• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1848 users

Ladder Deflation and MMR Decay - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 33 Next All
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 27 2013 15:22 GMT
#141
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.
Hark, what baseball through yonder window breaks?
anessie
Profile Joined August 2011
180 Posts
Last Edited: 2013-10-27 22:25:04
October 27 2013 22:15 GMT
#142
On October 28 2013 00:22 Thieving Magpie wrote:
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.


So you are saying people should settle for getting no challenge in sc2 just because they don't have the time to put in those 80 games to work their way back up?

Someone that's been diamond/master for 2 years doesn't suddenly loose 75% of his skill by not playing for 2 months. So they shouldn't drop down 2 leagues as a punishment for having a huge unused bonus pool.

I think the thread just explains what's going on with the matching making mess on ladder and some people feel the decay is to agressive (or the promotion to slow).
DusTerr
Profile Blog Joined January 2011
2520 Posts
October 27 2013 23:43 GMT
#143
On October 28 2013 07:15 anessie wrote:
Show nested quote +
On October 28 2013 00:22 Thieving Magpie wrote:
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.


So you are saying people should settle for getting no challenge in sc2 just because they don't have the time to put in those 80 games to work their way back up?

Someone that's been diamond/master for 2 years doesn't suddenly loose 75% of his skill by not playing for 2 months. So they shouldn't drop down 2 leagues as a punishment for having a huge unused bonus pool.

I think the thread just explains what's going on with the matching making mess on ladder and some people feel the decay is to agressive (or the promotion to slow).


People complain:s
"I don't play because I took some time off and my opponents are too good now"...
"I took time off and now my opponents are too easy"
...

Maybe the decay could be adjusted a little better but at least this way it's easier to get back to where you should be (leaving games is not condoned and if you leave too many you then have the other problem anyway).

Also, I think rank should require maintenance (you can't just hit GM and quit for the season, why should the other leagues be that much different?).
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
October 28 2013 08:30 GMT
#144
On October 28 2013 08:43 DusTerr wrote:
Show nested quote +
On October 28 2013 07:15 anessie wrote:
On October 28 2013 00:22 Thieving Magpie wrote:
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.


So you are saying people should settle for getting no challenge in sc2 just because they don't have the time to put in those 80 games to work their way back up?

Someone that's been diamond/master for 2 years doesn't suddenly loose 75% of his skill by not playing for 2 months. So they shouldn't drop down 2 leagues as a punishment for having a huge unused bonus pool.

I think the thread just explains what's going on with the matching making mess on ladder and some people feel the decay is to agressive (or the promotion to slow).


People complain:s
"I don't play because I took some time off and my opponents are too good now"...
"I took time off and now my opponents are too easy"
...

Maybe the decay could be adjusted a little better but at least this way it's easier to get back to where you should be (leaving games is not condoned and if you leave too many you then have the other problem anyway).

Also, I think rank should require maintenance (you can't just hit GM and quit for the season, why should the other leagues be that much different?).

For me, it's not like I took a long break and came back rusty. I just play rarely (and very rarely if you count per 3on3 team I play on), maintaining a roughly constant (low) skill level. I would hope that bnet would pick up on our skill level after a while and it did that very well up until this change. Now, we almost always play against people of a significantly lower skill level. So in effect, what happens is that if you play seldom, you get to do little else than stomp newbs. It may sound fun to some, but for me it gets boring pretty quickly. Essentially it is ruining my sc2 experience a lot, not to mention the people we play against. :/

So it's more than just people taking breaks being affected.
And yes, tweaks are needed. Any ideas?

Less decay at low levels? Set decay rate depending on how often they play, so that teams/people that play rarely decay slow?
iPhoneAppz
Profile Joined March 2013
United States37 Posts
October 28 2013 12:19 GMT
#145
On October 28 2013 17:30 Cascade wrote:

So it's more than just people taking breaks being affected.
And yes, tweaks are needed. Any ideas?

Less decay at low levels? Set decay rate depending on how often they play, so that teams/people that play rarely decay slow?


I think that the solution is to change the promotion system to consider the top league that you've ever attained in determining your MMR confidence. So, if you are placed in a league lower than that due to skill degradation, MMR deflation, or whatever other reason, you are more likely to get promoted faster than someone else. This way, you can move up faster and play fewer games against lesser opponents.
korona
Profile Joined October 2009
1098 Posts
November 04 2013 09:43 GMT
#146
Based on http://us.battle.net/sc2/en/blog/11473451/ladder-season-5-now-locked-11-4-2013
"Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, though, so players who have completed placement matches in a previous season will only need to play one new placement match after Season 6 starts."

So at least we know they are not going to do full reset for everyone to fix the situation. So players' MMR will remain where they are / have decayed in the end of the season.

They did not provide any other information such as changes to decay mechanism or offset changes. I guess we will have to wait and see if there are any changes.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 04 2013 10:12 GMT
#147
On October 28 2013 17:30 Cascade wrote:
Show nested quote +
On October 28 2013 08:43 DusTerr wrote:
On October 28 2013 07:15 anessie wrote:
On October 28 2013 00:22 Thieving Magpie wrote:
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.


So you are saying people should settle for getting no challenge in sc2 just because they don't have the time to put in those 80 games to work their way back up?

Someone that's been diamond/master for 2 years doesn't suddenly loose 75% of his skill by not playing for 2 months. So they shouldn't drop down 2 leagues as a punishment for having a huge unused bonus pool.

I think the thread just explains what's going on with the matching making mess on ladder and some people feel the decay is to agressive (or the promotion to slow).


People complain:s
"I don't play because I took some time off and my opponents are too good now"...
"I took time off and now my opponents are too easy"
...

Maybe the decay could be adjusted a little better but at least this way it's easier to get back to where you should be (leaving games is not condoned and if you leave too many you then have the other problem anyway).

Also, I think rank should require maintenance (you can't just hit GM and quit for the season, why should the other leagues be that much different?).

For me, it's not like I took a long break and came back rusty. I just play rarely (and very rarely if you count per 3on3 team I play on), maintaining a roughly constant (low) skill level. I would hope that bnet would pick up on our skill level after a while and it did that very well up until this change. Now, we almost always play against people of a significantly lower skill level. So in effect, what happens is that if you play seldom, you get to do little else than stomp newbs. It may sound fun to some, but for me it gets boring pretty quickly. Essentially it is ruining my sc2 experience a lot, not to mention the people we play against. :/

So it's more than just people taking breaks being affected.
And yes, tweaks are needed. Any ideas?

Less decay at low levels? Set decay rate depending on how often they play, so that teams/people that play rarely decay slow?


As a small tweak, I would like to see that playing 2vs2, 3vs3, 4vs4 should slow down the decay in 1vs1, as you are still playing sc2 even though you are not participating in the 1vs1 ladder. The same holds true for the other combinations of course (playing 1vs1, 3vs3, 4vs4 should slow down the decay in 2vs2). I doubt that it will affect the ladder much, but I think the tweak makes sense and I see no reason not to include it.
metroid composite
Profile Joined February 2007
Canada231 Posts
November 04 2013 12:04 GMT
#148
On November 04 2013 19:12 JustPassingBy wrote:
Show nested quote +
On October 28 2013 17:30 Cascade wrote:
On October 28 2013 08:43 DusTerr wrote:
On October 28 2013 07:15 anessie wrote:
On October 28 2013 00:22 Thieving Magpie wrote:
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.


So you are saying people should settle for getting no challenge in sc2 just because they don't have the time to put in those 80 games to work their way back up?

Someone that's been diamond/master for 2 years doesn't suddenly loose 75% of his skill by not playing for 2 months. So they shouldn't drop down 2 leagues as a punishment for having a huge unused bonus pool.

I think the thread just explains what's going on with the matching making mess on ladder and some people feel the decay is to agressive (or the promotion to slow).


People complain:s
"I don't play because I took some time off and my opponents are too good now"...
"I took time off and now my opponents are too easy"
...

Maybe the decay could be adjusted a little better but at least this way it's easier to get back to where you should be (leaving games is not condoned and if you leave too many you then have the other problem anyway).

Also, I think rank should require maintenance (you can't just hit GM and quit for the season, why should the other leagues be that much different?).

For me, it's not like I took a long break and came back rusty. I just play rarely (and very rarely if you count per 3on3 team I play on), maintaining a roughly constant (low) skill level. I would hope that bnet would pick up on our skill level after a while and it did that very well up until this change. Now, we almost always play against people of a significantly lower skill level. So in effect, what happens is that if you play seldom, you get to do little else than stomp newbs. It may sound fun to some, but for me it gets boring pretty quickly. Essentially it is ruining my sc2 experience a lot, not to mention the people we play against. :/

So it's more than just people taking breaks being affected.
And yes, tweaks are needed. Any ideas?

Less decay at low levels? Set decay rate depending on how often they play, so that teams/people that play rarely decay slow?


As a small tweak, I would like to see that playing 2vs2, 3vs3, 4vs4 should slow down the decay in 1vs1, as you are still playing sc2 even though you are not participating in the 1vs1 ladder. The same holds true for the other combinations of course (playing 1vs1, 3vs3, 4vs4 should slow down the decay in 2vs2). I doubt that it will affect the ladder much, but I think the tweak makes sense and I see no reason not to include it.


Yeah, this definitely. I imagine that across all the divisions I'm ranked in I have a good number of games this season. But you know, I have several 2v2 teams depending on who's online, several 3v3 teams depending on who's online, several 4v4 teams, some games played in peepmode, some games played in unranked, some games played against the computer where I just focus on larva injects and creep spread.
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 04 2013 12:27 GMT
#149
On November 04 2013 19:12 JustPassingBy wrote:
Show nested quote +
On October 28 2013 17:30 Cascade wrote:
On October 28 2013 08:43 DusTerr wrote:
On October 28 2013 07:15 anessie wrote:
On October 28 2013 00:22 Thieving Magpie wrote:
"Why does blizzard demote me when I don't practice often"

That is what this thread is starting to sound like.


So you are saying people should settle for getting no challenge in sc2 just because they don't have the time to put in those 80 games to work their way back up?

Someone that's been diamond/master for 2 years doesn't suddenly loose 75% of his skill by not playing for 2 months. So they shouldn't drop down 2 leagues as a punishment for having a huge unused bonus pool.

I think the thread just explains what's going on with the matching making mess on ladder and some people feel the decay is to agressive (or the promotion to slow).


People complain:s
"I don't play because I took some time off and my opponents are too good now"...
"I took time off and now my opponents are too easy"
...

Maybe the decay could be adjusted a little better but at least this way it's easier to get back to where you should be (leaving games is not condoned and if you leave too many you then have the other problem anyway).

Also, I think rank should require maintenance (you can't just hit GM and quit for the season, why should the other leagues be that much different?).

For me, it's not like I took a long break and came back rusty. I just play rarely (and very rarely if you count per 3on3 team I play on), maintaining a roughly constant (low) skill level. I would hope that bnet would pick up on our skill level after a while and it did that very well up until this change. Now, we almost always play against people of a significantly lower skill level. So in effect, what happens is that if you play seldom, you get to do little else than stomp newbs. It may sound fun to some, but for me it gets boring pretty quickly. Essentially it is ruining my sc2 experience a lot, not to mention the people we play against. :/

So it's more than just people taking breaks being affected.
And yes, tweaks are needed. Any ideas?

Less decay at low levels? Set decay rate depending on how often they play, so that teams/people that play rarely decay slow?


As a small tweak, I would like to see that playing 2vs2, 3vs3, 4vs4 should slow down the decay in 1vs1, as you are still playing sc2 even though you are not participating in the 1vs1 ladder. The same holds true for the other combinations of course (playing 1vs1, 3vs3, 4vs4 should slow down the decay in 2vs2). I doubt that it will affect the ladder much, but I think the tweak makes sense and I see no reason not to include it.

Sounds good to me. Would probably solve my problems at least.
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2013-11-04 12:44:37
November 04 2013 12:43 GMT
#150
Ive just stopped taking note of what league my opponent is in. It doesnt say anything. I was top diamond in WoL as zerg and started playing sc2 again 2 weeks ago. now as terran. Got placed in gold and now im in plat, soon diamond. Im facing master players every once in a while and beating them most of the time but losing to some gold players and sometimes get crushed by some platinum dude with 200 apm. You just never know what level your opponent is at anymore. I can understand that alot of ppl are annoyed by this.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
November 04 2013 16:45 GMT
#151
On November 04 2013 21:43 Fjodorov wrote:
Ive just stopped taking note of what league my opponent is in. It doesnt say anything. I was top diamond in WoL as zerg and started playing sc2 again 2 weeks ago. now as terran. Got placed in gold and now im in plat, soon diamond. Im facing master players every once in a while and beating them most of the time but losing to some gold players and sometimes get crushed by some platinum dude with 200 apm. You just never know what level your opponent is at anymore. I can understand that alot of ppl are annoyed by this.


This, same story for me, started laddering for first time in hots, placed in silver (as ex-master that blows my mind O_o). Of the 10 matches i played after that about half of them were vs ex-diamond/masters that were placed in silver/gold/plat, this system is just too funny. I feel bad for all legitimate silver/gold players that get stomped by superior opponents all the time. This scares off new players even more than the old system.
Working on Starbow!
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2013-11-04 17:06:00
November 04 2013 17:05 GMT
#152
The silliest thing with this is that the bonus pool is an inactivity buff. But now they for some reason added ladder decay as well. And in prefect time to the ladder lock my sc2 computer broke down so I'll most likely drop down from every league until next season.

EDIT: I know that the ladder lock dont affect my mmr drop.
I have the best fucking lawyers in the country including the man they call the Malmis.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 04 2013 17:18 GMT
#153
I really hope they tune down MMR decay.. I was diamond in WoL and have been getting demoted at the start of each season in HoTs.

Granted, my skill is probably more on par with a platinum player now, but I can't help but feel a little shafted. I work full time now, and generally play SC2 on the weekends and sometimes during the week, although with the fatigue from work I usually don't because I don't want to tank my MMR, but it appears as though I tank it no matter what if I don't play the game a lot.

The strange thing about it, is that I continue to play diamond league opponents, yet I have been demoted 3 straight seasons, this season getting demoted from top 8 platinum to gold..

Tough to find the motivation to ladder, not sure if anyone else feels that way..
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 04 2013 17:58 GMT
#154
On November 05 2013 02:05 Eatme wrote:
The silliest thing with this is that the bonus pool is an inactivity buff. But now they for some reason added ladder decay as well. And in prefect time to the ladder lock my sc2 computer broke down so I'll most likely drop down from every league until next season.

EDIT: I know that the ladder lock dont affect my mmr drop.


Its not an inactivity Bump, its a gauge. If you have a 60% winrate by the end of a season and 0 bonus pool, you'll be promoted.

If you simply play three games and win 2 of them (66% winrate) you will not be promoted. You need to play enough games to eat up your bonus pool and end up with a 60% overall winrate.

If you don't play enough to eat your bonus pool--it doesn't count.
If you play often enough to eat your bonus pool and you win above 60%, you'll be promoted before the season is over.

So no, it's not an inactivity buff.

It's still stupid, but its not a buff in the strictest sense of the word.
Hark, what baseball through yonder window breaks?
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 04 2013 18:07 GMT
#155
The MMR decay is way too steep. I came back to ladder and was placed to platinum from being master. Was just a long roflstomp until I got master again that took like two weeks since I play maybe 2 games a day. No point in those 2 weeks of games at all to be honest.
anessie
Profile Joined August 2011
180 Posts
Last Edited: 2013-11-04 18:26:33
November 04 2013 18:25 GMT
#156
On November 04 2013 18:43 korona wrote:
Based on http://us.battle.net/sc2/en/blog/11473451/ladder-season-5-now-locked-11-4-2013
So at least we know they are not going to do full reset for everyone to fix the situation. So players' MMR will remain where they are / have decayed in the end of the season.


Seems like the same standard post they make every season lock.


On November 05 2013 02:18 Ctone23 wrote:
Tough to find the motivation to ladder, not sure if anyone else feels that way..


Exactly, unless you keep down the bonus pool number you'll get a penalty for it and probably end up demoted (aka placed conservatively) in the next season.

Higher league = faster bonus pool points = required to play more games to keep up.

After you get demoted you have to play like 50 games for a promotion again, even with a 75% win rate. Because you come across people in the same situation as yourself it's not evident to get higher win rates. Master/diamond level match-ups in gold league

At some point it's just normal to wonder why you bother with it.
Mendelfist
Profile Joined September 2010
Sweden356 Posts
November 04 2013 18:59 GMT
#157
On November 05 2013 03:25 anessie wrote:
Exactly, unless you keep down the bonus pool number you'll get a penalty for it and probably end up demoted (aka placed conservatively) in the next season.

As far as I know bonus pool doesn't have anything to with ladder placement, except for grandmaster league. What's your source?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
November 04 2013 19:10 GMT
#158
On November 05 2013 03:59 Mendelfist wrote:
Show nested quote +
On November 05 2013 03:25 anessie wrote:
Exactly, unless you keep down the bonus pool number you'll get a penalty for it and probably end up demoted (aka placed conservatively) in the next season.

As far as I know bonus pool doesn't have anything to with ladder placement, except for grandmaster league. What's your source?


David Kim gave out a "number" for how many points it takes to get promoted by the end of a season. He said it early 2010.

It was a dishonest number because to get that many points plus having zero bonus pool you needed to have about a 60% winrate otherwise you'd be promoted from winning too many games in a row. But since you're being forced into a 50% winrate by the ladder, that is when we get people "constantly matched with high level players" that roflstomp them. This is because the ladder doesn't really see "leagues" but instead see who is winning and who is not. People in hot streaks will play against others in hot streaks that are of similar MMR.

If you're not at least playing often enough to whittle down your bonus pool then simply having a high winrate is not good enough and hence why you hear things such as "I dropped from masters and it took me a month/week to get back" or "I'm at 75% winrate and I still haven't been promoted."

Now, a high enough winrate after a decent number of games will circumvent the bonus pool. Also, playing while you have 0 bonus pool will also skew the numbers. But he was making a comment mostly to those players who don't play often and telling them that so long as they use up their bonus pool and have a higher than 50% winrate, then they should get promoted each season. That way, people don't *need* to play 100 games a day, they just need to use up more bonus pool per X time than the bonus pool they earn at X time. (I think it was winning just a few games a day, but I'm not certain)
Hark, what baseball through yonder window breaks?
anessie
Profile Joined August 2011
180 Posts
Last Edited: 2013-11-04 19:15:07
November 04 2013 19:13 GMT
#159
On November 05 2013 03:59 Mendelfist wrote:
As far as I know bonus pool doesn't have anything to with ladder placement, except for grandmaster league. What's your source?


Just deducting that from this topic and http://www.teamliquid.net/forum/viewmessage.php?topic_id=423477

Being inactive = growing bonus pool = mmr decay?

Plus personally getting demoted two leagues by having a 1750+ bonus pool at the end of previous season?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
November 04 2013 19:35 GMT
#160
On November 05 2013 03:25 anessie wrote:

Show nested quote +
On November 05 2013 02:18 Ctone23 wrote:
Tough to find the motivation to ladder, not sure if anyone else feels that way..


Higher league = faster bonus pool points = required to play more games to keep up.

After you get demoted you have to play like 50 games for a promotion again, even with a 75% win rate. Because you come across people in the same situation as yourself it's not evident to get higher win rates. Master/diamond level match-ups in gold league

At some point it's just normal to wonder why you bother with it.


Well I love the game but it's definitely a bit frustrating. For me it's just too many games you have to play to get any sort of reward, but I can understand why Blizzard would want you to play more games, just something I cannot do as I work/travel during the week.

TL+ Member
Prev 1 6 7 8 9 10 33 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 147
Nathanias 113
StarCraft: Brood War
Horang2 12177
Icarus 12
Dota 2
XaKoH 365
NeuroSwarm98
LuMiX1
Counter-Strike
fl0m1713
PGG 124
Coldzera 99
Heroes of the Storm
JimRising 647
Other Games
summit1g15977
WinterStarcraft348
C9.Mang0305
Organizations
Other Games
gamesdonequick1049
BasetradeTV169
Counter-Strike
PGL120
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo808
• Stunt439
Other Games
• Scarra544
Upcoming Events
Sparkling Tuna Cup
4h 46m
WardiTV Korean Royale
6h 46m
LAN Event
9h 46m
Replay Cast
1d 3h
WardiTV Korean Royale
1d 6h
LAN Event
1d 9h
OSC
1d 17h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.