Hey guys, this is I guess my "official statement" regarding my Starcraft 2 journey.
I started Starcraft II three years ago and I was in love with the game and had so much fun playing it. When I was starting out I was bad mannered on ladder and in tournaments to people because I was a kid and was angry at myself. I never really held any grudges against my opponents or hated them for any reason and that mistake haunted me throughout my whole Starcraft II career. People just always considered me..well a douchebag. I never thought I will become a well known player and at the time it was just another online game. Days...weeks and months went on and I kept winning tournaments and more and more people knew about me, but it was too late to "fix" my mistake, people in Starcraft II remembered me as BM player and I tried changing it many times with no success.
Starcraft II was great game for me, being BM was the only thing I regret, I could have tried practicing harder, but im happy how I did overall. I was never able to perform at LAN's even at the time when I was one of the best in Europe in 2011.
There are couple of things that lead to me quitting Starcraft II professionally. One of them is disappointment of not performing at all on LAN events. I had really high expectations for myself and always failed which was extremely demotivating. Another thing is WoL infestor broodlord zerg spam was just...depressing to say the least, I think all Terrans and Protosses will agree on this one Last reason and biggest reason is just the haters. Yes, yes I know I shouldn't listen to them because there will always be haters, but what can I say it affected me..a lot. I don't think people that insult you on daily basis realize how much they can have affect on you, your play and your motivation. People you insult online are real people and everyone including me don't realize that there is actually real person behind the screen and some of them won't care about what you have to say, but some of them you will hurt. Losing on LAN event and getting messages like "haha idiot you got what you deserved" the moment when you lost your last game often wanted to make me cry. Of course there were people that supported me a ton as well and they kept me going for this long and I cannot thank them enough.
I was never popular, I had to work my way to stream viewers or tournament invites which is one of the things i'm proud of. I worked my way up to get into a good team and I worked my way into IEM (my first LAN event) and other LAN tournaments. I was only really into one team for my whole Starcraft II career which was Team Empire that I cannot thank enough for their support, they helped me become the player I was. I was with them over 2 years and had an amazing time
In the past three years I won over 70 online tournaments and got around 40 second places which im really happy about. Those weren't WCS's or IEM's or Dreamhack's, but its something! I attended IEM x2, Dreamhack x2, I represented my country at WCG 2011, I've lived into gaming house for 4 months in California and im just happy overall how I did, I wouldn't trade my experience in eSports for anything in the world!
I will be switching to League of Legends and that's the game I have passion for right now and will try to become professional player there once I managed to find a team. I switched to League of Legends full time 3 weeks ago and I'm in Diamond 1 with 49 points so half way to challenger! Maybe I will fail, maybe I won't, but one thing is for sure and that is that I will regret if I didn't try. I know there will be a lot of people coming to tell me I sucked at Starcraft II anyway and that im switching to League of Legends simply because its easier. Nope, I lost my passion for Starcraft II long time ago and I want to do something I love and enjoy doing, that something was once Starcraft II and it's time for me to move on. Those who actively hate on League of Legends are free to unfollow me on all social networks! I will be streaming League of Legends from now on starting tomorrow at 2 PM CET on www.twitch.tv/beastyqt
I want to thanks to ALL my fans that supported me, you guys were and still are amazing, you will never know how much you helped me and made me keep fighting, I want to thank Team Empire for their support, i'll never forget you guys! Oh btw, since Gambit Gaming was Team Empire once im naturally Gambit Gaming fan haha I want to thank Mr Bitter and Rotterdam for their help and for letting me stay once again in their house in California for 4 months it really changed my life around. And last but not least I want to thank my family and my cute girlfriend for their huge support!!!
Kinda breaks my heart even though I'm a zerg player but he surely made up for some awesome matches to watch (sadly he didn't win anything big). Be sure that I will remember you! =)
On the other hand, I am sad that so many WoL talents leave the game. I don't really care about the kespa guys because I never watched anything BW related BUT I do care even about the smaller players leaving the community. The reason why I am not devasted whenever someone leaves, is that I got the hope that some day some new Stephano will come up. Some new BeastyQT. Some new Kiwikaki and so on. =) HotS is relatively fresh, so please you unknown guys go out there and impress me!
Good luck in life anyway. It's hard to make money as a progamer and I guess it's kind of good (in a sad way) to see people realizing that there are more stable ways for them to live their life. It sucks, but not everyone can be the number one player. Hope everything goes well for you and you find a career that you enjoy.
On September 18 2013 07:36 MtlGuitarist97 wrote: Aw, I liked Beasty.
Good luck in life anyway. It's hard to make money as a progamer and I guess it's kind of good (in a sad way) to see people realizing that there are more stable ways for them to live their life. It sucks, but not everyone can be the number one player. Hope everything goes well for you and you find a career that you enjoy.
Well he did say that he's switching to LoL so still staying as a progamer...
It's a huge pity that someone like Beastyqt is retiring, but at least he's retiring on a high note. He accomplished a lot of things in SC2 during the last 3 years, and anyone saying he was not a top foreign terran is mistaken; it's just a pity that he never translated those skills to the big stage.
I am sad to see you retirering! You were the first pro player I ever played a 4v4 with and I will not forget that. I also really enjoyed your troll games when you moved to the US (iirc). Please dont fall out of the scene completely and steam some SC2 from time to time, if you can still enjoy it that is. Thank you for everything you have given
I remember watching Beasty all-kill FXO EU in the IPL TAC3. I had just started watching SC2 and I was blown away. GLHF Beasty, hope you tear it up in LoL :D
I think that's one of the best retirement posts I've read so far. Very well written and constructed. Enjoy your new life Beasty, I personally enjoyed your TvZ in late 2011-early 2012, it was great to watch.
I have also noticed you complain about haters' BM. I've heard LoL's BM is more than SC2's. How are you going to deal with that? Do you rely on faster banning from Riot?
He is the main reason to why I am wearing this Empire team logo and yet somehow I managed to miss the part of him being bad mannered and having vocal haters. He is just a cool, open and helpful guy to me who always takes the time to answer. I think that you did well and wish you good luck on your new adventure, Beasty.
My friends and me had a blast following your career and cheered for you hard, no matter how late it got. I would say that overall, Beasty was a decent player, with lows that were never too low, and highs that were high enough to take games from top Koreans. A player with intelligent builds and sometimes insane micro intensive all ins that bordered on evil.
I don't follow LoL at all, but I wish you all the luck with your new passion, and your future life in general.
He was one of those players that I was waiting to just pop up as a top foreigner in HotS but never reappeared. Its pretty sad but go where your heart is.
That was a very, very good retirement post. I will mostly remember beastyqt for a game he played on scrap station against a zerg-that was way back in early nov and I had just picked my copy of sc2 from the shelves. The game had him playing a mech style which, to me still is the game resembling bw mech the most in sc2. It wasn't the best game of all time, but to a new player like me it was mindblowing and inspiring.
Bleh can't say I was some huge fan, but always liked seeing him and the rest of Empire around. Well guess everything has to end sometime, good luck in LoL
I'm pretty sad to hear this. I followed Beasty's stream religiously everytime he went online and i found his games quite entertaining, expecially when he started to spam nukes versus zerg. I also remember being picked up for a fun game on a super fast map with other viewers. It was a great moment. Yeah, i'm such a fanboy <.<
I hope he will have fun on LoL. I'm not a big fan of the game and its esport scene, even if i play it more than Sc2, but if he goes online, i'll stop by a see how he plays
On September 18 2013 07:54 darkness wrote: Why exactly LoL and not Dota 2? Serious question.
I have also noticed you complain about haters' BM. I've heard LoL's BM is more than SC2's. How are you going to deal with that? Do you rely on faster banning from Riot?
It would take considerably longer to go from 0 to making any sort of dent in the competitive Dota scene than it would in League. Not only because League has a larger base of players who are paid decently (although I suppose that's offset by the larger player base in general), but the game is much newer. Although I think an argument exists for it being easier to get to a high skill level it's not easily quantifiable and is to a degree subjective and depending on the person, however due to how long Dota has been around to get to the same level as those players will talk considerably longer. There are very few in the competitive Dota 2 scene who didn't play HoN or Dota 1 competitively and even those who didn't played it 'casually', meaning that the amount of people in the scene who haven't played the game for 3+ years is small. In fact the majority of pros in Dota 2 have played the game for 5-8 years.
Although none of that is necessarily relevant, I'm guessing someone in his situation will pick the game they enjoy or have friends playing.
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
User was warned for this post
This is a joke how does this earn a warning lmao...good ol' tl
On September 18 2013 08:29 Chairman Ray wrote: Beastyqt had a couple good showings, but it's sad that he retires without any major accomplishments. GL to him in life
Such is the fate for foreign Terrans...
Glad to see him finally moving on, it was obvious a year ago he lost any passion he had for SC2.
On September 18 2013 07:54 darkness wrote: Why exactly LoL and not Dota 2? Serious question.
I have also noticed you complain about haters' BM. I've heard LoL's BM is more than SC2's. How are you going to deal with that? Do you rely on faster banning from Riot?
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
User was warned for this post
This is a joke how does this earn a warning lmao...good ol' tl
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
User was warned for this post
This is a joke how does this earn a warning lmao...good ol' tl
Please take any issues with moderation to website feedback and leave it out of the thread.
On September 18 2013 07:54 darkness wrote: Why exactly LoL and not Dota 2? Serious question.
I have also noticed you complain about haters' BM. I've heard LoL's BM is more than SC2's. How are you going to deal with that? Do you rely on faster banning from Riot?
How do you propose to make money in dota2?
I have neither seen nor played Dota. What I was asking was which game he considers more fun - Dota2 or LoL? But I guess he wants to be paid instead of the fun aspect.
Sadly this was expected (at least for me). Didn't see him perform in anything sc2 related or stream for a looong time. This is quite sad because I remember how praised he was during BL/Infestor era, when he was smashing NA ladder with his MMM+Raven play in TvZ. Sucks to see foreign Terrans leaving.
On September 18 2013 07:54 darkness wrote: Why exactly LoL and not Dota 2? Serious question.
I have also noticed you complain about haters' BM. I've heard LoL's BM is more than SC2's. How are you going to deal with that? Do you rely on faster banning from Riot?
How do you propose to make money in dota2?
I have neither seen nor played Dota. What I was asking which game he considers more fun - Dota2 or LoL? But I guess he wants to be paid not to play for fun.
Both games are fun and have been around for a while, so I guess he finds fun in LoL. It's not like he will dominate in either game anyway.
I dont really like to play sc2 anymore either. I still watch sometimes but im not really interested in the game anymore. Its not really exciting. I guess i'll retire as casual player and fan too.
It's high time someone created a Destiny-like thread with a possibly different approach than his to drag Blizzard's attention. Bisu, Jangbi, s2, Flash losing passion, Beastyqt, NaDa, Light, Flying, etc can't be ignored. No, I'm not saying "Sc2's dying" btw. Just to get Blizzard's attention AND to make them act this time for real. I, for instance, haven't bought HotS and I still play WoL from time to time. I just don't think the expansion is worth all the money.
On September 18 2013 09:06 darkness wrote: It's high time someone creates a Destiny-like thread with a possibly different approach than his to drag Blizzard's attention. Bisu, Jangbi, s2, Flash losing passion, Beastyqt, NaDa, Light, Flying, etc can't be ignored. No, I'm not saying "Sc2's dying" btw. Just to get Blizzard's attention AND to make them act this time for real. I, for instance, haven't bought HotS and I still play WoL from time to time. I just don't think the expansion is worth all the money.
While I agree that SC2 is a design disaster, its too late now for anything to be done. Even if Blizzard is willing to completely redesign the game with LotV, it'll be too late.
Although he is retiring I think or at least hope he gained a lot more than he lost. I found his story very ironic that what started out to be him insulting people online because he thought there was no consequences to it came back to bite him in the end in being his biggest enemy.
I guess we all need to remind ourselves that there is someone behind the fictional characters with actual emotion. I hope he carries this good trait with him in his LoL adventures and more importantly life in general.I hope the best for him in the future.
I actually really liked beastyqt. He's been around forever. While his LAN results were disappointing o say the least, I have the utmost respect for online heroes.
Best of luck in your future qt. you will be missed.
Hi beastyqt, I want to say you were truly an amazing player while you were playing starcraft. You will be remembered as a legend in my books! I wish you the very best and good luck onto your next journey!
I really loved to watch your games BeastyQt. Thank you for your dedication in SC2 and thanks for the nice message reminding people how respect is important no matter what. Thank you
Sucks that there was so much bm onto him and that people seem to think that they're not responsible for the things they say.
Unfortunately, most people that talk behind an online alias really aren't responsible for what they say T_T, and it shows the true nature that the person is - a spiteful jerk. Sort of makes me sad when I look around irl and know that so many of the people I'm looking at would probably do such a thing given the opportunity.
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
User was warned for this post
I lol'd... We need more players like Beasty and less kids like this guy.
I always thought that Beasty had been to more big tourneys he always seemed to be around! I was surprised to read he only went to two IEM's and two DH's.
Anyways, GGs thanks for the years of play, and GL in LoL. I truly hope it works out for you.
One of the best (if not the best) Euro terrans for a while in WoL. I barely saw anything from him in HotS because I haven't been following the scene as closely as I used to. Still, it's sad news... hopefully he'll break for a while and get the inspiration to come back like SeleCT. Best of luck, Beastyqt :o
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
Also, how can LoL be cheaper, especially when trying to go pro. You need to buy quite a few riot points. Stop saying it's cheaper, I've spent more on LoL than on SC2 (a lot of people bought a 30$ Udyr skin when it got out.. I didn't but I see this skin everywhere. LoL prints money, SC2 doesn't.)
LoL is a lot of fun with a huge scene, I think you would enjoy it more over there :-) Hope your new start in the scene would be nice! (and no teemo please)
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
Also, how can LoL be cheaper, especially when trying to go pro. You need to buy quite a few riot points. Stop saying it's cheaper, I've spent more on LoL than on SC2 (a lot of people bought a 30$ Udyr skin when it got out.. I didn't but I see this skin everywhere. LoL prints money, SC2 doesn't.)
mechanically its hell of a lot easier in league, and being able to have teammates cover your ass if you mess up a little is really nice too. obviously its harder in that you have to have good team-work, but i think that just comes down to people rather then "skill"
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
Also, how can LoL be cheaper, especially when trying to go pro. You need to buy quite a few riot points. Stop saying it's cheaper, I've spent more on LoL than on SC2 (a lot of people bought a 30$ Udyr skin when it got out.. I didn't but I see this skin everywhere. LoL prints money, SC2 doesn't.)
LoL is easier to learn, mechanics and overall strategies are simpler and require 1/10 of the apm you need in SC2. It's a shame people are switching games like they switch their clothing just because of money
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
Also, how can LoL be cheaper, especially when trying to go pro. You need to buy quite a few riot points. Stop saying it's cheaper, I've spent more on LoL than on SC2 (a lot of people bought a 30$ Udyr skin when it got out.. I didn't but I see this skin everywhere. LoL prints money, SC2 doesn't.)
LoL is easier to learn, mechanics and overall strategies are simpler and require 1/10 of the apm you need in SC2. It's a shame people are switching games like they switch their clothing just because of money
On September 18 2013 07:54 darkness wrote: Why exactly LoL and not Dota 2? Serious question.
I have also noticed you complain about haters' BM. I've heard LoL's BM is more than SC2's. How are you going to deal with that? Do you rely on faster banning from Riot?
How do you propose to make money in dota2?
I have neither seen nor played Dota. What I was asking was which game he considers more fun - Dota2 or LoL? But I guess he wants to be paid instead of the fun aspect.
Might be hard to believe, but some people ACTUALLY ENJOY playing lol (some might enjoy playing it more than Sc2 or DotA2, such as myself currently).
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
Also, how can LoL be cheaper, especially when trying to go pro. You need to buy quite a few riot points. Stop saying it's cheaper, I've spent more on LoL than on SC2 (a lot of people bought a 30$ Udyr skin when it got out.. I didn't but I see this skin everywhere. LoL prints money, SC2 doesn't.)
LoL is easier to learn, mechanics and overall strategies are simpler and require 1/10 of the apm you need in SC2. It's a shame people are switching games like they switch their clothing just because of money
Could be that he got sick of SC2? As lots have posts in this thread have stated he has been playing LoL for months. Personally I never really got in to HOTS, first year or two of WOL was my primetime, but once WCS came out over GSL I was already finding LCS much more interesting.
Nah it's just that IMO, SC2 doesn't really feel very rewarding. After awhile builds/execution homongenize (at least playing zerg) and it just feels rather dull. I switched to BW and am having a blast even though I comparatively suck (nothing prepares you for Terran macro in BW coming from SC2, ahaha).
I imagine that LoL feels the same in a different way. Sure it is not mechanically demanding (which is what I love and am looking for), but it sure must have a fuckton of strategic/teamplay depth which is probably very rewarding to him and other SC2 players who switched.
There has to be this feeling that no matter how good you get, there is always still more which you can work on (whether mechanically or strategically). The ceiling needs to feel limitless! I imagine LoL does as well as Bw, just in a different way.
Roll on Beasty! I don't know if I'll tune in as I did before since I personally don't hold much interest in LoL, but I'll sure tune in every once in awhile just to see your kickass character.
I still remember, I think I played Beasty once in an online cup. I was pretty stoked because I'd never played a pro player before. Needless to say I got rolled but it left a major impression on me. GG Beasty
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
Expected, I thought this announcement would come sooner. More and more players are realizing SC2 just isn't profitable anymore unless you're a legitimate major tournament championship contender.
I love sc2 to death, but its not in a good place right now.
Not community wise, but overall.
All my friends quit playing(semi-pros, up and coming guys and regular school frends) Whenever I go to my gaming cafe its me playing sc2 and rest dominated by Mobas(LoL mostly) The FB group for my city SC2 is less than dead(hardly any posts per months while LoL and Dota2 get 50+ a day)
Its really hard to stay motivated when you log into a game where it automatically feels lonely and pointless to play(with korean dominating every corner)
best of luck to you qt, i know your feels! come back whenever!
On September 18 2013 14:14 Cyroch wrote: OMG... not a day without at least one top player retiring... THE END IS NIGH!
Top player? Who are you talking about? When was the last time a top player retired? I can't even remember. Probably never. Even majority of former top players still play, like MMA, Mvp, Nestea, MC.
Edit: silly me, Stephano retired. That makes one top player retiring in a history of SC2.
I never imagined that so many pros would be retiring before LoTV is out. Only then can one make a judgement on SC2 because after that there will probably be no more big additions to the game "fixing problems".
On September 18 2013 14:14 Cyroch wrote: OMG... not a day without at least one top player retiring... THE END IS NIGH!
Top player? Who are you talking about? When was the last time a top player retired? I can't even remember. Probably never. Even majority of former top players still play, like MMA, Mvp, Nestea, MC.
Edit: silly me, Stephano retired. That makes one top player retiring in a history of SC2.
Excuse me for not expressing myself well enough. I should have said top tier player. Well, it is certainly subjective who to consider as a top (tier) player. But IMHO everyone playing on a professional level can be considered one. And the less competition and diversity there is in any sports, the worse. I would compare it to football, when lower 1st league and 2nd league teams would dissolve, it would be a blow, even if they're not, and probably never will be, serious contenders for titles. Let me just list all the retirements currently featured on the TL main page: Beastyqt Light Flying s2
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
Also, how can LoL be cheaper, especially when trying to go pro. You need to buy quite a few riot points. Stop saying it's cheaper, I've spent more on LoL than on SC2 (a lot of people bought a 30$ Udyr skin when it got out.. I didn't but I see this skin everywhere. LoL prints money, SC2 doesn't.)
LoL is easier to learn, mechanics and overall strategies are simpler and require 1/10 of the apm you need in SC2. It's a shame people are switching games like they switch their clothing just because of money
That is incorrect on all counts. It is not easier to learn - there is a much greater quantity of data a competent player must know. Strategies ain't simpler either due to the greater number of combinations of different game elements you need to be aware of. It's just a numbers game.
You're probably right (albeit exaggerating) when it comes to APM, however SC2 itself isn't really big on mechanics. It could have been, and arguably should have been, but the way it was designed it ended up on the low end of difficulty curve compared to pretty much any classic RTS title. It really doesn't make sense to use that card when making comparisons with games of a different genre when the game doesn't even stand out in its own genre in that particular category - if that was the key feature, people would have been playing different RTS games to begin with.
Finally, it's far from easy getting to a point where you can reliably earn money from LoL. You may be aware that there's a lot more people competing to earn that money, whether by playing professionally or streaming. It will probably take Beasty a lot of time to break to the point where he's making as much money as he was making by winning all those weekly cups in SC2.
Unfortunately inevitable. No one can stay in a career where they aren't making an actual living, and there isn't a single E-Sport around that actually supports (meaning an above-horrible salary) its entire scene...and that includes LoL.
Don't blame Beastyqt for trying to get into LoL - if you can make it, money is a lot more consistent - but breaking into a MOBA is a lot harder than making it in a single player game. You either need to get 4 other people that can perform at a top level with you, or get the attention of a team that's looking to replace an existing member...and both of those options rely on a lot more factors than just your own solo performance.
Yes, yes I know I shouldn't listen to them because there will always be haters, but what can I say it affected me..a lot. I don't think people that insult you on daily basis realize how much they can have affect on you, your play and your motivation.
Gosh this makes me feel sick. We should legalize the internet punch in the face of assholes. That'd make them think twice before insulting someone over the internet feeling invincible behind the screen and pseudo-anonymity...
I don't think you should be hard on yourself with that, not everyone can perfeclty handle/ignore idiots and haters, and that's completely normal. Sad that you couldn't
Best of luck Beastyqt !
On September 18 2013 16:28 Rickyvalle21 wrote: anybody remeber that game beastyqt vs tt1 on ladder on antiga? Ah the memories.
My best memory will be Beastyqt vs Nerchio on lost/shattered temple (don't remember which) with that epic drone BBQ. That was so ridiculous I felt bad for the zerg hahaha !
Some go, some come. That's perfectly fine. And Mr. "iShareCrops", what are you even looking for with your complaints? Move on! There's other games for you. Edit: <3 Beastyqt
GL&HF Beastyqt Its a bit sad but in a bigger perspective (i dont know if that phrase exist in english in polish it does) its good that some players retire. We have definitely too much full-time players. The amount of money in the scene is not enough to support that much. Anyway maybe its not the thread to talk about it
There was a period, i do not remember when, it was during a team league. Well, Beastyqt was destroying everyone left and right for Empire. And at that time, he was good enough to beat anyone in the world. I am sure of that. He was in the kind of form some foreigners are when they play like a man posessed. Like SortOf did when he got top4. He was the in-form foreigner at the time and played some really amazing starcraft. He was so solid and strong. I really thought he would kind of explode then and be company for Stephano and Naniwa. Ah well. gg Beastyqt, people will always remember you as a top foreigner during your time.
Have fun in LoL. He will not be the last player leaving the game. I think its hard for mid- to bottom foreigners to get their lifes paid out of starcraft. And there are also the self-expections you always fail to reach, must be quite frustrating.
The next one may be Ret. His performance since HOTS is so bad compared to mid stages of WOL....
On September 18 2013 13:41 Qwyn wrote: Nah it's just that IMO, SC2 doesn't really feel very rewarding. After awhile builds/execution homongenize (at least playing zerg) and it just feels rather dull. I switched to BW and am having a blast even though I comparatively suck (nothing prepares you for Terran macro in BW coming from SC2, ahaha).
I imagine that LoL feels the same in a different way. Sure it is not mechanically demanding (which is what I love and am looking for), but it sure must have a fuckton of strategic/teamplay depth which is probably very rewarding to him and other SC2 players who switched.
There has to be this feeling that no matter how good you get, there is always still more which you can work on (whether mechanically or strategically). The ceiling needs to feel limitless! I imagine LoL does as well as Bw, just in a different way.
Roll on Beasty! I don't know if I'll tune in as I did before since I personally don't hold much interest in LoL, but I'll sure tune in every once in awhile just to see your kickass character.
Basically what this guy said. I always regarded LoL as an easy-ass game with no mechanical ceiling, basically like every one of us spiteful SC2 jerks. And while this is true (no APM APM APM) there, decision making, knowledge of the game, scouting and teamplay are SO much more important than in SC2, that it definitely makes up for the lack of spamming. Oh, and "easier to learn" = nonono, 115 heroes with 5 unique traits = thousands of fucking matchups to learn, which is definitely longer to learn than SC2's couple dozens units.
I love both games, but it's important to stop being blind, SC2 isn't the only hard game out there.
Remember the times where he was the go-to foreign terran, before Thorzain and Lucifron rose (and declined). Played an excellent brand of mech and I´m sad he couldn´t find back to that form. Hope there´s less haters in LoL, but I kind of doubt it. It´s the internet.
Nope, I lost my passion for Starcraft II long time ago and I want to do something I love and enjoy doing, that something was once Starcraft II and it's time for me to move on.
not a surprise really.for 90% of active foreign "proplayers" sc2 is actually a waste of time and possible impediment in their future life.90% of all foreign sc2 players do not win any money out of tournaments and do not get paid much money by their team.In this time they could be doing long term productive things like university,jobs etc.Most of the sc2 foreign progamers would probably earn more money and have a better future if they would just get a regular job.I am looking at the wcs rannking right now and the only foreigner going to blizzcon thus far is naniwa(1 out of many foreigners).Also by looking at the bottom of the wcs rankings I see guys such as qxc,noname,showtime,targa,user,neeb,starbuck,state,krass,show,theorgnic(isnt he retired?),bly puck,bunny sen who come from developed countries and over the long run would probably be making more money by just getting a regular job than being involved in esports. What is the biggest prospect for these players in the sc2 scene?Get a good placement at a wcs,maybe a semifinals at dreamhack and then enter years of slump?Many of them already have some years in the sc2 scene without major financial gains and achievements.It is a miracle that they are still hanging and wasting uni time and job time for a passion that does not offer them anything in the long run. Literally due to no region locking there is no real "foreign scene in sc2".wcs na is korean beside scarlett and the only reason europe still gives the illusion of having many foreigners is because of lag so many koreans can not get easy wins. Beastique is probably right to switch to lol although in the european scene it is not easy in lol either and also there are many amateur lol teams that once were in the lcs and now want to come back. Not to mention in the sc2 scene very few foreigners appear becuase most foreign teams prefer to hire washed up koreans and put them in regional wcs stages plus the fact that as a foreigner you do not have many tournaments and even in those that exist you get knocked out in the first rounds by a korean. My guess if that either studio play or region locking is not introduced in 2 years there will be maximum 5 foreigners together in the scene.
I only watched Beastyqt very rarely, because somehow I missed his streaming times regularly, but when I saw him playing, it was always entertaining. I loved the ladder sessions where he played unconventional stuff.
Also I like the fact that he writes about a general problem: Last reason and biggest reason is just the haters. Yes, yes I know I shouldn't listen to them because there will always be haters, but what can I say it affected me..a lot. I don't think people that insult you on daily basis realize how much they can have affect on you, your play and your motivation. People you insult online are real people and everyone including me don't realize that there is actually real person behind the screen and some of them won't care about what you have to say, but some of them you will hurt.
This looks like just some writing about personal feelings, but it is actually a real problem many people do underestimate a lot. It is great to see that Beastyqt has the courage to post this!
LoL is harder mechanically than sc2, don't believe me then go youtube a video called "things faker does on zed". Hope you make professional scene in LoL, will be watching out for you.
Good luck Beasty ! You should go back to BW for having fun on a video game. (And I want to take my revenge from your nukes in craftcup, I didn't forget).
P.S.: I don't believe the scene is declining like somebody said, there is simply a generational change. It woud have been amazing seeing the old stars shine once again (and some of them are already,looking forward to JD winning a championship), however the old legends are losing their drive and it's time for new tyrants and new gods to rule. People like Life who is only 16 (despite his recent results) or Maru are going to be the next big thing. You cannot expect Flash to stay arounf forever...
Sad to see him retire, though expected, especially given the state of Terran outside Korea. I think he was the first Terran stream I regularly watched; I remember his lategame TvZs with mass Ghosts/Ravens (Snipe/Autoturrets madness), and overall entertaining play with some unorthodox stuff, mech, hidden thirds, nukes, and of course the famous "Beasty builds". (; Best of luck in LoL.
No offense to you, and I don't even know you so w/e, but I'm sometimes having a hard time justifying playing sc2 over bw, because the game is so much easier. Now you play the down dumbed version of the down dumbed version of warcraft 3, I couldn't even force myself to start that game. But w/e makes you happy, I guess staying in esports is still better than leaving it.
I love how this turns into a "omg lets qq about star 2" thread. If you want to be a pro gamer right now choosing lol is by far the best option, given how easy it is to get to a certain level and how competition is mainly regional, on top of that being in LCS pays REALLY well, while not being in it sucks some what hard. Compare that to the chances of a foreign terran ever making that kind of money and you know what one would choose if he didn't care about the game.
On September 18 2013 13:41 Qwyn wrote: Nah it's just that IMO, SC2 doesn't really feel very rewarding. After awhile builds/execution homongenize (at least playing zerg) and it just feels rather dull. I switched to BW and am having a blast even though I comparatively suck (nothing prepares you for Terran macro in BW coming from SC2, ahaha).
I imagine that LoL feels the same in a different way. Sure it is not mechanically demanding (which is what I love and am looking for), but it sure must have a fuckton of strategic/teamplay depth which is probably very rewarding to him and other SC2 players who switched.
There has to be this feeling that no matter how good you get, there is always still more which you can work on (whether mechanically or strategically). The ceiling needs to feel limitless! I imagine LoL does as well as Bw, just in a different way.
Roll on Beasty! I don't know if I'll tune in as I did before since I personally don't hold much interest in LoL, but I'll sure tune in every once in awhile just to see your kickass character.
That's one of the biggest issues with SC2 - the maps are just too big for the current economic model to work. With the current economic model, getting a third needs to be a big, big thing. The game needs to be smaller in scale so engagements are played at sub-200 pop, and so that a third is a stretch and hard to defend. Without that, the cycle of expand+meatgrinder > turtle > harassment > expand+meatgrinder stops working, and strategy boils down to turtle into deathball or kill the opponent before he can do that.
The game also has way too many units designed like MOBA characters. Yoink is fine on Blitzcrank, but Vipers grabbing stuff, lamefields and such just don't belong in this game if you want positioning to matter.
You don't need technical difficulty for that (though it is rewarding for many people). Just sane game design. Sane game design is unfortunately what SC2 lacks. Just contrast with Riot putting a guy on spreadsheets to figure out where money comes from in the game and adjusting things based on that and what kind of gameplay they want to encourage. It's a world of difference, even when MOBA balance is (IMHO) easier in some ways. They're actually willing to touch a good number of systematic issues. Still wish they fixed the ridiculously OP defense in LoL though. It's absurd when one team completely murders another by the 15 minute mark and it takes something like 7 minutes to actually win the game. Because even with a totally unloseable lead, base > team. Make a great attack, wow, got an inhibitor. Next one, same thing. Ok, we grabbed Baron. Maybe, just maybe, we might be allowed to go for the jugular now. It's absurd.
On September 18 2013 19:26 SuperFanBoy wrote: LoL is harder mechanically than sc2, don't believe me then go youtube a video called "things faker does on zed". Hope you make professional scene in LoL, will be watching out for you.
It is not a case of believing you as you are just flat out wrong.
Always sad to see good foreigners retire. I understand that it is very possible to lose passion for SCII atm. I hope times get better and more people start loving the game again. Best of luck in LoL and hopefully you`ll can achieve what you are aiming for.
On September 18 2013 19:26 SuperFanBoy wrote: LoL is harder mechanically than sc2, don't believe me then go youtube a video called "things faker does on zed". Hope you make professional scene in LoL, will be watching out for you.
What did I just read? If you play on the highest level of SC2 you need between 280 - 350 APM to be effective. You need to micro and macro at the same time.
Sorry for dropping in on this LoL vs SCII debate, but i just wanted to go slightly off-topic and say that despite not being a fan, i, as many others no doubt, will remember beastyqt for both his solid play and how driven he was, as well as his ridiculously immature and smirk-provoking bm.
Well played, sir and good luck in your future endeavors!
... except lol, cuz you know, there is only one true e-sports franchise... ever.
On September 18 2013 19:37 SupaDupaFlyPro wrote: >I don't believe the scene is declining like somebody said, there is simply a generational change. It woud have been amazing seeing the old stars shine once again (and some of them are already,looking forward to JD winning a championship), however the old legends are losing their drive and it's time for new tyrants and new gods to rule. People like Life who is only 16 (despite his recent results) or Maru are going to be the next big thing. You cannot expect Flash to stay arounf forever...<
I was diehard WC3 fan. And when it was declining China's WC3 was emerging. was very promising but it died anyway. SC2 is definitely shrinking, though I hope it won't become as small as Heroes of Newerth.
On September 18 2013 13:41 Qwyn wrote: Nah it's just that IMO, SC2 doesn't really feel very rewarding. After awhile builds/execution homongenize (at least playing zerg) and it just feels rather dull. I switched to BW and am having a blast even though I comparatively suck (nothing prepares you for Terran macro in BW coming from SC2, ahaha).
I imagine that LoL feels the same in a different way. Sure it is not mechanically demanding (which is what I love and am looking for), but it sure must have a fuckton of strategic/teamplay depth which is probably very rewarding to him and other SC2 players who switched.
There has to be this feeling that no matter how good you get, there is always still more which you can work on (whether mechanically or strategically). The ceiling needs to feel limitless! I imagine LoL does as well as Bw, just in a different way.
Roll on Beasty! I don't know if I'll tune in as I did before since I personally don't hold much interest in LoL, but I'll sure tune in every once in awhile just to see your kickass character.
That's one of the biggest issues with SC2 - the maps are just too big for the current economic model to work. With the current economic model, getting a third needs to be a big, big thing. The game needs to be smaller in scale so engagements are played at sub-200 pop, and so that a third is a stretch and hard to defend. Without that, the cycle of expand+meatgrinder > turtle > harassment > expand+meatgrinder stops working, and strategy boils down to turtle into deathball or kill the opponent before he can do that.
The game also has way too many units designed like MOBA characters. Yoink is fine on Blitzcrank, but Vipers grabbing stuff, lamefields and such just don't belong in this game if you want positioning to matter.
You don't need technical difficulty for that (though it is rewarding for many people). Just sane game design. Sane game design is unfortunately what SC2 lacks. Just contrast with Riot putting a guy on spreadsheets to figure out where money comes from in the game and adjusting things based on that and what kind of gameplay they want to encourage. It's a world of difference, even when MOBA balance is (IMHO) easier in some ways. They're actually willing to touch a good number of systematic issues. Still wish they fixed the ridiculously OP defense in LoL though. It's absurd when one team completely murders another by the 15 minute mark and it takes something like 7 minutes to actually win the game. Because even with a totally unloseable lead, base > team. Make a great attack, wow, got an inhibitor. Next one, same thing. Ok, we grabbed Baron. Maybe, just maybe, we might be allowed to go for the jugular now. It's absurd.
Yes, agree totally about SC2.
I can't believe Blizzard are too dumb to see those stuff.
How old are you Coffee Zombie? Just curious. I'd guess over 20, but if you turn out 16 or something, it speaks a lot about who's leading Blizzard...
On September 18 2013 19:26 SuperFanBoy wrote: LoL is harder mechanically than sc2, don't believe me then go youtube a video called "things faker does on zed". Hope you make professional scene in LoL, will be watching out for you.
Shouldn't trolling of this level be a bannable offense?
On September 18 2013 21:28 sicQ wrote: really sad hope he discovers dota2 for him after a bit of lol
I have no idea why western SC2 pros switch to LoL when Dota 2 exists. The Dota scene is less closed off and easier to break into at this point, there's less competition/saturation for stream views, and surely if you were playing professionally on a game as mechanically demanding as Starcraft you'd want to play the harder game.
On September 18 2013 13:41 Qwyn wrote: Nah it's just that IMO, SC2 doesn't really feel very rewarding. After awhile builds/execution homongenize (at least playing zerg) and it just feels rather dull. I switched to BW and am having a blast even though I comparatively suck (nothing prepares you for Terran macro in BW coming from SC2, ahaha).
I imagine that LoL feels the same in a different way. Sure it is not mechanically demanding (which is what I love and am looking for), but it sure must have a fuckton of strategic/teamplay depth which is probably very rewarding to him and other SC2 players who switched.
There has to be this feeling that no matter how good you get, there is always still more which you can work on (whether mechanically or strategically). The ceiling needs to feel limitless! I imagine LoL does as well as Bw, just in a different way.
Roll on Beasty! I don't know if I'll tune in as I did before since I personally don't hold much interest in LoL, but I'll sure tune in every once in awhile just to see your kickass character.
That's one of the biggest issues with SC2 - the maps are just too big for the current economic model to work. With the current economic model, getting a third needs to be a big, big thing. The game needs to be smaller in scale so engagements are played at sub-200 pop, and so that a third is a stretch and hard to defend. Without that, the cycle of expand+meatgrinder > turtle > harassment > expand+meatgrinder stops working, and strategy boils down to turtle into deathball or kill the opponent before he can do that.
The game also has way too many units designed like MOBA characters. Yoink is fine on Blitzcrank, but Vipers grabbing stuff, lamefields and such just don't belong in this game if you want positioning to matter.
You don't need technical difficulty for that (though it is rewarding for many people). Just sane game design. Sane game design is unfortunately what SC2 lacks. Just contrast with Riot putting a guy on spreadsheets to figure out where money comes from in the game and adjusting things based on that and what kind of gameplay they want to encourage. It's a world of difference, even when MOBA balance is (IMHO) easier in some ways. They're actually willing to touch a good number of systematic issues. Still wish they fixed the ridiculously OP defense in LoL though. It's absurd when one team completely murders another by the 15 minute mark and it takes something like 7 minutes to actually win the game. Because even with a totally unloseable lead, base > team. Make a great attack, wow, got an inhibitor. Next one, same thing. Ok, we grabbed Baron. Maybe, just maybe, we might be allowed to go for the jugular now. It's absurd.
Yes, agree totally about SC2.
I can't believe Blizzard are too dumb to see those stuff.
How old are you Coffee Zombie? Just curious. I'd guess over 20, but if you turn out 16 or something, it speaks a lot about who's leading Blizzard...
I'm really 123
I think Blizzard's own arrogance and certain lack of seriousness speak more about them than how many birthday cakes I've eaten
By lack of seriousness I mean an attitude where they bite off way more than they seem to be able to chew. Multiplayer unit design and singleplayer unit design are totally different beasts. One needs to simply be fun and cool, the other needs to be far more dynamic and pay way more attention to balance in multiple ways. Likewise MOBA heroes are far more self-contained than SC2 units ever need to be. But Blizzard doesn't get any of this. They make cool stuff and think it's enough. Similar to D3, where they went and for some retarded reason put real money in. When you do that, the pressure of having your loot drops right is enormously much higher than without. Yet they kinda hacked it together. Sense, it makes none. Let alone when the Auction Houses screw over what is the core of Diablo - the game's job is literally to be a monster-pinata full of phat loot. Why play when you can buy? It's no wonder the game is not doing well - it's just not thought out. The folks seem to believe they're brilliant when there are actually rules by which things like design and markets work.
Back to SC2, an economy-oriented RTS like Starcraft needs things that move and shoot stuff. Nothing more. Positioning and economy are endless fonts of depth, and those basic mechanics allow for near infinite creative applications from harassment to space control to scouting to who knows what else, unlike shit like Entomb. It's the reason Banshees and Mutas and Lings and MMMM drop squads are incorporated both into armies and harassing strike teams. You can spice that up with some fancy magic. But just spice it up. SC2 is such an ability fest it's absurd. The game is designed according to "more clicks = more micro = tehskillz" and balanced by spreadsheet, not game flow. An unbalanced matchup that obeys sane rules and flows well is much preferable to the farces we have now.
The company's idea of asymmetric balance is just... urkh. Yes, let's throw the old way of "factions can do stuff, but do it differently" to the bin. Asymmetric balance means factions are strong at predetermined times in the game. Hey, why are our matches very scripted with this and that engagement happening all the time and they start to look the same? Nah, we couldn't have screwed up. We're brilliant and our ideas are smart. Like using warpgates to throw all the foundations of an economy RTS out into the trash can. Right? Right?
sorry for offtopic, but there are a lot of intersting thoughts in this thread regarding good rts games. Just in general, are there any kickstarter efforts or whatever to create a very good rts game by someone who really understands all of that? Or any other game people are waiting for in this regard? cheers
On September 18 2013 22:05 ilovewalkingbirds wrote: sorry for offtopic, but there are a lot of intersting thoughts in this thread regarding good rts games. Just in general, are there any kickstarter efforts or whatever to create a very good rts game by someone who really understands all of that? Or any other game people are waiting for in this regard? cheers
There is SC2 map editor. You can make any kind of RTS.
EDIT: make sure you're committed, otherwise you'll waste your time.
On September 18 2013 17:17 azzih wrote: Have fun in LoL. He will not be the last player leaving the game. I think its hard for mid- to bottom foreigners to get their lifes paid out of starcraft. And there are also the self-expections you always fail to reach, must be quite frustrating.
The next one may be Ret. His performance since HOTS is so bad compared to mid stages of WOL....
There is no reason to be predicting another players retirement with no evidence.
On September 18 2013 22:05 ilovewalkingbirds wrote: sorry for offtopic, but there are a lot of intersting thoughts in this thread regarding good rts games. Just in general, are there any kickstarter efforts or whatever to create a very good rts game by someone who really understands all of that? Or any other game people are waiting for in this regard? cheers
There's no interest in making other RTS games, Blizzard are the only company left propping up a dead genre. It's not even that profitable for them really, I wouldn't be surprised if Hearthstone ends up makes more money.
On September 18 2013 17:17 azzih wrote: Have fun in LoL. He will not be the last player leaving the game. I think its hard for mid- to bottom foreigners to get their lifes paid out of starcraft. And there are also the self-expections you always fail to reach, must be quite frustrating.
The next one may be Ret. His performance since HOTS is so bad compared to mid stages of WOL....
seems you follow the scene 0.0 % ret changed his hotkeys last week completly renewed all settings for better play and i so thrilled about it talked how better all feels with that and he is sure it will let him play better, also he owns everythin in train as in last META said ... so your post is a "i have no idea what i say i just post something" post ... thanks bro
People are saying things like "He left SC2 because it is SO much easier to play professional LoL he just wants the MONIES etc."
Putting aside talk on the skill level the game takes, you have to realize that it is very difficult to break into the League of Legends professional scene. Look at sC, Coca, and Puzzle, who all tried in Korea and actually came back to SC2 after having no luck! Look at Destiny and Darkforce who switched a while ago and have yet to make an impact or get on a decent pro team.
So saying that he switched for the money or because he will get more viewers is silly. It's equally difficult to be notable in that scene as SC2.
Case in point, he's streaming LoL right now and has 52 viewers. He got more streaming SC2.
On September 18 2013 22:05 ilovewalkingbirds wrote: sorry for offtopic, but there are a lot of intersting thoughts in this thread regarding good rts games. Just in general, are there any kickstarter efforts or whatever to create a very good rts game by someone who really understands all of that? Or any other game people are waiting for in this regard? cheers
Day 9 is working on a free to play browser game that is going to be an RTS. If I were a betting man, I think it would bare some resemblance of the style and control of BW, being grid based having tight controls.
Wow, reading this hurts. Beastyqt was one of my favourite Terrans from back in 2011/2012 and was definitely one of the best Terran streamers to watch. I for one am really sad and will miss him greatly... <3 Beastyt
RTS is hard to monetize at the level needed for constant developer attention. It's very much a product-oriented thing instead of more service-oriented offerings like WoW or MOBAs where adding new things is easier. One reason why Blizzard charges to hold tournaments instead of having a hands-off approach or even paying TOs like most other companies do. (And just arrogance)
Also, the reasons people played multiplayer RTS have pretty much been absorbed by MOBAs. Most people played ridiculous money maps or compstomped with friends. They just like doing stuff together and doing fancy things together. A relatively small fraction wants 1v1 versus play, and MOBAs just suit the rest a lot better. Plus it's easier to deflect blame in them than in a 1v1 game. 1v1 games by nature tend to focus on stuff like efficiency at the expense of flashy and cool things like making Battlecruisers, but people want to make Battlecruisers. With a MOBA, you level up and get cool flashy things and it is proper to get cool and flashy things.
It's a similar thing in MTG, where people tend to care more about the cards than the strategy behind playing them. Decks like Storm combo and RUG Delver (roughly analogous to a technical 1/1/1 push except that it's hella fast and a constant, harassing style intended to keep resources low.) aren't really favoured, because there the interaction between players matters a ton instead of what cool things the cards do, per se. The average player would rather cast Karn. His motivations are just fundamentally different from mine (I enjoy the huge decision trees and broken things combo decks do, and working around the defenses of "fair" decks).
There's more of them than there is of me, and that's why MTG is moving in that direction. Not much that can be done about it, except to cultivate people who like to play the way I like and keep a for-fun scene around for as long as possibile. Like the BW people are doing, like the Street Fighter 2 players are doing. Like the Smash Bros. players are doing, with jack for support from Nintendo. A good number of those scenes are actually healthy, by the way, because they exist due to the players, for the players, not due to the corporations. In the end, we don't really need pros. The pros may make the game greater, but in the end it's not about watching others play. It's about competing with friends. We need community, friends and fun games. The sooner people understand that and play the games they like, the better.
I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
On September 18 2013 22:15 Darkhoarse wrote: People are saying things like "He left SC2 because it is SO much easier to play professional LoL he just wants the MONIES etc."
Putting aside talk on the skill level the game takes, you have to realize that it is very difficult to break into the League of Legends professional scene. Look at sC, Coca, and Puzzle, who all tried in Korea and actually came back to SC2 after having no luck! Look at Destiny and Darkforce who switched a while ago and have yet to make an impact or get on a decent pro team.
So saying that he switched for the money or because he will get more viewers is silly. It's equally difficult to be notable in that scene as SC2.
Case in point, he's streaming LoL right now and has 52 viewers. He got more streaming SC2.
I don't think using 3 koreans who ended up returning to starcraft (which shows to me that they simply prefer the game) and somebody who is a streamer as examples is very good, the darkforce point remains though. I think you interpretated people saying he switched to lol cause it's easier meaning that it's super easy to become pro and make a shit tone of money in lol. People are saying that competing vs Europeans with 4 other people playing on your team for a chance to get a really good salary is easier to accomplish than playing by yourself vs koreans in every tournament you could enter with little salary and a usually top heavy prize pool (dreamhack for star 2 for example only pays top8). Which is a fair point imho.
Good luck dude! I remember early in WOL I didn't know who you were but you came onto the scene and really surprised me with beating some really good people in tournaments.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I disagree with you. I have several friends who don't follow pro scene and not much into gaming but they love to play bw from time to time. They didn't like sc2 at once and said something along 'unexciting'. They used guest passes and didn't buy the game. As for myself I too think that bw is very fun game for casuals.
Cheese is OK on casual level. No one knows how to implement it right and can be fought off easily.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
BW would demolish SC2 if it was f2p and still had support for BGH and all that stuff most of people, who played BW actually played. And yes, there would be need to fullfill both conditions.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
BW never had a really strong competitive scene outside of Korea though (except perhaps for early periods of game life, that happened long before WC3 and Dota happened).
Best of luck with lol! Good to hear that you matured, it says a lot about the character of a person if he is able to admit to mistakes (in a positive way!). If you ever decide to come back to SC2, you'll be welcomed with open arms. Cheers, gl and hf!
If hate was a huge problem for him in SC2, he is going to be devastated in LoL. SC2 community is mild in comparison to many of the others I have participated in.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
Your story does not remotely contradict his point. Of course some people played BW competitively. However, the vast majority of casual players never touched the real game. They played the campaign, they played the UMSes religiously, and if you're extremely lucky they played BGH maps, which is about as close to a ladder match as you would ever see.
The same was also true of WC3.
I was one of those casual players, and ladder play was something that I did not want to devote time to. Something that SC2 did extremely well was provide easy access to online PvP that didn't feel like a brick wall to climb over, to the point where an actual majority have at least one recorded ladder game on sc2ranks, even if it's a single FFA or 4v4 game.
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
User was warned for this post
Okay; this is true but not because of what your saying old talent always comes and goes only the best can stay be revelant and make money... if not move on.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I think that an RTS could be made that was much less stressful and way more fun compared to SC2 and that would appeal to mass casual players. It would have to be a totally different RTS game though. Macro should be extremely simplified and it should be micro focused, with bunch of lasers, big explosions and a variety of different units and one nonstop big battle :D
Beastyqt, i always liked your name and was really impressed with your terran play sometimes! You were someone who i considered a threat when Empire played in team leagues and you were an underdog i rooted for in bigger tournaments. it can be a little ridiculous how a lot of people place there hopes and dreams on winning 1 big tournament but you seem to have had success elsewhere so congrats.
and gl in league , i think it's a little easier than sc2 personally (at least from the professional standpoint)
one of the great old school terrans alongside TLO, Happy, & Jinro. will remember you for crushing zergs and those brief bursts of inspired micro. farewell
Well, what goes around comes around. 2-3 years ago, same things were happening in the BW scene, SC2 fans all going "YAAAAAY PLZ COME TO SC2" and shit. I guess they now understand how BW fans felt that time, because now they are feeling the exact same thing. Still, it's sad to see SC2 scene falling apart this fast.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
On September 19 2013 04:22 Djagulingu wrote: Well, what goes around comes around. 2-3 years ago, same things were happening in the BW scene, SC2 fans all going "YAAAAAY PLZ COME TO SC2" and shit. I guess they now understand how BW fans felt that time, because now they are feeling the exact same thing. Still, it's sad to see SC2 scene falling apart this fast.
How scene is falling apart lol?
We have more progamers than ever. Look at WCS, you see new players coming all the time. (at least EU)
Im still wating to see at least 5-6 koreanprogamers to retire (and that's good thing). In korea is WAAAAAAAAAAY too much progamers.
I understand retirement totaly if you havent made any results for longtime. GG Beasty!
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
He is 100% correct that BW was never big outside of KR. I don't know how it compared to other RTS games of the time, but the game was never huge. SC2 is has had the largest impact world wide(aka, not limited to Korea) of any RTS game out there when it comes to competitive Esports.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
1. Are we talking about active posters or just random posters? Because I don't think there were more than 200 active posters. 2. BW may be played nonstop in YOUR circle, but the overall gaming scene, BW was really small. It was played on LAN in internet cafe/pc bangs, but after WC3 came out which is 2002, most people don't care about BW anymore. Remember that most gamers in local internet cafe/pc bangs are casual players. Noone knows jack about the Korean pro scene. I can't remember any internet cafe/PC bangs that I've been in that still install BW past 2003, besides some version like Gundam. 3. I don't see how it has anything to do with my statement, which BW was never big outside Korea....
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
You are claiming that all online games have the same difficulty?
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
You are claiming that all online games have the same difficulty?
PvP games yes, since the enemy is another player, and not the game.
On September 18 2013 09:59 jbeL wrote: Of course he goes to LoL. Its: 1.) Easier 2.) More viewers 3.) More Money 4.) Cheaper 5.) More rewarding 6.) Less exhausting 7.) MORE MONEY AGAIN
How can an online game be easier than another online game?
You are claiming that all online games have the same difficulty?
Games may have lower skill floor, but there's no way to know if it has lower skill ceiling, since no one ever reachs it.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
He is 100% correct that BW was never big outside of KR. I don't know how it compared to other RTS games of the time, but the game was never huge. SC2 is has had the largest impact world wide(aka, not limited to Korea) of any RTS game out there when it comes to competitive Esports.
BW was the #1 RTS game in Canada since it was released. Every Korean PC Bang in Toronto featured the game prominently. #1 in PC Bangs in general, #1 on console, #1 on LANs, WGTour was "the place" compete.
Canada is outside Korea. of course, you can still say something about the definition of "big". 14 years after its release i can still buy the Starcraft Battle Chest at any EB Games. Every other PC game on the shelf has been released within the past year.
BW is a timeless classic. But, this is way off topic.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
He is 100% correct that BW was never big outside of KR. I don't know how it compared to other RTS games of the time, but the game was never huge. SC2 is has had the largest impact world wide(aka, not limited to Korea) of any RTS game out there when it comes to competitive Esports.
BW was the #1 RTS game in Canada since it was released. Every Korean PC Bang in Toronto featured the game prominently. #1 in PC Bangs in general, #1 on console, #1 on LANs, WGTour was "the place" compete.
Canada is outside Korea. of course, you can still say something about the definition of "big". 14 years after its release i can still buy the Starcraft Battle Chest at any EB Games. Every other PC game on the shelf has been released within the past year.
They were talking competitive Esports. Yeah, BW is still one of the best selling RTS games, and yes, you can still buy a Battle.net chest, but that says nothing about the professional competition scene or even the number of people that touched Ladder play (regular or ICCUP).
And yeah, of course a Korean PC Bang in Canada would feature BW heavily...if it's specifically a Korean-targeted business, of course it will follow Korean culture. Quake and CS (not to mention Console games like Golden Eye, Smash Brothers, etc.) were a lot bigger in North American culture.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
He is 100% correct that BW was never big outside of KR. I don't know how it compared to other RTS games of the time, but the game was never huge. SC2 is has had the largest impact world wide(aka, not limited to Korea) of any RTS game out there when it comes to competitive Esports.
BW was the #1 RTS game in Canada since it was released. Every Korean PC Bang in Toronto featured the game prominently. #1 in PC Bangs in general, #1 on console, #1 on LANs, WGTour was "the place" compete.
Canada is outside Korea. of course, you can still say something about the definition of "big". 14 years after its release i can still buy the Starcraft Battle Chest at any EB Games. Every other PC game on the shelf has been released within the past year.
They were talking competitive Esports. Yeah, BW is still one of the best selling RTS games, and yes, you can still buy a Battle.net chest, but that says nothing about the professional competition scene or even the number of people that touched Ladder play (regular or ICCUP).
And yeah, of course a Korean PC Bang in Canada would feature BW heavily...if it's specifically a Korean-targeted business, of course it will follow Korean culture. Quake and CS (not to mention Console games like Golden Eye, Smash Brothers, etc.) were a lot bigger in North American culture.
i answered this question in his post " I don't know how it compared to other RTS games of the time"
On September 18 2013 07:28 imEnex wrote: Another player retiring, its kind of obvious that the scene is declining. Lots of fanboys butthurt but people have to realize the truth.
User was warned for this post
All esports genres are prone to retirement at any moment. Regardless of the game, Esports itself isn't an incredibly stable environment; these outcomes should be expected.
Either way, I'm not quite sure where all this hostility is coming from. Not a fan of Beastyqt? Or maybe just SC2 in general? This thread is meant as place for fans of the player to say their final regards to someone who has been in the scene since more or less the beginning, why all the hate? Just ignore it and move on! :D
Just because someone retired doesn't mean our scene is dying.
On September 18 2013 22:45 Plansix wrote: [quote] I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
Lots of missinformation. 1. TL was far more bigger than 200 posters. 2. BW was being played nonstop in PC bangs and home lans (AND not only in Korea). Just because internet sucked back then doesnt mean people didn't play bw. 3. Other games couldn't take over Korea, coz bw provided enough fun for casuals and epic shows for viewers. Which sc2 didnt manage to do, therefore losing players/viewers to other games.
He is 100% correct that BW was never big outside of KR. I don't know how it compared to other RTS games of the time, but the game was never huge. SC2 is has had the largest impact world wide(aka, not limited to Korea) of any RTS game out there when it comes to competitive Esports.
BW was the #1 RTS game in Canada since it was released. Every Korean PC Bang in Toronto featured the game prominently. #1 in PC Bangs in general, #1 on console, #1 on LANs, WGTour was "the place" compete.
Canada is outside Korea. of course, you can still say something about the definition of "big". 14 years after its release i can still buy the Starcraft Battle Chest at any EB Games. Every other PC game on the shelf has been released within the past year.
They were talking competitive Esports. Yeah, BW is still one of the best selling RTS games, and yes, you can still buy a Battle.net chest, but that says nothing about the professional competition scene or even the number of people that touched Ladder play (regular or ICCUP).
And yeah, of course a Korean PC Bang in Canada would feature BW heavily...if it's specifically a Korean-targeted business, of course it will follow Korean culture. Quake and CS (not to mention Console games like Golden Eye, Smash Brothers, etc.) were a lot bigger in North American culture.
i answered this question in his post " I don't know how it compared to other RTS games of the time"
Yeah, context was in a competitive sense though. I think everyone here knows that BW one of the best selling RTSes, but a whole lot of people act like competitive BW wasn't just "Korea" and "Foreigners wanting to be in Korea".
In chess you would only get a certain amount of time to make your move. SC:2 is different in the sense that you have ample time to make a decision. I think this is a good decision by beastyqt based on that. The art of war.
Good luck to you in the future Beastyqt.....I rooted for you because you where the only player from balkan that could actually play really good and thats important to the balkan sc2 scene...also the rivalry with Nerchio back in the days was really fun.... Thx for the good games....
On September 19 2013 13:00 provrorsbarn wrote: Good luck to you in the future Beastyqt.....I rooted for you because you where the only player from balkan that could actually play really good and thats important to the balkan sc2 scene...also the rivalry with Nerchio back in the days was really fun.... Thx for the good games....
Man, foreign Terrans are definitely in a bad spot. Best of luck to BeastyQT. Was never a big fan, but never hated on him. Also liked watching his games.
Damn sucks to see another player retires, except you are not retireing you are switching to a casuall game. Nothing wrong with that but i just think its funny how every failed pro gamer switches to LoL.
Except that Beastyqt was no damn failed pro gamer, I had no idea that ppl hated on him so much I watched stream and was my favorite in like every tournament i watched him play in :/ DAmn I hate to see you demote urself to LoL but what ever makes you happy but dont count on ppl to watch u stream LoL though. since all failed /retired/low motivational blabal gamers have switched to LoL.
I know what you mean about some people dont care one bit about things being said, but just because its behind a screen doesnt make me feel better from insults. i mean normallll insults what ever but when people do like mentioned in OP post. LIke after a loss just a simple idiotic comment can make u feel bad and since SC2 has such high expectation on their players and the player himself have really tough time trying to motivate em sellf everyday all the time and most of us noobs know exactly how damn hard it is to play starcraft without showing emotions. Its a game that is hard, frustrating at times but if u can find the motivation to keep going its the best game ever to play and improve, and the emotion i love it even if my emotions make me dont wanna play many times or makes me get whiny for few mins or what ever.
The emotion overwhelming after loosing is just magic in a way imo. Its mor elike IRL that its YOU who lost and it hurts. But when you win or when u know u just played really good you feel damn good. There are no shortcuts to feeling so awesome as winning SC2 games. Winning easy games are not satisfying at all. Thats why i commented the LoL stuff.
Sorry for writing badly bud i just wrote directly from my head and havnt been able to sleep so, take my highness text and smack on it or just read it.
On September 18 2013 22:39 edlover420 wrote: I think a quality free to play RTS game could be extremely successful, if it was enjoyable to play casually versus friends and if it would be player friendly.
In my opinion the main problem with starcraft 2 is the price and a simple fact that most people just don't really find it fun to play at all...
I hate to break it to you, most people don't enjoy RTS games as a multiplayer game. Most people never touch the competitive aspect of any RTS game because they know how hard it will be. All my friends who know I play SC2 competitively say the same thing "But I will have to deal with people cheesing me, right?" and I have to answer yes. Most folks do not enjoy the super stressful aspect of SC2 or any RTS game. But it that stress and variety of gameplay that defines them.
I played BW endlessly even while games like Dota and CS existed, it's not RTS genre it's the fact that Sc2 just isn't as fun as BW was, this is a simple problem that people try to ignore and it sucks I know but it's true for a lot of people. If BW got a graphical update and similiar "Dota" treatment ala valve (cool community building stuff like tournament tickets etc) you can bet it would demolish Sc2 and be a serious contender on the competitive market.
Regardless sad to see beasty go, always enjoyed watching his games back in WOL but can't say his decision to switch to LoL is a bad one.
I am just talking raw stats and units bought to number of people who play multiplayer. RTS games have always had a very low number of people who get super deep into competitive multiplayer. Every company that makes them has stated this. It is more due to the nature of RTS games themselves, rather than SC2.
RTS wasn't in decline. BW and Dota 1 co-existed just fine for many years.
Coexist is an exaggerate word. BW was never big outside of Korea. Before SC2, this Teamliquid.net forum had only like couple hundred posters at most. BW was more like a hobby than a career/game to die for. A lot of people did what we are doing right now, aka not playing the game or play very casual (1 game/week) but just sit around and talk about the game. Every scene, even fighting, or AoE scene were bigger than BW preSC2.
I think you need to be part of some smaller scenes. Around it's release BW was HUGE globally and even up until the time war3 came out it did ok. On top of that the fucking game had wcg + dh + some smaller stuff + online tournaments for 13 years. There was this console fps called shadowrun you never ever heard of that, as a game, was probably the most skillfull console fps ever created, it got a grand total of 4 mlgs until it was promised to be picked up again next year and then just died. TL was also waaaaaaaaaaaay bigger than 200 people, playshadowrun not so much. Dunno if you have noticed but Starcraft has ALWAYS had people who only watch and play little to non, doesn't mean that there weren't any foreigners playing a shit lot for years in bw. Maybe you should get familiar with the sacrifices some old school pros made for bw. Dota is NOT RTS. Starcraft is rts, warcraft is rts, aoe was rts. Dota is ARTS, which is a completly different beast cattered towards a more casual player (afterall very few people like 1 v 1, while everyone seems to love team games nowadays). If you want some other games that were smaller than bw: Halo outside the USA (besides MLG and some tourneys early on there were like 2-3 wcgs featuring it and that was pretty much it), gears of war in general, super smash bros, call of duty 4 on the pc, call of duty in general before activision started to support the esports side, bloodline champions. And I can name you many more. Just because lol/dota/star2 look/have looked HUGE in the past few years doesn't mean that there haven't been small games in the past. Also dafuq is "even fighting", the fighting game community is HUGE, like insanely HUGE, I feel like you should get your esports facts straight before posting.
On September 19 2013 18:09 Gammkrabb wrote: Damn sucks to see another player retires, except you are not retireing you are switching to a casuall game. Nothing wrong with that but i just think its funny how every failed pro gamer switches to LoL.
Except that Beastyqt was no damn failed pro gamer, I had no idea that ppl hated on him so much I watched stream and was my favorite in like every tournament i watched him play in :/ DAmn I hate to see you demote urself to LoL but what ever makes you happy but dont count on ppl to watch u stream LoL though. since all failed /retired/low motivational blabal gamers have switched to LoL.
I know what you mean about some people dont care one bit about things being said, but just because its behind a screen doesnt make me feel better from insults. i mean normallll insults what ever but when people do like mentioned in OP post. LIke after a loss just a simple idiotic comment can make u feel bad and since SC2 has such high expectation on their players and the player himself have really tough time trying to motivate em sellf everyday all the time and most of us noobs know exactly how damn hard it is to play starcraft without showing emotions. Its a game that is hard, frustrating at times but if u can find the motivation to keep going its the best game ever to play and improve, and the emotion i love it even if my emotions make me dont wanna play many times or makes me get whiny for few mins or what ever.
The emotion overwhelming after loosing is just magic in a way imo. Its mor elike IRL that its YOU who lost and it hurts. But when you win or when u know u just played really good you feel damn good. There are no shortcuts to feeling so awesome as winning SC2 games. Winning easy games are not satisfying at all. Thats why i commented the LoL stuff.
Sorry for writing badly bud i just wrote directly from my head and havnt been able to sleep so, take my highness text and smack on it or just read it.
krab out
well i guess he will get more viewers on LoL than on SC2, if he already reached Diamond i think he can do pretty well with some more experience
you were one of the very first streamers i watched and early on in the game you had immaculate banshee control and that was amazing to watch. i remember you scanning ahead for baneling landmines and being accused (on stream) that you were hacking, which was funny. you replied "nope, i always scan ahead. have lost too many games to burrowed banelings".
all the best with your new game!
footnote:
the moderation here seems to be the issue re: the haters. we need to, as a community, stamp out hate speech and abuse. as beastyqt said it can be psychologically significant. moderators and admins need to take swifter action against hate speech.
On September 19 2013 18:09 Gammkrabb wrote: Damn sucks to see another player retires, except you are not retireing you are switching to a casuall game. Nothing wrong with that but i just think its funny how every failed pro gamer switches to LoL.
Except that Beastyqt was no damn failed pro gamer, I had no idea that ppl hated on him so much I watched stream and was my favorite in like every tournament i watched him play in :/ DAmn I hate to see you demote urself to LoL but what ever makes you happy but dont count on ppl to watch u stream LoL though. since all failed /retired/low motivational blabal gamers have switched to LoL.
I know what you mean about some people dont care one bit about things being said, but just because its behind a screen doesnt make me feel better from insults. i mean normallll insults what ever but when people do like mentioned in OP post. LIke after a loss just a simple idiotic comment can make u feel bad and since SC2 has such high expectation on their players and the player himself have really tough time trying to motivate em sellf everyday all the time and most of us noobs know exactly how damn hard it is to play starcraft without showing emotions. Its a game that is hard, frustrating at times but if u can find the motivation to keep going its the best game ever to play and improve, and the emotion i love it even if my emotions make me dont wanna play many times or makes me get whiny for few mins or what ever.
The emotion overwhelming after loosing is just magic in a way imo. Its mor elike IRL that its YOU who lost and it hurts. But when you win or when u know u just played really good you feel damn good. There are no shortcuts to feeling so awesome as winning SC2 games. Winning easy games are not satisfying at all. Thats why i commented the LoL stuff.
Sorry for writing badly bud i just wrote directly from my head and havnt been able to sleep so, take my highness text and smack on it or just read it.
krab out
What I find funny is how you lose any credibility within your first 2 sentences.
omg, so sad i still remember one of my first replays that i watched of pro gamers :D it was you against nerchio ( he was random at the time) and you where HILARIOUS! i lol'd a lot to them crazy strats that u made up :D like 10 min nuke =))) and a lot of crazy stuff... i really will miss you, one of my fav terran! though, i really hope you will be more successful in LoL! that's where the real money's at!