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Ping Test - a map to measure your ingame ping - Page 2

Forum Index > SC2 General
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Chemist
Profile Joined November 2011
Austria127 Posts
October 05 2013 17:13 GMT
#21
Imho this map doesn't work. I got 0.1777 too, and stable, except i move my screen, then it jumps to 0.2666, if i stop moving it's back to 0.1777. Doesn't make any sense
Ahli
Profile Joined May 2012
Germany355 Posts
October 05 2013 17:53 GMT
#22
On October 06 2013 02:13 Chemist wrote:
Imho this map doesn't work. I got 0.1777 too, and stable, except i move my screen, then it jumps to 0.2666, if i stop moving it's back to 0.1777. Doesn't make any sense

Moving the screen is input, too. Maybe that amount of additional input has an impact on the delay with your connection. It has no impact on the connection I'm currently using.

Also, this map is just measuring. The only time it breaks is when you move your mouse on the menu buttons or tab out the game making your mouse not being able to fire the trigger to stop the measurement.
If you keep moving the mouse it can actually increase, too. The event used for that can cause that problem. For example, I can make my connection to KR worse when I just keep moving the mouse. But I will update the map in 1-2 weeks when I get back to my appartment to not use the "Mouse moved" event and instead to measure the latency immediatly after receiving the mouse reaction.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ahli
Profile Joined May 2012
Germany355 Posts
October 09 2013 22:40 GMT
#23
I've updated the map to automatically start the tests after a small random delay. I've fixed the game loop delay value, too. It was displayed one too high.

The connection seems to appear to be more unstable on my home region with automatically repeating tests, but I can't freak out my connection to KR anymore because of the mouse move event. I don't know why it's unstable now, but I assume it's not battle.net having a bad day. It might have something to do with the buffers the bandwith demanding trigger events use.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
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