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"Select all army units" - do you use that button? - Page 8

Forum Index > SC2 General
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-08-25 02:26:43
August 25 2013 01:58 GMT
#141
The only thing I dislike about it is that it selects my medivacs that are currently on the map dropping... so sometimes they are halfway across the map then start coming back to join up with my army :/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
asdfOu
Profile Joined August 2011
United States2089 Posts
August 25 2013 02:11 GMT
#142
it can be super useful, but be very careful when using it, unless you are protoss, all you need is everything on the same hotkey anyways ㅜㅜ
rip prime
packrat386
Profile Blog Joined October 2011
United States5077 Posts
August 25 2013 04:58 GMT
#143
Just played. Just used it. Quite useful imo
dreaming of a sunny day
Generalul
Profile Joined March 2011
Romania114 Posts
August 25 2013 09:15 GMT
#144
I used it far more than i should, it's great for having all you forces commited in a big battle and even flanking the enemy withouth losing precious time with other control groups, but it has some drawbacks as well (moving lings away from towers/expansions for example). Still, a great tool to have at your disposal!
www.comanda-caricaturi.ro
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 25 2013 09:23 GMT
#145
I use it a lot everygame, I just have take care of my medivac when I drop, but it's an awesome feature in lategame when you attack continuisly, I don't have to change my rally (I like having my prod in front of my bases) but i also don't have to go back to my base to add the army in my controls, so I don't risk failing en engagement because I wasn't watching my main army.
So, for me, the only problem is managing medivacs (only when they're not unloaded).
skaffaNL
Profile Joined November 2010
Netherlands55 Posts
August 25 2013 09:33 GMT
#146
I use with waaaay too much. I actually like the button, but it's annyoing that units at watchtower are coming back aswell.

So lately I have been using drones/scv's at watchtower, so bad :D
It's getting too hot!
growlizing
Profile Joined February 2011
Norway122 Posts
August 25 2013 10:26 GMT
#147
I only use it in emergencies where I'm in really bad shape. The button is in general annoying as it takes away scouting lings and units on watch towers/expansions.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
August 25 2013 13:04 GMT
#148
I don't personally understand this idea that like, you should gravitate toward not using this button. I can understand that there are times when you don't want to use it (scouts at watchtower for example) and I can also understand that some people just might not like it. But if you're like me and you find that it helps you to corral and control your army, I don't see any reason why you should attempt to stay away from it.
dreaming of a sunny day
Frex
Profile Joined March 2012
Finland888 Posts
August 25 2013 13:09 GMT
#149
I got into the habbit of using it after the campaign in HotS. Always playing without the feature in WoL and now using it a lot it sort of feels like my control has degenerated a little since it can really mess up your army control when you try to drop or banshee harass etc while trying to manage your main army.
LordYama
Profile Joined August 2010
United States370 Posts
August 25 2013 22:00 GMT
#150
I am a bad Gold player and use it a lot. Sometimes I rally to a unit during a push and the rally points get broken if that unit dies, even if I reset the rally some units get stranded or forgotten at various bases. This is especially bad if they are high value units like Ultras. There are a number of disadvantages like pulling scouts from towers, isolated groups of units that you might want for drop defense and including flying units that you might want separate, but overall I feel it helps me a lot more than it hurts at my scrub level.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
August 25 2013 22:40 GMT
#151
the worst is when you play Rain' style PvT. You have 5 obs correctly positioned, then you accidentally press SAAUB and press a, and now need to spend another 30 sec to set them up.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2013-08-25 22:43:25
August 25 2013 22:42 GMT
#152
It was scary how fast i become addicted to this shit. Have a hard time to train myself to not use this shit. It´s bad.
invisible tetris level master
NSGrendel
Profile Joined August 2010
United Kingdom235 Posts
Last Edited: 2013-08-25 22:50:56
August 25 2013 22:49 GMT
#153
I find this whole debate fascinating.

I like strategy games because of the strategy.

But it seems like most Starcraft players like it because of the mechanical demands of pressing buttons.

Yet they complain when there isn't enough strategy in professional games.

I have to admit to being confused. Personally, I think that anything that makes control and decision making easier, without reducing the amount of decisions to be made, to be a positive thing. But I would imagine that if you're a skilled player with some crisp builds, then the idea of making the game easier to control pretty much undermines everything you've worked towards.

Ultimately, until you are at the top of Masters/GM or indeed any RTS, the game is about clicking stuff, not having an IQ above room temperature. Which is a shame, since it makes the bar to entry so high.
Mecto
Profile Joined June 2012
Canada41 Posts
August 25 2013 23:15 GMT
#154
This one is my own personal trick with the select all unit feature, It goes like this:

You know how terran has to select unit ALL the time back into their control group ?
Zergs get to add eggs to their control groups, making it way easier to hotkey units, less unit selections required do to.
Well my trick is based on this principle using the "Select All Units" feature.

Alright this is how it works:

Ghost(or Raven) are number 1 priority on the unit selected board.
(Terran's unit priority for the select units board: http://imgur.com/FTKw0Yf )

Knowing this fact, one can:

1. Use the select all units hotkey to quickly gather all of his ghosts on the unit selected board;
2. then control click on the ghost, (just like zerg's control click eggs into a control a group);
3. then add to control group desired.

(* I basically trained myself to do these 3 steps every time I hear "Ghost reporting !" or when I rearrange my 1,2,3 unit control group)
Terran fighting
Excelion
Profile Joined January 2011
Bulgaria59 Posts
August 26 2013 06:16 GMT
#155
On August 26 2013 07:49 NSGrendel wrote:
I find this whole debate fascinating.

I like strategy games because of the strategy.

But it seems like most Starcraft players like it because of the mechanical demands of pressing buttons.

Yet they complain when there isn't enough strategy in professional games.

I have to admit to being confused. Personally, I think that anything that makes control and decision making easier, without reducing the amount of decisions to be made, to be a positive thing. But I would imagine that if you're a skilled player with some crisp builds, then the idea of making the game easier to control pretty much undermines everything you've worked towards.

Ultimately, until you are at the top of Masters/GM or indeed any RTS, the game is about clicking stuff, not having an IQ above room temperature. Which is a shame, since it makes the bar to entry so high.


The more developed and figured out the game becomes the strategies become all known and only mechanics (and balance and luck(not only random countering but also players mental and physical condition, enviroment and ect.) decides who wins.
Strategies become important when new units and balance patches come so the old stuff doesn't work anymore and people must start using their brains again :D and those are the moments that are most fun to watch.
Nirel
Profile Joined September 2011
Israel1526 Posts
August 26 2013 06:52 GMT
#156
I like how people still talk shit about this button when pros like Nerchio and Snute use it. It's obviously useful, and if you like to make your life hard then go ahead.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 26 2013 07:30 GMT
#157
this button is really bad if you play terran, especially in TvP.
Twitter: @zhurai | Site: http://zhurai.com
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
August 26 2013 07:38 GMT
#158
On August 26 2013 07:49 NSGrendel wrote:
I find this whole debate fascinating.

I like strategy games because of the strategy.

But it seems like most Starcraft players like it because of the mechanical demands of pressing buttons.

Yet they complain when there isn't enough strategy in professional games.

I have to admit to being confused. Personally, I think that anything that makes control and decision making easier, without reducing the amount of decisions to be made, to be a positive thing. But I would imagine that if you're a skilled player with some crisp builds, then the idea of making the game easier to control pretty much undermines everything you've worked towards.

Ultimately, until you are at the top of Masters/GM or indeed any RTS, the game is about clicking stuff, not having an IQ above room temperature. Which is a shame, since it makes the bar to entry so high.


"Clicking on stuff..." is what makes StarCraft the game it is. If you want a purely cerebral game go play chess...the mechanical aspect of the game is one which not only places limitations on player competition but enhances it. There are feats within the game which when seen, even someone who is not a player can recognize as being difficult. Decreasingly few, sadly...all brought about by people who do not recognize or appreciate the mechanical component of the game.

Following your line of reasoning, we would end up with a game much like Command and Conquer, where workers are built for us, production built and managed for us beyond what type we choose...units which split for us, since you know, that is just another "control" sort of thing.

On top of that...no more micro! That's a mechanical aspect of the game. Got to take that away - it's mindless clicking and not cerebral enough. Injecting really fast? No, it takes away from choosing whether to build ultras or broodlords. Better make injects automatic.

If you fail to appreciate why mechanics matter and why they are integral to making this game what it is then you are either a very low level player or, truly, one of the rare, rare few who might have chosen the wrong game.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
roym899
Profile Joined March 2011
Germany426 Posts
August 26 2013 09:16 GMT
#159
As Terran and Protoss I can kinda see a reason to use this button, but as Zerg you can easily add units to your army hotkey. No need to implement anything like a army flag sytem.
eusoc
Profile Joined November 2011
Italy82 Posts
August 26 2013 18:31 GMT
#160
I use it in late PvT in the panic moment the terran snipes all the observers in your army and you need the one spotting drops fast withouth searching for it on the minimap and just finding pylons.
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