Changes for balance test map live - Page 8
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Adonminus
Israel543 Posts
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Nebuchad
Switzerland12320 Posts
On August 13 2013 05:20 KingMel wrote: The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this. Tbh I'm surprised at how much people think this will impact, positively or negatively. | ||
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teddyoojo
Germany22369 Posts
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FeyFey
Germany10114 Posts
Overseer upgrade is weird. It will buff the synergy between Mutas and Overseer. Poor Protoss players will have no chance to spot Mutas with Observers and save them afterwards. On the other hand Overseers will love to jump ahead of your ground army if you don't use autofollow. Still will allow Mutas to a-move over the map and not have to fear single mines, depending how fast the overseer will be. I rather don't want to see Mutas buffed though. | ||
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Vindicare605
United States16097 Posts
On August 13 2013 05:16 RifleCow wrote: Defilers were balanced, it was the same way. Or you could have consume destroy a building instantly, so you wouldn't use it on your hatcheries. Consume seems to denote eating an entire thing. Viper's current spell is closer to "siphon" imo. Defiler consume meant you had to kill units. There was a measurable cost in resources required to use it. Much different deal. | ||
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nam nam
Sweden4672 Posts
The idea is probably to use the viper more than once... | ||
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Tobblish
Sweden6404 Posts
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seoul_kiM
United States545 Posts
Logic is not a strong point. | ||
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Prime Directive
United States186 Posts
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Arkani
Austria60 Posts
On August 13 2013 05:20 KingMel wrote: The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this. makes feedback easier, right? im quite interested in these changes, mech buff looks nice but who knows,.. i think the game is fine and the meta is still evolving. would love to see more/better maps rather than race buffs anyways | ||
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TT1
Canada10011 Posts
On August 13 2013 05:20 KingMel wrote: The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this. because phoenix is the safest way to open in pvz and the natural transition from that is to go collo into a 3rd (in order to hold hydra timings). its almost impossible to have ht's out by the time their 200/200 roach hydra viper timing hits because your so gas starved. if zerg wants to they can rush a 10 min hive and do an insanely strong roach hydra viper timing, imo that style is already really fucking strong vs phoenix openers in order to get hts out you have to sacrifice so much army value/upgrades that you would just end up getting run over anyways | ||
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DinoMight
United States3725 Posts
Why not buff blinding cloud, and make it only work against bio? | ||
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Plansix
United States60190 Posts
On August 13 2013 05:25 seoul_kiM wrote: They think Mech is too weak in HotS, so they let Vipers start with full energy to pull tanks all over the map. Logic is not a strong point. And let terran upgrade Vikings and hellbats at the same time. Guess how well those Vipers will work against those Vikings? I don’t think they will do that well. | ||
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TeeTS
Germany2762 Posts
On August 13 2013 05:16 Sated wrote: "Vipers start with full energy" ... This is such a bad idea that I actually can't comment on how bad an idea it is without being incredibly offensive o_o well 200 energy vipers WILL be better against bio. having 2 blinding clouds per viper ready as they spaw actually will make a big difference, if you cast them correctly. As retarded as this idea sounds, it might actually work out fine. On August 13 2013 05:26 DinoMight wrote: I don't understand... Why not buff blinding cloud, and make it only work against bio? to make it useless against protoss... you are so unselfish. | ||
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SarcasmMonster
3136 Posts
On August 13 2013 05:26 DinoMight wrote: I don't understand... Why not buff blinding cloud, and make it only work against bio? Then it becomes useless in ZvP | ||
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Darkthorn
Romania912 Posts
On August 13 2013 04:33 TheDwf wrote: "Mech is weak" → Vipers start with full energy. Alright, it makes sense. They said it's weak vs protoss. | ||
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Bagi
Germany6799 Posts
Full energy seems like a bit overkill, but maybe 100-150 would be appropriate. | ||
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Blackrobe
United States806 Posts
:D | ||
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Clefairy
1570 Posts
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URLateral
275 Posts
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