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Changes for balance test map live - Page 30

Forum Index > SC2 General
1190 CommentsPost a Reply
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Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
August 13 2013 03:02 GMT
#581
Not again, they are making modifications by making the game easier YET AGAIN

And I dont see full energy out of the box viper is any good. If any, it saves zergs sometimes from sucking energy task (yeah even less things to do in sc2). A larger cloud radius would be better. Ive seen zerg doing 3, 4 clouds at once and the protoss nullified all that with one single blink in
matsushi
Profile Joined December 2010
Philippines65 Posts
August 13 2013 03:03 GMT
#582
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


This. Though TBH I'd rather have a ton of OP units in the game than a bunch of weak, shitty, neutered units. Funner that way.
Driving this road down to paradise, letting the sunlight into my eyes
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 13 2013 03:09 GMT
#583
On August 13 2013 12:02 Arceus wrote:
Not again, they are making modifications by making the game easier YET AGAIN

And I dont see full energy out of the box viper is any good. If any, it saves zergs sometimes from sucking energy task (yeah even less things to do in sc2). A larger cloud radius would be better. Ive seen zerg doing 3, 4 clouds at once and the protoss nullified all that with one single blink in

Well they cant "admit that they are stupid" and so they have to keep on doing what they did for the last few years. Its as if they are sitting on an untamed horse ... letting go is going to be painful, so they hold on for dear life.
If you cant say what you're meaning, you can never mean what you're saying.
TAMinator
Profile Joined February 2011
Australia2706 Posts
August 13 2013 03:10 GMT
#584
Overseer buff specifically against widowmines actually makes it worse. If they're faster they'll just go ahead of my army and die to widowmines then i lose my detection. Obviously you shouldn't 1a your army, but the basic gist is I feel like this makes it easier to lose overseers more so then make them useful for that particular matchup.

Terran mech and air upgrades together seems quite strong, not sure how that'd do. As a zerg this might give the possibility of terrans going mech into viking/raven which is a scary proposition. Not sure how I feel about that.

Vipers coming with full energy, is interesting. It definetely would help a lot in defending pushes since you can blinding cloud twice right off the gate. Might be a little too good though, definitely something players will need to test out.

Overall, quite interesting. I was actually hoping they'd buff the corruptors corruption ability so they can fight voids a little bit more evenly, although that might lead to corruptor/muta being the meta against protoss which would be quite boring to watch.
double1185
Profile Joined May 2010
Vietnam211 Posts
August 13 2013 03:16 GMT
#585
Glad that what i recommended at the Designated Balance Discussion Thread actually listened by Blizzard (maybe its just coincidence :D), buff Overseer speed gonna be the most suitable and least effected change that could help Z in the TvZ match-up so really looking forward to it
Starcraft FTW
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
August 13 2013 03:22 GMT
#586
I don't necessarily have any issues with anything other than 2. which I really don't like. Having all of the unit upgrades combined into one seems really, really stupid. Why would that promote Mech? It'd support Bio with some mild air/mech units thrown in much, much more.

Also, what Vindicate says about Mech with regards to other units mostly devastating its effectiveness.

Its hard to want to go Mech when Bio is just so overwhelmingly efficient and mobile.
Incremental change is the Democrat version of Trickle Down economics.
double1185
Profile Joined May 2010
Vietnam211 Posts
August 13 2013 03:24 GMT
#587
On August 13 2013 12:10 TAMinator wrote:
Overseer buff specifically against widowmines actually makes it worse. If they're faster they'll just go ahead of my army and die to widowmines then i lose my detection. Obviously you shouldn't 1a your army, but the basic gist is I feel like this makes it easier to lose overseers more so then make them useful for that particular matchup.

Terran mech and air upgrades together seems quite strong, not sure how that'd do. As a zerg this might give the possibility of terrans going mech into viking/raven which is a scary proposition. Not sure how I feel about that.

Vipers coming with full energy, is interesting. It definetely would help a lot in defending pushes since you can blinding cloud twice right off the gate. Might be a little too good though, definitely something players will need to test out.

Overall, quite interesting. I was actually hoping they'd buff the corruptors corruption ability so they can fight voids a little bit more evenly, although that might lead to corruptor/muta being the meta against protoss which would be quite boring to watch.

I dont know how do u think its worse, at the moment speed upgrade overseer (2.75) still slower than Roach (3) and baneling (2.95) much much slower than ling 4.6, not to mentioned overseer does not benefit from 1.3 multiple on creep so there actually plenty of room to increase its speed and I think to buff overseer to even 3.5, it still wont be able to go ahead of your army because of the creep-effect
Starcraft FTW
JimmyJRaynor
Profile Blog Joined April 2010
Canada17368 Posts
August 13 2013 03:28 GMT
#588
David Kim has grown from being a good balance designer to a great game designer.
Source: Blizzard.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
nickbradvica
Profile Joined June 2010
United States20 Posts
August 13 2013 03:30 GMT
#589
I think David Kim is retarded. He created Tempest originally to deal with mutas, then buffed mutas, then took away tempest as anti-muta, leaving mutas to dominate the match up. Phoenix you say? No, corrupters. Void rays, you ask? Infestors. It's retarded.

User was temp banned for this post.
"I tech straight to ultras"
Hanzo_
Profile Joined March 2013
United States29 Posts
August 13 2013 03:53 GMT
#590
That wont save mech, just make it slightly more viable imo. The problems with mech are more fundamental than just upgrades. we still wont see it in TvP and rarely see it in TvZ.
Practice is the only key to success
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
August 13 2013 03:59 GMT
#591
On August 13 2013 12:30 nickbradvica wrote:
I think David Kim is retarded. He created Tempest originally to deal with mutas, then buffed mutas, then took away tempest as anti-muta, leaving mutas to dominate the match up. Phoenix you say? No, corrupters. Void rays, you ask? Infestors. It's retarded.


He wants to buff mech so it will work in other matchups, but is going to buff vipers so that they can pretty much make Zerg own Mech...
I am Godzilla You are Japan
Eggi
Profile Blog Joined December 2012
478 Posts
August 13 2013 04:02 GMT
#592
hey better than making mass hydra vs mass voidray and still losing!
G5
Profile Blog Joined August 2005
United States2921 Posts
Last Edited: 2013-08-13 04:19:56
August 13 2013 04:14 GMT
#593
Wants Terran to use mech but buffs Vipers? Makes sense.

Oh, and I might add: Vipers aren't the only reason Terrans don't go Mech. Please address Swarm Hosts and Immortals. Watching Mech vs Swarm Hosts reminds me of fucking Broodlord / Infestor from WOL; it's ridiculous. And watching a Mech army face anything Protoss related with immortals thrown in is just hilarious. Terran Mech is weak and gets run over which is why NO ONE any good uses it except for TvT and the occasional "lets see if I can throw him off and win with a surprise push" mech-build.
Raambo11
Profile Joined April 2011
United States828 Posts
August 13 2013 04:16 GMT
#594
On August 13 2013 11:08 jkim91 wrote:
Show nested quote +
On August 13 2013 07:47 paddyz wrote:
Why are Terran and Zerg being Buffed when its toss that are not winning any tournaments?, toss buff?


Toss won WCS EU and a Dreamhack not long ago...


WCS EU was DOMINATED by Protoss, and Rain should have won OSL, just happened to choke
Deleted User 291523
Profile Joined December 2012
112 Posts
August 13 2013 04:25 GMT
#595
--- Nuked ---
Raambo11
Profile Joined April 2011
United States828 Posts
August 13 2013 04:35 GMT
#596
On August 13 2013 09:15 Qikz wrote:
Show nested quote +
On August 13 2013 09:14 Raambo11 wrote:
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.


This mames Mech is even more unplayable now. Full energy vipers are a bigger nerf than dual upgrades is a buff to mech, not sure about their reasoning..


Well maybe now air transitions are better you can get bcs out quicker and rely less on pure viking/tank late game (bcs also help vs ultras and swarmhosts which are huge problems).

I always found late game I needed bcs vs zerg but due to the attack upgrade being so late they came out useless.


BCs are a joke, even in TVT let alone tvz
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 13 2013 04:36 GMT
#597
On August 13 2013 12:59 SigmaoctanusIV wrote:
Show nested quote +
On August 13 2013 12:30 nickbradvica wrote:
I think David Kim is retarded. He created Tempest originally to deal with mutas, then buffed mutas, then took away tempest as anti-muta, leaving mutas to dominate the match up. Phoenix you say? No, corrupters. Void rays, you ask? Infestors. It's retarded.


He wants to buff mech so it will work in other matchups, but is going to buff vipers so that they can pretty much make Zerg own Mech...

David Kim does NOT want to buff mech. If he ever claims anything like that it is just a lie to give his fanboys leverage to silence any critics.

You really need to apply "Batman logic" to judge him:
It's not who I am underneath
but what I *do*
that defnies me.


Sooo ... until he actually does something (sensible) to buff mech he is just a mech-hater and this is proven by fact and words. Oh and "mech" IS the Siege Tank!
If you cant say what you're meaning, you can never mean what you're saying.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
August 13 2013 04:39 GMT
#598
On August 13 2013 13:14 G5 wrote:
Wants Terran to use mech but buffs Vipers? Makes sense.

Oh, and I might add: Vipers aren't the only reason Terrans don't go Mech. Please address Swarm Hosts and Immortals. Watching Mech vs Swarm Hosts reminds me of fucking Broodlord / Infestor from WOL; it's ridiculous. And watching a Mech army face anything Protoss related with immortals thrown in is just hilarious. Terran Mech is weak and gets run over which is why NO ONE any good uses it except for TvT and the occasional "lets see if I can throw him off and win with a surprise push" mech-build.


I am pretty sure the buff to mech is for OTHER matchups not TvZ....no way does blizzard want to ruin one of the more exciting matchups to watch by introducing mech in TvZ.
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 13 2013 04:43 GMT
#599
On August 13 2013 13:35 Raambo11 wrote:
Show nested quote +
On August 13 2013 09:15 Qikz wrote:
On August 13 2013 09:14 Raambo11 wrote:
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.


This mames Mech is even more unplayable now. Full energy vipers are a bigger nerf than dual upgrades is a buff to mech, not sure about their reasoning..


Well maybe now air transitions are better you can get bcs out quicker and rely less on pure viking/tank late game (bcs also help vs ultras and swarmhosts which are huge problems).

I always found late game I needed bcs vs zerg but due to the attack upgrade being so late they came out useless.


BCs are a joke, even in TVT let alone tvz

The reason why BCs - and generally any air unit that doesnt provide a ground based screen of free units to make it semi-invulnerable (the Broodlord) - are a joke is easy: they are expensive and easily screwed by the massed up and tightly clumped AA forces of any opponent. In addition there is the massively available Feedback, Abduct and Neural Parasite which screw the BC in particular.

Our dear Blizzard devs simply love their massive armies and they dont see the problems this maximized dps creates. Yesterday in one of the WCS games a few Colossi got abducted into the midst of a Zerg army; they didnt even survive for half a second. That is TERRIBLE TERRIBLE design, but the problem isnt the abduct but rather the massive army ...
If you cant say what you're meaning, you can never mean what you're saying.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2013-08-13 05:02:14
August 13 2013 04:57 GMT
#600
I like the first change. It's a small enough change that I think it can be warranted.

I don't think the 2nd change is necessary. But as a Terran player, of course I'd be okay with it.

3rd change: Hell no. Giving them full starting energy would be way too imbalanced in both PvZ and TvZ. They already have Consume, full starting energy isn't worth it. At worst, you can give them the standard +25 starting energy researchable upgrades the other spellcasters have, but nowhere near full energy.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
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