And I dont see full energy out of the box viper is any good. If any, it saves zergs sometimes from sucking energy task (yeah even less things to do in sc2). A larger cloud radius would be better. Ive seen zerg doing 3, 4 clouds at once and the protoss nullified all that with one single blink in
Changes for balance test map live - Page 30
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Arceus
Vietnam8333 Posts
And I dont see full energy out of the box viper is any good. If any, it saves zergs sometimes from sucking energy task (yeah even less things to do in sc2). A larger cloud radius would be better. Ive seen zerg doing 3, 4 clouds at once and the protoss nullified all that with one single blink in | ||
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matsushi
Philippines65 Posts
On August 13 2013 04:27 renaissanceMAN wrote: Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade? The f... This. Though TBH I'd rather have a ton of OP units in the game than a bunch of weak, shitty, neutered units. Funner that way. | ||
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Rabiator
Germany3948 Posts
On August 13 2013 12:02 Arceus wrote: Not again, they are making modifications by making the game easier YET AGAIN And I dont see full energy out of the box viper is any good. If any, it saves zergs sometimes from sucking energy task (yeah even less things to do in sc2). A larger cloud radius would be better. Ive seen zerg doing 3, 4 clouds at once and the protoss nullified all that with one single blink in Well they cant "admit that they are stupid" and so they have to keep on doing what they did for the last few years. Its as if they are sitting on an untamed horse ... letting go is going to be painful, so they hold on for dear life. | ||
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TAMinator
Australia2706 Posts
Terran mech and air upgrades together seems quite strong, not sure how that'd do. As a zerg this might give the possibility of terrans going mech into viking/raven which is a scary proposition. Not sure how I feel about that. Vipers coming with full energy, is interesting. It definetely would help a lot in defending pushes since you can blinding cloud twice right off the gate. Might be a little too good though, definitely something players will need to test out. Overall, quite interesting. I was actually hoping they'd buff the corruptors corruption ability so they can fight voids a little bit more evenly, although that might lead to corruptor/muta being the meta against protoss which would be quite boring to watch. | ||
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double1185
Vietnam211 Posts
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Zambrah
United States7384 Posts
Also, what Vindicate says about Mech with regards to other units mostly devastating its effectiveness. Its hard to want to go Mech when Bio is just so overwhelmingly efficient and mobile. | ||
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double1185
Vietnam211 Posts
On August 13 2013 12:10 TAMinator wrote: Overseer buff specifically against widowmines actually makes it worse. If they're faster they'll just go ahead of my army and die to widowmines then i lose my detection. Obviously you shouldn't 1a your army, but the basic gist is I feel like this makes it easier to lose overseers more so then make them useful for that particular matchup. Terran mech and air upgrades together seems quite strong, not sure how that'd do. As a zerg this might give the possibility of terrans going mech into viking/raven which is a scary proposition. Not sure how I feel about that. Vipers coming with full energy, is interesting. It definetely would help a lot in defending pushes since you can blinding cloud twice right off the gate. Might be a little too good though, definitely something players will need to test out. Overall, quite interesting. I was actually hoping they'd buff the corruptors corruption ability so they can fight voids a little bit more evenly, although that might lead to corruptor/muta being the meta against protoss which would be quite boring to watch. I dont know how do u think its worse, at the moment speed upgrade overseer (2.75) still slower than Roach (3) and baneling (2.95) much much slower than ling 4.6, not to mentioned overseer does not benefit from 1.3 multiple on creep so there actually plenty of room to increase its speed and I think to buff overseer to even 3.5, it still wont be able to go ahead of your army because of the creep-effect | ||
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JimmyJRaynor
Canada16998 Posts
Source: Blizzard. | ||
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nickbradvica
United States20 Posts
User was temp banned for this post. | ||
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Hanzo_
United States29 Posts
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SigmaoctanusIV
United States3313 Posts
On August 13 2013 12:30 nickbradvica wrote: I think David Kim is retarded. He created Tempest originally to deal with mutas, then buffed mutas, then took away tempest as anti-muta, leaving mutas to dominate the match up. Phoenix you say? No, corrupters. Void rays, you ask? Infestors. It's retarded. He wants to buff mech so it will work in other matchups, but is going to buff vipers so that they can pretty much make Zerg own Mech... | ||
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Eggi
478 Posts
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G5
United States2919 Posts
Oh, and I might add: Vipers aren't the only reason Terrans don't go Mech. Please address Swarm Hosts and Immortals. Watching Mech vs Swarm Hosts reminds me of fucking Broodlord / Infestor from WOL; it's ridiculous. And watching a Mech army face anything Protoss related with immortals thrown in is just hilarious. Terran Mech is weak and gets run over which is why NO ONE any good uses it except for TvT and the occasional "lets see if I can throw him off and win with a surprise push" mech-build. | ||
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Raambo11
United States828 Posts
On August 13 2013 11:08 jkim91 wrote: Toss won WCS EU and a Dreamhack not long ago... WCS EU was DOMINATED by Protoss, and Rain should have won OSL, just happened to choke | ||
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woopr
United States112 Posts
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Raambo11
United States828 Posts
On August 13 2013 09:15 Qikz wrote: Well maybe now air transitions are better you can get bcs out quicker and rely less on pure viking/tank late game (bcs also help vs ultras and swarmhosts which are huge problems). I always found late game I needed bcs vs zerg but due to the attack upgrade being so late they came out useless. BCs are a joke, even in TVT let alone tvz | ||
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Rabiator
Germany3948 Posts
On August 13 2013 12:59 SigmaoctanusIV wrote: He wants to buff mech so it will work in other matchups, but is going to buff vipers so that they can pretty much make Zerg own Mech... David Kim does NOT want to buff mech. If he ever claims anything like that it is just a lie to give his fanboys leverage to silence any critics. You really need to apply "Batman logic" to judge him: It's not who I am underneath but what I *do* that defnies me. Sooo ... until he actually does something (sensible) to buff mech he is just a mech-hater and this is proven by fact and words. Oh and "mech" IS the Siege Tank! | ||
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mango_destroyer
Canada3914 Posts
On August 13 2013 13:14 G5 wrote: Wants Terran to use mech but buffs Vipers? Makes sense. Oh, and I might add: Vipers aren't the only reason Terrans don't go Mech. Please address Swarm Hosts and Immortals. Watching Mech vs Swarm Hosts reminds me of fucking Broodlord / Infestor from WOL; it's ridiculous. And watching a Mech army face anything Protoss related with immortals thrown in is just hilarious. Terran Mech is weak and gets run over which is why NO ONE any good uses it except for TvT and the occasional "lets see if I can throw him off and win with a surprise push" mech-build. I am pretty sure the buff to mech is for OTHER matchups not TvZ....no way does blizzard want to ruin one of the more exciting matchups to watch by introducing mech in TvZ. | ||
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Rabiator
Germany3948 Posts
The reason why BCs - and generally any air unit that doesnt provide a ground based screen of free units to make it semi-invulnerable (the Broodlord) - are a joke is easy: they are expensive and easily screwed by the massed up and tightly clumped AA forces of any opponent. In addition there is the massively available Feedback, Abduct and Neural Parasite which screw the BC in particular. Our dear Blizzard devs simply love their massive armies and they dont see the problems this maximized dps creates. Yesterday in one of the WCS games a few Colossi got abducted into the midst of a Zerg army; they didnt even survive for half a second. That is TERRIBLE TERRIBLE design, but the problem isnt the abduct but rather the massive army ... | ||
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dabom88
United States3483 Posts
I don't think the 2nd change is necessary. But as a Terran player, of course I'd be okay with it. 3rd change: Hell no. Giving them full starting energy would be way too imbalanced in both PvZ and TvZ. They already have Consume, full starting energy isn't worth it. At worst, you can give them the standard +25 starting energy researchable upgrades the other spellcasters have, but nowhere near full energy. | ||
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