Balance patch this week - Hellbats nerfed, Banshees buffed…
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willoc
Canada1530 Posts
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TRaFFiC
Canada1448 Posts
Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees. This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all. People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu. | ||
midnight999
United States257 Posts
On July 11 2013 08:13 TRaFFiC wrote: The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential. Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees. This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all. People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu. How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't. | ||
BEARDiaguz
Australia2362 Posts
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TRaFFiC
Canada1448 Posts
On July 11 2013 08:26 jkim91 wrote: How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't. Of course both those things are buffs! Tanks can now easily defend all ins and dts have become far more deadly in all matchups, but especially pvp and pvt. | ||
Snowbear
Korea (South)1925 Posts
So basicly: - drops (the actual problem): still there - hellbats in army: gone | ||
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Whitewing
United States7483 Posts
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Deleted User 261926
960 Posts
On July 11 2013 08:26 jkim91 wrote: How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't. Let me have mutas with spawning pool..... not a buff right? so it's all fine. | ||
usethis2
2164 Posts
I wish for better mech, but it's not going to happen unless Blizz change its attitude. | ||
synd
Bulgaria586 Posts
On July 11 2013 08:13 TRaFFiC wrote: The more I think about it, the more obvious it is to me that this is a big terran nerf. If they wanted to equalize, they should buff the banshees attack, not make cloack cheaper. Cloack has almost no late game potential. Blizzard's fetish with coin flip invisible units is annoying. DTS should have never got buffed nor banshees. This patch is supposedly supposed to make tvt more fun, but instead it will make it more volatile since cloacked banshees can show up at any moment. It will also make tank/hellbat without thors very risky. I don't like the dynamic at all. People need to remember back to WOL when terran got a dozen nerfs in a row. Then people complained about zergs for months and months and NOTHING was done. Dejavu. Your understanding of buff/nerf is quite funny. The problem they fixed is early hellbat drops that do ridiculous dmg and are quite powerful. Now they're holdable while they also buff the banshees so we can see more versatility instead of just mine drops. However hellbats still will have the same late game potential because all you have to do is research blue flame to bring them back in their old (OP) game. | ||
DarkPlasmaBall
United States43774 Posts
On July 11 2013 08:26 jkim91 wrote: How did DTs get buffed? If you're talking about the dark shrine cost reduction, that's not a buff at all, just like the removal of siege mode research for tanks isn't. How are the dark shrine cost reduction and the removal of siege research not buffs? The former allows for the Protoss to mix in dark templar tech more frequently because it's less of a commitment (especially before the late game), and Terrans can get instant siege ability, which allows for zoning possibilities or emergency defense a lot quicker. Similarly, the fact that hellbats now need to be upgraded to their full potential is clearly a nerf, while the cheaper banshee cloak is clearly a buff. I'm interested to see if more Terrans make banshees now, but then return to making hellbats in a month or so because the hellbat nerf actually isn't that awful (imo). | ||
Gaizokubanou
United States61 Posts
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Whitewing
United States7483 Posts
On July 11 2013 12:13 DarkPlasmaBall wrote: How are the dark shrine cost reduction and the removal of siege research not buffs? The former allows for the Protoss to mix in dark templar tech more frequently because it's less of a commitment (especially before the late game), and Terrans can get instant siege ability, which allows for zoning possibilities or emergency defense a lot quicker. Similarly, the fact that hellbats now need to be upgraded to their full potential is clearly a nerf, while the cheaper banshee cloak is clearly a buff. I'm interested to see if more Terrans make banshees now, but then return to making hellbats in a month or so because the hellbat nerf actually isn't that awful (imo). You're both misunderstanding each other, and it's not hard to understand why (with people throwing around the terms buff and nerf left and right with no clear shared meaning). One of you is arguing that it's not a buff to the UNIT. The other is saying it is a buff to the RACE. Both are correct. The unit itself hasn't changed at all, but units don't exist in a vacuum, and the race as a whole can now utilize the unit while doing other things they previously couldn't. | ||
DarkPlasmaBall
United States43774 Posts
On July 11 2013 12:23 Whitewing wrote: You're both misunderstanding each other, and it's not hard to understand why (with people throwing around the terms buff and nerf left and right with no clear shared meaning). One of you is arguing that it's not a buff to the UNIT. The other is saying it is a buff to the RACE. Both are correct. The unit itself hasn't changed at all, but units don't exist in a vacuum, and the race as a whole can now utilize the unit while doing other things they previously couldn't. If this is the case, then I apologize for misunderstanding ![]() I generally don't think of things in terms of just buffing a unit... I think of things as buffing the race, as you don't play with one unit, and every time a unit is buffed (or nerfed) it affects the players who play the race. | ||
midnight999
United States257 Posts
On July 11 2013 08:47 Karpfen wrote: Let me have mutas with spawning pool..... not a buff right? so it's all fine. Your analogy is hardly comparable. | ||
9-BiT
United States1089 Posts
On July 11 2013 06:38 willoc wrote: So they nerf hellbats to help with TvT and then buff banshees for TvX? Blizzard: here we go again! That's not really true at all, hellbat drop openers were pretty common in all matchups, and midgame using hellbat drops were even more common. The affordability and easy access of AA for protoss and zerg are much better than that of terran. | ||
AxionSteel
United States7754 Posts
On July 11 2013 12:21 Gaizokubanou wrote: Has anyone else just read Bomber's tweets? He got words from Blizz that patch will be live when he should be playing so he practiced based on these changes, but it looks like it won't be live when he plays so now he got screwed with training time. Damn you, Blizzard ![]() | ||
9-BiT
United States1089 Posts
On July 11 2013 12:21 Gaizokubanou wrote: Has anyone else just read Bomber's tweets? He got words from Blizz that patch will be live when he should be playing so he practiced based on these changes, but it looks like it won't be live when he plays so now he got screwed with training time. Exactly why they need tournament servers. | ||
midnight999
United States257 Posts
On July 11 2013 12:23 Whitewing wrote: You're both misunderstanding each other, and it's not hard to understand why (with people throwing around the terms buff and nerf left and right with no clear shared meaning). One of you is arguing that it's not a buff to the UNIT. The other is saying it is a buff to the RACE. Both are correct. The unit itself hasn't changed at all, but units don't exist in a vacuum, and the race as a whole can now utilize the unit while doing other things they previously couldn't. I apologize as well. I don't usually see a timing change or an infrastructure cost reduction as a "buff" because it only affects the timing of when the unit pops out or raises the incentive to produce that unit. The unit itself could have been fine before such changes. For example, I see the dark shrine reduction as a good thing or a "buff" because it adds more variety to the gameplay, while not being OP at the same time. But I DON'T see the removal of the siege mode research as a "buff" because apart from defending from all-ins, it serves nothing to "buff" the siege tank in other aspects of Terran gameplay (tanks in TvZ is a no due to vipers/swarm hosts, tanks in TvP is a no due to immortals). | ||
vaderseven
United States2556 Posts
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