerg roll'd a terran over.

I don't know, maybe it's just me.
It had a "boss mode" feel to it when zerg has a deathball out.


I guess. I know I felt a sense of pride of outplaying the other player completely when I won in WoL.

Then again, I lost a stupid amount too and was just like ...SIGH so I'm not sure how I feel like that.

No, I hated it. It was awful. That's when I loved Bio, Demuslim used to do it on stream a lot and it was just sweet. Marauders sniping Infestors was the best

holy! internet high 5
that's exactly what I did except I mained zerg and switched to T since I wanted to prepare myself for hots, just in case I want a race switch.
I followed this guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=344554
And I almost made it to master, even better than my Z lol
in fact I was having something like 80% win rate in TvZ and around 50% in TvT but I hit a wall when TvP diamond toss starts using storms and I haven't used ghost in my unit composition before
my hot keys were/are:
1 army
2 rax
3 starports
4 all ccs
0 for far away base

That worked for me because macro was so easy like this and I could just micro well and win with pure bio, even in TvT.
but it really doesn't work in TvP very well lol


Yup, did that as well. Super fun and able to stress out the Zerg's multi-tasking too. When I played against my friend's in BO3/5's it was great cause I could use two completely different styles and totally screw up how they prepared as long as I denied that first OL scout.

Then again, it didn't really change their prep much as... FFFFFFFFFFFF killed me anyways
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 03 2013 13:41 GMT
#95
On October 03 2013 22:33 Chaggi wrote:
Show nested quote +
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 13:45 GMT
#96
On October 03 2013 22:41 Everlong wrote:
Show nested quote +
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 03 2013 13:49 GMT
#97
On October 03 2013 22:45 Chaggi wrote:
Show nested quote +
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 13:51 GMT
#98
On October 03 2013 22:49 Everlong wrote:
Show nested quote +
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
On October 03 2013 21:05 Chaggi wrote:
This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.


Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 13:54 GMT
#99
On October 03 2013 22:51 Chaggi wrote:
Show nested quote +
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
[quote]

Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.

I wish internet arguments would fix my FPS drops in SC2. I would probably run it at 60 FPS on extreme settings in 1600 supply fights. T_T
DeMoN pulls off a Miracle and Flies to the Moon
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 13:57 GMT
#100
On October 03 2013 22:54 lolfail9001 wrote:
Show nested quote +
On October 03 2013 22:51 Chaggi wrote:
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
[quote]

This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.

I wish internet arguments would fix my FPS drops in SC2. I would probably run it at 60 FPS on extreme settings in 1600 supply fights. T_T


I hear ya, I sold my old Macbook Pro because for some reason, ONLY SC2 would drop FPS like mad (see my I think one and only topic I've ever made on TL) to some unsuspecting Korean. Considering SC2 is dead here, I didn't think he'd mind
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