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Call to Action: October 2 Balance Testing - Page 6

Forum Index > SC2 General
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shid0x
Profile Joined July 2012
Korea (South)5014 Posts
October 03 2013 13:57 GMT
#101
Please blizz don't make us build tanks again in tvz...its such a pain.
And finally the fused mech and air upgrade,it was about time jesus christ.
Crazy burrow builds should be funny to see :D
RIP MKP
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 03 2013 14:04 GMT
#102
On October 03 2013 22:51 Chaggi wrote:
Show nested quote +
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
[quote]

Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.


"I hope I get some ladder points for this, I've been bleeding a ton"

Oh there we go.. :D

Just to let you know, you don't start a discussion by acting like a kid losing his favourite toy. Come back after some winning streak on ladder, I'm sure we can talk.. :-)
ETisME
Profile Blog Joined April 2011
12385 Posts
October 03 2013 14:06 GMT
#103
On October 03 2013 22:51 Chaggi wrote:
Show nested quote +
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
On October 03 2013 21:08 Everlong wrote:
[quote]

Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.


This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.

looking at the balance stats now, I think zerg is winning by a margin this month?
what if bio mine is going to be go out of style anyway, tank buff might makes T even better since bio tank in hots is weaker.

honestly a nerf in mine is good because it means blizzard has room to buff in other areas of T. Tank is what they are looking at now.
The strength of bio mine makes that banshee buff not even relevant.
But if we nerf bio mine style, T might make use of both banshee buff and tank buff and allowing mech to be more viable along with biomine.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sissors
Profile Joined March 2012
1395 Posts
October 03 2013 14:09 GMT
#104
On October 03 2013 23:06 ETisME wrote:
Show nested quote +
On October 03 2013 22:51 Chaggi wrote:
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
[quote]

This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.

looking at the balance stats now, I think zerg is winning by a margin this month?
what if bio mine is going to be go out of style anyway, tank buff might makes T even better since bio tank in hots is weaker.

honestly a nerf in mine is good because it means blizzard has room to buff in other areas of T. Tank is what they are looking at now.
The strength of bio mine makes that banshee buff not even relevant.
But if we nerf bio mine style, T might make use of both banshee buff and tank buff and allowing mech to be more viable along with biomine.

Besides that both are hardcountered by the same unit?

Sure a mine nerf would be nice if it would mean more diversity in the terran options. However a 10% decrease in cycle time of the tanks isn't nearly enough. You would need to boost turrets, thor anti air and nerf blinding cloud at the very least.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 14:12 GMT
#105
On October 03 2013 23:04 Everlong wrote:
Show nested quote +
On October 03 2013 22:51 Chaggi wrote:
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
[quote]

This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.


"I hope I get some ladder points for this, I've been bleeding a ton"

Oh there we go.. :D

Just to let you know, you don't start a discussion by acting like a kid losing his favourite toy. Come back after some winning streak on ladder, I'm sure we can talk.. :-)


See, this type of attitude annoys me. You're trying to call me out on something that isn't true at all. I've been playing ever since Beta. I like different types of play. Some days I'm very drop happy, other days I'm very aggressive 1 push balls to the walls. I'm arguably as a player more successful as a slow tank player because I hit my highest ranks during the Broodlord Infestor days when you were making tanks. It's just stupid that Blizzard neuters entire styles of play because they want to promote another one for "diversity". What diversity is there? It's just substituting 1 style for another style that the viewers can get bored of in a few months. Then what? They're going to nerf tanks for some marauder buff or whatever, who the hell knows. Only when we get a few viable styles of play can the metagame properly shift cause the players will have different units to choose from. The most that TvZ has ever shifted was when Zerg decided that all-in'ing was pretty good at a certain point when Terran's were powering up and Soulkey won a GSL cause of it. If tanks were actually a viable option then, you may be able to see new tank timings instead of going back to WM's again.

If you don't understand that point and still think I'm doing it cause LOL I'M LOSING MY FAVORITE TOY, then I don't know what to say.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 03 2013 14:16 GMT
#106
On October 03 2013 23:06 ETisME wrote:
Show nested quote +
On October 03 2013 22:51 Chaggi wrote:
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
[quote]

This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.

looking at the balance stats now, I think zerg is winning by a margin this month?
what if bio mine is going to be go out of style anyway, tank buff might makes T even better since bio tank in hots is weaker.

honestly a nerf in mine is good because it means blizzard has room to buff in other areas of T. Tank is what they are looking at now.
The strength of bio mine makes that banshee buff not even relevant.
But if we nerf bio mine style, T might make use of both banshee buff and tank buff and allowing mech to be more viable along with biomine.


Win % is never an indicator of balance at all. You need to look at every single game and realize why people are losing to see if imbalance is there. Even things like GSL vs MLG vs Dreamhack vs random tournament held in my backyard makes a difference. How tournaments are arranged can vastly shift the win rate. Just look at Proleague and see how much Protoss wins. Are they even winning any big tournaments lately? Blizzard, and the community needs to look at EVERYTHING to see that hey, imbalance is there. That's why Infestor/Broodlord stayed for as long as it did. I certainly can't come to the conclusion it was imbalanced. Maybe at my skill level when I didn't have the mechanics to drop in 2-3 places at once and split my units. Even then, people in this community have some sort of hard on for what's harder and what's not. If you look at Innovation, who's probably the best mechanically sound Terran player in the world, he's not doing so hot (relatively) because his decision making isn't as great.
TeeTS
Profile Joined June 2011
Germany2762 Posts
October 03 2013 14:31 GMT
#107
What I wonder personally is, what terran will be supposed to do against high mutalisk numbers. Even now a 20ish muta count is oftentimes game for terran. If I´m supposed to build a slow and steady moving tank army, what makes the zerg so kind to attack into it (sieged up ofc!).
SEA KarMa
Profile Joined October 2010
Australia452 Posts
October 03 2013 15:00 GMT
#108
On October 03 2013 18:38 SalvationII wrote:
Wow, nobody sees that this buffs/nerfs especially weaken protoss..

Tank buff will softcounter immortals more


Tanks... softcountering immortals... I don't think there is a harder counter-relationship in two units than immortals to siege tanks. The immortal is the worst unit to relate a siege tank to counter except for air units and workers.
"terrible, terrible damage". terrible, terrible design.
Big J
Profile Joined March 2011
Austria16289 Posts
October 03 2013 15:04 GMT
#109
On October 03 2013 23:06 ETisME wrote:
Show nested quote +
On October 03 2013 22:51 Chaggi wrote:
On October 03 2013 22:49 Everlong wrote:
On October 03 2013 22:45 Chaggi wrote:
On October 03 2013 22:41 Everlong wrote:
On October 03 2013 22:33 Chaggi wrote:
On October 03 2013 22:16 Everlong wrote:
On October 03 2013 21:45 Chaggi wrote:
On October 03 2013 21:26 Everlong wrote:
On October 03 2013 21:16 Chaggi wrote:
[quote]

This literally makes no sense. I'm sorry I want more options to play my race.


No you don't want more options. You want them to buff or at least not nerf the playstyle or units you like to use. Just admit it. You have buffed Tanks and merged air/mech upgrades, while still somewhat working widow mines + whole viable bio tech path. So go figure some new stuff if you want more options and stop whining.


Yes, please tell me more what I want. Think about it like this, at the start of HoTS, even with all the whining, Bio/WM was one of the most dynamic MU's, especially relative to the boringness of Broodlord/Infestor in the last part of WoL. And now, people are complaining that it's boring to watch.

What's going to happen when Bio/Tank/WM comes out? People are gonna say it's awesome, better than Bio/WM, but after 6-8 months, it's going to be the same old story again, hey this is boring. What makes a game fresh is giving players the tools to innovate and evolve the metagame. This means not nerfing stuff simply for a change. It's the easy way out.


I will point out what you want as long as it is clearly visible. Don't hide behind cheap phrases and try to look cool at the same time.

So we are talking TvZ.

Yes, WoL style Broodlord/Infestor was boring and dumb to watch and play. It took the community and players like 6 months to realize what is going on and force Blizzard to do some changes. In Hots, it took the us maybe half the time to realize basically the same thing is happening. So obviously both scenarios make for stagnant, boring, repetitive and just plain wrong. In WoL, mech was somewhat viable at least. Now there is none.. It just happens that to some people, certain playstyle fits them, while the game suffers at the same time..

Do you really believe in a month or two, people would start to change metagame based on ling/bling/muta vs 4M?



So that's why you buff tanks, or buff something to make it viable in TvZ as well so you can have players playing both Bio/Mine AND Bio/Tank. So there is more to watch. What the hell is so hard about this idea? Oh I know, it's your apparent fetish for the idea that I somehow am trying to hide the fact that nerfs are bad from I guess a balance? standpoint, I don't even know.


Your last sentece sums it up pretty well. You don't even know. You seem to be very set in your opinions. I don't find this argument with you valuable anymore. Also, you seem to like "hyper aggresion" not only in video-games, so lets just chill out a leave it as is.


Yeah, please, accuse me of something completely random and then leave without explaining properly. Lovely.


You can enjoy your victory feeling. I'm not going to waste my time explaining anything to overly aggresive, biased and blind person incapable of any kind of self-reflexion and listening ability.


What winning feeling? What did I win? An argument with some random person on the internet? And I thought we were here to discuss our views on these balance changes. I hope I get some ladder points for this, I've been bleeding a ton lately.

looking at the balance stats now, I think zerg is winning by a margin this month?
what if bio mine is going to be go out of style anyway, tank buff might makes T even better since bio tank in hots is weaker.

honestly a nerf in mine is good because it means blizzard has room to buff in other areas of T. Tank is what they are looking at now.
The strength of bio mine makes that banshee buff not even relevant.
But if we nerf bio mine style, T might make use of both banshee buff and tank buff and allowing mech to be more viable along with biomine.


Not really. A nerfed mine just means that the current standard build is weaker, possibly even too weak.
Meanwhile they could have buffed (cerain) other units from the get go, because it doesn't interact with mine builds. For as long as mines are just a support unit, I don't really see the reason for this nerf and I hope that it still does not diminish the viability of mines too greatly.
Honeybadger
Profile Joined August 2010
United States821 Posts
October 03 2013 15:07 GMT
#110
On October 03 2013 23:31 TeeTS wrote:
What I wonder personally is, what terran will be supposed to do against high mutalisk numbers. Even now a 20ish muta count is oftentimes game for terran. If I´m supposed to build a slow and steady moving tank army, what makes the zerg so kind to attack into it (sieged up ofc!).


SUPPOSEDLY, blizzard's idea is slow advance with turrets and thors or marines. That said, the muta is so easy to base micro and the terran army is so much harder (I'm just talking about low level, sub-masters control) that counterattacks will continue to be the biggest problem by a landslide. I have always struggled with large muta flocks, since beta.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 15:14 GMT
#111
To be honest, problem with mass muta is unique one. Also, i actually think that making few thors with 4M (now supposedly 4M-tank) army may help alot against those, as mass mutas rely on stacking and thors punish it in a volley. After that the good old: go kill him. But i am just thinking it out, and i do not see this really happening in real games, because BASE RACE.
DeMoN pulls off a Miracle and Flies to the Moon
ImperialFist
Profile Joined April 2013
790 Posts
October 03 2013 15:15 GMT
#112
this could kill marine-tank vs marine-tank which is the most beautiful ever to touch sc2
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-10-03 15:20:43
October 03 2013 15:18 GMT
#113
Once again (even though this is just a test map), Blizzard is taking the lazy way out and gives us skillless buffs/nerfs.
T P Z sagi
habeck
Profile Joined February 2011
1120 Posts
October 03 2013 15:20 GMT
#114
On October 04 2013 00:00 SEA KarMa wrote:
Show nested quote +
On October 03 2013 18:38 SalvationII wrote:
Wow, nobody sees that this buffs/nerfs especially weaken protoss..

Tank buff will softcounter immortals more


Tanks... softcountering immortals... I don't think there is a harder counter-relationship in two units than immortals to siege tanks. The immortal is the worst unit to relate a siege tank to counter except for air units and workers.


Tank buff will softcounter immortals more... lol wtf are we playing same game?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 15:21 GMT
#115
On October 04 2013 00:18 purakushi wrote:
Once again, Blizzard takes the lazy way out and gives us skillless buffs/nerfs.

Yeah, right, because roach micro is skillless, oracle usage is skillless and what not.
Also, if you want to touch word 'rework', you need to address this to whoever is current game designer (surprise, it is not DB now), not balance team. Maybe catching that game designer riding home may help.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 15:22 GMT
#116
On October 04 2013 00:20 habeck wrote:
Show nested quote +
On October 04 2013 00:00 SEA KarMa wrote:
On October 03 2013 18:38 SalvationII wrote:
Wow, nobody sees that this buffs/nerfs especially weaken protoss..

Tank buff will softcounter immortals more


Tanks... softcountering immortals... I don't think there is a harder counter-relationship in two units than immortals to siege tanks. The immortal is the worst unit to relate a siege tank to counter except for air units and workers.


Tank buff will softcounter immortals more... lol wtf are we playing same game?

Yeah, sometimes those statements about unit relations are inexplainable.
DeMoN pulls off a Miracle and Flies to the Moon
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
October 03 2013 15:24 GMT
#117
After playing some TvZ against a friend, WM are not as bad as I thought, thats a good thing.
FLuE
Profile Joined September 2010
United States1012 Posts
October 03 2013 15:25 GMT
#118
What about looking at the Thor and it's immobility and ineffectiveness?

It simply doesn't serve the needed AA function. I feel that if the Goliath existed it would help greatly. Make the Thor 1/3 the cost 1/3 the size and %25 faster.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
October 03 2013 15:27 GMT
#119
lol now all the new terran things are gone. Warhound already removed in beta, haven't seen hellbats in months, and after this patch widow mine is gone too. Good stuff.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 15:27 GMT
#120
On October 04 2013 00:25 FLuE wrote:
What about looking at the Thor and it's immobility and ineffectiveness?

It simply doesn't serve the needed AA function. I feel that if the Goliath existed it would help greatly. Make the Thor 1/3 the cost 1/3 the size and %25 faster.

%25? you mean to the default mech army speed? Well, there comes your problem: you have to heavily nerf damage and/or range of thor's attack and it suddenly loses it's actual utility against muta clumps that are sniping stuff. In fact, blizzard i believe gave that 1 shot muta attack to widow mine just for the sake of giving some kind of mobile anti-muta stuff to couple it with thor.
DeMoN pulls off a Miracle and Flies to the Moon
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