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Active: 1255 users

"Select all army units" - do you use that button?

Forum Index > SC2 General
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1 2 3 4 5 7 8 9 Next All
kaluro
Profile Joined November 2011
Netherlands760 Posts
Last Edited: 2013-08-20 20:40:53
August 20 2013 20:33 GMT
#1
Hi Teamliquid,

First lets start off with a poll:

Poll: Do you use the "Select all army units" button regularly?

No, not at all (417)
 
49%

Yes, continiously to manage my army (231)
 
27%

Only to select my army units during panic situations (211)
 
25%

859 total votes

Your vote: Do you use the "Select all army units" button regularly?

(Vote): Only to select my army units during panic situations
(Vote): Yes, continiously to manage my army
(Vote): No, not at all



Army management
I, myself am currently using the 'select all army units" button (now to be known as SAAUB) to manage my army. For example:

- 50 zerglings
- 20 banelings
- 15 mutalisks just hatched.

I would click that button, ctrl-click the mutalisks and put them on a seperate control group.
Then I would click the SAAUB button again, shift+ctrl click the mutalisks (to remove them from the list) and add my remaining units to a seperate control group.

I am only a low masters (1800pts, around 1400MMR) and I am quite sure that a lot of other lower leagued people also have issues with proper army management.

This SAAUB button is really a big savior, and after some polling/questioning around, I found that a lot of people actually use them as described above.

I know that the alternative way is to ctrl-click the morphing eggs and to shift-click them to your army. But this is a very tedious task, especially when you're in the midst of battle etc.

And terran/protoss can't do that, they have to actually rally their units somewhere.

The problem
The current problem I found is the following:

- Overseers are added to that SAAUB button, I often use overseers as static detection at every single one of my hatcheries, and I want them to stay there, not join in.
- Units at a watchtower, I also want them to stay put
- A burrowed move-able unit at a proxy to-be expansion. I want that unit to continue blocking the expansion, rather than walking back to me (e.g. an infestor or roach with roach burrow movement)
- stray lings across the map for vision in general

Now all of the above units will also be added when using that button.

The suggestion
What I would love to see is a way to un-flag army units, as army units. So that they will no longer be selectable by the SAAUB button, this will create a much smoother experience for those using that button.

Imagine the smoothness of being able to unflag that zergling at the watch tower and the overseers above your bases, while happily using that button for some serious management.

Advice?
If anyone has any advice in regards to army control with (or without?) that button, please do join in.

I am currently curious about who uses the SAAUB button, and why and when, and who doesn't. whether it's a large or just a minor part of the community, keep the votes coming.

Regards,

Kaluro
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Big J
Profile Joined March 2011
Austria16289 Posts
August 20 2013 20:36 GMT
#2
yes I use it from time to time. It does more good then bad, but some of it's aspects are annoying.
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 20 2013 20:37 GMT
#3
static d sucks at defending drops, leaving lings/bling at bases to defend drops and then at some point in the game hit the button to prevent having to go to every base or selecting every group
Rokevo
Profile Joined September 2009
Finland1033 Posts
August 20 2013 20:41 GMT
#4
Don't even have it keybinded, never once used it.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
Last Edited: 2013-08-20 20:42:57
August 20 2013 20:42 GMT
#5
I use F2 as a location hotkey so no. I would feel pretty retarded using that button anyway and since you will in most cases leave units to defend drops etc so it doesn't seem very useful.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-08-20 20:52:50
August 20 2013 20:52 GMT
#6
As Zerg, I always bind all my eggs and units into groups. So I don't need that "Select army" button.

I also use F1-F2-F3 for unit abilities, like spawn larva or fungal growth
Kaleidos
Profile Joined October 2010
Italy172 Posts
August 20 2013 20:52 GMT
#7
I do a mix of eggs hotkeying and the method you did explain.
Never use the -select all units- key to move my army or attack, since it mess up all the spotters/drop defense units.
Liman
Profile Joined July 2012
Serbia681 Posts
August 20 2013 20:52 GMT
#8
I always forget about that one lol
Freelancer veteran
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
August 20 2013 20:53 GMT
#9
I rebound it away from F2, but I will click on it often in early game to regroup my army when I can.
BwCBlueBox.837
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 20 2013 20:57 GMT
#10
They need to make it so that units on "hold position" don't move when you press it, then it might actually be useful. I hate when I have air units to intercept drops and they come join in with my ground army, really dumb
I come in for the scraps
Sated
Profile Blog Joined March 2011
England4983 Posts
August 20 2013 20:59 GMT
#11
--- Nuked ---
Garnet
Profile Blog Joined February 2006
Vietnam9022 Posts
August 20 2013 21:00 GMT
#12
Yes. I'm slow so it's quite useful.
Duggibobo
Profile Joined August 2011
Sweden111 Posts
August 20 2013 21:00 GMT
#13
I use it too much, I click it all the time and continiously stim my units, I just wanna stim the ones rallying but I stim the ones at front aswell.

Also very annoying when you drop etc,
Schneeflocke
Profile Joined April 2011
Canada89 Posts
August 20 2013 21:00 GMT
#14
Hm as zerg you should be control clicking the eggs when you make army units and adding them to the appropriate control group, instead of just letting them idle at the rally point. Then you wouldn't have to use the SAAUB to grab mutas, for instance.
Unflagging units from a button is what control groups are for. I guess my point is: If you want to control two or three groups of army separately, control groups live up to their namesake. SAAUB was made for people who would just walk around with one control group all game anyways.

Imagine the smoothness of being able to unflag that zergling at the watch tower and the overseers above your bases, while happily using that button for some serious management.

Sounds exactly like the smoothness and facility of control groups. Deselecting a single zergling from your ctrl+1 would take the same amount of commands as deselecting it from select all army units.
krutopatkin
Profile Joined July 2012
Germany2612 Posts
August 20 2013 21:02 GMT
#15
I use it cause I suck
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
August 20 2013 21:04 GMT
#16
Yes. It's great for finding high-tech units, especially 'lost' vipers and overseers -

Another great use is for basetrade-situations where you need a complete overview of your army.

Also it's good to use with ctrl-click to double-check that you have all your mutas in the control group, for example.
Team Liquid
Defenestrator
Profile Joined October 2011
400 Posts
August 20 2013 21:04 GMT
#17
I use it, but I feel like it's put me in a bad habit. It's very useful for things like allin's if you're not used to shift-clicking your eggs into control groups, and for panic situations, but I have definitely over-relied on it much too often.
Ultras and banelings go together like peas and carrots
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
August 20 2013 21:06 GMT
#18
the reason why I dont use it is becuase
it mixes up with my "Drop/Harassment" group.
partydude89
Profile Blog Joined August 2012
1850 Posts
August 20 2013 21:07 GMT
#19
i'm personally big on map presence/awareness, and if i use it, all my lings at the watchtowers and possible future bases rejoin my army, and i have to put them all out again. its kind of annoying.
#1 Official Hack Fan|#2 Bomber behind Wintex.|Curious|Life|Flash|TY|Cure|Maru|sOs|Jin Air Green Wings fighting!|SBENU Fighting!|
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
Last Edited: 2013-08-20 21:10:05
August 20 2013 21:08 GMT
#20
I find it useful. I have control groups of course. But Sometimes you just need to select your whole army at once to deal with something. I also will use it to just collect my whole army together in one spot. Sometimes for example I might find myself with marine packs around my base just to deflect mutas or drops or whatever. And when I am ready to move out I push out onto the map.



Also a little edit note cause I know there will be that one guy who says you are a noob if you use it. My response is: It is built into the game and if it makes your life easier during a stressful match use it. No need to feel ashamed of it, what matters is that you find a way to win and you have fun.
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