Changes for balance test map live - Page 7
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baldgye
United Kingdom1100 Posts
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Nebuchad
Switzerland12320 Posts
On August 13 2013 05:14 Vindicare605 wrote: That's definitely the wrong way to do it imo. That's way too strong. That means a single viper could use almost an infinite number of spells provided he was anywhere near a hive cluster. Maybe with a cooldown? Not really, wouldn't work either. How about an upgrade that makes vipers spawn with full energy? | ||
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Sated
England4983 Posts
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Plansix
United States60190 Posts
On August 13 2013 05:09 AnomalySC2 wrote: lol true, I don't know why I didn't even think about the vikings receiving extra damage from the combined upgrades. Vipers are a cool unit to watch so I guess they are some good changes in the long run. It does make consume a bit of a pointless ability though, doesn't it? People are really under rating combined upgrades and how powerful that could be. I don’t know what 3/3 banshees are like, but I bet they are bitches. I mean, you get 3/3 hellbats, tanks, thors Vikings and BCs all with the same upgrades. That is a lot of options for everyone. | ||
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RifleCow
Canada637 Posts
On August 13 2013 05:14 Vindicare605 wrote: That's definitely the wrong way to do it imo. That's way too strong. That means a single viper could use almost an infinite number of spells provided he was anywhere near a hive cluster. Defilers were balanced, it was the same way. Or you could have consume destroy a building instantly, so you wouldn't use it on your hatcheries. Consume seems to denote eating an entire thing. Viper's current spell is closer to "siphon" imo. | ||
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Snowbear
Korea (South)1925 Posts
. Nice patch DK ![]() Viper: needed. I want the unit to become OP as hell. BUT David Kim, if you read this: make blinding cloud more visible. It's hard to notice it on low settings ![]() Overseers: perfect change. Gives zergs an easier time vs widowmines, which they deserve. Mech: perfect change, makes mech maybe more viable ![]() | ||
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n.DieJokes
United States3443 Posts
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NihilisticGod
Northern Ireland174 Posts
Joking aside i do like the change, will be nice to see how it plays out. | ||
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Sabu113
United States11075 Posts
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midnight999
United States257 Posts
Mech buff seems also ok, but I would've preferred unit-specific changes. Viper with full energy? dafuq??? Is consume not enough? I do not understand... | ||
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Zoku
307 Posts
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pmp10
3354 Posts
On August 13 2013 05:18 Zoku wrote: I don't understand the point behind balance test maps. Do any gm players even play them? It's more of a opinion poll and a way to buy time. Playing on it won't change a thing. | ||
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huha59
United States26 Posts
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sparklyresidue
United States5523 Posts
On August 13 2013 05:17 Sabu113 wrote: Yet again this will be horrible. It seems like everytime it looks like toss is going to turn the corner the race gets hit at the knees. Oh well I suppose they can only make a 2 race game. I really don't think this is going to break ZvP, or TvP. And if it does, just remember it's only a test map so it won't actually impact anything anywhere unless they are real changes. | ||
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a176
Canada6688 Posts
On August 13 2013 04:22 TimKim0713 wrote: 2. Combine mech ground and air upgrades We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. We tested this specific change a bit in the beta, and we have some idea of how much better mech will be, but a lot has changed since then, so we'd like to actually have players playtest it again. Right now, it's looking like the only area where Terran might be weak is late game PvT, but it’s debateable. If so, this change would address that area, because upgrading Vikings that are really core in the matchup will also help with the Hellbat transition in the late game. I won't lie, I thought this was still in the game. | ||
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KingMel
France120 Posts
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AnomalySC2
United States2073 Posts
On August 13 2013 05:16 Plansix wrote: People are really under rating combined upgrades and how powerful that could be. I don’t know what 3/3 banshees are like, but I bet they are bitches. I mean, you get 3/3 hellbats, tanks, thors Vikings and BCs all with the same upgrades. That is a lot of options for everyone. Yeah, I've always considered starport units an integral part of bioless mech in sc2 anyways. | ||
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Snowbear
Korea (South)1925 Posts
On August 13 2013 05:17 Sabu113 wrote: Yet again this will be horrible. It seems like everytime it looks like toss is going to turn the corner the race gets hit at the knees. Oh well I suppose they can only make a 2 race game. Mech upgrades don't kneejerk protoss, same for overseer buff. Vipers I don't know tough. | ||
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mechengineer123
Ukraine711 Posts
but anyway, considering an average sc2 patch, this one doesn't sound too bad | ||
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AnomalySC2
United States2073 Posts
On August 13 2013 05:20 KingMel wrote: The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this. Because, why even have consume? | ||
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. Nice patch DK 