• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:07
CET 00:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

Changes for balance test map live - Page 28

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 26 27 28 29 30 60 Next
Krogan
Profile Joined January 2011
Sweden375 Posts
August 13 2013 01:12 GMT
#541
I don't think Blizzard has thought for even a second that Viper starting with full energy would make it into the game, Blizzard is very open about that prefer taking something weak and making it OP to then dial it back during testing.

What the Viper "test" should tells us is that Blizzard is really not satisfied with how the Viper is used in the current meta game. Personally I think it comes down mostly to that it's the hardest of all hots units to use and lets face it, terrans never learned to use ravens in 2 years time.
SsDrKosS
Profile Joined March 2013
330 Posts
August 13 2013 01:13 GMT
#542
On August 13 2013 10:01 RowdierBob wrote:
Show nested quote +
On August 13 2013 09:33 SsDrKosS wrote:
On August 13 2013 09:23 RowdierBob wrote:
Anyone think a better Viper buff would have been to give blinding cloud a larger diameter (similar to dark swarm in BW)?

From my perspective, the full energy buff really only makes for stronger roach/hydra/viper timing attacks (granted these will be pretty brutal for protosses to hold).


Did you know that Viper used to have Blinding cloud with bigger radius?
It was nerfed because it was OP. PURE OP.


How long ago was this though? Was it early on in HoTS/HoTS Beta? I think the game has advanced quite a bit since then. Abduct is a good spell but blinding cloud feels pretty limited right now (relative to the viper investment). If they buffed blinding cloud's radius/diameter I think it could make ZvT and ZvP much more interesting. Could even warrant more viper play in late game ZvZ.


I think If the radius to be buffed, we need to reduce the duration to 10 sec or less.
It's already too painful to watch mech getting destroyed so easily.
But with reduced duration and increased radius,
it will does greatly against bio and other matches which moves fast and escapes cloud easily.

And I still say, NO energy buff (is that a buff thought? ).
tsango
Profile Joined July 2011
Australia214 Posts
August 13 2013 01:14 GMT
#543
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


My first thoughts exactly...
Being able to warp in a storm was pretty broken, but spawning with full energy to abduct or cloud the opponent somehow isnt?
Perhaps vipers need an upgrade like pathogen glands where they start with say +25 energy.
Full energy really does sounds a bit strong to me.
If you dont like something, then that should be reason enough to try and change it
SsDrKosS
Profile Joined March 2013
330 Posts
August 13 2013 01:19 GMT
#544
On August 13 2013 10:14 tsango wrote:
Show nested quote +
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


My first thoughts exactly...
Being able to warp in a storm was pretty broken, but spawning with full energy to abduct or cloud the opponent somehow isnt?
Perhaps vipers need an upgrade like pathogen glands where they start with say +25 energy.
Full energy really does sounds a bit strong to me.

To ALL people who wants an energy upgrade for viper.

WHERE can I research that? viper tower?
viper has no building... (don't say spire or hive)

Viper don't need energy upgrade. with the resources for research, I rather make another one.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
August 13 2013 01:19 GMT
#545
On August 13 2013 10:14 tsango wrote:
Show nested quote +
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


My first thoughts exactly...
Being able to warp in a storm was pretty broken, but spawning with full energy to abduct or cloud the opponent somehow isnt?
Perhaps vipers need an upgrade like pathogen glands where they start with say +25 energy.
Full energy really does sounds a bit strong to me.

Firstly, it's a test map PROPOSITION. Secondly, Vipers are not equal to High Templar, and thirdly, game balance is not achieved by looking at other races' counterpart units and comparing numbers.
Like Tinkerbelle, I leave behind a sparkly residue.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 13 2013 01:20 GMT
#546
On August 13 2013 10:14 tsango wrote:
Show nested quote +
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


My first thoughts exactly...
Being able to warp in a storm was pretty broken, but spawning with full energy to abduct or cloud the opponent somehow isnt?
Perhaps vipers need an upgrade like pathogen glands where they start with say +25 energy.
Full energy really does sounds a bit strong to me.


No an energy upgrade would be useless. Vipers do just fine with consume if your macro is decent, and you don't really get vipers in large quantities either.

I don't think they should go the route of messing with viper energy acquisition at all. If they're going the route of tweaking the viper I think the best change for them would be:

- Move Vipers to lair tech

- Make abduct a hive upgrade
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 13 2013 01:22 GMT
#547
Interesting ideas. But if they buff mech, and vipers with full energy and drop cloud or abduct GG army
GoodSirTets
Profile Joined June 2012
Canada200 Posts
August 13 2013 01:23 GMT
#548
lmao, terran week in only one area, must buff as a priority
High Diamond/ Low Masters :^)
Armada Vega
Profile Joined January 2011
Canada120 Posts
Last Edited: 2013-08-13 01:25:34
August 13 2013 01:23 GMT
#549
I feel like I'm the only one who thinks the problem lies with the thor and mech vs protoss air. if goliaths were back and more money could be pumped into mech units and ghosts, I think it would buff mech production without out actually making mech produce units faster. Also goliaths were the same supply as tanks, you could cover more area then even 4 thors of equal supply

Factory shouldn't have a tier 3 unit that decides if protoss air units counters all mech or not. 5 thors take up 30 army supply, thats 30 supply that isn't tanks, hellions, mines or ghosts. if terran had a soft counter to air like goliaths, the match up would be more dynamic and more stable.

This also includes an easier way to snipe observers so widow mines work against protoss. A goliath is more significanltly worth the investment than vikings.
twitter: @ArmadaVega
TeamBanished
Profile Joined September 2011
United States301 Posts
August 13 2013 01:24 GMT
#550
On August 13 2013 10:20 FrostedMiniWheats wrote:
Show nested quote +
On August 13 2013 10:14 tsango wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


My first thoughts exactly...
Being able to warp in a storm was pretty broken, but spawning with full energy to abduct or cloud the opponent somehow isnt?
Perhaps vipers need an upgrade like pathogen glands where they start with say +25 energy.
Full energy really does sounds a bit strong to me.


No an energy upgrade would be useless. Vipers do just fine with consume if your macro is decent, and you don't really get vipers in large quantities either.

I don't think they should go the route of messing with viper energy acquisition at all. If they're going the route of tweaking the viper I think the best change for them would be:

- Move Vipers to lair tech

- Make abduct a hive upgrade



Good Point, I like the viper moving to Lair tech and abduct a hive upgrade. Maybe at spire?
For Aiur
SsDrKosS
Profile Joined March 2013
330 Posts
August 13 2013 01:25 GMT
#551
On August 13 2013 10:20 FrostedMiniWheats wrote:
Show nested quote +
On August 13 2013 10:14 tsango wrote:
On August 13 2013 04:27 renaissanceMAN wrote:
Vipers will full energy? So they didn't learn anything from the HT Amulet upgrade?

The f...


My first thoughts exactly...
Being able to warp in a storm was pretty broken, but spawning with full energy to abduct or cloud the opponent somehow isnt?
Perhaps vipers need an upgrade like pathogen glands where they start with say +25 energy.
Full energy really does sounds a bit strong to me.


No an energy upgrade would be useless. Vipers do just fine with consume if your macro is decent, and you don't really get vipers in large quantities either.

I don't think they should go the route of messing with viper energy acquisition at all. If they're going the route of tweaking the viper I think the best change for them would be:

- Move Vipers to lair tech

- Make abduct a hive upgrade


Wait! I have great Idea!
make viper morphing from Mutas!!! 25, 75 and 10~20 sec morph (or 0,100 but that sounds bad)
Abduct UNLOCKS at hive tech. (no upgrade for viper which has NO BUILDING)
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-08-13 01:29:36
August 13 2013 01:28 GMT
#552
So you mean you want WM to deal:
40vs bio
+40 vs armored
+35 shield?
That's quite weird... having so many varience..


I wan't WMs to deal (vs Zerg):

40 vs bio (Hydra)
20 vs zerglings (50% of 40)
80 vs armored (Roach/Ultra)

Or I suppose an easier way to do it would be 1 single WM could do roughly 50% damage to all units, i.e., Ling, Roach, Hydra, Muta, Queen, Ovies/Overseer, and SH. the exception being Ultra. More thought would have to go into that specific.

But TBH, that's still OP in my opinion but at least 100000000000000000000% better than the current state of things.
LoL....Pogue
SsDrKosS
Profile Joined March 2013
330 Posts
August 13 2013 01:33 GMT
#553
On August 13 2013 10:28 11B wrote:
Show nested quote +
So you mean you want WM to deal:
40vs bio
+40 vs armored
+35 shield?
That's quite weird... having so many varience..


I wan't WMs to deal (vs Zerg):

40 vs bio (Hydra)
20 vs zerglings (50% of 40)
80 vs armored (Roach/Ultra)

Or I suppose an easier way to do it would be 1 single WM could do roughly 50% damage to all units, i.e., Ling, Roach, Hydra, Muta, Queen, Ovies/Overseer, and SH. the exception being Ultra. More thought would have to go into that specific.


man, you can't make a unit that does soooo many various attack dmg.
and remember that it has 5 range, 1.5 delay (and you can see them during that time), and 40 seconds cool down.
how about my suggestion? make the attack non-spell? then, you can blind cloud them :D

Currently, MASS WM in the mid-late game is the concern. and I think Overseer buff will help a lot.
utilize your detector more.
Armada Vega
Profile Joined January 2011
Canada120 Posts
Last Edited: 2013-08-13 01:40:52
August 13 2013 01:39 GMT
#554
delete post
twitter: @ArmadaVega
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-08-13 01:45:44
August 13 2013 01:45 GMT
#555
deleted post too :D
Phoobie
Profile Joined December 2010
Canada120 Posts
August 13 2013 01:45 GMT
#556
On August 13 2013 10:39 Armada Vega wrote:
delete post


Or what if we replaced the Widow Mine with a Widow Maker, similar model to the current Widow Mine except it hovers over the ground and has no attack and cannot burrow.

Spawns with 2 Mine charges, using a charge plants a Widow Mine at the target area that lasts indefinitely and provides a small radius of vision, Mines trigger when an enemy unit is within 3 range and deal let's say 50-80 damage in a small AOE.

Widow Makers can replenish Widow Mines in a similar fasion to Carriers building interceptors at a small mineral Cost.

hey, a guy can dream can't he
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 13 2013 01:46 GMT
#557
On August 13 2013 10:33 SsDrKosS wrote:
Show nested quote +
On August 13 2013 10:28 11B wrote:
So you mean you want WM to deal:
40vs bio
+40 vs armored
+35 shield?
That's quite weird... having so many varience..


I wan't WMs to deal (vs Zerg):

40 vs bio (Hydra)
20 vs zerglings (50% of 40)
80 vs armored (Roach/Ultra)

Or I suppose an easier way to do it would be 1 single WM could do roughly 50% damage to all units, i.e., Ling, Roach, Hydra, Muta, Queen, Ovies/Overseer, and SH. the exception being Ultra. More thought would have to go into that specific.


man, you can't make a unit that does soooo many various attack dmg.
and remember that it has 5 range, 1.5 delay (and you can see them during that time), and 40 seconds cool down.
how about my suggestion? make the attack non-spell? then, you can blind cloud them :D

Currently, MASS WM in the mid-late game is the concern. and I think Overseer buff will help a lot.
utilize your detector more.

If you make it a non-spell then it wont break through immortals Harden Shields.
NPF
Profile Joined May 2010
Canada1635 Posts
Last Edited: 2013-08-13 01:52:56
August 13 2013 01:49 GMT
#558
Someone had proposed earlier in the thread to make Blinding cloud something like -5 range radius, thus marine become close to melee and tanks still have a bit of range and you could still have a small buffer of hellbats and tanks taking on Swarm Host locust with medivacs to heal.

How to get medivacs, start playing with bio and doom drop all your forces when you want to transition and boost out your medivacs. This is all low level theory crafting, but making blinding cloud -5 range would still let a tank have 7 range, which is one more then a Stalker or range upgraded Hydralisk.

So then there would be a reason to go mech even with Swarm Host Vipers instead of just sticking with bio.

edit : maybe another random zerg buff with the overseer is make changelings number 1 priority of mines. I'm just saying crazy things now
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
August 13 2013 01:49 GMT
#559
this is what happens when david kim goes to wcs am and witnesses jaedong getting wiped out 4-0 lol
SsDrKosS
Profile Joined March 2013
330 Posts
August 13 2013 01:51 GMT
#560
On August 13 2013 10:46 TheRabidDeer wrote:
Show nested quote +
On August 13 2013 10:33 SsDrKosS wrote:
On August 13 2013 10:28 11B wrote:
So you mean you want WM to deal:
40vs bio
+40 vs armored
+35 shield?
That's quite weird... having so many varience..


I wan't WMs to deal (vs Zerg):

40 vs bio (Hydra)
20 vs zerglings (50% of 40)
80 vs armored (Roach/Ultra)

Or I suppose an easier way to do it would be 1 single WM could do roughly 50% damage to all units, i.e., Ling, Roach, Hydra, Muta, Queen, Ovies/Overseer, and SH. the exception being Ultra. More thought would have to go into that specific.


man, you can't make a unit that does soooo many various attack dmg.
and remember that it has 5 range, 1.5 delay (and you can see them during that time), and 40 seconds cool down.
how about my suggestion? make the attack non-spell? then, you can blind cloud them :D

Currently, MASS WM in the mid-late game is the concern. and I think Overseer buff will help a lot.
utilize your detector more.

If you make it a non-spell then it wont break through immortals Harden Shields.

Thats why! It's already painful to one shot oracle, stalker, zealot, etc

Immortals should not get countered sooo easy by this cheap, massible units.
btw do you guys use mines often in PvT? maybe in early game or as defence but not much, right?.
and If it is too nerfed against immortals, make splash (40dmg) remains to be skill dmg.

Dragoons had enough time with mines in BW you know. let immortal alone :D
Prev 1 26 27 28 29 30 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft281
elazer 159
CosmosSc2 66
Codebar 17
StarCraft: Brood War
Artosis 598
LancerX 24
Stork 9
NaDa 4
Dota 2
monkeys_forever293
Super Smash Bros
AZ_Axe67
PPMD28
Liquid`Ken9
Other Games
summit1g8187
Grubby3089
shahzam604
C9.Mang0159
ToD142
ZombieGrub91
Maynarde66
Trikslyr51
UpATreeSC34
JuggernautJason12
deth7
Organizations
Other Games
gamesdonequick284
Dota 2
PGL Dota 2 - Main Stream37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 186
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1139
• Scarra269
Upcoming Events
Sparkling Tuna Cup
10h 53m
Afreeca Starleague
10h 53m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 11h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
Proleague 2026-03-23
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.