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On October 03 2013 18:38 SalvationII wrote: Wow, nobody sees that this buffs/nerfs especially weaken protoss..
Tank buff will softcounter immortals more
one of the most ridiculous statements and most revealing of a new player i've seen in a long time
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On October 03 2013 19:52 wishr wrote:Show nested quote + If anything, you guys should PLAY first, THEN judge. Because I think most of you just see the proposed changes and say "WELL FUCK THIS GUYS YOU SUCK!" Way to bring constructive criticism, guys.
Just listen to this guy - he knows something u dont...
yeah he knows how to mix up different posts and add insults where none were in the first place!
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On October 03 2013 19:31 Ouija wrote: How can so many people approve on combining the mech and air upgrades? Biggest joke so far from blizzard, they "think" its a step in the right direction...simply playing your own game would tell you that combining the upgrades is foolish. Zerg cannot kill terran air in a fight.
Combined upgrades were OP only when Warhounds and 4x Hellbat w/o blue flame in a medivac were around. Seeing as how neither of those problems exist any more it actually is a good step in the right direction. Still think a few more buffs to the tank would be nicer though.
And please you deserve to lose if you let T manage to get so many air units up.
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On October 03 2013 20:01 Naphal wrote:Show nested quote +On October 03 2013 19:52 wishr wrote: If anything, you guys should PLAY first, THEN judge. Because I think most of you just see the proposed changes and say "WELL FUCK THIS GUYS YOU SUCK!" Way to bring constructive criticism, guys.
Just listen to this guy - he knows something u dont... yeah he knows how to mix up different posts and add insults where none were in the first place! He just has his own way of saying that people are narrow-minded, which is true, people are very very narrow-minded.
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yup 1.75>1.25 is about 50% nerf for the splash ratio. just a little bit %_% i doubt who taught david math
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On October 03 2013 20:12 Ramiz1989 wrote:Show nested quote +On October 03 2013 20:01 Naphal wrote:On October 03 2013 19:52 wishr wrote: If anything, you guys should PLAY first, THEN judge. Because I think most of you just see the proposed changes and say "WELL FUCK THIS GUYS YOU SUCK!" Way to bring constructive criticism, guys.
Just listen to this guy - he knows something u dont... yeah he knows how to mix up different posts and add insults where none were in the first place! He just has his own way of saying that people are narrow-minded, which is true, people are very very narrow-minded.
i see another unit made worthless, and i see slight buffs to things that were not viable in WoL and get even harder destroyed in HotS, i call that me being realistic, not narrowminded, and any positive expectation is delusional, not openminded.
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Russian Federation262 Posts
On October 03 2013 20:17 winthrop wrote: yup 1.75>1.25 is about 50% nerf for the splash ratio. just a little bit %_% i doubt who taught david math Did u already played a test map? upload a replay for us then.
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On October 03 2013 19:58 dreamseller wrote:Show nested quote +On October 03 2013 18:38 SalvationII wrote: Wow, nobody sees that this buffs/nerfs especially weaken protoss..
Tank buff will softcounter immortals more one of the most ridiculous statements and most revealing of a new player i've seen in a long time
Perhaps than you should educate the new player instead of shutting him down? The malice and superiority complex in you post is sickening. Just because the guy is defending Protoss is no reason to be dismissive and mean to him.
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On October 03 2013 20:25 Naphal wrote:Show nested quote +On October 03 2013 20:12 Ramiz1989 wrote:On October 03 2013 20:01 Naphal wrote:On October 03 2013 19:52 wishr wrote: If anything, you guys should PLAY first, THEN judge. Because I think most of you just see the proposed changes and say "WELL FUCK THIS GUYS YOU SUCK!" Way to bring constructive criticism, guys.
Just listen to this guy - he knows something u dont... yeah he knows how to mix up different posts and add insults where none were in the first place! He just has his own way of saying that people are narrow-minded, which is true, people are very very narrow-minded. i see another unit made worthless, and i see slight buffs to things that were not viable in WoL and get even harder destroyed in HotS, i call that me being realistic, not narrowminded, and any positive expectation is delusional, not openminded. I've never said that you are narrow-minded, and as far as I saw, he didn't point finger on you either, he is generalizing, that is true, but he is mostly right, people tend to scream and whine a lot before they even test things out.
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Guys, seriously go play it for at least 3-4 days before posting any whine...
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On October 03 2013 19:58 dreamseller wrote:Show nested quote +On October 03 2013 18:38 SalvationII wrote: Wow, nobody sees that this buffs/nerfs especially weaken protoss..
Tank buff will softcounter immortals more one of the most ridiculous statements and most revealing of a new player i've seen in a long time
too bad he is spot on because obviously P comes out worse than than both P/Z.
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On October 03 2013 18:44 Sissors wrote:Show nested quote +On October 03 2013 18:38 SalvationII wrote: Wow, nobody sees that this buffs/nerfs especially weaken protoss..
Tank buff will softcounter immortals more, that means that lategame mec armies (if the terran gets to it, its not easy, but IF) are even stronger overall, because of the quicker attack. With Ghosts in a mec army, which shoots quicker.. Horror :'(
Tanks softcountering immortals? Lol. Immortals still hardcounter tanks. And even stronger lategame mech army? Toss should have no problem countering a lategame mech army. Show nested quote +TvZ will be ugly too, 3/3 vikings vs a zerg in the 20 minute, while the Zerg is just getting his first air upgrades for their corrupter. So Air switches will be very easy in longer termed macro games. And the air fights will always be in the terran's favour if he went for mec. So we are going to see diehard timings of the zerg to try to end the game before the terran will switch to air. Btw. Vipers will die more easily now :D Still not before they cast blinding cloud and the mech player loses. And yeah when going mech and losing horribly you have better vikings. But vikings are still fairly bad against ultras (see also the HotS trailer), and a zerg can switch to air very fast. Ghost counters immortals.
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On October 03 2013 11:50 mishimaBeef wrote: I wish he would clarify on 'some really cool micro potential'.
Watch effort vs flash from the mlg vs proleague invitational  Burrow movement has soooo much potentiel, from basically blink microing your roaches (which would probably take like 400 apm but still) to getting away from ffs similiar to how t can pick up in medivacs or even sneaking small roach hitsquads into bases while they are burrowed and getting out. Roach burrowed movement has sooo much potential.
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We gotta use tanks with mines together? GREAT....... they added more micro for Terran T_T now you gotta siege/unsiege + burrow/unburrow your units everytime u think your opponent is threatning to attack T_T. Way to kill Terrans off. This is the last thing we needed micro wise.
And not to mention faster tanks will lead to mech-only TvTs which sucks for bio players like myself.
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United Kingdom1381 Posts
Here's a replay of my attempt at optimising a burrow roach rush vs terran.
In the hands of a pro this will be pretty sick, time to make ravens in TvZ!
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This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.
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If they want to make the oracle a longterm harass unit they should nerf it's potential for getting quick wins. Straight up buffing it is just a bad idea.
Having combined upgrades for terran is also a bad idea especially in tvt where the mech player will then always have the better air upgrades.
The siege tank buff does not make up for the mine nerf at all. Siege tanks don't do enough damage and it doesn't make enough of a difference that they do hit a bit faster.
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On October 03 2013 21:05 Chaggi wrote: This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's.
Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.
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On October 03 2013 20:01 Naphal wrote:Show nested quote +On October 03 2013 19:52 wishr wrote: If anything, you guys should PLAY first, THEN judge. Because I think most of you just see the proposed changes and say "WELL FUCK THIS GUYS YOU SUCK!" Way to bring constructive criticism, guys.
Just listen to this guy - he knows something u dont... yeah he knows how to mix up different posts and add insults where none were in the first place!
The word "Guys" and the phrase "You guys" should show you that I wasn't referring to the quote anymore. Or do you think I talk to you when I say "You guys"?!
I just see people say the changes are bad without even playing ONE GAME. That is NOT what this map was made for. It's "Call to action", not "Call to whine".
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On October 03 2013 21:08 Everlong wrote:Show nested quote +On October 03 2013 21:05 Chaggi wrote: This makes me sad, nerf an ultra aggressive style and pidgeonhole Terran's to using tanks. What's the point of limiting options? It's not like pros were really having a hard time anymore dealing with WM's. Sorry, you are probably the only one that still believes that Starcraft 2 as an action game is better then Starcraft 2 as an real-time strategy game. Even developers are acknowledging this. You might want to rethink you attitude.
This literally makes no sense. I'm sorry I want more options to play my race.
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