Changes for balance test map live - Page 31
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Steel
Japan2283 Posts
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Abacus1
Australia45 Posts
Anybody complaining about the HT upgrade being removed and asking questions about the viper buff is clutching at straws. The difference between a HT coming straight out of the gateway and being able to do massive damage with storms, is different from a support unit that is about to cast blinding cloud and abduct. I'm not saying that the change is right or wrong, but don't simplify the argument by making connections that don't really represent the argument. Personally I think the change to Vipers could be a good one. Essentially all it does is increase the rate at which they're able to get to full energy by about 15 seconds. People are forgetting they are the only unit that can generate energy by siphoning buildings. They are not the same as other spellcasters in this way, so they really can't be compared to the same rule set as units like HT and infestors. Not sure I agree on the armor upgrades sharing with air but I also don't think it'll cause a massive problem. I feel like Terran is doing alright at the moment, but if it keeps the game interesting then I don't see it particularly being overpowered. I certainly don't think the single Viking that will be travelling around in ZvT is something to worry about. As all changes, wait and see. And most of all, think before comparing units that don't share the same mechanics. Vipers can max out energy in like 15 seconds anyway, its not as major as people are crying about. | ||
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Taefox
1533 Posts
On August 13 2013 12:02 Arceus wrote: Not again, they are making modifications by making the game easier YET AGAIN And I dont see full energy out of the box viper is any good. If any, it saves zergs sometimes from sucking energy task (yeah even less things to do in sc2). A larger cloud radius would be better. Ive seen zerg doing 3, 4 clouds at once and the protoss nullified all that with one single blink in Larger radius of blinding cloud ? It's more OP than full energy thing lol | ||
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hansonslee
United States2027 Posts
Overseers are not a bad idea, but infestors, I think, have much more utility, and it sucks how they are completely useless atm. | ||
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WombaT
Northern Ireland26032 Posts
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Crankyhobo
United States12 Posts
vipers are retarded, widow mines are broken, game-play sucks, you cant fix this with an overlord speed buff. What will it take before somebody admits there's a problem. No zergs in round of 32? | ||
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FallDownMarigold
United States3710 Posts
On August 13 2013 04:35 Aquila- wrote: Viper with full energy is ridiculous, they want to make mech better but 3 vipers can already shut down 20 spread out tanks... Fortunately T and P dont get vipers, so maybe mech is better in TvT and TvP with that change. It's not the same as mech being better across the board in all MU, but it's at least mech being better in 2/3 MU with that change | ||
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mongoose22
174 Posts
On August 13 2013 06:04 Big J wrote: Also it's much easier to do balancewise. Say a unit that is extensively being used in every matchup is overpowered. Are you going to destroy every playstyle ever figured by nerfing that unit, or do you give the other races the tools to deal with it/those playstyle? You nerf the unit. Easy. Much less development and testing time needed for a potential fix, much less disruption to the game's balance as a whole. Cutting off the head of the beast is the most direct way to balance if something is clearly overpowered; making more powerful counters can easily result in just having multiple overpowered elements. Continuous buffing is the very definition of power creep. | ||
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ETisME
12515 Posts
It's impact on ZvP is questionable, it might be better but HT can now one shot viper as they spawn now | ||
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freakhill
Japan463 Posts
Simple buffs that wouldnt be statbuff and go in that direction would be things like, 50/50 burrow, hatch-tech cheaper drop research, hydra-range as base, cheaper upgrades, one upgrade to remove the nydus gas cost and the huge scream if the nydus is not scouted. Things like that. Also, do away with the swarm host, that unit is disgraceful :| | ||
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papaz
Sweden4149 Posts
But I like these changes! | ||
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Griffith`
714 Posts
Protoss air roflstomps every mech unit. Voidrays deals over 9000 damage to anything armored. Tempests deal +massive damage to thors. Carriers just rofl stomp over everything. Add to that immortals, etc. and it's beyond stupid. At best there will be MMM+Thor+ghost, but that'd be about it. | ||
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TheRabidDeer
United States3806 Posts
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Kowai01
United States8 Posts
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Blisse
Canada3710 Posts
i wish there was a focus on making the game more enjoyable and entertaining to watch too rather than just pure balance all the time. | ||
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Lobotomist
United States1541 Posts
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Bluejava
Sweden135 Posts
Mech is already looking fine but why do they insist on making mech working against all matchups like TvP for example. It just turns the matchup into the most boring thing to play and look at. | ||
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Raambo11
United States828 Posts
On August 13 2013 14:20 FallDownMarigold wrote: Fortunately T and P dont get vipers, so maybe mech is better in TvT and TvP with that change. It's not the same as mech being better across the board in all MU, but it's at least mech being better in 2/3 MU with that change Mech is awful in TVP, basically has been since the start of the game. | ||
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Nerski
United States1095 Posts
Overseer upgrade seems likely to eventually go in, as that'd alleviate at least the problem of babysitting a unit you 100% have to have vs widow mines a little bit. I see no reason the buff would affect ZvP or ZvZ all that much, other then with speed contaminate could be more often doable, which may actually be interesting. T buff I'm on the fence as to what exactly the outcome will end up being. | ||
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Big-t
Austria1350 Posts
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