Balance patch this week - Hellbats nerfed, Banshees buffed…
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Railgan
Switzerland1507 Posts
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Teoita
Italy12246 Posts
On July 10 2013 17:40 dargul wrote: Banshee is still dead in tvp tvz to easy to get detection and banshee need to kill 6+ workers to be viable. They should buf banshee speed instead. As for blue flame grade it's a big question what is better drop 2 hellbat with flame or 4 hellions with flame. Main reason why hellbats was so good is that they could kill workers with 2 shots. Now without flame they will need 3 shots. It's the same thing as hellions, except that you can;t run from hellions and the yhave greater splash Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment. | ||
Railgan
Switzerland1507 Posts
On July 10 2013 18:25 Teoita wrote: Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment. It makes sense because the Medivac is so fast that the weakness of being slow / immobile gets completly avoided. If sieged tanks could get picked up terrans would only drop those... thank god we do not have to live throgh that phase of the game... then again i doubt it would be much more horrible than hellbats. | ||
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Liquid`Jinro
Sweden33719 Posts
On July 10 2013 18:31 Enema wrote: It makes sense because the Medivac is so fast that the weakness of being slow / immobile gets completly avoided. If sieged tanks could get picked up terrans would only drop those... thank god we do not have to live throgh that phase of the game... then again i doubt it would be much more horrible than hellbats. Back in 2001-2002, 2 tank drops were incredibly popular TvP... it was one of Boxer's builds, and one of the most used builds overall TvP because of that. In modern TvP it wouldnt be a good build at all, but old Lost Temple had so many abuseable spots: - Every natural had a cliff. - You could hit the 2 o clock gas from the 12 o clock natural cliff - You could hit the 6 o clock nexus from the low ground between 9 and 6 lol Plus a dropship with 2 tanks, could kill 3-4 goons with good micro by just dodging the dragoon projectiles. Fun times. A lot of PvT strats when you spawned at 6 (which also had a horrible mineral setup - NTT would famously just leave games if he spawned at 6), revolved around taking another main as your first expansion while preparing to lose your own main to low ground tanks... everyone was so bad back then xD | ||
tsango
Australia214 Posts
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A Wild Sosd
Australia421 Posts
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Snowbear
Korea (South)1925 Posts
On July 10 2013 18:25 Teoita wrote: Personally i think it would be good if hellions were used as harassment units, while hellbats were used in the main army. It makes the transformation upgrade more interesting, and it is pretty silly that a unit meant to be tanky was used for harassment instead of the fast unit DESIGNED for harassment. Agreed, but why didn't they nerf the drop option? Like cargo 8 or heal nerf? | ||
Assirra
Belgium4169 Posts
On July 10 2013 18:08 Jockmcplop wrote: I would have much preferred burrowed movement for widow mines over the cloak banshees. this is just an immediate reaction though, i haven't tried to think through the consequences or anything. Are you flipping insane? | ||
BEARDiaguz
Australia2362 Posts
I fully expect to see Korean terrans going banshee hellion successfully just as they used to back when it was the default option. | ||
MstrJinbo
United States1251 Posts
On July 10 2013 18:24 Enema wrote: Maybe we will see Banshee Hellion / Banshee Hellbat / Banshee Hellionbat + Widowmine pushes again to denie the zerg 3rd? Widow Mines are good antiair vs mutas so the build is definitly stronger now than before Zerg thirds are put down at 5-6 min at which time the Terren has basically nothing. Terrans literally cant deny the third base. They couldn't in Wings and can't now. Any good Zerg will have the hatch, queens and static D well before the banshees show up. On July 10 2013 18:08 Jockmcplop wrote: I would have much preferred burrowed movement for widow mines over the cloak banshees. this is just an immediate reaction though, i haven't tried to think through the consequences or anything. I'd prefer a change where blizzard will mail me cookies whenever I lose a ladder game, but sometimes we don't get the things we want ![]() | ||
Mura19
43 Posts
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MstrJinbo
United States1251 Posts
On July 10 2013 23:26 Mura19 wrote: I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch??? Lets call a spade a spade. Hellbats were nerfed the patch, banshees were buffed. The changes are big enough to have an impact on the game, which is why we are discussing it. | ||
Elite_
United States4259 Posts
On July 10 2013 22:00 A Wild Sosd wrote: Anyone know when this is going live? Soon™ | ||
Mura19
43 Posts
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TeeTS
Germany2762 Posts
On July 10 2013 23:26 Mura19 wrote: I dislike the term nerf//buff when the dommage isn't change. Is more like timing patch for faster banshee and delay hellbat. I don't feel this patch is nessesary, that will not do significant change in game. I think the game isn't balance at all but this patch is such a joke like the warprism change speed. Seriouly who care about this patch??? You think a -40% damage vs light on Hellbats won't do anything? Terran can't afford to get blueflame in TvP, it just doesn't fit into any build at all. So Hellbats will stay on these -40% damage vs zealots, sentries and templar and be therefor pretty useless in the matchup. The banshee change on the other hand will give absolutely zero compensation for that, because the detector timing for protoss and zerg remains the same. Banshees can't arrive earlier than a widow mine drop can, so nothing changes at all! | ||
Mura19
43 Posts
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Tchado
Jordan1831 Posts
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fdsdfg
United States1251 Posts
On July 10 2013 23:42 Mura19 wrote: If 100 mineral 100 gas have any impact to your play you really need work on your built because your play are really too fragile... If 100 min 100 gas has an impact on your build, it means your build is already very tight and precise. Having an extra 100/100 at all times is sloppy play. | ||
Tsubbi
Germany7967 Posts
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SpikeStarcraft
Germany2095 Posts
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