• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:45
CEST 18:45
KST 01:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here!
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7247 users

Ping Test - a map to measure your ingame ping

Forum Index > SC2 General
Post a Reply
Normal
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-09-27 10:19:55
September 27 2013 10:19 GMT
#1
I've published a map that measures the ingame ping.

It started a few hours ago to test a way to measure the ingame ping and someone in TL's irc told me that it might be useful for players to test.

Screenshot:
[image loading]
My values for the Korean server.

Features:
  • real time latency
  • game time latency
  • skipped game frame amount
  • multiplayer support



Battle,net data:
- AM, EU, SEA, KR
- map name: "Ping Test"


Map Links
Americas
Europe
Korea & Taiwan
Southeast Asia


How does it work?
1. When you move your mouse, it starts a timer for each tested aspect. Also, it's making a huge, fully transparent image react to your mouse.
2. Another trigger detects that you started to hover over that image and pulls the displayed values.


Some notes:
- If you spam mouse movements, it might increase the latency as the "mouse moved" event might cause lags. But more tests are required regarding that.
- I used the mouse move event as it makes sure you are focussed on the screen with the mouse. The system doesn't work when your mouse cannot touch that transparent image. I might use something else in future.

The map can have multiple players, so you can even test the measured latency when you are playing together.

Hopefully that is useful for someone.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Crypdos
Profile Joined December 2011
Netherlands110 Posts
September 27 2013 10:58 GMT
#2
Wow nice
SEA KarMa
Profile Joined October 2010
Australia452 Posts
September 27 2013 11:34 GMT
#3
Excellent, I have been waiting ages to test out the actual latency in-game and not just some theorised crap. Thanks a tonne!
"terrible, terrible damage". terrible, terrible design.
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-09-27 12:01:58
September 27 2013 11:59 GMT
#4
I get the same score on both EU and NA (playing from Finland)... I can't imagine that's correct.

kr at least show a significant difference
Nimix
Profile Joined October 2011
France1809 Posts
September 27 2013 12:25 GMT
#5
Maybe you get the same ping on NA and EU because of the build in delay? I think it makes you have the same ping on every server unless you play on KR/SEA from EU.
The tool may be useful with all the network spikes problems there are these days though, it should show on the real time delay, and confronting it with a pingtest I guess you could determine it's not coming from your internet..
( bush
Profile Joined April 2011
321 Posts
September 27 2013 13:42 GMT
#6
My real time delay was 177 - 222 on NA, 300 - 400 on EU, 480 - 600 on KR and 550 - 600 on SEA. Is it that bad?
oo
tar
Profile Joined October 2010
Germany991 Posts
September 27 2013 14:01 GMT
#7
first of all really nice to have this, ty!

I get 177 or 222 yet nothing else. it's rather weird to have just those 2 fixed values, isn't it?
whoever I pick for my anti team turns gosu
qxc
Profile Blog Joined May 2009
United States550 Posts
September 27 2013 14:39 GMT
#8
curious as to how this works, as others have mentioned getting specific values that alternate... ranging frmo ~3.1 to 4.5 on KR
ProgamerDesigner of Aeon's End
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2013-09-27 15:02:19
September 27 2013 15:01 GMT
#9
Australian here

_______delay(realtime)_____frames

America ___.31--.35 _________8
EU________.44--.48 ________12
KR _______.35--.57 _________11
SEA ______.31--.35 _________8


Heres my results, Kr was the most unstable for me, with pretty erratic spikes
when life gives you lemons, make banelings
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-09-27 15:37:38
September 27 2013 15:36 GMT
#10
On September 27 2013 23:39 qxc wrote:
curious as to how this works, as others have mentioned getting specific values that alternate... ranging frmo ~3.1 to 4.5 on KR


This trigger starts the test. It starts the timers and makes a dialog item react to the mouse. The dialog item is all over the screen (9999x9999 pixels in sc2's internal UI resolution... that everywhere on the screen for pretty much everyone).

This is the timer for the game frames.

This is the trigger that detects the mouse over on the dialog item that was set to react to the mouse.

On September 27 2013 23:01 tar wrote:
first of all really nice to have this, ty!

I get 177 or 222 yet nothing else. it's rather weird to have just those 2 fixed values, isn't it?

One game second consists out of 16 game frames and we are playing with faster which is 1.4x the normal speed.
(1/16) / 1.4 = 0.0446 second of real time.

These are the steps between the real time values that are measured. That is the real time length of a single game frame on faster game speed.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
paddyz
Profile Joined May 2011
Ireland628 Posts
September 27 2013 16:11 GMT
#11
My results per region: http://imgur.com/1Jp43Hl
tar
Profile Joined October 2010
Germany991 Posts
September 27 2013 16:18 GMT
#12
I see. I was confusing it with the actual net ping. Ty, still very nice thing to have
whoever I pick for my anti team turns gosu
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
September 27 2013 16:54 GMT
#13
Might as well test when i'm there.
From doha (Qatar) :

NA_Ping : 0.2666_Frames : 6
EU_Ping : 0.1777_Frames : 5
KR_Ping : 0.4443_Frames : 10
SEA_Ping : 0.8442_Frames : 12 (unstable)


RIP MKP
Garnet
Profile Blog Joined February 2006
Vietnam9047 Posts
September 27 2013 22:53 GMT
#14
How do I read the results? I have 0.35 Delay (real time) and 0.5 skipped game time. How does that translate to ping?
Lysergic
Profile Joined December 2010
United States355 Posts
September 28 2013 00:17 GMT
#15
On September 28 2013 07:53 Garnet wrote:
How do I read the results? I have 0.35 Delay (real time) and 0.5 skipped game time. How does that translate to ping?


0.35 Delay would mean 350 ms ping
Garnet
Profile Blog Joined February 2006
Vietnam9047 Posts
October 03 2013 13:59 GMT
#16
On September 28 2013 09:17 lysergic wrote:
Show nested quote +
On September 28 2013 07:53 Garnet wrote:
How do I read the results? I have 0.35 Delay (real time) and 0.5 skipped game time. How does that translate to ping?


0.35 Delay would mean 350 ms ping

That's surprising. When I do a tracert to the server's IP it's only 150ms.
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
October 05 2013 15:49 GMT
#17
we are playing with faster which is 1.4x the normal speed.


It's 1.38*, not 1.4 mate

I've got 5-6 frames on EU consistent, which is pretty nice i think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 05 2013 16:05 GMT
#18
This is great!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-10-05 16:30:06
October 05 2013 16:21 GMT
#19
On October 06 2013 00:49 Cyro wrote:
Show nested quote +
we are playing with faster which is 1.4x the normal speed.


It's 1.38*, not 1.4 mate

I've got 5-6 frames on EU consistent, which is pretty nice i think

It's 1.4, if you only consider what the game runs in locally. It's the value the game would reach in a perfect environment. 1.38 was an approximate value measured ages ago from times a human stopped himself when the game. I don't think that value is still accurate.

Ingame, on battle.net, it actually measures 1.4065 as a factor, if you start two timers for game and real time and keep displaying the calculated factor between the two elapsed times.

5-6 frames delay seems to be a good connection. So far, I don't know if anyone has better values than constant 5 game frames.

edit:
Also, the most important value is the amount of skipped game frames or the game time. Since the game progresses in intervals, the input just needs to arrive before the next game frame execution.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Cyro
Profile Blog Joined June 2011
United Kingdom20332 Posts
October 05 2013 16:29 GMT
#20
Really? Everyone's been saying 1.38 for four years! D:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Chemist
Profile Joined November 2011
Austria127 Posts
October 05 2013 17:13 GMT
#21
Imho this map doesn't work. I got 0.1777 too, and stable, except i move my screen, then it jumps to 0.2666, if i stop moving it's back to 0.1777. Doesn't make any sense
Ahli
Profile Joined May 2012
Germany355 Posts
October 05 2013 17:53 GMT
#22
On October 06 2013 02:13 Chemist wrote:
Imho this map doesn't work. I got 0.1777 too, and stable, except i move my screen, then it jumps to 0.2666, if i stop moving it's back to 0.1777. Doesn't make any sense

Moving the screen is input, too. Maybe that amount of additional input has an impact on the delay with your connection. It has no impact on the connection I'm currently using.

Also, this map is just measuring. The only time it breaks is when you move your mouse on the menu buttons or tab out the game making your mouse not being able to fire the trigger to stop the measurement.
If you keep moving the mouse it can actually increase, too. The event used for that can cause that problem. For example, I can make my connection to KR worse when I just keep moving the mouse. But I will update the map in 1-2 weeks when I get back to my appartment to not use the "Mouse moved" event and instead to measure the latency immediatly after receiving the mouse reaction.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ahli
Profile Joined May 2012
Germany355 Posts
October 09 2013 22:40 GMT
#23
I've updated the map to automatically start the tests after a small random delay. I've fixed the game loop delay value, too. It was displayed one too high.

The connection seems to appear to be more unstable on my home region with automatically repeating tests, but I can't freak out my connection to KR anymore because of the mouse move event. I don't know why it's unstable now, but I assume it's not battle.net having a bad day. It might have something to do with the buffers the bandwith demanding trigger events use.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Normal
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
14:00
Playoffs
Serral vs herOLIVE!
Classic vs Rogue
TBD vs Clem
RotterdaM2351
IntoTheiNu 1538
ComeBackTV 1525
TaKeTV 787
SteadfastSC314
Ryung 299
Rex262
IndyStarCraft 209
BRAT_OK 140
EnkiAlexander 120
3DClanTV 99
CosmosSc2 96
LiquipediaDiscussion
OSC
13:00
King of the Hill #252
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2351
SteadfastSC 314
Ryung 299
Rex 262
IndyStarCraft 209
BRAT_OK 140
CosmosSc2 96
Livibee 58
RushiSC 18
StarCraft: Brood War
Britney 49744
Sea 2497
Shuttle 1209
Rush 138
Free 133
Snow 75
Hyun 68
ToSsGirL 33
sorry 29
Sacsri 26
[ Show more ]
Barracks 22
Rock 21
soO 19
Shine 15
IntoTheRainbow 14
ajuk12(nOOB) 12
Dota 2
Gorgc11130
qojqva2344
Counter-Strike
fl0m8755
pashabiceps1226
Coldzera 964
Stewie2K414
Heroes of the Storm
Khaldor130
Other Games
gofns36152
tarik_tv10189
singsing1750
FrodaN930
B2W.Neo770
DeMusliM365
crisheroes255
KnowMe121
ArmadaUGS107
C9.Mang086
Trikslyr49
MindelVK9
Organizations
Other Games
BasetradeTV232
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 31
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 18
• 80smullet 17
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3781
• TFBlade1020
Other Games
• Shiphtur165
Upcoming Events
Replay Cast
7h 15m
CranKy Ducklings
17h 15m
uThermal 2v2 Circuit
22h 15m
BSL22 NKC (BSL vs China)
1d 2h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 17h
uThermal 2v2 Circuit
1d 22h
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.