• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:19
CET 10:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15067 users

Call to Action: October 2 Balance Testing - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
October 08 2013 10:09 GMT
#261
On October 08 2013 18:45 Everlong wrote:
Show nested quote +
On October 08 2013 18:06 Big J wrote:
On October 08 2013 17:47 Sissors wrote:
On October 08 2013 02:28 Qikz wrote:
On October 08 2013 02:15 Big J wrote:
On October 07 2013 03:28 pmp10 wrote:
On October 07 2013 02:43 CakeSauc3 wrote:
I've played a fair number of games on the test map now, trying to see if the 10% attack rate increase for tanks made a difference, but... it really doesn't.

That's not exactly true as tank performance against swarmhosts is a little better now.
Of course mech is now so much weaker against mutas that it hardly matters but still.


Havent seen anybody go mass widow mine as answer to mutalisks with Mech yet, so I dont see why Mech would be much worse vs mutas.


Coming from someone who meched every single game (since the start of WoL(although I've become quite bored of it of late), I would hardly say mutas are an issue as mech what so ever. You have so many excess minerals due to your gas dependancy that you can litter your bases with turrets and thors do perfectly fine with turret support vs mutas. Mutas are really not an issue vs mech, the issue is mainly the ease of tech switching between both hive techs after going for swarm hosts. They get a huge bank and it's really hard to deal with that sort of tech switching. Ravens really do help against Blord/Corrupter instead of pure vikings, but then you get overrun on the ground by ultras.

Coming from someone who meched every single game etc etc, mutas are one of the main problems for mech in HotS. Sure tech switching is a pita. Just like swarmhosts and vipers.

But Thors are much worse than in WoL (In WoL getting two thor shots of at clumped mutas was considered a huge win, in HotS fairly irrelevant). And turrets become fairly bad against large numbers of mutas. Sure if you really want you can make enough turrets and leave behind enough thors to stop mutas. However at that point zerg dominates the entire map risk free. And that allows them to do those tech switches and to just keep suiciding ultras into your army. He doesn't care if all his ultras die for only 50% of your army dead, he just remaxes if he got complete map control anyway.


wut?????? Replay of this, I want to see this situation where you can throw away a whole ultralisk army for half a Mech ball and win despite SC2's capped income not giving you any income advantage with full map control.


It happens. Maybe not with such numbers, but it really is win for Zerg to cut like 1/3 of upgraded mech army in late-late game scenario while losing way more in the same time. You don't want to go down just to drones obviously, but I have been in such scenarios. Depends on many factory, bases, bank, etc..


Obviously there are scenarios where you can trade inefficiently in this game. Especially for Zerg.
But as you say, it depends on many factors, most of them being dependend on the actual game.
GZSwanson
Profile Joined June 2013
Canada25 Posts
October 10 2013 15:40 GMT
#262
I think it all could be pretty cool but IMO zerg is going to get the least out of it.
As a new terran player I'm pretty pumped.
Generally always 90% of the time DTs are a good idea
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 15:59:26
October 10 2013 15:55 GMT
#263
On October 08 2013 19:09 Big J wrote:
Show nested quote +
On October 08 2013 18:45 Everlong wrote:
On October 08 2013 18:06 Big J wrote:
On October 08 2013 17:47 Sissors wrote:
On October 08 2013 02:28 Qikz wrote:
On October 08 2013 02:15 Big J wrote:
On October 07 2013 03:28 pmp10 wrote:
On October 07 2013 02:43 CakeSauc3 wrote:
I've played a fair number of games on the test map now, trying to see if the 10% attack rate increase for tanks made a difference, but... it really doesn't.

That's not exactly true as tank performance against swarmhosts is a little better now.
Of course mech is now so much weaker against mutas that it hardly matters but still.


Havent seen anybody go mass widow mine as answer to mutalisks with Mech yet, so I dont see why Mech would be much worse vs mutas.


Coming from someone who meched every single game (since the start of WoL(although I've become quite bored of it of late), I would hardly say mutas are an issue as mech what so ever. You have so many excess minerals due to your gas dependancy that you can litter your bases with turrets and thors do perfectly fine with turret support vs mutas. Mutas are really not an issue vs mech, the issue is mainly the ease of tech switching between both hive techs after going for swarm hosts. They get a huge bank and it's really hard to deal with that sort of tech switching. Ravens really do help against Blord/Corrupter instead of pure vikings, but then you get overrun on the ground by ultras.

Coming from someone who meched every single game etc etc, mutas are one of the main problems for mech in HotS. Sure tech switching is a pita. Just like swarmhosts and vipers.

But Thors are much worse than in WoL (In WoL getting two thor shots of at clumped mutas was considered a huge win, in HotS fairly irrelevant). And turrets become fairly bad against large numbers of mutas. Sure if you really want you can make enough turrets and leave behind enough thors to stop mutas. However at that point zerg dominates the entire map risk free. And that allows them to do those tech switches and to just keep suiciding ultras into your army. He doesn't care if all his ultras die for only 50% of your army dead, he just remaxes if he got complete map control anyway.


wut?????? Replay of this, I want to see this situation where you can throw away a whole ultralisk army for half a Mech ball and win despite SC2's capped income not giving you any income advantage with full map control.


It happens. Maybe not with such numbers, but it really is win for Zerg to cut like 1/3 of upgraded mech army in late-late game scenario while losing way more in the same time. You don't want to go down just to drones obviously, but I have been in such scenarios. Depends on many factory, bases, bank, etc..


Obviously there are scenarios where you can trade inefficiently in this game. Especially for Zerg.
But as you say, it depends on many factors, most of them being dependend on the actual game.


As a masters meching player myself I can say that this kind of thing is way more common than you'd think. As mech you are so confined and limited in gas income that a zerg that just takes every geyser on the map (gas income isn't capped) and can just literally throw ultras at you, trade VERY cost innefectively and still get a huge edge because you can't really counter attack to punish that.

I've had situations where a zerg would suicide ALL of their army just to barely kill a fortified third or forth base and it's still worth it for them. Swarm Hosts completely shutdown any non-air based mech play that tries to actually be agressive and active on the map, so you're pretty much forced into turtling hardcore and basically never attack until zerg runs out or resources (I'm assuming a good zerg player that plays correctly against mech, most zergs are clueless and you can actually kill them before that).
ETisME
Profile Blog Joined April 2011
12909 Posts
October 10 2013 16:11 GMT
#264
^ lol I watched a close to 2 hours game where Destiny was containing a terran on 3 bases basically turtling with ravens, hellbats, thors and turrets
he tried ultra mass baneling drops, mass infested terran, all while with swarmhost at the back (viper couldn't even get close to do anything) and muta switch etc.
destiny still almost lost that game because that composition is insanely cost efficient.
in fact, HTO Mario claimed he has a 91% win rate on korean GM with tvz raven mech
http://us.battle.net/sc2/en/forum/topic/10195019422?page=2
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 16:24:54
October 10 2013 16:21 GMT
#265
On October 11 2013 01:11 ETisME wrote:
^ lol I watched a close to 2 hours game where Destiny was containing a terran on 3 bases basically turtling with ravens, hellbats, thors and turrets
he tried ultra mass baneling drops, mass infested terran, all while with swarmhost at the back (viper couldn't even get close to do anything) and muta switch etc.
destiny still almost lost that game because that composition is insanely cost efficient.
in fact, HTO Mario claimed he has a 91% win rate on korean GM with tvz raven mech
http://us.battle.net/sc2/en/forum/topic/10195019422?page=2



So he "almost" lost...that says nothing....Also you realize that the composition HAS to be really cost efficient because properly supported SHs won't LET TERRAN MECH DO ANYTHING ELSE OTHER THAN TURTLING, mech is already in it's current state, the only hope is playing against Zergs that think it's enough to just make 20 SHs and rally them into the Terran's fortified chokepoint, and then QQ when they get rolled over.

And I watched the Idra vs Avilo game in real time, and TBH Idra was playing like he didn't have a clue on how to fight against mech. He kept trying to fight it head on...with BROODLORD/corruptor against mass Raven/Viking...rofl, Idra played like a fool and deserved to lose, it's a shame that it takes a meching player a whole fucking hour or more to do that...oh well, I'm a patient guy so I don't mind.

HTOMario was leveling an account from 0 on KR server, and was playing against a lot of nubs. He was advertising like "87% w/l" on his stream, and when I went to watch it he was still getting matched against diamonds on some games...check his winrate now, I doubt it's 91%, and if he keeps playing it will obviously decrease as time goes on, to the point where he'll start getting destroyed way before he can get 20ravens. Raven-based mech isn't OP, it's the only way to mech properly against zergs that know better(not many) and even then it's not viable in pro-play.

Maybe ladder-zergs should stop playing on auto-pilot instead of QQing.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 10 2013 16:22 GMT
#266
On October 11 2013 01:21 fried_rice wrote:
Show nested quote +
On October 11 2013 01:11 ETisME wrote:
^ lol I watched a close to 2 hours game where Destiny was containing a terran on 3 bases basically turtling with ravens, hellbats, thors and turrets
he tried ultra mass baneling drops, mass infested terran, all while with swarmhost at the back (viper couldn't even get close to do anything) and muta switch etc.
destiny still almost lost that game because that composition is insanely cost efficient.
in fact, HTO Mario claimed he has a 91% win rate on korean GM with tvz raven mech
http://us.battle.net/sc2/en/forum/topic/10195019422?page=2



So he "almost" lost...that says nothing....Also you realize that the composition HAS to be really cost efficient because properly supported SHs won't LET TERRAN MECH DO ANYTHING ELSE OTHER THAN TURTLING, mech is already in it's current state, the only hope is playing against Zergs that think it's enough to just make 20 SHs and rally them into the Terran's fortified chokepoint, and then QQ when they get rolled over.

And I watched the Idra vs Avilo game in real time, and TBH Idra was playing like he didn't have a clue on how to fight against mech. He kept trying to fight it head on...with BROODLORD/corruptor against mass Raven/Viking...rofl

Maybe you, oh the great maestro of zerg, know the answer on how to fight turtling mech, assuming that terran actually turtles well.
DeMoN pulls off a Miracle and Flies to the Moon
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 16:35:28
October 10 2013 16:29 GMT
#267
On October 11 2013 01:22 lolfail9001 wrote:
Show nested quote +
On October 11 2013 01:21 fried_rice wrote:
On October 11 2013 01:11 ETisME wrote:
^ lol I watched a close to 2 hours game where Destiny was containing a terran on 3 bases basically turtling with ravens, hellbats, thors and turrets
he tried ultra mass baneling drops, mass infested terran, all while with swarmhost at the back (viper couldn't even get close to do anything) and muta switch etc.
destiny still almost lost that game because that composition is insanely cost efficient.
in fact, HTO Mario claimed he has a 91% win rate on korean GM with tvz raven mech
http://us.battle.net/sc2/en/forum/topic/10195019422?page=2



So he "almost" lost...that says nothing....Also you realize that the composition HAS to be really cost efficient because properly supported SHs won't LET TERRAN MECH DO ANYTHING ELSE OTHER THAN TURTLING, mech is already in it's current state, the only hope is playing against Zergs that think it's enough to just make 20 SHs and rally them into the Terran's fortified chokepoint, and then QQ when they get rolled over.

And I watched the Idra vs Avilo game in real time, and TBH Idra was playing like he didn't have a clue on how to fight against mech. He kept trying to fight it head on...with BROODLORD/corruptor against mass Raven/Viking...rofl

Maybe you, oh the great maestro of zerg, know the answer on how to fight turtling mech, assuming that terran actually turtles well.


I don't play Zerg, but if you wanna go down that road...it doesn't take a genius zerg player to realize that mass corruptor/broodlord isn't going to fare well against 3-3 mass raven/viking. Not to mention avilo has a lot of experience and incredible macro in late game engagements, unlike SHs/BLs, Raven based compositions require a lot of micro and smart positioning instead of just a-moving and rallying free units, and whereas most people don't play 30+ minute games, experienced mech players have a lot of practice in late game engagements and get naturally better at it than other people.

A lot of people cry and shout that mech is the strongest strategy in TvT, and how bio won't be viable if the patch goes through etc etc. As a meching player myself, when I play pure bio in TvT against mech I actually find it much easier to win than when I'm meching against bio (which is my expertise), because I understand well how to exploit and can instantly recognize any weakness that shows up in any mech player.

If I started playing Zerg now, with the current experience I have, I'm pretty sure it wouldn't be troublesome to beat mech. My TvZ games on the ladder are VERY one sided, both wins and losses, it's just that fewer players understand how to play against mech, some people think they are entitled to a win just because they have good mechanics and creep spread (spoiled zergs from imba WOL days maybe?), and keep charging head on into a huge tank like.

I literally get people raging at me, saying they should have won because they "macro well and have 2x my apm"...tough shit, gotta use your brain a little bit to beat mech instead of just playing autopilot builds/styles with300apm and good macro, , mech is true S in this RTS game.
ETisME
Profile Blog Joined April 2011
12909 Posts
October 10 2013 16:34 GMT
#268
On October 11 2013 01:21 fried_rice wrote:
Show nested quote +
On October 11 2013 01:11 ETisME wrote:
^ lol I watched a close to 2 hours game where Destiny was containing a terran on 3 bases basically turtling with ravens, hellbats, thors and turrets
he tried ultra mass baneling drops, mass infested terran, all while with swarmhost at the back (viper couldn't even get close to do anything) and muta switch etc.
destiny still almost lost that game because that composition is insanely cost efficient.
in fact, HTO Mario claimed he has a 91% win rate on korean GM with tvz raven mech
http://us.battle.net/sc2/en/forum/topic/10195019422?page=2



So he "almost" lost...that says nothing....Also you realize that the composition HAS to be really cost efficient because properly supported SHs won't LET TERRAN MECH DO ANYTHING ELSE OTHER THAN TURTLING, mech is already in it's current state, the only hope is playing against Zergs that think it's enough to just make 20 SHs and rally them into the Terran's fortified chokepoint, and then QQ when they get rolled over.

And I watched the Idra vs Avilo game in real time, and TBH Idra was playing like he didn't have a clue on how to fight against mech. He kept trying to fight it head on...with BROODLORD/corruptor against mass Raven/Viking...rofl, Idra played like a fool and deserved to lose, it's a shame that it takes a meching player a whole fucking hour or more to do that...oh well, I'm a patient guy so I don't mind.

HTOMario was leveling an account from 0 on KR server, and was playing against a lot of nubs. He was advertising like "87% w/l" on his stream, and when I went to watch it he was still getting matched against diamonds on some games...check his winrate now, I doubt it's 91%, and if he keeps playing it will obviously decrease as time goes on, to the point where he'll start getting destroyed way before he can get 20ravens. Raven-based mech isn't OP, it's the only way to mech properly against zergs that know better(not many) and even then it's not viable in pro-play.

Maybe ladder-zergs should stop playing on auto-pilot instead of QQing.

I didn't even watch idra vs avilo game lol
I am just pointing out that mech can be super cost efficient unlike what you said.

this is interesting, first you stated you are masters and put out your opinion.
then you call off HTOmario, a GM in Korea because you think he isn't really in master? I don't know what to think man. Should league count anymore?
So because he didn't get 91% win rate in TvZ, makes his pure meching in GM invalid?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 16:50:45
October 10 2013 16:37 GMT
#269
On October 11 2013 01:34 ETisME wrote:

I didn't even watch idra vs avilo game lol
I am just pointing out that mech can be super cost efficient unlike what you said.

this is interesting, first you stated you are masters and put out your opinion.
then you call off HTOmario, a GM in Korea because you think he isn't really in master? I don't know what to think man. Should league count anymore?
So because he didn't get 91% win rate in TvZ, makes his pure meching in GM invalid?


WHAT? Where did I say he isn't in masters? I'm saying that his account at the start was being leveled with a brand new MMR and because of that he wasn't getting matched against equally skilled people at first and because of that he had an insane winrate on KR server (which is already decreasing). Way to misread completely and disregard the rest of my post, next time try not to derail the discussion.

I really respect HTOMario, he's very skilled and one of the smartest players around, and in no way would I discredit his accomplishments (as you can tell by actually reading my post), but I highly doubt that he somehow he "broke" the matchup, as can be evidenced in proplay where mech or ravens don't even exist. Might as well remove Ravens, BCs and Thors from the game, that will have literally zero impact in any tournament game outside of TvT.

In beta of HOTS I had 90%+ winrate in TvP in masters by going full-skyterran(banshee/raven/viking) with mass hellbat/hellion support(before transf servos existed and blueflame wasn't required). Does that mean we should nerf banshees because they are OP in TvP? I mean, maybe the metagame will eventually shift into that, it's just that those silly koreans don't know any better and keep trying to use marines and medivacs when in fact they should be going FE into 3starports....right???

I actually stopped using that style even though I had insane winrate with it because the few players who would stop panicking or playing on autopilot (like not scouting and going colossi against banshees then calling me a faggot and leaving when I show up with a bunch of banshees to snipe their third and tech) and actually THINK during a match would COMPLETELY DESTROY ME like I didn't even had a slight fighting chance....it felt bad so I stopped and went back to my barely 50% winrate "regular mech".

The same thing with applies to Ravens and TVZ mech.
tl2212
Profile Joined April 2013
Belize731 Posts
October 10 2013 16:49 GMT
#270
i'm in favor of these types of nerfs, but besides the roach speed one, i'm not sure if they will make that big of a difference, i damage increase on tanks might help
economy over everything
ETisME
Profile Blog Joined April 2011
12909 Posts
October 10 2013 16:51 GMT
#271
On October 11 2013 01:37 fried_rice wrote:
Show nested quote +
On October 11 2013 01:34 ETisME wrote:

I didn't even watch idra vs avilo game lol
I am just pointing out that mech can be super cost efficient unlike what you said.

this is interesting, first you stated you are masters and put out your opinion.
then you call off HTOmario, a GM in Korea because you think he isn't really in master? I don't know what to think man. Should league count anymore?
So because he didn't get 91% win rate in TvZ, makes his pure meching in GM invalid?


WHAT? Where did I say he isn't in masters? I'm saying that his account at the start was being leveled with a brand new MMR and because of that he wasn't getting matched against equally skilled people at first and because of that he had an insane winrate on KR server (which is already decreasing). Way to misread completely and disregard the rest of my post.

I really respect HTOMario, he's very skilled and one of the smartest players around, but I highly doubt that he somehow he "broke" the matchup, as can be evidenced in proplay (where mech or ravens don't even exist).


HTOMario was leveling an account from 0 on KR server, and was playing against a lot of nubs. He was advertising like "87% w/l" on his stream, and when I went to watch it he was still getting matched against diamonds on some games

way to dismiss my point as well.
Just because he faced diamond doesn't mean he didn't make mech all the way up to where his rank is now, even if the win rate is boosted.
you stated as your opinion as a master terran, I put up a GM Korea Terran as a respond and then you said his mmr win rate boosted etc as if he didn't get to Korea GM with mech as if his opinion doesn't matter while yours is.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 16:57:16
October 10 2013 16:54 GMT
#272
Ok, to clear this up then, I don't think his OPINION on Raven-mech or whatever being OP matters because all EVIDENCE states otherwise and that makes his opinion not qualified, like I've been trying to explain on my long posts all along, regardless of mine or anyone's league/rank/race/winrate or whatever.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-10-10 16:57:25
October 10 2013 16:57 GMT
#273
I have a question: can you actually break the following composition as a zerg?

50 vikings, 50 ravens, 10+ floating buildings, all in a corner of the map.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 10 2013 16:58 GMT
#274
On October 11 2013 01:29 fried_rice wrote:
Show nested quote +
On October 11 2013 01:22 lolfail9001 wrote:
On October 11 2013 01:21 fried_rice wrote:
On October 11 2013 01:11 ETisME wrote:
^ lol I watched a close to 2 hours game where Destiny was containing a terran on 3 bases basically turtling with ravens, hellbats, thors and turrets
he tried ultra mass baneling drops, mass infested terran, all while with swarmhost at the back (viper couldn't even get close to do anything) and muta switch etc.
destiny still almost lost that game because that composition is insanely cost efficient.
in fact, HTO Mario claimed he has a 91% win rate on korean GM with tvz raven mech
http://us.battle.net/sc2/en/forum/topic/10195019422?page=2



So he "almost" lost...that says nothing....Also you realize that the composition HAS to be really cost efficient because properly supported SHs won't LET TERRAN MECH DO ANYTHING ELSE OTHER THAN TURTLING, mech is already in it's current state, the only hope is playing against Zergs that think it's enough to just make 20 SHs and rally them into the Terran's fortified chokepoint, and then QQ when they get rolled over.

And I watched the Idra vs Avilo game in real time, and TBH Idra was playing like he didn't have a clue on how to fight against mech. He kept trying to fight it head on...with BROODLORD/corruptor against mass Raven/Viking...rofl

Maybe you, oh the great maestro of zerg, know the answer on how to fight turtling mech, assuming that terran actually turtles well.


I don't play Zerg, but if you wanna go down that road...it doesn't take a genius zerg player to realize that mass corruptor/broodlord isn't going to fare well against 3-3 mass raven/viking. Not to mention avilo has a lot of experience and incredible macro in late game engagements, unlike SHs/BLs, Raven based compositions require a lot of micro and smart positioning instead of just a-moving and rallying free units, and whereas most people don't play 30+ minute games, experienced mech players have a lot of practice in late game engagements and get naturally better at it than other people.

A lot of people cry and shout that mech is the strongest strategy in TvT, and how bio won't be viable if the patch goes through etc etc. As a meching player myself, when I play pure bio in TvT against mech I actually find it much easier to win than when I'm meching against bio (which is my expertise), because I understand well how to exploit and can instantly recognize any weakness that shows up in any mech player.

If I started playing Zerg now, with the current experience I have, I'm pretty sure it wouldn't be troublesome to beat mech. My TvZ games on the ladder are VERY one sided, both wins and losses, it's just that fewer players understand how to play against mech, some people think they are entitled to a win just because they have good mechanics and creep spread (spoiled zergs from imba WOL days maybe?), and keep charging head on into a huge tank like.

I literally get people raging at me, saying they should have won because they "macro well and have 2x my apm"...tough shit, gotta use your brain a little bit to beat mech instead of just playing autopilot builds/styles with300apm and good macro, , mech is true S in this RTS game.

I do not care about mech tbh, and i can agree with you that making brood lords against ravens and vikings is a terrible decision. I am just asking for an answer for a simple question: beating turtling mech.
DeMoN pulls off a Miracle and Flies to the Moon
fried_rice
Profile Blog Joined July 2013
198 Posts
October 10 2013 16:58 GMT
#275
On October 11 2013 01:57 Grumbels wrote:
I have a question: can you actually break the following composition as a zerg?

50 vikings, 50 ravens, 10+ floating buildings, all in a corner of the map.


I think not, and you don't need that many Ravens, like 30 or so is enough, and the rest Vikings. However I completely fail to see the relevance of this in relation to the thread or the current discussion...or anything else really.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 10 2013 16:59 GMT
#276
On October 11 2013 01:57 Grumbels wrote:
I have a question: can you actually break the following composition as a zerg?

50 vikings, 50 ravens, 10+ floating buildings, all in a corner of the map.

Let me think. It depends how far in the corner. In theory with perfectly executed chain yanks you can pull out vikings one by one into mass spores and queens. But that is trading 1 viking for 1 viper (at best for zerg). But yeah, more likely draw.
DeMoN pulls off a Miracle and Flies to the Moon
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
October 10 2013 17:01 GMT
#277
On October 11 2013 01:57 Grumbels wrote:
I have a question: can you actually break the following composition as a zerg?

50 vikings, 50 ravens, 10+ floating buildings, all in a corner of the map.

I have a question: How the F*ck do you get into that scenario?
WriterRecently Necro'd (?)
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 17:04:10
October 10 2013 17:03 GMT
#278
On October 11 2013 01:58 lolfail9001 wrote:
I do not care about mech tbh, and i can agree with you that making brood lords against ravens and vikings is a terrible decision. I am just asking for an answer for a simple question: beating turtling mech.


Simple question, not so simple answer as that requires that the matchup is played in an entire different way, down to how/when/where you expand, how/when you engage in different maps, what unit compositions you're going to use (as unlike with 4M, you can FORCE certain units out of Terran mech, which makes IMHO for way more interesting games than MMMM parade), what weaknesses you're going to look for and how you're going to exploit them (and how to prepare before hand to properly exploit them)..etc etc.

So I'm sorry, I can't give you a 1 line answer, the game is more complex than that, however if you want, you can drop me a pm and we can talk about this.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 10 2013 17:03 GMT
#279
On October 11 2013 02:01 Darkhoarse wrote:
Show nested quote +
On October 11 2013 01:57 Grumbels wrote:
I have a question: can you actually break the following composition as a zerg?

50 vikings, 50 ravens, 10+ floating buildings, all in a corner of the map.

I have a question: How the F*ck do you get into that scenario?

Split map on akilon?
DeMoN pulls off a Miracle and Flies to the Moon
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-10-10 17:05:55
October 10 2013 17:05 GMT
#280
On October 11 2013 02:03 lolfail9001 wrote:
Show nested quote +
On October 11 2013 02:01 Darkhoarse wrote:
On October 11 2013 01:57 Grumbels wrote:
I have a question: can you actually break the following composition as a zerg?

50 vikings, 50 ravens, 10+ floating buildings, all in a corner of the map.

I have a question: How the F*ck do you get into that scenario?

Split map on akilon?


Oh yeah, the classic Rush to 30Ravens/Vikings into mass CC to the corner of the map into DRAW strategy, very good to use on the ladder against unsuspecting zergs!!! Some say it will be the big thing in next GSL.
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
Lowko124
OGKoka 115
StarCraft: Brood War
Rain 1477
Jaedong 169
Larva 107
Barracks 93
Killer 80
EffOrt 56
910 30
Hm[arnc] 20
Shine 15
Noble 14
Dota 2
monkeys_forever265
League of Legends
JimRising 458
Reynor60
Counter-Strike
fl0m3669
olofmeister852
shoxiejesuss275
Other Games
summit1g11529
ceh9481
Mew2King156
crisheroes142
XaKoH 123
NeuroSwarm88
KnowMe72
ViBE48
[ Show 12 non-featured ]
StarCraft 2
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2261
League of Legends
• Stunt938
Upcoming Events
The PondCast
41m
KCM Race Survival
41m
WardiTV Invitational
2h 41m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
6h 41m
OSC
13h 41m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 2h
OSC
1d 4h
OSC
1d 14h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.