• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:32
CEST 18:32
KST 01:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1393 users

SK MC's thoughts on the current state of SC2 - Page 50

Forum Index > SC2 General
Post a Reply
Prev 1 48 49 50 51 52 Next
Phanekim
Profile Joined April 2003
United States777 Posts
September 16 2013 02:46 GMT
#981
On September 16 2013 11:15 darkness wrote:
I think we should take small steps. First, lower tanks supply by 1, and replace thors with goliaths. This should make mech more viable as a start. Of course, you may consider siege tank's damage as well.


goliaths instead of thor is necessary. but you forget, thor is here. blizz wouldn't spend all that on a austrian accent for it to be gone in lotv.
i like cheese
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-16 02:57:20
September 16 2013 02:56 GMT
#982
On September 16 2013 11:46 Phanekim wrote:
Show nested quote +
On September 16 2013 11:15 darkness wrote:
I think we should take small steps. First, lower tanks supply by 1, and replace thors with goliaths. This should make mech more viable as a start. Of course, you may consider siege tank's damage as well.


goliaths instead of thor is necessary. but you forget, thor is here. blizz wouldn't spend all that on a austrian accent for it to be gone in lotv.

Here's an idea. Remove the Thor and bring back the Warhound. Make it:

A) 1 supply
B) Greatly downsized, only costing about 75 Minerals and 25 Gas each.
C) Quick but weak aerial attack, does 3 damage but also minor splash.
D) Ground attack is slow and single target but decent vs Armored and Massive units.
E) Phalanx ability, lets them raise a shield, reducing their movement speed by 50% but reducing their damage taken by 80%. Basically, make them the Footmen of SC2.
F) Attack range of 4.
Veldril
Profile Joined August 2010
Thailand1817 Posts
September 16 2013 03:00 GMT
#983
On September 16 2013 11:30 Clbull wrote:
Show nested quote +
On September 16 2013 11:27 ETisME wrote:
On September 16 2013 11:21 Hattori_Hanzo wrote:
On September 16 2013 11:02 gobbledydook wrote:
On September 16 2013 11:01 Hattori_Hanzo wrote:
It became stagnant again after three consecutive hellbat nerfs,
- reintroduction of transformation servos
- increase of loading size from 2 to 4.
- reintroduction of the blue flame requirement

Thanks SC2 forum trolls.


hellbat drops all day?


It was close to being solved by the meta, when anticipating hellbat drops, opponents would start turreting up and/or add in anti-air flying units to patrol the blind spots.

It was beginning to look interesting with all that action around the map as T would try to sneak in a hellbat drop while pushing the front. But noooooooooooooooo, Big Daddy Designer had to come "save the day" with a hellbat nerf.

I facepalmed so hard I didn't watch a game until last Friday.
Sorry Blizzard, it is YOU who is killing SC2 scene.

I think most people would agree that TvT is way better than before now. Exactly what the community wanted, you are in the minority here

Except replace dropping Hellbats with dropping Marines and Marauders on everything. Bio is still broken in TvT and is phasing out Mech because of Stimivac drops.


I don't think you watched enough recent TvT games. Most of the times players would go bio-tank or one player would go mech. However, all builds need to use medivacs to both heal and drop in either styles. It gives mech a more harassment options than hellion runby and also make hellbat micro with medivacs become important and more effective against bio-army. Seriously, go watch Innovation vs Taeja game 3 of Seasons 2 Finals and DH Bucharest final game 1 and 3 to see how medivacs give a very dynamic game in the hand of best players.

Also...

When you can deny 6 - 7 Siege Tanks with a handful of Hellbats below by dropping about 3 medivacs full of MM on top and engaging with another force in a concave, it's not balanced


Dropping 3 medivacs full of units is a very big commitment. That's around 24 supply of army + 6 supply of medivacs (2400 mineral + hundreds of gas) that can be lost easily too with good positioning of mech players (with vikings and hellbat). Beside, tanks is not a unit that suppose to be alone without support from other units. Denying 6-7 tanks that are alone is not really a big deal.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
RyuuZer0
Profile Blog Joined June 2012
Australia36 Posts
September 16 2013 03:04 GMT
#984
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.
Nebuchad
Profile Blog Joined December 2012
Switzerland12460 Posts
September 16 2013 03:40 GMT
#985
On September 16 2013 12:04 RyuuZer0 wrote:
Show nested quote +
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.


You don't play protoss, do you? =)
No will to live, no wish to die
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-16 03:44:13
September 16 2013 03:41 GMT
#986
On September 16 2013 12:00 Veldril wrote:
Show nested quote +
On September 16 2013 11:30 Clbull wrote:
On September 16 2013 11:27 ETisME wrote:
On September 16 2013 11:21 Hattori_Hanzo wrote:
On September 16 2013 11:02 gobbledydook wrote:
On September 16 2013 11:01 Hattori_Hanzo wrote:
It became stagnant again after three consecutive hellbat nerfs,
- reintroduction of transformation servos
- increase of loading size from 2 to 4.
- reintroduction of the blue flame requirement

Thanks SC2 forum trolls.


hellbat drops all day?


It was close to being solved by the meta, when anticipating hellbat drops, opponents would start turreting up and/or add in anti-air flying units to patrol the blind spots.

It was beginning to look interesting with all that action around the map as T would try to sneak in a hellbat drop while pushing the front. But noooooooooooooooo, Big Daddy Designer had to come "save the day" with a hellbat nerf.

I facepalmed so hard I didn't watch a game until last Friday.
Sorry Blizzard, it is YOU who is killing SC2 scene.

I think most people would agree that TvT is way better than before now. Exactly what the community wanted, you are in the minority here

Except replace dropping Hellbats with dropping Marines and Marauders on everything. Bio is still broken in TvT and is phasing out Mech because of Stimivac drops.


I don't think you watched enough recent TvT games. Most of the times players would go bio-tank or one player would go mech. However, all builds need to use medivacs to both heal and drop in either styles. It gives mech a more harassment options than hellion runby and also make hellbat micro with medivacs become important and more effective against bio-army. Seriously, go watch Innovation vs Taeja game 3 of Seasons 2 Finals and DH Bucharest final game 1 and 3 to see how medivacs give a very dynamic game in the hand of best players.

Also...

Show nested quote +
When you can deny 6 - 7 Siege Tanks with a handful of Hellbats below by dropping about 3 medivacs full of MM on top and engaging with another force in a concave, it's not balanced


Dropping 3 medivacs full of units is a very big commitment. That's around 24 supply of army + 6 supply of medivacs (2400 mineral + hundreds of gas) that can be lost easily too with good positioning of mech players (with vikings and hellbat). Beside, tanks is not a unit that suppose to be alone without support from other units. Denying 6-7 tanks that are alone is not really a big deal.

That example isn't good enough. TaeJa got really far ahead in that game with really successful Banshee harassment. It was a given that Innovation was going to struggle economically in the later game.

Getting a supply advantage as a mech player is never where you want to be as a Bio playing Terran. Generally you want a superior supply, to constantly pressure the Mech player and prevent him from going 2-2 and 200/200 with a strong army.

My problem is that stimivacs completely negate things such as missile turret walls that were originally designed to greatly ward off doom drops. Now, you can stim past them, escape unmolested, drop straight in the production, stim and rape it all.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-16 03:50:52
September 16 2013 03:47 GMT
#987
On September 16 2013 12:04 RyuuZer0 wrote:
Show nested quote +
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.

True but I have never been called a ni**er or an autistic fuck in LoL once. I have been called that numerous times in SC2 just from opponents who have either wanted to shit on me for losing to their cheese, asking then kindly for a rematch or for playing a style they found frustrating.

LoL has far more BM but the quality of it is quite bad, and if you ask me they are far better at banning offenders than they are in SC2. The game will also tell you that you've recently been reported and try to warn you against your behaviour too. Unlike SC2, they also implement mutes as penalties.

I have to agree that the LoL community is very toxic but their choice of offensive language isn't very great. There is also a great justification for raging at somebody for playing the game. Pick a wrong champion or build a wrong way or mismicro an engagement and that affects your entire team composition. Unfortunately League is balanced on a really static meta that makes HotS's stagnant, one-dimensional metagame look varied.

I asked someone in SC2 for a regame a week ago, I got called a "fucking ni**er." I also tried to play Mech and Sky Terran 2 days ago and got called an autistic fuck and a massive cunt by some guy who couldn't figure out how to make Hydralisks vs mass BC Raven Viking.
saddaromma
Profile Joined April 2013
1129 Posts
September 16 2013 04:41 GMT
#988
On September 12 2013 14:57 rezoacken wrote:
Show nested quote +
On September 12 2013 14:50 saddaromma wrote:
On September 12 2013 14:38 rezoacken wrote:
To me esport is at an alltime low.
Moba are the big thing right now but I really dont get the hype for those and can't get myself to watch them without getting bored out of my mind. It's way too slow and unexciting from a viewer point of view.
And SC2 hasn't been interesting to me for a long time due to design decisions Blizzard doesn't want to get rid off making the game way too volatile and battles way too quick and too decisive to make the game exciting.

Last e-sport thing I've watched were some pro matches of Age of Conquerors (aoe2)...


Speak for yourself. I'm mostly on the edge of my seat while watching high profile LCS games.

Ofc, boring games happen, every sports have boring games.


Yeah of course I'm just expressing my point of view, that's pretty obvious from my post unless you want me to add "imo" at every sentences... I doubt the dozens of thousands of viewers just watch out of boredom.


I believe you're from english speaking country. You should word it better: "It's way too slow and unexciting from a viewer point of view" - is generalization. "I don't like watching LoL coz its too slow and unexciting" - is more of personal opinion.
Xahhk
Profile Joined April 2010
Canada540 Posts
September 16 2013 04:47 GMT
#989
How is the game still stagnant when everything they did in HOTS was an attempt to create variation?
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 16 2013 04:49 GMT
#990
To me, having a conversation like this at all is a bad sign in general. yikes
Nada's body is South Korea's greatest weapon.
saddaromma
Profile Joined April 2013
1129 Posts
September 16 2013 05:00 GMT
#991
On September 16 2013 13:47 Xahhk wrote:
How is the game still stagnant when everything they did in HOTS was an attempt to create variation?

Terrible damage syndrome and hard counters make the game impossible to have variations. There will be always one and only optimal build.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
September 16 2013 05:25 GMT
#992
On September 16 2013 12:47 Clbull wrote:
Show nested quote +
On September 16 2013 12:04 RyuuZer0 wrote:
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.

True but I have never been called a ni**er or an autistic fuck in LoL once. I have been called that numerous times in SC2 just from opponents who have either wanted to shit on me for losing to their cheese, asking then kindly for a rematch or for playing a style they found frustrating.

LoL has far more BM but the quality of it is quite bad, and if you ask me they are far better at banning offenders than they are in SC2. The game will also tell you that you've recently been reported and try to warn you against your behaviour too. Unlike SC2, they also implement mutes as penalties.

I have to agree that the LoL community is very toxic but their choice of offensive language isn't very great. There is also a great justification for raging at somebody for playing the game. Pick a wrong champion or build a wrong way or mismicro an engagement and that affects your entire team composition. Unfortunately League is balanced on a really static meta that makes HotS's stagnant, one-dimensional metagame look varied.

I asked someone in SC2 for a regame a week ago, I got called a "fucking ni**er." I also tried to play Mech and Sky Terran 2 days ago and got called an autistic fuck and a massive cunt by some guy who couldn't figure out how to make Hydralisks vs mass BC Raven Viking.


You contradict yourself a half dozen times in this post.. not quite sure what your point is. As someone who has played both Gamez I can say that LoL has the more poisonous community by far.


Age and the team aspect has a lot to do with it. I'd ballpark the average league player to be from 15-18, where the average sc2 player would be from the ages of 18-24. Something about moba games elicits this weird deep-rooted anger in people.. its not often I see someone play dota or league without a torrent of expletives and shouting.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Rabiator
Profile Joined March 2010
Germany3948 Posts
September 16 2013 05:57 GMT
#993
On September 16 2013 14:00 saddaromma wrote:
Show nested quote +
On September 16 2013 13:47 Xahhk wrote:
How is the game still stagnant when everything they did in HOTS was an attempt to create variation?

Terrible damage syndrome and hard counters make the game impossible to have variations. There will be always one and only optimal build.

This is basically at the core of the problem. Units in small numbers are FINE and BALANCED, but the game is designed to be all about large armies which are constantly replaced AND they are fighting in a maximized concentration due to the "improved" movement AI system and the unlimited unit selection. This maximizes the dps of the "clump" and creates the "critical number problem" where units get more efficient if you have more than X of them in a tight clump. There isnt any point to really micro in a battle anymore, because units die far too fast to react to one of them being shot at. The only "micro" possible is a general movement of "sub-clumps" to get into a better firing position.

This possible focus fire makes a lot of units useless - like many air units which need to be present in critical number to make them worth it in the first place - and it certainly is very boring to watch a Colossus being abducted into the middle of a clump of Hydras and Roaches and watch it die in less than a second. There simply is no way to "parry" that kind of attack and the game should have that option. Thus the game is dumber than it should and could be and all that is needed to correct it is to lower the unit density by A LOT.
If you cant say what you're meaning, you can never mean what you're saying.
SsDrKosS
Profile Joined March 2013
330 Posts
September 16 2013 06:49 GMT
#994
On September 16 2013 11:56 Clbull wrote:
Show nested quote +
On September 16 2013 11:46 Phanekim wrote:
On September 16 2013 11:15 darkness wrote:
I think we should take small steps. First, lower tanks supply by 1, and replace thors with goliaths. This should make mech more viable as a start. Of course, you may consider siege tank's damage as well.


goliaths instead of thor is necessary. but you forget, thor is here. blizz wouldn't spend all that on a austrian accent for it to be gone in lotv.

Here's an idea. Remove the Thor and bring back the Warhound. Make it:

A) 1 supply
B) Greatly downsized, only costing about 75 Minerals and 25 Gas each.
C) Quick but weak aerial attack, does 3 damage but also minor splash.
D) Ground attack is slow and single target but decent vs Armored and Massive units.
E) Phalanx ability, lets them raise a shield, reducing their movement speed by 50% but reducing their damage taken by 80%. Basically, make them the Footmen of SC2.
F) Attack range of 4.


I just wish thor is smaller and fast like immortal
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-09-16 07:18:48
September 16 2013 06:56 GMT
#995
On September 16 2013 14:57 Rabiator wrote:
Show nested quote +
On September 16 2013 14:00 saddaromma wrote:
On September 16 2013 13:47 Xahhk wrote:
How is the game still stagnant when everything they did in HOTS was an attempt to create variation?

Terrible damage syndrome and hard counters make the game impossible to have variations. There will be always one and only optimal build.

This is basically at the core of the problem. Units in small numbers are FINE and BALANCED, but the game is designed to be all about large armies which are constantly replaced AND they are fighting in a maximized concentration due to the "improved" movement AI system and the unlimited unit selection. This maximizes the dps of the "clump" and creates the "critical number problem" where units get more efficient if you have more than X of them in a tight clump. There isnt any point to really micro in a battle anymore, because units die far too fast to react to one of them being shot at. The only "micro" possible is a general movement of "sub-clumps" to get into a better firing position.

This possible focus fire makes a lot of units useless - like many air units which need to be present in critical number to make them worth it in the first place - and it certainly is very boring to watch a Colossus being abducted into the middle of a clump of Hydras and Roaches and watch it die in less than a second. There simply is no way to "parry" that kind of attack and the game should have that option. Thus the game is dumber than it should and could be and all that is needed to correct it is to lower the unit density by A LOT.

Yes... same as for widow mine.
It's ok in small numbers (can dodge or bait), but when it is all over the place, shabby zerg like me die and rage quit

Edit: how about reintroducing limited selection? obviously it should more than 12 :p
I think blizzard made limited selection on purpose in bw, didn't they?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 16 2013 07:21 GMT
#996
On September 16 2013 15:56 SsDrKosS wrote:
Show nested quote +
On September 16 2013 14:57 Rabiator wrote:
On September 16 2013 14:00 saddaromma wrote:
On September 16 2013 13:47 Xahhk wrote:
How is the game still stagnant when everything they did in HOTS was an attempt to create variation?

Terrible damage syndrome and hard counters make the game impossible to have variations. There will be always one and only optimal build.

This is basically at the core of the problem. Units in small numbers are FINE and BALANCED, but the game is designed to be all about large armies which are constantly replaced AND they are fighting in a maximized concentration due to the "improved" movement AI system and the unlimited unit selection. This maximizes the dps of the "clump" and creates the "critical number problem" where units get more efficient if you have more than X of them in a tight clump. There isnt any point to really micro in a battle anymore, because units die far too fast to react to one of them being shot at. The only "micro" possible is a general movement of "sub-clumps" to get into a better firing position.

This possible focus fire makes a lot of units useless - like many air units which need to be present in critical number to make them worth it in the first place - and it certainly is very boring to watch a Colossus being abducted into the middle of a clump of Hydras and Roaches and watch it die in less than a second. There simply is no way to "parry" that kind of attack and the game should have that option. Thus the game is dumber than it should and could be and all that is needed to correct it is to lower the unit density by A LOT.

Yes... same as for widow mine.
It's ok in small numbers (can dodge or bait), but when it is all over the place, shabby zerg like me die and rage quit

Edit: how about reintroducing limited selection? obviously it should more than 12 :p
I think blizzard made limited selection on purpose in bw, didn't they?

It's never going to happen, you might as well say that Blizzard should remove protoss and focus on two races only. I think the only thing you can hope for is that they'll keep certain arguments in mind come WC4/SC3, but who knows if Blizzard is ever going to make another RTS game.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-09-16 12:33:58
September 16 2013 12:31 GMT
#997
On September 16 2013 14:25 BrassMonkey27 wrote:
Show nested quote +
On September 16 2013 12:47 Clbull wrote:
On September 16 2013 12:04 RyuuZer0 wrote:
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.

True but I have never been called a ni**er or an autistic fuck in LoL once. I have been called that numerous times in SC2 just from opponents who have either wanted to shit on me for losing to their cheese, asking then kindly for a rematch or for playing a style they found frustrating.

LoL has far more BM but the quality of it is quite bad, and if you ask me they are far better at banning offenders than they are in SC2. The game will also tell you that you've recently been reported and try to warn you against your behaviour too. Unlike SC2, they also implement mutes as penalties.

I have to agree that the LoL community is very toxic but their choice of offensive language isn't very great. There is also a great justification for raging at somebody for playing the game. Pick a wrong champion or build a wrong way or mismicro an engagement and that affects your entire team composition. Unfortunately League is balanced on a really static meta that makes HotS's stagnant, one-dimensional metagame look varied.

I asked someone in SC2 for a regame a week ago, I got called a "fucking ni**er." I also tried to play Mech and Sky Terran 2 days ago and got called an autistic fuck and a massive cunt by some guy who couldn't figure out how to make Hydralisks vs mass BC Raven Viking.


You contradict yourself a half dozen times in this post.. not quite sure what your point is. As someone who has played both Gamez I can say that LoL has the more poisonous community by far.


Age and the team aspect has a lot to do with it. I'd ballpark the average league player to be from 15-18, where the average sc2 player would be from the ages of 18-24. Something about moba games elicits this weird deep-rooted anger in people.. its not often I see someone play dota or league without a torrent of expletives and shouting.

What I'm saying is comparing LoL BM to SC2 BM is like comparing Dennis the Menace to /b/ on 4chan. The latter is going to offend you.
shadymmj
Profile Joined June 2010
1906 Posts
September 16 2013 12:59 GMT
#998
pretty sure i've hurled incredibly offensive racist abuse in LoL almost every other game; stuff too obscene to be printed here else i will be banned. no i don't play LoL anymore.

to me it is almost pointless insulting someone over sc2 (1v1). it's not gonna make the loss turn into a win. okay, so that's true for LoL as well, but at least it makes others feel bad about themselves. if you do so in sc2 there is a good chance your victorious opponent will just gloat over your terribleness.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
gTank
Profile Joined January 2011
Austria2610 Posts
September 16 2013 13:00 GMT
#999
On September 16 2013 21:31 Clbull wrote:
Show nested quote +
On September 16 2013 14:25 BrassMonkey27 wrote:
On September 16 2013 12:47 Clbull wrote:
On September 16 2013 12:04 RyuuZer0 wrote:
On September 13 2013 01:48 Clbull wrote:
I agree, the SC2 community is toxic-as-shit and in a way that would make League of Legends seem like kindergarten.


In my experience, the LoL community is easily 100x worse than the SC2 community. You get abused a lot more just playing the game, though the team aspect probably has something to do with that. Besides, just think about all the good community stuff we have related to SC2, including this very website. Nothing quite like Teamliquid exists in the LoL community.

True but I have never been called a ni**er or an autistic fuck in LoL once. I have been called that numerous times in SC2 just from opponents who have either wanted to shit on me for losing to their cheese, asking then kindly for a rematch or for playing a style they found frustrating.

LoL has far more BM but the quality of it is quite bad, and if you ask me they are far better at banning offenders than they are in SC2. The game will also tell you that you've recently been reported and try to warn you against your behaviour too. Unlike SC2, they also implement mutes as penalties.

I have to agree that the LoL community is very toxic but their choice of offensive language isn't very great. There is also a great justification for raging at somebody for playing the game. Pick a wrong champion or build a wrong way or mismicro an engagement and that affects your entire team composition. Unfortunately League is balanced on a really static meta that makes HotS's stagnant, one-dimensional metagame look varied.

I asked someone in SC2 for a regame a week ago, I got called a "fucking ni**er." I also tried to play Mech and Sky Terran 2 days ago and got called an autistic fuck and a massive cunt by some guy who couldn't figure out how to make Hydralisks vs mass BC Raven Viking.


You contradict yourself a half dozen times in this post.. not quite sure what your point is. As someone who has played both Gamez I can say that LoL has the more poisonous community by far.


Age and the team aspect has a lot to do with it. I'd ballpark the average league player to be from 15-18, where the average sc2 player would be from the ages of 18-24. Something about moba games elicits this weird deep-rooted anger in people.. its not often I see someone play dota or league without a torrent of expletives and shouting.

What I'm saying is comparing LoL BM to SC2 BM is like comparing Dennis the Menace to /b/ on 4chan. The latter is going to offend you.


Weird that I find it the other way around, LoL community and people playing it has made me stop playing that game entirely. Before that, I was playing with friends only in premade groups. You get flamed for basically everything in LoL, starting by your nickname, over picking a hero the other guy doesn't like and ofc usual stuff while playing the game.

I started playing Dota2 with friends recently and there is way less flaming going on there than LoL but I think that will change when it gets more popular than it is right now.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ETisME
Profile Blog Joined April 2011
12714 Posts
September 16 2013 13:07 GMT
#1000
I almost never had any flaming on LoL unless I was doing really badly but in SC2 I get called out sometimes on a team game lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 48 49 50 51 52 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Wardi Spring Cup
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
WardiTV1406
TKL 338
Ryung 241
IndyStarCraft 223
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 338
Ryung 241
IndyStarCraft 223
Rex 141
Railgan 94
BRAT_OK 56
MindelVK 22
JuggernautJason0
StarCraft: Brood War
EffOrt 1551
BeSt 816
ZerO 468
Rush 210
hero 163
Mind 99
Bonyth 93
Nal_rA 58
Movie 41
Shinee 41
[ Show more ]
Pusan 39
sorry 32
Rock 27
EG.Machine 20
GoRush 13
IntoTheRainbow 12
Dota 2
Gorgc5908
XaKoH 385
syndereN305
LuMiX1
Counter-Strike
fl0m2362
Heroes of the Storm
Khaldor387
Other Games
gofns21389
singsing2024
FrodaN1854
B2W.Neo1376
Liquid`RaSZi1215
Happy368
Hui .278
Beastyqt252
monkeys_forever198
KnowMe160
ArmadaUGS131
elazer67
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick2571
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2347
• Jankos2032
• TFBlade1225
Other Games
• WagamamaTV392
• Shiphtur235
Upcoming Events
BSL
2h 28m
Dewalt vs DragOn
Aether vs Jimin
GSL
15h 28m
Afreeca Starleague
17h 28m
Soma vs Leta
Wardi Open
19h 28m
Monday Night Weeklies
23h 28m
OSC
1d 7h
CranKy Ducklings
1d 17h
Afreeca Starleague
1d 17h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.