• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:34
CET 23:34
KST 07:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1404 users

Changes for balance test map live - Page 7

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 5 6 7 8 9 60 Next
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
August 12 2013 20:15 GMT
#121
"Vipers start with full energy" so that'll make them easier to kill with feedbacks?
Nebuchad
Profile Blog Joined December 2012
Switzerland12320 Posts
Last Edited: 2013-08-12 20:16:37
August 12 2013 20:15 GMT
#122
On August 13 2013 05:14 Vindicare605 wrote:
Show nested quote +
On August 13 2013 05:13 RifleCow wrote:
On August 13 2013 05:12 Vindicare605 wrote:
On August 13 2013 05:10 Diaresta wrote:
Viper with full energy when spawned is unnecessary, in my opinion. They already have Consume to build energy :s


If Bliz wanted to adjust Vipers so that they're ready sooner why not just increase the rate at which Consume generates energy? Seems like a much simpler/cleaner buff.


Make consume instant, reduce energy gained per hp lost.


That's definitely the wrong way to do it imo. That's way too strong. That means a single viper could use almost an infinite number of spells provided he was anywhere near a hive cluster.


Maybe with a cooldown? Not really, wouldn't work either.

How about an upgrade that makes vipers spawn with full energy?
No will to live, no wish to die
Sated
Profile Blog Joined March 2011
England4983 Posts
August 12 2013 20:16 GMT
#123
--- Nuked ---
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 20:16 GMT
#124
On August 13 2013 05:09 AnomalySC2 wrote:
Show nested quote +
On August 13 2013 05:07 Plansix wrote:
On August 13 2013 05:04 AnomalySC2 wrote:
Heh, if they think mech is weak then making vipers spawn with full energy certainly isn't going to help the situation any. Blinding Cloud > Siege Tanks. Abduct > Thors. They already nerfed Hell Bats.

0/0 vipers vs 2/2 or 3/3 Vikings will be the most amusing I have seen in a while. As they dance on the edge of battle and get popped like zit by Vikings that give no fucks.


lol true, I don't know why I didn't even think about the vikings receiving extra damage from the combined upgrades. Vipers are a cool unit to watch so I guess they are some good changes in the long run. It does make consume a bit of a pointless ability though, doesn't it?


People are really under rating combined upgrades and how powerful that could be. I don’t know what 3/3 banshees are like, but I bet they are bitches. I mean, you get 3/3 hellbats, tanks, thors Vikings and BCs all with the same upgrades. That is a lot of options for everyone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RifleCow
Profile Joined February 2008
Canada637 Posts
Last Edited: 2013-08-12 20:17:21
August 12 2013 20:16 GMT
#125
On August 13 2013 05:14 Vindicare605 wrote:
Show nested quote +
On August 13 2013 05:13 RifleCow wrote:
On August 13 2013 05:12 Vindicare605 wrote:
On August 13 2013 05:10 Diaresta wrote:
Viper with full energy when spawned is unnecessary, in my opinion. They already have Consume to build energy :s


If Bliz wanted to adjust Vipers so that they're ready sooner why not just increase the rate at which Consume generates energy? Seems like a much simpler/cleaner buff.


Make consume instant, reduce energy gained per hp lost.


That's definitely the wrong way to do it imo. That's way too strong. That means a single viper could use almost an infinite number of spells provided he was anywhere near a hive cluster.

Defilers were balanced, it was the same way. Or you could have consume destroy a building instantly, so you wouldn't use it on your hatcheries.

Consume seems to denote eating an entire thing. Viper's current spell is closer to "siphon" imo.
hohoho
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-08-12 20:19:07
August 12 2013 20:16 GMT
#126
All reasonable . Nice patch DK

Viper: needed. I want the unit to become OP as hell. BUT David Kim, if you read this: make blinding cloud more visible. It's hard to notice it on low settings

Overseers: perfect change. Gives zergs an easier time vs widowmines, which they deserve.

Mech: perfect change, makes mech maybe more viable
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
August 12 2013 20:17 GMT
#127
No, stop fucking with it. Let the metagame fix itself; the game is fine. If you don't like balance change the map pool but stop messing with the game
MyLove + Your Love= Supa Love
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
August 12 2013 20:17 GMT
#128
As a Protoss player I like the changes to Terran mech! It will mean I stop hearing my buddy Terran player tell me how OP it is Protoss have 2 sets of upgrades for all units while terran has 3 Joking aside i do like the change, will be nice to see how it plays out.
Too weird to live... too rare to die.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
August 12 2013 20:17 GMT
#129
Yet again this will be horrible. It seems like everytime it looks like toss is going to turn the corner the race gets hit at the knees. Oh well I suppose they can only make a 2 race game.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
midnight999
Profile Blog Joined December 2012
United States257 Posts
August 12 2013 20:18 GMT
#130
Overseer buff seems ok.

Mech buff seems also ok, but I would've preferred unit-specific changes.

Viper with full energy? dafuq??? Is consume not enough? I do not understand...
Zoku
Profile Joined November 2010
307 Posts
August 12 2013 20:18 GMT
#131
I don't understand the point behind balance test maps. Do any gm players even play them?
pmp10
Profile Joined April 2012
3354 Posts
August 12 2013 20:19 GMT
#132
On August 13 2013 05:18 Zoku wrote:
I don't understand the point behind balance test maps. Do any gm players even play them?

It's more of a opinion poll and a way to buy time.
Playing on it won't change a thing.
huha59
Profile Joined January 2012
United States26 Posts
August 12 2013 20:19 GMT
#133
vipers with full energy seems a little crazy, everything else is fine with me.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
August 12 2013 20:19 GMT
#134
On August 13 2013 05:17 Sabu113 wrote:
Yet again this will be horrible. It seems like everytime it looks like toss is going to turn the corner the race gets hit at the knees. Oh well I suppose they can only make a 2 race game.

I really don't think this is going to break ZvP, or TvP. And if it does, just remember it's only a test map so it won't actually impact anything anywhere unless they are real changes.
Like Tinkerbelle, I leave behind a sparkly residue.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 12 2013 20:20 GMT
#135
On August 13 2013 04:22 TimKim0713 wrote:
2. Combine mech ground and air upgrades

We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. We tested this specific change a bit in the beta, and we have some idea of how much better mech will be, but a lot has changed since then, so we'd like to actually have players playtest it again.

Right now, it's looking like the only area where Terran might be weak is late game PvT, but it’s debateable. If so, this change would address that area, because upgrading Vikings that are really core in the matchup will also help with the Hellbat transition in the late game.


I won't lie, I thought this was still in the game.
starleague forever
KingMel
Profile Joined July 2012
France120 Posts
August 12 2013 20:20 GMT
#136
The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 12 2013 20:20 GMT
#137
On August 13 2013 05:16 Plansix wrote:
Show nested quote +
On August 13 2013 05:09 AnomalySC2 wrote:
On August 13 2013 05:07 Plansix wrote:
On August 13 2013 05:04 AnomalySC2 wrote:
Heh, if they think mech is weak then making vipers spawn with full energy certainly isn't going to help the situation any. Blinding Cloud > Siege Tanks. Abduct > Thors. They already nerfed Hell Bats.

0/0 vipers vs 2/2 or 3/3 Vikings will be the most amusing I have seen in a while. As they dance on the edge of battle and get popped like zit by Vikings that give no fucks.


lol true, I don't know why I didn't even think about the vikings receiving extra damage from the combined upgrades. Vipers are a cool unit to watch so I guess they are some good changes in the long run. It does make consume a bit of a pointless ability though, doesn't it?


People are really under rating combined upgrades and how powerful that could be. I don’t know what 3/3 banshees are like, but I bet they are bitches. I mean, you get 3/3 hellbats, tanks, thors Vikings and BCs all with the same upgrades. That is a lot of options for everyone.


Yeah, I've always considered starport units an integral part of bioless mech in sc2 anyways.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 12 2013 20:20 GMT
#138
On August 13 2013 05:17 Sabu113 wrote:
Yet again this will be horrible. It seems like everytime it looks like toss is going to turn the corner the race gets hit at the knees. Oh well I suppose they can only make a 2 race game.


Mech upgrades don't kneejerk protoss, same for overseer buff. Vipers I don't know tough.
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
August 12 2013 20:21 GMT
#139
mech is weak, vipers start with full energy :D
but anyway, considering an average sc2 patch, this one doesn't sound too bad
AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 12 2013 20:21 GMT
#140
On August 13 2013 05:20 KingMel wrote:
The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this.


Because, why even have consume?
Prev 1 5 6 7 8 9 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 272
JuggernautJason164
ProTech121
SpeCial 3
StarCraft: Brood War
Calm 2627
Shuttle 653
Dota 2
Dendi1104
Counter-Strike
pashabiceps1062
Foxcn258
Super Smash Bros
hungrybox271
Other Games
summit1g8199
Grubby4397
shahzam463
fl0m447
Liquid`Hasu370
Skadoodle155
Maynarde82
C9.Mang071
ViBE13
fpsfer 0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 57
• musti20045 36
• RyuSc2 23
• Adnapsc2 11
• Dystopia_ 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 44
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2585
• Ler35
League of Legends
• imaqtpie2750
• TFBlade1253
Other Games
• WagamamaTV426
• Shiphtur309
Upcoming Events
Replay Cast
26m
Replay Cast
10h 26m
OSC
12h 56m
Kung Fu Cup
13h 26m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d
The PondCast
1d 11h
RSL Revival
1d 11h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 13h
WardiTV Korean Royale
1d 13h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.