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Active: 2201 users

Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 34 35 36 37 38 55 Next
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 10 2013 09:24 GMT
#701
Maybe we will see Banshee Hellion / Banshee Hellbat / Banshee Hellionbat + Widowmine pushes again to denie the zerg 3rd? Widow Mines are good antiair vs mutas so the build is definitly stronger now than before
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 10 2013 09:25 GMT
#702
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
July 10 2013 09:31 GMT
#703
On July 10 2013 18:25 Teoita wrote:
Show nested quote +
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.

It makes sense because the Medivac is so fast that the weakness of being slow / immobile gets completly avoided. If sieged tanks could get picked up terrans would only drop those... thank god we do not have to live throgh that phase of the game... then again i doubt it would be much more horrible than hellbats.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2013-07-10 09:44:42
July 10 2013 09:41 GMT
#704
On July 10 2013 18:31 Enema wrote:
Show nested quote +
On July 10 2013 18:25 Teoita wrote:
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.

It makes sense because the Medivac is so fast that the weakness of being slow / immobile gets completly avoided. If sieged tanks could get picked up terrans would only drop those... thank god we do not have to live throgh that phase of the game... then again i doubt it would be much more horrible than hellbats.

Back in 2001-2002, 2 tank drops were incredibly popular TvP... it was one of Boxer's builds, and one of the most used builds overall TvP because of that.

In modern TvP it wouldnt be a good build at all, but old Lost Temple had so many abuseable spots:
- Every natural had a cliff.
- You could hit the 2 o clock gas from the 12 o clock natural cliff
- You could hit the 6 o clock nexus from the low ground between 9 and 6 lol

Plus a dropship with 2 tanks, could kill 3-4 goons with good micro by just dodging the dragoon projectiles.

Fun times.

A lot of PvT strats when you spawned at 6 (which also had a horrible mineral setup - NTT would famously just leave games if he spawned at 6), revolved around taking another main as your first expansion while preparing to lose your own main to low ground tanks... everyone was so bad back then xD
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
tsango
Profile Joined July 2011
Australia214 Posts
July 10 2013 12:36 GMT
#705
I really want to see if straight up hellion drops gain any popularity again...
If you dont like something, then that should be reason enough to try and change it
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
July 10 2013 13:00 GMT
#706
Anyone know when this is going live?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
July 10 2013 13:03 GMT
#707
On July 10 2013 18:25 Teoita wrote:
Show nested quote +
On July 10 2013 17:40 dargul wrote:
Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable.
They should buf banshee speed instead.

As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame.

Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots.
It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash


Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment.


Agreed, but why didn't they nerf the drop option? Like cargo 8 or heal nerf?
Assirra
Profile Joined August 2010
Belgium4169 Posts
July 10 2013 13:23 GMT
#708
On July 10 2013 18:08 Jockmcplop wrote:
I would have much preferred burrowed movement for widow mines over the cloak banshees.

this is just an immediate reaction though, i haven't tried to think through the consequences or anything.

Are you flipping insane?
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 10 2013 13:25 GMT
#709
I'm really confused why people think banshee's are dead in TvZ because they can make spore crawlers. Nothing has changed in early game dynamics between wings and hots and cloak banshees were pretty popular in that game (I have hypothesized that the reason banshee hellion was so popular as an opener wasn't because it was good but because it was the least shit opener from a collection of shit openers in a fucking awful matchup, but I digress). We don't go cloakshee nowadays in TvZ because hellbats are just a blatantly superior option.

I fully expect to see Korean terrans going banshee hellion successfully just as they used to back when it was the default option.
ProgamerAustralian alcohol user follow @iaguzSC2
MstrJinbo
Profile Joined March 2011
United States1251 Posts
Last Edited: 2013-07-10 14:12:25
July 10 2013 14:04 GMT
#710
On July 10 2013 18:24 Enema wrote:
Maybe we will see Banshee Hellion / Banshee Hellbat / Banshee Hellionbat + Widowmine pushes again to denie the zerg 3rd? Widow Mines are good antiair vs mutas so the build is definitly stronger now than before


Zerg thirds are put down at 5-6 min at which time the Terren has basically nothing. Terrans literally cant deny the third base. They couldn't in Wings and can't now. Any good Zerg will have the hatch, queens and static D well before the banshees show up.

On July 10 2013 18:08 Jockmcplop wrote:
I would have much preferred burrowed movement for widow mines over the cloak banshees.

this is just an immediate reaction though, i haven't tried to think through the consequences or anything.


I'd prefer a change where blizzard will mail me cookies whenever I lose a ladder game, but sometimes we don't get the things we want
Mura19
Profile Joined October 2012
43 Posts
July 10 2013 14:26 GMT
#711
I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch???
MstrJinbo
Profile Joined March 2011
United States1251 Posts
July 10 2013 14:31 GMT
#712
On July 10 2013 23:26 Mura19 wrote:
I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch???


Lets call a spade a spade. Hellbats were nerfed the patch, banshees were buffed. The changes are big enough to have an impact on the game, which is why we are discussing it.
Elite_
Profile Joined June 2012
United States4259 Posts
July 10 2013 14:35 GMT
#713
On July 10 2013 22:00 A Wild Sosd wrote:
Anyone know when this is going live?

Soon™
Mura19
Profile Joined October 2012
43 Posts
July 10 2013 14:42 GMT
#714
If 100 mineral 100 gas have any impact to your play you really need work on your built because your play are really too fragile...
TeeTS
Profile Joined June 2011
Germany2762 Posts
July 10 2013 14:48 GMT
#715
On July 10 2013 23:26 Mura19 wrote:
I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch???


You think a -40% damage vs light on Hellbats won't do anything? Terran can't afford to get blueflame in TvP, it just doesn't fit into any build at all. So Hellbats will stay on these -40% damage vs zealots, sentries and templar and be therefor pretty useless in the matchup. The banshee change on the other hand will give absolutely zero compensation for that, because the detector timing for protoss and zerg remains the same. Banshees can't arrive earlier than a widow mine drop can, so nothing changes at all!
Mura19
Profile Joined October 2012
43 Posts
July 10 2013 14:56 GMT
#716
That not -40% damage vs light , that + 0% damage vs light if you to the upgrade... I'ts too hard for you to do the upgrade?
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
July 10 2013 14:56 GMT
#717
I dont like this patch
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 10 2013 15:10 GMT
#718
On July 10 2013 23:42 Mura19 wrote:
If 100 mineral 100 gas have any impact to your play you really need work on your built because your play are really too fragile...


If 100 min 100 gas has an impact on your build, it means your build is already very tight and precise. Having an extra 100/100 at all times is sloppy play.
aka Siyko
Tsubbi
Profile Joined September 2010
Germany7996 Posts
Last Edited: 2013-07-10 15:11:42
July 10 2013 15:11 GMT
#719
i really wonder how the metagame changes after this, like after the cargo space nerf everyone just stopped doing hellbat drops and a few weeks later its used in 90%+ of the games again, i really think that this nerf isnt as huge as some people think
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
July 10 2013 15:15 GMT
#720
is it live yet? I thought wednesday is update day at blizzard. Too lazy to go ingame.
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