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WCS 2014 - Hybrid System Possible?

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FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 08:04:18
August 22 2013 07:35 GMT
#1
Introduction:

Hello everyone,

I have been involved in the Starcraft II scene since its early years. I have worked with some phenomenal players not only on my teams but also in events I have helped oversee. I have kept in touch with several players top within the scene who have shared their opinions on the current WCS situation.

I understand there is currently a debate going on discussing whether or not region locking is the best possible solution to resolve the issue. I personally was against region locking in the beginning because as a former manager I know what practice vs the best players in the world can do to up and coming talent.

I have changed my view a bit on the topic though as I have spoken to several excellent players who have been forced to almost retire due to the difficulty of having time to train in the NA scene. In order to play full time you need to either be a student, work very few hours, or be on a Premier team in NA.

I believe though there may be another way to look at this dilemma. What about a possible Hybrid system? A system where players can get the practice they need vs Koreans to excel well also leaving enough resources on the table for up and coming gamers to support themselves on their gaming endeavors.

I believe such a system could be possible but I think as a community it is something we need to come up with together. I know there is a lot of smart people in this community and the energy we all share well debating this topic is tremendous. Perhaps we should look for a possible solution outside the "yes or no" region lock discussions.

I have decided to start this topic because I wanted to see if anyone in the community could share ideas to possibly help blizzard out in providing an alternative option that would give the players the best of both worlds.

PRO's to Region Lock:
Players have a chance to make enough money to sustain full time training to become better players.

CON's to Regon Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.

Possible Hybrid:
Could we create a system where a regular season has no region lock and season finals with region lock. So we get the experience from playing top level koreans well still being able to earn enough money to train full time. Perhaps a point system? Tell us what you think.

Original WCS Post in other thread:
I posted a comment in the other WCS thread but I wanted to create a sepertage post for it so it doesn't get lost in the pages. Here is my intial comments in the other post:

I can see both sides of the debate. I know several former pro players who had to stop playing due to the financial aspect of it. If we can give NA players the chance to earn money more players can play full time but they would need to get the korean practice experience elsewhere. So its sort of a balancing effect if they were to do region locking. NA players would need to find a way to practice vs koreans which is very difficult without lag over servers. Brings up an interesting discussion for sure. Initially I was all for keeping it open as it raised the skill level but the truth is there isn't many na players besides those on top teams that can afford to train the way koreans do. There is no gaming houses where food and what not is provided. Perhaps those interested who have spare cash look at opening up a korean style team house. I know I would If i had the money.

Another Idea:
Perhaps they need to look at a new system that allows NA/EU/KR players to play against each other in the regular seasons but have region locks in effect for season finals. I don't see how to do it but im sure a system could be created. There are a lot of people smarter then me. Why don't we discuss ways this might be possible? give blizzard some ideas?

This would give us the best of both worlds. Players get the experience of playing vs Koreans and they have the chance to earn money to keep the na scene robust.


If you have anything to contribute to this conversation please do. I believe something is possible if we can turn some of that energy we are putting into the debate into some creative alternative solutions. :D Hope to hear from you guys.

Freedom.
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
Last Edited: 2013-08-22 07:56:33
August 22 2013 07:51 GMT
#2
Anything that would help us to watch better games would be great
Celebrating Starcraft since... a long time ago.
FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 07:58:34
August 22 2013 07:53 GMT
#3
Perhaps an open regular season with a region lock for season finals based off points? That is just one idea. Lets try and think things through here. Lets start up a conversation :D I know there is a lot of people on these forums smarter then me; so I'm sure we can come up with something. Lets give blizzard some alternative ideas other then region lock or no region lock. We all know either way is harmful to one degree so lets look at a mix of them both for the best possible outcome.
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
August 22 2013 08:06 GMT
#4
We always want eSports to be more like real sports but yet people continue coming with backward ideas like this. Imagine if Beckham wasn't allowed to play for the Los Angelas Galaxy or Messi for Barcelona because people didn't want these star players to play in their countries. Because it would make it harder for the regions own players to compete on that level.

You only get on their level by trying to become as good as them. And not making your own league easier for the purpose of making easy money and sustainability of weaker players. It's harsh but it's the truth in any "real" sport too.
"Suum Cuique" - Cicero
truecleric
Profile Joined July 2009
Canada4 Posts
August 22 2013 08:11 GMT
#5
I think you can put a semi-region lock with only certain amount of spots for other regions. For example if you had 32 spots in premier league only 8 spots in total could be taken by other regions. Or if you wanted to make it more complicated you can even have a certain amount of spots per country i.e. 5 for korea 1 for China 1 for SEA etc. etc. Then for those spots you can just make qualifiers to get the spots.

Then I think for the following seasons the spots can only be replaced if the person who qualified in the previous season is knocked out. So 5 out of 8 Koreans are in premier league then in the qualifier only 3 new Koreans can come in. I think this could also work for placements into challenger league too...
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
August 22 2013 08:14 GMT
#6
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 22 2013 08:23 GMT
#7
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.
FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 08:29:10
August 22 2013 08:26 GMT
#8
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


You made some great points Chosen. Given your history in eSports I really think you have unique perspective not many can provide. I hope more people with your pedigree are willing to join the discussion. The truth of the situation is no one can afford to play full time. As where in Korea they have gaming houses where players can crack if they are playing part-time. If we had gaming houses all throughout NA we might have the chance for up and coming talent to play more frequently. Most Korean players are developed though through the pro gaming houses. it takes them months sometimes years to develop.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
August 22 2013 08:26 GMT
#9
On August 22 2013 17:23 dream-_- wrote:
Show nested quote +
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


How can they develop to that point when all the money in the NA scene goes to Korean players? This is why in Korea they have the coaches, houses, managers, no jobs, no school, and play full-time. In NA you can't cuz we don't have the money in our scene. So its the rich get richer and the poor stay poor.

You can't expect a college kid or someone working a full-time job to compete with someone who lives in a team house with 5 other pro-gamers, a coach, a manager, and has 14 hours a day to dedicate their life to nothing but being good...
rename
Profile Joined February 2012
Estonia329 Posts
August 22 2013 08:30 GMT
#10
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Did you watch MLG Summer Invite ?
Xenocider, Huk, hendralisk, qxc at the finals..
What was the viewercount?


FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 08:33:47
August 22 2013 08:33 GMT
#11
On August 22 2013 17:30 rename wrote:
Show nested quote +
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Did you watch MLG Summer Invite ?
Xenocider, Huk, hendralisk, qxc at the finals..
What was the viewercount?




You can't just say what was the viewership count. People are use to the finals being all Koreans so the odd time it doesn't happen people have already tuned out because they know its usually all Koreans in the finals. That's not really a fair statement given Korean's usually dominate most events. (So people expect the same without even looking)

Thank you though for joining the conversation lets keep thinking of ideas everyone.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
August 22 2013 08:34 GMT
#12
On August 22 2013 17:30 rename wrote:
Show nested quote +
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Did you watch MLG Summer Invite ?
Xenocider, Huk, hendralisk, qxc at the finals..
What was the viewercount?




Because it goes way deeper than just 1 event and 1 example. It's been a long-term effect of suffocation. Back in 2010/2011 people cared a ton and stream numbers were way higher etc now because of how everything has developed. Most people quit caring and probably didn't even know that was the final 4. Back when SC2 came out I think back to all my grand master / master league friends who were super hardcore into SC2, and literally not one out of about 25 are left. So if they don't play anymore or care anymore, or are motivated to give a shit anymore, why would they follow who's in the final 4?
riyanme
Profile Joined September 2010
Philippines940 Posts
August 22 2013 08:35 GMT
#13
Just as QuixoticO said, Im against region lock. Hate to see this pity excuses. Its like the weak are gathering together to form a coup on the system. If you are weak, then you are. Blame yourself. The sorry reality here is that NA and EU players are not that good compared to Koreans. Be as your region NA or EU, get a life. Stop whinning and play harder. The current WCS system is acceptable. That's my opinion though...
-
Prof
Profile Joined November 2012
Canada60 Posts
August 22 2013 08:35 GMT
#14
I have always thought that a "soft" region lock might work best. What I mean by this is there are no citizenship or residency restrictions however in order to play in a certain regions WCS tournaments you must play a large number of games on that regions ladder during the season (I haven't figured out what number of games would be appropriate but I am sure blizzard and everyone involved in the community could arrive at a useful number). This would solve the problem of NA and EU players not having strong enough practive partners on ladder to continue to improve their skill level. Also, this would force KR players to actually participate in improving the regions in which they play rather than just playing a very few games in the region each season which adds very minimal improvements to the skill of other regions.

Some people have suggested that the any player playing in a region should be a GM in that region as a restriction. Let's be honest here a Korean player could easily reach Grandmaster on NA or EU in about a day, two at the most. Just to show you the difference in skill level for players who are high GM on the Korean ladder, in the past day or so Scarlett and Taeja were recently playing on the EU ladder on Cella's account and in about 30 games or so raised his account from the middle of the EU ladder to #7. Imagine how easy it would be for them to take a new account up to GM if they can do this against great players in EU. Really the GM limitation is no limitation at all for players at that level however a set number of games played on that ladder would definitely be a limitation.

I like this compromise because it would still allow players like Scarlett, Snute, Naniwa, etc. to live in Korea yet still participate in their home regions. Also, I think this might give younger players more incentive to play ladder and improve. I think as a young up and coming player being able to play Hero or Jaedong on the NA ladder would be an incredible thrill that would keep me interested in the playing the game.

That's my 2 cents. I might be totally wrong but I thought I'd share.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 08:36 GMT
#15
Don't touch WCS, god dammit. Get someone to improve the scene, but do not touch blizzard, after all you will be the 1st ones to blame 'em for this year later!
DeMoN pulls off a Miracle and Flies to the Moon
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 22 2013 08:36 GMT
#16
Do people really believe going pro in Korea is less of a risk and somehow rewarded better? Going pro in Korea has a higher risk due to competition being harder and I dare to mention that most of the pros actually don't get sallary. Ofcourse if you manage to break into a team house so you can stay you have no cost at least, but lots of teams in NA/EU pay sallary. Thats why lots of Koreans come over to foreign teams as well.

As one poster mentioned, accepting and rewarding mediocre players isn't the way to go.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
cutler
Profile Joined March 2010
Germany609 Posts
August 22 2013 08:39 GMT
#17
region lock is just an excuse...nothing more. Same will happen with Dota2 if Korea really starts to care...they will roflstomp in some months since they are taking alot of risks.

I still think that koreans are beatable...but most people only care about easy $$. It always makes an difference if you work for money or being in love if your work.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-08-22 08:45:17
August 22 2013 08:40 GMT
#18
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


I think the problem with the comparison is there just isn't enough prize money in SC2 right now to have different tiers like you do with NFL/CFL. If there were like 2/3 different leagues in Korea with significantly larger prize pool compare to NA/EU (say 3 times as much), I am sure you will see a lot less koreans.

Also, very few Koreans from KOREAN teams play in EU/NA (a few from IM and MVP). Most of the Koreans that are flying over are on the financial support of foreign teams like EG, Liquid, Quantic, SK, Axiom etc.

Players like PuMa, HerO, Taeja are kind of the trail blazers for the koreans coming over to NA/EU WCS.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 22 2013 08:41 GMT
#19
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
rename
Profile Joined February 2012
Estonia329 Posts
August 22 2013 08:45 GMT
#20
On August 22 2013 17:26 ChosenSC2 wrote:
Show nested quote +
On August 22 2013 17:23 dream-_- wrote:
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


How can they develop to that point when all the money in the NA scene goes to Korean players? This is why in Korea they have the coaches, houses, managers, no jobs, no school, and play full-time. In NA you can't cuz we don't have the money in our scene. So its the rich get richer and the poor stay poor.

You can't expect a college kid or someone working a full-time job to compete with someone who lives in a team house with 5 other pro-gamers, a coach, a manager, and has 14 hours a day to dedicate their life to nothing but being good...


EG probably spends more on player salaries than all the WCS AM prize pool combined.
So the money is there, but not invested in local talents and coaches.

If the manager of the most succesful US team does not think investing in US talent is worthwhile - do you really think increasing region-locked prize pool will go towards those team houses, coaches, managers, and 14 hours-a-day practice days?
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
August 22 2013 08:46 GMT
#21
On August 22 2013 17:41 NarutO wrote:
Show nested quote +
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I never said ban Koreans... they are free to play in NA events if they move here like they require NA people to do if they want to play in GSL. If they wanna come here for months at a time to play in our events sure go ahead. Stephano / Scarlett can't just fly in to Korea for a weekend and roll out with 25k.

I want the best games possible to be played at every tournament just like everyone else. The only point I was making, is the NA scene will never catch up if we keep giving all the money in the NA scene money to Koreans. That's not an opinion, it's a fact. So unless there is some random influx of money in NA that doesn't go to Koreans and Korean teams, it will continue heading in the direction its heading. That's all I meant.
RParks42
Profile Joined December 2012
United States77 Posts
August 22 2013 08:50 GMT
#22
So we have 3 Code S regions, and apparently there is a problem because Foreign players aren't winning tournaments. I know this isn't exactly how everyone views it, but seriously? The level of competition in Starcraft 2 is at the highest it's ever been globally, and apparently the system is broken. How about instead of saying the system is broken, we recognize that just like Americans have a higher chance of getting into the NFL (American sport league, American audience, generally American players), that citizens of South Korea have a higher chance of being recognizable professionals in an activity that they have accepted to be worthy of "sport" status within their own country
I enjoy some good dome occasionally
FreedomSC2
Profile Joined April 2011
Canada224 Posts
August 22 2013 08:58 GMT
#23
On August 22 2013 17:50 RParks42 wrote:
So we have 3 Code S regions, and apparently there is a problem because Foreign players aren't winning tournaments. I know this isn't exactly how everyone views it, but seriously? The level of competition in Starcraft 2 is at the highest it's ever been globally, and apparently the system is broken. How about instead of saying the system is broken, we recognize that just like Americans have a higher chance of getting into the NFL (American sport league, American audience, generally American players), that citizens of South Korea have a higher chance of being recognizable professionals in an activity that they have accepted to be worthy of "sport" status within their own country


The problem with your statement is it isn't including the environment in which these players are growing up in. In Korea if you are a top masters or gm player you can have a shot at getting into a team house. Where you can get the proper training and time to practice. In NA we only have a few teams houses and there isn't a high enough skill level to properly raise our talent unless we have access to the best players. But we have so little opportunities for up and coming players unlike Korea who have massive team houses filled with young talent; Most of which they develop over time. We are behind on the curve and our geographical distances between top level players contributes to that.

If we were to have more team houses open up and or a modified hybrid system for WCS players will have a chance to earn enough money to properly train. Players who have been involved or players interested at getting involved are scared too because there is no opportunity for them to make an entrance into the scene without Korean players taking all the resources available.

I believe competition is healthy and thats why I think a region lock would only cause harm but if we do not come up with a solution blizzard may be forced to enact a region lock to keep the community happy. So we are here trying to come up with a hybrid system that can accommodate to more of our needs.
theking1
Profile Joined June 2013
Romania658 Posts
August 22 2013 08:59 GMT
#24
On August 22 2013 17:41 NarutO wrote:
Show nested quote +
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 22 2013 09:03 GMT
#25
On August 22 2013 17:46 ChosenSC2 wrote:
Show nested quote +
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I never said ban Koreans... they are free to play in NA events if they move here like they require NA people to do if they want to play in GSL. If they wanna come here for months at a time to play in our events sure go ahead. Stephano / Scarlett can't just fly in to Korea for a weekend and roll out with 25k.

I want the best games possible to be played at every tournament just like everyone else. The only point I was making, is the NA scene will never catch up if we keep giving all the money in the NA scene money to Koreans. That's not an opinion, it's a fact. So unless there is some random influx of money in NA that doesn't go to Koreans and Korean teams, it will continue heading in the direction its heading. That's all I meant.


Ofcourse they can fly in and out, the difference is they cannot place high and/or win, because competition in Korea is brutal. GSL doesn't require your residence to be in Korea, it just requires you to be there in person. In addition to that it simply makes sense due to the infrastructure of Korea. Why would you hold all-offline tournamnets like the GSL (WCS) in EU/NA? Way too big, way too much costs for the teams if every round would be offline.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Mekare
Profile Joined April 2011
Germany393 Posts
August 22 2013 09:07 GMT
#26
On August 22 2013 17:35 Prof wrote:
I have always thought that a "soft" region lock might work best. What I mean by this is there are no citizenship or residency restrictions however in order to play in a certain regions WCS tournaments you must play a large number of games on that regions ladder during the season (I haven't figured out what number of games would be appropriate but I am sure blizzard and everyone involved in the community could arrive at a useful number). This would solve the problem of NA and EU players not having strong enough practive partners on ladder to continue to improve their skill level. Also, this would force KR players to actually participate in improving the regions in which they play rather than just playing a very few games in the region each season which adds very minimal improvements to the skill of other regions.

Some people have suggested that the any player playing in a region should be a GM in that region as a restriction. Let's be honest here a Korean player could easily reach Grandmaster on NA or EU in about a day, two at the most. Just to show you the difference in skill level for players who are high GM on the Korean ladder, in the past day or so Scarlett and Taeja were recently playing on the EU ladder on Cella's account and in about 30 games or so raised his account from the middle of the EU ladder to #7. Imagine how easy it would be for them to take a new account up to GM if they can do this against great players in EU. Really the GM limitation is no limitation at all for players at that level however a set number of games played on that ladder would definitely be a limitation.

I like this compromise because it would still allow players like Scarlett, Snute, Naniwa, etc. to live in Korea yet still participate in their home regions. Also, I think this might give younger players more incentive to play ladder and improve. I think as a young up and coming player being able to play Hero or Jaedong on the NA ladder would be an incredible thrill that would keep me interested in the playing the game.

That's my 2 cents. I might be totally wrong but I thought I'd share.


I like this idea. I would hate to see a region lock, but this actually sounds like a good compromise. Seems only fair to contribute to the region you play in.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 22 2013 09:08 GMT
#27
On August 22 2013 17:59 theking1 wrote:
Show nested quote +
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


TaeJa, Polt, HyuN, Jaedong, MVP ... all of the named are capable of taking games of the highest competition. Thats the nature of Starcraft. There's not a high enough skill ceiling for your skill to matter and elevator yourself above everyone else. Just as one example check out Jaedong vs INnoVation in proleague. Yes INnoVation is a better player, but he still lost as well as he lost to TaeJa. Speaking of 'highest level' I'm obviously aware that its WCS Korea, but if you want to argue if WCS NA / EU does increase in skill when those Koreans enter, yes it does.

I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself. MVP went toe-to-toe with INnoVation at his very peak, I think even though he isn't as scary as before, he's still an excellent player. So, I don't see a reason why you would want to shit on the "b-teamers".
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
August 22 2013 09:09 GMT
#28
In the Dota 2 section there was a thread about the disappointing results of the Chinese teams in this year's International. One of the major points to why the Chinese played poorly is due to the lack of tournaments from 22 last year to a measly 5 this year, causing loss of motivation and laziness. That can relate to the NA scene.

Look at the very beginning of when Koreans started playing Starcraft. Local tournaments in every cafe for prize money or hardware. Every korean kid had a reason to play Starcraft 24/7 because they can play in tournaments, win money, and be famous. And look at where that has got them: establishing the top players from the first OSL to establishing KeSPA to GSL and now. Korea's eSport industry is established and now everyone has a reason to get into eSports.

What about the NA scene? Pretty much nothing. All we have is ladder and practice partners, and for what? Get to Masters league? We can't just fucking say "Oh, there's no NA scene because NA players are bad". The reason why there's no NA scene because there's nothing supporting the NA scene. There's no established body in NA that can take care of teams and players, there's not enough, if any, daily/weekly/monthly tournaments that can give prize money to amateur players, and yet people are convinced that the NA scene has everything there is to make and sustain players.

I don't want to wait until Starcraft 2 is dead for faithful fans to start appreciating lower-than-korean-level.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
jurch
Profile Joined December 2009
Slovenia60 Posts
Last Edited: 2013-08-22 09:23:57
August 22 2013 09:13 GMT
#29
On August 22 2013 17:06 QuixoticO wrote:
We always want eSports to be more like real sports but yet people continue coming with backward ideas like this. Imagine if Beckham wasn't allowed to play for the Los Angelas Galaxy or Messi for Barcelona because people didn't want these star players to play in their countries. Because it would make it harder for the regions own players to compete on that level.

You only get on their level by trying to become as good as them. And not making your own league easier for the purpose of making easy money and sustainability of weaker players. It's harsh but it's the truth in any "real" sport too.


Beckham is allowed to play for LA Galaxy but he doesn't play for Liverpool during the season and comes to LA just to win the finals and collect the reward. Even for real sports players there is a certain level of commitment when competing in certain area or competition why shouldn't the same apply for eSports?
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-08-22 09:20:16
August 22 2013 09:13 GMT
#30
On August 22 2013 17:59 theking1 wrote:
Show nested quote +
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.

People love seeing Mvp and Nestea play, especially Mvp. Record low viewer numbers compared to what? Sure they were lower then season 1 but that's understandable with the circumstances. Again why do you say B-teamers when the players who were in wcs korea were code a/code s players that's not a b-teamer.
Moderatorlickypiddy
Drinksarlot
Profile Joined May 2011
Australia18 Posts
Last Edited: 2013-08-22 09:18:39
August 22 2013 09:14 GMT
#31
On August 22 2013 16:53 FreedomSC2 wrote:
Perhaps an open regular season with a region lock for season finals based off points? That is just one idea. Lets try and think things through here. Lets start up a conversation :D I know there is a lot of people on these forums smarter then me; so I'm sure we can come up with something. Lets give blizzard some alternative ideas other then region lock or no region lock. We all know either way is harmful to one degree so lets look at a mix of them both for the best possible outcome.


I've suggested a similar option before. I think a great idea would be to have certain number of spots available for each country in NA premier league.

e.g. replace challenger league with these qualifiers to NA premier:
Korea: 16 spots
North/South America: 8 spots
Taiwan/China: 4 spots
Aus/NZ/Rest of the world: 4 spots

This way players from all of these countries get exposure, plus we get internationals vs koreans in premier league.

It's similar to the soccer world cup in that regions get certain number of guaranteed spots based on their relative strength - but being more generous to weaker regions to encourage growth there.
igay
Profile Blog Joined November 2011
Australia1178 Posts
August 22 2013 09:19 GMT
#32
glad to see something actually constructive rather than most of the stuff flying around lately!
MVP <3 MKP <3 DRG <3
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
August 22 2013 09:25 GMT
#33
On August 22 2013 18:09 NapkinBox wrote:
In the Dota 2 section there was a thread about the disappointing results of the Chinese teams in this year's International. One of the major points to why the Chinese played poorly is due to the lack of tournaments from 22 last year to a measly 5 this year, causing loss of motivation and laziness. That can relate to the NA scene.

Look at the very beginning of when Koreans started playing Starcraft. Local tournaments in every cafe for prize money or hardware. Every korean kid had a reason to play Starcraft 24/7 because they can play in tournaments, win money, and be famous. And look at where that has got them: establishing the top players from the first OSL to establishing KeSPA to GSL and now. Korea's eSport industry is established and now everyone has a reason to get into eSports.

What about the NA scene? Pretty much nothing. All we have is ladder and practice partners, and for what? Get to Masters league? We can't just fucking say "Oh, there's no NA scene because NA players are bad". The reason why there's no NA scene because there's nothing supporting the NA scene. There's no established body in NA that can take care of teams and players, there's not enough, if any, daily/weekly/monthly tournaments that can give prize money to amateur players, and yet people are convinced that the NA scene has everything there is to make and sustain players.

I don't want to wait until Starcraft 2 is dead for faithful fans to start appreciating lower-than-korean-level.


NapkinBox knows what he is talking about. You hit it on the head. People expect NA players to compete with Koreans and if they don't its cuz "well I guess they just aren't as good". That has nothing to do with it... its the infrastructure of the scene that produces the gap.
theking1
Profile Joined June 2013
Romania658 Posts
August 22 2013 09:27 GMT
#34
On August 22 2013 18:08 NarutO wrote:
Show nested quote +
On August 22 2013 17:59 theking1 wrote:
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


TaeJa, Polt, HyuN, Jaedong, MVP ... all of the named are capable of taking games of the highest competition. Thats the nature of Starcraft. There's not a high enough skill ceiling for your skill to matter and elevator yourself above everyone else. Just as one example check out Jaedong vs INnoVation in proleague. Yes INnoVation is a better player, but he still lost as well as he lost to TaeJa. Speaking of 'highest level' I'm obviously aware that its WCS Korea, but if you want to argue if WCS NA / EU does increase in skill when those Koreans enter, yes it does.

I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself. MVP went toe-to-toe with INnoVation at his very peak, I think even though he isn't as scary as before, he's still an excellent player. So, I don't see a reason why you would want to shit on the "b-teamers".


Taeja,Polt,Hyn and jaedong have never won anything above a bo1 against any of the top 4 in kr,They won a maximum of bo1 which doesnt really count in a bo3 and bo5 format like the world finals.

"
I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself

"
Yes they do run form korea because neither of them had won anything in korea for a very long time.They can not even qualify for the gsl or osl anymore.
the foreigners wanna do the same with easy wins so why hate on them?What about the foreign players that want to sustain themselves?
" MVP went toe-to-toe with INnoVation at his very peak"

he won 2 games in his favourite match up.and innovarion still managed to beat and manner mule him
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-08-22 09:36:57
August 22 2013 09:29 GMT
#35
On August 22 2013 18:27 theking1 wrote:
Show nested quote +
On August 22 2013 18:08 NarutO wrote:
On August 22 2013 17:59 theking1 wrote:
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


TaeJa, Polt, HyuN, Jaedong, MVP ... all of the named are capable of taking games of the highest competition. Thats the nature of Starcraft. There's not a high enough skill ceiling for your skill to matter and elevator yourself above everyone else. Just as one example check out Jaedong vs INnoVation in proleague. Yes INnoVation is a better player, but he still lost as well as he lost to TaeJa. Speaking of 'highest level' I'm obviously aware that its WCS Korea, but if you want to argue if WCS NA / EU does increase in skill when those Koreans enter, yes it does.

I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself. MVP went toe-to-toe with INnoVation at his very peak, I think even though he isn't as scary as before, he's still an excellent player. So, I don't see a reason why you would want to shit on the "b-teamers".


Taeja,Polt,Hyn and jaedong have never won anything above a bo1 against any of the top 4 in kr,They won a maximum of bo1 which doesnt really count in a bo3 and bo5 format like the world finals.

"
I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself

"
Yes they do run form korea because neither of them had won anything in korea for a very long time.They can not even qualify for the gsl or osl anymore.
the foreigners wanna do the same with easy wins so why hate on them?What about the foreign players that want to sustain themselves?
" MVP went toe-to-toe with INnoVation at his very peak"

he won 2 games in his favourite match up.and innovarion still managed to beat and manner mule him

that makes him lesser somehow because it was his best match up? o_O
Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.
Moderatorlickypiddy
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-08-22 09:32:31
August 22 2013 09:31 GMT
#36
For the sake of arguement...

1. Make it region lock.
1.1 If your a foreigner for that region (example: Korean), you just need to play in person.
1.2 Strictly offline.
1.3 Your OWN account on that specific region; No borrows
1.4 Laddering all the way at least GM status strictly on that region.

2. Coping up with expenses.
2.1 Create teams like EG. Build team houses. Find sponsors.
2.2 Make an organinzation like KESPA to overlook that specific region.
2.3 Seek assistance/sponsorship from government
2.4 As for small timers, build a clan. Start a team like those in cafe.

3. IN SHORT, follow the footsteps as how Korea build esports in 1999.


I think with that NA and EU will grow. Slow yet helps build up a sence on that region.
Creates their own culture and makes the players motivated.
Think about the pride and glory of representing your country and region.
Gradually rising up their standards. Slow and steady wins the race.
As for the high competitiveness, SEE YOU AT THE SEASON FINALS.
-
Subversive
Profile Joined October 2009
Australia2229 Posts
August 22 2013 09:35 GMT
#37
Although you've gone to a lot of trouble with your post, people need to stop making threads on the same issue. There needs to be one huge thread where everyone can circle jerk and get no where. Currently anyone with an idea new or old makes a thread and it's an eye-sore.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 09:39:10
August 22 2013 09:38 GMT
#38
On August 22 2013 18:31 riyanme wrote:
For the sake of arguement...

1. Make it region lock.
1.1 If your a foreigner for that region (example: Korean), you just need to play in person.
1.2 Strictly offline.
1.3 Your OWN account on that specific region; No borrows
1.4 Laddering all the way at least GM status strictly on that region.

2. Coping up with expenses.
2.1 Create teams like EG. Build team houses. Find sponsors.
2.2 Make an organinzation like KESPA to overlook that specific region.
2.3 Seek assistance/sponsorship from government
2.4 As for small timers, build a clan. Start a team like those in cafe.

3. IN SHORT, follow the footsteps as how Korea build esports in 1999.


I think with that NA and EU will grow. Slow yet helps build up a sence on that region.
Creates their own culture and makes the players motivated.
Think about the pride and glory of representing your country and region.
Gradually rising up their standards. Slow and steady wins the race.
As for the high competitiveness, SEE YOU AT THE SEASON FINALS.


I wish we could follow in the footsteps of Korea but we can't really. Because Korea didn't have players coming into Korea and winning all the prize money back then. It's easier when you are the innovator. With the current setup all the money that would go to foreigners doesn't.

Team's are making progress but we recently saw a lot of top semi professional teams disband due to financial issues given the current economic climate. Given our current circumstances its going to be difficult to emulate that model even in ideal conditions. I plan on getting involved in the community more to help managers though to give us a better fighting chance.

Thank you for joining the conversation though. I respect your opinion and are glad to have you involved.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
August 22 2013 09:38 GMT
#39
Think this idea has potential, i posted a similar sugestion on the wcs region lock thread yesterday or 2 days ago

"There is another good (and imo best) solution and that is to make it a mixed tournament, reserve say 12 out of 16 places for players who have a north/south american nationality or a european nationality and then have 4 open spots everyone can compete for?
This wont prevent koreans from taking the top spots but it will make sure a big amount of local players have a change to play in the spotlights. A few foreigner/korean matches isnt bad btw i think, its always nice to see how the local top players do against them. Its just that a final 8 or even 16 with koreans only is kinda boring for your local sc fan.
Wcs europe was perfect in this regard (at least for me), have a few koreans but not that manny so that they completely dominated the later rounds of the tournament."

Think if implement this you should implement it in the most simple way. the system proposed by the op does not have a good change to succeed i think, because i dont see a reason for koreans to join the regular season if they cant make it to the finals annyway. Why would they still play the regular season then? There seems to be no insentive.
Maybe could just run the regular season with aplications open to players from anny region, and then just make a rule that only the top 4 of foreigners can place for the finals.
For example: 8 koreans take part in the regular season and they finish as 1,2,4,6,7,8,9,11 then 1,2,4,and 6 go to the finals together with the foreigners who ended 3th 5th 10th and 12-23?
FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 09:48:35
August 22 2013 09:44 GMT
#40
Thank you for joining the conversation Rassy. I think you have come up with an interesting idea for sure. Thankfully we have a great community full of intelligent people like yourself who can contribute their ideas for blizzard to review. It's important we don't get caught up in disagreements over silly non-sense and focus on positive constructive ideas to help the scene. Anyone who decides to trolls this thread is only going to hurt esports. So I thank everyone who is being respectful, courteous, and pro-active in this thread.

So thank you again Rassy and the rest of you for being involved in our community discussion.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 22 2013 09:50 GMT
#41
eSports is becoming all the more serious. Instead of being overjoyed just to see our favourite players playing in big events we get grumpy and start bashing organisations when their way of producing these events aren't in line with our views of how things should work. I hope that the longevity of eSports will remain sturdy enough to survive this turmoil. If not, being a professional player for a long period of time won't be sustainable enough.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
theking1
Profile Joined June 2013
Romania658 Posts
August 22 2013 09:53 GMT
#42
On August 22 2013 18:29 NovemberstOrm wrote:
Show nested quote +
On August 22 2013 18:27 theking1 wrote:
On August 22 2013 18:08 NarutO wrote:
On August 22 2013 17:59 theking1 wrote:
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


TaeJa, Polt, HyuN, Jaedong, MVP ... all of the named are capable of taking games of the highest competition. Thats the nature of Starcraft. There's not a high enough skill ceiling for your skill to matter and elevator yourself above everyone else. Just as one example check out Jaedong vs INnoVation in proleague. Yes INnoVation is a better player, but he still lost as well as he lost to TaeJa. Speaking of 'highest level' I'm obviously aware that its WCS Korea, but if you want to argue if WCS NA / EU does increase in skill when those Koreans enter, yes it does.

I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself. MVP went toe-to-toe with INnoVation at his very peak, I think even though he isn't as scary as before, he's still an excellent player. So, I don't see a reason why you would want to shit on the "b-teamers".


Taeja,Polt,Hyn and jaedong have never won anything above a bo1 against any of the top 4 in kr,They won a maximum of bo1 which doesnt really count in a bo3 and bo5 format like the world finals.

"
I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself

"
Yes they do run form korea because neither of them had won anything in korea for a very long time.They can not even qualify for the gsl or osl anymore.
the foreigners wanna do the same with easy wins so why hate on them?What about the foreign players that want to sustain themselves?
" MVP went toe-to-toe with INnoVation at his very peak"

he won 2 games in his favourite match up.and innovarion still managed to beat and manner mule him

that makes him lesser somehow because it was his best match up? o_O
Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.


Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.


And who exactly prevented them form buying a train ticket to seoul and start playing in the up and downs for the code a and s qualifiers?OhI forgot..it is easier to buy a plane ticket to na and europe and stomp foreigners than meet bomber,maru,iinovaion,soulkey,rain,flash in one tournament than to beat naniwa,grubby,lucifron,mc etc.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 22 2013 09:57 GMT
#43
On August 22 2013 18:53 theking1 wrote:
Show nested quote +
On August 22 2013 18:29 NovemberstOrm wrote:
On August 22 2013 18:27 theking1 wrote:
On August 22 2013 18:08 NarutO wrote:
On August 22 2013 17:59 theking1 wrote:
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


TaeJa, Polt, HyuN, Jaedong, MVP ... all of the named are capable of taking games of the highest competition. Thats the nature of Starcraft. There's not a high enough skill ceiling for your skill to matter and elevator yourself above everyone else. Just as one example check out Jaedong vs INnoVation in proleague. Yes INnoVation is a better player, but he still lost as well as he lost to TaeJa. Speaking of 'highest level' I'm obviously aware that its WCS Korea, but if you want to argue if WCS NA / EU does increase in skill when those Koreans enter, yes it does.

I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself. MVP went toe-to-toe with INnoVation at his very peak, I think even though he isn't as scary as before, he's still an excellent player. So, I don't see a reason why you would want to shit on the "b-teamers".


Taeja,Polt,Hyn and jaedong have never won anything above a bo1 against any of the top 4 in kr,They won a maximum of bo1 which doesnt really count in a bo3 and bo5 format like the world finals.

"
I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself

"
Yes they do run form korea because neither of them had won anything in korea for a very long time.They can not even qualify for the gsl or osl anymore.
the foreigners wanna do the same with easy wins so why hate on them?What about the foreign players that want to sustain themselves?
" MVP went toe-to-toe with INnoVation at his very peak"

he won 2 games in his favourite match up.and innovarion still managed to beat and manner mule him

that makes him lesser somehow because it was his best match up? o_O
Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.


Show nested quote +
Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.


And who exactly prevented them form buying a train ticket to seoul and start playing in the up and downs for the code a and s qualifiers?OhI forgot..it is easier to buy a plane ticket to na and europe and stomp foreigners than meet bomber,maru,iinovaion,soulkey,rain,flash in one tournament than to beat naniwa,grubby,lucifron,mc etc.


I mean't how do you know they can't beat them but yeah.
Moderatorlickypiddy
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 22 2013 10:00 GMT
#44
On August 22 2013 18:53 theking1 wrote:
Show nested quote +
On August 22 2013 18:29 NovemberstOrm wrote:
On August 22 2013 18:27 theking1 wrote:
On August 22 2013 18:08 NarutO wrote:
On August 22 2013 17:59 theking1 wrote:
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


TaeJa, Polt, HyuN, Jaedong, MVP ... all of the named are capable of taking games of the highest competition. Thats the nature of Starcraft. There's not a high enough skill ceiling for your skill to matter and elevator yourself above everyone else. Just as one example check out Jaedong vs INnoVation in proleague. Yes INnoVation is a better player, but he still lost as well as he lost to TaeJa. Speaking of 'highest level' I'm obviously aware that its WCS Korea, but if you want to argue if WCS NA / EU does increase in skill when those Koreans enter, yes it does.

I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself. MVP went toe-to-toe with INnoVation at his very peak, I think even though he isn't as scary as before, he's still an excellent player. So, I don't see a reason why you would want to shit on the "b-teamers".


Taeja,Polt,Hyn and jaedong have never won anything above a bo1 against any of the top 4 in kr,They won a maximum of bo1 which doesnt really count in a bo3 and bo5 format like the world finals.

"
I also disagree that all of them are fleeing Korea because they cannot win anything there, but they simply choose the easier path, logical choice as a progamer who needs to sustain himself

"
Yes they do run form korea because neither of them had won anything in korea for a very long time.They can not even qualify for the gsl or osl anymore.
the foreigners wanna do the same with easy wins so why hate on them?What about the foreign players that want to sustain themselves?
" MVP went toe-to-toe with INnoVation at his very peak"

he won 2 games in his favourite match up.and innovarion still managed to beat and manner mule him

that makes him lesser somehow because it was his best match up? o_O
Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.


Show nested quote +
Also I don't get how you would know if taeja,polt,hyun, and jaedong can beat "top korean pros" in a series(bo3 or higher) when they haven't played them in months.


And who exactly prevented them form buying a train ticket to seoul and start playing in the up and downs for the code a and s qualifiers?OhI forgot..it is easier to buy a plane ticket to na and europe and stomp foreigners than meet bomber,maru,iinovaion,soulkey,rain,flash in one tournament than to beat naniwa,grubby,lucifron,mc etc.


It is about percentages... Even if you could go 50/50 vs Maru/Innovation/Rain, it is much easier to play in NA/EU. It is like saying that previous OSL/GSL champions picking the easiest opponent for their Ro32 groups. Of course you will pick your best matchup and weakest opponent. That is not running away from the competition when you will face the same players later on (Globals). It is just common sense...
riyanme
Profile Joined September 2010
Philippines940 Posts
Last Edited: 2013-08-22 10:22:00
August 22 2013 10:15 GMT
#45
Personally, I am AGAINST for region lock for ONE reason only... COMPETITIVENESS.
But for the sake of arguement on making the region grow..
All that needs to be done here is...

OMG MAKE IT REGION LOCKED ASAP on the WCS 2014 series to come.

The weak will get motivated.
25% of the player's prize should be shared to the team/clan.
His share would eventually help the team grow.
One should not be greedy, you should play for fun and out of love and NOT FOR MONEY...(money hungry MC).
Of course we need money, who doesn't?
What Im trying to imply here is your love and commitment for esports to grow.
Self sacrifice, unparalled dedication and aspiration to succeed.
Isn't rewarding you won the game because you had fun playing rather than... "Yes! Another 25k in the bank!"
Take it as an honor not a job.

For no sponsored teams and clans. Dont lose hope.
Claw your way to the top. Make a name for yourself.
People who discourages/doubting on taking the first step WILL GET NOWHERE.
Use you own money. Practice hard.
No matter how weak your practice partner is, eventually you will grow.
How the hell did Koreans do that if they didn't start on that level?
A perfect example would be KESPA transition.
The only difference in KESPA transition and yourself is just you dont have the environment and money.
THEN, make one.
Be optimistic. Mostly the community are the ones who brings despair and injustice to possible talents.
It should all starts in us. Let us embrace on the idea that WE CAN.
Koreans are BEATABLE!
WE, the community are "retards". We are the ones destroying ourselves.
We are baised. We are blinded on the truth. We all are EQUAL.
Who do you think the Koreans are? Are they GODS? What the hell is that thinking?!
So please, give yourself a chance and let us grow...

PROPOSING REGION LOCK!!! c",)
-
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
August 22 2013 10:24 GMT
#46
I'm sick of this debate now. At the start of it I thought it was a bit iffy that Koreans could participate in whatever one they wanted but now I just don't care. If the NA scene was ready to participate in high-level starcraft then it will, but as it is now it's not ready thus the results show for it.

There's absolutely nothing stopping American players from doing what the Korean players are doing.. All it takes is some adjustment and actually putting in the hours into the game akin to putting in the hours to working a standard shift.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 22 2013 10:44 GMT
#47
Could we create a system where a regular season has no region lock and season finals with region lock. So we get the experience from playing top level koreans well still being able to earn enough money to train full time. Perhaps a point system? Tell us what you think.


I don't get this. Are you referring "season finals" as the last WCS in the year? Also can't blizz just make an independent tournament for WCS? ,tho it helped OSL in the hype and viewership, the GSL excitement/hype/viewrship kinda declined in my observation.
AKMU / IU
cutler
Profile Joined March 2010
Germany609 Posts
August 22 2013 10:44 GMT
#48
On August 22 2013 19:24 MonkSEA wrote:
There's absolutely nothing stopping American players from doing what the Korean players are doing.. All it takes is some adjustment and actually putting in the hours into the game akin to putting in the hours to working a standard shift.


You can make this statement for EU/SEA too.
jalen
Profile Joined May 2011
Australia222 Posts
August 22 2013 11:08 GMT
#49
Let me clear this, WCS American is not WCS for america player, its the WCS take place in North America. America is just the region names. It's just like WTA'S Australian OPEN is not only for Australian, American OPEN is not only for American. WCS is not WCG which you present your country, in WCS you just present yourself as a player. You want to see local pros in top 4 you better wish them training hard, not region lock out korean or foreigner.
Why don't you play other Dota kind games? Because there is no Denies!!!!
Drinksarlot
Profile Joined May 2011
Australia18 Posts
Last Edited: 2013-08-22 11:24:56
August 22 2013 11:24 GMT
#50
On August 22 2013 20:08 jalen wrote:
Let me clear this, WCS American is not WCS for america player, its the WCS take place in North America. America is just the region names. It's just like WTA'S Australian OPEN is not only for Australian, American OPEN is not only for American. WCS is not WCG which you present your country, in WCS you just present yourself as a player. You want to see local pros in top 4 you better wish them training hard, not region lock out korean or foreigner.


It's different though - in tennis, it's the same top level pros that compete in all the top tournaments, because they aren't held at the same time. WCS regions are all at the same time, and pros have to commit to one of the regions for a year - hence why the players that play in it should be more representative of the region.
FLuE
Profile Joined September 2010
United States1012 Posts
August 22 2013 12:03 GMT
#51
On August 22 2013 20:08 jalen wrote:
Let me clear this, WCS American is not WCS for america player, its the WCS take place in North America. America is just the region names. It's just like WTA'S Australian OPEN is not only for Australian, American OPEN is not only for American. WCS is not WCG which you present your country, in WCS you just present yourself as a player. You want to see local pros in top 4 you better wish them training hard, not region lock out korean or foreigner.


Yes but there are qualifying spots that ARE "region locked" for the Australian open. Look at the bracket for the Australian Open since that is the example you are choosing. There are people that qualify from regions of the world that might not be the best 128 tennis players but they are given a spot to help grow and promote the sport are the world. A lot of people are using examples of why not to region lock where there is actually some sort of mechanic in place to allot spots to lesser players/regions to ensure a diverse representation and grow the game. Golf does it, tennis does it, the Olympics do it.

What is funny is that this system is actually being abused by b-team Koreans to get into the WCS and jump over better A-teamers, yet people have no problem with that and it's a similar situation of a lesser player getting a spot. It's better to be the 25th best Korean go play WCS America than it is to be the 12th best Korean playing in WCS Korea and not qualifying. If this doesn't change more high level Koreans will jump ship to other regions and then WCS Korea starts to dilute.

The whole system just seems to be failing to do 2 things:

Create exciting storylines
Foster new and exciting talent.

Those two things above are more important to growth and longevity than people realize. Casual fans and new fans get drawn in by the above.

To the people that don't want some sort of region lock/spot allocation- you are being very shortsighted and the current system will continue to slowly bleed viewers.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
Last Edited: 2013-08-22 12:05:17
August 22 2013 12:03 GMT
#52
On August 22 2013 19:24 MonkSEA wrote:
There's absolutely nothing stopping American players from doing what the Korean players are doing.. All it takes is some adjustment and actually putting in the hours into the game akin to putting in the hours to working a standard shift.


When people say that, no one ever backs it up. Care to be the first? Adjustments and putting hours into the game? How to do that? The answer is: more NA tournaments for NA players. With prize money. Daily, Weekly, Monthly tournaments too. Anything to have our NA players motivated to keep playing the game as much as they can. I'm actually surprised MLG has never thought of doing any tournaments for lesser players who want to make it big, who of course, ya know, can't buy a plane ticket, or are maybe even... poor. *shudders* Blizzard can also help increase the base skill level of playerbase with in-game tournaments within the client too. I'd love that.

Seriously, how is anyone going to be motivated to train for a game where they have to buy a plane ticket to each MLG, each Dreamhack, and Korean tournaments, expecting to win even ONE of them? This isn't South Korea, this is North Fucking-merica. I can't take a train and go to New York in a few hours feeling confident in winning... whatever tournament over there.

I believe there needs to be a lot of online tournaments. And I mean, alot of online tournaments. Doesn't matter if it's just for "points" for whatever system they're using, or actual prize money and hardware. Sooner or later, we'll have long-term, sponsored tournaments just for the amateur scene. NA players will have a reason to work hard and stay dedicated because these tournaments are huge opportunities for them to make a living. After some time, you'll start seeing foreigners taking top places in MLGs and Dreamhacks and being able to compete with the top Koreans. Why? Because there was a place for them to kick start their career: online, amateur tournaments.

Korean dominance all started in fucking PC Bangs for goodness sake.

The question is though, who will be the ones to start these tournaments? Maybe I'm just dreaming too much... Well, it IS 5:04 am!

Just bumping what I said earlier:
+ Show Spoiler +

In the Dota 2 section there was a thread about the disappointing results of the Chinese teams in this year's International. One of the major points to why the Chinese played poorly is due to the lack of tournaments from 22 last year to a measly 5 this year, causing loss of motivation and laziness. That can relate to the NA scene.

Look at the very beginning of when Koreans started playing Starcraft. Local tournaments in every cafe for prize money or hardware. Every korean kid had a reason to play Starcraft 24/7 because they can play in tournaments, win money, and be famous. And look at where that has got them: establishing the top players from the first OSL to establishing KeSPA to GSL and now. Korea's eSport industry is established and now everyone has a reason to get into eSports.

What about the NA scene? Pretty much nothing. All we have is ladder and practice partners, and for what? Get to Masters league? We can't just fucking say "Oh, there's no NA scene because NA players are bad". The reason why there's no NA scene because there's nothing supporting the NA scene. There's no established body in NA that can take care of teams and players, there's not enough, if any, daily/weekly/monthly tournaments that can give prize money to amateur players, and yet people are convinced that the NA scene has everything there is to make and sustain players.

I don't want to wait until Starcraft 2 is dead for faithful fans to start appreciating lower-than-korean-level.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 12:11 GMT
#53
On August 22 2013 21:03 NapkinBox wrote:
Show nested quote +
On August 22 2013 19:24 MonkSEA wrote:
There's absolutely nothing stopping American players from doing what the Korean players are doing.. All it takes is some adjustment and actually putting in the hours into the game akin to putting in the hours to working a standard shift.


When people say that, no one ever backs it up. Care to be the first? Adjustments and putting hours into the game? How to do that? The answer is: more NA tournaments for NA players. With prize money. Daily, Weekly, Monthly tournaments too. Anything to have our NA players motivated to keep playing the game as much as they can. I'm actually surprised MLG has never thought of doing any tournaments for lesser players who want to make it big, who of course, ya know, can't buy a plane ticket, or are maybe even... poor. *shudders* Blizzard can also help increase the base skill level of playerbase with in-game tournaments within the client too. I'd love that.

Seriously, how is anyone going to be motivated to train for a game where they have to buy a plane ticket to each MLG, each Dreamhack, and Korean tournaments, expecting to win even ONE of them? This isn't South Korea, this is North Fucking-merica. I can't take a train and go to New York in a few hours feeling confident in winning... whatever tournament over there.

I believe there needs to be a lot of online tournaments. And I mean, alot of online tournaments. Doesn't matter if it's just for "points" for whatever system they're using, or actual prize money and hardware. Sooner or later, we'll have long-term, sponsored tournaments just for the amateur scene. NA players will have a reason to work hard and stay dedicated because these tournaments are huge opportunities for them to make a living. After some time, you'll start seeing foreigners taking top places in MLGs and Dreamhacks and being able to compete with the top Koreans. Why? Because there was a place for them to kick start their career: online, amateur tournaments.

Korean dominance all started in fucking PC Bangs for goodness sake.

The question is though, who will be the ones to start these tournaments? Maybe I'm just dreaming too much... Well, it IS 5:04 am!

Just bumping what I said earlier:
+ Show Spoiler +

In the Dota 2 section there was a thread about the disappointing results of the Chinese teams in this year's International. One of the major points to why the Chinese played poorly is due to the lack of tournaments from 22 last year to a measly 5 this year, causing loss of motivation and laziness. That can relate to the NA scene.

Look at the very beginning of when Koreans started playing Starcraft. Local tournaments in every cafe for prize money or hardware. Every korean kid had a reason to play Starcraft 24/7 because they can play in tournaments, win money, and be famous. And look at where that has got them: establishing the top players from the first OSL to establishing KeSPA to GSL and now. Korea's eSport industry is established and now everyone has a reason to get into eSports.

What about the NA scene? Pretty much nothing. All we have is ladder and practice partners, and for what? Get to Masters league? We can't just fucking say "Oh, there's no NA scene because NA players are bad". The reason why there's no NA scene because there's nothing supporting the NA scene. There's no established body in NA that can take care of teams and players, there's not enough, if any, daily/weekly/monthly tournaments that can give prize money to amateur players, and yet people are convinced that the NA scene has everything there is to make and sustain players.

I don't want to wait until Starcraft 2 is dead for faithful fans to start appreciating lower-than-korean-level.

Get EG to do that, i heard they pay better salary to their players, than WCS America has in prize pool. Good luck
DeMoN pulls off a Miracle and Flies to the Moon
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
August 22 2013 12:25 GMT
#54
On August 22 2013 21:11 lolfail9001 wrote:
Show nested quote +
On August 22 2013 21:03 NapkinBox wrote:
On August 22 2013 19:24 MonkSEA wrote:
There's absolutely nothing stopping American players from doing what the Korean players are doing.. All it takes is some adjustment and actually putting in the hours into the game akin to putting in the hours to working a standard shift.


When people say that, no one ever backs it up. Care to be the first? Adjustments and putting hours into the game? How to do that? The answer is: more NA tournaments for NA players. With prize money. Daily, Weekly, Monthly tournaments too. Anything to have our NA players motivated to keep playing the game as much as they can. I'm actually surprised MLG has never thought of doing any tournaments for lesser players who want to make it big, who of course, ya know, can't buy a plane ticket, or are maybe even... poor. *shudders* Blizzard can also help increase the base skill level of playerbase with in-game tournaments within the client too. I'd love that.

Seriously, how is anyone going to be motivated to train for a game where they have to buy a plane ticket to each MLG, each Dreamhack, and Korean tournaments, expecting to win even ONE of them? This isn't South Korea, this is North Fucking-merica. I can't take a train and go to New York in a few hours feeling confident in winning... whatever tournament over there.

I believe there needs to be a lot of online tournaments. And I mean, alot of online tournaments. Doesn't matter if it's just for "points" for whatever system they're using, or actual prize money and hardware. Sooner or later, we'll have long-term, sponsored tournaments just for the amateur scene. NA players will have a reason to work hard and stay dedicated because these tournaments are huge opportunities for them to make a living. After some time, you'll start seeing foreigners taking top places in MLGs and Dreamhacks and being able to compete with the top Koreans. Why? Because there was a place for them to kick start their career: online, amateur tournaments.

Korean dominance all started in fucking PC Bangs for goodness sake.

The question is though, who will be the ones to start these tournaments? Maybe I'm just dreaming too much... Well, it IS 5:04 am!

Just bumping what I said earlier:
+ Show Spoiler +

In the Dota 2 section there was a thread about the disappointing results of the Chinese teams in this year's International. One of the major points to why the Chinese played poorly is due to the lack of tournaments from 22 last year to a measly 5 this year, causing loss of motivation and laziness. That can relate to the NA scene.

Look at the very beginning of when Koreans started playing Starcraft. Local tournaments in every cafe for prize money or hardware. Every korean kid had a reason to play Starcraft 24/7 because they can play in tournaments, win money, and be famous. And look at where that has got them: establishing the top players from the first OSL to establishing KeSPA to GSL and now. Korea's eSport industry is established and now everyone has a reason to get into eSports.

What about the NA scene? Pretty much nothing. All we have is ladder and practice partners, and for what? Get to Masters league? We can't just fucking say "Oh, there's no NA scene because NA players are bad". The reason why there's no NA scene because there's nothing supporting the NA scene. There's no established body in NA that can take care of teams and players, there's not enough, if any, daily/weekly/monthly tournaments that can give prize money to amateur players, and yet people are convinced that the NA scene has everything there is to make and sustain players.

I don't want to wait until Starcraft 2 is dead for faithful fans to start appreciating lower-than-korean-level.

Get EG to do that, i heard they pay better salary to their players, than WCS America has in prize pool. Good luck


Geoff commentating will be enough motivation to get anyone a GSL trophy.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Swisslink
Profile Joined March 2011
2954 Posts
August 22 2013 12:55 GMT
#55
On August 22 2013 21:03 FLuE wrote:
Show nested quote +
On August 22 2013 20:08 jalen wrote:
Let me clear this, WCS American is not WCS for america player, its the WCS take place in North America. America is just the region names. It's just like WTA'S Australian OPEN is not only for Australian, American OPEN is not only for American. WCS is not WCG which you present your country, in WCS you just present yourself as a player. You want to see local pros in top 4 you better wish them training hard, not region lock out korean or foreigner.


Yes but there are qualifying spots that ARE "region locked" for the Australian open. Look at the bracket for the Australian Open since that is the example you are choosing. There are people that qualify from regions of the world that might not be the best 128 tennis players but they are given a spot to help grow and promote the sport are the world. A lot of people are using examples of why not to region lock where there is actually some sort of mechanic in place to allot spots to lesser players/regions to ensure a diverse representation and grow the game. Golf does it, tennis does it, the Olympics do it.

What is funny is that this system is actually being abused by b-team Koreans to get into the WCS and jump over better A-teamers, yet people have no problem with that and it's a similar situation of a lesser player getting a spot. It's better to be the 25th best Korean go play WCS America than it is to be the 12th best Korean playing in WCS Korea and not qualifying. If this doesn't change more high level Koreans will jump ship to other regions and then WCS Korea starts to dilute.

The whole system just seems to be failing to do 2 things:

Create exciting storylines
Foster new and exciting talent.

Those two things above are more important to growth and longevity than people realize. Casual fans and new fans get drawn in by the above.

To the people that don't want some sort of region lock/spot allocation- you are being very shortsighted and the current system will continue to slowly bleed viewers.


In tennis there are 8 Wild Card Entries out of 128 participants. And there are specific rules on who gets these Wild Cards, being Australian/American is normally not one of them. Yes, there is a "Qualification" tournament for Australians for the AUS Open, but they gain 1 (!) Spot. The rest is distributed according to the normal rules regarding the Wild Card entries.

I don't think you can compare the situation in Tennis with Starcraft.

The main problem right now is not that the Koreans switch to different regions, but that the Koreans HAVE to switch to other regions. The Prizepool of the GSL has been reduced compared to earlier, the amount of GSL/OSL tournaments per year has been reduced, the amount of "weekend-tournaments" has been reduced - the Koreans just have to play in another region right now, because there's no way to gain money beside the 3 WCS seasons 2013.
I think it'd be really easy to fix the problem, you don't have to force the Koreans to play in Korea, you just got to make the Koreans WANT to play in their own region. There's no region lock required, if the players could make more money in Korea, they'd definitely play there.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 22 2013 13:04 GMT
#56
i guess hybrid system create more dramas.

you could probably see another WCS 'AMerica' in hybrid season final as well.

personally i prefer the old system in 2012, however i dont agree to be hold anywhere in china
Incredible Miracle
Fiallach
Profile Joined October 2012
France38 Posts
Last Edited: 2013-08-22 13:08:38
August 22 2013 13:07 GMT
#57
I totally agree with the idea of "hybrid" WCS, As i said in the original thread, just kill the challenger league, nobody watches it anyways.

Instead of challenger, we should have 4 ways for players to get into premier:
-having performed well in premier last season ( no changes here, i like this system)
- a "free entry" challenger league, where everyone could enter, basically an online tournament.
-A "region locked" tournament, citizen or residence based
-Top of the ladder. This could make GM truly competitive, and get an "entry point" to every aspiring pro, easier than big tournaments. I'm not sure about that one, with hackers and such, but i put it here anyways for 2 reasons. First, we talk a lot about "incentive" for pros to play, when there is a lack of tournaments. This would make the usual way of training more than that, GM would be a real "always on" tournament. 2ndly , i don't like trashing things because of hackers, i feel we should fight them, and remove them, not buid things around them.


And after that, premier gets on normally. You get groups with people from the region, top koreans, and even possibly unknown players who got here threw a whole lot of practice (being 1 on the ladder if it gets competitive will reward true workhorses).

I don't want changes in the premier format. I like seing koreans Vs foreigners, grubby defeating MVP was an awesome storyline. Grubby knocking out noname European is boring.

To conclude, as always, i'll scream "don't touch GSL", it has it's own system, and it works there. Let's just think on how to fix EU and NA.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 13:16 GMT
#58
On August 22 2013 22:07 Fiallach wrote:

-Top of the ladder. This could make GM truly competitive, and get an "entry point" to every aspiring pro, easier than big tournaments. I'm not sure about that one, with hackers and such, but i put it here anyways for 2 reasons. First, we talk a lot about "incentive" for pros to play, when there is a lack of tournaments. This would make the usual way of training more than that, GM would be a real "always on" tournament. 2ndly , i don't like trashing things because of hackers, i feel we should fight them, and remove them, not buid things around them.

.

Imbatoss to the premier league! Hell yea!
DeMoN pulls off a Miracle and Flies to the Moon
McRatyn
Profile Joined January 2013
Poland901 Posts
August 22 2013 13:26 GMT
#59
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
August 22 2013 13:32 GMT
#60
as i mentioned in the other thread, i dont see how the CON in the OP is applicable if only the tournaments are region locked. That doesnt mean foreigners cant practice with Koreans or play on the Korean ladder.

4v4 is a battle of who has the better computer.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
August 22 2013 13:56 GMT
#61
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2013-08-22 14:11:39
August 22 2013 14:11 GMT
#62
On August 22 2013 22:56 NapkinBox wrote:
Show nested quote +
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...


I understand your point. Maybe I was to vague. What I meant was that we should look at how it started with BW in Korea and then adjust that to SC 2. Weren't there like local PC Bangs who organized tournaments first? Someone had to sponsor them and we can pretty much assume Blizz had nothing to do with it (or any major company for that matter - that came later). For me it looks like people look at SC2 scene and say "well its 2013 in here and in Korea so we should all be equal duh" but for me Westerners should realize that our scene is still in 1999 where people still play in space suits with lots of smoke, where players like NaDa start by playing in PC Bang tourneys and going around te country playing local gigs. When we look at Korea it's like we owned a time machine and looked forward in the future. Why not capitalize on all that history?

Sorry for the wall of text ;P
Wingblade
Profile Joined April 2012
United States1806 Posts
August 22 2013 14:28 GMT
#63
On August 22 2013 17:06 QuixoticO wrote:
We always want eSports to be more like real sports but yet people continue coming with backward ideas like this. Imagine if Beckham wasn't allowed to play for the Los Angelas Galaxy or Messi for Barcelona because people didn't want these star players to play in their countries. Because it would make it harder for the regions own players to compete on that level.

You only get on their level by trying to become as good as them. And not making your own league easier for the purpose of making easy money and sustainability of weaker players. It's harsh but it's the truth in any "real" sport too.


This isn't logical in the WCS. The playing field there is leveled by the fact that soccer is a team game. The other teams can acquire players from around the world in the same way Barcelona could.

In SC2 it's an individual game. You can't buy Mvp to play all your games for you in the WCS. The individual player who is at an inherent disadvantage because of the infrastructure and culture in Korea can't get the same practice as a Korean. There needs to be a region lock of some kind to actually promote player growth.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
NHY
Profile Joined October 2010
1013 Posts
August 22 2013 14:42 GMT
#64
Current WCS system is the result of Blizzard listening to the wrong crowd: whiners

Their chief complaint has been:

1) The big tournament (GSL) is in Korea, and
2) it is an offline event over a period of several months.

So what does Blizzard do? They creat 2 GSL-level (in terms of WCS points and prize money) tournaments for NA and EU to be held online with offline finals, (you can't have continent level (NA/EU) offline only tournaments over several month period, unlike ones at national level (Korea)) structured over a year with combined season finals and a big tournament at the end of the year. Now, without going in much detail, let's just remember that in the process of establishing current WCS system, Blizzard has destroyed existing esports scene across the globe. Where could possibly go wrong with that, right?

So Blizzard went all-in with 2013 WCS and the result has been catastrophic. They tried to be MVP in game 7, failed to even become BitByBit, ended up as ActionJesuz, in a manner of speaking. It's not like there has been a surprise in esports scene: Koreans winning WCS NA/EU and season finals, people wanting "local representative" for each WCS region (however justified they may be), and last but not least, declining KR scene. Even artosis could've made these predictions and he still would've been right.

Speaking of declining KR scene, did you know that neither OGN nor GomTV would be broadcasting WCS season 2 final for Korean audience? Instead there will be a "community stream." Sure, dedicated fans would surely still turn up to watch. It's not like WCS needs more exposure in Korea or added production value, right? In lieu of WCS, Koreans will have OGN's LoL broadcast and GomTV's Dota2/WoT broadcast to watch this weekend. (actually you could watch them back-to-back-ish with WCS since there will be only about an hour or so overlap, if either of them actually bothered to broadcast WCS)

Based on how quickly Blizzard has addressed issues in the past, its about time they noticed how much they screwed up. However, I wouldn't hold my breath until I hear that someone got the axe for decisions he made or something.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-08-22 15:03:36
August 22 2013 14:58 GMT
#65
On August 22 2013 16:35 FreedomSC2 wrote:

CON's to Region Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.


Aren't you forgetting that there is a global finals? Thus, the best players from EU and NA would get the chance to play the other best players in the world even if the regions are locked.

Many Koreans do not practice on the EU and NA ladders, despite playing in WCS EU or AM. So I don't think they are losing a chance to practice. Surely, you don't mean that WCS itself gives practice, right? Because playing a couple of Bo3's and getting smashed is not practice, that is competition. In competition, you (should) do whatever gives you the best chance to win, while in practice, you refine and tweak the strategies you plan to do in competition by drilling them and trying to new things.

Playing Koreans in WCS NA is not the place to refine and tweak the strategies.

That whole line of thinking, that people need to play Koreans in regional WCS games or they won't get better is flawed. Stephano is a living example of how wrong it is, he practiced on the EU ladder, then went to smash a bunch Koreans at IPL.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
Last Edited: 2013-08-22 15:09:20
August 22 2013 15:01 GMT
#66
On August 22 2013 17:06 QuixoticO wrote:
We always want eSports to be more like real sports but yet people continue coming with backward ideas like this. Imagine if Beckham wasn't allowed to play for the Los Angelas Galaxy or Messi for Barcelona because people didn't want these star players to play in their countries. Because it would make it harder for the regions own players to compete on that level.

You only get on their level by trying to become as good as them. And not making your own league easier for the purpose of making easy money and sustainability of weaker players. It's harsh but it's the truth in any "real" sport too.

It's not a fair analogy. It's like saying "all of EPL has major incentive to go play for MLS, which will then utterly trash the other MLS teams.

It's fine they go elsewhere because in the case of both of those players there are natural incentives. Ie Galaxy wanted marketing capacity, and Europe is all one football community, and in the world football system, as has evolved naturally over time Barcelona pays better and provides better opportunities. I just feel like this would be like all the best EPL players hopping to MLS because it FIFA said "there shall be equal pay for all leagues, pay shall be success oriented on a personal level."

Incentives become perverse.
HsDLTitich
Profile Blog Joined October 2012
Italy830 Posts
Last Edited: 2013-08-22 15:04:06
August 22 2013 15:02 GMT
#67
Perhaps something way more "hybrid"? I mean, in the yearly finals at Blizzcon 2014 (assuming is the same as 2013) you pick the best 16 players from the WCS rankings, AND you pick 16 players winning local WCS National tournaments, sorta 2012. How you choose the 16 Nations? You can have a nation rankings to pick them, like UEFA does with its coefficients to determine nation slots for their cups. You can also have like 12 nations, best 4 of them granting 2 players instead of one, or something like that.

You could have 3 season finals with the best 16 players from all over the world (even though 14 of them are koreans, but I guess that's kind of what it should be), and you could also have national tournaments helping improve local scenes.

(assuming Blizzard wants to pay to see eSports growing allover the world...)
I used to organize tournaments for ESL Italy and referee Go4SC2s, WCSs, and IEMs for ESL SC2.
theking1
Profile Joined June 2013
Romania658 Posts
Last Edited: 2013-08-22 15:09:32
August 22 2013 15:06 GMT
#68
On August 22 2013 23:42 NHY wrote:
Current WCS system is the result of Blizzard listening to the wrong crowd: whiners

Their chief complaint has been:

1) The big tournament (GSL) is in Korea, and
2) it is an offline event over a period of several months.

So what does Blizzard do? They creat 2 GSL-level (in terms of WCS points and prize money) tournaments for NA and EU to be held online with offline finals, (you can't have continent level (NA/EU) offline only tournaments over several month period, unlike ones at national level (Korea)) structured over a year with combined season finals and a big tournament at the end of the year. Now, without going in much detail, let's just remember that in the process of establishing current WCS system, Blizzard has destroyed existing esports scene across the globe. Where could possibly go wrong with that, right?

So Blizzard went all-in with 2013 WCS and the result has been catastrophic. They tried to be MVP in game 7, failed to even become BitByBit, ended up as ActionJesuz, in a manner of speaking. It's not like there has been a surprise in esports scene: Koreans winning WCS NA/EU and season finals, people wanting "local representative" for each WCS region (however justified they may be), and last but not least, declining KR scene. Even artosis could've made these predictions and he still would've been right.

Speaking of declining KR scene, did you know that neither OGN nor GomTV would be broadcasting WCS season 2 final for Korean audience? Instead there will be a "community stream." Sure, dedicated fans would surely still turn up to watch. It's not like WCS needs more exposure in Korea or added production value, right? In lieu of WCS, Koreans will have OGN's LoL broadcast and GomTV's Dota2/WoT broadcast to watch this weekend. (actually you could watch them back-to-back-ish with WCS since there will be only about an hour or so overlap, if either of them actually bothered to broadcast WCS)

Based on how quickly Blizzard has addressed issues in the past, its about time they noticed how much they screwed up. However, I wouldn't hold my breath until I hear that someone got the axe for decisions he made or something.



This is certainly odd that gom and ogn will not broadcast live since both kepsa and esl have important players in the finals.I thought it would be in their own interest to promote their own players.So a lol and dota2 rebroacast brings more viewers than sc2 final?Very weird indeed if it is true,but since it is the korean market they probably care more about osl and gsl than any other foreign competition anyway
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 15:15 GMT
#69
On August 23 2013 00:06 theking1 wrote:
Show nested quote +
On August 22 2013 23:42 NHY wrote:
Current WCS system is the result of Blizzard listening to the wrong crowd: whiners

Their chief complaint has been:

1) The big tournament (GSL) is in Korea, and
2) it is an offline event over a period of several months.

So what does Blizzard do? They creat 2 GSL-level (in terms of WCS points and prize money) tournaments for NA and EU to be held online with offline finals, (you can't have continent level (NA/EU) offline only tournaments over several month period, unlike ones at national level (Korea)) structured over a year with combined season finals and a big tournament at the end of the year. Now, without going in much detail, let's just remember that in the process of establishing current WCS system, Blizzard has destroyed existing esports scene across the globe. Where could possibly go wrong with that, right?

So Blizzard went all-in with 2013 WCS and the result has been catastrophic. They tried to be MVP in game 7, failed to even become BitByBit, ended up as ActionJesuz, in a manner of speaking. It's not like there has been a surprise in esports scene: Koreans winning WCS NA/EU and season finals, people wanting "local representative" for each WCS region (however justified they may be), and last but not least, declining KR scene. Even artosis could've made these predictions and he still would've been right.

Speaking of declining KR scene, did you know that neither OGN nor GomTV would be broadcasting WCS season 2 final for Korean audience? Instead there will be a "community stream." Sure, dedicated fans would surely still turn up to watch. It's not like WCS needs more exposure in Korea or added production value, right? In lieu of WCS, Koreans will have OGN's LoL broadcast and GomTV's Dota2/WoT broadcast to watch this weekend. (actually you could watch them back-to-back-ish with WCS since there will be only about an hour or so overlap, if either of them actually bothered to broadcast WCS)

Based on how quickly Blizzard has addressed issues in the past, its about time they noticed how much they screwed up. However, I wouldn't hold my breath until I hear that someone got the axe for decisions he made or something.



This is certainly odd that gom and ogn will not broadcast live since both kespa,and esl have important players in the finals.I thought it would be in their own interest to promote their own players.So a lol and dota2 rebroacast brings more viewers than sc2 final?Very weird indeed if it is true,but since it is the korean market they probably care more about osl and gsl than any other foreign competition anyway

It is live broadcast for gomtv and ogn, they are not MLG's twitch :D. And yes, they care more about events actually played in Korea for obvious reasons (not to mention, that these groups will go until well over 2 AM for Korea).
And yes, i am all for someone actually investing money into trying to grow foreign SC2 scene, but there is 1 reason it won't happen: nobody with power to help it, cares about it. And trying to turn WCS into attempt to do it won't end well.
DeMoN pulls off a Miracle and Flies to the Moon
theking1
Profile Joined June 2013
Romania658 Posts
August 22 2013 15:21 GMT
#70
On August 23 2013 00:15 lolfail9001 wrote:
Show nested quote +
On August 23 2013 00:06 theking1 wrote:
On August 22 2013 23:42 NHY wrote:
Current WCS system is the result of Blizzard listening to the wrong crowd: whiners

Their chief complaint has been:

1) The big tournament (GSL) is in Korea, and
2) it is an offline event over a period of several months.

So what does Blizzard do? They creat 2 GSL-level (in terms of WCS points and prize money) tournaments for NA and EU to be held online with offline finals, (you can't have continent level (NA/EU) offline only tournaments over several month period, unlike ones at national level (Korea)) structured over a year with combined season finals and a big tournament at the end of the year. Now, without going in much detail, let's just remember that in the process of establishing current WCS system, Blizzard has destroyed existing esports scene across the globe. Where could possibly go wrong with that, right?

So Blizzard went all-in with 2013 WCS and the result has been catastrophic. They tried to be MVP in game 7, failed to even become BitByBit, ended up as ActionJesuz, in a manner of speaking. It's not like there has been a surprise in esports scene: Koreans winning WCS NA/EU and season finals, people wanting "local representative" for each WCS region (however justified they may be), and last but not least, declining KR scene. Even artosis could've made these predictions and he still would've been right.

Speaking of declining KR scene, did you know that neither OGN nor GomTV would be broadcasting WCS season 2 final for Korean audience? Instead there will be a "community stream." Sure, dedicated fans would surely still turn up to watch. It's not like WCS needs more exposure in Korea or added production value, right? In lieu of WCS, Koreans will have OGN's LoL broadcast and GomTV's Dota2/WoT broadcast to watch this weekend. (actually you could watch them back-to-back-ish with WCS since there will be only about an hour or so overlap, if either of them actually bothered to broadcast WCS)

Based on how quickly Blizzard has addressed issues in the past, its about time they noticed how much they screwed up. However, I wouldn't hold my breath until I hear that someone got the axe for decisions he made or something.



This is certainly odd that gom and ogn will not broadcast live since both kespa,and esl have important players in the finals.I thought it would be in their own interest to promote their own players.So a lol and dota2 rebroacast brings more viewers than sc2 final?Very weird indeed if it is true,but since it is the korean market they probably care more about osl and gsl than any other foreign competition anyway

It is live broadcast for gomtv and ogn, they are not MLG's twitch :D. And yes, they care more about events actually played in Korea for obvious reasons (not to mention, that these groups will go until well over 2 AM for Korea).
And yes, i am all for someone actually investing money into trying to grow foreign SC2 scene, but there is 1 reason it won't happen: nobody with power to help it, cares about it. And trying to turn WCS into attempt to do it won't end well.


the dude that i quoted innitialy says it will not be broadcast live.
Assirra
Profile Joined August 2010
Belgium4169 Posts
August 22 2013 15:21 GMT
#71
On August 22 2013 22:56 NapkinBox wrote:
Show nested quote +
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.
theking1
Profile Joined June 2013
Romania658 Posts
August 22 2013 15:23 GMT
#72
On August 23 2013 00:21 Assirra wrote:
Show nested quote +
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?
Assirra
Profile Joined August 2010
Belgium4169 Posts
August 22 2013 15:25 GMT
#73
On August 23 2013 00:23 theking1 wrote:
Show nested quote +
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...
McRatyn
Profile Joined January 2013
Poland901 Posts
August 22 2013 15:26 GMT
#74
On August 23 2013 00:23 theking1 wrote:
Show nested quote +
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?


"Everything" is a bit misleading since they only do LCS (however enormous it is).
theking1
Profile Joined June 2013
Romania658 Posts
Last Edited: 2013-08-22 15:28:40
August 22 2013 15:27 GMT
#75
On August 23 2013 00:25 Assirra wrote:
Show nested quote +
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 15:32 GMT
#76
On August 23 2013 00:27 theking1 wrote:
Show nested quote +
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

TIL riot is competitor to Blizzard (yeah, ofc, they have their own MMORPG, RPG and RTS title that are all parts of franchise with good 10+ year old history).
TIL i learned that only developers should develop the scene and not the scene.
TIL blizzard only does wcs and only develops SC2
and ofc TIL that blizzard has constant source of income from SC2 and is entirely dependant on it.
DeMoN pulls off a Miracle and Flies to the Moon
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 22 2013 15:42 GMT
#77
What about region lock for teams ?

Exemple :

EG is a USA team and play in WCS America.
KT Rolster is a Korean team and play in WCS Korea
Millenium is a French team and play in WCS Europe.

You would have region lock based on teams. But Jaedong could still play WCS America because he is in a american team. If someone want to play in another region, they would have to join a foreign team. (I know that's not something you can do easily).

You would have teams that keep out koreans because they can't afford it but still have good players (i have none in mind) but could still exist (do mouz have koreans ?).

If for exemple StarTale wants to play WCS America. Well... They have to move the team in the country. (not really possible i know).

I don't really have thought that well on the subject. But maybe it's an idea you could discuss between people that know what they are talking about (unlike me :p).

I don't watch soccer, but i know that french teams have spanish, italian or even brasilian players. And i know a lot of teams in other country have as well.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
theking1
Profile Joined June 2013
Romania658 Posts
August 22 2013 15:44 GMT
#78
On August 23 2013 00:32 lolfail9001 wrote:
Show nested quote +
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

TIL riot is competitor to Blizzard (yeah, ofc, they have their own MMORPG, RPG and RTS title that are all parts of franchise with good 10+ year old history).
TIL i learned that only developers should develop the scene and not the scene.
TIL blizzard only does wcs and only develops SC2
and ofc TIL that blizzard has constant source of income from SC2 and is entirely dependant on it.


.....yeah man in the esports scene they are competitors like it or not.

I never said only developers develop the proscene-you pulled that out your ass
yeas you are right.blizzard only organizes wcs-can you point to me other tournaments directly organized by blizzard?
i never said anything about only developing sc2 or about its source of income-again pulling stuff out your ass.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-22 15:54:15
August 22 2013 15:52 GMT
#79
On August 23 2013 00:44 theking1 wrote:
Show nested quote +
On August 23 2013 00:32 lolfail9001 wrote:
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

TIL riot is competitor to Blizzard (yeah, ofc, they have their own MMORPG, RPG and RTS title that are all parts of franchise with good 10+ year old history).
TIL i learned that only developers should develop the scene and not the scene.
TIL blizzard only does wcs and only develops SC2
and ofc TIL that blizzard has constant source of income from SC2 and is entirely dependant on it.


.....yeah man in the esports scene they are competitors like it or not.

I never said only developers develop the proscene-you pulled that out your ass
yeas you are right.blizzard only organizes wcs-can you point to me other tournaments directly organized by blizzard?
i never said anything about only developing sc2 or about its source of income-again pulling stuff out your ass.

Now i understand the joke about Romanians.
First of all, name me a game, currently developed by Riot, that is not LoL.
Second, name me source of income for Riot (and we all know what is it).
Third, Blizzard only organizes wcs.... True that. If you forget about blizzcon's existence and bear in mind, that wcs is blizzcon's qualifier.
And last, why would you put riot as example, when this is developer that tries to develop the scene, because the scene refuses to do it itself it seems (except for Korea, but it is Korea and LoL is popular there... what else needs to be done).
And last, Blizzard and Riot are indirect competitors via their games and last time i checked Blizzard almost never involved themselves in the scene, except for Blizzcon's invitationals, so they do not even compete with Riot.
On August 23 2013 00:42 FFW_Rude wrote:
What about region lock for teams ?

Exemple :

EG is a USA team and play in WCS America.
KT Rolster is a Korean team and play in WCS Korea
Millenium is a French team and play in WCS Europe.

You would have region lock based on teams. But Jaedong could still play WCS America because he is in a american team. If someone want to play in another region, they would have to join a foreign team. (I know that's not something you can do easily).

You would have teams that keep out koreans because they can't afford it but still have good players (i have none in mind) but could still exist (do mouz have koreans ?).

If for exemple StarTale wants to play WCS America. Well... They have to move the team in the country. (not really possible i know).

I don't really have thought that well on the subject. But maybe it's an idea you could discuss between people that know what they are talking about (unlike me :p).

I don't watch soccer, but i know that french teams have spanish, italian or even brasilian players. And i know a lot of teams in other country have as well.

Region lock by teams.... let's just say it simply makes no sense... At all.
DeMoN pulls off a Miracle and Flies to the Moon
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-08-22 15:54:33
August 22 2013 15:52 GMT
#80
On August 23 2013 00:44 theking1 wrote:
Show nested quote +
On August 23 2013 00:32 lolfail9001 wrote:
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

TIL riot is competitor to Blizzard (yeah, ofc, they have their own MMORPG, RPG and RTS title that are all parts of franchise with good 10+ year old history).
TIL i learned that only developers should develop the scene and not the scene.
TIL blizzard only does wcs and only develops SC2
and ofc TIL that blizzard has constant source of income from SC2 and is entirely dependant on it.


.....yeah man in the esports scene they are competitors like it or not.

I never said only developers develop the proscene-you pulled that out your ass
yeas you are right.blizzard only organizes wcs-can you point to me other tournaments directly organized by blizzard?
i never said anything about only developing sc2 or about its source of income-again pulling stuff out your ass.


Can you stop being aggressive please ? I want to read a civil discussion

Edit : NOOOOOO i wanted to do something for my 1000post didn't saw my postcount
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
theking1
Profile Joined June 2013
Romania658 Posts
Last Edited: 2013-08-22 16:02:32
August 22 2013 16:01 GMT
#81
On August 23 2013 00:52 lolfail9001 wrote:
Show nested quote +
On August 23 2013 00:44 theking1 wrote:
On August 23 2013 00:32 lolfail9001 wrote:
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

TIL riot is competitor to Blizzard (yeah, ofc, they have their own MMORPG, RPG and RTS title that are all parts of franchise with good 10+ year old history).
TIL i learned that only developers should develop the scene and not the scene.
TIL blizzard only does wcs and only develops SC2
and ofc TIL that blizzard has constant source of income from SC2 and is entirely dependant on it.


.....yeah man in the esports scene they are competitors like it or not.

I never said only developers develop the proscene-you pulled that out your ass
yeas you are right.blizzard only organizes wcs-can you point to me other tournaments directly organized by blizzard?
i never said anything about only developing sc2 or about its source of income-again pulling stuff out your ass.

Now i understand the joke about Romanians.
First of all, name me a game, currently developed by Riot, that is not LoL.
Second, name me source of income for Riot (and we all know what is it).
Third, Blizzard only organizes wcs.... True that. If you forget about blizzcon's existence and bear in mind, that wcs is blizzcon's qualifier.
And last, why would you put riot as example, when this is developer that tries to develop the scene, because the scene refuses to do it itself it seems (except for Korea, but it is Korea and LoL is popular there... what else needs to be done).
And last, Blizzard and Riot are indirect competitors via their games and last time i checked Blizzard almost never involved themselves in the scene, except for Blizzcon's invitationals, so they do not even compete with Riot.


you are totally off topic and racist at the same time.But it is not wonder.The discussion I had with the other users was specifically about the proscene since this topic is only about the proscene.And blizzcon is not a tournament.You you are referring to the early gsls those were gsl not blizzcon.Eccept for some beta stuff blizzard did not have any tournaments.This has got to be the most topic,incoherent,illogical post I have ever red on this website.And it comes from a racist russian.The things you say about riot,blizzard etc have nothing to do with what I have discussed with the other users or about the topic of this thread.Please take your racist romanian jokes elsewhere.But hey racism is okay as long as it is directed against people from easterm europe no one cares about.If it were jokes about jews or blacks it would have been an instaban but jokes about romanians are okay.Who cares about the 50 years of communism behind th eiron curtain the soviets brought or about the 200k romanians dead in political gulags because moscow wanted so.Bleah racist russian,Never speak to me again.
Thorantham
Profile Joined September 2010
United States221 Posts
August 22 2013 16:01 GMT
#82
The NA scene is struggling and it seems like we always say it needs more $$ so that people can afford to put in more training time but I don't think that's feasible. The audience doesn't generate enough revenue to support that does it I think starcarft is great, love to watch it, love to play it. I'd like to invest some money in it but I want to INVEST the money not just spend it. In my limited experience there just is a significant gap in what revenues a tournament can generate (online tournament specifically) and what the top NA players want the prize pool to be.

coolman123123
Profile Joined August 2013
146 Posts
Last Edited: 2013-08-22 16:06:43
August 22 2013 16:04 GMT
#83
Just give players native to the region x number of premier league seeds through a separate qualifier, while allowing koreans (and players native to the region who want a second chance to qualify) to have a qualifier for the remaining spots. Not only would it guarantee NA/EU players get more exposure, it would also make getting into NA/EU premier harder for koreans, thus discouraging playing outside of your region. It would also make the level of play in premier league higher without completely killing the local scene.
Noobity
Profile Blog Joined February 2011
United States871 Posts
August 22 2013 16:06 GMT
#84
On August 22 2013 17:23 dream-_- wrote:
Show nested quote +
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


Looks like an endless cycle of never having any NA pros to me, then. To expect someone to take months or years of their lives doing nothing but starcraft without a shot at earning is beyond unreasonable. There is no other sport that provides 0 chance for some form of compensation or reason to compete (financial or otherwise) to everyone, at least not in the USA. Starcraft doesn't have full paid scholarship opportunities or sanctioned school teams. It doesn't have amateur or semi-pro leagues with paid salaries.

In order to be as good as a Korean player and still move forward with your life you essentially have to spend your 8 or so hours in school and another 8 or so hours every day working on your hobby. NA pros don't have the same team structure that they have in KR, where they can prove they're good and be a practice opponent at the least, with room and board provided simply by showing talent. They might not be moving forward with their lives but they're sure as shit not killing themselves incurring debt or working a second job essentially to survive.

I simply don't understand this logic. In every single one of these threads there are always people saying "well they suck, they shouldn't play". I do not for the life of me understand that mentality, where we expect players to take risks. Pro players don't even make that much money is what is so mind boggling to me. Why do we require something with such a high probability of failure for so little chance at reward and think of that as acceptable? I could understand it if there was something like, I dunno, large portions of college paid for, or even small weekly tournaments to allow these semi pro players to earn some form of living, but there simply isn't that. This mentality is doing nothing but crushing the chances of the NA scene to grow because "we want to see the best games". I just cannot wrap my head around this.
My name is Mike, and statistically, yours is not.
McRatyn
Profile Joined January 2013
Poland901 Posts
August 22 2013 16:12 GMT
#85
On August 23 2013 01:06 Noobity wrote:
Show nested quote +
On August 22 2013 17:23 dream-_- wrote:
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


Looks like an endless cycle of never having any NA pros to me, then. To expect someone to take months or years of their lives doing nothing but starcraft without a shot at earning is beyond unreasonable. There is no other sport that provides 0 chance for some form of compensation or reason to compete (financial or otherwise) to everyone, at least not in the USA. Starcraft doesn't have full paid scholarship opportunities or sanctioned school teams. It doesn't have amateur or semi-pro leagues with paid salaries.

In order to be as good as a Korean player and still move forward with your life you essentially have to spend your 8 or so hours in school and another 8 or so hours every day working on your hobby. NA pros don't have the same team structure that they have in KR, where they can prove they're good and be a practice opponent at the least, with room and board provided simply by showing talent. They might not be moving forward with their lives but they're sure as shit not killing themselves incurring debt or working a second job essentially to survive.

I simply don't understand this logic. In every single one of these threads there are always people saying "well they suck, they shouldn't play". I do not for the life of me understand that mentality, where we expect players to take risks. Pro players don't even make that much money is what is so mind boggling to me. Why do we require something with such a high probability of failure for so little chance at reward and think of that as acceptable? I could understand it if there was something like, I dunno, large portions of college paid for, or even small weekly tournaments to allow these semi pro players to earn some form of living, but there simply isn't that. This mentality is doing nothing but crushing the chances of the NA scene to grow because "we want to see the best games". I just cannot wrap my head around this.


Not sure if that's still the case but in Korea if you're a practice partner you're the same as nothing. Many Koreans do just and only SC without any guarantees. No rooms and board.
For the question in the next paragraph I get your standpoint totally and then I look at Korean pros and, well, they do just that. Guess we need to ask them how.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 16:12 GMT
#86
On August 23 2013 01:01 theking1 wrote:
Show nested quote +
On August 23 2013 00:52 lolfail9001 wrote:
On August 23 2013 00:44 theking1 wrote:
On August 23 2013 00:32 lolfail9001 wrote:
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

TIL riot is competitor to Blizzard (yeah, ofc, they have their own MMORPG, RPG and RTS title that are all parts of franchise with good 10+ year old history).
TIL i learned that only developers should develop the scene and not the scene.
TIL blizzard only does wcs and only develops SC2
and ofc TIL that blizzard has constant source of income from SC2 and is entirely dependant on it.


.....yeah man in the esports scene they are competitors like it or not.

I never said only developers develop the proscene-you pulled that out your ass
yeas you are right.blizzard only organizes wcs-can you point to me other tournaments directly organized by blizzard?
i never said anything about only developing sc2 or about its source of income-again pulling stuff out your ass.

Now i understand the joke about Romanians.
First of all, name me a game, currently developed by Riot, that is not LoL.
Second, name me source of income for Riot (and we all know what is it).
Third, Blizzard only organizes wcs.... True that. If you forget about blizzcon's existence and bear in mind, that wcs is blizzcon's qualifier.
And last, why would you put riot as example, when this is developer that tries to develop the scene, because the scene refuses to do it itself it seems (except for Korea, but it is Korea and LoL is popular there... what else needs to be done).
And last, Blizzard and Riot are indirect competitors via their games and last time i checked Blizzard almost never involved themselves in the scene, except for Blizzcon's invitationals, so they do not even compete with Riot.


you are totally off topic and racist at the same time.But it is not wonder.The discussion I had with the other users was specifically about the proscene since this topic is only about the proscene.And blizzcon is not a tournament.You you are referring to the early gsls those were gsl not blizzcon.Eccept for some beta stuff blizzard did not have any tournaments.This has got to be the most topic,incoherent,illogical post I have ever red on this website.And it comes from a racist russian.The things you say about riot,blizzard etc have nothing to do with what I have discussed with the other users or about the topic of this thread.Please take your racist romanian jokes elsewhere.But hey racism is okay as long as it is directed against people from easterm europe no one cares about.If it were jokes about jews or blacks it would have been an instaban but jokes about romanians are okay.Who cares about the 50 years of communism behind th eiron curtain the soviets brought or about the 200k romanians dead in political gulags because moscow wanted so.Bleah racist russian,Never speak to me again.

Every single blizzcon starting 2010 had an SC2 invitational won by Genius (2010) and Mvp (2011) if you say that blizzcon is not a tournament i am with you. if you mean that blizzcon never had an sc2 tournament, you are wrong. Next, i claim that steps riot's doing is directly related with their source of income and they are the reason they do 'em. Since for blizzard WCS is not a real chance to suddenly explode the amount of copies sold (i believe so, would be not glad to be proven wrong) i have no clue why they are doing this at all. Hell, i dare to say, that banning all the hackers there are will give 'em more sold copies, than WCS S1 did.
DeMoN pulls off a Miracle and Flies to the Moon
Prog455
Profile Joined April 2012
Denmark970 Posts
August 22 2013 16:13 GMT
#87
On August 23 2013 00:27 theking1 wrote:
Show nested quote +
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.


Dude - Riot is by no means a small competitor to Blizzard's SC2 department. Yes, i say Blizzard's SC2 department because guess what? SC2 is not blizzards only game, and thus should not be their only concern. SC2 as a game does not generate a dime after it has been sold, where as LoL is a huge cash-cow with all the micro-transactions going on.

Also i think you should get your shit together. You have have not said anything wise in this thread at all.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-22 16:24:53
August 22 2013 16:17 GMT
#88
On August 23 2013 01:06 Noobity wrote:
Show nested quote +
On August 22 2013 17:23 dream-_- wrote:
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


Looks like an endless cycle of never having any NA pros to me, then. To expect someone to take months or years of their lives doing nothing but starcraft without a shot at earning is beyond unreasonable. There is no other sport that provides 0 chance for some form of compensation or reason to compete (financial or otherwise) to everyone, at least not in the USA. Starcraft doesn't have full paid scholarship opportunities or sanctioned school teams. It doesn't have amateur or semi-pro leagues with paid salaries.

In order to be as good as a Korean player and still move forward with your life you essentially have to spend your 8 or so hours in school and another 8 or so hours every day working on your hobby. NA pros don't have the same team structure that they have in KR, where they can prove they're good and be a practice opponent at the least, with room and board provided simply by showing talent. They might not be moving forward with their lives but they're sure as shit not killing themselves incurring debt or working a second job essentially to survive.

I simply don't understand this logic. In every single one of these threads there are always people saying "well they suck, they shouldn't play". I do not for the life of me understand that mentality, where we expect players to take risks. Pro players don't even make that much money is what is so mind boggling to me. Why do we require something with such a high probability of failure for so little chance at reward and think of that as acceptable? I could understand it if there was something like, I dunno, large portions of college paid for, or even small weekly tournaments to allow these semi pro players to earn some form of living, but there simply isn't that. This mentality is doing nothing but crushing the chances of the NA scene to grow because "we want to see the best games". I just cannot wrap my head around this.

See, the endless cycle starts at point of reasonable refusal of NA (and well, most of ) pros to sacrifice everything for becoming SC2 pro. That's what koreans do in order to have a career at SC2. And all they have starting this point is some part-time job (at most), ability to live in team house (if they actually get picked up by team, and for that you must actually get some exposure, be it by beating someone in some qualifier or some other way). If NA scene actually gets something that will give it's players exposure (well, never mind, they already had it) and actually will have teams that shall dare to accept such a suicidal passionate player, who will only require place to live at and some meal to eat, while being a practice partner and what not, we may actually have a train's start. But never mind, since SC2 is not getting any big any time soon.
DeMoN pulls off a Miracle and Flies to the Moon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-22 16:30:00
August 22 2013 16:27 GMT
#89
On August 23 2013 01:17 lolfail9001 wrote:
Show nested quote +
On August 23 2013 01:06 Noobity wrote:
On August 22 2013 17:23 dream-_- wrote:
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


Looks like an endless cycle of never having any NA pros to me, then. To expect someone to take months or years of their lives doing nothing but starcraft without a shot at earning is beyond unreasonable. There is no other sport that provides 0 chance for some form of compensation or reason to compete (financial or otherwise) to everyone, at least not in the USA. Starcraft doesn't have full paid scholarship opportunities or sanctioned school teams. It doesn't have amateur or semi-pro leagues with paid salaries.

In order to be as good as a Korean player and still move forward with your life you essentially have to spend your 8 or so hours in school and another 8 or so hours every day working on your hobby. NA pros don't have the same team structure that they have in KR, where they can prove they're good and be a practice opponent at the least, with room and board provided simply by showing talent. They might not be moving forward with their lives but they're sure as shit not killing themselves incurring debt or working a second job essentially to survive.

I simply don't understand this logic. In every single one of these threads there are always people saying "well they suck, they shouldn't play". I do not for the life of me understand that mentality, where we expect players to take risks. Pro players don't even make that much money is what is so mind boggling to me. Why do we require something with such a high probability of failure for so little chance at reward and think of that as acceptable? I could understand it if there was something like, I dunno, large portions of college paid for, or even small weekly tournaments to allow these semi pro players to earn some form of living, but there simply isn't that. This mentality is doing nothing but crushing the chances of the NA scene to grow because "we want to see the best games". I just cannot wrap my head around this.

See, the endless cycle starts at point of reasonable refusal of NA (and well, most of ) pros to sacrifice everything for becoming SC2 pro. That's what koreans do in order to have a career at SC2. And all they have starting this point is some part-time job (at most), ability to leave in team house (if they actually get picked up by team, and for that you must actually get some exposure, be it by beating someone in some qualifier or some other way). If NA scene actually gets something that will give it's players exposure (well, never mind, they already had it) and actually will have teams that shall dare to accept such a suicidal passionate player, who will only require place to live at and some meal to eat, while being a practice partner and what not, we may actually have a train's start. But never mind, since SC2 is not getting any big any time soon.

To be fair to NA players, they do not have the same "path" that the Korean players have, since there is not Esports center like in Korea. A rising Korean amateur player can go to Seoul, try to make their name and get into a team house. An NA player does not have that step to go through and simply must practice on the NA ladder(or KR if that is possible for them depending on where they are in NA) and hope to do well in either the WCS qualifiers or some other open bracket event.

I agree that aspiring NA players can't expect to be paid salaries right off the bat. But they lack the ability to cut their teeth and get feed back on how they are playing. Playing once a season in the WCS won't do it. There needs to be some sort of middle ground where players can compete on a level that fits them. Even if it is $1,000 NA only cups that are online or and don't allow players already qualified for the WCS to compete.

On August 23 2013 01:13 Prog455 wrote:
Show nested quote +
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.


Dude - Riot is by no means a small competitor to Blizzard's SC2 department. Yes, i say Blizzard's SC2 department because guess what? SC2 is not blizzards only game, and thus should not be their only concern. SC2 as a game does not generate a dime after it has been sold, where as LoL is a huge cash-cow with all the micro-transactions going on.

Also i think you should get your shit together. You have have not said anything wise in this thread at all.


Riot runs everything from top to bottom, including employ all the players. It is a totally unproven system that could end the instant Riot starts doing poorly or can't afford it any more. It is a system that works well now, but provides the scene nothing to fall back on if Riot stops doing LCS.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 16:34 GMT
#90
On August 23 2013 01:27 Plansix wrote:
Show nested quote +
On August 23 2013 01:17 lolfail9001 wrote:
On August 23 2013 01:06 Noobity wrote:
On August 22 2013 17:23 dream-_- wrote:
[

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.



If a NA player can compete with the Koreans they can play full time. If they can't they shouldn't be a pro regardless. Accepting mediocrity in the NA scene is not the answer.


Looks like an endless cycle of never having any NA pros to me, then. To expect someone to take months or years of their lives doing nothing but starcraft without a shot at earning is beyond unreasonable. There is no other sport that provides 0 chance for some form of compensation or reason to compete (financial or otherwise) to everyone, at least not in the USA. Starcraft doesn't have full paid scholarship opportunities or sanctioned school teams. It doesn't have amateur or semi-pro leagues with paid salaries.

In order to be as good as a Korean player and still move forward with your life you essentially have to spend your 8 or so hours in school and another 8 or so hours every day working on your hobby. NA pros don't have the same team structure that they have in KR, where they can prove they're good and be a practice opponent at the least, with room and board provided simply by showing talent. They might not be moving forward with their lives but they're sure as shit not killing themselves incurring debt or working a second job essentially to survive.

I simply don't understand this logic. In every single one of these threads there are always people saying "well they suck, they shouldn't play". I do not for the life of me understand that mentality, where we expect players to take risks. Pro players don't even make that much money is what is so mind boggling to me. Why do we require something with such a high probability of failure for so little chance at reward and think of that as acceptable? I could understand it if there was something like, I dunno, large portions of college paid for, or even small weekly tournaments to allow these semi pro players to earn some form of living, but there simply isn't that. This mentality is doing nothing but crushing the chances of the NA scene to grow because "we want to see the best games". I just cannot wrap my head around this.

See, the endless cycle starts at point of reasonable refusal of NA (and well, most of ) pros to sacrifice everything for becoming SC2 pro. That's what koreans do in order to have a career at SC2. And all they have starting this point is some part-time job (at most), ability to leave in team house (if they actually get picked up by team, and for that you must actually get some exposure, be it by beating someone in some qualifier or some other way). If NA scene actually gets something that will give it's players exposure (well, never mind, they already had it) and actually will have teams that shall dare to accept such a suicidal passionate player, who will only require place to live at and some meal to eat, while being a practice partner and what not, we may actually have a train's start. But never mind, since SC2 is not getting any big any time soon.

To be fair to NA players, they do not have the same "path" that the Korean players have, since there is not Esports center like in Korea. A rising Korean amateur player can go to Seoul, try to make their name and get into a team house. An NA player does not have that step to go through and simply must practice on the NA ladder(or KR if that is possible for them depending on where they are in NA) and hope to do well in either the WCS qualifiers or some other open bracket event.

I agree that aspiring NA players can't expect to be paid salaries right off the bat. But they lack the ability to cut their teeth and get feed back on how they are playing. Playing once a season in the WCS won't do it. There needs to be some sort of middle ground where players can compete on a level that fits them. Even if it is $1,000 NA only cups that are online or and don't allow players already qualified for the WCS to compete.

Phew, someone with common sense in the thread. I am all for some middle ground for rising players. Real question is: who shall be spending money on NA scene :3? I think Blizzard has made it clear, that they are going to organize 1 tournament a year (well, i shall call WCS as a whole 1 tournament. 1 BIIIIIIG tournament).
DeMoN pulls off a Miracle and Flies to the Moon
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 22 2013 16:35 GMT
#91
On August 23 2013 00:27 theking1 wrote:
Show nested quote +
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.


Well, Blizzard and Riot are really different business models. Box game sales vs micro transactions. Most Sc2 viewers likely already have SC2 and will not buy another copy just because Stephano won another tournament. For LoL, they see those MadLife Blitzcrank hooks and people go buy the champion to try it.

The pro scene to us viewers is like the the 'marketing' arm of Blizzard and Riot. With marketing, it is all about return on investment. The business models simply make the marketing budget be different for the pro scene.


Prog455
Profile Joined April 2012
Denmark970 Posts
August 22 2013 16:52 GMT
#92
On August 23 2013 01:27 Plansix wrote:
Show nested quote +
On August 23 2013 01:13 Prog455 wrote:
On August 23 2013 00:27 theking1 wrote:
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.


Dude - Riot is by no means a small competitor to Blizzard's SC2 department. Yes, i say Blizzard's SC2 department because guess what? SC2 is not blizzards only game, and thus should not be their only concern. SC2 as a game does not generate a dime after it has been sold, where as LoL is a huge cash-cow with all the micro-transactions going on.

Also i think you should get your shit together. You have have not said anything wise in this thread at all.


Riot runs everything from top to bottom, including employ all the players. It is a totally unproven system that could end the instant Riot starts doing poorly or can't afford it any more. It is a system that works well now, but provides the scene nothing to fall back on if Riot stops doing LCS.


I never said that Riots way of doing business is a healthy model, i merely pointed out that that Riot have opportunities that Blizzard simply doesn't have, because of the differences between SC2 and LoL. That being said i do agree with you regarding Riots business model and the fact that the LoL scene is much more dependent on money injections from Riot compared to SC2 and Blizzard.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-08-22 16:58:05
August 22 2013 16:56 GMT
#93
Hm, never knew that LoL scene is on essentially life-support from Riot. I hope at least it is healthy in Korea, huh?
To keep it on-topic: i mean, that if it is on life-support outside of Korea, you cannot expect Blizzard to inject money into NA scene hoping that at one point it will become living creature. After all, they have got bad example of this.
DeMoN pulls off a Miracle and Flies to the Moon
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2013-08-22 17:11:31
August 22 2013 17:10 GMT
#94
On August 23 2013 00:27 theking1 wrote:
Show nested quote +
On August 23 2013 00:25 Assirra wrote:
On August 23 2013 00:23 theking1 wrote:
On August 23 2013 00:21 Assirra wrote:
On August 22 2013 22:56 NapkinBox wrote:
On August 22 2013 22:26 McRatyn wrote:
People talking about lack of local tourneys are certainly true but isn't it a totally seperate problem from the WCS and the so-called "korean invasion"? It's the problem with Americans (Europeans) themselves, with people not organizing those small things. It's not like Blizzard is gonna "go" to every city and organize local tournaments for people, come on! For an e-sports scene thare has to be common folk interest at least to some degree. It all starts at the bottom I belive, and if that bottom is void then no region lock will help.


Which is why it shouldn't be local, but online instead. That's simple enough. Though, I don't know of any common folk who are willing to risk and spend money building a scene for amateurs and growing pros, and I don't expect anyone to, but MLG and Blizzard obviously has the resources to make it all possible. I just don't know if they're even interested in it at all. Sadly, there are also people out there who think any support to the NA scene would be undeserved and a waste.

It's not a completely separate topic, but this is pretty much a response to why NA players aren't good enough to "fend off" the Koreans in a NA Qualifier. I'm also wishing WCS 2014 returns to being the Starcraft Olympics...

So you want Blizzard and MLG to build up the scene from the ground up for you while the koreans worked years for theirs.
And people still think they are not lazy?
You want something? Do it yourself, don't rely on some big organization to do all the work for you just so you can have your thing.


riot does everything and does not seem to have an issue with that.why can't blizzard do the same?

That is not a valid argument...

what?are you serious?of course it is a valid argument.If one of your smaller competitors can organize a good proscene 100% on its own money while you can not do that and expect the community to do everything of course it is an issue.How the hell is that not an argument.....wow.

@mcratyn

and blizz only does wcs.

You know that Riot needed to do that all because LoL was not even close an esport for a looong time right? Riot basically bought the whole LoL scene by doing all that stuff and the second they decide to not support it anymore it dies instantly.
Blizzard on the other hand let the scene develops itself and so far it always worked great (Brood War and Warcraft 3 as big examples) so why would do anything else?
It's only after the constant whining of people that they decided to get involved and if you ask me it has done more harm then good.
FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 17:41:25
August 22 2013 17:32 GMT
#95
On August 22 2013 23:58 BronzeKnee wrote:
Show nested quote +
On August 22 2013 16:35 FreedomSC2 wrote:

CON's to Region Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.


Aren't you forgetting that there is a global finals? Thus, the best players from EU and NA would get the chance to play the other best players in the world even if the regions are locked.

Many Koreans do not practice on the EU and NA ladders, despite playing in WCS EU or AM. So I don't think they are losing a chance to practice. Surely, you don't mean that WCS itself gives practice, right? Because playing a couple of Bo3's and getting smashed is not practice, that is competition. In competition, you (should) do whatever gives you the best chance to win, while in practice, you refine and tweak the strategies you plan to do in competition by drilling them and trying to new things.

Playing Koreans in WCS NA is not the place to refine and tweak the strategies.

That whole line of thinking, that people need to play Koreans in regional WCS games or they won't get better is flawed. Stephano is a living example of how wrong it is, he practiced on the EU ladder, then went to smash a bunch Koreans at IPL.


Thanks for the question it is a great one. I didn't clearly write that out but what I meant was that we wouldn't have consistent practice on a month to month basis. As with a tight region lock setup we would only get practice vs Koreans in 1 event compared to where if we do a hybrid it could be weekly or even monthly. Young up and coming players really need the bar set for them to see what is required to become a true professional gamer. If NA ladder is all these youngsters have they won't be growing as fast as they would if they had the best competition.

Someone has already made a great statement in terms of Stephano and Scarlett earlier in the thread. About their growth being statistical insignificant compared to the vast majority of gamers who are struggling. If we stay in the current system yes we could see growth in the future but all the gamers out of school would be forced to retire and we would need to wait for the next generation of youngsters to come up and make use of that practice well attending school. Even then it would be tough to consistent earn cash.

Thank you for joining the conversation ;D

I love this comment too: This another interesting idea for sure:

On August 23 2013 00:42 FFW_Rude wrote:
What about region lock for teams ?

Exemple :

EG is a USA team and play in WCS America.
KT Rolster is a Korean team and play in WCS Korea
Millenium is a French team and play in WCS Europe.

You would have region lock based on teams. But Jaedong could still play WCS America because he is in a american team. If someone want to play in another region, they would have to join a foreign team. (I know that's not something you can do easily).

You would have teams that keep out koreans because they can't afford it but still have good players (i have none in mind) but could still exist (do mouz have koreans ?).

If for exemple StarTale wants to play WCS America. Well... They have to move the team in the country. (not really possible i know).

I don't really have thought that well on the subject. But maybe it's an idea you could discuss between people that know what they are talking about (unlike me :p).

I don't watch soccer, but i know that french teams have spanish, italian or even brasilian players. And i know a lot of teams in other country have as well.
Mattidute
Profile Joined May 2011
Netherlands232 Posts
August 22 2013 17:35 GMT
#96
On August 23 2013 01:56 lolfail9001 wrote:
Hm, never knew that LoL scene is on essentially life-support from Riot. I hope at least it is healthy in Korea, huh?
To keep it on-topic: i mean, that if it is on life-support outside of Korea, you cannot expect Blizzard to inject money into NA scene hoping that at one point it will become living creature. After all, they have got bad example of this.


Korean LoL is healthy as KeSPA/OGN is doing everything there with the support that they gave Brood War before without really needing Riot much which is also why Riot isn't interfering in the Korean scene itself much, rest of the world however is completely depended on Riot's money, so if Riot ever stops being the complete financial backbone for the LoL scene, LoL will have a fast death in all but Korea as players in non-Koreans teams suddenly need to find a lot of sponsors or they lose any salary they have making it just like in SC2 insanely hard to get money for them.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 22 2013 17:36 GMT
#97
On August 23 2013 02:32 FreedomSC2 wrote:
Show nested quote +
On August 22 2013 23:58 BronzeKnee wrote:
On August 22 2013 16:35 FreedomSC2 wrote:

CON's to Region Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.


Aren't you forgetting that there is a global finals? Thus, the best players from EU and NA would get the chance to play the other best players in the world even if the regions are locked.

Many Koreans do not practice on the EU and NA ladders, despite playing in WCS EU or AM. So I don't think they are losing a chance to practice. Surely, you don't mean that WCS itself gives practice, right? Because playing a couple of Bo3's and getting smashed is not practice, that is competition. In competition, you (should) do whatever gives you the best chance to win, while in practice, you refine and tweak the strategies you plan to do in competition by drilling them and trying to new things.

Playing Koreans in WCS NA is not the place to refine and tweak the strategies.

That whole line of thinking, that people need to play Koreans in regional WCS games or they won't get better is flawed. Stephano is a living example of how wrong it is, he practiced on the EU ladder, then went to smash a bunch Koreans at IPL.


Thanks for the question it is a great one. I didn't clearly write that out but what I meant was that we wouldn't have consistent practice on a month to month basis. As with a tight region lock setup we would only get practice vs Koreans in 1 event compared to where if we do a hybrid it could be weekly or even monthly. Young up and coming players really need the bar set for them to see what is required to become a true professional gamer. If NA ladder is all these youngsters have they won't be growing as fast as they would if they had the best competition.

Someone has already made a great statement in terms of Stephano and Scarlett earlier in the thread. About their growth being statistical insignificant compared to the vast majority of gamers who are struggling. If we stay in the current system yes we could see growth in the future but all the gamers out of school would be forced to retire and we would need to wait for the next generation of youngsters to come up and make use of that practice well attending school. Even then it would be tough to consistent earn cash.

Thank you for joining the conversation ;D

I still have not seen explanation of what is regular season in your proposal. If you mean group stages then regional season finals are screwed up, because groups have koreans and your finals must somehow do not have 'em.
DeMoN pulls off a Miracle and Flies to the Moon
FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 17:55:37
August 22 2013 17:49 GMT
#98
On August 23 2013 02:36 lolfail9001 wrote:
Show nested quote +
On August 23 2013 02:32 FreedomSC2 wrote:
On August 22 2013 23:58 BronzeKnee wrote:
On August 22 2013 16:35 FreedomSC2 wrote:

CON's to Region Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.


Aren't you forgetting that there is a global finals? Thus, the best players from EU and NA would get the chance to play the other best players in the world even if the regions are locked.

Many Koreans do not practice on the EU and NA ladders, despite playing in WCS EU or AM. So I don't think they are losing a chance to practice. Surely, you don't mean that WCS itself gives practice, right? Because playing a couple of Bo3's and getting smashed is not practice, that is competition. In competition, you (should) do whatever gives you the best chance to win, while in practice, you refine and tweak the strategies you plan to do in competition by drilling them and trying to new things.

Playing Koreans in WCS NA is not the place to refine and tweak the strategies.

That whole line of thinking, that people need to play Koreans in regional WCS games or they won't get better is flawed. Stephano is a living example of how wrong it is, he practiced on the EU ladder, then went to smash a bunch Koreans at IPL.


Thanks for the question it is a great one. I didn't clearly write that out but what I meant was that we wouldn't have consistent practice on a month to month basis. As with a tight region lock setup we would only get practice vs Koreans in 1 event compared to where if we do a hybrid it could be weekly or even monthly. Young up and coming players really need the bar set for them to see what is required to become a true professional gamer. If NA ladder is all these youngsters have they won't be growing as fast as they would if they had the best competition.

Someone has already made a great statement in terms of Stephano and Scarlett earlier in the thread. About their growth being statistical insignificant compared to the vast majority of gamers who are struggling. If we stay in the current system yes we could see growth in the future but all the gamers out of school would be forced to retire and we would need to wait for the next generation of youngsters to come up and make use of that practice well attending school. Even then it would be tough to consistent earn cash.

Thank you for joining the conversation ;D

I still have not seen explanation of what is regular season in your proposal. If you mean group stages then regional season finals are screwed up, because groups have koreans and your finals must somehow do not have 'em.



I am just here trying to create a conversation. I am not the person with all the answers and I know there are a lot smarter people in this community then myself. I just want to be involved in meditating a discussion to see if we can come up with a solution. We have had several interesting ideas that I think could be alternatives but its up to us as a community to look at our options and try to make our case to blizzard. Everyones comments are hopefully going to be read by blizzard to give them new ideas.

My thought was though if we had a regular season like we do now. (regular season being qualifiers essential for regional season finals). If we could have that qualification process for the season finals to be global based off points, seeding, or something it might help the scene. (global access for players). I personally really like the idea of region locking teams.

I think that would really be a step forward but I don't know how that would affect things in the long term. That would be a big move but it would force Koreas to decide between GSL/OSL or WCS AM. I'm not sure its long term impact though but its definitely something to discuss.

Another good idea!
Just give players native to the region x number of premier league seeds through a separate qualifier, while allowing koreans (and players native to the region who want a second chance to qualify) to have a qualifier for the remaining spots. Not only would it guarantee NA/EU players get more exposure, it would also make getting into NA/EU premier harder for koreans, thus discouraging playing outside of your region. It would also make the level of play in premier league higher without completely killing the local scene.
Thanks for your opinion on this coolman.
FLuE
Profile Joined September 2010
United States1012 Posts
August 22 2013 17:59 GMT
#99
I guess in doing some thinking I think a format something along the following would be cool :

Grand WCS Finals - Players from the 3 regions seeded based on finishing/points. However many from each region(however it is now is fine). This is the big event.

WCS Regionals - Main Premier League Tournament - 32 Spots(Call it "regional code s"). 28 of those spots are allocated just like they are now, no region lock except that you need to be able to attend the offline finals. However, 4 of those spots go toward region locked qualifying players. The region locked qualifying players qualify through an open bracket that all masters/GM players are allowed to participate in. Seeding in that open bracket would exist based on previous finishing position. The challenger league would exist as it does now as well, but challenger league players will also be able to compete in the open bracket to get back into the premier league. In this way, regional players get essentially 2 opportunities to stay within the system, because if they finish top 4 in the open bracket, and get placed into the main event, losing early drops them into the challenger league.

Basically a system like that would allow a few players to bypass the climb into the premier league by finishing top 4 in the open brackets. They still might get cycled and spit out, but it gives hope for the regional players. It also leaves PLENTY of spots for the non-regional players and they can choose to go from there. I'd also have this system in place in Korea as well, so that you'd allow up and comers to jump in and cycle players into the mix in that way.

Hopefully I explained that right, but essentially allow a few spots in each region to let players get in through an open bracket and then be in the mix.
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 22 2013 18:10 GMT
#100
Another one of these threads? How many times we have to go through this? You even posted in the other threads. How about having just one thread when it comes to the format and be done with it? You know why your comments get lost? It's because people don't read and heck I've said the same thing well over one hundred times already myself and when you create new threads like this all it does is add to the pile. With that said, people have lost sight of what the prelims really stand for. We have half a dozen organizations that host big LAN tournaments. The question is will this scene ever have the money to send every top tier pro to every OPEN event? We would have to follow the Western model, which would run very similar to a PGA/APT Tour. Each organization already hosts around 4 events a year. Think about it. You could have a Major Open Tournament practically every other week (each organization would act as host depending on region and location). The real problem is the expenses for the players/teams. I don't necessarily see it as a bad thing because this would be a good way to weed out a lot of the shabby teams and in return we get a higher barrier to entry for having a legitimate team. Preferably (here I go repeating myself again) I much rather have a World Tour Circuit where fans get to meet all the best players and we would be increasing the competitive level with all of them facing one another on a more regular basis. It's good for the fans; it's good for marketing the players; and, you create a legitimate measuring stick and system for the players. We can have a Major League and a Minor League this way. I know maybe 3-4 people will read this post just like my other several hundred posts with regards to it and I know we're a long way away from anything that resembles this sort of system. Maybe something like this will happen several years from now because the money just isn't really there yet when it comes to getting the VISAs, flights, accommodations, food, etc. for the players.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-08-22 18:16:25
August 22 2013 18:13 GMT
#101
On August 23 2013 01:27 Plansix wrote:
Riot runs everything from top to bottom, including employ all the players. It is a totally unproven system that could end the instant Riot starts doing poorly or can't afford it any more. It is a system that works well now, but provides the scene nothing to fall back on if Riot stops doing LCS.

Believe it or not, Riot's LCS is more sustainable than Blizzard's WCS because:
- SC2 is a paid to play game, so there will come a time Blizzard run out of money to run WCS, and if Blizzard wants to continue to run WCS, they will have to use money from WoW or D3 to run SC2, which is incredibly not healthy.
- LoL can provide a consistent income for Riot, so you can easily scale the tournament's prize and structure to fit your income. If LoL is getting bigger and bigger -> more income -> LCS will have bigger prize, and vice versa, if the game is getting smaller -> prize pool will also get smaller, but it's still a sustainable tournament. Take Heroes of Newerth for example, it basically runs the same as LoL, but the concurrent player number is only 100k, which is way way smaller, and yet they still have big, global tournaments and stuff. Their global tournaments are not as big as LoL or Dota2, but they still attracts a lot of teams and players, and believe it or not, it's getting bigger although very slow.

And you're kind of wrong about LoL tournaments. Although Riot runs LCS, there're a bunch of other tournaments that are run by various organizations. What Riot does is that they pay LCS's players so that LCS teams don't compete in smaller tournaments. Teams like LGD, Vici, mouz, Copenhagen Wolf, Complexity, FXO,.... are not in LCS, and they are still playing in other tournaments that are paid by organizations and sponsors, such as Assembly, Dreamhack, Steelseries APD,..v.v. If you look at LCS and claim the state of LoL, you're severely misjudged. Non-LCS tournaments are where you can find the massive amount of amateur teams and inspiring LCS teams which is the core of the scene. There're tournaments that prize pool only $1000, $3000 but you have 64, 128 amateur teams registered and played. You can't even find 32 teams to play a $5000 tournament in Dota2, or 128 players to play $5000 tournament in SC2, let alone 5-man team.




Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
August 22 2013 18:39 GMT
#102
On August 23 2013 03:13 canikizu wrote:
Show nested quote +
On August 23 2013 01:27 Plansix wrote:
Riot runs everything from top to bottom, including employ all the players. It is a totally unproven system that could end the instant Riot starts doing poorly or can't afford it any more. It is a system that works well now, but provides the scene nothing to fall back on if Riot stops doing LCS.

Believe it or not, Riot's LCS is more sustainable than Blizzard's WCS because:
- SC2 is a paid to play game, so there will come a time Blizzard run out of money to run WCS, and if Blizzard wants to continue to run WCS, they will have to use money from WoW or D3 to run SC2, which is incredibly not healthy.
- LoL can provide a consistent income for Riot, so you can easily scale the tournament's prize and structure to fit your income. If LoL is getting bigger and bigger -> more income -> LCS will have bigger prize, and vice versa, if the game is getting smaller -> prize pool will also get smaller, but it's still a sustainable tournament. Take Heroes of Newerth for example, it basically runs the same as LoL, but the concurrent player number is only 100k, which is way way smaller, and yet they still have big, global tournaments and stuff. Their global tournaments are not as big as LoL or Dota2, but they still attracts a lot of teams and players, and believe it or not, it's getting bigger although very slow.

And you're kind of wrong about LoL tournaments. Although Riot runs LCS, there're a bunch of other tournaments that are run by various organizations. What Riot does is that they pay LCS's players so that LCS teams don't compete in smaller tournaments. Teams like LGD, Vici, mouz, Copenhagen Wolf, Complexity, FXO,.... are not in LCS, and they are still playing in other tournaments that are paid by organizations and sponsors, such as Assembly, Dreamhack, Steelseries APD,..v.v. If you look at LCS and claim the state of LoL, you're severely misjudged. Non-LCS tournaments are where you can find the massive amount of amateur teams and inspiring LCS teams which is the core of the scene. There're tournaments that prize pool only $1000, $3000 but you have 64, 128 amateur teams registered and played. You can't even find 32 teams to play a $5000 tournament in Dota2, or 128 players to play $5000 tournament in SC2, let alone 5-man team.






over 600 teams registered for eizo cup for dota2. Stop slurping on riot and LoL with misinformation about other games.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
canikizu
Profile Joined September 2010
4860 Posts
August 22 2013 19:04 GMT
#103
On August 23 2013 03:39 Kazeyonoma wrote:
Show nested quote +
On August 23 2013 03:13 canikizu wrote:
On August 23 2013 01:27 Plansix wrote:
Riot runs everything from top to bottom, including employ all the players. It is a totally unproven system that could end the instant Riot starts doing poorly or can't afford it any more. It is a system that works well now, but provides the scene nothing to fall back on if Riot stops doing LCS.

Believe it or not, Riot's LCS is more sustainable than Blizzard's WCS because:
- SC2 is a paid to play game, so there will come a time Blizzard run out of money to run WCS, and if Blizzard wants to continue to run WCS, they will have to use money from WoW or D3 to run SC2, which is incredibly not healthy.
- LoL can provide a consistent income for Riot, so you can easily scale the tournament's prize and structure to fit your income. If LoL is getting bigger and bigger -> more income -> LCS will have bigger prize, and vice versa, if the game is getting smaller -> prize pool will also get smaller, but it's still a sustainable tournament. Take Heroes of Newerth for example, it basically runs the same as LoL, but the concurrent player number is only 100k, which is way way smaller, and yet they still have big, global tournaments and stuff. Their global tournaments are not as big as LoL or Dota2, but they still attracts a lot of teams and players, and believe it or not, it's getting bigger although very slow.

And you're kind of wrong about LoL tournaments. Although Riot runs LCS, there're a bunch of other tournaments that are run by various organizations. What Riot does is that they pay LCS's players so that LCS teams don't compete in smaller tournaments. Teams like LGD, Vici, mouz, Copenhagen Wolf, Complexity, FXO,.... are not in LCS, and they are still playing in other tournaments that are paid by organizations and sponsors, such as Assembly, Dreamhack, Steelseries APD,..v.v. If you look at LCS and claim the state of LoL, you're severely misjudged. Non-LCS tournaments are where you can find the massive amount of amateur teams and inspiring LCS teams which is the core of the scene. There're tournaments that prize pool only $1000, $3000 but you have 64, 128 amateur teams registered and played. You can't even find 32 teams to play a $5000 tournament in Dota2, or 128 players to play $5000 tournament in SC2, let alone 5-man team.



over 600 teams registered for eizo cup for dota2. Stop slurping on riot and LoL with misinformation about other games.

Yeah sorry I missed Eizocup, but the points still stand. I don't care about how good a game is, I like the business side of esports, and from what I see LoL is sustainable, at least better than SC2 right now.

FreedomSC2
Profile Joined April 2011
Canada224 Posts
Last Edited: 2013-08-22 21:10:46
August 22 2013 21:04 GMT
#104
On August 23 2013 03:10 StarStruck wrote:
Another one of these threads? How many times we have to go through this? You even posted in the other threads. How about having just one thread when it comes to the format and be done with it? You know why your comments get lost? It's because people don't read and heck I've said the same thing well over one hundred times already myself and when you create new threads like this all it does is add to the pile. With that said, people have lost sight of what the prelims really stand for. We have half a dozen organizations that host big LAN tournaments. The question is will this scene ever have the money to send every top tier pro to every OPEN event? We would have to follow the Western model, which would run very similar to a PGA/APT Tour. Each organization already hosts around 4 events a year. Think about it. You could have a Major Open Tournament practically every other week (each organization would act as host depending on region and location). The real problem is the expenses for the players/teams. I don't necessarily see it as a bad thing because this would be a good way to weed out a lot of the shabby teams and in return we get a higher barrier to entry for having a legitimate team. Preferably (here I go repeating myself again) I much rather have a World Tour Circuit where fans get to meet all the best players and we would be increasing the competitive level with all of them facing one another on a more regular basis. It's good for the fans; it's good for marketing the players; and, you create a legitimate measuring stick and system for the players. We can have a Major League and a Minor League this way. I know maybe 3-4 people will read this post just like my other several hundred posts with regards to it and I know we're a long way away from anything that resembles this sort of system. Maybe something like this will happen several years from now because the money just isn't really there yet when it comes to getting the VISAs, flights, accommodations, food, etc. for the players.


I created this post because my comments in that thread were on the 13th page. Not many people read all the comments on a given post generally its only the first few pages. So this creates an opportunity for people to consider putting forth constructive ideas that might inspire blizzard and the community.

On a side note for those of you who do not know. There are some team leagues available for players in semi professional teams with growing prize pools but they are very limited for resources. Initially about a year ago team leagues were running for around $100-$300 tops for a team winning first. I recall an event the SC2Clan's team league that went on for $100 + a cheap website for 1st place with no second place prize. We have have better prize pools available but we have fewer teams at the higher level of the semi pro scene due to the financial climate we live in.

Some events now including the URTL and ISTL have events with $500-$600 team leagues but this is a prize pool that is split up over anywhere from 4-10 players on a team; So the funds are very diluted. Yes there are some individual events but most of them are dying out due to the fact you need star power to sell a tournament and there is becoming increasing less high skilled na players available to compete that aren't on premier teams. (Premier team players generally get salary so it only helps the recognized tier na players.)

Thank you all for contributing to this conversation. We have really made some strides with some of the ideas put forth. I hope more people contribute and keep this discussion going. This is not just a regular discuss on region locking this is a discussion meant for creating positive and constructive ideas. I feel we are making some ground on this and I hope people don't just think this is just another region locking article because its meant to be more.

Thanks for joining the conversation everyone!
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 22 2013 21:38 GMT
#105
"Player lose the chance to practice vs top level talent from around the world. Slowing growth."

Isn't a con at all. Take your average US player say he is in a group with 3 koreans. He plays maybe 2 BO3 series against koreans and loses and gets knocked out of primier league. This isn't practicing. Teamates and ladder play is how they practice, and top players are going to hit each other and even lesser players will hit each other. For example Desrow will often hit random koreans during his streaming session. Scarlett played taeja a few times this morning while Taeja was streaming.


A region lock that says: If you live in the US you play in the US WCS if you can't qualify you aren't meant to be here go to the qualify league. That way you have a farm system to build on.
shabby
Profile Joined March 2010
Norway6402 Posts
August 22 2013 21:57 GMT
#106
This is a discussion we've had a lot of times before, imo. I don't get why people think it should be easy or even attainable to live off of pro-gaming if you're not very good. No other sports let you practice full-time without being on a pro-team (or having sponsors/own funds).. Do what everyone else is doing and get a job on the side. If that doesn't work, then tough luck.. It's not like its easier for anyone else. You don't hear about the thousands of korean gamers that put their eggs in SC2 and never made it. If anything its easier outside of korea since the level is lower.

It is a glass half-empty kind of thing, and it I don't have a solution for getting foreigners up to par. But its not OK to lock the regions and lower the bar inside. Players should be able to play where they want, and if you keep getting crushed or can't find a way to practice hard enough then maybe SC2 isn't for you.
Jaedong, Gumibear, Leenock, Byun
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
August 22 2013 22:36 GMT
#107
On August 23 2013 06:57 shabby wrote:
This is a discussion we've had a lot of times before, imo. I don't get why people think it should be easy or even attainable to live off of pro-gaming if you're not very good. No other sports let you practice full-time without being on a pro-team (or having sponsors/own funds).. Do what everyone else is doing and get a job on the side. If that doesn't work, then tough luck.. It's not like its easier for anyone else. You don't hear about the thousands of korean gamers that put their eggs in SC2 and never made it. If anything its easier outside of korea since the level is lower.

It is a glass half-empty kind of thing, and it I don't have a solution for getting foreigners up to par. But its not OK to lock the regions and lower the bar inside. Players should be able to play where they want, and if you keep getting crushed or can't find a way to practice hard enough then maybe SC2 isn't for you.


It's not supposed to be easy, but there needs to be an incentive for lesser players to play. The Koreans had a lucky start with their eSports scene. Local PC bangs holding BW tournaments for money and fame made every korean teen want to take it seriously. Look at them now: a fully established eSports industry. Why shouldn't NA do it as well? Why can't we start out by giving our NA players their own tournaments to work hard for, be motivated to play, and build their skills? Why do people assume NA have everything they need to be as good as Koreans? There's not many opportunities in NA to start playing competitively. Simple as that.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 22 2013 23:06 GMT
#108
Here are my thoughts on it; I also posted in the TL thread of course. First I am just going to focus on the US scene with this. The idea that foreign players will get better because they are playing versus Koreans in the WCS Premier league is really stupid. My point is that in the RO32 a foreign player may play two Best of 3 matches against a Korean, after that, they may not play someone at that level again because they are going to practice on the NA server, which is weaker. The Koreans are going to practice on Korea that is the best place to play. The Koreans live in Korea, they aren’t going to move into the scene they are just playing here because they couldn’t make Premier league in Korea. Playing a couple best of 3s versus someone won’t make you better. You need to be exposed to that level of play every day you practice to play at the level. I think a region lock that restricts the place you compete to the place you are a resident of would be a good thing. Right now after a few more seasons WCS NA primer league will be 98% Korean. If you say, you can only compete in the region you reside in, that restricts it and helps the NA scene grow. We don’t want young NA pro gamers thinking “it isn’t worth my time to even compete because a Korean will just win so why bother?” We want them to have a place to grow and develop, a place that they can win prize money and EG can than sign them to a nice contract they can live off of. I want to say I am not anti-Korean at all. All I am saying is if you want to play WCS NA, live here, play on the NA ladder, improve the skill level of the ladder and grow the scene. Right now the playing field just isn’t fair. I have some other complaints about WCS, as a viewer…but maybe for later lol.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 23 2013 00:41 GMT
#109
Maybe instead of a full region lock, just limit the slots available to people outside the region? So, 8 slots of RO32 premiere for WCS AM will be available for players that live outside of that region or something like that.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 23 2013 01:02 GMT
#110
On August 23 2013 09:41 KrazyTrumpet wrote:
Maybe instead of a full region lock, just limit the slots available to people outside the region? So, 8 slots of RO32 premiere for WCS AM will be available for players that live outside of that region or something like that.



That could work out actually. but how do you decide who gets in?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 23 2013 01:26 GMT
#111
On August 23 2013 10:02 HeeroFX wrote:
Show nested quote +
On August 23 2013 09:41 KrazyTrumpet wrote:
Maybe instead of a full region lock, just limit the slots available to people outside the region? So, 8 slots of RO32 premiere for WCS AM will be available for players that live outside of that region or something like that.



That could work out actually. but how do you decide who gets in?


Dunno, hadn't thought that far ahead to be honest. I like the idea of region locking, but I also like the idea of stuff like MLB/NFL where top talent from other countries can come in and play. It's just a dicey issue all around imo.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FLuE
Profile Joined September 2010
United States1012 Posts
August 23 2013 01:55 GMT
#112
On August 23 2013 10:26 KrazyTrumpet wrote:
Show nested quote +
On August 23 2013 10:02 HeeroFX wrote:
On August 23 2013 09:41 KrazyTrumpet wrote:
Maybe instead of a full region lock, just limit the slots available to people outside the region? So, 8 slots of RO32 premiere for WCS AM will be available for players that live outside of that region or something like that.



That could work out actually. but how do you decide who gets in?


Dunno, hadn't thought that far ahead to be honest. I like the idea of region locking, but I also like the idea of stuff like MLB/NFL where top talent from other countries can come in and play. It's just a dicey issue all around imo.


Posted something similar on previous page, except a bit opposite of yours by making 4-8 spots region locked and the rest open to anyone like the current system. My suggestion was to have an open bracket that was region locked that any masters or gm players could compete in. Top 4 finishers get placed into the regional premier league and if they get knocked out move into the challenger league just like any other player would. At that point they can fight through the challenger league + compete in the next seasons open bracket. This would essentially allow for 2 chances for region locked players to get spots to stay in the premier region, while still keeping an "open" system for a majority of the spots.

I don't think the entire region should be locked, however I don't think it would hurt to have 4-8 spots that were for each regions premier league. At the least it creates interest to see how those players do, maybe an up and comer has a great run through the open bracket and now all the sudden everyone wants to see if they can compete when thrown into the fire. Those types of stories and chances will be what motivates foreigners. I know it is easy for everyone to say "hey if you want it that bad quit everything and go for it!" And I do agree to some degree, but you need that realistic carrot as well. It is much more attainable to think you can get work hard and qualify in an open bracket that is region locked than thinking how you are going to qualify against 32 Koreans.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2013-08-23 02:01:51
August 23 2013 02:01 GMT
#113
On August 23 2013 10:55 FLuE wrote:
Show nested quote +
On August 23 2013 10:26 KrazyTrumpet wrote:
On August 23 2013 10:02 HeeroFX wrote:
On August 23 2013 09:41 KrazyTrumpet wrote:
Maybe instead of a full region lock, just limit the slots available to people outside the region? So, 8 slots of RO32 premiere for WCS AM will be available for players that live outside of that region or something like that.



That could work out actually. but how do you decide who gets in?


Dunno, hadn't thought that far ahead to be honest. I like the idea of region locking, but I also like the idea of stuff like MLB/NFL where top talent from other countries can come in and play. It's just a dicey issue all around imo.


Posted something similar on previous page, except a bit opposite of yours by making 4-8 spots region locked and the rest open to anyone like the current system. My suggestion was to have an open bracket that was region locked that any masters or gm players could compete in. Top 4 finishers get placed into the regional premier league and if they get knocked out move into the challenger league just like any other player would. At that point they can fight through the challenger league + compete in the next seasons open bracket. This would essentially allow for 2 chances for region locked players to get spots to stay in the premier region, while still keeping an "open" system for a majority of the spots.

I don't think the entire region should be locked, however I don't think it would hurt to have 4-8 spots that were for each regions premier league. At the least it creates interest to see how those players do, maybe an up and comer has a great run through the open bracket and now all the sudden everyone wants to see if they can compete when thrown into the fire. Those types of stories and chances will be what motivates foreigners. I know it is easy for everyone to say "hey if you want it that bad quit everything and go for it!" And I do agree to some degree, but you need that realistic carrot as well. It is much more attainable to think you can get work hard and qualify in an open bracket that is region locked than thinking how you are going to qualify against 32 Koreans.


Yeah, which is why I think the limited slots should be for outsiders. Would you rather play against 8 Koreans or 24 Koreans? Neither solution seems perfect, though. It ultimately comes down to interest in each region's scene.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FLuE
Profile Joined September 2010
United States1012 Posts
August 23 2013 02:04 GMT
#114
On August 23 2013 11:01 KrazyTrumpet wrote:
Show nested quote +
On August 23 2013 10:55 FLuE wrote:
On August 23 2013 10:26 KrazyTrumpet wrote:
On August 23 2013 10:02 HeeroFX wrote:
On August 23 2013 09:41 KrazyTrumpet wrote:
Maybe instead of a full region lock, just limit the slots available to people outside the region? So, 8 slots of RO32 premiere for WCS AM will be available for players that live outside of that region or something like that.



That could work out actually. but how do you decide who gets in?


Dunno, hadn't thought that far ahead to be honest. I like the idea of region locking, but I also like the idea of stuff like MLB/NFL where top talent from other countries can come in and play. It's just a dicey issue all around imo.


Posted something similar on previous page, except a bit opposite of yours by making 4-8 spots region locked and the rest open to anyone like the current system. My suggestion was to have an open bracket that was region locked that any masters or gm players could compete in. Top 4 finishers get placed into the regional premier league and if they get knocked out move into the challenger league just like any other player would. At that point they can fight through the challenger league + compete in the next seasons open bracket. This would essentially allow for 2 chances for region locked players to get spots to stay in the premier region, while still keeping an "open" system for a majority of the spots.

I don't think the entire region should be locked, however I don't think it would hurt to have 4-8 spots that were for each regions premier league. At the least it creates interest to see how those players do, maybe an up and comer has a great run through the open bracket and now all the sudden everyone wants to see if they can compete when thrown into the fire. Those types of stories and chances will be what motivates foreigners. I know it is easy for everyone to say "hey if you want it that bad quit everything and go for it!" And I do agree to some degree, but you need that realistic carrot as well. It is much more attainable to think you can get work hard and qualify in an open bracket that is region locked than thinking how you are going to qualify against 32 Koreans.


Yeah, which is why I think the limited slots should be for outsiders. Would you rather play against 8 Koreans or 24 Koreans? Neither solution seems perfect, though. It ultimately comes down to interest in each region's scene.


Once you are in the premier bracket you need to beat Koreans anyway, so I don't think it is about the number of spots in the premier bracket. If only 8 move on and their are 8+ Koreans they will probably move on anyway. It is more about giving SOME spots to region lock. If 16 is a better number than fine, I just think that ends up being to many. 4-8 is plenty of "guaranteed" spots for players in the region. The other 24 spots could be taken by people from that region or the outside, at that point earn it. But by giving a small handful to the region you foster hope and story lines, and those are two things that the WCS is sorely missing right now for non-Koreans.
Prog455
Profile Joined April 2012
Denmark970 Posts
August 23 2013 18:06 GMT
#115
theking1 are you watching WCS atm? Considering that Taeja is merely a b-teamer i think we did pretty well against Innovation, the so called best player in the world.
Dingodile
Profile Joined December 2011
4135 Posts
Last Edited: 2013-08-23 18:17:33
August 23 2013 18:16 GMT
#116
wcs looks balanced, unbalance begins if it comes to grand finals.
however i dont like wcs

edit: ofcouse with region locked
Grubby | ToD | Moon | Lyn | Sky
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 23 2013 19:37 GMT
#117
Wow, all the Koreans 'running away' to NA/EU are killing the KR Koreans right now...
InstantKarma
Profile Joined November 2010
United States205 Posts
August 23 2013 19:43 GMT
#118
I can't believe the people in this thread telling western players to "suck it up" and just "try harder" without region-locks . As if western players aren't sacrificing already and dedicating their lives to the game as much as they realistically can. It isn't a matter of will power that's hurting the western scene, it's infrastructure.

Every player is a product of their local scene and is improved by the collective skill level of their local scene . Without the proper infrastructure this limits the amount of players who can dedicate themselves to practicing. Without proper infrastructure it's harder to to find a good practice environment which limits skill collectively

Korean's aren't magically better, they have years of e-sports infrastructure development behind them and so you can't expect western players to magically beat them with sheer will power without their own proper infrastructure behind them.

Now not only are western players behind in infrastructure but they have to compete for the exposure and prize money from players developed in a scene that already has established infrastructure.
mvdunecats
Profile Joined December 2011
United States102 Posts
August 23 2013 20:07 GMT
#119
How many aspiring professional SC2 players from NA have retired from SC2 in order to play LoL or DotA2? I can really only think of Destiny, but he's more of an outlier in that he is more of an entertainer than a competitor.

If SC2 players from NA feel that they don't have a shot at making a living with SC2 and turn to things outside of eSports, then no format change to WCS NA can overcome that, because it's a more general problem with eSports in NA.
InstantKarma
Profile Joined November 2010
United States205 Posts
August 23 2013 20:25 GMT
#120
On August 24 2013 05:07 mvdunecats wrote:


If SC2 players from NA feel that they don't have a shot at making a living with SC2 and turn to things outside of eSports, then no format change to WCS NA can overcome that, because it's a more general problem with eSports in NA.


I completely disagree with this. WCS NA is a huge influence on the NA tournament scene and so it is a deciding factor on whether NA players will find success and possibly make a living with SC2.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 23 2013 20:46 GMT
#121
Can we keep things in perspective. SC2 is no professional sport, it's not even BW. The scene will go on for a couple more years then it will die. There is no time for the NA scene to "develop".
Don't sweat the petty stuff, don't pet the sweaty stuff.
Prog455
Profile Joined April 2012
Denmark970 Posts
August 23 2013 21:41 GMT
#122
On August 24 2013 05:07 mvdunecats wrote:
How many aspiring professional SC2 players from NA have retired from SC2 in order to play LoL or DotA2? I can really only think of Destiny, but he's more of an outlier in that he is more of an entertainer than a competitor.

If SC2 players from NA feel that they don't have a shot at making a living with SC2 and turn to things outside of eSports, then no format change to WCS NA can overcome that, because it's a more general problem with eSports in NA.


It is not only a matter of how many people who have retired from SC2 in order to play Dota or LoL. What really matters is how many people who didn't even try to go pro in SC2 because LoL or Dota is easier. Easier in terms of supporting yourself as a progamer that is.
Chiropractor
Profile Joined December 2012
United States5 Posts
August 23 2013 22:46 GMT
#123
Sometimes you can't achieve what you want where your located. If you want to become a professional alaskan king crab fisherman, guess what, you gotta move to alaska. If you want to become a professional rugby player, gotta move somewhere outside the US. If you want to become a professional SC2 player, best odds are moving to korea.

Foreigners could do well if they did this, just not too many people are willing to take the risk.

The system should not be changed just because a region is weaker. The best players should be at every tournament.
Chiropractic fixes your nervous system which controls your entire body.
FetusThrower
Profile Joined August 2013
United States50 Posts
Last Edited: 2013-08-24 11:55:23
August 24 2013 11:40 GMT
#124
Region lock doesn't work because..
-Doesn't allow growth within weaker scenes
-Doesn't allow talent from other countries to come out (i.e. korean scene suffocation)
-Causes crazily imba season finals (practically walkovers)


Region lock helps because..
-Fosters scene growth independently within the region
-Helps provide better sustainability in terms of pros' bills, more time to dedicate to playing

What SC2 needs to survive:
-Good players
-Good games
-Good finals
-Great season finals
-Amazing global finals

What SC2 needs to grow:
-More funding (i.e. bigger audience)
-More tournaments in ALL regions
-More benefits to interest players to make SC2 a career
-Less oversaturation of titanic, singular events (i.e. 3.5? month-long seasons of WCS, broadcasted nearly every week all week)


Region lock prevents 97% of anything good happening as of now. There's not enough talent, and region lock doesn't help with that. Integration of the better players with some of the worse is how people get good enough to be entertaining, not preventing the better players from beating any half-assed NA/EU/Oceania gm so the worse players actually can get paid for less skill. SC2 needs a stronger audience, more tournaments for lower-tier players to play in for EVERY region, and the ability to match worse players against better players so that we do see that skill growth from people who want to dedicate their lives to SC2 for money. Most importantly, SC2 needs way more money. Maybe 2M total prize money worldwide total every year isn't enough when it's all in big tournaments that only the successful pros get to, qualify for and dominate in.

Hell, Go4SC2 is basically the only lower tier tournament I can think of and you have players like Pro7ecT, Nerchio, Strelok, San, etc. playing in it pretty much every time.. That's kinda crazy, considering it's like a $200 tournament...

I want to say more but can't think of anything else atm, but that's the gist of region locking of any form. The 'mix' you proposed is such a bad idea.

E: Props to the post above me, I've tried telling many people the same thing..
{~Ever gotten so mad you could just throw babies?~} - Frequent twitch viewer/web personality with "sub-bronze" SC2 analysis
Op
Profile Joined November 2012
73 Posts
Last Edited: 2013-08-28 02:03:39
August 28 2013 02:02 GMT
#125
Just a weird question: why do we have 3 different WCS tournaments (KR, EU, NA) ?

If we all would want to see the best games, then why not have one big tournament in Korea (like GSL before) ? Or have all 3 tournaments in Korea so the best players can participate and qualify for the finals ?

BTW: love the discussions, some very interesting points, especially having 'x' spots for non-resident players, and the team-based region seem quite interesting
Op
Profile Joined November 2012
73 Posts
Last Edited: 2013-08-28 02:26:39
August 28 2013 02:18 GMT
#126
People who preferred the GSL model or want to watch the best games, would probably be best off by watching the Korean WCS. The only problem is that a lot of the best players (like Taeja, Hero, etc) are playing in WCS NA now.
The solution would be to have these players play in the Korean WCS as well. We could encourage this by increasing the prize pool for WCS Korea: the prize money of what-used-to-be-GSL + whatever Blizzard adds to the current WCS Korea prize money.

WCS EU and NA could then be (partially) region-locked, with maybe less high-level play but interesting story lines, local players to cheer for, and providing the necessary money for the local scenes to develop themselves. Korean players who would want to participate in EU or NA would have to live there or there could be a requirement on the number of ladder games played on the local server, a limited-spots qualifier or something like this (goal here is to have them practice in the region, so they help local players improve). People who would only want to watch the best games with the best players, would then avoid EU and NA and only watch the WCS KR (and the finals).

The WCS finals could then have representation based on the results of the previous finals, so for example 10 spots for players from WCS Korean, 3 from EU and 3 from NA. This might also encourage Korean players to play in WCS Korea because there are more spots for the finals.When players from for example NA would do better during the finals, then they would earn additional spots for the next finals.

In summary, a combination of many things already proposed by others in previous posts.
Sherlock117
Profile Joined April 2013
United States40 Posts
Last Edited: 2013-09-04 00:11:26
September 04 2013 00:08 GMT
#127
First of all, sorry for the long post. I've been thinking long and hard about how the system works and have some thoughts that I want to explain. But to really explain things requires some words!

I think the WCS is pretty good actually, but with a few tweaks a lot more can be accomplished. One problem with WCS I've heard Xenocider mention is that right now there are basically 3 opportunities in a year for up-and-comers to make a name for themselves in the WCS qualifiers. Is it worth it for an up-and-comer to devote 30+ hours a week for a very small chance to qualify and maybe win $100 once every couple months?

Some of the biggest problem with the current WCS system I see are:
1. Suffocation by Korean pros
2. Not enough opportunities for up-and-comers to make a name
3. Prize money not properly scaling
4. WCS points not properly scaling

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.

So now I would like to explain what I mean by each of these problems and propose some solutions. Maybe these aren't perfect solutions, but I hope you think about them and maybe tweak them a little bit yourself to make them even better.

1. Suffocation by Korean pros

This one is pretty obvious. WCS America is just another region for Koreans to compete, albeit mostly Koreans who are popular in the American scene. How can we get people to be interested in watching WCS America? What would make people want to tune in?

Personally, I find myself making sure to tune in when it is one of my favorite players playing an important match, and my favorite players are either popular Koreans or Europeans who play my race Terran (so Polt, Taeja, Lucifron, Happy) or almost ANY American player (Scarlett, ViBe, HuK, etc.). In the WCS Season 2 Global Finals the player I cared about most was Scarlett, followed by Polt and Naniwa. I did whatever I could to make sure I would be able to watch the Scarlett vs Bomber quarterfinal. This match was an very important (and competitive) match involving a player I cared about.

So to summarize, an all-korean WCS America is boring, and a region locked WCS America would be lame to watch. Let's make it something we want to watch! How do we do this?

2. Not enough opportunities for up-and-comers to make a name

Again, as it stands right now, the motivation for an up-and-comer to devote 30 hours a week for several months of intensive training is to try his hand at the WCS qualifiers 3 times a year and maybe, maaaaaaaybe get a spot in premier league. This is the problem people have been talking about in this thread and some people aren't understanding. Yes, the American players just aren't as good as Koreans in general, but the main issue is there is little motivation for Americans to become good right now. In order to increase motivation there needs to be a good scaling of goals (different levels of prize money) which are obtainable for local up-and-comers at the lower levels.

3. Prize money not properly scaling

The way I see WCS currently, if you qualify for WCS challenger league, great! That's a step in the right direction. But you win absolutely no money unless you qualify for premier league. If you do, you either get $100, $200, or $300 depending on which slot you qualified through (bracket stage, group stage 1st place, or group stage 2nd place). But wait, if you do qualify, you get an additional $1500 next season by playing in premier league. So as a challenger league player you should actually look at it as I either make nada, nothing, zilch, or I make $1600-$1800. In my opinion, that gap is the biggest single issue with WCS not creating opportunities for the up and coming players.

Then, there is no difference between 25-32 and 17-24 in premier league and only a very small difference between that and 9-16.

4. Points not properly scaling

The issue is exactly the same as the issue above. Non-qualifying players get 25 points, qualifying players get either 150 or 200. That's too big a gap and the 25 points are basically worthless. But there is another, more important issue with ranking points. At this point, the rankings are essentially only worhwhile to people trying to qualify for the year end finals. I'm fine with that for now, though it is something to improve in the future.

Blizzard wanted to make sure to not completely stifle other tournaments and throw out some points for other tournaments satisfying certain requirements. But the way I see it, the only qualifyers for the year end finals (the only thing the rankings are good for right now) will be those who made it to season finals at least twice, or placed in the top 2 at one of the season finals. Essentially nothing else matters. So instead of rewarding consistent performance and determining who the best player is, the rankings reward the players who perform well over a 3 day period.

A few examples:

A consistent player who finishes 9th-16th in a couple WCS seasons and maybe just couldn't push through in a 3rd season and finishes 6th place, while winning several non-WCS tournaments (maybe an IEM and an MLG) should be considered a possible candidate for being in the top 16 players in the world. This person would have something like 2600 points and probably finish the year ranked 25-30.

A player who does absolutely nothing in non-WCS tournaments, only qualifies for one WCS season, scrapes by in 5th place, and then somehow miraculously wins the global finals ends up with 3500 points and something like 10th-15th. The biggest issue to me is that finishing 6th in a season gets you 500 points, while finishing 5th gets you 1000 points, and finishing 4th gets you 1250 points. That's just a wonky point scale and needs to be tweaked.

Or somebody like Naniwa has some really solid results in WCS and out and is in the running for the year-end-finals, but then has one bad day by dropping to challenger league in the round of 32 and now has 0 chance of making it. Why? His only hope at this point would be to win at least 1 Tier I non-WCS tournament and one or two Tier II tournaments.

Solutions?

I said I would come at this with a view of how tennis works, because I think Starcraft would succeed very much if they tweaked some things in the way they are done with tennis.

4. Point scaling

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.

Possibly reduce the WCS seasons so the winner gets 1000 and so on appropriately as these tournaments are more money winners for the players and exclusive qualifiers for season finals. Right now there is too much double-dipping of points each season within WCS tournaments making non-WCS tournaments irrelevant.

Tier II tournaments could be either 750 or 1000 depending on prize money, again with more spots getting points lower down. A new Tier III tournament tier could be added awarding somewhere between 200-500 points to the winner depending on prize money. These could be region locked tournaments.

3. Money scaling

Another easy fix without the answer being "More money!". Change the money for premier league to:

25-32: $750
17-24: $1250
13-16: $1750
9-12: $2500

This makes each win in Premier league worthwhile. What else does it do? It frees up an additional $9000 in the prize money that can be used elsewhere! Where? In challenger league and it's qualifiers. This actually doesn't make the 17-32 finishers lose out as much as you think because they will won some more money down in challenger league. It just spreads more money to challenger league players.

Changes for the challenger league? Have the bracket stage be about winning the money, have the group stage be about qualifying for premier league or challenger league next season. Bracket winners get $500, runners-up get $300, 3rd place gets $200, and first round losers $100. That only eats up $4800 of the extra money and everyone who qualifies gets paid!

What about the rest of the money? Hold off a minute and I'll give you my thought.

2. More opportunities for up-and-comers


Increase the number of qualifiers and drop outs each season of wcs to 24 instead of 8, adding an additional round to the bracket stage of challenger league with the winners getting $0 (or maybe $50?).

Have qualifiers spread throughout the WCS season, once every few weeks. Some are open to anybody and offer no prize money, only challenger league qualification. Some are region locked and offer some of that $4000 leftover prize money as well as challenger league qualification.

Oh, wait! That also solves some of #1, suffocation by Korean pros, while at the same time not region locking!!!!

I'm a numbers guy, so I could go into more detail about how the wcs system should work and give exact numbers and all that, but that's not necessary. Try and get the big idea

So please consider this, and maybe offer some tweaks that would make it even better!
Taipoka
Profile Joined November 2012
Brazil1224 Posts
September 04 2013 01:59 GMT
#128
On August 28 2013 11:02 Op wrote:
Just a weird question: why do we have 3 different WCS tournaments (KR, EU, NA) ?

If we all would want to see the best games, then why not have one big tournament in Korea (like GSL before) ? Or have all 3 tournaments in Korea so the best players can participate and qualify for the finals ?

BTW: love the discussions, some very interesting points, especially having 'x' spots for non-resident players, and the team-based region seem quite interesting

Although i don´t have a formed opinion about region lock, you have a hell of a good point.
Just make 3 events like dota TI.
And in the 7th day, Flash stopped macroing the universe.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-04 02:06:37
September 04 2013 02:04 GMT
#129
On August 24 2013 20:40 FetusThrower wrote:
Region lock doesn't work because..
-Doesn't allow growth within weaker scenes
-Doesn't allow talent from other countries to come out (i.e. korean scene suffocation)
-Causes crazily imba season finals (practically walkovers)


Koreans flying out to foreign events and stomping foreigners doesn't make foreigners better. They need practice with Koreans, not a couple bo3's before getting rolled. It can offer an incentive to Koreans to move to foreign countries to compete and play on the region's server and practice with their players, which does fuel growth.
tadL
Profile Joined September 2010
Croatia679 Posts
Last Edited: 2013-09-04 03:03:46
September 04 2013 02:45 GMT
#130
I think WCS should region lock if they clearly made a EU/NA part but:

I asked my self a simple question. Who would get most profit out of region lock?

Well first ofc the rich foreigner Teams:
Lets face it. All will get as many willing Koreans as they can in their Region to bring them results. If liquids pros are willing to live in NA for WCS they will fly them all here and let them live there. Same for EG , CoL, Axiom(?), Acer and well thats it right? In EU this would happen too. So I don't think it will help the regional players at all because even mid players destroying foreigners.

What if just a few Koreans would come to dominate the Top and some foreigners could make it in:
Well this could happen too and what will happen because it happened in all leagues that are region locked and you maybe remember it from MLG in the past. People that are clearly not good enough for a win would stick in it. And because they know they cant win but they are good enough to not get kicked out it will get boring as hell. Trust me, I watched tons of WC3 EPS Germany and it locked all the years the same. You will not see the big upcoming newcomers like you think. If they did not made it till now they will not made it than. They will just leech some "easy safe money" and thats it. You will see lots of players just log in 2 hours pre Game, ladder a bit and then play their games and thats it. Yes some will try to a point and if they don't make it again and again just switch to this leech mode.

This would ofc be nice for the mid / low / lazy / not skilled call it how you like players but it will not help the WCS. You would just block better players in the end.

What would happen for players:
Well first their salaries would rise like hell. You are in the (how is it called,m don't know so I will just call it CodeS) CodeS and you don't get kicked out. Bet you ass you will get a lot of money. If you can show up for an Offline Event you just have the jackpot. Thats all good for them and it does not matter if you will not win and get kicked out in the first round. And than I just thought:

What would happen to Teams:
Well, Teams that can pay the money will do it and lets say a Team like Root and others will get a better Sponsor deal if they get a player in the CodeS or a Offline Show. This is good but creates problems. The big Team will grab the player and now you have to get a new player that can make it again because if you are not in CodeS / Offline event your sponsor shipment will just pass away. And you don't have the money to compete in first place and you will have a hard time to build up sponsor deals to even get in the top or much harder stay there. And than things get complicated.

Players are greedy and they should be but as it get spread out how much the top players are getting people that are not there will have bigger expectations. And yes this happened too where players that are maybe up coming players will ask for so much that you cant or want pay them (xlord..) . You will try as a team because you need the CodeS guys to keep or get sponsors and a bad thing starts. Everything gets more and more expensive.

You had this too in the EPS Germany. Teams that are not even qualified for their EPS asked for so much, and in some cases even more than actual EPS players got as payment. This will create later a lot of trouble especially if the league disappears but people don't realize it. But in the end its good for them and so the "upcoming" stars would get a big profit out of it.

But it means more control for the Teams:
And on the other side Teams could manipulate for their best. You know that player A is stronger than B and if A wins he is in a better spot for the next round or even in the final. So ofc the team will let player A win. Mouz did it in the past too with Hasu letting Spell win so that he can get his save spot for the Finals. And yes the finals sk_Miou vs Mouz_Spell have been fantastic in WC3! Best Human Mirrors ever seen. (btw isnt it interesting that in sc2 and wc3 the only interesting mirror is tvt?) So ofc foreigner Teams want a region lock because they have more control in the end with what will happen. And I am not saying that's bad. If Vettel needs 2 points more to get his next title, bet your ass I would tell Webber that he should let Vettel pass.

Think this a bit bigger, Liquid needs the 1 more player in the final or their sponsor deal is gone and goes to lets say Root and give them extra money that they need for the next season if their player looses to this one player. Root cant qualify for the final anyway. And yes such things happened in the past and will happen again. And it will happen in a region locked WCS if it is not happening already.

And what if they region lock the hard way:
You have to be a citizen of this area? Well basicly the same I mentioned but as there are just 2-6 players that are really trying in each region like it is now. You would have just more easy money leechers and thats it. But if they region lock they have to do it this way.

This is ofc not all just the things I instantly thought about. And I think you should too think about why some people are trying to push the region lock as hard as they can. And again I like the idea too because if they call it NA/EU it should be just NA/EU. But I have to admit. The quality of games would not increase. It would be like the WCG since well for ever? You have 1 or maybe 2 foreigner that are able to win it like Grubby did!

I love you grubby, and i miss the times when basicly just you and Tod won the WC3L!

ps: still working on my english...sry
Caladan
Profile Joined May 2008
Germany1238 Posts
September 04 2013 02:54 GMT
#131
As we want Esports to be more like real sports, I strongly favor a region lock, and the season finals as a sort of "world cup".
Besides this, if Blizzard does not introduce region lock, America sc2 scene is definitely dead. Just dead.
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
Last Edited: 2013-09-04 03:00:42
September 04 2013 03:00 GMT
#132
I thought what you meant by hybird was adding 2v2 to 1v1. If 2v2 in SC2 does get popular and there are major tournaments that support it, it will help supporting non-korean progamers I believe. 2v2 is really fun to watch and very competitive imo.
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Kaitlin
Profile Joined December 2010
United States2958 Posts
September 04 2013 03:33 GMT
#133
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Um, I realize I'm a little late to the party, but are you really using the CFL to support your argument ? Are you saying that only Canadians play in the CFL ? I don't follow the CFL, but I've venture a guess that it's filled with football players from all around the world who aren't good enough to play in the NFL or any better leagues, if there are any. So, that is exactly what these Koreans are doing. They are playing in Leagues because they either aren't good enough to win the "best" league or they can simply earn more money in these other leagues. Your analogy sucks. Just because they live in a particular country or are of a particular race, who are you, or anyone, or Blizzard to say they can't compete in a foreign tournament, as long as they are able to meet the requirements.
StarStruck
Profile Blog Joined April 2010
25339 Posts
September 04 2013 03:39 GMT
#134
On September 04 2013 11:04 rd wrote:
Show nested quote +
On August 24 2013 20:40 FetusThrower wrote:
Region lock doesn't work because..
-Doesn't allow growth within weaker scenes
-Doesn't allow talent from other countries to come out (i.e. korean scene suffocation)
-Causes crazily imba season finals (practically walkovers)


Koreans flying out to foreign events and stomping foreigners doesn't make foreigners better. They need practice with Koreans, not a couple bo3's before getting rolled. It can offer an incentive to Koreans to move to foreign countries to compete and play on the region's server and practice with their players, which does fuel growth.


They don't necessarily have to move anywhere to get more games out of them. Similar sentiment to me, but instead I would have them competing in more meaningful games, i.e. an actual circuit instead of once in a blue moon. So we agree on upping the amount of games they play.
Kaitlin
Profile Joined December 2010
United States2958 Posts
September 04 2013 03:45 GMT
#135
On August 28 2013 11:18 Op wrote:
People who preferred the GSL model or want to watch the best games, would probably be best off by watching the Korean WCS. The only problem is that a lot of the best players (like Taeja, Hero, etc) are playing in WCS NA now.
The solution would be to have these players play in the Korean WCS as well. We could encourage this by increasing the prize pool for WCS Korea: the prize money of what-used-to-be-GSL + whatever Blizzard adds to the current WCS Korea prize money.

WCS EU and NA could then be (partially) region-locked, with maybe less high-level play but interesting story lines, local players to cheer for, and providing the necessary money for the local scenes to develop themselves. Korean players who would want to participate in EU or NA would have to live there or there could be a requirement on the number of ladder games played on the local server, a limited-spots qualifier or something like this (goal here is to have them practice in the region, so they help local players improve). People who would only want to watch the best games with the best players, would then avoid EU and NA and only watch the WCS KR (and the finals).

The WCS finals could then have representation based on the results of the previous finals, so for example 10 spots for players from WCS Korean, 3 from EU and 3 from NA. This might also encourage Korean players to play in WCS Korea because there are more spots for the finals.When players from for example NA would do better during the finals, then they would earn additional spots for the next finals.

In summary, a combination of many things already proposed by others in previous posts.


What a warped community. Tournaments are about the best game play. What kind of a joke organization would go out of its way to deliberately drop the quality of game play comprising two-thirds of its product ? If people want to watch their favorites play sub-optimally, they can watch their streams and subscribe to support them.
Taipoka
Profile Joined November 2012
Brazil1224 Posts
Last Edited: 2013-09-04 04:11:40
September 04 2013 04:04 GMT
#136
On September 04 2013 09:08 Sherlock117 wrote:
...

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.
...

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.


I would say that i disagree at all. :D
But i´ll just put a pint as you asked for a tweak.
You failed to consider one thing about SC2, and that is what i allways said KeSPA did right and GOM did wrong.
SC2 tounaments are focused on players, like you want (Like tennis), but you don´t have a structure like tennis.

Why?

Because on tennis, the players are the team. A player win money from prizes, sponsors, comercials, etc, and
the player pay a salary for his coach, nutricionist, medic, etc.
On SC2, a player win money from tournament, but he is part of a team with coach etc. And this team must
find sponsors to pay for the house, coaches, food, and maybe a salary.

Saw what is wrong?
Where is the exposure to the sponsors?????????????
Because you see Liquid Taeja winning championships... not <put sponsor name> Liquid Taeja, but
the sponsor is paying for all the liquid team, not only Taeja.

I think there are 3 alternatives to SC2:
1) Be like tennis. ie, close the teams and play like ATP circuit with the players paying for coach, house, etc.
2) Be like KeSPA and focus on teams, ie, focus on sponsors.
3) Be like the only one entity who made this SC2 scene right (I dont like em, but i must recognise they are good on this).
Do like EG. Don´t focus on be the best and win champioships. Focus on be a enterntainer.
This gives your sponsors the visibility needed. But. Are there space for that much entertainers? Let put 200~400 only
on korea?
And in the 7th day, Flash stopped macroing the universe.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 04 2013 04:09 GMT
#137
On September 04 2013 09:08 Sherlock117 wrote:
First of all, sorry for the long post. I've been thinking long and hard about how the system works and have some thoughts that I want to explain. But to really explain things requires some words!

I think the WCS is pretty good actually, but with a few tweaks a lot more can be accomplished. One problem with WCS I've heard Xenocider mention is that right now there are basically 3 opportunities in a year for up-and-comers to make a name for themselves in the WCS qualifiers. Is it worth it for an up-and-comer to devote 30+ hours a week for a very small chance to qualify and maybe win $100 once every couple months?

Some of the biggest problem with the current WCS system I see are:
1. Suffocation by Korean pros
2. Not enough opportunities for up-and-comers to make a name
3. Prize money not properly scaling
4. WCS points not properly scaling

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.

So now I would like to explain what I mean by each of these problems and propose some solutions. Maybe these aren't perfect solutions, but I hope you think about them and maybe tweak them a little bit yourself to make them even better.

1. Suffocation by Korean pros

This one is pretty obvious. WCS America is just another region for Koreans to compete, albeit mostly Koreans who are popular in the American scene. How can we get people to be interested in watching WCS America? What would make people want to tune in?

Personally, I find myself making sure to tune in when it is one of my favorite players playing an important match, and my favorite players are either popular Koreans or Europeans who play my race Terran (so Polt, Taeja, Lucifron, Happy) or almost ANY American player (Scarlett, ViBe, HuK, etc.). In the WCS Season 2 Global Finals the player I cared about most was Scarlett, followed by Polt and Naniwa. I did whatever I could to make sure I would be able to watch the Scarlett vs Bomber quarterfinal. This match was an very important (and competitive) match involving a player I cared about.

So to summarize, an all-korean WCS America is boring, and a region locked WCS America would be lame to watch. Let's make it something we want to watch! How do we do this?

2. Not enough opportunities for up-and-comers to make a name

Again, as it stands right now, the motivation for an up-and-comer to devote 30 hours a week for several months of intensive training is to try his hand at the WCS qualifiers 3 times a year and maybe, maaaaaaaybe get a spot in premier league. This is the problem people have been talking about in this thread and some people aren't understanding. Yes, the American players just aren't as good as Koreans in general, but the main issue is there is little motivation for Americans to become good right now. In order to increase motivation there needs to be a good scaling of goals (different levels of prize money) which are obtainable for local up-and-comers at the lower levels.

3. Prize money not properly scaling

The way I see WCS currently, if you qualify for WCS challenger league, great! That's a step in the right direction. But you win absolutely no money unless you qualify for premier league. If you do, you either get $100, $200, or $300 depending on which slot you qualified through (bracket stage, group stage 1st place, or group stage 2nd place). But wait, if you do qualify, you get an additional $1500 next season by playing in premier league. So as a challenger league player you should actually look at it as I either make nada, nothing, zilch, or I make $1600-$1800. In my opinion, that gap is the biggest single issue with WCS not creating opportunities for the up and coming players.

Then, there is no difference between 25-32 and 17-24 in premier league and only a very small difference between that and 9-16.

4. Points not properly scaling

The issue is exactly the same as the issue above. Non-qualifying players get 25 points, qualifying players get either 150 or 200. That's too big a gap and the 25 points are basically worthless. But there is another, more important issue with ranking points. At this point, the rankings are essentially only worhwhile to people trying to qualify for the year end finals. I'm fine with that for now, though it is something to improve in the future.

Blizzard wanted to make sure to not completely stifle other tournaments and throw out some points for other tournaments satisfying certain requirements. But the way I see it, the only qualifyers for the year end finals (the only thing the rankings are good for right now) will be those who made it to season finals at least twice, or placed in the top 2 at one of the season finals. Essentially nothing else matters. So instead of rewarding consistent performance and determining who the best player is, the rankings reward the players who perform well over a 3 day period.

A few examples:

A consistent player who finishes 9th-16th in a couple WCS seasons and maybe just couldn't push through in a 3rd season and finishes 6th place, while winning several non-WCS tournaments (maybe an IEM and an MLG) should be considered a possible candidate for being in the top 16 players in the world. This person would have something like 2600 points and probably finish the year ranked 25-30.

A player who does absolutely nothing in non-WCS tournaments, only qualifies for one WCS season, scrapes by in 5th place, and then somehow miraculously wins the global finals ends up with 3500 points and something like 10th-15th. The biggest issue to me is that finishing 6th in a season gets you 500 points, while finishing 5th gets you 1000 points, and finishing 4th gets you 1250 points. That's just a wonky point scale and needs to be tweaked.

Or somebody like Naniwa has some really solid results in WCS and out and is in the running for the year-end-finals, but then has one bad day by dropping to challenger league in the round of 32 and now has 0 chance of making it. Why? His only hope at this point would be to win at least 1 Tier I non-WCS tournament and one or two Tier II tournaments.

Solutions?

I said I would come at this with a view of how tennis works, because I think Starcraft would succeed very much if they tweaked some things in the way they are done with tennis.

4. Point scaling

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.

Possibly reduce the WCS seasons so the winner gets 1000 and so on appropriately as these tournaments are more money winners for the players and exclusive qualifiers for season finals. Right now there is too much double-dipping of points each season within WCS tournaments making non-WCS tournaments irrelevant.

Tier II tournaments could be either 750 or 1000 depending on prize money, again with more spots getting points lower down. A new Tier III tournament tier could be added awarding somewhere between 200-500 points to the winner depending on prize money. These could be region locked tournaments.

3. Money scaling

Another easy fix without the answer being "More money!". Change the money for premier league to:

25-32: $750
17-24: $1250
13-16: $1750
9-12: $2500

This makes each win in Premier league worthwhile. What else does it do? It frees up an additional $9000 in the prize money that can be used elsewhere! Where? In challenger league and it's qualifiers. This actually doesn't make the 17-32 finishers lose out as much as you think because they will won some more money down in challenger league. It just spreads more money to challenger league players.

Changes for the challenger league? Have the bracket stage be about winning the money, have the group stage be about qualifying for premier league or challenger league next season. Bracket winners get $500, runners-up get $300, 3rd place gets $200, and first round losers $100. That only eats up $4800 of the extra money and everyone who qualifies gets paid!

What about the rest of the money? Hold off a minute and I'll give you my thought.

2. More opportunities for up-and-comers


Increase the number of qualifiers and drop outs each season of wcs to 24 instead of 8, adding an additional round to the bracket stage of challenger league with the winners getting $0 (or maybe $50?).

Have qualifiers spread throughout the WCS season, once every few weeks. Some are open to anybody and offer no prize money, only challenger league qualification. Some are region locked and offer some of that $4000 leftover prize money as well as challenger league qualification.

Oh, wait! That also solves some of #1, suffocation by Korean pros, while at the same time not region locking!!!!

I'm a numbers guy, so I could go into more detail about how the wcs system should work and give exact numbers and all that, but that's not necessary. Try and get the big idea

So please consider this, and maybe offer some tweaks that would make it even better!


Although I agree with the many of these points. I just want to point out the issue with points scaling (more points for non-WCS events). Unlike tennis where most of the top 50 pros can attend most of the tournaments. This is not the case for non-WCS events like MLG, Dreamhack, etc. Sure, some tournaments have qualifiers. But it still doesn't take away the fact that the EG, TL, players (and HyuN) just gets a lot more opportunity to attend foreign events.


Taipoka
Profile Joined November 2012
Brazil1224 Posts
Last Edited: 2013-09-04 04:14:46
September 04 2013 04:13 GMT
#138
On September 04 2013 13:09 vthree wrote:
Show nested quote +
On September 04 2013 09:08 Sherlock117 wrote:
First of all, sorry for the long post. I've been thinking long and hard about how the system works and have some thoughts that I want to explain. But to really explain things requires some words!

I think the WCS is pretty good actually, but with a few tweaks a lot more can be accomplished. One problem with WCS I've heard Xenocider mention is that right now there are basically 3 opportunities in a year for up-and-comers to make a name for themselves in the WCS qualifiers. Is it worth it for an up-and-comer to devote 30+ hours a week for a very small chance to qualify and maybe win $100 once every couple months?

Some of the biggest problem with the current WCS system I see are:
1. Suffocation by Korean pros
2. Not enough opportunities for up-and-comers to make a name
3. Prize money not properly scaling
4. WCS points not properly scaling

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.

So now I would like to explain what I mean by each of these problems and propose some solutions. Maybe these aren't perfect solutions, but I hope you think about them and maybe tweak them a little bit yourself to make them even better.

1. Suffocation by Korean pros

This one is pretty obvious. WCS America is just another region for Koreans to compete, albeit mostly Koreans who are popular in the American scene. How can we get people to be interested in watching WCS America? What would make people want to tune in?

Personally, I find myself making sure to tune in when it is one of my favorite players playing an important match, and my favorite players are either popular Koreans or Europeans who play my race Terran (so Polt, Taeja, Lucifron, Happy) or almost ANY American player (Scarlett, ViBe, HuK, etc.). In the WCS Season 2 Global Finals the player I cared about most was Scarlett, followed by Polt and Naniwa. I did whatever I could to make sure I would be able to watch the Scarlett vs Bomber quarterfinal. This match was an very important (and competitive) match involving a player I cared about.

So to summarize, an all-korean WCS America is boring, and a region locked WCS America would be lame to watch. Let's make it something we want to watch! How do we do this?

2. Not enough opportunities for up-and-comers to make a name

Again, as it stands right now, the motivation for an up-and-comer to devote 30 hours a week for several months of intensive training is to try his hand at the WCS qualifiers 3 times a year and maybe, maaaaaaaybe get a spot in premier league. This is the problem people have been talking about in this thread and some people aren't understanding. Yes, the American players just aren't as good as Koreans in general, but the main issue is there is little motivation for Americans to become good right now. In order to increase motivation there needs to be a good scaling of goals (different levels of prize money) which are obtainable for local up-and-comers at the lower levels.

3. Prize money not properly scaling

The way I see WCS currently, if you qualify for WCS challenger league, great! That's a step in the right direction. But you win absolutely no money unless you qualify for premier league. If you do, you either get $100, $200, or $300 depending on which slot you qualified through (bracket stage, group stage 1st place, or group stage 2nd place). But wait, if you do qualify, you get an additional $1500 next season by playing in premier league. So as a challenger league player you should actually look at it as I either make nada, nothing, zilch, or I make $1600-$1800. In my opinion, that gap is the biggest single issue with WCS not creating opportunities for the up and coming players.

Then, there is no difference between 25-32 and 17-24 in premier league and only a very small difference between that and 9-16.

4. Points not properly scaling

The issue is exactly the same as the issue above. Non-qualifying players get 25 points, qualifying players get either 150 or 200. That's too big a gap and the 25 points are basically worthless. But there is another, more important issue with ranking points. At this point, the rankings are essentially only worhwhile to people trying to qualify for the year end finals. I'm fine with that for now, though it is something to improve in the future.

Blizzard wanted to make sure to not completely stifle other tournaments and throw out some points for other tournaments satisfying certain requirements. But the way I see it, the only qualifyers for the year end finals (the only thing the rankings are good for right now) will be those who made it to season finals at least twice, or placed in the top 2 at one of the season finals. Essentially nothing else matters. So instead of rewarding consistent performance and determining who the best player is, the rankings reward the players who perform well over a 3 day period.

A few examples:

A consistent player who finishes 9th-16th in a couple WCS seasons and maybe just couldn't push through in a 3rd season and finishes 6th place, while winning several non-WCS tournaments (maybe an IEM and an MLG) should be considered a possible candidate for being in the top 16 players in the world. This person would have something like 2600 points and probably finish the year ranked 25-30.

A player who does absolutely nothing in non-WCS tournaments, only qualifies for one WCS season, scrapes by in 5th place, and then somehow miraculously wins the global finals ends up with 3500 points and something like 10th-15th. The biggest issue to me is that finishing 6th in a season gets you 500 points, while finishing 5th gets you 1000 points, and finishing 4th gets you 1250 points. That's just a wonky point scale and needs to be tweaked.

Or somebody like Naniwa has some really solid results in WCS and out and is in the running for the year-end-finals, but then has one bad day by dropping to challenger league in the round of 32 and now has 0 chance of making it. Why? His only hope at this point would be to win at least 1 Tier I non-WCS tournament and one or two Tier II tournaments.

Solutions?

I said I would come at this with a view of how tennis works, because I think Starcraft would succeed very much if they tweaked some things in the way they are done with tennis.

4. Point scaling

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.

Possibly reduce the WCS seasons so the winner gets 1000 and so on appropriately as these tournaments are more money winners for the players and exclusive qualifiers for season finals. Right now there is too much double-dipping of points each season within WCS tournaments making non-WCS tournaments irrelevant.

Tier II tournaments could be either 750 or 1000 depending on prize money, again with more spots getting points lower down. A new Tier III tournament tier could be added awarding somewhere between 200-500 points to the winner depending on prize money. These could be region locked tournaments.

3. Money scaling

Another easy fix without the answer being "More money!". Change the money for premier league to:

25-32: $750
17-24: $1250
13-16: $1750
9-12: $2500

This makes each win in Premier league worthwhile. What else does it do? It frees up an additional $9000 in the prize money that can be used elsewhere! Where? In challenger league and it's qualifiers. This actually doesn't make the 17-32 finishers lose out as much as you think because they will won some more money down in challenger league. It just spreads more money to challenger league players.

Changes for the challenger league? Have the bracket stage be about winning the money, have the group stage be about qualifying for premier league or challenger league next season. Bracket winners get $500, runners-up get $300, 3rd place gets $200, and first round losers $100. That only eats up $4800 of the extra money and everyone who qualifies gets paid!

What about the rest of the money? Hold off a minute and I'll give you my thought.

2. More opportunities for up-and-comers


Increase the number of qualifiers and drop outs each season of wcs to 24 instead of 8, adding an additional round to the bracket stage of challenger league with the winners getting $0 (or maybe $50?).

Have qualifiers spread throughout the WCS season, once every few weeks. Some are open to anybody and offer no prize money, only challenger league qualification. Some are region locked and offer some of that $4000 leftover prize money as well as challenger league qualification.

Oh, wait! That also solves some of #1, suffocation by Korean pros, while at the same time not region locking!!!!

I'm a numbers guy, so I could go into more detail about how the wcs system should work and give exact numbers and all that, but that's not necessary. Try and get the big idea

So please consider this, and maybe offer some tweaks that would make it even better!


Although I agree with the many of these points. I just want to point out the issue with points scaling (more points for non-WCS events). Unlike tennis where most of the top 50 pros can attend most of the tournaments. This is not the case for non-WCS events like MLG, Dreamhack, etc. Sure, some tournaments have qualifiers. But it still doesn't take away the fact that the EG, TL, players (and HyuN) just gets a lot more opportunity to attend foreign events.




Because you have tounaments for the players, but in SC2 you don´t have players, you have teams.
And on tennis, you have players, and tounaments for the players.
And that don´t get even on the end, its a hybrid monster.
And in the 7th day, Flash stopped macroing the universe.
dangthatsright
Profile Joined July 2011
1160 Posts
Last Edited: 2013-09-04 04:39:21
September 04 2013 04:27 GMT
#139
On September 04 2013 12:45 Kaitlin wrote:
Show nested quote +
On August 28 2013 11:18 Op wrote:
People who preferred the GSL model or want to watch the best games, would probably be best off by watching the Korean WCS. The only problem is that a lot of the best players (like Taeja, Hero, etc) are playing in WCS NA now.
The solution would be to have these players play in the Korean WCS as well. We could encourage this by increasing the prize pool for WCS Korea: the prize money of what-used-to-be-GSL + whatever Blizzard adds to the current WCS Korea prize money.

WCS EU and NA could then be (partially) region-locked, with maybe less high-level play but interesting story lines, local players to cheer for, and providing the necessary money for the local scenes to develop themselves. Korean players who would want to participate in EU or NA would have to live there or there could be a requirement on the number of ladder games played on the local server, a limited-spots qualifier or something like this (goal here is to have them practice in the region, so they help local players improve). People who would only want to watch the best games with the best players, would then avoid EU and NA and only watch the WCS KR (and the finals).

The WCS finals could then have representation based on the results of the previous finals, so for example 10 spots for players from WCS Korean, 3 from EU and 3 from NA. This might also encourage Korean players to play in WCS Korea because there are more spots for the finals.When players from for example NA would do better during the finals, then they would earn additional spots for the next finals.

In summary, a combination of many things already proposed by others in previous posts.


What a warped community. Tournaments are about the best game play. What kind of a joke organization would go out of its way to deliberately drop the quality of game play comprising two-thirds of its product ? If people want to watch their favorites play sub-optimally, they can watch their streams and subscribe to support them.


How would those favorites get in that position in the first place? When you have a bunch of "faceless Koreans", who aren't magically so much better that they're more interesting to watch, getting into challenger league instead (one even dropping out without playing any games), it doesn't really help the issue much.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
September 04 2013 04:54 GMT
#140
It's pretty obvious how blizzard already plans to pseudo region lock the thing...they've said multiple times they want to move EU/NA to more and more offline play (maybe for 2014?). Pretty plain and simple if weeks of the tournament go to offline mode instead of days, you'll see Koreans not wishing to leave Korea drop like flys.

The issue isn't will WCS become more region based, it's by the time that it does will the scene in the EU/NA still be healthy. That's why you see people who are pro's in those scenes be proponents of region locks. It's not because they 'need' it to be truly locked, they just need the people playing in the scene to be invested in it.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 04 2013 05:27 GMT
#141
On September 04 2013 13:54 Nerski wrote:
It's pretty obvious how blizzard already plans to pseudo region lock the thing...they've said multiple times they want to move EU/NA to more and more offline play (maybe for 2014?). Pretty plain and simple if weeks of the tournament go to offline mode instead of days, you'll see Koreans not wishing to leave Korea drop like flys.

The issue isn't will WCS become more region based, it's by the time that it does will the scene in the EU/NA still be healthy. That's why you see people who are pro's in those scenes be proponents of region locks. It's not because they 'need' it to be truly locked, they just need the people playing in the scene to be invested in it.

The problem with this system is that europe/America are a tiny bit bigger then Korea resulting in quite hard to reach for some people and still do partial other stuff in their life. Korea got an advantage here since everything is bunched up together so we seen GSL champions like Life going to school. This kind of stuff will be impossible for the foreigners.
painkilla
Profile Joined June 2013
United States695 Posts
September 04 2013 06:35 GMT
#142
On August 22 2013 17:59 theking1 wrote:
Show nested quote +
On August 22 2013 17:41 NarutO wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


Lets see how long it takes until you realize that 'elitist' people that want to see the highest level of games are not actually that much in the minority compared to the people that want to see local talent. I dare to say even those people will after a given time switch over and prefer to watch highest level.

Its plain boring. NA players have the same reason to be full-time as Koreans. Be good, win money, earn fame. Koreans have a higher risk and harder competition. NA scene did raise for example Scarlett who is one of the best if not best foreigner right now. EU scene did raise Stephano. Now tell me how those two are outstanding examples and no other player could achieve their level due to training.

Truth is, you want mediocre players to be rewarded while lots of others don't see a scene building around mediocre players. Every player that has high NA level would not need to increase his level or at least not elevator it any further to win money and sustain themselves if you ban Koreans so whats the point? You are going to completely remove progress in skill taking out the competition.


I think your logic is preety flawed.First of all the highes tlevel of play in sc2 as you call it isn tin wcs na or wcs eu it is in wcs korea aka gsl and osl.That is the highest level of play.What you see in WCS NA ans WCS EU are called B TEAMERS or OVERTHEHILL players such as MVP and Nestea who can not make it in wcs kr anymore.They aren't highest level of play.In fact they are very low by korean standards.The highest levle of play right now in the sc2 world is Maru,Innovation,Bomber,Rain.Nothing less nothing more and most likely one of them will win the word championship.

Now in na and eu nobody wants to see B treamers and OVERTHETOP players hence the record low viewing numbers even in eu this year(do not give me ti3 excuse).Continental players are much better in attracting viewers and promoting the game,And it also does not hurt the competitive scene since one of the top 4 of wcs korea will win the world championship anyways.Whether it is tlo,grubby,mc,jaedong or duckdeok they will still get demolished by bomber,innovation,maru and rain.

"Now tell me how those two are outstanding examples and no other player could achieve their level due to training."

Scarlett does very bad with top koreans and stephano is an exception(1 player of of hundreds of foreigners is very statistically insignificative and even he didnt win anything in korea).The only players that did something at the HIGHEST LEVEL OF PLAY as you like to call it are Jinro,naniwa and Idra who went to korea and actually went to higher stages of the gsl but that was a t the beggining. Nowadays it is nearly impossible.


Why don't you stop with your BS and rewatch WCS season 2 finals? Way to cherry pick Mvp & Nestea to prove your point when they didn't even pass regional Ro32.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
painkilla
Profile Joined June 2013
United States695 Posts
September 04 2013 06:51 GMT
#143
On August 22 2013 16:35 FreedomSC2 wrote:
Introduction:

Hello everyone,

I have been involved in the Starcraft II scene since its early years. I have worked with some phenomenal players not only on my teams but also in events I have helped oversee. I have kept in touch with several players top within the scene who have shared their opinions on the current WCS situation.

I understand there is currently a debate going on discussing whether or not region locking is the best possible solution to resolve the issue. I personally was against region locking in the beginning because as a former manager I know what practice vs the best players in the world can do to up and coming talent.

I have changed my view a bit on the topic though as I have spoken to several excellent players who have been forced to almost retire due to the difficulty of having time to train in the NA scene. In order to play full time you need to either be a student, work very few hours, or be on a Premier team in NA.

I believe though there may be another way to look at this dilemma. What about a possible Hybrid system? A system where players can get the practice they need vs Koreans to excel well also leaving enough resources on the table for up and coming gamers to support themselves on their gaming endeavors.

I believe such a system could be possible but I think as a community it is something we need to come up with together. I know there is a lot of smart people in this community and the energy we all share well debating this topic is tremendous. Perhaps we should look for a possible solution outside the "yes or no" region lock discussions.

I have decided to start this topic because I wanted to see if anyone in the community could share ideas to possibly help blizzard out in providing an alternative option that would give the players the best of both worlds.

PRO's to Region Lock:
Players have a chance to make enough money to sustain full time training to become better players.

CON's to Regon Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.

Possible Hybrid:
Could we create a system where a regular season has no region lock and season finals with region lock. So we get the experience from playing top level koreans well still being able to earn enough money to train full time. Perhaps a point system? Tell us what you think.

Original WCS Post in other thread:
I posted a comment in the other WCS thread but I wanted to create a sepertage post for it so it doesn't get lost in the pages. Here is my intial comments in the other post:

I can see both sides of the debate. I know several former pro players who had to stop playing due to the financial aspect of it. If we can give NA players the chance to earn money more players can play full time but they would need to get the korean practice experience elsewhere. So its sort of a balancing effect if they were to do region locking. NA players would need to find a way to practice vs koreans which is very difficult without lag over servers. Brings up an interesting discussion for sure. Initially I was all for keeping it open as it raised the skill level but the truth is there isn't many na players besides those on top teams that can afford to train the way koreans do. There is no gaming houses where food and what not is provided. Perhaps those interested who have spare cash look at opening up a korean style team house. I know I would If i had the money.

Another Idea:
Perhaps they need to look at a new system that allows NA/EU/KR players to play against each other in the regular seasons but have region locks in effect for season finals. I don't see how to do it but im sure a system could be created. There are a lot of people smarter then me. Why don't we discuss ways this might be possible? give blizzard some ideas?

This would give us the best of both worlds. Players get the experience of playing vs Koreans and they have the chance to earn money to keep the na scene robust.


If you have anything to contribute to this conversation please do. I believe something is possible if we can turn some of that energy we are putting into the debate into some creative alternative solutions. :D Hope to hear from you guys.

Freedom.


Your OP is way too biased.

CON's to Regon Lock:
Player lose the chance to practice vs top level talent from around the world. Slowing growth.

That is not even the main problem. The biggest concern would be we end up with two regions with 2nd-3rd tier skill level
and the inevitable foreigners humiliation at the seasonal finals. There won't be any viewer, and I suspect even the most avid fan of the local talent won't be there to watch the regional championship again after seeing their local hero getting humiliated in the seasonal finals. SC2 WILL BE DEAD before the NA scence even start to grow.

Seriously, if you guys like watching Vibe, qxc, snute, ... please go the challenger league. I don't see any difference here unless you just want to see your local hero in places where they shouldn't belong.

It's Blizzard that invest money into WCS EU/NA and since Blizzard is not the government, the money is fair game to the Koreans. I don't understand this entitlement attitude at all when it's not their money to begin with.

WCS 2 finals is a huge success in terms of games quality and we witnessed the exciting competition between NA/KR. If anything, it suggests that we need more talented Koreans in EU/NA, especially in EU (Innovation please), so that we have an even more exciting three way races in each seasonal finals.

As for NA/EU players trying to improve : learn from Naniwa, Scarlett.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
painkilla
Profile Joined June 2013
United States695 Posts
September 04 2013 07:37 GMT
#144
On August 28 2013 11:02 Op wrote:
Just a weird question: why do we have 3 different WCS tournaments (KR, EU, NA) ?

If we all would want to see the best games, then why not have one big tournament in Korea (like GSL before) ? Or have all 3 tournaments in Korea so the best players can participate and qualify for the finals ?

BTW: love the discussions, some very interesting points, especially having 'x' spots for non-resident players, and the team-based region seem quite interesting


For one thing it's hard for people in NA to watch WCS KR. It's actually making perfect sense to have 3 code S in three different regions/time zones so anybody can enjoy code S level SC2 live.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
psychotics
Profile Joined July 2011
United States184 Posts
September 04 2013 07:39 GMT
#145
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


thinking like this is why na scene is so stagnant. we need to get better in na not exlcude koreans
Sherlock117
Profile Joined April 2013
United States40 Posts
September 04 2013 14:43 GMT
#146
On September 04 2013 13:04 Taipoka wrote:
Show nested quote +
On September 04 2013 09:08 Sherlock117 wrote:
...

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.
...

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.


I would say that i disagree at all. :D
But i´ll just put a pint as you asked for a tweak.
You failed to consider one thing about SC2, and that is what i allways said KeSPA did right and GOM did wrong.
SC2 tounaments are focused on players, like you want (Like tennis), but you don´t have a structure like tennis.

Why?

Because on tennis, the players are the team. A player win money from prizes, sponsors, comercials, etc, and
the player pay a salary for his coach, nutricionist, medic, etc.
On SC2, a player win money from tournament, but he is part of a team with coach etc. And this team must
find sponsors to pay for the house, coaches, food, and maybe a salary.

Saw what is wrong?
Where is the exposure to the sponsors?????????????
Because you see Liquid Taeja winning championships... not <put sponsor name> Liquid Taeja, but
the sponsor is paying for all the liquid team, not only Taeja.

I think there are 3 alternatives to SC2:
1) Be like tennis. ie, close the teams and play like ATP circuit with the players paying for coach, house, etc.
2) Be like KeSPA and focus on teams, ie, focus on sponsors.
3) Be like the only one entity who made this SC2 scene right (I dont like em, but i must recognise they are good on this).
Do like EG. Don´t focus on be the best and win champioships. Focus on be a enterntainer.
This gives your sponsors the visibility needed. But. Are there space for that much entertainers? Let put 200~400 only
on korea?


Yes, this is a good point, and something I overlooked. The tweak I asked for was in the structure of the WCS to make it better overall. So will WCS be better served trying to promote interest in players, the already popular and the up-and-coming? Or would it be better served promoting sponsors? Which of these would help the growth of the game and entertainment value for viewers?

Taipoka, I think you are hinting that you think your option 3 is best. I agree! Buy you are saying what you think SC2 in general needs to be, while I am asking what should WCS specifically look like. What is WCS? It is a venue for players to compete and prove themselves. People watch WCS to watch the competition and cheer for their players to succeed. The entertainment value of WCS comes from people watching a good match and cheering for their players to do well. This is why I compare SC2 (or let's just say WCS then) to tennis. WCS is an individual competition, not a platform for sponsors, not a platform for entertainers to interact with stream viewers. The WCS specifically, while it shouldn't be exactly like tennis, can solve some of its issues by learning from tennis. The prize money, points structure, and fostering of new talent will not be solved by catering to your options #2 and #3 and won't help the growth of WCS as a competition.

I would also like to mention I agree with tadL that region locking will create leechers, and the current system is already starting to promote that with only 8 players dropping out of challenger each season. The tweaks I propose in WCS would create more of an influx and outflux that would drop the players who do not deserve to be there, while giving newer players opportunities to step out on the big stage and be rewarded for their performance. Right now none of that is happening in WCS.
dangthatsright
Profile Joined July 2011
1160 Posts
September 04 2013 14:52 GMT
#147
On September 04 2013 16:39 psychotics wrote:
Show nested quote +
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


thinking like this is why na scene is so stagnant. we need to get better in na not exlcude koreans


Getting shut down in a few quick matches does not constitute getting practice against the highest level of competition. Cross server ladder play should be more appropriate for that (albeit with some additional lag).

As long as both local and global options exist (is this such a hard concept?), there is more motivation for na players to actually play. The local options would have to exist outside WCS though, at least with the current format.
Sherlock117
Profile Joined April 2013
United States40 Posts
September 04 2013 14:56 GMT
#148
On September 04 2013 13:09 vthree wrote:
Show nested quote +
On September 04 2013 09:08 Sherlock117 wrote:
First of all, sorry for the long post. I've been thinking long and hard about how the system works and have some thoughts that I want to explain. But to really explain things requires some words!

I think the WCS is pretty good actually, but with a few tweaks a lot more can be accomplished. One problem with WCS I've heard Xenocider mention is that right now there are basically 3 opportunities in a year for up-and-comers to make a name for themselves in the WCS qualifiers. Is it worth it for an up-and-comer to devote 30+ hours a week for a very small chance to qualify and maybe win $100 once every couple months?

Some of the biggest problem with the current WCS system I see are:
1. Suffocation by Korean pros
2. Not enough opportunities for up-and-comers to make a name
3. Prize money not properly scaling
4. WCS points not properly scaling

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.

So now I would like to explain what I mean by each of these problems and propose some solutions. Maybe these aren't perfect solutions, but I hope you think about them and maybe tweak them a little bit yourself to make them even better.

1. Suffocation by Korean pros

This one is pretty obvious. WCS America is just another region for Koreans to compete, albeit mostly Koreans who are popular in the American scene. How can we get people to be interested in watching WCS America? What would make people want to tune in?

Personally, I find myself making sure to tune in when it is one of my favorite players playing an important match, and my favorite players are either popular Koreans or Europeans who play my race Terran (so Polt, Taeja, Lucifron, Happy) or almost ANY American player (Scarlett, ViBe, HuK, etc.). In the WCS Season 2 Global Finals the player I cared about most was Scarlett, followed by Polt and Naniwa. I did whatever I could to make sure I would be able to watch the Scarlett vs Bomber quarterfinal. This match was an very important (and competitive) match involving a player I cared about.

So to summarize, an all-korean WCS America is boring, and a region locked WCS America would be lame to watch. Let's make it something we want to watch! How do we do this?

2. Not enough opportunities for up-and-comers to make a name

Again, as it stands right now, the motivation for an up-and-comer to devote 30 hours a week for several months of intensive training is to try his hand at the WCS qualifiers 3 times a year and maybe, maaaaaaaybe get a spot in premier league. This is the problem people have been talking about in this thread and some people aren't understanding. Yes, the American players just aren't as good as Koreans in general, but the main issue is there is little motivation for Americans to become good right now. In order to increase motivation there needs to be a good scaling of goals (different levels of prize money) which are obtainable for local up-and-comers at the lower levels.

3. Prize money not properly scaling

The way I see WCS currently, if you qualify for WCS challenger league, great! That's a step in the right direction. But you win absolutely no money unless you qualify for premier league. If you do, you either get $100, $200, or $300 depending on which slot you qualified through (bracket stage, group stage 1st place, or group stage 2nd place). But wait, if you do qualify, you get an additional $1500 next season by playing in premier league. So as a challenger league player you should actually look at it as I either make nada, nothing, zilch, or I make $1600-$1800. In my opinion, that gap is the biggest single issue with WCS not creating opportunities for the up and coming players.

Then, there is no difference between 25-32 and 17-24 in premier league and only a very small difference between that and 9-16.

4. Points not properly scaling

The issue is exactly the same as the issue above. Non-qualifying players get 25 points, qualifying players get either 150 or 200. That's too big a gap and the 25 points are basically worthless. But there is another, more important issue with ranking points. At this point, the rankings are essentially only worhwhile to people trying to qualify for the year end finals. I'm fine with that for now, though it is something to improve in the future.

Blizzard wanted to make sure to not completely stifle other tournaments and throw out some points for other tournaments satisfying certain requirements. But the way I see it, the only qualifyers for the year end finals (the only thing the rankings are good for right now) will be those who made it to season finals at least twice, or placed in the top 2 at one of the season finals. Essentially nothing else matters. So instead of rewarding consistent performance and determining who the best player is, the rankings reward the players who perform well over a 3 day period.

A few examples:

A consistent player who finishes 9th-16th in a couple WCS seasons and maybe just couldn't push through in a 3rd season and finishes 6th place, while winning several non-WCS tournaments (maybe an IEM and an MLG) should be considered a possible candidate for being in the top 16 players in the world. This person would have something like 2600 points and probably finish the year ranked 25-30.

A player who does absolutely nothing in non-WCS tournaments, only qualifies for one WCS season, scrapes by in 5th place, and then somehow miraculously wins the global finals ends up with 3500 points and something like 10th-15th. The biggest issue to me is that finishing 6th in a season gets you 500 points, while finishing 5th gets you 1000 points, and finishing 4th gets you 1250 points. That's just a wonky point scale and needs to be tweaked.

Or somebody like Naniwa has some really solid results in WCS and out and is in the running for the year-end-finals, but then has one bad day by dropping to challenger league in the round of 32 and now has 0 chance of making it. Why? His only hope at this point would be to win at least 1 Tier I non-WCS tournament and one or two Tier II tournaments.

Solutions?

I said I would come at this with a view of how tennis works, because I think Starcraft would succeed very much if they tweaked some things in the way they are done with tennis.

4. Point scaling

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.

Possibly reduce the WCS seasons so the winner gets 1000 and so on appropriately as these tournaments are more money winners for the players and exclusive qualifiers for season finals. Right now there is too much double-dipping of points each season within WCS tournaments making non-WCS tournaments irrelevant.

Tier II tournaments could be either 750 or 1000 depending on prize money, again with more spots getting points lower down. A new Tier III tournament tier could be added awarding somewhere between 200-500 points to the winner depending on prize money. These could be region locked tournaments.

3. Money scaling

Another easy fix without the answer being "More money!". Change the money for premier league to:

25-32: $750
17-24: $1250
13-16: $1750
9-12: $2500

This makes each win in Premier league worthwhile. What else does it do? It frees up an additional $9000 in the prize money that can be used elsewhere! Where? In challenger league and it's qualifiers. This actually doesn't make the 17-32 finishers lose out as much as you think because they will won some more money down in challenger league. It just spreads more money to challenger league players.

Changes for the challenger league? Have the bracket stage be about winning the money, have the group stage be about qualifying for premier league or challenger league next season. Bracket winners get $500, runners-up get $300, 3rd place gets $200, and first round losers $100. That only eats up $4800 of the extra money and everyone who qualifies gets paid!

What about the rest of the money? Hold off a minute and I'll give you my thought.

2. More opportunities for up-and-comers


Increase the number of qualifiers and drop outs each season of wcs to 24 instead of 8, adding an additional round to the bracket stage of challenger league with the winners getting $0 (or maybe $50?).

Have qualifiers spread throughout the WCS season, once every few weeks. Some are open to anybody and offer no prize money, only challenger league qualification. Some are region locked and offer some of that $4000 leftover prize money as well as challenger league qualification.

Oh, wait! That also solves some of #1, suffocation by Korean pros, while at the same time not region locking!!!!

I'm a numbers guy, so I could go into more detail about how the wcs system should work and give exact numbers and all that, but that's not necessary. Try and get the big idea

So please consider this, and maybe offer some tweaks that would make it even better!


Although I agree with the many of these points. I just want to point out the issue with points scaling (more points for non-WCS events). Unlike tennis where most of the top 50 pros can attend most of the tournaments. This is not the case for non-WCS events like MLG, Dreamhack, etc. Sure, some tournaments have qualifiers. But it still doesn't take away the fact that the EG, TL, players (and HyuN) just gets a lot more opportunity to attend foreign events.




Another great point. However, at the moment all outside tournaments are essentially irrelevant. Do you think the ranking system should only include WCS results because not every pro makes it to all tournaments?

Even in pro tennis the normal ATP 250 and 500 events only have something like 10 of the top 50 players playing, and that's ok. A 500 level event is still worth 1/4 of a grand slam. In WCS winning a Tier I non-WCS tournament is 750 points while winning a regional + season finals is on the order of 4000 points. Don't you think it would be a good idea to make the most important non-WCS tournaments, like IEM, worth a little bit more in the points system?

Maybe 1000 points for IEM and then 2000 points for season finals and 1500 points for regionals would be a bit better.

Also, my biggest issue with points scaling is the difference between finishing 4th/5th and finishing 6th in a season. This is a very strange gap in the points structure that needs to be addressed. It is basically awarding points twice (what I called double-dipping) for a single performance (winning the 5th/6th place game) and doesn't make sense competitively. It should be an easy fix for next year.

Another thing I would like to see down the road is the ranking system be used as part of the qualification process for tournaments, like tennis. I think it works extremely well. In order to do this, the ranking system needs to include more tournaments at the lower end of the points scale.
Sherlock117
Profile Joined April 2013
United States40 Posts
September 04 2013 14:57 GMT
#149
On September 04 2013 23:52 dangthatsright wrote:
Show nested quote +
On September 04 2013 16:39 psychotics wrote:
On August 22 2013 17:14 ChosenSC2 wrote:
Anything that promotes actually having a NA scene, I'm all for it. As someone who has eat, breathe, sleep SC for like 6 years, it's hard to even care anymore. I don't want to tune in to WCS "America" to watch 32 Koreans go at it.... wtf?

Or go to MLG in America to see 85 Koreans get the top 75 spots. I would actually love to watch MLG if the final 4 was like Sheth, ViBE, HuK, SeleCt way more than watching Korean mercenaries who just fly in for 2 days to win money. They have GSL, and if an American wants to play in GSL they can't just fly there for 2 days and win $25,0000....

The best example I can think of is like in Canada, they have a Canadian Football League. It is very possible for a player, coach, manager, employee, organization etc to make a sustainable and comfortable income being a part of it. If in the Canadian Football League every season they just had the Green Bay Packers, New England Patriots and Pittsburgh Steelers come SHIT on everyone and take any money associated with the league do you think it would survive as a League?

TL:DR: Until NA players have a reason to be full-time, something to play for, the NA scene will slowly die. Right now there is no reason unless you make money from streaming or other means.


thinking like this is why na scene is so stagnant. we need to get better in na not exlcude koreans


Getting shut down in a few quick matches does not constitute getting practice against the highest level of competition. Cross server ladder play should be more appropriate for that (albeit with some additional lag).

As long as both local and global options exist (is this such a hard concept?), there is more motivation for na players to actually play. The local options would have to exist outside WCS though, at least with the current format.


With a few tweaks at the bottom of WCS, I think local options can exist within WCS.
Jawra
Profile Joined June 2011
Sweden146 Posts
Last Edited: 2013-09-04 15:50:00
September 04 2013 15:49 GMT
#150
To address your supposed con to Region Locking the WCS. You mentioned that the problem with Region Locking is that the EU/NA players lose their quality of practise by losing their ability to have matches against the koreans.

This statement is totally invalid in my opinion. What happens right now is that the koreans play online in like 4-6 matches and then go to play live where they wreck all the foreign competition. This is no real training to make the foreigners improve. RegionLocking would address this issue much more effectively because it forces the koreans who still want to compete in the foreign scene to actually move there in their Acer-team houses for example and thus be playing on the EU/NA ladder so that the players get more practise with the koreans over time instead of just owning them and leaving.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 04 2013 16:07 GMT
#151
On September 04 2013 23:56 Sherlock117 wrote:
Show nested quote +
On September 04 2013 13:09 vthree wrote:
On September 04 2013 09:08 Sherlock117 wrote:
First of all, sorry for the long post. I've been thinking long and hard about how the system works and have some thoughts that I want to explain. But to really explain things requires some words!

I think the WCS is pretty good actually, but with a few tweaks a lot more can be accomplished. One problem with WCS I've heard Xenocider mention is that right now there are basically 3 opportunities in a year for up-and-comers to make a name for themselves in the WCS qualifiers. Is it worth it for an up-and-comer to devote 30+ hours a week for a very small chance to qualify and maybe win $100 once every couple months?

Some of the biggest problem with the current WCS system I see are:
1. Suffocation by Korean pros
2. Not enough opportunities for up-and-comers to make a name
3. Prize money not properly scaling
4. WCS points not properly scaling

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.

So now I would like to explain what I mean by each of these problems and propose some solutions. Maybe these aren't perfect solutions, but I hope you think about them and maybe tweak them a little bit yourself to make them even better.

1. Suffocation by Korean pros

This one is pretty obvious. WCS America is just another region for Koreans to compete, albeit mostly Koreans who are popular in the American scene. How can we get people to be interested in watching WCS America? What would make people want to tune in?

Personally, I find myself making sure to tune in when it is one of my favorite players playing an important match, and my favorite players are either popular Koreans or Europeans who play my race Terran (so Polt, Taeja, Lucifron, Happy) or almost ANY American player (Scarlett, ViBe, HuK, etc.). In the WCS Season 2 Global Finals the player I cared about most was Scarlett, followed by Polt and Naniwa. I did whatever I could to make sure I would be able to watch the Scarlett vs Bomber quarterfinal. This match was an very important (and competitive) match involving a player I cared about.

So to summarize, an all-korean WCS America is boring, and a region locked WCS America would be lame to watch. Let's make it something we want to watch! How do we do this?

2. Not enough opportunities for up-and-comers to make a name

Again, as it stands right now, the motivation for an up-and-comer to devote 30 hours a week for several months of intensive training is to try his hand at the WCS qualifiers 3 times a year and maybe, maaaaaaaybe get a spot in premier league. This is the problem people have been talking about in this thread and some people aren't understanding. Yes, the American players just aren't as good as Koreans in general, but the main issue is there is little motivation for Americans to become good right now. In order to increase motivation there needs to be a good scaling of goals (different levels of prize money) which are obtainable for local up-and-comers at the lower levels.

3. Prize money not properly scaling

The way I see WCS currently, if you qualify for WCS challenger league, great! That's a step in the right direction. But you win absolutely no money unless you qualify for premier league. If you do, you either get $100, $200, or $300 depending on which slot you qualified through (bracket stage, group stage 1st place, or group stage 2nd place). But wait, if you do qualify, you get an additional $1500 next season by playing in premier league. So as a challenger league player you should actually look at it as I either make nada, nothing, zilch, or I make $1600-$1800. In my opinion, that gap is the biggest single issue with WCS not creating opportunities for the up and coming players.

Then, there is no difference between 25-32 and 17-24 in premier league and only a very small difference between that and 9-16.

4. Points not properly scaling

The issue is exactly the same as the issue above. Non-qualifying players get 25 points, qualifying players get either 150 or 200. That's too big a gap and the 25 points are basically worthless. But there is another, more important issue with ranking points. At this point, the rankings are essentially only worhwhile to people trying to qualify for the year end finals. I'm fine with that for now, though it is something to improve in the future.

Blizzard wanted to make sure to not completely stifle other tournaments and throw out some points for other tournaments satisfying certain requirements. But the way I see it, the only qualifyers for the year end finals (the only thing the rankings are good for right now) will be those who made it to season finals at least twice, or placed in the top 2 at one of the season finals. Essentially nothing else matters. So instead of rewarding consistent performance and determining who the best player is, the rankings reward the players who perform well over a 3 day period.

A few examples:

A consistent player who finishes 9th-16th in a couple WCS seasons and maybe just couldn't push through in a 3rd season and finishes 6th place, while winning several non-WCS tournaments (maybe an IEM and an MLG) should be considered a possible candidate for being in the top 16 players in the world. This person would have something like 2600 points and probably finish the year ranked 25-30.

A player who does absolutely nothing in non-WCS tournaments, only qualifies for one WCS season, scrapes by in 5th place, and then somehow miraculously wins the global finals ends up with 3500 points and something like 10th-15th. The biggest issue to me is that finishing 6th in a season gets you 500 points, while finishing 5th gets you 1000 points, and finishing 4th gets you 1250 points. That's just a wonky point scale and needs to be tweaked.

Or somebody like Naniwa has some really solid results in WCS and out and is in the running for the year-end-finals, but then has one bad day by dropping to challenger league in the round of 32 and now has 0 chance of making it. Why? His only hope at this point would be to win at least 1 Tier I non-WCS tournament and one or two Tier II tournaments.

Solutions?

I said I would come at this with a view of how tennis works, because I think Starcraft would succeed very much if they tweaked some things in the way they are done with tennis.

4. Point scaling

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.

Possibly reduce the WCS seasons so the winner gets 1000 and so on appropriately as these tournaments are more money winners for the players and exclusive qualifiers for season finals. Right now there is too much double-dipping of points each season within WCS tournaments making non-WCS tournaments irrelevant.

Tier II tournaments could be either 750 or 1000 depending on prize money, again with more spots getting points lower down. A new Tier III tournament tier could be added awarding somewhere between 200-500 points to the winner depending on prize money. These could be region locked tournaments.

3. Money scaling

Another easy fix without the answer being "More money!". Change the money for premier league to:

25-32: $750
17-24: $1250
13-16: $1750
9-12: $2500

This makes each win in Premier league worthwhile. What else does it do? It frees up an additional $9000 in the prize money that can be used elsewhere! Where? In challenger league and it's qualifiers. This actually doesn't make the 17-32 finishers lose out as much as you think because they will won some more money down in challenger league. It just spreads more money to challenger league players.

Changes for the challenger league? Have the bracket stage be about winning the money, have the group stage be about qualifying for premier league or challenger league next season. Bracket winners get $500, runners-up get $300, 3rd place gets $200, and first round losers $100. That only eats up $4800 of the extra money and everyone who qualifies gets paid!

What about the rest of the money? Hold off a minute and I'll give you my thought.

2. More opportunities for up-and-comers


Increase the number of qualifiers and drop outs each season of wcs to 24 instead of 8, adding an additional round to the bracket stage of challenger league with the winners getting $0 (or maybe $50?).

Have qualifiers spread throughout the WCS season, once every few weeks. Some are open to anybody and offer no prize money, only challenger league qualification. Some are region locked and offer some of that $4000 leftover prize money as well as challenger league qualification.

Oh, wait! That also solves some of #1, suffocation by Korean pros, while at the same time not region locking!!!!

I'm a numbers guy, so I could go into more detail about how the wcs system should work and give exact numbers and all that, but that's not necessary. Try and get the big idea

So please consider this, and maybe offer some tweaks that would make it even better!


Although I agree with the many of these points. I just want to point out the issue with points scaling (more points for non-WCS events). Unlike tennis where most of the top 50 pros can attend most of the tournaments. This is not the case for non-WCS events like MLG, Dreamhack, etc. Sure, some tournaments have qualifiers. But it still doesn't take away the fact that the EG, TL, players (and HyuN) just gets a lot more opportunity to attend foreign events.




Another great point. However, at the moment all outside tournaments are essentially irrelevant. Do you think the ranking system should only include WCS results because not every pro makes it to all tournaments?

Even in pro tennis the normal ATP 250 and 500 events only have something like 10 of the top 50 players playing, and that's ok. A 500 level event is still worth 1/4 of a grand slam. In WCS winning a Tier I non-WCS tournament is 750 points while winning a regional + season finals is on the order of 4000 points. Don't you think it would be a good idea to make the most important non-WCS tournaments, like IEM, worth a little bit more in the points system?

Maybe 1000 points for IEM and then 2000 points for season finals and 1500 points for regionals would be a bit better.

Also, my biggest issue with points scaling is the difference between finishing 4th/5th and finishing 6th in a season. This is a very strange gap in the points structure that needs to be addressed. It is basically awarding points twice (what I called double-dipping) for a single performance (winning the 5th/6th place game) and doesn't make sense competitively. It should be an easy fix for next year.

Another thing I would like to see down the road is the ranking system be used as part of the qualification process for tournaments, like tennis. I think it works extremely well. In order to do this, the ranking system needs to include more tournaments at the lower end of the points scale.


1000 for IEM and 1500 for Regional would pretty much take up all the hype from regionals. Why fight for 1500 points through 2-3 months when you can pick up 1000 via a weekend event?

And those events aren't irrelevant at all, Naniwa/MC wouldn't be in Top 16 without non WCS events. Revival would be right on the edge. HerO and JD would not be 'safe' like they are now. That is 5/16 players being affected a lot by non-WCS events.

And you mentioned that regionals+season finals is 4000 points. But that is basically 2 tournaments, It is like winning a Masters event AND a Grand Slam. And your comparison for ATP 500 events remains similar in scale.

Global = 2x Regional = 4x Tier 1
Grand Slam = 2x Masters 1000 = 4x ATP 500
Sherlock117
Profile Joined April 2013
United States40 Posts
Last Edited: 2013-09-04 19:40:21
September 04 2013 19:39 GMT
#152
On September 05 2013 01:07 vthree wrote:
Show nested quote +
On September 04 2013 23:56 Sherlock117 wrote:
On September 04 2013 13:09 vthree wrote:
On September 04 2013 09:08 Sherlock117 wrote:
First of all, sorry for the long post. I've been thinking long and hard about how the system works and have some thoughts that I want to explain. But to really explain things requires some words!

I think the WCS is pretty good actually, but with a few tweaks a lot more can be accomplished. One problem with WCS I've heard Xenocider mention is that right now there are basically 3 opportunities in a year for up-and-comers to make a name for themselves in the WCS qualifiers. Is it worth it for an up-and-comer to devote 30+ hours a week for a very small chance to qualify and maybe win $100 once every couple months?

Some of the biggest problem with the current WCS system I see are:
1. Suffocation by Korean pros
2. Not enough opportunities for up-and-comers to make a name
3. Prize money not properly scaling
4. WCS points not properly scaling

I come at this with a pretty big background in tennis and understand all levels of the pro scene very well there. I am currently working on developing pro tennis competition in my local area. So my thoughts on this will be very biased towards what is done there. However, I think the Starcraft competitive scene most resembles the tennis competitive scene and should learn as many lesson from it as possible. People try to compare Starcraft to other sports, usually team sports, but the infrastructure is too different to come at it from this view point.

So now I would like to explain what I mean by each of these problems and propose some solutions. Maybe these aren't perfect solutions, but I hope you think about them and maybe tweak them a little bit yourself to make them even better.

1. Suffocation by Korean pros

This one is pretty obvious. WCS America is just another region for Koreans to compete, albeit mostly Koreans who are popular in the American scene. How can we get people to be interested in watching WCS America? What would make people want to tune in?

Personally, I find myself making sure to tune in when it is one of my favorite players playing an important match, and my favorite players are either popular Koreans or Europeans who play my race Terran (so Polt, Taeja, Lucifron, Happy) or almost ANY American player (Scarlett, ViBe, HuK, etc.). In the WCS Season 2 Global Finals the player I cared about most was Scarlett, followed by Polt and Naniwa. I did whatever I could to make sure I would be able to watch the Scarlett vs Bomber quarterfinal. This match was an very important (and competitive) match involving a player I cared about.

So to summarize, an all-korean WCS America is boring, and a region locked WCS America would be lame to watch. Let's make it something we want to watch! How do we do this?

2. Not enough opportunities for up-and-comers to make a name

Again, as it stands right now, the motivation for an up-and-comer to devote 30 hours a week for several months of intensive training is to try his hand at the WCS qualifiers 3 times a year and maybe, maaaaaaaybe get a spot in premier league. This is the problem people have been talking about in this thread and some people aren't understanding. Yes, the American players just aren't as good as Koreans in general, but the main issue is there is little motivation for Americans to become good right now. In order to increase motivation there needs to be a good scaling of goals (different levels of prize money) which are obtainable for local up-and-comers at the lower levels.

3. Prize money not properly scaling

The way I see WCS currently, if you qualify for WCS challenger league, great! That's a step in the right direction. But you win absolutely no money unless you qualify for premier league. If you do, you either get $100, $200, or $300 depending on which slot you qualified through (bracket stage, group stage 1st place, or group stage 2nd place). But wait, if you do qualify, you get an additional $1500 next season by playing in premier league. So as a challenger league player you should actually look at it as I either make nada, nothing, zilch, or I make $1600-$1800. In my opinion, that gap is the biggest single issue with WCS not creating opportunities for the up and coming players.

Then, there is no difference between 25-32 and 17-24 in premier league and only a very small difference between that and 9-16.

4. Points not properly scaling

The issue is exactly the same as the issue above. Non-qualifying players get 25 points, qualifying players get either 150 or 200. That's too big a gap and the 25 points are basically worthless. But there is another, more important issue with ranking points. At this point, the rankings are essentially only worhwhile to people trying to qualify for the year end finals. I'm fine with that for now, though it is something to improve in the future.

Blizzard wanted to make sure to not completely stifle other tournaments and throw out some points for other tournaments satisfying certain requirements. But the way I see it, the only qualifyers for the year end finals (the only thing the rankings are good for right now) will be those who made it to season finals at least twice, or placed in the top 2 at one of the season finals. Essentially nothing else matters. So instead of rewarding consistent performance and determining who the best player is, the rankings reward the players who perform well over a 3 day period.

A few examples:

A consistent player who finishes 9th-16th in a couple WCS seasons and maybe just couldn't push through in a 3rd season and finishes 6th place, while winning several non-WCS tournaments (maybe an IEM and an MLG) should be considered a possible candidate for being in the top 16 players in the world. This person would have something like 2600 points and probably finish the year ranked 25-30.

A player who does absolutely nothing in non-WCS tournaments, only qualifies for one WCS season, scrapes by in 5th place, and then somehow miraculously wins the global finals ends up with 3500 points and something like 10th-15th. The biggest issue to me is that finishing 6th in a season gets you 500 points, while finishing 5th gets you 1000 points, and finishing 4th gets you 1250 points. That's just a wonky point scale and needs to be tweaked.

Or somebody like Naniwa has some really solid results in WCS and out and is in the running for the year-end-finals, but then has one bad day by dropping to challenger league in the round of 32 and now has 0 chance of making it. Why? His only hope at this point would be to win at least 1 Tier I non-WCS tournament and one or two Tier II tournaments.

Solutions?

I said I would come at this with a view of how tennis works, because I think Starcraft would succeed very much if they tweaked some things in the way they are done with tennis.

4. Point scaling

Point scaling is a very easy fix. Tennis has the very most important tournaments, the grand slams, worth twice as much as the still-important-but-not-quite-as-much tournaments. This feels like a good balance. Leave season finals where they are at, but make Tier I tournaments worth twice as much as they are currently (winner gets 1500 instead of 750) and payout points further down in the standings on a tournament-by-tournament basis.

Possibly reduce the WCS seasons so the winner gets 1000 and so on appropriately as these tournaments are more money winners for the players and exclusive qualifiers for season finals. Right now there is too much double-dipping of points each season within WCS tournaments making non-WCS tournaments irrelevant.

Tier II tournaments could be either 750 or 1000 depending on prize money, again with more spots getting points lower down. A new Tier III tournament tier could be added awarding somewhere between 200-500 points to the winner depending on prize money. These could be region locked tournaments.

3. Money scaling

Another easy fix without the answer being "More money!". Change the money for premier league to:

25-32: $750
17-24: $1250
13-16: $1750
9-12: $2500

This makes each win in Premier league worthwhile. What else does it do? It frees up an additional $9000 in the prize money that can be used elsewhere! Where? In challenger league and it's qualifiers. This actually doesn't make the 17-32 finishers lose out as much as you think because they will won some more money down in challenger league. It just spreads more money to challenger league players.

Changes for the challenger league? Have the bracket stage be about winning the money, have the group stage be about qualifying for premier league or challenger league next season. Bracket winners get $500, runners-up get $300, 3rd place gets $200, and first round losers $100. That only eats up $4800 of the extra money and everyone who qualifies gets paid!

What about the rest of the money? Hold off a minute and I'll give you my thought.

2. More opportunities for up-and-comers


Increase the number of qualifiers and drop outs each season of wcs to 24 instead of 8, adding an additional round to the bracket stage of challenger league with the winners getting $0 (or maybe $50?).

Have qualifiers spread throughout the WCS season, once every few weeks. Some are open to anybody and offer no prize money, only challenger league qualification. Some are region locked and offer some of that $4000 leftover prize money as well as challenger league qualification.

Oh, wait! That also solves some of #1, suffocation by Korean pros, while at the same time not region locking!!!!

I'm a numbers guy, so I could go into more detail about how the wcs system should work and give exact numbers and all that, but that's not necessary. Try and get the big idea

So please consider this, and maybe offer some tweaks that would make it even better!


Although I agree with the many of these points. I just want to point out the issue with points scaling (more points for non-WCS events). Unlike tennis where most of the top 50 pros can attend most of the tournaments. This is not the case for non-WCS events like MLG, Dreamhack, etc. Sure, some tournaments have qualifiers. But it still doesn't take away the fact that the EG, TL, players (and HyuN) just gets a lot more opportunity to attend foreign events.




Another great point. However, at the moment all outside tournaments are essentially irrelevant. Do you think the ranking system should only include WCS results because not every pro makes it to all tournaments?

Even in pro tennis the normal ATP 250 and 500 events only have something like 10 of the top 50 players playing, and that's ok. A 500 level event is still worth 1/4 of a grand slam. In WCS winning a Tier I non-WCS tournament is 750 points while winning a regional + season finals is on the order of 4000 points. Don't you think it would be a good idea to make the most important non-WCS tournaments, like IEM, worth a little bit more in the points system?

Maybe 1000 points for IEM and then 2000 points for season finals and 1500 points for regionals would be a bit better.

Also, my biggest issue with points scaling is the difference between finishing 4th/5th and finishing 6th in a season. This is a very strange gap in the points structure that needs to be addressed. It is basically awarding points twice (what I called double-dipping) for a single performance (winning the 5th/6th place game) and doesn't make sense competitively. It should be an easy fix for next year.

Another thing I would like to see down the road is the ranking system be used as part of the qualification process for tournaments, like tennis. I think it works extremely well. In order to do this, the ranking system needs to include more tournaments at the lower end of the points scale.


1000 for IEM and 1500 for Regional would pretty much take up all the hype from regionals. Why fight for 1500 points through 2-3 months when you can pick up 1000 via a weekend event?

And those events aren't irrelevant at all, Naniwa/MC wouldn't be in Top 16 without non WCS events. Revival would be right on the edge. HerO and JD would not be 'safe' like they are now. That is 5/16 players being affected a lot by non-WCS events.

And you mentioned that regionals+season finals is 4000 points. But that is basically 2 tournaments, It is like winning a Masters event AND a Grand Slam. And your comparison for ATP 500 events remains similar in scale.

Global = 2x Regional = 4x Tier 1
Grand Slam = 2x Masters 1000 = 4x ATP 500


Except that the regionals are essentially qualifiers for the season finals, so it's like having to finish in the top 4 at a masters in order to make the grand slam. I just feel like there could be some non-WCS tournaments, not all, that could be on the same level of a tennis Masters 1000 tournament.

Maybe you're right though, and that isn't reasonable with the qualification and invitation process right now for non-WCS tournaments. I just don't like it that there are only 3 of the regionals/Master 1000's a year and 3 of the global finals/grand slams a year which can only be got into by already doing well in the Masters. Qualifying for global finals (already giving you at least 500 points, the equivalent of 2nd place in a Tier I) gives you a free bonus of 500 points no matter how well you do at the global finals. THAT is what needs to be tweaked! That is the biggest point scaling issue I see right now.

I still think the most important change right now is to foster meaningful, entertaining, competitive games with up-and-coming local talent. I really think proper money scaling and region locked qualifiers could accomplish that. Fixing things at the bottom. The 2012 WCS did that and was more exciting to me, so implementing that in just a little bit could add a lot.
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