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Active: 1463 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 36 37 38 39 40 55 Next
willoc
Profile Joined February 2011
Canada1530 Posts
July 10 2013 21:38 GMT
#741
So they nerf hellbats to help with TvT and then buff banshees for TvX? Blizzard: here we go again!
Be bold and mighty forces will come to your aid!
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 10 2013 23:13 GMT
#742
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 10 2013 23:26 GMT
#743
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 10 2013 23:29 GMT
#744
To be fair the hellbat nerf is reminiscent to the blue flame nerf of 2011. It caused problems in all 3 matchups but particularly TvT where players would spend the whole game not actually playing Starcraft but playing "kill all the other guys' scvs with a drop and/or runby before he kills all yours" and that was some fucking awful starcraft.
ProgamerAustralian alcohol user follow @iaguzSC2
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-07-10 23:30:47
July 10 2013 23:30 GMT
#745
On July 11 2013 08:26 jkim91 wrote:
Show nested quote +
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.

Of course both those things are buffs! Tanks can now easily defend all ins and dts have become far more deadly in all matchups, but especially pvp and pvt.

2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 10 2013 23:40 GMT
#746
I'm 100% sure people will realise a week after the patch that hellbat drops are still sick strong, and they will start doing it again. Meanwhile the hellbat is actually useless in tvz and tvp as an army unit (the 150 gas upgrade is just way too high, every terran knows that gas is a huge problem early-midgame).

So basicly:
- drops (the actual problem): still there
- hellbats in army: gone
Whitewing
Profile Joined October 2010
United States7483 Posts
July 10 2013 23:44 GMT
#747
I'm expecting to see a lot more 2 factory blue flame hellion all-ins vs zerg now, which actually might not be too bad, as the metagame shifts will be at least interesting.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Deleted User 261926
Profile Joined April 2012
960 Posts
July 10 2013 23:47 GMT
#748
On July 11 2013 08:26 jkim91 wrote:
Show nested quote +
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.

Let me have mutas with spawning pool..... not a buff right? so it's all fine.
usethis2
Profile Joined December 2010
2164 Posts
July 11 2013 02:48 GMT
#749
I don't think anyone can seriously argue that this patch nerfed "mech" as we know it. I mean, mech TvT has turned out to be factory-built marine/marauder/medivac battles. Game and game again, I'd see a-moving hellbats/tanks/medivacs. Players don't even bother to siege their tanks any more. So it's just beefier version of MMM instead of positional siege-unsiege.

I wish for better mech, but it's not going to happen unless Blizz change its attitude.
synd
Profile Joined July 2011
Bulgaria586 Posts
July 11 2013 02:56 GMT
#750
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.

Your understanding of buff/nerf is quite funny.
The problem they fixed is early hellbat drops that do ridiculous dmg and are quite powerful. Now they're holdable while they also buff the banshees so we can see more versatility instead of just mine drops.
However hellbats still will have the same late game potential because all you have to do is research blue flame to bring them back in their old (OP) game.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45923 Posts
July 11 2013 03:13 GMT
#751
On July 11 2013 08:26 jkim91 wrote:
Show nested quote +
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.


How are the dark shrine cost reduction and the removal of siege research not buffs? The former allows for the Protoss to mix in dark templar tech more frequently because it's less of a commitment (especially before the late game), and Terrans can get instant siege ability, which allows for zoning possibilities or emergency defense a lot quicker.

Similarly, the fact that hellbats now need to be upgraded to their full potential is clearly a nerf, while the cheaper banshee cloak is clearly a buff.

I'm interested to see if more Terrans make banshees now, but then return to making hellbats in a month or so because the hellbat nerf actually isn't that awful (imo).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Gaizokubanou
Profile Joined April 2013
United States61 Posts
July 11 2013 03:21 GMT
#752
Has anyone else just read Bomber's tweets? He got words from Blizz that patch will be live when he should be playing so he practiced based on these changes, but it looks like it won't be live when he plays so now he got screwed with training time.
Whitewing
Profile Joined October 2010
United States7483 Posts
July 11 2013 03:23 GMT
#753
On July 11 2013 12:13 DarkPlasmaBall wrote:
Show nested quote +
On July 11 2013 08:26 jkim91 wrote:
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.


How are the dark shrine cost reduction and the removal of siege research not buffs? The former allows for the Protoss to mix in dark templar tech more frequently because it's less of a commitment (especially before the late game), and Terrans can get instant siege ability, which allows for zoning possibilities or emergency defense a lot quicker.

Similarly, the fact that hellbats now need to be upgraded to their full potential is clearly a nerf, while the cheaper banshee cloak is clearly a buff.

I'm interested to see if more Terrans make banshees now, but then return to making hellbats in a month or so because the hellbat nerf actually isn't that awful (imo).


You're both misunderstanding each other, and it's not hard to understand why (with people throwing around the terms buff and nerf left and right with no clear shared meaning).

One of you is arguing that it's not a buff to the UNIT. The other is saying it is a buff to the RACE. Both are correct. The unit itself hasn't changed at all, but units don't exist in a vacuum, and the race as a whole can now utilize the unit while doing other things they previously couldn't.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DarkPlasmaBall
Profile Blog Joined March 2010
United States45923 Posts
July 11 2013 03:29 GMT
#754
On July 11 2013 12:23 Whitewing wrote:
Show nested quote +
On July 11 2013 12:13 DarkPlasmaBall wrote:
On July 11 2013 08:26 jkim91 wrote:
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.


How are the dark shrine cost reduction and the removal of siege research not buffs? The former allows for the Protoss to mix in dark templar tech more frequently because it's less of a commitment (especially before the late game), and Terrans can get instant siege ability, which allows for zoning possibilities or emergency defense a lot quicker.

Similarly, the fact that hellbats now need to be upgraded to their full potential is clearly a nerf, while the cheaper banshee cloak is clearly a buff.

I'm interested to see if more Terrans make banshees now, but then return to making hellbats in a month or so because the hellbat nerf actually isn't that awful (imo).


You're both misunderstanding each other, and it's not hard to understand why (with people throwing around the terms buff and nerf left and right with no clear shared meaning).

One of you is arguing that it's not a buff to the UNIT. The other is saying it is a buff to the RACE. Both are correct. The unit itself hasn't changed at all, but units don't exist in a vacuum, and the race as a whole can now utilize the unit while doing other things they previously couldn't.


If this is the case, then I apologize for misunderstanding

I generally don't think of things in terms of just buffing a unit... I think of things as buffing the race, as you don't play with one unit, and every time a unit is buffed (or nerfed) it affects the players who play the race.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 11 2013 04:47 GMT
#755
On July 11 2013 08:47 Karpfen wrote:
Show nested quote +
On July 11 2013 08:26 jkim91 wrote:
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.

Let me have mutas with spawning pool..... not a buff right? so it's all fine.


Your analogy is hardly comparable.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 11 2013 04:57 GMT
#756
On July 11 2013 06:38 willoc wrote:
So they nerf hellbats to help with TvT and then buff banshees for TvX? Blizzard: here we go again!

That's not really true at all, hellbat drop openers were pretty common in all matchups, and midgame using hellbat drops were even more common. The affordability and easy access of AA for protoss and zerg are much better than that of terran.
kwark_uk: @father_sc learn to play maybe?
AxionSteel
Profile Joined January 2011
United States7754 Posts
July 11 2013 05:00 GMT
#757
On July 11 2013 12:21 Gaizokubanou wrote:
Has anyone else just read Bomber's tweets? He got words from Blizz that patch will be live when he should be playing so he practiced based on these changes, but it looks like it won't be live when he plays so now he got screwed with training time.

Damn you, Blizzard
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 11 2013 05:04 GMT
#758
On July 11 2013 12:21 Gaizokubanou wrote:
Has anyone else just read Bomber's tweets? He got words from Blizz that patch will be live when he should be playing so he practiced based on these changes, but it looks like it won't be live when he plays so now he got screwed with training time.

Exactly why they need tournament servers.
kwark_uk: @father_sc learn to play maybe?
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 11 2013 05:05 GMT
#759
On July 11 2013 12:23 Whitewing wrote:
Show nested quote +
On July 11 2013 12:13 DarkPlasmaBall wrote:
On July 11 2013 08:26 jkim91 wrote:
On July 11 2013 08:13 TRaFFiC wrote:
The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential.

Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees.

This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all.

People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu.


How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't.


How are the dark shrine cost reduction and the removal of siege research not buffs? The former allows for the Protoss to mix in dark templar tech more frequently because it's less of a commitment (especially before the late game), and Terrans can get instant siege ability, which allows for zoning possibilities or emergency defense a lot quicker.

Similarly, the fact that hellbats now need to be upgraded to their full potential is clearly a nerf, while the cheaper banshee cloak is clearly a buff.

I'm interested to see if more Terrans make banshees now, but then return to making hellbats in a month or so because the hellbat nerf actually isn't that awful (imo).


You're both misunderstanding each other, and it's not hard to understand why (with people throwing around the terms buff and nerf left and right with no clear shared meaning).

One of you is arguing that it's not a buff to the UNIT. The other is saying it is a buff to the RACE. Both are correct. The unit itself hasn't changed at all, but units don't exist in a vacuum, and the race as a whole can now utilize the unit while doing other things they previously couldn't.


I apologize as well. I don't usually see a timing change or an infrastructure cost reduction as a "buff" because it only affects the timing of when the unit pops out or raises the incentive to produce that unit. The unit itself could have been fine before such changes. For example,

I see the dark shrine reduction as a good thing or a "buff" because it adds more variety to the gameplay, while not being OP at the same time.

But I DON'T see the removal of the siege mode research as a "buff" because apart from defending from all-ins, it serves nothing to "buff" the siege tank in other aspects of Terran gameplay (tanks in TvZ is a no due to vipers/swarm hosts, tanks in TvP is a no due to immortals).

vaderseven
Profile Joined September 2008
United States2556 Posts
July 11 2013 05:20 GMT
#760
By this week, does Blizzard mean sometime either Thursday or Friday or could it be next calendar week? Anyone know?
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