If ur spending that much time just to pull ur army together then I don't think ur playing at a high enough level yet.
"Select all army units" - do you use that button? - Page 5
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slytown
Korea (South)1411 Posts
If ur spending that much time just to pull ur army together then I don't think ur playing at a high enough level yet. | ||
Heartland
Sweden24580 Posts
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Cheesologist
Canada7 Posts
1. "Select All Army Units" needs to be redesigned to "Select All Idle Army Units". It only selects army units that are idle (i.e: on stop command). Any army unit that has been issued a command, such as patrol, hold position, or following an attack command, holding watch tower, dropping etc. will not be selected. Most of your problem already solved. 2. Select All Idle Army Units + CTRL/Hotkey will now Select All Army Units regardless of what command they have been issued (i.e: the current SAAUB way). 3. Introduce a new hotkey, "Select All Army Units on Screen", this is self-explanatory and solves many problems in panic situations or allin defends, where you might want scattered on-screen army units to attack without pulling your whole army across the map. 4. Introduce a rally-point attack-move option. You do this by holding CTRL/hotkey + rallypoint. You can also use the SHIFT key to mix up "move + attack-move" rally paths. | ||
lolfail9001
Russian Federation40190 Posts
On August 21 2013 18:30 Cheesologist wrote: Yes, I'm Terran and I use it very often, the main reason being that Blizzard is too careless to introduce an attack-move rally point option, so I have to use the "select all army units" as a work-around UI gimmick to make sure new rallying units are issued the attack-move command. Obviously this command has many major drawbacks, for reasons already discussed. There are several ways to improve SC2s horrendous user interface if Blizzard wants to take notes: 1. "Select All Army Units" needs to be redesigned to "Select All Idle Army Units". It only selects army units that are idle (i.e: on stop command). Any army unit that has been issued a command, such as patrol, hold position, or following an attack command, holding watch tower, dropping etc. will not be selected. Most of your problem already solved. 2. Select All Idle Army Units + CTRL/Hotkey will now Select All Army Units regardless of what command they have been issued (i.e: the current SAAUB way). 3. Introduce a new hotkey, "Select All Army Units on Screen", this is self-explanatory and solves many problems in panic situations or allin defends, where you might want scattered on-screen army units to attack without pulling your whole army across the map. 4. Introduce a rally-point attack-move option. You do this by holding CTRL/hotkey + rallypoint. You can also use the SHIFT key to mix up "move + attack-move" rally paths. May be introduce a AI playing instead of you? Your suggestions are the stuff, that is EASILY worked around (well, unless you are rallying units right into enemies' base :D) just by you know... using mouse. | ||
playa
United States1284 Posts
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Heartland
Sweden24580 Posts
On August 21 2013 18:32 lolfail9001 wrote: May be introduce a AI playing instead of you? Your suggestions are the stuff, that is EASILY worked around (well, unless you are rallying units right into enemies' base :D) just by you know... using mouse. Yeah. The game shouldn't be made any easier. | ||
Warheart
Italy25 Posts
for this latter issue the only solution is to get used to separate control groups (although i would have to fuck up my hotkey placement that i am so used to now) but the idea to "flag out" single units that you want to stay put is really good! | ||
Moonrisesc
Netherlands38 Posts
On a side note, life uses this button so its definatly not "only for noobs". | ||
Cheesologist
Canada7 Posts
On August 21 2013 18:32 lolfail9001 wrote: May be introduce a AI playing instead of you? Your suggestions are the stuff, that is EASILY worked around (well, unless you are rallying units right into enemies' base :D) just by you know... using mouse. Right, excellent point - you know, because creating a game that is user-friendly means that the user is doing absolutely nothing /sarcasm. You know, some of us would rather micro our main army during a fight instead of having to babysit rallied units that are being suicided into a clump of Mutas. | ||
Xiphias
Norway2223 Posts
On August 21 2013 05:33 kaluro wrote: The suggestion What I would love to see is a way to un-flag army units, as army units. So that they will no longer be selectable by the SAAUB button, this will create a much smoother experience for those using that button. Imagine the smoothness of being able to unflag that zergling at the watch tower and the overseers above your bases, while happily using that button for some serious management. Kaluro Yes please! | ||
Mutaller
United States1051 Posts
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a_flayer
Netherlands2826 Posts
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Warzilla
Czech Republic311 Posts
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Daswollvieh
5553 Posts
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grindC
Germany274 Posts
It helps me focus on other things though... I'm so slow :D | ||
Excelion
Bulgaria59 Posts
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flod
Denmark12 Posts
Or sometimes I use it for an all-in of some kind. The big thing is - as you say - That it adds overseers, observers, units at watchtowers, ect. Which makes it really anoying to use properly. Flod | ||
MassTank
Italy21 Posts
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intotheheart
Canada33091 Posts
Generally I keep some units around to defend my bases (like maybe a bunker here and there, some mines, etc etc) while my main army's attacking stuff. | ||
bGr.MetHiX
Bulgaria511 Posts
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