• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:04
CEST 02:04
KST 09:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy1GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
RSL Season 4 announced for March-April $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2354 users

Ping Test - a map to measure your ingame ping

Forum Index > SC2 General
Post a Reply
Normal
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-09-27 10:19:55
September 27 2013 10:19 GMT
#1
I've published a map that measures the ingame ping.

It started a few hours ago to test a way to measure the ingame ping and someone in TL's irc told me that it might be useful for players to test.

Screenshot:
[image loading]
My values for the Korean server.

Features:
  • real time latency
  • game time latency
  • skipped game frame amount
  • multiplayer support



Battle,net data:
- AM, EU, SEA, KR
- map name: "Ping Test"


Map Links
Americas
Europe
Korea & Taiwan
Southeast Asia


How does it work?
1. When you move your mouse, it starts a timer for each tested aspect. Also, it's making a huge, fully transparent image react to your mouse.
2. Another trigger detects that you started to hover over that image and pulls the displayed values.


Some notes:
- If you spam mouse movements, it might increase the latency as the "mouse moved" event might cause lags. But more tests are required regarding that.
- I used the mouse move event as it makes sure you are focussed on the screen with the mouse. The system doesn't work when your mouse cannot touch that transparent image. I might use something else in future.

The map can have multiple players, so you can even test the measured latency when you are playing together.

Hopefully that is useful for someone.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Crypdos
Profile Joined December 2011
Netherlands110 Posts
September 27 2013 10:58 GMT
#2
Wow nice
SEA KarMa
Profile Joined October 2010
Australia452 Posts
September 27 2013 11:34 GMT
#3
Excellent, I have been waiting ages to test out the actual latency in-game and not just some theorised crap. Thanks a tonne!
"terrible, terrible damage". terrible, terrible design.
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-09-27 12:01:58
September 27 2013 11:59 GMT
#4
I get the same score on both EU and NA (playing from Finland)... I can't imagine that's correct.

kr at least show a significant difference
Nimix
Profile Joined October 2011
France1809 Posts
September 27 2013 12:25 GMT
#5
Maybe you get the same ping on NA and EU because of the build in delay? I think it makes you have the same ping on every server unless you play on KR/SEA from EU.
The tool may be useful with all the network spikes problems there are these days though, it should show on the real time delay, and confronting it with a pingtest I guess you could determine it's not coming from your internet..
( bush
Profile Joined April 2011
321 Posts
September 27 2013 13:42 GMT
#6
My real time delay was 177 - 222 on NA, 300 - 400 on EU, 480 - 600 on KR and 550 - 600 on SEA. Is it that bad?
oo
tar
Profile Joined October 2010
Germany991 Posts
September 27 2013 14:01 GMT
#7
first of all really nice to have this, ty!

I get 177 or 222 yet nothing else. it's rather weird to have just those 2 fixed values, isn't it?
whoever I pick for my anti team turns gosu
qxc
Profile Blog Joined May 2009
United States550 Posts
September 27 2013 14:39 GMT
#8
curious as to how this works, as others have mentioned getting specific values that alternate... ranging frmo ~3.1 to 4.5 on KR
ProgamerDesigner of Aeon's End
Bodzilla
Profile Joined March 2011
Australia472 Posts
Last Edited: 2013-09-27 15:02:19
September 27 2013 15:01 GMT
#9
Australian here

_______delay(realtime)_____frames

America ___.31--.35 _________8
EU________.44--.48 ________12
KR _______.35--.57 _________11
SEA ______.31--.35 _________8


Heres my results, Kr was the most unstable for me, with pretty erratic spikes
when life gives you lemons, make banelings
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-09-27 15:37:38
September 27 2013 15:36 GMT
#10
On September 27 2013 23:39 qxc wrote:
curious as to how this works, as others have mentioned getting specific values that alternate... ranging frmo ~3.1 to 4.5 on KR


This trigger starts the test. It starts the timers and makes a dialog item react to the mouse. The dialog item is all over the screen (9999x9999 pixels in sc2's internal UI resolution... that everywhere on the screen for pretty much everyone).

This is the timer for the game frames.

This is the trigger that detects the mouse over on the dialog item that was set to react to the mouse.

On September 27 2013 23:01 tar wrote:
first of all really nice to have this, ty!

I get 177 or 222 yet nothing else. it's rather weird to have just those 2 fixed values, isn't it?

One game second consists out of 16 game frames and we are playing with faster which is 1.4x the normal speed.
(1/16) / 1.4 = 0.0446 second of real time.

These are the steps between the real time values that are measured. That is the real time length of a single game frame on faster game speed.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
paddyz
Profile Joined May 2011
Ireland628 Posts
September 27 2013 16:11 GMT
#11
My results per region: http://imgur.com/1Jp43Hl
tar
Profile Joined October 2010
Germany991 Posts
September 27 2013 16:18 GMT
#12
I see. I was confusing it with the actual net ping. Ty, still very nice thing to have
whoever I pick for my anti team turns gosu
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
September 27 2013 16:54 GMT
#13
Might as well test when i'm there.
From doha (Qatar) :

NA_Ping : 0.2666_Frames : 6
EU_Ping : 0.1777_Frames : 5
KR_Ping : 0.4443_Frames : 10
SEA_Ping : 0.8442_Frames : 12 (unstable)


RIP MKP
Garnet
Profile Blog Joined February 2006
Vietnam9036 Posts
September 27 2013 22:53 GMT
#14
How do I read the results? I have 0.35 Delay (real time) and 0.5 skipped game time. How does that translate to ping?
Lysergic
Profile Joined December 2010
United States355 Posts
September 28 2013 00:17 GMT
#15
On September 28 2013 07:53 Garnet wrote:
How do I read the results? I have 0.35 Delay (real time) and 0.5 skipped game time. How does that translate to ping?


0.35 Delay would mean 350 ms ping
Garnet
Profile Blog Joined February 2006
Vietnam9036 Posts
October 03 2013 13:59 GMT
#16
On September 28 2013 09:17 lysergic wrote:
Show nested quote +
On September 28 2013 07:53 Garnet wrote:
How do I read the results? I have 0.35 Delay (real time) and 0.5 skipped game time. How does that translate to ping?


0.35 Delay would mean 350 ms ping

That's surprising. When I do a tracert to the server's IP it's only 150ms.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
October 05 2013 15:49 GMT
#17
we are playing with faster which is 1.4x the normal speed.


It's 1.38*, not 1.4 mate

I've got 5-6 frames on EU consistent, which is pretty nice i think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 05 2013 16:05 GMT
#18
This is great!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2013-10-05 16:30:06
October 05 2013 16:21 GMT
#19
On October 06 2013 00:49 Cyro wrote:
Show nested quote +
we are playing with faster which is 1.4x the normal speed.


It's 1.38*, not 1.4 mate

I've got 5-6 frames on EU consistent, which is pretty nice i think

It's 1.4, if you only consider what the game runs in locally. It's the value the game would reach in a perfect environment. 1.38 was an approximate value measured ages ago from times a human stopped himself when the game. I don't think that value is still accurate.

Ingame, on battle.net, it actually measures 1.4065 as a factor, if you start two timers for game and real time and keep displaying the calculated factor between the two elapsed times.

5-6 frames delay seems to be a good connection. So far, I don't know if anyone has better values than constant 5 game frames.

edit:
Also, the most important value is the amount of skipped game frames or the game time. Since the game progresses in intervals, the input just needs to arrive before the next game frame execution.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
October 05 2013 16:29 GMT
#20
Really? Everyone's been saying 1.38 for four years! D:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Chemist
Profile Joined November 2011
Austria127 Posts
October 05 2013 17:13 GMT
#21
Imho this map doesn't work. I got 0.1777 too, and stable, except i move my screen, then it jumps to 0.2666, if i stop moving it's back to 0.1777. Doesn't make any sense
Ahli
Profile Joined May 2012
Germany355 Posts
October 05 2013 17:53 GMT
#22
On October 06 2013 02:13 Chemist wrote:
Imho this map doesn't work. I got 0.1777 too, and stable, except i move my screen, then it jumps to 0.2666, if i stop moving it's back to 0.1777. Doesn't make any sense

Moving the screen is input, too. Maybe that amount of additional input has an impact on the delay with your connection. It has no impact on the connection I'm currently using.

Also, this map is just measuring. The only time it breaks is when you move your mouse on the menu buttons or tab out the game making your mouse not being able to fire the trigger to stop the measurement.
If you keep moving the mouse it can actually increase, too. The event used for that can cause that problem. For example, I can make my connection to KR worse when I just keep moving the mouse. But I will update the map in 1-2 weeks when I get back to my appartment to not use the "Mouse moved" event and instead to measure the latency immediatly after receiving the mouse reaction.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ahli
Profile Joined May 2012
Germany355 Posts
October 09 2013 22:40 GMT
#23
I've updated the map to automatically start the tests after a small random delay. I've fixed the game loop delay value, too. It was displayed one too high.

The connection seems to appear to be more unstable on my home region with automatically repeating tests, but I can't freak out my connection to KR anymore because of the mouse move event. I don't know why it's unstable now, but I assume it's not battle.net having a bad day. It might have something to do with the buffers the bandwith demanding trigger events use.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #77
CranKy Ducklings19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 216
ViBE82
StarCraft: Brood War
GuemChi 4789
Artosis 643
Noble 17
Dota 2
monkeys_forever498
capcasts168
NeuroSwarm1
League of Legends
JimRising 463
Counter-Strike
Coldzera 1792
Super Smash Bros
hungrybox336
C9.Mang0316
AZ_Axe79
Mew2King71
Other Games
summit1g18561
Day[9].tv506
ROOTCatZ66
Maynarde10
Organizations
Other Games
gamesdonequick802
BasetradeTV135
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 46
• davetesta17
• mYiSmile17
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21669
League of Legends
• Doublelift4044
Other Games
• imaqtpie1180
• Scarra752
• Day9tv506
Upcoming Events
The PondCast
9h 56m
CranKy Ducklings
23h 56m
WardiTV Team League
1d 10h
Replay Cast
1d 23h
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
3 days
WardiTV Team League
3 days
[ Show More ]
OSC
3 days
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.