• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:24
CET 06:24
KST 14:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4960 users

SK MC's thoughts on the current state of SC2 - Page 51

Forum Index > SC2 General
Post a Reply
Prev 1 49 50 51 52 Next
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
September 16 2013 17:04 GMT
#1001
On September 16 2013 22:00 gTank wrote:
Show nested quote +
On September 16 2013 21:31 Clbull wrote:
On September 16 2013 14:25 BrassMonkey27 wrote:
On September 16 2013 12:47 Clbull wrote:
On September 16 2013 12:04 RyuuZer0 wrote:
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.

True but I have never been called a ni**er or an autistic fuck in LoL once. I have been called that numerous times in SC2 just from opponents who have either wanted to shit on me for losing to their cheese, asking then kindly for a rematch or for playing a style they found frustrating.

LoL has far more BM but the quality of it is quite bad, and if you ask me they are far better at banning offenders than they are in SC2. The game will also tell you that you've recently been reported and try to warn you against your behaviour too. Unlike SC2, they also implement mutes as penalties.

I have to agree that the LoL community is very toxic but their choice of offensive language isn't very great. There is also a great justification for raging at somebody for playing the game. Pick a wrong champion or build a wrong way or mismicro an engagement and that affects your entire team composition. Unfortunately League is balanced on a really static meta that makes HotS's stagnant, one-dimensional metagame look varied.

I asked someone in SC2 for a regame a week ago, I got called a "fucking ni**er." I also tried to play Mech and Sky Terran 2 days ago and got called an autistic fuck and a massive cunt by some guy who couldn't figure out how to make Hydralisks vs mass BC Raven Viking.


You contradict yourself a half dozen times in this post.. not quite sure what your point is. As someone who has played both Gamez I can say that LoL has the more poisonous community by far.


Age and the team aspect has a lot to do with it. I'd ballpark the average league player to be from 15-18, where the average sc2 player would be from the ages of 18-24. Something about moba games elicits this weird deep-rooted anger in people.. its not often I see someone play dota or league without a torrent of expletives and shouting.

What I'm saying is comparing LoL BM to SC2 BM is like comparing Dennis the Menace to /b/ on 4chan. The latter is going to offend you.


Weird that I find it the other way around, LoL community and people playing it has made me stop playing that game entirely. Before that, I was playing with friends only in premade groups. You get flamed for basically everything in LoL, starting by your nickname, over picking a hero the other guy doesn't like and ofc usual stuff while playing the game.

I started playing Dota2 with friends recently and there is way less flaming going on there than LoL but I think that will change when it gets more popular than it is right now.

Any time I get paired with Russian or Brazilian players it always turns into a flame fest. I've had the same problem with Spanish, German and Portuguese players on EUW in LoL.

There's less flaming but I hate Dota 2 for different reasons. The item builds feel less varied, roles less defined. It feels like the 'wild west' of MOBA metagames, people will still find a perfect cookie cutter build and there is no ranked matchmaking and Valve have even shut down DOTABUFF's attempt at adding a rank system.
Jawra
Profile Joined June 2011
Sweden146 Posts
September 16 2013 21:31 GMT
#1002
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-17 01:12:56
September 17 2013 01:07 GMT
#1003
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

If they won't even take feedback from people like Strelok and others who have complained about the game even when it was clearly imbalanced in WoL, then I have zero confidence in Blizzard. You saw the state they left Wings of Liberty and Diablo III?

Blizzard need to completely fucking cut it out with the DRM. You can't have 'offline' tournaments anymore because Blizzard wants to shackle the Korean scene to them no matter how much that would harm the scene in the long run. Look at the recent news and how heavily DDoSed certain streams and tournaments have become? Sure it's a problem League shares but one of the first streamers to have really reported it and even offer rudimentary advice on how to stop it is Destiny.

Valve have one-upped Blizzard and Riot by placing a LAN mode into the Dota 2 client.

I swear if Valve ever entered the RTS market, they would murder Blizzard in cold blood.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-17 01:20:13
September 17 2013 01:17 GMT
#1004
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-09-17 07:20:52
September 17 2013 07:17 GMT
#1005
On September 17 2013 10:17 Clbull wrote:
Show nested quote +
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


1. I think nerf on medivac and widow mine will do. (too late? I wish they neft marine for other race sake)
2. Don't remove the boost just yet. rather make it cost 5 HP with longer cooldown so that ppl will not abuse it.
3. sounds interesting but I think it is a quite big change to implement (maybe LotV?). I rather want the decrease in explosion radius. Similar mechanics like tank splash (deals 100% dmg on small circle, deals 50% on outer circle, etc.)
4. buff on tank always sounds nice
5. ummm... why?
6.WHY? it is already tanky enough. if hellbats don't have dps, they won't be effective vs low-tie units. I rather want transformation servo cost decreased and can be researched in armory (still same research time) so that mech will have more tools to use.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 17 2013 07:34 GMT
#1006
On September 17 2013 10:17 Clbull wrote:
Show nested quote +
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


Well, if you are going to nerf bio. Will likely need to take away muta speed (they are too fast anyways) and their healing rate.OR a decent anti air option which doesn't take forever to make and is mobile (think Goliaths and not Thors). Also, if they dont want terrans to deal with T3 zerg with T1, they need to buff Terran T3. They just take too long to build and not mobile enough.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-09-17 07:46:19
September 17 2013 07:42 GMT
#1007
On September 17 2013 16:34 vthree wrote:
Show nested quote +
On September 17 2013 10:17 Clbull wrote:
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


Well, if you are going to nerf bio. Will likely need to take away muta speed (they are too fast anyways) and their healing rate.OR a decent anti air option which doesn't take forever to make and is mobile (think Goliaths and not Thors). Also, if they dont want terrans to deal with T3 zerg with T1, they need to buff Terran T3. They just take too long to build and not mobile enough.

yup! I will happily trade muta speed/healing with medivac boost and widow mines. but don't forget about pheonix and stupid spore buff as well.

But remember. medivac speed was something that blizzard wanted (with no reason but for fun ). and there we had problems with helldrop, 3 base push, muta being very fast (they needed to buff muta to deal with speedivacs), very long photon overcharge duration, etc

It was something that never should have been implemented.
I rather hope that they will give new dropship (medivac is still in gameplay but with no boost) like hercules!
saddaromma
Profile Joined April 2013
1129 Posts
September 17 2013 07:54 GMT
#1008
On September 17 2013 10:17 Clbull wrote:
Show nested quote +
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.

You can do it yourself in sc2 editor.
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 17 2013 08:09 GMT
#1009
On September 17 2013 10:17 Clbull wrote:
Show nested quote +
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


Half of your suggestions are really terrible..
1 You can't nerf bio now unless you buff T3 of terran, because currently T3 of terran is really crappy vs most of the T3 of other races.
2 No, it wasn't a retarded change it was a good change, every race had learned how to deal with drops and you started to see less and less of them in all MUs. Ok, maybe buffing the speed really wasn't the way to go because it had a runaway effect in the need to buff the speed of all anti medivac options, but now if you want to remove the speed boost you not only need to give medivacs something in return so you can drop, but you still need to nerf everything back down to WoL level.
3 I don't think mechanics needs to be brought back, WM are ok units on their own, its just that they are too effective for what they do, or maybe most of terran T2 and T3 is just terrible at what it does, which makes the mine look to good.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-17 14:02:17
September 17 2013 14:01 GMT
#1010
On September 17 2013 17:09 Destructicon wrote:
Show nested quote +
On September 17 2013 10:17 Clbull wrote:
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


Half of your suggestions are really terrible..
1 You can't nerf bio now unless you buff T3 of terran, because currently T3 of terran is really crappy vs most of the T3 of other races.
2 No, it wasn't a retarded change it was a good change, every race had learned how to deal with drops and you started to see less and less of them in all MUs. Ok, maybe buffing the speed really wasn't the way to go because it had a runaway effect in the need to buff the speed of all anti medivac options, but now if you want to remove the speed boost you not only need to give medivacs something in return so you can drop, but you still need to nerf everything back down to WoL level.
3 I don't think mechanics needs to be brought back, WM are ok units on their own, its just that they are too effective for what they do, or maybe most of terran T2 and T3 is just terrible at what it does, which makes the mine look to good.

I'd say more like Mech needs a massive buff. The Raven is fine and the Battlecruiser could use a slight buff to make it less susceptible to armor upgrades and templar.

I would also remove Graviton Beam from Phoenixes but make them able to attack ground and air with their weapons. Kiting bio armies would add an interesting twist to skytoss.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
September 17 2013 14:17 GMT
#1011
well...

i think mc need to play more Terran vs zerg, cause his statement looks like its really easy for the terran to win every game..


I consider myself as a solid sc2 player, been master for last 6 seasons, and i really struggle whit tvz. I rarely can drop hararas much cause spore and spine fix that. creeep spread and overlord makes it impossible to make any suprise attacks.

overserr really attrackt the mine attacks so doin mmmm isnt that OP as mc told.

Also i hate ROACH HYDRA viper cause its basically nothing you can do cause your army cant shot when vipers doin theyre work
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 17 2013 14:27 GMT
#1012
On September 17 2013 23:17 MiCroLiFe wrote:
well...

i think mc need to play more Terran vs zerg, cause his statement looks like its really easy for the terran to win every game..


I consider myself as a solid sc2 player, been master for last 6 seasons, and i really struggle whit tvz. I rarely can drop hararas much cause spore and spine fix that. creeep spread and overlord makes it impossible to make any suprise attacks.

overserr really attrackt the mine attacks so doin mmmm isnt that OP as mc told.

Also i hate ROACH HYDRA viper cause its basically nothing you can do cause your army cant shot when vipers doin theyre work

Don't want to break it to you, but MC was one(!) of Mvp's practice partners for TvZ in WCS EU.
DeMoN pulls off a Miracle and Flies to the Moon
SsDrKosS
Profile Joined March 2013
330 Posts
September 17 2013 15:20 GMT
#1013
On September 17 2013 23:01 Clbull wrote:
Show nested quote +
On September 17 2013 17:09 Destructicon wrote:
On September 17 2013 10:17 Clbull wrote:
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


Half of your suggestions are really terrible..
1 You can't nerf bio now unless you buff T3 of terran, because currently T3 of terran is really crappy vs most of the T3 of other races.
2 No, it wasn't a retarded change it was a good change, every race had learned how to deal with drops and you started to see less and less of them in all MUs. Ok, maybe buffing the speed really wasn't the way to go because it had a runaway effect in the need to buff the speed of all anti medivac options, but now if you want to remove the speed boost you not only need to give medivacs something in return so you can drop, but you still need to nerf everything back down to WoL level.
3 I don't think mechanics needs to be brought back, WM are ok units on their own, its just that they are too effective for what they do, or maybe most of terran T2 and T3 is just terrible at what it does, which makes the mine look to good.

I'd say more like Mech needs a massive buff. The Raven is fine and the Battlecruiser could use a slight buff to make it less susceptible to armor upgrades and templar.

I would also remove Graviton Beam from Phoenixes but make them able to attack ground and air with their weapons. Kiting bio armies would add an interesting twist to skytoss.

Hey! I have a great idea to buff mech!

a slight change in transformation servos

Transformation servos now reduces all transformations time by 1 seconds (so this makes viking, tank and thor to have 3 second to transform)
and allow hellion/hellbat transition.

How about that? :D
sc2holar
Profile Joined October 2011
Sweden1637 Posts
September 17 2013 15:25 GMT
#1014
On September 18 2013 00:20 SsDrKosS wrote:
Show nested quote +
On September 17 2013 23:01 Clbull wrote:
On September 17 2013 17:09 Destructicon wrote:
On September 17 2013 10:17 Clbull wrote:
On September 17 2013 06:31 Jawra wrote:
I think the core issue with deathballs is the 3-base optimal econ and how the midgame units interact so poorly atm :/ If the game doesn't punish turtling then ofc there will be deathballs..they introduced the WMine because they thought Tanks provided for stale games, where did that come from?! They are too scared to experiment with the fundamentals but I hope they do so with LotV atleast.

It's so true the stuff MC says about Terran Bio countering everything pretty much and the fact that drops are spammed all the time so that they dont seem that cool anymore ='/ I wish Blizzard got feedback from people like MC more.

What I'd do to fix Terran is:

1. Nerf bio, ideally through a small numbers nerf. There is no way it should be the de-facto way to take down Tier 3.
2. Remove boost from Medivacs. It was a retarded change anyway.
3. Remove the ability to train Widow Mines. Instead make Hellions able to produce and drop them at a very small cost like Vultures and Spider Mines in WoL's campaign. The new Widow Mine would have greatly reduced effectiveness and no longer deal friendly fire damage. It would also give HotS terrans a decentish anti-air soft-counter to the Mutalisk which would require Overseers and a lot of paitence to counteract.
4. Buff Siege Tanks to deal more damage against Massive units and Shield damage, improving their effectiveness against the Colossus, Ultralisk and Archon.
5. Improve Hellion performance against non-Light units. Not enough to make them trade equally but enough to make them not entirely wasted supply.
6. Make the Hellbat tankier but deal FAR less damage. Additionally, reduce their cargo size to 2 from 4 and make Infernal Pre Igniter instead give them +2 Armor in Hellbat mode rather than plus damage to Light.


Half of your suggestions are really terrible..
1 You can't nerf bio now unless you buff T3 of terran, because currently T3 of terran is really crappy vs most of the T3 of other races.
2 No, it wasn't a retarded change it was a good change, every race had learned how to deal with drops and you started to see less and less of them in all MUs. Ok, maybe buffing the speed really wasn't the way to go because it had a runaway effect in the need to buff the speed of all anti medivac options, but now if you want to remove the speed boost you not only need to give medivacs something in return so you can drop, but you still need to nerf everything back down to WoL level.
3 I don't think mechanics needs to be brought back, WM are ok units on their own, its just that they are too effective for what they do, or maybe most of terran T2 and T3 is just terrible at what it does, which makes the mine look to good.

I'd say more like Mech needs a massive buff. The Raven is fine and the Battlecruiser could use a slight buff to make it less susceptible to armor upgrades and templar.

I would also remove Graviton Beam from Phoenixes but make them able to attack ground and air with their weapons. Kiting bio armies would add an interesting twist to skytoss.

Hey! I have a great idea to buff mech!

a slight change in transformation servos

Transformation servos now reduces all transformations time by 1 seconds (so this makes viking, tank and thor to have 3 second to transform)
and allow hellion/hellbat transition.

How about that? :D



I would like to see observer speed/prism speed also increase the speed of the mothership and mothership core. people dont bother rebuilding it lategame because its never where you need it to be,
you no take candle
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 17 2013 15:49 GMT
#1015
To me, it's about these questions:

1. Can you transition?
2. Can you be forced to transition?

The more circumstances under which the answer to both is 'yes', the better SC2 is to play and as a spectator sport.

Examples:

Roach Hydra in ZvP. Vipers make it possible to transition when the Protoss demands it by getting Colossi. Consequently ZvP is improved over what it used to be in WoL.

4M vs Ling/Bling/Muta. Terran cannot be forced to transition (and arguably has nowhere to go anyway). Zerg desperately wants to transition into something more efficient, but generally can't.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 17 2013 15:53 GMT
#1016
On September 18 2013 00:49 Umpteen wrote:
4M vs Ling/Bling/Muta. Terran cannot be forced to transition (and arguably has nowhere to go anyway). Zerg desperately wants to transition into something more efficient, but generally can't.

I dare to say that the higher level of play, the more pointless late game transition in ZvT becomes, unless you manage to secure army of ultra-blord-infestor without falling apart and win it from there.
DeMoN pulls off a Miracle and Flies to the Moon
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
September 17 2013 15:54 GMT
#1017
What do you terrans think about this slight nerf?

I think I actually came up with a pretty decent idea for widow mines. What if after they shoot their missile (until it unburrows and reburrows) it loses it's cloaked status (lorewise it overheats or powersurges until it recharges). So this way it still holds the same initial burst potential but makes zerg players have less shit to apm and invest into by bringing overseers and their lack of detection in general.

This also creates another skillset and challenge for terrans to let them blast and reposition them and be more strategic and cautious with them with them (even just burrow/unburrow where they stand).

So essentially lowering the apm/micro/finesse requirements for zergs and increasing the similar requirements for terran.

The mines could display an animation or buff that signals when they are revealed (powered down) and need to be reburrowed.

If this seems too much of a nerf, an alternative would just be that the mines are revealed until they self reload or are repositioned. So that way lower skilled players still don't have all the extra tasking to do when using mines if they just leave them planted.

RIP SPOR 11/24/11 NEVAR FORGET
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-09-17 16:03:34
September 17 2013 16:01 GMT
#1018
On September 17 2013 02:04 Clbull wrote:
Show nested quote +
On September 16 2013 22:00 gTank wrote:
On September 16 2013 21:31 Clbull wrote:
On September 16 2013 14:25 BrassMonkey27 wrote:
On September 16 2013 12:47 Clbull wrote:
On September 16 2013 12:04 RyuuZer0 wrote:
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.

True but I have never been called a ni**er or an autistic fuck in LoL once. I have been called that numerous times in SC2 just from opponents who have either wanted to shit on me for losing to their cheese, asking then kindly for a rematch or for playing a style they found frustrating.

LoL has far more BM but the quality of it is quite bad, and if you ask me they are far better at banning offenders than they are in SC2. The game will also tell you that you've recently been reported and try to warn you against your behaviour too. Unlike SC2, they also implement mutes as penalties.

I have to agree that the LoL community is very toxic but their choice of offensive language isn't very great. There is also a great justification for raging at somebody for playing the game. Pick a wrong champion or build a wrong way or mismicro an engagement and that affects your entire team composition. Unfortunately League is balanced on a really static meta that makes HotS's stagnant, one-dimensional metagame look varied.

I asked someone in SC2 for a regame a week ago, I got called a "fucking ni**er." I also tried to play Mech and Sky Terran 2 days ago and got called an autistic fuck and a massive cunt by some guy who couldn't figure out how to make Hydralisks vs mass BC Raven Viking.


You contradict yourself a half dozen times in this post.. not quite sure what your point is. As someone who has played both Gamez I can say that LoL has the more poisonous community by far.


Age and the team aspect has a lot to do with it. I'd ballpark the average league player to be from 15-18, where the average sc2 player would be from the ages of 18-24. Something about moba games elicits this weird deep-rooted anger in people.. its not often I see someone play dota or league without a torrent of expletives and shouting.

What I'm saying is comparing LoL BM to SC2 BM is like comparing Dennis the Menace to /b/ on 4chan. The latter is going to offend you.


Weird that I find it the other way around, LoL community and people playing it has made me stop playing that game entirely. Before that, I was playing with friends only in premade groups. You get flamed for basically everything in LoL, starting by your nickname, over picking a hero the other guy doesn't like and ofc usual stuff while playing the game.

I started playing Dota2 with friends recently and there is way less flaming going on there than LoL but I think that will change when it gets more popular than it is right now.

Any time I get paired with Russian or Brazilian players it always turns into a flame fest. I've had the same problem with Spanish, German and Portuguese players on EUW in LoL.

There's less flaming but I hate Dota 2 for different reasons. The item builds feel less varied, roles less defined. It feels like the 'wild west' of MOBA metagames, people will still find a perfect cookie cutter build and there is no ranked matchmaking and Valve have even shut down DOTABUFF's attempt at adding a rank system.


In my experience you will find such people no matter where you go. It honestly doesn't matter if it's SC2, DotA or LoL. People will bitch no matter what. Doesn't matter what division you find yourself in either. This is why we play with friends and you know what? I met a lot of random people playing all three. Some of which are my age and we actually talk a lot. Makes it a lot easier just to have fun. If you can find a way to keep a level head and stick to your game. Making huge comebacks are possible. =)
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-17 16:25:52
September 17 2013 16:24 GMT
#1019
On September 17 2013 23:27 lolfail9001 wrote:
Show nested quote +
On September 17 2013 23:17 MiCroLiFe wrote:
well...

i think mc need to play more Terran vs zerg, cause his statement looks like its really easy for the terran to win every game..


I consider myself as a solid sc2 player, been master for last 6 seasons, and i really struggle whit tvz. I rarely can drop hararas much cause spore and spine fix that. creeep spread and overlord makes it impossible to make any suprise attacks.

overserr really attrackt the mine attacks so doin mmmm isnt that OP as mc told.

Also i hate ROACH HYDRA viper cause its basically nothing you can do cause your army cant shot when vipers doin theyre work

Don't want to break it to you, but MC was one(!) of Mvp's practice partners for TvZ in WCS EU.

To quote a notable moment from WCS EU:



"Your Terran is good though, right?"

"Yeah, right, but..."

"I seen you play Terran at IEM"

"Yeah, I rape you!"

I think he's almost as good with Zerg and Terran as he is Protoss. There are a lot of pros that can offrace really well and MC is one of them. Sen was reportedly another that could.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
September 17 2013 16:45 GMT
#1020
The google translate makes this opinion into a weird story lol.
So? My dad can beat up your dad. - Jesus
Prev 1 49 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 258
Nina 185
ProTech135
Livibee 38
StarCraft: Brood War
Nal_rA 108
Leta 94
Noble 85
sSak 61
Bale 16
Dota 2
NeuroSwarm211
LuMiX0
Super Smash Bros
amsayoshi88
Other Games
ViBE143
Mew2King43
Organizations
Other Games
gamesdonequick716
Dota 2
PGL Dota 2 - Main Stream153
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1550
Other Games
• Scarra903
Upcoming Events
RSL Revival
4h 36m
herO vs MaxPax
Rogue vs TriGGeR
BSL
14h 36m
Replay Cast
18h 36m
Replay Cast
1d 3h
Afreeca Starleague
1d 4h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 6h
Monday Night Weeklies
1d 11h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.