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Active: 1365 users

Changes for balance test map live - Page 8

Forum Index > SC2 General
1190 CommentsPost a Reply
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Adonminus
Profile Joined January 2012
Israel543 Posts
August 12 2013 20:21 GMT
#141
Viper will full energy make the roach hydra viper timing too strong. The requirement to consume for energy really slowed down the vipers for a long time, but with this, vipers can become just total destruction if protoss doesn't straight up go to high templars with anything else being useless. But because we have less time to go for high templars, we'll have to make less units which can actually fight roach hydra, making it unstoppable.
Nebuchad
Profile Blog Joined December 2012
Switzerland12461 Posts
August 12 2013 20:22 GMT
#142
On August 13 2013 05:20 KingMel wrote:
The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this.


Tbh I'm surprised at how much people think this will impact, positively or negatively.
No will to live, no wish to die
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
August 12 2013 20:22 GMT
#143
i thought u DONT want full energy vipers vs toss????? so u just spam a blinding cloud now after hatching? :D
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 12 2013 20:23 GMT
#144
oh interesting change to the Viper, will hit people to off guard though. Viper done and ready to yank 2 units on no warning. At some point when hive is easier to reach they have to reduce the abduct range so it doesn't really matter.

Overseer upgrade is weird. It will buff the synergy between Mutas and Overseer. Poor Protoss players will have no chance to spot Mutas with Observers and save them afterwards.
On the other hand Overseers will love to jump ahead of your ground army if you don't use autofollow. Still will allow Mutas to a-move over the map and not have to fear single mines, depending how fast the overseer will be.
I rather don't want to see Mutas buffed though.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 12 2013 20:24 GMT
#145
On August 13 2013 05:16 RifleCow wrote:
Show nested quote +
On August 13 2013 05:14 Vindicare605 wrote:
On August 13 2013 05:13 RifleCow wrote:
On August 13 2013 05:12 Vindicare605 wrote:
On August 13 2013 05:10 Diaresta wrote:
Viper with full energy when spawned is unnecessary, in my opinion. They already have Consume to build energy :s


If Bliz wanted to adjust Vipers so that they're ready sooner why not just increase the rate at which Consume generates energy? Seems like a much simpler/cleaner buff.


Make consume instant, reduce energy gained per hp lost.


That's definitely the wrong way to do it imo. That's way too strong. That means a single viper could use almost an infinite number of spells provided he was anywhere near a hive cluster.

Defilers were balanced, it was the same way. Or you could have consume destroy a building instantly, so you wouldn't use it on your hatcheries.

Consume seems to denote eating an entire thing. Viper's current spell is closer to "siphon" imo.


Defiler consume meant you had to kill units. There was a measurable cost in resources required to use it. Much different deal.

aka: KTVindicare the Geeky Bartender
nam nam
Profile Joined June 2010
Sweden4672 Posts
August 12 2013 20:24 GMT
#146
On August 13 2013 05:21 AnomalySC2 wrote:
Show nested quote +
On August 13 2013 05:20 KingMel wrote:
The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this.


Because, why even have consume?

The idea is probably to use the viper more than once...
Tobblish
Profile Joined August 2011
Sweden6404 Posts
August 12 2013 20:25 GMT
#147
Interesting nothing about protoss.
The curse is real
seoul_kiM
Profile Blog Joined April 2011
United States545 Posts
August 12 2013 20:25 GMT
#148
They think Mech is too weak in HotS, so they let Vipers start with full energy to pull tanks all over the map.

Logic is not a strong point.
oGs.MC: Repair IMBAAAAAAAAAAa
Prime Directive
Profile Joined December 2011
United States186 Posts
August 12 2013 20:25 GMT
#149
Make blinding cloud affect widow mines and viper will be useful in both matchups.
Arkani
Profile Joined February 2012
Austria60 Posts
August 12 2013 20:26 GMT
#150
On August 13 2013 05:20 KingMel wrote:
The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this.


makes feedback easier, right?

im quite interested in these changes, mech buff looks nice but who knows,.. i think the game is fine and the meta is still evolving. would love to see more/better maps rather than race buffs anyways
Grubby, Life, Jaedong, CoCa, MarineKing, TY, Maru
TT1
Profile Blog Joined December 2008
Canada10036 Posts
Last Edited: 2013-08-12 20:28:51
August 12 2013 20:26 GMT
#151
On August 13 2013 05:20 KingMel wrote:
The vipers starting with full energy is THE buff needed to make the game totally balanced I think ! Though I'm playing protoss, I think this is absolutely required. I don't get why so many people are against this.


because phoenix is the safest way to open in pvz and the natural transition from that is to go collo into a 3rd (in order to hold hydra timings). its almost impossible to have ht's out by the time their 200/200 roach hydra viper timing hits because your so gas starved. if zerg wants to they can rush a 10 min hive and do an insanely strong roach hydra viper timing, imo that style is already really fucking strong vs phoenix openers

in order to get hts out you have to sacrifice so much army value/upgrades that you would just end up getting run over anyways
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 12 2013 20:26 GMT
#152
I don't understand...

Why not buff blinding cloud, and make it only work against bio?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 20:27 GMT
#153
On August 13 2013 05:25 seoul_kiM wrote:
They think Mech is too weak in HotS, so they let Vipers start with full energy to pull tanks all over the map.

Logic is not a strong point.

And let terran upgrade Vikings and hellbats at the same time. Guess how well those Vipers will work against those Vikings? I don’t think they will do that well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-08-12 20:29:08
August 12 2013 20:27 GMT
#154
On August 13 2013 05:16 Sated wrote:
"Vipers start with full energy"

...

This is such a bad idea that I actually can't comment on how bad an idea it is without being incredibly offensive o_o


well 200 energy vipers WILL be better against bio. having 2 blinding clouds per viper ready as they spaw actually will make a big difference, if you cast them correctly.
As retarded as this idea sounds, it might actually work out fine.

On August 13 2013 05:26 DinoMight wrote:
I don't understand...

Why not buff blinding cloud, and make it only work against bio?


to make it useless against protoss... you are so unselfish.
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 20:27 GMT
#155
On August 13 2013 05:26 DinoMight wrote:
I don't understand...

Why not buff blinding cloud, and make it only work against bio?


Then it becomes useless in ZvP
MMA: The true King of Wings
Darkthorn
Profile Joined September 2010
Romania912 Posts
August 12 2013 20:27 GMT
#156
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.

They said it's weak vs protoss.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 12 2013 20:28 GMT
#157
How much energy do vipers spawn with in the current patch?

Full energy seems like a bit overkill, but maybe 100-150 would be appropriate.
Blackrobe
Profile Joined August 2010
United States806 Posts
August 12 2013 20:29 GMT
#158
I approve of constantly buffing everything.

:D
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
Clefairy
Profile Joined September 2011
1570 Posts
August 12 2013 20:29 GMT
#159
I miss Battlecruisers
URLateral
Profile Joined October 2012
275 Posts
August 12 2013 20:29 GMT
#160
LOL I hope everyone realizes now that as soon as a viper does pop it can die instantly to a feedback
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