As expected the numbers are good considering all the different circumstances. That WCS America Finals actually went above 50k for it's finals are just mindboggling to me.
SC2 have it's place even if a event have shit hype behind it and people being crazy depressed about the whole scene. The region finals were a success no doubt about it.
On August 12 2013 23:29 TheBloodyDwarf wrote: Wcs eu finals 2012: 125k Wcs eu finals 2013 season 1: 80k Wcs eu finals 2013 season 2: 78k
Dropping? ... -_-
Soe said it best: "the international is just better than every other tournament."
Exactly, it's made by a professional company who knows what they're doing. They've hyped it up for a long time, and it's on a big stage. Also, it's once a year, so that automatically gives it more meaning. Here is a picture of their numbers:
I think you forgot the russian streams :D .
But btt :
Hey isnt it great that so many people like to watch e-sports ?! I think the numbers are great for both events (wcs / ti3). Lets just celebrate the greatness of esports. Yeah SC2 is not the most watched esport anymore. But so what .. ?
As long as esports grows as a whole, everyone will profit in the end.
Its was a great weekend, with great games, from great athletes, and with nearly no sleep for me, but i am happy.
And i hope you all will be, too.
Yeah, once a year event that has been hyped for 6 months with tons of build up and in game hype compaired to the second season of a year league. Guess what? Dota 2 isn't putting up those numbers again for another 12 months.
well dota 2 aint gonna get 1 mil concurrent viewers again but most dota 2 lans get 100k + viewers.
There viewership at any specific lan is around the same as SC2. There are some spikes when the finals happen and if more popular teams/players are there, but at the end of the day, Dota 2 does as well as SC2 at Dreamhack and other events.
Kind of this thread always bring MOBAs and SC2 comparison up, follow with " SC2 is dying ". In real sports, Tennis and Chess can't beat Soccer's fanbase numbers and viewership, same thing happens in esports
On August 13 2013 03:14 Tobblish wrote: As expected the numbers are good considering all the different circumstances. That WCS America Finals actually went above 50k for it's finals are just mindboggling to me.
SC2 have it's place even if a event have shit hype behind it and people being crazy depressed about the whole scene. The region finals were a success no doubt about it.
Now for the Season finals!
Well if ya think about it, NASL pulled out all the big guns for their finals and was fortunate that their final 4 was really strong. I mean it had it all, best foreigner, brood war legend, adopted American hope and ridiculously popular Liquid Terran, cast by Day9 and Husky, with a live audience, with NASLs excellent filler content and overall "party" feel they got going on. With all that, they only just kept up with the S1 finals that arguably had a less popular player and caster pool.
It's good the finals didn't bomb, but NASL did everything in their power to prevent that from happening.
On August 13 2013 01:09 Eury wrote: People should stop focusing so much on moba games and what numbers they are getting, and instead worry about our own community and game. If I run a 3 star restaurant I don't look at what the guys over at McDonalds are doing even though they are much popular.
Pretty much this, I'd quote it a million times if I could.
Know how many people I had to explain to yesterday at a barcraft that, no, the game isn't actually dying? Can people just stop being stupid or at the very least start walking into the streets without looking both ways so I don't have to deal with that stupidity anymore?
On August 12 2013 22:55 KaiserKieran wrote: Whats the highest viewership a live starcraft game has ever obtained?
I think probably finals stage of first HoTS mlg (~150k). Maybe look back at the great late 2011 early 2012 period? Didn't pay too much attention back then tho. And as always, hard to compare with factual viewership of kr events. Osl, GSL and PL finals most prolly beat those numbers.
I remember the HDH Beta Invitationals (Wings of Liberty Beta, grand finals between White-Ra and Idra) had around 180k on the stream.
You are completely misremembering. It maxed out at 24k.
On August 13 2013 02:35 Plansix wrote: We need to end the era of everyone looking at the LoL numbers and TI3 numbers with envy and crying about how far behind SC2 is. It is counter productive and only puts the negative, fun sucking shadow over all of SC2. It won’t make the numbers bigger and won’t change anything. If we want to see SC2’s number rise, the best thing the community can do is to stop claiming or attempting to prove it is dying(I don’t know why people think this would do anything good). The endless balance discussions and viewership discussions need to end and we need to just be focused on the next event and how awesome it is.
This right here, needs to be reiterated in almost every thread on this subforum.
On August 13 2013 02:35 Plansix wrote: We need to end the era of everyone looking at the LoL numbers and TI3 numbers with envy and crying about how far behind SC2 is. It is counter productive and only puts the negative, fun sucking shadow over all of SC2. It won’t make the numbers bigger and won’t change anything. If we want to see SC2’s number rise, the best thing the community can do is to stop claiming or attempting to prove it is dying(I don’t know why people think this would do anything good). The endless balance discussions and viewership discussions need to end and we need to just be focused on the next event and how awesome it is.
I second this. Play the games you enjoy, enjoy the games you play. Since when do we need to justify our enjoyment of a game by viewship numbers.
On August 12 2013 23:03 Random_0 wrote: What about the WCS Korea stream? I'd be interested in seeing how those numbers compare to these?
Speaking number of TV viewers,OGN's average of rating is around of 0.2% and usually peak of rating is around 0.7% in the Final events and big evnets Korean Cable TV subscribers are about 15 million households, i'd let you go to calculate the number of TV viewers.
and it is difficult to aggregate how many korea stream viewers have but i can say it usually far more than 100k viewers in the interent stream you know there are so many streaming services to watch OGN and GOMTV (included mobile) nowdays, 40% of Korean young generation ppl they watch TV,vod and stream via mobile also so many ppl watch gsl,LOL leagues and OGN broadcast with their mobile devices, so it is hard to aggregate the total numbers.
On August 13 2013 04:22 blinken wrote: I watched DOTA 2 for almost half an hour and had never been so bored in my life.
I agree. I watched 1 1/2 games of it and I didn't find it that exciting or special. I've never played any moba game in my life. I think unless you play the game yourself, it's too complicated of a game to follow and know what's going on. I don't think it has any intrinsic entertainment value from the perspective of a non player. There's just too much you need to know in order to enjoy watching it.
On August 13 2013 04:22 blinken wrote: I watched DOTA 2 for almost half an hour and had never been so bored in my life.
I agree. I watched 1 1/2 games of it and I didn't find it that exciting or special. I've never played any moba game in my life. I think unless you play the game yourself, it's too complicated of a game to follow and know what's going on. I don't think it has any intrinsic entertainment value from the perspective of a non player. There's just too much you need to know in order to enjoy watching it.
I play it (2000 hours on steam and X amount in Wc3) and even I find it boring to watch. Some people don't understand that opinions are subjective I guess.
On August 13 2013 04:22 blinken wrote: I watched DOTA 2 for almost half an hour and had never been so bored in my life.
I agree. I watched 1 1/2 games of it and I didn't find it that exciting or special. I've never played any moba game in my life. I think unless you play the game yourself, it's too complicated of a game to follow and know what's going on. I don't think it has any intrinsic entertainment value from the perspective of a non player. There's just too much you need to know in order to enjoy watching it.
I play it (2000 hours on steam and X amount in Wc3) and even I find it boring to watch. Some people don't understand that opinions are subjective I guess.
I feel the same. That said, the last few minutes of the final game was pretty exciting. Other than that I watched a couple chinese team games, and gah the inaction.
I'm not surprised if the viewership numbers have fallen over the years. I remember two, three years ago I would always have a starcraft steam open. I purchased MLG gold so I could watch 4 streams at the same time. But after three years of Sc2, I still love the game and enjoy watching, but I just don't have it in me to invest that much time into watching.
We need to end the era of everyone looking at the LoL numbers and TI3 numbers with envy and crying about how far behind SC2 is. It is counter productive and only puts the negative, fun sucking shadow over all of SC2. It won’t make the numbers bigger and won’t change anything. If we want to see SC2’s number rise, the best thing the community can do is to stop claiming or attempting to prove it is dying(I don’t know why people think this would do anything good). The endless balance discussions and viewership discussions need to end and we need to just be focused on the next event and how awesome it is.
I agreed with you until the last sentence. The thing is, there are a tonne of problems with Sc2 eSports, and there have been since the game came out. If nobody actually criticizes or complains about anything (e.g. balance, shitty tournament formats, bad casters, bad game design, bad UI, etc.) then nothing is ever going to get changed. It should be pretty obvious by now that Blizzard in particular aren't going to just improve themselves reliably for the sake of it.
On August 12 2013 23:03 Random_0 wrote: What about the WCS Korea stream? I'd be interested in seeing how those numbers compare to these?
Speaking number of TV viewers,OGN's average of rating is around of 0.2% and usually peak of rating is around 0.7% in the Final events and big evnets Korean Cable TV subscribers are about 15 million households, i'd let you go to calculate the number of TV viewers.
and it is difficult to aggregate how many korea stream viewers have but i can say it usually far more than 100k viewers in the interent stream you know there are so many streaming services to watch OGN and GOMTV (included mobile) nowdays, 40% of Korean young generation ppl they watch TV,vod and stream via mobile also so many ppl watch gsl,LOL leagues and OGN broadcast with their mobile devices, so it is hard to aggregate the total numbers.
Hey man you are the same guy that responded tot this question when i asked it in the other wcs am theread.Thnks for the info. So if 15 mil koreans have cable and 0.7 percent ma are watching ogn on tv during finals that each final has roughly 105000 viewers.now if tis true that this represents just about 50% of viewership you get to 200000 viewership average for an esports final in south korea for tv and mobile.PLus lets say 100k more on the internet you get 300k viewers max for an esports final.Which is good but the numbers are very close to what games such as dota and lol are getting all around the world.If the growth of the foreign sene persists in a couple of years time maybe the foreign scene combined will surpass korea in viewership.
@incontrol
" NASL/ESL production as well as maybe better foreign representation in EU (come on guys we are counting on you!) we can see these numbers go significantly up. "
As a guy who has been in the esports industry for a very long time you should know this never happens.Korean dominance only gets worse with time and unless blizzard introduces some nice way of region locking like studio only play koreans will be in increasing number and viewership numbers will get lower.Maybe foreign teams such as eg and liquid can start using na and european talent instead of koreans who can not make it in korea anymore.Might be a good way for you guys to contribute to viewership numbers.
I find dota2 exciting because Na'Vi Puppey from around my area ( the realization basically changed my mind about the value of localized tourneys - not saying that WCS should enforce some sort of hard regional-lock policy, but more local tourneys is a must).
I find intercontinental LoL tourneys exiting because how koreans actually look like they managed to break surpass the western teams, proving that the skill ceiling there is high enough for high quality practice enviroment to shine.
I find lot of starcraft2 exiting to watch no matter what, because i just find RTS genre the most exiting to watch. As long as the metagame of starcraft2 wont stagnate to "every-zerg-game-will-be-broodlord-infestor" sc2 will have healthy playerbase and viewership.
Not sure if there can be growth to go to 200-300k+ concurrent viewers without a change in the game tho. Whatever complaints about the tournament formats, starcraft2 still has the best viewer/playerbase ratio so it looks obvious to me that getting more people to play starcraft is more important than improving whatever tournament formats we have ( of course imrpovements in tournaments are a plus, just not as important as many people seem to believe ).
One thing about tournaments is getting the biggest events of the year exactly right tho - people new to starcraft2 are more likely to tune in into blizzcon, global season finals, dreamhack main event of the year, IEM grand final events - if the organizers get those right - screwups on regional final scheduling and such are much more excusable.
On August 12 2013 22:51 Stijn wrote: For the past few weeks I've been working on a site that tracks viewer numbers for starcraft 2 Twitch streams and turns them into graphs, rankings, et cetera. I got it more or less finished just in time for the WCS Season 2 finals weekend, and since there's been some discussion about how many viewers these events would get I though that's be a nice opportunity to announce the site and give an example of the kind of things it does at the same time ^^
Furthermore the site also tracks player streams (example) and teams (example) and gives a comprehensive overview of how stream viewership is doing in comparison to earlier weeks and such, so hopefully it can be useful for individual streamers as well.
The EU stream had the most viewers by far, topping out at 78k during the grand final but reaching 65k earlier during the duckdeok vs Grubby game.
While the EU stream viewership climbed relatively slowly to reach strong numbers during the last few games of the day, the NA stream was more consistent, quickly reaching a relatively high level and staying at that for the remainder of the day.
As expected, averages were lower than for previous season's WCS finals, which can probably be attributed to The International 3's finals being on at the same time. Averages for the NA and streams were about 10k lower than for previous season's finals.
EU had it worse with 45k average on day 2 compared to 80k for season 1's final day. This could perhaps be attributed to the fact that this season, the final two were Korean, while in Season 1 fan favourite Stephano fought for the title.
Of course, the Korean championship is broadcast on other platforms than Twitch and as such it is impossible to obtain accurate viewer numbers for it.
I hope these numbers are of use to some of you and contribute to having better discussions about these things. Feel free to let me know if you have any feedback on the site or would like to see some specific graphs or overviews!
Nice work with compiling of the data, Stijn. I assume it is accurate. You have made some errors in your observations section in the OP.
WCS EU had average viewers of 49.9k not 45k for Season 2 Day 2. When you click on the graph for Day 2, it instead takes you to Day 1 on the fuzic.nl website. The link needs changing.
Also using Conti's figures for Season 1 and fuzic.nl figures for Season 2 shows comparable figures in WCS AM for average viewers between Season 1 and 2.
Number breakdown
WCS EU Season 1 Day 1 average 55.0k peak unknown WCS EU Season 1 Day 2 average 80.5k peak unknown
WCS EU Season 2 Day 1 average 45.1k peak 65.2k WCS EU Season 2 Day 2 average 49.9k peak 78.0k
WCS AM Season 1 Day 1 average 35.4k peak unknown WCS AM Season 1 Day 2 average 44.0k peak unknown
WCS AM Season 2 Day 1 average 35.5k peak 46.7k WCS AM Season 2 Day 2 average 43.3k peak 51.7k
(NB. Season 1 data taken from Conti's numbers, Season 2 data taken from Fuzic.nl) --------------------------------------------------------
WCS EU Season 1 Final Day had an average of 80.5k viewers and this dropped for Season 2 to a Final Day average of just under 50k viewers. A drop of almost 40%!
The Final day for WCS EU Season 2 managed to reach only about 62% of the average viewing figures for Season 1.
Season 2 Finals at it's peak (78k) was less than the average for Season 1 (80k)!
WCS AM have virtually identical average figures between Season 1 and 2. A negligible difference that is no more than a fluctuation. 100 more on Day 1 and 700 less on Day 2. I think TB made a good point above, when he noted that Season 2 had more popular semi-finalists compared to Season 1 (apart from Hero). Despite having more players with larger fanbases in Season 2 semi-finals, the viewing figures did not rise but had a slight fall. It is likely the popularity of these Top 4 players prevented a sharp decline in viewing figures for the Final Day of Season 2. Huge and worrying decline in viewing figures just in the space of a few months for WCS EU. Very concerning for the scene.