• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:11
CET 06:11
KST 14:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1108 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 34 35 36 37 38 55 Next
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 10 2013 09:24 GMT
#701
Maybe we will see Banshee Hellion / Banshee Hellbat / Banshee Hellionbat + Widowmine pushes again to denie the zerg 3rd? Widow Mines are good antiair vs mutas so the build is definitly stronger now than before
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 10 2013 09:25 GMT
#702
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 10 2013 09:31 GMT
#703
On July 10 2013 18:25 Teoita wrote:
Show nested quote +
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.

It makes sense because the Medivac is so fast that the weakness of being slow / immobile gets completly avoided. If sieged tanks could get picked up terrans would only drop those... thank god we do not have to live throgh that phase of the game... then again i doubt it would be much more horrible than hellbats.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2013-07-10 09:44:42
July 10 2013 09:41 GMT
#704
On July 10 2013 18:31 Enema wrote:
Show nested quote +
On July 10 2013 18:25 Teoita wrote:
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.

It makes sense because the Medivac is so fast that the weakness of being slow / immobile gets completly avoided. If sieged tanks could get picked up terrans would only drop those... thank god we do not have to live throgh that phase of the game... then again i doubt it would be much more horrible than hellbats.

Back in 2001-2002, 2 tank drops were incredibly popular TvP... it was one of Boxer's builds, and one of the most used builds overall TvP because of that.

In modern TvP it wouldnt be a good build at all, but old Lost Temple had so many abuseable spots:
- Every natural had a cliff.
- You could hit the 2 o clock gas from the 12 o clock natural cliff
- You could hit the 6 o clock nexus from the low ground between 9 and 6 lol

Plus a dropship with 2 tanks, could kill 3-4 goons with good micro by just dodging the dragoon projectiles.

Fun times.

A lot of PvT strats when you spawned at 6 (which also had a horrible mineral setup - NTT would famously just leave games if he spawned at 6), revolved around taking another main as your first expansion while preparing to lose your own main to low ground tanks... everyone was so bad back then xD
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
tsango
Profile Joined July 2011
Australia214 Posts
July 10 2013 12:36 GMT
#705
I really want to see if straight up hellion drops gain any popularity again...
If you dont like something, then that should be reason enough to try and change it
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
July 10 2013 13:00 GMT
#706
Anyone know when this is going live?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 10 2013 13:03 GMT
#707
On July 10 2013 18:25 Teoita wrote:
Show nested quote +
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.


Agreed, but why didn't they nerf the drop option? Like cargo 8 or heal nerf?
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 10 2013 13:23 GMT
#708
On July 10 2013 18:08 Jockmcplop wrote:
I would have much preferred burrowed movement for widow mines over the cloak banshees.

this is just an immediate reaction though, i haven't tried to think through the consequences or anything.

Are you flipping insane?
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 10 2013 13:25 GMT
#709
I'm really confused why people think banshee's are dead in TvZ because they can make spore crawlers. Nothing has changed in early game dynamics between wings and hots and cloak banshees were pretty popular in that game (I have hypothesized that the reason banshee hellion was so popular as an opener wasn't because it was good but because it was the least shit opener from a collection of shit openers in a fucking awful matchup, but I digress). We don't go cloakshee nowadays in TvZ because hellbats are just a blatantly superior option.

I fully expect to see Korean terrans going banshee hellion successfully just as they used to back when it was the default option.
ProgamerAustralian alcohol user follow @iaguzSC2
MstrJinbo
Profile Joined March 2011
United States1251 Posts
Last Edited: 2013-07-10 14:12:25
July 10 2013 14:04 GMT
#710
On July 10 2013 18:24 Enema wrote:
Maybe we will see Banshee Hellion / Banshee Hellbat / Banshee Hellionbat + Widowmine pushes again to denie the zerg 3rd? Widow Mines are good antiair vs mutas so the build is definitly stronger now than before


Zerg thirds are put down at 5-6 min at which time the Terren has basically nothing. Terrans literally cant deny the third base. They couldn't in Wings and can't now. Any good Zerg will have the hatch, queens and static D well before the banshees show up.

On July 10 2013 18:08 Jockmcplop wrote:
I would have much preferred burrowed movement for widow mines over the cloak banshees.

this is just an immediate reaction though, i haven't tried to think through the consequences or anything.


I'd prefer a change where blizzard will mail me cookies whenever I lose a ladder game, but sometimes we don't get the things we want
Mura19
Profile Joined October 2012
43 Posts
July 10 2013 14:26 GMT
#711
I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch???
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 10 2013 14:31 GMT
#712
On July 10 2013 23:26 Mura19 wrote:
I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch???


Lets call a spade a spade. Hellbats were nerfed the patch, banshees were buffed. The changes are big enough to have an impact on the game, which is why we are discussing it.
Elite_
Profile Joined June 2012
United States4259 Posts
July 10 2013 14:35 GMT
#713
On July 10 2013 22:00 A Wild Sosd wrote:
Anyone know when this is going live?

Soon™
Mura19
Profile Joined October 2012
43 Posts
July 10 2013 14:42 GMT
#714
If 100 mineral 100 gas have any impact to your play you really need work on your built because your play are really too fragile...
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 10 2013 14:48 GMT
#715
On July 10 2013 23:26 Mura19 wrote:
I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch???


You think a -40% damage vs light on Hellbats won't do anything? Terran can't afford to get blueflame in TvP, it just doesn't fit into any build at all. So Hellbats will stay on these -40% damage vs zealots, sentries and templar and be therefor pretty useless in the matchup. The banshee change on the other hand will give absolutely zero compensation for that, because the detector timing for protoss and zerg remains the same. Banshees can't arrive earlier than a widow mine drop can, so nothing changes at all!
Mura19
Profile Joined October 2012
43 Posts
July 10 2013 14:56 GMT
#716
That not -40% damage vs light , that + 0% damage vs light if you to the upgrade... I'ts too hard for you to do the upgrade?
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
July 10 2013 14:56 GMT
#717
I dont like this patch
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 10 2013 15:10 GMT
#718
On July 10 2013 23:42 Mura19 wrote:
If 100 mineral 100 gas have any impact to your play you really need work on your built because your play are really too fragile...


If 100 min 100 gas has an impact on your build, it means your build is already very tight and precise. Having an extra 100/100 at all times is sloppy play.
aka Siyko
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2013-07-10 15:11:42
July 10 2013 15:11 GMT
#719
i really wonder how the metagame changes after this, like after the cargo space nerf everyone just stopped doing hellbat drops and a few weeks later its used in 90%+ of the games again, i really think that this nerf isnt as huge as some people think
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
July 10 2013 15:15 GMT
#720
is it live yet? I thought wednesday is update day at blizzard. Too lazy to go ingame.
Prev 1 34 35 36 37 38 55 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 156
StarCraft: Brood War
Leta 136
Shuttle 86
ZergMaN 65
scan(afreeca) 59
ajuk12(nOOB) 30
Hm[arnc] 23
Icarus 7
Dota 2
monkeys_forever478
League of Legends
C9.Mang0565
Counter-Strike
summit1g13361
minikerr33
Other Games
XaKoH 162
ViBE133
ZombieGrub86
Mew2King59
kaitlyn32
Organizations
Other Games
gamesdonequick2301
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH270
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki31
• Diggity1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1071
League of Legends
• Rush1126
Other Games
• Scarra2476
Upcoming Events
Replay Cast
3h 50m
WardiTV Invitational
6h 50m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 11h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 18h
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.